Commit Graph
4 Commits
Author SHA1 Message Date
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
Víctor Aguilera PuertoandPieter-Jan Briers ffe506ef94 Adds Midi playback, Midi input, etc. (#873)
* raw PCM audio for clyde

* Remove soundfont.cs

* Midi stuff

* Some more work

* This actually works now!

* update

* Add nfluidsynth submodule.

* fuck

* Midi audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Note limit

* Moving out of range of UI raises OnClosed now as well

* It just works

* Update nfluidsynth submodule

* Remove managed-midi, remove unused methods I added to clyde

* Remove remnants of older NFluidsynth

* Update nfluidsynth submodule.

* Fix some of MidiManager

* Add changes PJB made to soundfont loading

* Delete OpenAL source/buffers when disposed

* Remove remnants of "Rendering"

* Use ReadOnlySpan, make interface/implementation arguments consistent

* Improve EmptyBuffers performance

* Make renderers use an enum for their status

* MidiRenderer events are now invoked on the main thread

* MidiManager now has a method to dispose renderers

* Lock player

* Fun stuff

* Update nfluidsynth submodule.

* Fix midi audio rendering

* Address a few reviews

* Revert changes made to Clyde

* Create sfloader per midi renderer

* Midi file size check

* Now OpenMidi/OpenInput and their respective close methods return bools.

* Update nfluidsynth submodule.

* Move number to constant.

* Use BufferedAudioSource

* Remove unused using statements

* Use new API

* Lock player and synth correctly

* Use midi sawmill

* Adds "Disposed" property to MidiRenderer

* Remove DisposeRenderer, let midi render thread handle it instead

* Renderer position is updated from main loop

* Use nfluidsynth from nuget

* Fix appveyor, lazy fluidsynth init

* Only join MidiThread if it actually exists...
2019-10-30 16:45:11 +01:00