* remove setter for MapPosition
change DetachParent to set WorldPosition after re-parenting to correct Map entity or MapGrid entity
* workaround until default grid not needed due to items can't be picked up if map ent parent
* Adds Map components to the ECS system.
* Grid entities are now created along with map grids.
Grid components are now properly reused from map deserialization when a grid is created through the MapManager.
* Make MapGridComponent shared.
Don't send Nullspace default grid to client, they have their own.
Properly link the new grid with the entity sent from the server.
* Fixes nullRefException when ToString() is called on an Entity with no Prototype.
* Adds logging debug info about binding a map/grid to an entity.
Nightly Commit.
* Client map networking now properly pivots a grid from the client entity to the shared entity.
Added IMapGridComponent.ClearGridId() to properly dissociate the component from a grid before deleting it.
WorldPosition of a default grid is always 0,0 regardless of the entity transform (if any).
Nullspace map and default grid are not bound to an entity.
Nullspace map and default grid cannot be deleted.
* Map Entities are now created along with new maps.
* Client & Server load with new scene hierarchy.
* Fix rebase damage.
* Added ContainerHelpers helper class.
* Fix Container checks.
* Fixed clothes.
* Fixing unit tests.
* Removed disabled code.
* Actually initialize and startup the Map and Grid entities.
* WiP property animations system
* Use better lerp for Angle property animations.
* Fix handling of offset in sprite component.
* Allow animating some sprite layer properties.
* Allow animating some Transform properties.
Obviously not advisable for server entities, but great for client side entities!
* Improve animation property interpolation handling.
Added a "previous" mode.
Made values that cannot be sanely interpolated fall back to this mode.
* Improve some animation docs.
* Adds a new IPhysicsShape object where you can define what collisions shape a PhysBody has.
AABB is now accessed through the PhysicsShape, so the BoundingBoxComponent is not required.
* Default PhysShape now copies the AABB of the BoundingBoxComponent.
* Fixed issue with serialization of PhysShapeAabbComp.
* Spatial queries now use ICollidableComponent instead of BoundingBoxComponent.
showbb now draws entities using the obsolete BoundingBoxComponent in Aqua.
* Renamed PhysShapeAabbComp to PhysShapeAabb.
Removed BoundingBoxComponent.
* Default CollidableComponent does not collide with anything now.
* Renamed ICollidable to IPhysBody.
Moved ICollidable to the Robust.Shared/Physics namespace.
* PhysShapes are now a collection of primitive shapes that contribute to the whole PhysBody.
ObjectSerializer.DataField can now deal with abstract types using YAML tags.
* Added LocalBounds property to ClickableComponent.
Added state to ClickableComponent.
* Added a Rectangle physics shape.
* ClickableComponent now actually checks that a click is inside its bounds.
* Reverted the addition of a try/catch around map loading. Any errors can propagate to the code trying to load the map again.
Make containers actually handle automatic removal of entities,
like say on unpartenting.
This was because a lot of content code was doing this manually,
and it broke, really badly.
They also emit events now that said content code can use instead.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable