Commit Graph
13 Commits
Author SHA1 Message Date
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Vera Aguilera PuertoandGitHub f0bfb6a69a Adds deflate compression to MsgState. (#1981) 2021-08-25 23:54:15 +02:00
DrSmugleafandGitHub ac1705e41f Make NetMessage name and group virtual to remove required boilerplate (#1770) 2021-05-31 08:53:46 +02:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan Briers cabb9859ec Move Lidgren to submodule 2020-10-10 23:32:37 +02:00
Pieter-Jan Briers 380432a1f1 Optimize IRobustSerializer usages throughout the code.
Mark some classes as sealed where possible to remove type tags.
Re-order GameStateMapData.GridCreationDatum to reduce memory usage.
Use MemoryStream.TryGetBuffer instead of .ToArray() all over the place to cut out allocations.
Use VariableInt32s for serialized buffer sizes.
Use IRobustSerializer.SerializeDirect<T> where possible.
2020-07-30 15:06:45 +02:00
Tyler YoungandGitHub faff0797bf Make Lidgren Use Spans & Shared Pool (#1140)
* make lidgren use spans everywhere where it can

convert custom pooling to shared array pool impl

add unit tests for read/write

add native socket extensions to socket so we can legit pass spans for SendTo/ReceiveFrom

bump version in lidgren csproj

replace some random "% 8" w/ "& 7"

more minor nullability hacks to fix static analysis complaints

made receiving packets use span

minor native sockets refactor to use pinvoke

add read/write constrained/prealloc'd bit stream impl to lidgren and update usages

fixed missing stream cleanup

remove outstanding stream cleanup since it refs buffer thru the class, can't read some other buf

apply suggestions from code review

remove unsafe cruft

* add tests to gh actions

* make stats use interpolation in tostring and remove m_bytesAllocated since it's all in the shared pool now

* this pr still open so fuck it

stats, human readability, faster BitsToHold methods

* add api compatible version of ReadBytes

* rename ReadOnlyStreamWrapper -> ReadOnlyWrapperStream

rename WriteOnlyStreamWrapper -> WriteOnlyWrapperStream

add AppendViaStream, AppenderStream impl

add and update documentation on read/write bytes methods

also fix some goofs
2020-06-24 04:09:20 +02:00
Pieter-Jan BriersandGitHub ec0f4b35f7 Enable nullable reference types on Robust.Shared and fix all warnings. (#1109) 2020-06-08 01:13:01 +02:00
Pieter-Jan Briers ace88ab20b Revert "Make MsgEntity Reliable like the rest."
This reverts commit d81834c913.

I realized while writing the netcode document that `EntityEvent` is a different message group and am now quite ashamed of myself. This should stay as unreliable, probably.
2020-06-04 19:19:03 +02:00
Pieter-Jan Briers d81834c913 Make MsgEntity Reliable like the rest.
MsgState has been exempt, obviously.
2020-05-28 13:26:47 +02:00
Pieter-Jan BriersandGitHub 115795c38e Game state netcode improvements (#978)
* Fix server sending ALL game states reliably.

Now only large enough game states get sent reliably. This means that when a single client stops ACKing the server isn't spamming a bunch of massive game states into Lidgren to reliably deliver.

* Do not send prototype-duplicated data in game  states.

This cuts out component states and ComponentChanged data if this can already be inferred by deserialization of the prototype on the client.

* More comments.

* Remove debugging code.

* Use GetNetComponents instead of GetAllComponents.

Nice little optimization.
2020-02-15 13:45:52 +01:00
Acruid 30cafea218 Adds a debug net graph to the game state system. 2019-07-29 11:25:20 -07:00
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00