Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/MidiSystem.cs
T

18 lines
438 B
C#

using Robust.Client.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Robust.Client.GameObjects
{
public sealed class MidiSystem : EntitySystem
{
[Dependency] private readonly IMidiManager _midiManager = default!;
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
_midiManager.FrameUpdate(frameTime);
}
}
}