Summary: Fixes a lot of the shit with inventory manipulation, removes some cruft.
Test Plan: Pick stuff up and equip/unequip/drop it.
Reviewers: #ss14_developers, YotaXP
Reviewed By: #ss14_developers, YotaXP
Subscribers: YotaXP
Differential Revision: http://phab.nexisonline.net/D56
Summary: Some issues existed where a slaved AnimatedSpriteComponent would not correctly pull all the proper state information from its master component. This led to weird issues with animations.
Test Plan: Load game, put on grey jumpsuit, move around wildly, see that the jumpsuit stays attached, in sync, and in the right direction
Reviewers: #ss14_developers, thatguy
Reviewed By: #ss14_developers, thatguy
Differential Revision: http://phab.nexisonline.net/D54
Summary: Fixed Inventory to use state system, removed dead code and fixed issues in inventory system. Still more to do.
Test Plan: Load the game, pick up toolbox, open inventory, drag toolbox from hand to inventory - toolbox now appears in inventory
Reviewers: #ss14_developers, thatguy
Reviewed By: #ss14_developers, thatguy
Differential Revision: http://phab.nexisonline.net/D52
Summary: Swapped out NetSerializer dll for the latest revision compiled from github, abc9b6c
Test Plan: Run game, everything works
Reviewers: #ss14_developers, thatguy
Reviewed By: #ss14_developers, thatguy
Differential Revision: http://phab.nexisonline.net/D53
Summary: There was a bunch of dead code in client and server health compos. Cleaned that shit up.
Test Plan:
1. Compile
2. Run
3. Verify health works as it did before
Reviewers: #ss14_developers, oranges
Reviewed By: oranges
Subscribers: oranges
Differential Revision: http://phab.nexisonline.net/D51
Summary: Mover component types are updated by deltas so this was unnecesarry and caused a cascade of equipping and unequipping.
Test Plan:
1. Run Server/Client.
2. Put on a suit. Watch it stick to you instead following like a puppy.
Reviewers: #ss14_developers, #ss14_bug_janitors, AnturK, Rockdtben
Reviewed By: Rockdtben
Subscribers: N3X15
Differential Revision: http://phab.nexisonline.net/D50
Summary:
* Cleaned up straggling csproj files
* fixed clean.cmd to actually nuke the Bin dir
* Fixed x86 configs on all prebuild.xml files
* Added HitboxComponent
* Fixed bug in collision where it would not properly move the AABB forward when testing it for collision
* Added hitbox for player mobs
Test Plan: Load game, connect to server, attempt to get stuck in table.
Reviewers: #ss14_developers, YotaXP
Reviewed By: #ss14_developers, YotaXP
Subscribers: YotaXP
Differential Revision: http://phab.nexisonline.net/D30
Summary: I am a jerk
Test Plan: Beg forgiveness
Reviewers: #ss14_developers, tkdrg
Reviewed By: #ss14_developers, tkdrg
Differential Revision: http://phab.nexisonline.net/D24
Summary:
* fixed prebuild to force platform to x86 until we can get a x64 toolchain going
* re-enabled client minidumper now that it works again
Test Plan: Run the app outside the debugger
Reviewers: tkdrg, #ss14_developers
Reviewed By: tkdrg, #ss14_developers
Differential Revision: http://phab.nexisonline.net/D19
Summary: Adds a file called setenv.bat.dist, which can be renamed as setenv.bat and used to set the path to arcanist -- for people who don't want to put arcanist on their systemwide or user path.
Test Plan:
Rename setenv.bat.dist to setenv.bat
Change ARC_HOME in the batch file to point to the location of arcanist
run setenv.bat from a clean command prompt
try to run arc
Reviewers: #ss14_developers, Kraso
Reviewed By: #ss14_developers, Kraso
Differential Revision: http://phab.nexisonline.net/D17