Commit Graph
377 Commits
Author SHA1 Message Date
pathetic meowmeowandGitHub e52a6bbbf2 Add OKLCH-based colour descriptions for colorblindness accessibility (#6067)
* Add OKLCH-based colour descriptions for colorblindness accessibility

* my docs so comment

* my feed so back
2025-07-11 15:40:41 +02:00
66d898ee91 Add GetMessage and SetMessage methods to OutputPanel (#5956)
* Add GetMessage and SetMessage methods to OutputPanel

* Copy paste bad

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Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-06-21 23:33:03 +02:00
TrixxedHeartandGitHub d8ae71d8cd adds typeselector (thanks pbj) (#6038) 2025-06-20 02:24:03 +02:00
TayrtahnandGitHub 5c48dcb211 Fix TabContainer.CurrentTab setter (#6017) 2025-06-12 00:31:03 +02:00
ArtisticRoombaandGitHub 684b9bc852 Add new Vertical property to progress bars (#5932) 2025-05-17 18:27:44 +10:00
Leon FriedrichandGitHub a393efc87a Modify markup tag interfaces and fix some bugs (#5442)
* Modify markup tag interfaces

* Why are nullable structs like this.

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Avoid breaking changes

* Replace IMarkupTag with IMarkupTagHandler in engine

* Its a breaking change now I guess

* cleanup
2025-05-12 14:09:18 +10:00
CentroniasandGitHub 8e416e4519 Makes ItemList not run deselection callback on all list items (#5861)
* Makes ItemList not run deselection callback on all list items

even when they weren't selected

* I cannot be expected to do things intelligently at 2a

* Optimize local usage.

* I'm pretty sure the test failure isn't from ItemList

* switch to avoiding doing anything in the `Selected` setter if the value-to-set-to is the same as the current value.
2025-05-06 14:05:05 +02:00
metalgearslothandGitHub b631f408f2 ItemList optimisation (#5796)
- VV AddComponent window no longer takes 300ms every time you press a key.
- Significantly optimise ItemList internally.
2025-04-14 13:55:48 +10:00
Ciarán WalshandGitHub 4bfd92dbc5 Add button to jump to live chat when scrolled up (#5750)
* Add button to jump to live chat when scrolled up

* Expose scroll button class name as a public constant

* Add localisation string to engine

* Make enabling the OutputPanel scroll button opt-in

* Enable scroll button for the debug console

* De-duplicate visibility logic

* Update scroll button visibility when the enabling property is changed
2025-03-30 03:07:54 +02:00
PJB3005 80f2dc6dd3 Fix BoxContainer stretching causing controls to be made too small
In which I fix a bug by just deleting a ton of code and doing nothing else.

(also I added unit tests)
2025-03-13 01:01:18 +01:00
eoineoineoinandGitHub 6290bb7af1 Adds method to Controls.ItemList which updates the item list without erasing contents (#5425)
* Add algorithm from ss14#30292 to ItemList, for use in other UIs

* Add overload for common case of comparing items by their text label
2025-03-08 14:43:43 +11:00
TemporalOroborosandGitHub 543088ea1f Remove unused private members/local vars (#5722) 2025-03-05 15:50:54 +01:00
pathetic meowmeowandGitHub e6bc5a1057 Proxy scrollbar values and value targets in ScrollContainer (#5697) 2025-02-22 22:10:32 +01:00
e163c496c3 fix: fixed EntityPrototypeView not reacting on SetPrototype when EnteredTree already was called with _currentPrototype empty (#5649)
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-02-16 14:29:59 +11:00
acc7bf7595 Add support for overlays to draw controls (#5223)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-01-29 22:48:11 +11:00
de55d1bc52 fix: EntityPrototypeView now only creates entities when the UI is open
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-01-28 00:25:52 +11:00
Pieter-Jan BriersandGitHub 87a5745519 SDL3 (#5583)
* Start converting SDL2 backend to SDL3.

Game starts, but a lot of stuff is broken. Oh well.

* Fix text input

SDL3 changed the API somewhat, for the better. Changes all over UI/Clyde/SDL3 layer.

* Fix mouse buttons being broken

* Remove records from SDL3 WSI

The fact that this shaved 2-3% off Robust.Client.dll is mindboggling. Records are so bad.

* Set Windows/X11 native window properties

* Fix window resize events getting wrong size

oops

* Remove "using static" from SDL3 WSI

Seriously seems to hurt IDE performance, oh well.

* Apparently I never called CheckThreadApartment().

