Quick fix for wall draw depth being above the player (#792)

I guess I accidentally removed some comment strings and didn't realize until I pushed. Related to issue #180 on the content repo. I'll put in a separate PR on that repo to fix the prototype for walls too.
This commit is contained in:
tentekal
2019-04-15 13:28:18 -04:00
committed by Silver
parent 02f2e051dc
commit 3aec6eb561

View File

@@ -2,9 +2,7 @@
{
public enum DrawDepth
{
/// <summary>
/// Floors that are low and below wires, such as plating without floor tiles.
/// </summary>
LowFloors = 0,
/// <summary>
/// Things that are beneath regular floors, such as wires.
@@ -15,12 +13,13 @@
/// Things that are actually right on the floor, like vents.
/// </summary>
FloorObjects = 3,
Objects = 4,
Items = 5,
Mobs = 6,
Walls = 7,
WallMountedItems = 8,
WallTops = 9,
Walls = 4,
WallTops = 5,
WallMountedItems = 6,
Objects = 7,
Mobs = 8,
Items = 9,
Overlays = 10,
}
}