* Fix the ability to hit overlapping walls.
* Revert "Fix the ability to hit overlapping walls."
This reverts commit f6866b6af4.
* Ensure that anomalies do not spawn multiple entities in the same tile when `CanSpawnOnEntities` is false.
* Switch button for gas filter power
* Switch button for gas mixer power
* Switch button for gas pump power
* Switch button for thermomachine power
* Switch button for space heater power
* Remove redundant switch labels
* Make fax tell where the fax is from
* make the line shorter
* localization
* fix fax machine not knowing where the fax is from
* fix popup saying PeerSelector
* name is now get from the known fax list
* shorter to fit in more papers
* send the sender not the destination
* add time to info displayed
* nuke [ViewVariables(VVAccess.ReadWrite)]
* update submodule
* use RoundDuration() instead
* ops, this was needed
* push
* fix
* push
* abstract and more accurate
* new abstract method I guess
* that table does not explode
* webedit major
* Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
* big ass merge conflicts
* sadas
* review
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
* Empty commit
* yeah thingi
* added a GetHighestDamageTypes thingi to the DamageableSystem
* no idea why those files names are different only in github so just in case readding them
* yeah doing that
* first steps of moving the logic somewhere nicer
* still plenty to do
* gosh such a mess but getting progress done
* small fixie push
* big mess of bunch of stuff
* dealing with a conflict and fixing the random numbers
* testing if github will update now
* dealing with the other conflict
* github please update i beg you
* dealing with more conflicts
* hopefully this fixes it
* fixing conflicts again
* cleaning up stuffies
* sprite fixie
* general cleanup
* doing the small fixies first
* getting rid of the new event, gotta handle ashing next
* adding spaces to comments before i forget
* handling ashing
* think that did it?
* small fixies
* more small fixies
* last batch of quickie fixies before i gotta handle the bigger stuff
* last bunch of fixies i do understand
* small bit of progress yknow may as well yeah
* renaming and moving stuff to shared
* comment fixiees
* saving damage in a new component instead of in MindComponent
* protoid's and dict usage instead of the previously ickier methods
* small fixie before biggie fixie
* more fixies im slepy gosh
* thinkie that should fixie it
* smoothed the damage storage systeem so its less repetitive and icki and now itss cooler and i can go eepy
* lots of stuffies x3
* first step of getting git to detect my file name changes
* thinkie that should fixie it
* fixies
* just getting rid of the merge conflict, will check damageable later
* small thingies first
* more small stuffiees
* now all of the sprites have at leeast a 0
* dirtying the lastbody comp
* more fixies
* small thingi first
* another small fixie and a minor sprite fixie
* rng fixie
* moving the damage storage system to shared
* smoothing out code thats likely to be replaced soon but its good to do for now
* just showing progress bcus yis
* general progress stuffies mhm
* pushie
* small cleanup
* general progress :3
* in progress push for helpie
* proper pushie with progress and workies
* removed unnecessary usage of the storedamage component
* minor fixiees
* extra comments
* replaced a couple strings for ProtoId's
* gibbing related fixies :3
* Initial commit
* Include uncertain crew and make it work for AI
* Add new definition to Silicon Rules 8
* Update based on review
* Remove Cluwne from job list
* ProtoIdify
* Update and also make monkey/corgi show IDs
* Remove unnecessary property
* Remove redundant code
* Carrrrd
* cleanup
* Nicer code
* Update to fix the spawn bug + agent ID
* Fix new icons
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>