Files
RobustToolbox/Robust.Shared.Maths/FloatMath.cs
T
2020-08-20 19:21:07 +02:00

46 lines
1.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
namespace Robust.Shared.Maths
{
[Obsolete("Use MathHelper instead.")]
public static class FloatMath
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp01(float val)
{
return MathHelper.Clamp01(val);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T Clamp<T>(T val, T min, T max) where T : IComparable<T>
{
return MathHelper.Clamp(val, min, max);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp(float val, float min, float max)
{
return MathHelper.Clamp(val, min, max);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Clamp(double val, double min, double max)
{
return MathHelper.Clamp(val, min, max);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseTo(float a, float b, double tolerance = .00001)
{
return MathHelper.CloseTo(a, b, tolerance);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Lerp(float a, float b, float blend)
{
return MathHelper.Lerp(a, b, blend);
}
}
}