mirror of
https://github.com/space-wizards/RobustToolbox.git
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RobustToolbox projects should be named Robust.* This PR changes the RobustToolbox projects from SS14.* to Robust.* Updates SS14.* prefixes/namespaces to Robust.* Updates SpaceStation14.sln to RobustToolbox.sln Updates MSBUILD/SS14.* to MSBUILD/Robust.* Updates CSProject and MSBuild references for the above Updates git_helper.py Removes Runserver and Runclient as they are unusable
61 lines
3.0 KiB
XML
61 lines
3.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\MSBuild\Robust.Properties.targets" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{8AF31169-49B1-4A12-B8F4-2A0674A9E7CB}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
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<RootNamespace>Robust.Client.Godot</RootNamespace>
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<AssemblyName>Robust.Client.Godot</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<LangVersion>7.2</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GodotSharp" Condition="Exists('$(ProjectDir)\.mono\assemblies\GodotSharp.dll')">
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<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="GodotSharp" Condition="!Exists('$(ProjectDir)\.mono\assemblies\GodotSharp.dll')">
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<HintPath>$(ProjectDir)\..\Dependencies\godot\GodotSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
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<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SpriteView.cs" />
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<Compile Include="SS14Loader.cs" />
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<Compile Include="ControlWrap.cs" />
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<Compile Include="SignalSubscriber\BaseGodotSignalSubscriber.cs" />
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<Compile Include="SignalSubscriber\GodotSignalSubscriber0.cs" />
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<Compile Include="SignalSubscriber\GodotSignalSubscriber1.cs" />
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<Compile Include="SignalSubscriber\GodotSignalSubscriber2.cs" />
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<Compile Include="SignalSubscriber\GodotSignalSubscriber3.cs" />
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<Compile Include="SignalSubscriber\GodotSignalSubscriber4.cs" />
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<Compile Include="SignalSubscriber\GodotSignalSubscriber5.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="..\MSBuild\Robust.Engine.targets" />
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<Target Name="BeforeBuild" DependsOnTargets="DownloadGodotSharp" />
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</Project> |