* WebSocket-based data transfer system
* Move resource downloads/uploads to the new transfer system
Should drastically increase the permitted practical size
* Transfer impl for Lidgren
* Async impl for receive stream
* Use unbounded channel for Lidgren
* Add metrics
* More comments
* Add serverside stream limit to avoid being a DoS vector
* Fix tests
* Oops forgot to actually implement sequence channels in NetMessage
* Doc comment for NetMessage.SequenceChannel
* Release notes
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
Net message functions are now cached when the message is registered or the string table updates (client side). This removes the cache call from DispatchNetMessage.
Receiving net messages that we don't have reception callbacks for, or that are blocked with the new NetMessageAccept enum, will instantly cause the net manager to drop the offending connection to avoid malicious use.
This means trying to send string tables to the server will just result in an instant kick without even hitting ReadFromBuffer().
This allows us to move some if() checks to asserts.
* implements shared string dictionary and handshake from net-code-2
* fix unit test
switch to szr sawmill
* try to silence some warnings around ZipEntry
* rebase and use system zip instead of icsharplib
fix rebase artifacts
* Update Robust.Shared/Interfaces/GameObjects/IComponentFactory.cs
* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs
* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs
* Apply suggestions from code review
* Apply suggestions from code review
* Update Robust.Shared/Serialization/RobustSerializer.cs
* since no longer gathering from paths, make string splitting more robust
* make string gathering ignore strings under 4 chars long
make string gathering yet more robust
* add limit to size of mapped strings
* add more string data to feed into shared string dictionary from YAML files
add JSON importer but don't parse RSI metadata yet
fix typo that breaks nulls in MappedStringSerializer
minor refactoring
make string splitting more robust
add WriteUnsignedInt / ReadUnsignedInt for validating WriteCompressedUnsignedInt / ReadCompressedUnsignedInt aren't bogus
* comment out some log statements
* minor refactor, reorder logging
add null check due to smart typing NRT checks
* Add doc comments, readability improvements to MappedStringSerializer
The protocol, handshake, and internal logic are now more documented.
The main area that could still be improved is the documentation of how
the cache system works, but the code is readable enough for now that it
isn't immediately necessary.
* add documentation, organization
* update some more doc comments
* add flows to doc comment for NetworkInitialize
* more documentation and organization
* more docs
* instead of retrieving INetManager by IoC, assign when NetworkInitialize is invoked
* "document" the regex
* Update Robust.Shared/Network/NetManager.cs
* add missing check for LockMappedStrings
* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs
Co-authored-by: ComicIronic <comicironic@gmail.com>
* change to warning instead of throw for unlocked string mapping
Co-authored-by: ComicIronic <comicironic@gmail.com>
RobustToolbox projects should be named Robust.*
This PR changes the RobustToolbox projects from SS14.* to Robust.*
Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable