diff --git a/SS14.Shared/GameObjects/ComponentEnums.cs b/SS14.Shared/GameObjects/ComponentEnums.cs
index 734f2266d..a7fe8f725 100644
--- a/SS14.Shared/GameObjects/ComponentEnums.cs
+++ b/SS14.Shared/GameObjects/ComponentEnums.cs
@@ -2,9 +2,7 @@
{
public enum DrawDepth
{
- ///
- /// Floors that are low and below wires, such as plating without floor tiles.
- ///
+
LowFloors = 0,
///
/// Things that are beneath regular floors, such as wires.
@@ -15,12 +13,13 @@
/// Things that are actually right on the floor, like vents.
///
FloorObjects = 3,
- Objects = 4,
- Items = 5,
- Mobs = 6,
- Walls = 7,
- WallMountedItems = 8,
- WallTops = 9,
+
+ Walls = 4,
+ WallTops = 5,
+ WallMountedItems = 6,
+ Objects = 7,
+ Mobs = 8,
+ Items = 9,
Overlays = 10,
}
}