mirror of
https://github.com/space-wizards/RobustToolbox.git
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157 lines
5.8 KiB
C#
157 lines
5.8 KiB
C#
using System;
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using System.Text;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Robust.Client.Graphics
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{
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/// <summary>
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/// A generic font for rendering of text.
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/// Does not contain properties such as size. Those are specific to children such as <see cref="VectorFont" />
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/// </summary>
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public abstract class Font
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{
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/// <summary>
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/// The maximum amount a glyph goes above the baseline, in pixels.
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/// </summary>
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public abstract int GetAscent(float scale);
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/// <summary>
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/// The maximum glyph height of a line of text in pixels, not relative to the baseline.
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/// </summary>
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public abstract int GetHeight(float scale);
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/// <summary>
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/// The maximum amount a glyph drops below the baseline, in pixels.
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/// </summary>
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public abstract int GetDescent(float scale);
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/// <summary>
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/// The distance between the baselines of two consecutive lines, in pixels.
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/// Basically, if you encounter a new line, this is how much you need to move down the cursor.
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/// </summary>
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public abstract int GetLineHeight(float scale);
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/// <summary>
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/// The distance between the edges of two consecutive lines, in pixels.
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/// </summary>
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public int GetLineSeparation(float scale)
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{
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return GetLineHeight(scale) - GetHeight(scale);
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}
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/// <summary>
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/// Draw a character at a certain baseline position on screen.
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/// </summary>
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/// <param name="handle">The drawing handle to draw to.</param>
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/// <param name="rune">The Unicode code point to draw.</param>
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/// <param name="baseline">The baseline from which to draw the character.</param>
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/// <param name="scale">DPI scale factor to render the font at.</param>
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/// <param name="color">The color of the character to draw.</param>
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/// <returns>How much to advance the cursor to draw the next character.</returns>
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public abstract float DrawChar(
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DrawingHandleScreen handle, Rune rune, Vector2 baseline, float scale,
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Color color);
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[Obsolete("Use Rune variant instead")]
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public float DrawChar(DrawingHandleScreen handle, char chr, Vector2 baseline, float scale, Color color)
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{
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return DrawChar(handle, (Rune) chr, baseline, scale, color);
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}
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/// <summary>
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/// Gets metrics describing the dimensions and positioning of a single glyph in the font.
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/// </summary>
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/// <param name="rune">The unicode codepoint to fetch the glyph metrics for.</param>
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/// <param name="scale">DPI scale factor to render the font at.</param>
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/// <returns>
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/// <c>null</c> if this font does not have a glyph for the specified character,
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/// otherwise the metrics you asked for.
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/// </returns>
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/// <seealso cref="TryGetCharMetrics"/>
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public abstract CharMetrics? GetCharMetrics(Rune rune, float scale);
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/// <summary>
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/// Try-pattern version of <see cref="GetCharMetrics"/>.
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/// </summary>
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public bool TryGetCharMetrics(Rune rune, float scale, out CharMetrics metrics)
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{
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var maybe = GetCharMetrics(rune, scale);
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if (maybe.HasValue)
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{
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metrics = maybe.Value;
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return true;
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}
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metrics = default;
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return false;
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}
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}
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/// <summary>
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/// Font type that renders vector fonts such as OTF and TTF fonts from a <see cref="FontResource"/>
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/// </summary>
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public sealed class VectorFont : Font
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{
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public int Size { get; }
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internal IFontInstanceHandle Handle { get; }
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public VectorFont(FontResource res, int size)
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{
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Size = size;
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Handle = IoCManager.Resolve<IFontManagerInternal>().MakeInstance(res.FontFaceHandle, size);
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}
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public override int GetAscent(float scale) => Handle.GetAscent(scale);
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public override int GetHeight(float scale) => Handle.GetHeight(scale);
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public override int GetDescent(float scale) => Handle.GetDescent(scale);
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public override int GetLineHeight(float scale) => Handle.GetLineHeight(scale);
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public override float DrawChar(DrawingHandleScreen handle, Rune rune, Vector2 baseline, float scale, Color color)
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{
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var metrics = Handle.GetCharMetrics(rune, scale);
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if (!metrics.HasValue)
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{
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return 0;
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}
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var texture = Handle.GetCharTexture(rune, scale);
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if (texture == null)
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{
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return metrics.Value.Advance;
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}
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baseline += new Vector2(metrics.Value.BearingX, -metrics.Value.BearingY);
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handle.DrawTexture(texture, baseline, color);
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return metrics.Value.Advance;
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}
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public override CharMetrics? GetCharMetrics(Rune rune, float scale)
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{
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return Handle.GetCharMetrics(rune, scale);
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}
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}
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public sealed class DummyFont : Font
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{
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public override int GetAscent(float scale) => default;
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public override int GetHeight(float scale) => default;
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public override int GetDescent(float scale) => default;
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public override int GetLineHeight(float scale) => default;
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public override float DrawChar(DrawingHandleScreen handle, Rune rune, Vector2 baseline, float scale, Color color)
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{
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// Nada, it's a dummy after all.
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return 0;
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}
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public override CharMetrics? GetCharMetrics(Rune rune, float scale)
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{
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// Nada, it's a dummy after all.
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return null;
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}
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}
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}
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