PJB3005
f9d0dd551a
Version: 263.0.0
2025-06-22 13:36:07 +02:00
PJB3005
a7f9b0a6db
Fix debug assert when loading MIDI on Windows.
...
Fixes #6020
The assert was caused by the native OS path (C:\Windows\...) being passed through a ResPath. Bad. While looking at this I realized the sound font loader callback system was a mess and I should probably clean it up, so I did.
The file name is now properly namespaced in the loader callback, which should avoid spaghetti like this in the future. The details of how this works are a pain in the ass because Fluidsynth isn't well-designed.
I split LoadSoundfont() into two functions: one for resource, one for user paths. The other is kept there but compatible.
I can't believe I spent 3 hours on dealing with this nonsense and most of it is just due to Fluidsynth being poorly designed...
2025-06-18 03:25:58 +02:00
metalgearsloth
18849be0b4
Version: 262.0.0
2025-06-09 23:56:58 +10:00
Leon Friedrich and GitHub
c6a1d82bb1
Validate that Toolshed command arguments have parsers ( #6014 )
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* Add Nullable<T> support to ToolshedManager.TryParse
* Check that command arguments are parseable
* release notes
* a
* A is for Array
* Fix test
* Fix indentation
2025-06-09 23:47:29 +10:00
d894ef70ef
Misc SpriteSystem fixes ( #6001 )
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* Move GetPrototypeTextures to SpriteSystem
* Fix tests
* Fix #6002
* release notes
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2025-06-09 18:59:37 +10:00
Perry Fraser and GitHub
0c61ff2bee
fix: default audio params for PlayStatic ( #6011 )
2025-06-09 00:28:12 +02:00
metalgearsloth
2b8057acf0
Version: 261.2.0
2025-06-05 22:55:09 +10:00
metalgearsloth
8c35c2c380
Version: 261.1.0
2025-05-29 00:15:26 +10:00
metalgearsloth
a51d786dee
Version: 261.0.0
2025-05-28 19:34:47 +10:00
PJB3005
4e7de2f272
File dialog fixes and improvements
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File dialog requests can now specify the share and access mode they want out of the opened file. This means read-only access is now possible.
While doing this I noticed that the SDL3 backend had a memory leak *and* didn't match the behavior of the other backends. Cleaned up the code to avoid that.
In-engine commands that *can* specify read-only access on file open now do.
2025-05-24 16:38:01 +02:00
metalgearsloth
84dcd658aa
Version: 260.2.0
2025-05-21 23:30:58 +10:00
keronshb
824c018a69
Version: 260.1.0
2025-05-19 13:11:32 -04:00
metalgearsloth
3c2a4d5c79
Version: 260.0.0
2025-05-18 03:07:24 +10:00
metalgearsloth
40d869948d
Version: 259.0.0
2025-05-15 20:26:10 +10:00
metalgearsloth
92fc8722da
Version: 258.0.1
2025-05-15 19:28:25 +10:00
metalgearsloth
2ac7bc3ce4
Version: 258.0.0
2025-05-15 00:51:12 +10:00
Leon Friedrich and GitHub
05cb4bb1c9
Make SpriteSystem.LayerMapReserve not throw ( #5930 )
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* Make SpriteSystem.LayerMapReserve not throw
* fix SpriteComponent.Visible
* remove region
2025-05-14 23:23:51 +10:00
Leon Friedrich and GitHub
a393efc87a
Modify markup tag interfaces and fix some bugs ( #5442 )
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* Modify markup tag interfaces
* Why are nullable structs like this.
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Avoid breaking changes
* Replace IMarkupTag with IMarkupTagHandler in engine
* Its a breaking change now I guess
* cleanup
2025-05-12 14:09:18 +10:00
ElectroJr
db7de0a99f
Version: 257.0.2
2025-05-11 23:47:14 +12:00
Leon Friedrich and GitHub
47f18703af
Fix unshaded sprite layers ( #5924 )
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* Fix unshaded sprite layers
* update comment
2025-05-11 21:42:40 +10:00
ElectroJr
cd97f1583f
Version: 257.0.1
2025-05-11 13:56:27 +12:00
Leon Friedrich and GitHub
5fbe25ec9d
Fix sprite layer bounds ( #5920 )
2025-05-11 11:52:20 +10:00
metalgearsloth
516ee47b51
Version: 257.0.0
2025-05-10 22:12:35 +10:00
a3d0921cc9
Pause entities that leave PVS range ( #5878 )
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* Pause entities that leave PVS range
* Fix merge
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-05-10 21:57:04 +10:00
15d5b9aa02
Move parts of SpriteComponent to SpriteSystem ( #5602 )
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* Partial sprite component ECS
* release notes
* tests
* Why
* SetSnapCardinals
* NoRotation
* DirectionOverride
* This is why I love distinct overrides that take in object
* LayerSetData
* ISerializationHooks continue to haunt me
* Relocate SetShader
* LayerSetSprite
* LayerSetTexture
* yipeeeee
* LayerSetRsi
* Remove GetFallbackState
* LayerSet Scale,Rotation,Color,Visible
* Fix LayerSetRsi
* LayerSetOffset
* LayerSetDirOffset
* Add overrides that take in a Layer
* LayerSetAnimationTime
* LayerSetRenderingStrategy
* Reduce Resolves, Add Layer.Index
* Access
* Try fix NREs
* Asserts
* LayerGetState
* Cleanup
* Merge helper partial classes
* partial rendering
* GetLayerDirectionCount
