Files
RobustToolbox/Robust.Client.Godot/Robust.Client.Godot.csproj
Silver 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00

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3.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\MSBuild\Robust.Properties.targets" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8AF31169-49B1-4A12-B8F4-2A0674A9E7CB}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
<RootNamespace>Robust.Client.Godot</RootNamespace>
<AssemblyName>Robust.Client.Godot</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<LangVersion>7.2</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp" Condition="Exists('$(ProjectDir)\.mono\assemblies\GodotSharp.dll')">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharp" Condition="!Exists('$(ProjectDir)\.mono\assemblies\GodotSharp.dll')">
<HintPath>$(ProjectDir)\..\Dependencies\godot\GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="SpriteView.cs" />
<Compile Include="SS14Loader.cs" />
<Compile Include="ControlWrap.cs" />
<Compile Include="SignalSubscriber\BaseGodotSignalSubscriber.cs" />
<Compile Include="SignalSubscriber\GodotSignalSubscriber0.cs" />
<Compile Include="SignalSubscriber\GodotSignalSubscriber1.cs" />
<Compile Include="SignalSubscriber\GodotSignalSubscriber2.cs" />
<Compile Include="SignalSubscriber\GodotSignalSubscriber3.cs" />
<Compile Include="SignalSubscriber\GodotSignalSubscriber4.cs" />
<Compile Include="SignalSubscriber\GodotSignalSubscriber5.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="..\MSBuild\Robust.Engine.targets" />
<Target Name="BeforeBuild" DependsOnTargets="DownloadGodotSharp" />
</Project>