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* Add support for struct directed events. - Turn transform events into readonly structs * TransformComponent events have readonly fields. * Reduce boxing allocations, add DirectedRegistration readonly struct. * Use typeof in a few places instead of GetType * Add overloads to allow passing directed events by ref. * Raise transform events by ref. * Fix occluder AnchorStateChangedEvent subscription * Fix broadphase subscriptions * Fix bug oops * Fix transform system raising moveevents by value * Don't reflect the test entity systems. * Directed EventBus uses ref everywhere, internally Deduplicates a bunch of code. Whoo! * Add broadcast by-ref events * Fix by-ref events bug using Unsafe, add new tests for sorted by-ref events. * Port broadcast events to by-ref. * Speed, more correctness, reduce generics bloat. * Clean up subscription code some. * Remove bad test. Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
15 lines
271 B
C#
15 lines
271 B
C#
using System;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Reflection;
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using Robust.UnitTesting.Server;
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namespace Robust.UnitTesting.Shared.GameObjects
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{
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public partial class EntityEventBusTests
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{
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}
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}
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