* works!!!!!!!!!!
* rewrite it AGAIN
* wtf
* vox coloring
* fuck this comment in particular
* Apply suggestions from code review
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* docs
* review p2
* review?
* review from stinker
* stuff
* i SWEAR these are supposed to be reversed right???
* more clear test errors please
* ig this was correct????
* reason
* unused
* review
* cleanup
* i was a silly boy
* grah
* fix gametest locally
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* chat-with-open-radial-menu
* refactor: reuse checks in RadialMenuContextualCentralTextureButton.KeyBindUp in relevant codeparts of radial menu
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* add sprite
* rename ID and add to magivend
* move fake wizard clothes to AutoDrobe
* reduce fake wizard clothes to one per machine
* Update fake wizard robe inhand sprites to match standardized version
* Remove `var pair = Pair;`
We can just use Pair directly.
* Remove pair.Server and pair.Client
We can just use Server and Client directly
* Convert EntityManager resolves to SEntMan/CEntMan
Some older tests still manually resolve these managers. More recent tests may use
Server.EntMan/Client.EntMan, which should also be replaced by SEntMan/CEntMan.
Although not shown here, this also applies to PrototypeManager, which shoud be
replaced by SProtoMan/CProtoMan.
* Convert System lookups to SidedDependencies
* Convert entity spawning to use GameTest proxy methods.
These methods also automatically track spawned entities for cleanup.
Note that there are several methods, including an async one that can
be awaited for use outside of WaitPost delegates.
* a massacre
* changed my mind
* other stuff
* make up your mind, babe
* how come you always have another change after you push the pr, girl
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Co-authored-by: iaada <iaada@users.noreply.github.com>
* Request text from ID
* Requested Changes
* Removed TryGetIdentityShortInfoEvent()
* Removed unused using
* cleanup
* .
* Wrong if statement
* Revert "Merge branch 'identity-getname-cleanup' into cargo-console-requester-id"
This reverts commit 89245a4f64, reversing
changes made to d6ce7e03ae.
* missed one
* whitespace
* .
* updated to match other PR
* Moved to Dependency
* added partial class
* Update Content.Client/Cargo/BUI/CargoOrderConsoleBoundUserInterface.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* doorjack to counter condition
* howd i do that
* partial
* enumrate the
* cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Made the conveyor belt item stack to 5
* New conveyor sprite sheet WIP
* ajusted animation timing AND synced sprites
* unfinished new belts sprite
* New final sprites
* Credits
* Trashing old sprites
* fix credits
* build fix
* Removed old credits
* meta.json formating
* Stack the Price
* maxstack, shape 2x2 added - stack sprites won't work
* suggested fixes
* desaturated the belts
* Construction fix and cleanup
* remove the belt tag for good
* formatting
* Update Resources/Textures/Structures/conveyor.rsi/meta.json
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Format code
* Fix Changelog button having incorrect size
* Reorder Changelog to no longer be the last one
* Switch changelog and quit colors
It doesn't make sense for Quit to be uncolored, yet for Changelog to be
red. I'm not sure if positive green is the right color, but there's not
really a better option to do quickly/easily
* Shape the buttons using Open{Left,Right,Both}
I wish we got the new XAMLX already as doing the <system:String> thing
is uh... not desirable
* Add background to MainMenu and change some margins and separations
* allow ammonia to be extracted from biomass via biogenerator.
* small adjustment to numbers
* adjusted input/output to match other chemical recepies (10 units).
* Random parallax
* Switch from enumerate to allow list
* Use ProtoId
* Validate
It's really been too long since I've done this kind of this, and it
shows...
* Update Content.Client/MainMenu/UI/MainMenuControl.xaml.cs
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>