Breaks SS14 stylesheets due to not responding to style properties anymore.
At least one of those seems to be unfixable (ModulateSelf usage) which makes me think we should just deprecate ModulateSelf instead. However I'm not fixing that here.
* UIControllerManager
Implemented UI Controller Manager
* added fetch function
* added note
* Hiding some internal stuff
* Implemented event on gamestate switch for ui
* Fix serialization field assigner emit
* fixing issues with ILEmitter stuff
* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Blame Smug
* fixing nullref
* Add checking for no backing field / property for ui system dependencies
* fixes Gamestate detection
* Implemented event on UIControllers on system load
* Updated systemload/unload listeners
* Had this backwards lol
* Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs
* Created UI Window management system
- A manager that allows for easy creation and access of popup or gamestate windows
* Changing to use basewindow instead of default window
* Implemented UI Theming that isn't ass
* Updated default theme loading and validation
* Added path validation for themes
* Implemented UI Themes
* Implemented UI Theme prototypes
* Implementing theming for texture buttons and Texturerects
* fixing server error
* Remove IUILink
* Implemented default theme overriding and theme colors
* Fixing sandbox lul
* Added error for not finding UITheme
* fixing setting default theme in content
* Move entity and tile spawn window logic to controllers
* Add 2 TODOs
* Merge fixes
* Add IOnStateChanged for UI controllers
* Fix inventory window being slow to open
Caches resources when the UI theme is changed
* Remove caching on theme change
The real fix was fixing the path for resources
* Remove test method
* Fix crash when controllers implement non generic interfaces
* Add controllers frame update
* Split UserInterfaceManager into partials
- Created UI screen
* Converted more UI managers into partials
* Setup UIScreen manager system
* Added some widget utility funcs
updated adding widgets
* Started removing HUDManager
* Moved UiController Manager to Partials
Finished moving all UIController code to UIManager
* Fixed screen loading
* Fixed Screen scaling
* Fixed Screen scaling
cleanup
* wat
* IwantToDie
* Fixed resolving ResourceCache instead of IResourceCache
* Split IOnStateChanged into IOnStateEntered and IOnStateExited
* Implemented helpers for adjusting UIAutoscale for screens
* Fixed autoscale, removed archiving from autoscale
* Implemented popups and adjusted some stuff
* Fixing some popup related shinanegans
* Fixing some draw order issues
* fixing dumb shit
* Fix indentation in UserInterfaceManager.Input.cs
* Moved screen setup to post init (run after content)
* Fix updating theme
* Merge fixes
* Fix resolving sprite system on control creation
* Fix min size of tile spawn window
* Add UIController.Initialize method
* https://tenor.com/view/minor-spelling-mistake-gif-21179057
* Add doc comment to UIController
* Split UIController.cs and UISystemDependency.cs into their own files
* Add more documentation to ui controllers
* Add AttributeUsage to UISystemDependencyAttribute
* Fix method naming
* Add documentation for assigners
* Return casted widgets where relevant
* Fix entity spawner scroll (#1)
* Add CloseOnClick and CloseOnEscape for popups
* Remove named windows and popups
* Cleanup controller code
* Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded
* Add more docs to state and system change interfaces
* Fixing Window issues
* Fixing some window fuckery
* Added OnOpen event to windows, updated sandbox window
Sandbox windows now persist values and positions
* Recurse through controls to register widgets (#2)
* Allow path to be folder
* Fix local player shutdown
* Fixing escape menu
* Fix backing field in DataDefinition.Emitters
* Ent+Tile spawn no crash
* Skip no-spawn in entity spawn menu
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
* UI layout v2.
All controls now act like containers.
Moved anchor/margin layout model to LayoutContainer
Implement basic WPF-like attached properties for the above LayoutContainer.
* Fix VV.
* Quick fix to flashlight radius
* SomethingAbout CSS Class
* Shitty update
* fuck
* Creativ!
* Last But not least
* Quick Change
* Fixed version
* Tiny fix
* Next Fix
* Another fix
* Refactor UI system.
Deferred updating is used for styling & layout. This fixes the awful time complexity of containers.
Removed SetDefaults and Initialize. They were a bad idea alright.
* Fix build on .NET Framework.
* Attempted Clyde cleanup, didn't get far.
* Add negation operator to Vector2i.
* Add RenderOrder to ISpriteComponent.
* Post process shaders.
Adds "post process" shaders to sprite component.
These are executed on the WHOLE sprite component (every layer)
in one draw.
This is necessary to implement functional outlines.
Not quite perfect, but quite usable.
Adds the ability to scale the UI. Scaling is controlled via a cvar,
and can be changed at runtime.
Fractional scaling is supported.
Some controls could be better (SpriteView, TextureRect),
but for now it's a good start.
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable