* New Type Serializers
* Delete NetCoordinatesSerializer.cs
* Make EntityCoordinates and MapCoordinates use DataRecord
* Turn them into actual record structs
I'm somewhat surprised the DataRecord attribute doesn't check this
* Allocate MapIds before deserializing components
* Deserialize preallocated ids
* fix map merge assert
* remove old
* Use TryGetMap
* release notes
* jouneys-end
* test
* more tests
* test overkill
* i'm tired
* rip it out
* Keep method but mark it as obsolete
* Release notes
* grammar
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Content nowadays has a bunch of Overlays that all cache IRenderTextures for various funny operations. These are all broken in the face of multiple viewports, as they need to be cached *per viewport*.
This commit adds an ID field & an event to allow content to properly handle these resources.
Also adds some debug commands
Similar to the previous changes to player sessions, but now one layer lower.
Fixed ServerSendToAll from the relevant callbacks sending to a disconnected channel.
This makes it so players aren't in the Sessions list anymore when their status is Disconnected.
Fixes SS14's lobby code sending lobby status updates to the just-disconnected player, which logs an error with the recent net message changes.
* feat: add analyzer for AfterAutoHandleStateEvent
* fix: correct TestOf attribute
Oopsieeeee.
Also weird newline plus unused import.
* Rerun content tests
* refactor: use ==, not .Contains
* feat: make AttributeHelper.HasAttribute looser
* refactor: use AttributeHelper.HasAttribute
* perf: cache AutoGenStateAttribute's type
* refactor: more pattern matching
ElementAtOrDefault with constant arg is bad; just use positional
matching.
* feat: added generic method for getting component from ComponentRegistry
* refactor: corrected xml-doc
* refactor: moved emthod to ComponentRegistry
* Fix release notes entry.
Wording + it was in the template.
* Fix doc comments
* Do not use inappropriate fallible cast.
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
* feat: new method or aggregating multiple config changed subscriptions into one disposable object or more slim unsubscribing code
* refactor: moved nested private class declaration to bottom of class
* refactor: reusing stateful object in tests is not smart
* fix: invalid code for forming new array during InvokeList.Remove call
* refactor: extracted new sub-multiple builder into configuration manager extensions
* refactor: remove unused code
* refactor: removed UnSubscribeActionsDelegates
* refactor: whitespaces and renaming
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* feat: Add VV editor for tuples
* refactor: make tuple editor work in more cases
* feat: support other arity tuples
* fix: correct release notes entry
* refactor: use a new index selector for tuples
Also yank out silly unused code.
* fix: make all non-ValueTuples readonly
* refactor: spell out ValueTuple arities
,,,,,,,,,,,,,,,,,,,,,
* feat: now view-variable controls can be registered from content, or even dynamically added
* refactor: whitespaces and xml-doc
* refactor: added changelog entry
* refactor: added methods for adding condition at start and at the end
* refactor: merged start/end methods, for IViewVariableControlFactory, improved changelog message
* refactor: replaced bool insertLast with InsertPosition enum
* refactor: reverse order of checks registration in ViewVariableControlFactory c-tor
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
This effectively gracefully reverts 94f98073b0.
IPrototypeManager.TryIndex now no longer logs an error. This is done by adding a new overload without the logError parameter, so most existing code switches to it. The overload with the logError parameter is now obsolete.
As a replacement for defensive programming situations, the new Resolve() should be used instead.
IPrototypeManager.TryIndex() should not be used for handling IDs that should always be valid, only for handling user input and similar.
I also added a lot of docs.