mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Converted rest of sprites
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -3,4 +3,5 @@ obj
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Media/textures/Animations/*.*
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_ReSharper*
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Media/ResourcePack.zip
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SS13.suo
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SS13.suo
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/NewMedia/textures/Animations
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@@ -109,9 +109,7 @@
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<Compile Include="Component\Mover\SlaveMoverComponent.cs" />
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<Compile Include="Component\Physics\PhysicsComponent.cs" />
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<Compile Include="Component\PlayerActionComp\PlayerActionCompC.cs" />
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<Compile Include="Component\Renderable\AnimatedItemSpriteComponent.cs" />
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<Compile Include="Component\Renderable\AnimatedSpriteComponent.cs" />
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<Compile Include="Component\Renderable\AnimatedWearableSpriteComponent.cs" />
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<Compile Include="Component\Renderable\ParticleSystem.cs" />
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<Compile Include="Component\Renderable\ParticleSystemComponent.cs" />
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<Compile Include="Component\Renderable\Speechbubble.cs" />
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@@ -167,10 +167,10 @@ namespace CGO
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}
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}
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var removed = EquippedEntities.Where(x => !state.EquippedEntities.ContainsKey(x.Key));
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foreach(KeyValuePair<EquipmentSlot, Entity> rem in removed)
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var removed = EquippedEntities.Keys.Where(x => !state.EquippedEntities.ContainsKey(x)).ToArray();
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foreach(EquipmentSlot rem in removed)
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{
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UnEquipItem(rem.Key);
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UnEquipItem(rem);
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}
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//Find differences and raise event?
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@@ -24,7 +24,6 @@ namespace ClientServices.State.States
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private readonly ImageButton _buttExit;
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private readonly ImageButton _buttOptions;
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private readonly Textbox _connectTextbox;
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private readonly SimpleImage _glow;
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private readonly Label _lblVersion;
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private readonly SimpleImage _titleImage;
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@@ -81,13 +80,6 @@ namespace ClientServices.State.States
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Sprite = "SpaceStationLogoColor",
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Position = new Point(Gorgon.Screen.Width - 550, 100)
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};
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_glow = new SimpleImage
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{
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Sprite = "mainbg_glow",
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Position = new Point(0, 0)
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};
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_glow.size = new Vector2D(Gorgon.Screen.Width, Gorgon.Screen.Height);
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}
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#region IState Members
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@@ -194,7 +186,7 @@ namespace ClientServices.State.States
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});
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// DrawSprite.Axis = new Vector2D(DrawSprite.Width / 2f, DrawSprite.Height / 2f);
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var clouds = new FloatingDecoration(ResourceManager, "mainbg_clouds")
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/* var clouds = new FloatingDecoration(ResourceManager, "mainbg_clouds")
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{
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BounceRotate = true,
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BounceRotateAngle = 10,
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@@ -202,11 +194,11 @@ namespace ClientServices.State.States
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SpriteLocation = new Vector2D(-50, -50),
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Velocity = new Vector2D(0, 0),
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RotationSpeed = 0.25f,
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};
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};*/
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//clouds.DrawSprite.Axis = new Vector2D(clouds.DrawSprite.Width/2f, clouds.DrawSprite.Height/2f);
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DecoFloats.Add(clouds);
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/* DecoFloats.Add(clouds);
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DecoFloats.Add(new FloatingDecoration(ResourceManager, "floating_dude")
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{
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@@ -216,9 +208,9 @@ namespace ClientServices.State.States
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SpriteLocation = new Vector2D(125, 115),
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Velocity = new Vector2D(0, 0),
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RotationSpeed = 0.5f
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});
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});*/
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DecoFloats.Add(new FloatingDecoration(ResourceManager, "floating_oxy")
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/* DecoFloats.Add(new FloatingDecoration(ResourceManager, "floating_oxy")
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{
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BounceRotate = true,
