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https://github.com/space-wizards/RobustToolbox.git
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Version: 261.0.0
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<Project>
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<!-- This file automatically reset by Tools/version.py -->
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<!-- This file automatically reset by Tools/version.py -->
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@@ -39,19 +39,55 @@ END TEMPLATE-->
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### New features
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*None yet*
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### Bugfixes
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*None yet*
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### Other
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*None yet*
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### Internal
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*None yet*
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## 261.0.0
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### Breaking changes
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* Remove unused TryGetContainingContainer override.
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* Stop recursive FrameUpdates for controls that are not visible.
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* Initialize LocMgr earlier in the callstack for GameController.
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* Fix FastNoiseLise fractal bounding and remove its DataField property as it should be derived on other properties updating.
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* Make RaiseMoveEvent internal.
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* MovedGridsComponent and PhysicsMapComponent are now purged and properties on `SharedPhysicsSystem`. Additionally the TransformComponent for Awake entities is stored alongside the PhysicsComponent for them.
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* TransformComponent is now stored on physics contacts.
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* Gravity2DComponent and Gravity2DController were moved to SharedPhysicsSystem.
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### New features
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* `IFileDialogManager` now allows specifying `FileAccess` and `FileShare` modes.
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* Add Intersects and Enlarged to Box2i in line with Box2.
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* Make `KeyFrame`s on `AnimationTrackProperty` public settable.
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* Add the spawned entities to a returned array from `SpawnEntitiesAttachedTo`.
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### Bugfixes
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* Fixed SDL3 file dialog implementation having a memory leak and not opening files read-write.
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* Fix GetMapLinearVelocity.
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### Other
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* `uploadfile` and `loadprototype` commands now only open files with read access.
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* Optimize `ToMapCoordinates`.
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### Internal
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* Cleanup on internals of `IFileDialogManager`, removing duplicate code.
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* Fix Contacts not correctly being marked as `Touching` while contact is ongoing.
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## 260.2.0
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