Update release notes

That's a lotta stuff.

Decided to try to categorize things this time. See how this works out going forward.
This commit is contained in:
PJB3005
2025-09-19 01:22:36 +02:00
parent 4938a159d4
commit 06b11a51f1

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@@ -39,26 +39,102 @@ END TEMPLATE-->
### New features
* `Control.OrderedChildCollection` (gotten from `.Children`) now implements `IReadOnlyList<Control>`, allowing it to be indexed directly.
* `System.WeakReference<T>` is now available in the sandbox.
* `IClydeViewport` now has an `Id` and `ClearCachedResources` event. Together, these allow you to properly cache rendering resources per viewport.
* Added a new entity yaml deserialization option (`SerializationOptions.EntityExceptionBehaviour`) that can optionally make deserialization more exception tolerant.
* `PointLightComponent` now has two fields, `falloff` and `curveFactor`, for controlling light falloff and the shape of the light attenuation curve.
* Animation:
* `AnimationTrackProperty.KeyFrame` can now have easings functions applied.
* Graphics:
* `PointLightComponent` now has two fields, `falloff` and `curveFactor`, for controlling light falloff and the shape of the light attenuation curve.
* `IClydeViewport` now has an `Id` and `ClearCachedResources` event. Together, these allow you to properly cache rendering resources per viewport.
* Miscellaneous:
* Added `display.max_fps` CVar.
* Added `IGameTiming.FrameStartTime`.
* Sandbox:
* Added `System.WeakReference<T>`.
* Added `SpaceWizards.Sodium.CryptoGenericHashBlake2B.Hash()`.
* Added `System.Globalization.UnicodeCategory`.
* Serialization:
* Added a new entity yaml deserialization option (`SerializationOptions.EntityExceptionBehaviour`) that can optionally make deserialization more exception tolerant.
* Tooling:
* `devwindow` now has a tab listing active `IRenderTarget`s, allowing insight into resource consumption.
* `loadgrid` now creates a map if passed an invalid map ID.
* Added game version information to F3 overlay.
* Added completions to more map commands.
* UI system:
* `Control.OrderedChildCollection` (gotten from `.Children`) now implements `IReadOnlyList<Control>`, allowing it to be indexed directly.
* Added `WrapContainer` control. This lays out multiple elements along an axis, wrapping them if there's not enough space. It comes with many options and can handle multiple axes.
* Popups/modals now work in secondary windows. This entails putting roots for these on each UI root.
* If you are not using `OSWindow` and are instead creating secondary windows manually, you need to call `WindowRoot.CreateRootControls()` manually for this to work.
* Added `Axis` enum, `IAxisImplementation` interface and axis implementations. These allow writing general-purpose UI layout code that can work on multiple axis at once.
* WebView:
* Added `web.remote_debug_port` CVar to change Chromium's remote debug port.
### Bugfixes
* Fixed `Matrix3Helpers.TransformBounds()` returning an incorrect result. Now it effectively behaves like `Matrix3Helpers.TransformBox()` and has been marked as obsolete.
* The client no longer tries to send `CLIENT | REPLICATED` CVars when not connected to a server. This could cause test failures.
* Audio:
* Fix audio occlusion & velocity being calculated with the audio entity instead of the source entity.
* Bound UI:
* Try to fix an assert related to `UserInterfaceComponent` delta states.
* Configuration:
* The client no longer tries to send `CLIENT | REPLICATED` CVars when not connected to a server. This could cause test failures.
* Math:
* Fixed `Matrix3Helpers.TransformBounds()` returning an incorrect result. Now it effectively behaves like `Matrix3Helpers.TransformBox()` and has been marked as obsolete.
* Physics:
* Work around an undiagnosed crash processing entities without parents.
* Serialization:
* Fix `[DataRecord]`s with computed get-only properties.
* Resources:
* Fix some edge case broken path joining in `DirLoader` and `WritableDirProvider`.
* Tests:
* Fix `PlacementManager.CurrentMousePosition` in integration tests.
* UI system:
* Animations for the debug console and scrolling are no longer framerate dependent.
* Fix `OutputPanel.SetMessage` triggering a scrolling animation when editing messages other than the last one.
* Fix word wrapping with two-`char` runes in `RichTextLabel` and `OutputPanel`.
* WebView:
* Multiple clients with WebView can now run at the same time, thanks to better CEF cache management.
### Other
* The client now logs an error when attempting to send a network message without server connection. Previously, it would be silently dropped.
* The function used for pointlight attenuation has been modified to be c1 continuous as opposed to simply c0 continuous, resulting in smoother boundary behavior.
* Audio:
* Improved error logging for invalid file names in `SharedAudioSystem`.
* Configuration:
* Fix crash if more than 255 `REPLICATED` CVars exist. Also increased the max size of the CVar replication message.
* Entities:
* Transform:
* `AnchorEntity` logs instead of using an assert for invalid arguments.
* Containers:
* `SharedContainerSystem.CleanContainer` now uses `PredictedDel()` instead.
* Networking:
* The client now logs an error when attempting to send a network message without server connection. Previously, it would be silently dropped.
* `net.interp` and `net.buffer_size` CVars are now `REPLICATED`.
* Graphics:
* The function used for pointlight attenuation has been modified to be c1 continuous as opposed to simply c0 continuous, resulting in smoother boundary behavior.
* RSI validator no longer allows empty (`""`) state names.
* Packaging:
* Server packaging now excludes all files in the `Audio/` directory.
* Server packaging now excludes engine resources `EngineFonts/` and `Midi/`.
* ACZ explicitly specifies manifest charset as UTF-8.
* Serialization:
* `CurTime`-relative `TimeSpan` values that are `MaxValue` now deserialize without overflow.
* `SpriteSpecifier.Texture` will now fail to validate if the path is inside a `.rsi`. Use RSI sprite specifiers instead.
* Resources:
* `IWritableDirProvider.RootDir` is now null on clients.
* WebView:
* CEF cache is no longer in the content-accessible user data directory.
### Internal
* Added some debug commands for debugging viewport resource management: `vp_clear_all_cached` & `vp_test_finalize`
* `uitest` command now supports command argument for tab selection, like `uitest2`.
* Rewrote `BoxContainer` implementation to make use of new axis system.
* Moved `uitest2` and `devwindow` to use the `OSWindow` control.
* SDL3 binding has been moved to `SpaceWizards.Sdl` NuGet package.
* `dmetamem` command has been moved from `DEBUG` to `TOOLS`.
* Consolidate `AttachToGridOrMap` with `TryGetMapOrGridCoordinates`.
* Secondary window render targets have clear names specified.
* Updated `SpaceWizards.NFluidsynth` to `0.2.2`.
* `Robust.Client.WebView.Cef.Program` is now internal.
* `download_manifest_file.py` script in repo now always decodes as UTF-8 correctly.
* Added a new debug assert to game state processing.
## 267.0.0