mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System;
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using Lidgren.Network;
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using Robust.Shared.GameStates;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using System.IO;
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using Robust.Shared.Utility;
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namespace Robust.Shared.Network.Messages
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{
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public class MsgState : NetMessage
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{
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#region REQUIRED
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public static readonly MsgGroups GROUP = MsgGroups.Entity;
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public static readonly string NAME = nameof(MsgState);
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public MsgState(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public GameState State { get; set; }
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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MsgSize = buffer.LengthBytes;
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var length = buffer.ReadVariableInt32();
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var stateData = buffer.ReadBytes(length);
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using (var stateStream = new MemoryStream(stateData))
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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State = serializer.Deserialize<GameState>(stateStream);
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}
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State.PayloadSize = length;
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stateStream = new MemoryStream())
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{
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DebugTools.Assert(stateStream.Length <= Int32.MaxValue);
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serializer.Serialize(stateStream, State);
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buffer.WriteVariableInt32((int)stateStream.Length);
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buffer.Write(stateStream.ToArray());
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}
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MsgSize = buffer.LengthBytes;
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}
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}
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}
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