* Cache local bounds
* RenderLayer
* RefreshCachedState
* RoundToCardinalAngle
* Fix the pr
* Fix debug assert
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-05-10 21:56:53 +10:00
Leon Friedrich and GitHub
d24854d94f
Improve yaml validation errors for ignored prototypes ( #5886 )
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* Improve yaml validation errors for ignored prototypes
* release notes
* Comments
2025-05-10 21:37:42 +10:00
Leon Friedrich and GitHub
c458abdc69
Move TestPair & PoolManager to engine ( #5877 )
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* Engine pool manager
* Move documentation
* Move namespace
* Move TestMapData to engine
* Option to prevent loading test assembly
* release notes
* Rename to avoid conflicts
2025-05-10 21:35:28 +10:00
metalgearsloth
c76444a33f
Version: 256.0.0
2025-05-10 13:40:38 +10:00
dffdff2423 and GitHub
8905a3fe14
Add documentation to the serializer interfaces and remove ITypeReaderWriter ( #5897 )
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* Add documentation to the serializer interfaces
* Remove ITypeReaderWriter and fix the docs
* Fix spelling errors and incorrect docstrings
2025-05-04 04:03:17 +02:00
metalgearsloth
62b4714f1f
Version: 255.1.0
2025-04-30 23:38:21 +10:00
1d0404953f
Add GridUidChangedEvent and MapUidChangedEvent ( #5893 )
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* Add GridUidChangedEvent and MapUidChangedEvent
* cleanup
* Fix assert
* more fixes
* docs
* record struct
* Use implicit tuple constructor
* stinky review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-04-30 18:36:53 +10:00
Leon Friedrich and GitHub
ccfef2a786
Fix PVS NRE ( #5900 )
2025-04-28 20:11:18 +10:00
Milon and GitHub
3bbe0e7f44
ftl hot reloading ( #5874 )
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* sloth is so going to kill me
* the voices in my head told me to do this
* Register ILocalizationManagerInternal on client
* Avoid breaking change
* Cleanup
* Release notes
2025-04-26 22:38:56 +10:00
ElectroJr
03f8d4d3e0
Version: 255.0.0
2025-04-25 17:32:45 +12:00
Leon Friedrich and GitHub
4cbce064b8
Fix grid fixtures using locale dependent ids ( #5887 )
2025-04-24 12:49:04 +02:00
Pieter-Jan Briers and GitHub
3ba91d2ed0
Add cycle detection when setting MIDI renderer masters ( #5879 )
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If these things ever get in a cycle (as they did in some SS14 replays),
it'll likely get the client stuck in an infinite loop. Avoid that.
2025-04-24 18:12:59 +10:00
Leon Friedrich and GitHub
f49b01b1b7
PredictedDeleteEntity fixes ( #5873 )
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* PredictedDeleteEntity fixes
* release notes
2025-04-20 23:38:43 +10:00
Leon Friedrich and GitHub
3ce764311d
Make RobustIntegrationTest pool by default ( #5872 )
2025-04-20 17:53:55 +10:00
metalgearsloth
191d7ab81c
Version: 254.1.0
2025-04-19 16:53:53 +10:00
metalgearsloth
b146b1b82c
Version: 254.0.0
2025-04-18 19:06:45 +10:00
Leon Friedrich and GitHub
2f8f4f2f7a
Make MappingDataNode use string keys ( #5783 )
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* string keys
* obsoletions
* Fix ValueTupleSerializer
* Release notes
* fix release note conflict
* cleanup
* Fix yaml validator & tests
* cleanup release notes
* a
* enumerator allocations
* Also sequence enumerator alloc
2025-04-18 19:01:34 +10:00
metalgearsloth
6f28c396cf
Version: 253.0.0
2025-04-14 14:12:32 +10:00
Leon Friedrich and GitHub
2e0735b92f
Fix NRE in screen-space overlays ( #5823 )
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* Fix pre-init screen-space overlays
* Debug asserts
2025-04-13 16:21:02 +10:00
Leon Friedrich and GitHub
5756d15333
Make BoundUserInterfaceMessageAttempt broadcast again ( #5821 )
2025-04-12 18:22:13 +10:00
Leon Friedrich and GitHub
b6f74b8dea
Fix logMissing in EntitySystem.Resolve() ( #5822 )
2025-04-12 17:40:08 +10:00
Leon Friedrich and GitHub
3800c5707e
Add new SerializationManager.PushComposition overload ( #5785 )
2025-04-12 12:58:40 +10:00
Leon Friedrich and GitHub
8f49785b4e
Fix RemCompDeferred not always setting lifestage ( #5786 )
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* Fix RemCompDeferred not setting lifestage
* spaelling
2025-04-12 12:57:11 +10:00
metalgearsloth
f274de0f10
Version: 252.0.0
2025-04-12 01:43:29 +10:00
metalgearsloth
588c46273e
Version: 251.0.0
2025-04-10 20:53:09 +10:00
9268c8629d
Refactor TileEdgeOverlay ( #5295 )
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* Refactor TileEdgeOverlay
* weh
* Updates
* exweh
* Stupid weh noises
* I am le stupid
* Add logging about tile atlas build time
Seems fine, but wanted to check.
* Don't over-allocate edge tile region array
* Add DirectionExtensions.AllDirections
* Clean up iteration in ClydeTileDefinitionManager
* Don't stackalloc large chunk edge buffers, other code cleanup.
* More release notes
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Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com >
2025-04-03 07:52:28 +02:00