* Add STAThreadAttribute to sandbox

Necessary for content start

* Set window title on creation properly.

* Load window icons

* Fix GLFW NoTitleBar style handling

Yeah this PR is supposed to be about SDL3, so what?

* Implement more window creation settings in SDL3

Mostly the ones that need a lot of platform-specific stuff to work.

* Make fullscreen work properly in SDL3.

* File dialogs with SDL3

Removes need for swnfd.

* Fix some TODOs

* Fix WebView build
2025-01-03 18:42:57 +01:00
SpaceManiacandGitHub 0c7ace16d1 Fix most non-obsolete warnings (#5555) 2024-12-13 01:25:00 +01:00
metalgearslothandGitHub 9909416006 Fix grid container layout (#5543)
This decrements index and cooks the layout if controls are invisible.
2024-11-29 10:54:34 +01:00
SpaceManiacandGitHub 453f763128 Fix minor layout bugs in SplitContainer and BoxContainer (#5529)
* Fix SplitContainer using invalidated measures when clamping SplitCenter

* Fix BoxContainer adding separation for invisible children
2024-11-20 23:41:10 +01:00
FluffMeandGitHub d724c5b3eb Add conditional formatting to SpinBox buttons text (#5511) 2024-11-12 23:32:14 +01:00
wixoaandGitHub 008babebc6 Fix some window UIScale bugs (#5499)
* Fix some window UIScale bugs

* Use CalculateAutoScale()
2024-10-19 00:08:16 +02:00
wixoaandGitHub 46143d2589 Separate window creation in OSWindow.Show() to allow creation in the background (#5489)
* OSWindow rework
OSWindow now created ClydeWindow and WindowRoot immediately, but non-visible in the background
Also added the ability to programatically resize an open window

* Implement window resizing on SDL2

* Revert OSWindow changes

* Split `Show()` into `Create()` and `Show()`

* Formatting
2024-10-17 17:21:38 +02:00
Pieter-Jan Briers ea02260230 Add LineEdit.SelectAllOnFocus 2024-10-01 01:07:08 +02:00
StalenandGitHub f467a7027b Added MuteSounds property for BaseButton control (#5465) 2024-09-29 00:25:56 +02:00
342626ad9b Account for scale when calculating sprite offset (#5470)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-28 17:31:24 +02:00
e714dcc83c Fix TabContainer click detection when UIScale was not == 1.0 (#5456)
* Fix tabcontainer click detection when UIScale was not == 1.0

* Remove whitespace

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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-22 14:41:27 +02:00
786acae47a Fix tags with controls in RichText and OutputPanel (#5428)
* Controls in RichText fixes

* useless

* Get FormattedMessage from RichTextLabel

* dont go through nodes

* Comments and minor changes

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-09-16 14:13:59 +10:00
DrSmugleafandGitHub 580dd5f1a6 Fix RichTextLabel.Text property not setting _message if null (#5361) 2024-08-21 02:40:50 +02:00
metalgearslothandGitHub efa3e010a6 Add Flip method to SplitContainer (#5333) 2024-08-14 22:59:20 +02:00
b82bc258db Add styleclass to OptionsButton popup background widget (#5290)
* Add styleclass to OptionsButton popup background widget

* Update Robust.Client/UserInterface/Controls/OptionButton.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-09 23:33:16 +02:00
metalgearslothandGitHub 7ad2925f2c Add TryQueueDeleteEntity (#5281)
Having to check deleted by hand up front is annoying.
2024-07-09 23:32:17 +02:00
DrSmugleafandGitHub d31e7ccb55 Add Text property to RichTextLabel (#5280) 2024-07-03 13:02:41 +02:00
afe337644e Make spin box controls disable buttons that can't be pressed (#5221)
* spin box changes

* make SpinboxButton private

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-06-28 17:53:10 +10:00
metalgearslothandGitHub 897ad998d9 Add option for left or right-aligned checkboxes (#4739)
* Add option for left or right-aligned checkboxes

I think right-aligned is better but this is less of a breaking change.

* Cleanup
2024-06-26 23:11:17 +02:00
wixoaandGitHub 90edc02259 Add style property overrides to ContainerButton and TabContainer (#5222)
* Add style box override properties to ContainerButton and TabContainer

* Add background panel to TabContainer, and add text color overrides

* Undo background panel
You can achieve the same by instead putting the TabContainer in a PanelContainer

* Add BackgroundColor property to StyleBoxTexture

* Remove BackgroundColor from StyleBoxTexture
2024-06-20 20:50:51 +02:00
69c1161562 FormattedMessage/DebugConsole performance improvements (#5244)
* Add VisibilityChanged virtual to Control

* Defer updating invisible OutputPanels on UIScale change

DebugConsole falls under this when not hidden, and it significantly improves perf of e.g. resizing the window when there's a lot of stuff in there.

