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15 lines
441 B
C#
15 lines
441 B
C#
using System.Collections.Generic;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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namespace Robust.Server.GameObjects
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{
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public interface IServerEntityNetworkManager : IEntityNetworkManager
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{
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uint GetLastMessageSequence(IPlayerSession session);
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List<ushort> GetDeletedComponents(EntityUid uid, GameTick fromTick);
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void CullDeletionHistory(GameTick oldestAck);
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}
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}
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