Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/SpriteSystem.cs
T
SilverandGitHub 25926a17b7 Renames SS14.* to Robust.* (#793)
RobustToolbox projects should be named Robust.* 

This PR changes the RobustToolbox projects from SS14.* to Robust.*

Updates SS14.* prefixes/namespaces to Robust.*
Updates SpaceStation14.sln to RobustToolbox.sln
Updates MSBUILD/SS14.* to MSBUILD/Robust.*
Updates CSProject and MSBuild references for the above
Updates git_helper.py
Removes Runserver and Runclient as they are unusable
2019-04-15 20:24:59 -06:00

25 lines
758 B
C#

using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Robust.Client.GameObjects.EntitySystems
{
public class SpriteSystem : EntitySystem
{
public SpriteSystem()
{
EntityQuery = new TypeEntityQuery(typeof(ISpriteComponent));
}
public override void FrameUpdate(float frameTime)
{
foreach (var entity in EntityManager.GetEntities(EntityQuery))
{
// TODO: Don't call this on components without RSIs loaded.
// Serious performance benefit here.
entity.GetComponent<ISpriteComponent>().FrameUpdate(frameTime);
}
}
}
}