* Avoid redundant UI Scale updates on window resize.

Window resizing can change the UI scale, due to the auto-scaling system. This system had multiple perf issues:

UI scale was set and propagated even if it didn't change (system disabled, not effective, etc). This was just wasted processing.

UI scale was updated for every window resize event. When the game is lagging (due to the aforementioned UI scale updates being expensive...) this means multiple window resize events in a single frame ALL cause a UI scale update, which is useless.

UI scale updates from resizing now avoid doing *nothing* and are deferred until later in the frame for natural batching.

* Reduce allocations/memory usage of various rich-text related things

Just allocate a buncha dictionaries what could possibly go wrong.

I kept to non-breaking-changes which means this couldn't as effective as it should be.

There's some truly repulsive stuff here. Ugh.

* Cap debug console content size.

It's a CVar.

OutputPanel has been switched to use a new RingBufferList datastructure to make removal of the oldest entry efficient.

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-20 17:22:12 +10:00
dddf13a19a EntityPrototypeView (#5185)
* ent proto view

* pee jay bee rahvew

* Fix EnteredTree() not respawning the entity

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-06-05 17:04:49 +10:00
eoineoineoinandGitHub 56c30edf04 Replace Matrix3 with System.Numerics.Matrix3x2 (#5078)
* Delete Matrix3. Replace with System.Numerics.Matrix3x2

* Feedback

* release notes
2024-06-02 14:08:47 +10:00
AJCM-gitandGitHub 512ebd8422 LineEdit placeholder tweaks (#5153)
* LineEdit focus tweaks

* Doing it the correct way

* Reviews
2024-05-21 22:34:45 +02:00
metalgearslothandGitHub 8cdec92be6 Add slider locking (#5044)
* Add slider locking

Useful if you just want like a playback slider without the client intefering.

* Name alignment
2024-04-17 19:04:52 +10:00
metalgearslothandGitHub 37796f4806 Add a Vertical tab container (#4948)
* Vertical tab container

* weh

* Tab review
2024-04-16 22:33:43 +10:00
Pieter-Jan Briers 814ad08884 Allow scaling the line height of a RichTextLabel 2024-04-14 02:10:01 +02:00
9e2ab2a917 Double-clicking in LineEdit (#4831)
* Double-clicking in LineEdit

epic

* Fix IGameTiming dependency

* remove iocmanager.resolves

* test fix

* Update Robust.Client/UserInterface/Controls/LineEdit.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* review

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 15:25:31 +11:00
ShadowCommanderandGitHub 02ac314b1a Fix first measure of ScrollContainer scroll bars (#5005)
The first measure would include scroll bar size even if the available size fit all the contents. This would make the returned size larger than it should be.
2024-03-27 14:33:59 +11:00
Pieter-Jan Briers dae4041e61 Make CheckBox texture vertically centered.
This makes it look better in circumstances where the checkbox is vertically big, for example due to surrounding inline buttons.
2024-03-20 11:12:06 +01:00
Pieter-Jan Briers 07654564f3 TextEdit fixes
Fixed being able to position the cursor vertically if placeholder text was visible and multi-line. This is because the code was using line break info for the place holder. On top of not being correct behavior, this caused further exceptions since the cursor would get outside the editable text rope.

Fixed index exception if you try to move left in an empty text edit.

Has regression tests.

Fixes #4957, fixes #4953
2024-03-14 08:09:28 +01:00
ShadowCommanderandGitHub c12971cb9b Add decimal variable to Range Control rounding (#4954)
* Add decimal variable to Range Control rounding

* Remove unnecessary virtual and add ViewVariables
2024-03-13 00:43:27 +01:00
KotandGitHub 4b39bf1f2d Check entity for existence before drawing it in the SpriteView (#4886)
* Check entity for existence before drawing it in the SpriteView

* Slightly refactor ResolveEntity to be more straightforward
2024-03-11 14:34:44 +11:00
metalgearslothandGitHub 558f4b5b16 ScrollContainer niceties (#4940)
- If scroll is not visible we don't handle it. This means nested containers don't interfere with their parents anymore.
- Fallback to Y-scrolling for H-scroll only containers.
2024-03-05 23:32:22 +01:00