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Quick fix for wall draw depth being above the player (#792)
I guess I accidentally removed some comment strings and didn't realize until I pushed. Related to issue #180 on the content repo. I'll put in a separate PR on that repo to fix the prototype for walls too.
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@@ -2,9 +2,7 @@
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{
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public enum DrawDepth
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{
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/// <summary>
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/// Floors that are low and below wires, such as plating without floor tiles.
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/// </summary>
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LowFloors = 0,
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/// <summary>
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/// Things that are beneath regular floors, such as wires.
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@@ -15,12 +13,13 @@
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/// Things that are actually right on the floor, like vents.
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/// </summary>
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FloorObjects = 3,
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Objects = 4,
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Items = 5,
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Mobs = 6,
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Walls = 7,
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WallMountedItems = 8,
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WallTops = 9,
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Walls = 4,
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WallTops = 5,
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WallMountedItems = 6,
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Objects = 7,
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Mobs = 8,
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Items = 9,
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Overlays = 10,
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}
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}
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