From 3aec6eb56144fe6663e576bf851c8f72828f4603 Mon Sep 17 00:00:00 2001 From: tentekal Date: Mon, 15 Apr 2019 13:28:18 -0400 Subject: [PATCH] Quick fix for wall draw depth being above the player (#792) I guess I accidentally removed some comment strings and didn't realize until I pushed. Related to issue #180 on the content repo. I'll put in a separate PR on that repo to fix the prototype for walls too. --- SS14.Shared/GameObjects/ComponentEnums.cs | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/SS14.Shared/GameObjects/ComponentEnums.cs b/SS14.Shared/GameObjects/ComponentEnums.cs index 734f2266d..a7fe8f725 100644 --- a/SS14.Shared/GameObjects/ComponentEnums.cs +++ b/SS14.Shared/GameObjects/ComponentEnums.cs @@ -2,9 +2,7 @@ { public enum DrawDepth { - /// - /// Floors that are low and below wires, such as plating without floor tiles. - /// + LowFloors = 0, /// /// Things that are beneath regular floors, such as wires. @@ -15,12 +13,13 @@ /// Things that are actually right on the floor, like vents. /// FloorObjects = 3, - Objects = 4, - Items = 5, - Mobs = 6, - Walls = 7, - WallMountedItems = 8, - WallTops = 9, + + Walls = 4, + WallTops = 5, + WallMountedItems = 6, + Objects = 7, + Mobs = 8, + Items = 9, Overlays = 10, } }