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space-wizards/RobustToolbox
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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-06 17:58:05 +02:00
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a3814dd7c030764a78f901d233d10a54c6ca92d1
RobustToolbox/Robust.Server/GameObjects/Components
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SweptandGitHub a3814dd7c0 Changes PointLightComponent radius from an int to a float. (#1111)
2020-06-07 17:33:03 +02:00
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Actor
Setting the Component.Running property now calls the Startup/Shutdown methods automatically. Startup/Shutdown are now protected. This makes the system more foolproof, previously if the component did not call the base method inside Startup/Shutdown, everything would break. This also allows a component to be started/stopped from the VV system by simply setting the property.
2019-09-18 11:24:15 -07:00
Appearance
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
Container
Implement client bubble PVS. (#983)
2020-02-23 14:42:54 +01:00
Light
Changes PointLightComponent radius from an int to a float. (#1111)
2020-06-07 17:33:03 +02:00
Markers
Renames SS14.* to Robust.* (#793)
2019-04-15 20:24:59 -06:00
Physics
Fix NullRef in PhysicsComponent.RemoveController()
2020-05-28 13:18:25 +02:00
Renderable
Change DrawDepth to int, add content constant hook (#1090)
2020-05-31 00:40:48 +02:00
UserInterface
Fix compiler warnings
2020-05-28 17:44:31 +02:00
ClickableComponent.cs
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:07:46 -08:00
VisibilityComponent.cs
Add visibility masks to IPlayerSession, add Visibility componen… (#1026)
2020-04-10 16:38:59 +02:00
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