Commit Graph
47 Commits
Author SHA1 Message Date
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Vera Aguilera Puerto 81672fbe29 Goes in-game now 2021-12-06 15:34:46 +01:00
DrSmugleaf 5655dea1c7 Fix more errors, client and server now build 2021-12-06 14:00:38 +01:00
DrSmugleaf 36f582a712 Fix errors 2021-12-05 21:02:03 +01:00
DrSmugleaf 163deff564 Fix 3000 errors 2021-12-05 18:13:33 +01:00
Wrexbe 5356523305 Client builds 2021-12-03 12:58:37 -08:00
20kdc 5e7d617736 Susser Todd: Robust.Shared, Error Pass 1 2021-12-03 18:40:55 +00:00
Vera Aguilera Puerto c39f6d09eb Lots of manual fixing. More to come. 2021-12-03 17:01:46 +01:00
Vera Aguilera Puerto 7a06db60cf Inline UID 2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto 9739eaa34a Inline TryGetComponent completely 2021-12-03 14:05:36 +01:00
Vera Aguilera Puerto 86d05dfa1e Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto 19f50d60c9 Inline AddComponent 2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto 7769252109 Inline Deleted 2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto ce11bf4564 Inline Initialized 2021-12-03 11:24:56 +01:00
Vera Aguilera Puerto f782e76671 Inline EntityManager 2021-12-03 11:11:52 +01:00
Vera Aguilera Puerto 07c65474cb LocalPlayer EntityUid 2021-11-09 12:38:25 +01:00
Pieter-Jan Briers 98593b7b33 NetListAsArray uses span instead of array now. 2021-10-05 15:22:46 +02:00
Pieter-Jan Briers 1c8958d312 Reduce .ToArray() in PVS with NetListAsArray<T>. 2021-10-05 14:37:39 +02:00
Vera Aguilera Puerto 243f405bab Add Filter for getting players from entities.
- Also adds method to merge two filters.
2021-10-03 11:57:44 +02:00
AcruidandGitHub 40586a8f0e Removes all engine component events. (#1832) 2021-06-18 10:44:21 +02:00
DrSmugleafandGitHub 5a3000febb Add directed events for player attach/detach (#1815) 2021-06-12 01:45:43 +02:00
DrSmugleafandGitHub ac1705e41f Make NetMessage name and group virtual to remove required boilerplate (#1770) 2021-05-31 08:53:46 +02:00
Pieter-Jan Briers e4f24ec125 Remove IPlayerSession on client. 2021-05-13 02:16:55 +02:00
Vera Aguilera Puerto 9ec2da1777 PlayerSession comment cleanup. 2021-05-10 20:20:44 +02:00
Vera Aguilera Puerto 20b7870739 PlayerSession is now correctly setup on singleplayer 2021-04-17 01:52:07 +02:00
Vera Aguilera PuertoandGitHub 39d98d591c Adds singleplayer support (#1704) 2021-04-16 10:53:59 +02:00
Acruid 3203ca2ff4 Removed Control.Update from the UI system. UI Controls have no business running code in simulation updates.
Refactored the client update loop so that the GameStateManager is in full control of the simulation update.
2021-03-26 17:46:34 -07:00
AcruidandGitHub 06e62b031a SoundSystem (#1604)
* Adds the SoundSystem static proxy class for the AudioSystem.
Added a shared IAudioSystem interface for the future.

* Moved ConnectedClient property from IPlayerSession down to ICommonSession.

* Connected up the SoundSystem to the client/server AudioSystems.

* Converted client calls over to the new system.

* Marked the old serverside functions to play sound obsolete, use the new ones from the IAudioSystem.

* Added ISharedPlayerManager to the IoC registration.
2021-03-01 20:22:28 -08:00
AcruidandGitHub 86bfea6bd4 ICommonSession Improvements + Player Filter (#1600)
* Removed IBaseSession, pushed all members down to ICommonSession.

* Pulled all members of client IPlayerSession into ICommonSession.
Marked client IPlayerSession as obsolete, use the base ICommonSession.

* Restricted setter access for properties in ICommonSession, only engine should be setting them.

* Fixed ping implementation on server.

* Moved AttachedEntityUid to ICommonSession.

* Added a shared IPlayerManager and pulled some common properties down to it.

* Added a shared player Filter class that holds a set of recipients in a networked call. Very useful for selecting recipients in a shared context.
2021-02-27 20:42:54 -08:00
chairbenderandGitHub 68ab3d504a Various fixes to support new chatbox (#1547)
* #272 no arrow, actually change id on channel changer

* #272 ability to apply style class to child

* #272 try methods for selecting items in OptionButton.cs

* #272 allow escaping right angle bracket in formatted message

* #272 ability to detect when local player is set / unset

* #272 make RemoveModal public since PushModal is as well, so modals can be removed on-demand if needed rather than relying on a click elsewhere

* #272 revert
2021-02-12 18:20:29 -08:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
6bbc4b01e9 Change cvar usages to use CVarDef and define them in CVars (#1330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-24 15:40:06 +02:00
Pieter-Jan BriersandGitHub aa64528a03 Auth (#1289)
* Some stuff for auth

* Holy crap auth works

* Enable encryption even if no auth token is provided.

It's still possible that the public key was retrieved over HTTPS via the status API, in which case it will be secure.

* Fix integration test compile.

* Secure CVar API.

* Literally rewrite the auth protocol to be minecraft's.

* Better exception tolerance in server handshake.

* Auth works from launcher.

* Fix some usages of UserID instead of UserName

* Fix auth.server CVar

* Kick existing connection if same account connects twice.

* Username assignment, guest session distinguishing.

* Necessary work to make bans work.

* Expose LoginType to OnConnecting.

* Fixing tests and warnings.
2020-09-29 14:18:12 +02:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
Pieter-Jan BriersandGitHub 0c8f869cb4 Prediction (#1027) 2020-04-18 17:35:54 +02:00
AcruidandGitHub 728f58465d EntitySystem Event Refactor (#989)
* Removed the EntitySystem event implementation, it now uses the more advanced EventBus.
Removed EntitySystem.RegisterMessageTypes() function.
Removed EntitySystem.SubscribeEvents() function.
Added EntitySystemMessage.NetChannel field. This holds the remote net channel the event originated from.

* Removed the Sender object from events. If you needed this field, add it to the event class.

* Removed unused event proxy methods from Entity.
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-22 17:59:43 +01:00
Pieter-Jan Briers 179267df24 Add [ViewVariables] to LocalPlayer. 2020-02-08 21:51:43 +01:00
AcruidandGitHub ea8e5e9fe7 EventBus Refactor (#909)
* Extracts the ECS event system out of EntityManager, and into a new class called EventBus.
XML Docs and full test coverage for EventBus.
2019-12-08 19:36:52 -08:00
Pieter-Jan Briers 6156a9eae8 Fix crash on detaching from deleted entity. 2019-12-04 02:16:20 +01:00
Acruid ebc7c1ab3f Removed the LocalPlayer.EntityMoved event. This was unused and has known issues. 2019-09-05 16:04:33 -07:00
Pieter-Jan BriersandGitHub bb4a1eda8e Project file refactor (#819)
* Project file refactor

Move all the .csproj files to the new .NET Core style.
This doesn't make any difference for compiling for Framework,
but it does reduce a ton of useless boilerplate.

As an extension of this, killed a bunch of uncompiled & unmaintained .cs files.

Compiling for release (to profile) works now.
Removed AnyCPU targets from the solution file.

* Fix compiler warnings.
2019-05-28 00:16:01 +02:00
Pieter-Jan Briers 5226039b7c VV for PlayerManager. 2019-05-16 14:02:03 +02:00
Pieter-Jan Briers 70449b9ca2 Fix client not handling player state disconnects. 2019-05-14 11:25:36 +02:00
Pieter-Jan BriersandGitHub f4b0b69cbb Map Init & Map Loading improvements. (#801)
* MapInit v1, so people can criticize my code.

* Map init v1.

* Improve LocalPlayer to fix aghosting.

* Fix map saving.

* Map command improvements:

Implement loadbp
Made certain commands aware of uninitialized maps.

* Adds IMapManager.GetAllGrids()

* Add lsgrid and lsmap commands.

* MetaData component serialization fixes.

Serialize name and description default as null.
Don't serialize prototype.

* Explicit UID indices in map files.

* Update map format doc again.
2019-04-29 12:50:28 +02:00
AcruidandPieter-Jan Briers 7053fb15f8 Map System Code Refactor (#796)
* Removed unused method TileRef.GetStep().
Removed unused property TileRef.TileSize.
Removed unused property TileRef.Tile, made the field public with the same name.
Made the TileRef struct readonly.
Removed property TileRef.TileDef.
Removed property TileRef.LocalPos.
Renamed GridTile to GridIndices.
Implemented IEquatable on TileRef.
Implemented Equality operators on TileRef.
Added PublicAPI attribute to TileRef.
Added doc comments to TileRef.

* Modified Tile:
Added the PublicApi annotation.
Made struct readonly.
Filled out doc comments.
Changed auto properties to readonly fields.
Renamed TileId to TypeId.
Added a static Empty tile to the struct.
Implemented IEquatable.

* Modified MapCoordinates:
Added PublicApi attribute.
Implemented IEquatable.
Filled out doc comments.
Removed Map property.

* Modified ScreenCoordinates:
Filled out doc comments.
Added the PublicApi attribute.
Implemented IEquatable.

* Modified GridCoordinates:
Removed method IsValidLocation.

* Removed property GridCoordinates.Grid.

* Removed GridCoordinates.Map.

* Removed GridCoordinates.MapId.

* Removed property GridCoordinates.IsWorld.
Removed constructors taking a MapId.

* Removed static IoCManager calls from GridCoordinates.

* Modified GridCoordinates:
Added attribute PublicApi.
Filled out doc comments.

* Filled out doc comments for MapGrid.
Filled out doc comments for MapIndices.
Misc refactors for both.

* added command to teleport grids.

* Added method Box2.Intersect.
Added method Box2.Union.
Placement manager now spawns new grids to place tiles not connected to an existing grid.
2019-04-20 20:37:37 +02:00
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00