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https://github.com/space-wizards/RobustToolbox.git
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Update release notes
That's a lotta stuff. Decided to try to categorize things this time. See how this works out going forward.
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@@ -39,26 +39,102 @@ END TEMPLATE-->
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### New features
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* `Control.OrderedChildCollection` (gotten from `.Children`) now implements `IReadOnlyList<Control>`, allowing it to be indexed directly.
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* `System.WeakReference<T>` is now available in the sandbox.
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* `IClydeViewport` now has an `Id` and `ClearCachedResources` event. Together, these allow you to properly cache rendering resources per viewport.
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* Added a new entity yaml deserialization option (`SerializationOptions.EntityExceptionBehaviour`) that can optionally make deserialization more exception tolerant.
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* `PointLightComponent` now has two fields, `falloff` and `curveFactor`, for controlling light falloff and the shape of the light attenuation curve.
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* Animation:
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* `AnimationTrackProperty.KeyFrame` can now have easings functions applied.
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* Graphics:
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* `PointLightComponent` now has two fields, `falloff` and `curveFactor`, for controlling light falloff and the shape of the light attenuation curve.
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* `IClydeViewport` now has an `Id` and `ClearCachedResources` event. Together, these allow you to properly cache rendering resources per viewport.
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* Miscellaneous:
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* Added `display.max_fps` CVar.
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* Added `IGameTiming.FrameStartTime`.
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* Sandbox:
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* Added `System.WeakReference<T>`.
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* Added `SpaceWizards.Sodium.CryptoGenericHashBlake2B.Hash()`.
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* Added `System.Globalization.UnicodeCategory`.
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* Serialization:
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* Added a new entity yaml deserialization option (`SerializationOptions.EntityExceptionBehaviour`) that can optionally make deserialization more exception tolerant.
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* Tooling:
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* `devwindow` now has a tab listing active `IRenderTarget`s, allowing insight into resource consumption.
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* `loadgrid` now creates a map if passed an invalid map ID.
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* Added game version information to F3 overlay.
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* Added completions to more map commands.
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* UI system:
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* `Control.OrderedChildCollection` (gotten from `.Children`) now implements `IReadOnlyList<Control>`, allowing it to be indexed directly.
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* Added `WrapContainer` control. This lays out multiple elements along an axis, wrapping them if there's not enough space. It comes with many options and can handle multiple axes.
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* Popups/modals now work in secondary windows. This entails putting roots for these on each UI root.
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* If you are not using `OSWindow` and are instead creating secondary windows manually, you need to call `WindowRoot.CreateRootControls()` manually for this to work.
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* Added `Axis` enum, `IAxisImplementation` interface and axis implementations. These allow writing general-purpose UI layout code that can work on multiple axis at once.
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* WebView:
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* Added `web.remote_debug_port` CVar to change Chromium's remote debug port.
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### Bugfixes
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* Fixed `Matrix3Helpers.TransformBounds()` returning an incorrect result. Now it effectively behaves like `Matrix3Helpers.TransformBox()` and has been marked as obsolete.
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* The client no longer tries to send `CLIENT | REPLICATED` CVars when not connected to a server. This could cause test failures.
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* Audio:
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* Fix audio occlusion & velocity being calculated with the audio entity instead of the source entity.
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* Bound UI:
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* Try to fix an assert related to `UserInterfaceComponent` delta states.
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* Configuration:
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* The client no longer tries to send `CLIENT | REPLICATED` CVars when not connected to a server. This could cause test failures.
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* Math:
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* Fixed `Matrix3Helpers.TransformBounds()` returning an incorrect result. Now it effectively behaves like `Matrix3Helpers.TransformBox()` and has been marked as obsolete.
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* Physics:
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* Work around an undiagnosed crash processing entities without parents.
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* Serialization:
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* Fix `[DataRecord]`s with computed get-only properties.
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* Resources:
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* Fix some edge case broken path joining in `DirLoader` and `WritableDirProvider`.
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* Tests:
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* Fix `PlacementManager.CurrentMousePosition` in integration tests.
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* UI system:
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* Animations for the debug console and scrolling are no longer framerate dependent.
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* Fix `OutputPanel.SetMessage` triggering a scrolling animation when editing messages other than the last one.
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* Fix word wrapping with two-`char` runes in `RichTextLabel` and `OutputPanel`.
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* WebView:
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* Multiple clients with WebView can now run at the same time, thanks to better CEF cache management.
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### Other
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* The client now logs an error when attempting to send a network message without server connection. Previously, it would be silently dropped.
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* The function used for pointlight attenuation has been modified to be c1 continuous as opposed to simply c0 continuous, resulting in smoother boundary behavior.
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* Audio:
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* Improved error logging for invalid file names in `SharedAudioSystem`.
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* Configuration:
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* Fix crash if more than 255 `REPLICATED` CVars exist. Also increased the max size of the CVar replication message.
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* Entities:
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* Transform:
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* `AnchorEntity` logs instead of using an assert for invalid arguments.
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* Containers:
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* `SharedContainerSystem.CleanContainer` now uses `PredictedDel()` instead.
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* Networking:
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* The client now logs an error when attempting to send a network message without server connection. Previously, it would be silently dropped.
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* `net.interp` and `net.buffer_size` CVars are now `REPLICATED`.
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* Graphics:
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* The function used for pointlight attenuation has been modified to be c1 continuous as opposed to simply c0 continuous, resulting in smoother boundary behavior.
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* RSI validator no longer allows empty (`""`) state names.
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* Packaging:
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* Server packaging now excludes all files in the `Audio/` directory.
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* Server packaging now excludes engine resources `EngineFonts/` and `Midi/`.
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* ACZ explicitly specifies manifest charset as UTF-8.
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* Serialization:
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* `CurTime`-relative `TimeSpan` values that are `MaxValue` now deserialize without overflow.
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* `SpriteSpecifier.Texture` will now fail to validate if the path is inside a `.rsi`. Use RSI sprite specifiers instead.
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* Resources:
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* `IWritableDirProvider.RootDir` is now null on clients.
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* WebView:
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* CEF cache is no longer in the content-accessible user data directory.
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### Internal
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* Added some debug commands for debugging viewport resource management: `vp_clear_all_cached` & `vp_test_finalize`
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* `uitest` command now supports command argument for tab selection, like `uitest2`.
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* Rewrote `BoxContainer` implementation to make use of new axis system.
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* Moved `uitest2` and `devwindow` to use the `OSWindow` control.
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* SDL3 binding has been moved to `SpaceWizards.Sdl` NuGet package.
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* `dmetamem` command has been moved from `DEBUG` to `TOOLS`.
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* Consolidate `AttachToGridOrMap` with `TryGetMapOrGridCoordinates`.
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* Secondary window render targets have clear names specified.
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* Updated `SpaceWizards.NFluidsynth` to `0.2.2`.
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* `Robust.Client.WebView.Cef.Program` is now internal.
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* `download_manifest_file.py` script in repo now always decodes as UTF-8 correctly.
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* Added a new debug assert to game state processing.
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## 267.0.0
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