using System; using System.Runtime.CompilerServices; namespace Robust.Shared.Maths { [Obsolete("Use MathHelper instead.")] public static class FloatMath { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Clamp01(float val) { return MathHelper.Clamp01(val); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static T Clamp(T val, T min, T max) where T : IComparable { return MathHelper.Clamp(val, min, max); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Clamp(float val, float min, float max) { return MathHelper.Clamp(val, min, max); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double Clamp(double val, double min, double max) { return MathHelper.Clamp(val, min, max); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool CloseTo(float a, float b, double tolerance = .00001) { return MathHelper.CloseTo(a, b, tolerance); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Lerp(float a, float b, float blend) { return MathHelper.Lerp(a, b, blend); } } }