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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-15 14:52:35 +02:00
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deeda5cfa5cf680a94f7be701bbb508a2092fa57
RobustToolbox/Robust.Client/Graphics
T
History
metalgearslothGitHubMetal Gear Sloth
deeda5cfa5 Grid-tree occluders (#1362)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-30 00:59:52 +01:00
..
ClientEye
Eye zoom is 0.5 by default.
2020-10-17 13:10:09 +02:00
Clyde
Grid-tree occluders (#1362)
2020-10-30 00:59:52 +01:00
Drawing
Client NRTs (#1121)
2020-06-12 12:57:39 +02:00
Lighting
Lighting: Polar Coordinates fix: Sparkle-Be-Gone (#1345)
2020-10-24 15:51:17 +02:00
Overlays
Fixed a bug with overlay drawing arguments.
2020-08-08 16:56:14 -07:00
RSI
Makes more fields VV (#1282)
2020-09-08 18:44:53 +02:00
Shaders
GLES2 users, assemble! (#1266)
2020-09-01 15:27:14 +02:00
AtlasTexture.cs
Renderer optimizations.
2019-08-01 02:14:03 +02:00
ClydeBase.cs
Change cvar usages to use CVarDef and define them in CVars (#1330)
2020-10-24 15:40:06 +02:00
ClydeHandle.cs
Client NRTs (#1121)
2020-06-12 12:57:39 +02:00
Font.cs
UI Scaling Support. (#809)
2019-05-11 16:04:14 +02:00
FontManager.cs
Change cvar usages to use CVarDef and define them in CVars (#1330)
2020-10-24 15:40:06 +02:00
IDirectionalTextureProvider.cs
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
OwnedTexture.cs
Clyde object resource management.
2020-07-18 16:01:24 +02:00
Texture.cs
Moving a ton of rendering code around and it somehow still works somewhat.
2020-07-13 16:27:43 +02:00
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