mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* UIControllerManager Implemented UI Controller Manager * added fetch function * added note * Hiding some internal stuff * Implemented event on gamestate switch for ui * Fix serialization field assigner emit * fixing issues with ILEmitter stuff * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Blame Smug * fixing nullref * Add checking for no backing field / property for ui system dependencies * fixes Gamestate detection * Implemented event on UIControllers on system load * Updated systemload/unload listeners * Had this backwards lol * Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs * Created UI Window management system - A manager that allows for easy creation and access of popup or gamestate windows * Changing to use basewindow instead of default window * Implemented UI Theming that isn't ass * Updated default theme loading and validation * Added path validation for themes * Implemented UI Themes * Implemented UI Theme prototypes * Implementing theming for texture buttons and Texturerects * fixing server error * Remove IUILink * Implemented default theme overriding and theme colors * Fixing sandbox lul * Added error for not finding UITheme * fixing setting default theme in content * Move entity and tile spawn window logic to controllers * Add 2 TODOs * Merge fixes * Add IOnStateChanged for UI controllers * Fix inventory window being slow to open Caches resources when the UI theme is changed * Remove caching on theme change The real fix was fixing the path for resources * Remove test method * Fix crash when controllers implement non generic interfaces * Add controllers frame update * Split UserInterfaceManager into partials - Created UI screen * Converted more UI managers into partials * Setup UIScreen manager system * Added some widget utility funcs updated adding widgets * Started removing HUDManager * Moved UiController Manager to Partials Finished moving all UIController code to UIManager * Fixed screen loading * Fixed Screen scaling * Fixed Screen scaling cleanup * wat * IwantToDie * Fixed resolving ResourceCache instead of IResourceCache * Split IOnStateChanged into IOnStateEntered and IOnStateExited * Implemented helpers for adjusting UIAutoscale for screens * Fixed autoscale, removed archiving from autoscale * Implemented popups and adjusted some stuff * Fixing some popup related shinanegans * Fixing some draw order issues * fixing dumb shit * Fix indentation in UserInterfaceManager.Input.cs * Moved screen setup to post init (run after content) * Fix updating theme * Merge fixes * Fix resolving sprite system on control creation * Fix min size of tile spawn window * Add UIController.Initialize method * https://tenor.com/view/minor-spelling-mistake-gif-21179057 * Add doc comment to UIController * Split UIController.cs and UISystemDependency.cs into their own files * Add more documentation to ui controllers * Add AttributeUsage to UISystemDependencyAttribute * Fix method naming * Add documentation for assigners * Return casted widgets where relevant * Fix entity spawner scroll (#1) * Add CloseOnClick and CloseOnEscape for popups * Remove named windows and popups * Cleanup controller code * Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded * Add more docs to state and system change interfaces * Fixing Window issues * Fixing some window fuckery * Added OnOpen event to windows, updated sandbox window Sandbox windows now persist values and positions * Recurse through controls to register widgets (#2) * Allow path to be folder * Fix local player shutdown * Fixing escape menu * Fix backing field in DataDefinition.Emitters * Ent+Tile spawn no crash * Skip no-spawn in entity spawn menu Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com>
122 lines
3.3 KiB
C#
122 lines
3.3 KiB
C#
using System;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Robust.Client.UserInterface.Controls
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{
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[Virtual]
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public class TextureButton : BaseButton
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{
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private Vector2 _scale = (1, 1);
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private Texture? _textureNormal;
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public const string StylePropertyTexture = "texture";
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public const string StylePseudoClassNormal = "normal";
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public const string StylePseudoClassHover = "hover";
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public const string StylePseudoClassDisabled = "disabled";
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public const string StylePseudoClassPressed = "pressed";
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private string? _texturePath;
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public TextureButton()
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{
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DrawModeChanged();
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}
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[ViewVariables]
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public Texture? TextureNormal
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{
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get => _textureNormal;
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set
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{
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_textureNormal = value;
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InvalidateMeasure();
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}
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}
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public string TextureThemePath
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{
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set {
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TextureNormal = Theme.ResolveTexture(value);
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_texturePath = value;
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}
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}
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protected override void OnThemeUpdated()
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{
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if (_texturePath != null) TextureNormal = Theme.ResolveTexture(_texturePath);
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base.OnThemeUpdated();
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}
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public string TexturePath
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{
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set
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{
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TextureNormal = IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(value);
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_texturePath = value;
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}
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}
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public Vector2 Scale
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{
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get => _scale;
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set
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{
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_scale = value;
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InvalidateMeasure();
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}
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}
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protected override void DrawModeChanged()
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{
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switch (DrawMode)
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{
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case DrawModeEnum.Normal:
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SetOnlyStylePseudoClass(StylePseudoClassNormal);
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break;
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case DrawModeEnum.Pressed:
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SetOnlyStylePseudoClass(StylePseudoClassPressed);
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break;
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case DrawModeEnum.Hover:
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SetOnlyStylePseudoClass(StylePseudoClassHover);
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break;
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case DrawModeEnum.Disabled:
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SetOnlyStylePseudoClass(StylePseudoClassDisabled);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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protected internal override void Draw(DrawingHandleScreen handle)
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{
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var texture = TextureNormal;
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if (texture == null)
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{
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TryGetStyleProperty(StylePropertyTexture, out texture);
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if (texture == null)
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{
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return;
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}
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}
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handle.DrawTextureRectRegion(texture, PixelSizeBox);
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}
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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var texture = TextureNormal;
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if (texture == null)
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{
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TryGetStyleProperty(StylePropertyTexture, out texture);
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}
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return Scale * (texture?.Size ?? Vector2.Zero);
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}
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}
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}
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