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BounceRotateAngle = 15,
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@@ -226,8 +218,9 @@ namespace ClientServices.State.States
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SpriteLocation = new Vector2D(325, 135),
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Velocity = new Vector2D(0, 0),
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RotationSpeed = -0.60f
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});
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});*/
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/*
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DecoFloats.Add(new FloatingDecoration(ResourceManager, "debris_mid_back")
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{
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BounceRotate = false,
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@@ -236,7 +229,8 @@ namespace ClientServices.State.States
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Velocity = new Vector2D(0, 0),
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RotationSpeed = -0.20f
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});
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*/
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/*
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DecoFloats.Add(new FloatingDecoration(ResourceManager, "debris_far_right_back")
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{
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BounceRotate = true,
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@@ -245,9 +239,9 @@ namespace ClientServices.State.States
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SpriteLocation = new Vector2D(Gorgon.Screen.Width - 260, 415),
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Velocity = new Vector2D(0, 0),
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RotationSpeed = 0.1f
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});
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});*/
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DecoFloats.Add(new FloatingDecoration(ResourceManager, "debris_far_right_fore")
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/* DecoFloats.Add(new FloatingDecoration(ResourceManager, "debris_far_right_fore")
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{
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BounceRotate = true,
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BounceRotateAngle = 15,
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@@ -255,16 +249,16 @@ namespace ClientServices.State.States
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SpriteLocation = new Vector2D(Gorgon.Screen.Width - 295, 415),
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Velocity = new Vector2D(0, 0),
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RotationSpeed = -0.36f
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});
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});*/
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DecoFloats.Add(new FloatingDecoration(ResourceManager, "debris_far_left_fore")
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/* DecoFloats.Add(new FloatingDecoration(ResourceManager, "debris_far_left_fore")
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{
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BounceRotate = false,
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ParallaxScale = 0.019f,
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SpriteLocation = new Vector2D(0, 335),
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Velocity = new Vector2D(6, 2),
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RotationSpeed = 0.40f
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});
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});*/
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foreach (FloatingDecoration floatingDeco in DecoFloats)
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UserInterfaceManager.AddComponent(floatingDeco);
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@@ -274,7 +268,6 @@ namespace ClientServices.State.States
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UserInterfaceManager.AddComponent(_buttOptions);
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UserInterfaceManager.AddComponent(_buttExit);
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UserInterfaceManager.AddComponent(_titleImage);
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UserInterfaceManager.AddComponent(_glow);
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UserInterfaceManager.AddComponent(_lblVersion);
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}
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@@ -287,7 +280,6 @@ namespace ClientServices.State.States
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UserInterfaceManager.RemoveComponent(_buttOptions);
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UserInterfaceManager.RemoveComponent(_buttExit);
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UserInterfaceManager.RemoveComponent(_titleImage);
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UserInterfaceManager.RemoveComponent(_glow);
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UserInterfaceManager.RemoveComponent(_lblVersion);
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foreach (FloatingDecoration floatingDeco in DecoFloats)
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@@ -7,9 +7,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="shoes" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -29,9 +29,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="helmet" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -96,9 +96,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="janitorsuit" />
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<Parameter name="sprite" type="string" value="player_jumpsuit_gray" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -118,9 +118,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="medicsuit" />
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<Parameter name="sprite" type="string" value="player_jumpsuit_gray" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -140,9 +140,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="biosuit" />
