Leon Friedrich 15d5b9aa02 Move parts of SpriteComponent to SpriteSystem (#5602)
* Partial sprite component ECS

* release notes

* tests

* Why

* SetSnapCardinals

* NoRotation

* DirectionOverride

* This is why I love distinct overrides that take in object

* LayerSetData

* ISerializationHooks continue to haunt me

* Relocate SetShader

* LayerSetSprite

* LayerSetTexture

* yipeeeee

* LayerSetRsi

* Remove GetFallbackState

* LayerSet Scale,Rotation,Color,Visible

* Fix LayerSetRsi

* LayerSetOffset

* LayerSetDirOffset

* Add overrides that take in a Layer

* LayerSetAnimationTime

* LayerSetRenderingStrategy

* Reduce Resolves, Add Layer.Index

* Access

* Try fix NREs

* Asserts

* LayerGetState

* Cleanup

* Merge helper partial classes

* partial rendering

* GetLayerDirectionCount

* Cache local bounds

* RenderLayer

* RefreshCachedState

* RoundToCardinalAngle

* Fix the pr

* Fix debug assert

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-10 21:56:53 +10:00
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2025-05-10 13:40:38 +10:00
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2020-12-20 23:52:36 +01:00
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2019-03-13 13:25:55 +01:00
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Robust Toolbox

Robust Toolbox is an engine primarily being developed for Space Station 14, although we're working on making it usable for both singleplayer and multiplayer projects.

Use the content repo for actual development, even if you're modifying the engine itself.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

The wiki has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord or IRC if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Building

This repository is the engine part of SS14. It's the base engine all SS14 servers will be built on. As such, it does not start on its own: it needs the content repo. Think of Robust Toolbox as BYOND in the context of Space Station 13.

See legal.md for licenses and copyright.

Description
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C# 98.8%
Fluent 0.6%
Python 0.4%
GLSL 0.1%