mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
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44
.github/workflows/build-docfx.yml
vendored
44
.github/workflows/build-docfx.yml
vendored
@@ -5,30 +5,30 @@ on:
|
||||
- cron: "0 0 * * 0"
|
||||
jobs:
|
||||
docfx:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
|
||||
- name: Build Project
|
||||
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
|
||||
- name: Build Project
|
||||
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
|
||||
|
||||
- name: Build DocFX
|
||||
uses: nikeee/docfx-action@v1.0.0
|
||||
with:
|
||||
args: Robust.Docfx/docfx.json
|
||||
- name: Build DocFX
|
||||
uses: nikeee/docfx-action@v1.0.0
|
||||
with:
|
||||
args: Robust.Docfx/docfx.json
|
||||
|
||||
- name: Publish Docfx Documentation on GitHub Pages
|
||||
uses: maxheld83/ghpages@master
|
||||
env:
|
||||
BUILD_DIR: Robust.Docfx/_robust-site
|
||||
GH_PAT: ${{ secrets.GH_PAT }}
|
||||
- name: Publish Docfx Documentation on GitHub Pages
|
||||
uses: maxheld83/ghpages@master
|
||||
env:
|
||||
BUILD_DIR: Robust.Docfx/_robust-site
|
||||
GH_PAT: ${{ secrets.GH_PAT }}
|
||||
|
||||
37
.github/workflows/build-test.yml
vendored
37
.github/workflows/build-test.yml
vendored
@@ -2,33 +2,32 @@ name: Build & Test
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest ] # , macos-latest] - temporarily disabled due to libfreetype.dll errors.
|
||||
os: [ubuntu-latest, windows-latest] # , macos-latest] - temporarily disabled due to libfreetype.dll errors.
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
|
||||
- name: Robust.UnitTesting
|
||||
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0
|
||||
- name: Robust.Analyzers.Tests
|
||||
run: dotnet test --no-build Robust.Analyzers.Tests/Robust.Analyzers.Tests.csproj -- NUnit.ConsoleOut=0
|
||||
- uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
|
||||
- name: Robust.UnitTesting
|
||||
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0
|
||||
- name: Robust.Analyzers.Tests
|
||||
run: dotnet test --no-build Robust.Analyzers.Tests/Robust.Analyzers.Tests.csproj -- NUnit.ConsoleOut=0
|
||||
|
||||
78
.github/workflows/codeql-analysis.yml
vendored
78
.github/workflows/codeql-analysis.yml
vendored
@@ -11,14 +11,8 @@
|
||||
#
|
||||
name: "CodeQL"
|
||||
|
||||
#on:
|
||||
# push:
|
||||
# branches: [ master ]
|
||||
# pull_request:
|
||||
# # The branches below must be a subset of the branches above
|
||||
# branches: [ master ]
|
||||
# schedule:
|
||||
# - cron: '30 18 * * 6'
|
||||
on:
|
||||
workflow_dispatch
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
@@ -28,50 +22,50 @@ jobs:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'csharp' ]
|
||||
language: ["csharp"]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
|
||||
# Learn more:
|
||||
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
- name: Build
|
||||
run: dotnet build
|
||||
- name: Build
|
||||
run: dotnet build
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
# queries: ./path/to/local/query, your-org/your-repo/queries@main
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
# queries: ./path/to/local/query, your-org/your-repo/queries@main
|
||||
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
|
||||
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||
# and modify them (or add more) to build your code if your project
|
||||
# uses a compiled language
|
||||
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
|
||||
# and modify them (or add more) to build your code if your project
|
||||
# uses a compiled language
|
||||
|
||||
#- run: |
|
||||
# make bootstrap
|
||||
# make release
|
||||
#- run: |
|
||||
# make bootstrap
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
|
||||
73
.github/workflows/publish-client.yml
vendored
73
.github/workflows/publish-client.yml
vendored
@@ -3,51 +3,50 @@
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
- "v*"
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Parse version
|
||||
id: parse_version
|
||||
shell: pwsh
|
||||
run: |
|
||||
$ver = [regex]::Match($env:GITHUB_REF, "refs/tags/v?(.+)").Groups[1].Value
|
||||
echo ("::set-output name=version::{0}" -f $ver)
|
||||
- name: Parse version
|
||||
id: parse_version
|
||||
shell: pwsh
|
||||
run: |
|
||||
$ver = [regex]::Match($env:GITHUB_REF, "refs/tags/v?(.+)").Groups[1].Value
|
||||
echo ("::set-output name=version::{0}" -f $ver)
|
||||
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
- uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
|
||||
- name: Package client
|
||||
run: Tools/package_client_build.py -p windows mac linux
|
||||
- name: Package client
|
||||
run: Tools/package_client_build.py -p windows mac linux
|
||||
|
||||
- name: Shuffle files around
|
||||
run: |
|
||||
mkdir "release/${{ steps.parse_version.outputs.version }}"
|
||||
mv release/*.zip "release/${{ steps.parse_version.outputs.version }}"
|
||||
- name: Shuffle files around
|
||||
run: |
|
||||
mkdir "release/${{ steps.parse_version.outputs.version }}"
|
||||
mv release/*.zip "release/${{ steps.parse_version.outputs.version }}"
|
||||
|
||||
- name: Upload files to Suns
|
||||
uses: appleboy/scp-action@master
|
||||
with:
