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RobustToolbox projects should be named Robust.* This PR changes the RobustToolbox projects from SS14.* to Robust.* Updates SS14.* prefixes/namespaces to Robust.* Updates SpaceStation14.sln to RobustToolbox.sln Updates MSBUILD/SS14.* to MSBUILD/Robust.* Updates CSProject and MSBuild references for the above Updates git_helper.py Removes Runserver and Runclient as they are unusable
25 lines
758 B
C#
25 lines
758 B
C#
using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Robust.Client.GameObjects.EntitySystems
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{
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public class SpriteSystem : EntitySystem
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{
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public SpriteSystem()
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{
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EntityQuery = new TypeEntityQuery(typeof(ISpriteComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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foreach (var entity in EntityManager.GetEntities(EntityQuery))
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{
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// TODO: Don't call this on components without RSIs loaded.
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// Serious performance benefit here.
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entity.GetComponent<ISpriteComponent>().FrameUpdate(frameTime);
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}
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}
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}
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}
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