using Robust.Client.Audio.Midi; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Robust.Client.GameObjects { public sealed class MidiSystem : EntitySystem { [Dependency] private readonly IMidiManager _midiManager = default!; public override void FrameUpdate(float frameTime) { base.FrameUpdate(frameTime); _midiManager.FrameUpdate(frameTime); } } }