using System.Collections.Generic; using Robust.Server.Player; using Robust.Shared.GameObjects; using Robust.Shared.Timing; namespace Robust.Server.GameObjects { public interface IServerEntityNetworkManager : IEntityNetworkManager { uint GetLastMessageSequence(IPlayerSession session); List GetDeletedComponents(EntityUid uid, GameTick fromTick); void CullDeletionHistory(GameTick oldestAck); } }