using System; using System.Runtime.Serialization; namespace Robust.Client.GameObjects { [Serializable] public class ComponentStateApplyException : Exception { public ComponentStateApplyException() { } public ComponentStateApplyException(string message) : base(message) { } public ComponentStateApplyException(string message, Exception inner) : base(message, inner) { } protected ComponentStateApplyException( SerializationInfo info, StreamingContext context) : base(info, context) { } } }