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* All IPhysShapes now expose a property to get the local AABB. * Removed IMapChunk. It's internal, we only have 1 implementation in the engine, no need for abstraction, and removing it helps perf. * Cleaned up issues in MapChunk file. * Encapsulate _tiles access inside MapChunk. * Remove IEnumerable<TileRef> from MapChunk. * Remove CollidesWithChunk * Move CalcWorldAABB and RegenerateCollision from MapChunk to MapGrid. Remove MapChunk.GridId. * Removed MapChunk.GetAllTiles * Removed the terrible mocked unit tests. * Moved the GetTileRef functions from MapChunk to MapGrid. * Add an event raised on MapChunk when a tile is modified. Completely remove the IMapGrid dependency from MapChunk. * Fix bug where you cannot change the tile damage of a tile.