Files
RobustToolbox/Robust.Client/GameObjects/ComponentStateApplyException.cs
T
Pieter-Jan BriersandGitHub 0b1f088f8c Better entity exception tolerance (#996)
* Use separate define constants for exception tolerance stuff.

* Improve handling of exceptions during entity creation.

The entity in question now gets marked as deleted immediately.

* Glorious.

* Testing components, tests, wrapper exception type.
2020-02-24 03:56:50 +01:00

28 lines
629 B
C#

using System;
using System.Runtime.Serialization;
namespace Robust.Client.GameObjects
{
[Serializable]
public class ComponentStateApplyException : Exception
{
public ComponentStateApplyException()
{
}
public ComponentStateApplyException(string message) : base(message)
{
}
public ComponentStateApplyException(string message, Exception inner) : base(message, inner)
{
}
protected ComponentStateApplyException(
SerializationInfo info,
StreamingContext context) : base(info, context)
{
}
}
}