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<Parameter name="sprite" type="string" value="player_jumpsuit_gray" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -163,9 +163,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="gloves_surgical" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -185,9 +185,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="medshoes" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -207,9 +207,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="surgicalmask" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -229,9 +229,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="surgicalgown" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -251,9 +251,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="armour" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -274,9 +274,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="bluegloves" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -296,9 +296,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="galoshes" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -7,11 +7,11 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="WearableSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="surgicalmask" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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</Component>s
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<Component name="IconComponent">
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<Parameters>
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<Parameter name="icon" type="string" value="surgicalmask" />
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@@ -7,9 +7,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="ItemSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="bluebucket" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -28,9 +28,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="ItemSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="wetfloorsign" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -40,9 +40,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
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<Component name="BasicMoverComponent"></Component>
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<Component name="ItemSpriteComponent">
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<Component name="AnimatedSpriteComponent">
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<Parameters>
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<Parameter name="basename" type="string" value="flashlight" />
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<Parameter name="sprite" type="string" value="player_toolbox" />
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -7,9 +7,9 @@
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<Component name="VelocityComponent"></Component>
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<Component name="DirectionComponent"></Component>
|
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<Component name="BasicMoverComponent"></Component>
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<Component name="ItemSpriteComponent">
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<Component name="AnimatedSpriteComponent">
|
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<Parameters>
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<Parameter name="basename" type="string" value="forceps" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
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</Parameters>
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</Component>
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<Component name="IconComponent">
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@@ -28,9 +28,9 @@
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<Component name="VelocityComponent"></Component>
|
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<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
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||||
<Parameter name="basename" type="string" value="medscanner" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -49,9 +49,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="saw" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -70,9 +70,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="scalpel" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -91,9 +91,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="syringegun" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -112,9 +112,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="vial" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -133,9 +133,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="vial_2" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -154,9 +154,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="medkit_r" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -175,9 +175,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="medkit_w" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -196,9 +196,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="bruisepack" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -217,9 +217,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="bandages" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="wrench" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -28,9 +28,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="welder" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -49,9 +49,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="crowbar" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
@@ -70,9 +70,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="mop" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
|
||||
@@ -7,10 +7,9 @@
|
||||
<Component name="VelocityComponent"></Component>
|
||||
<Component name="DirectionComponent"></Component>
|
||||
<Component name="BasicMoverComponent"></Component>
|
||||
<Component name="ItemSpriteComponent">
|
||||
<Component name="AnimatedSpriteComponent">
|
||||
<Parameters>
|
||||
<Parameter name="basename" type="string" value="sword" />
|
||||
<Parameter name="addsprite" type="string" value="sword_on" />
|
||||
<Parameter name="sprite" type="string" value="player_toolbox" />
|
||||
</Parameters>
|
||||
</Component>
|
||||
<Component name="IconComponent">
|
||||
|
||||
@@ -73,32 +73,6 @@
|
||||
<Name>Geneticist</Name>
|
||||
<Department>Research</Department>
|
||||
</JobDefinition>
|
||||
|
||||
<JobDefinition>
|
||||
<Available>true</Available>
|
||||
<Description>Responsible for embiggening the Wall Tops.</Description>
|
||||
<JobIcon>job_enlarger</JobIcon>
|
||||
<MaxNum>3</MaxNum>
|
||||
<Name>Top Enlarger</Name>
|
||||
<Department>Wall Research</Department>
|
||||
</JobDefinition>
|
||||
<JobDefinition>
|
||||
<Available>true</Available>
|
||||
<Description>Calculates perfect Wall Heights.</Description>
|
||||
<JobIcon>job_height</JobIcon>
|
||||
<MaxNum>3</MaxNum>
|
||||
<Name>Height Negotiator</Name>
|
||||
<Department>Wall Research</Department>
|
||||
</JobDefinition>
|
||||
<JobDefinition>
|
||||
<Available>true</Available>
|
||||
<Description>Ensures that all Walls on the Station meet certain Thickness Standards.</Description>
|
||||
<JobIcon>job_thick</JobIcon>
|
||||
<MaxNum>2</MaxNum>
|
||||
<Name>Thickness Surveyor</Name>
|
||||
<Department>Wall Research</Department>
|
||||
</JobDefinition>
|
||||
|
||||
</JobDefinitions>
|
||||
|
||||
<DepartmentDefinitions>
|
||||
|
||||
Reference in New Issue
Block a user