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
source: "release/${{ steps.parse_version.outputs.version }}"
|
||||
target: "/var/lib/robust-builds/builds/"
|
||||
strip_components: 1
|
||||
|
||||
- name: Update manifest JSON
|
||||
uses: appleboy/ssh-action@master
|
||||
with:
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
script: /home/robust-build-push/push.ps1 ${{ steps.parse_version.outputs.version }}
|
||||
- name: Upload files to Suns
|
||||
uses: appleboy/scp-action@master
|
||||
with:
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
source: "release/${{ steps.parse_version.outputs.version }}"
|
||||
target: "/var/lib/robust-builds/builds/"
|
||||
strip_components: 1
|
||||
|
||||
- name: Update manifest JSON
|
||||
uses: appleboy/ssh-action@master
|
||||
with:
|
||||
host: suns.spacestation14.com
|
||||
username: robust-build-push
|
||||
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
|
||||
script: /home/robust-build-push/push.ps1 ${{ steps.parse_version.outputs.version }}
|
||||
|
||||
55
.github/workflows/test-content.yml
vendored
55
.github/workflows/test-content.yml
vendored
@@ -2,40 +2,39 @@ name: Test content master against engine
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Check out content
|
||||
uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
repository: space-wizards/space-station-14
|
||||
submodules: recursive
|
||||
- name: Check out content
|
||||
uses: actions/checkout@v4.2.2
|
||||
with:
|
||||
repository: space-wizards/space-station-14
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Disable submodule autoupdate
|
||||
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v4.1.0
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
- name: Disable submodule autoupdate
|
||||
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE
|
||||
|
||||
- name: Check out engine version
|
||||
run: |
|
||||
cd RobustToolbox
|
||||
git fetch origin ${{ github.sha }}
|
||||
git checkout FETCH_HEAD
|
||||
git submodule update --init --recursive
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --configuration Tools --no-restore
|
||||
- name: Content.Tests
|
||||
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
|
||||
- name: Content.IntegrationTests
|
||||
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
- name: Check out engine version
|
||||
run: |
|
||||
cd RobustToolbox
|
||||
git fetch origin ${{ github.sha }}
|
||||
git checkout FETCH_HEAD
|
||||
git submodule update --init --recursive
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --configuration Tools --no-restore
|
||||
- name: Content.Tests
|
||||
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
|
||||
- name: Content.IntegrationTests
|
||||
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
|
||||
|
||||
Submodule NetSerializer updated: 7f51deaeca...4882400f2c
243
RELEASE-NOTES.md
243
RELEASE-NOTES.md
@@ -54,6 +54,249 @@ END TEMPLATE-->
|
||||
*None yet*
|
||||
|
||||
|
||||
## 237.3.0
|
||||
|
||||
### New features
|
||||
|
||||
* Added stack-like functions to `ValueList<T>` and added an `AddRange(ReadOnlySpan<T>)` overload.
|
||||
* Added new `AssetPassFilterDrop`.
|
||||
* Added a new RayCastSystem with the latest Box2D raycast + shapecasts implemented.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed `IPrototypeManager.TryGetKindFrom()` not working for prototypes with automatically inferred kind names.
|
||||
|
||||
### Other
|
||||
|
||||
* Sandbox error reference locator now works with generic method calls.
|
||||
|
||||
|
||||
## 237.2.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `SharedEyeSystem..SetTarget()` will now also automatically remove the old target from the session's ViewSubscriptions
|
||||
|
||||
### New features
|
||||
|
||||
* `ImmutableArray<T>` can now be serialized by `RobustSerializer`.
|
||||
* `RequiresLocationAttribute`, used by `ref readonly`, is now allowed by the sandbox.
|
||||
* Added `DAT-OBJ()` localization function, for the dative case in certain languages.
|
||||
* Client builds for FreeBSD are now made.
|
||||
* Added `FormattedMessage.TrimEnd()`.
|
||||
* Added Toolshed `with` for `ProtoId<T>`.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix `UniqueIndex<,>.RemoveRange()` and`UniqueIndexHkm<,>.RemoveRange()` clearing the whole set instead of just removing the specified values.
|
||||
* Avoid server crashes on some weird console setups (notably Pterodactyl).
|
||||
* Avoid unhandled exceptions during server shutdown getting swallowed due logging into a disposed logger.
|
||||
* Fix sandbox definitions for `Regex` functions returning `MatchCollection`.
|
||||
* Fix minor layout bugs with `SplitContainer` and `BoxContainer`.
|
||||
|
||||
### Other
|
||||
|
||||
* Changed how multi-window rendering presents to the screen with a new CVar `display.thread_unlock_before_swap`. This is an experiment to see if it solves some synchronization issues.
|
||||
* View Variables no longer clears the window on refresh while waiting on response from server.
|
||||
* `SpinBox` buttons now have a `+` prefix for the positive ones.
|
||||
* Improve Toolshed type intersection mechanism
|
||||
|
||||
### Internal
|
||||
|
||||
* Warning cleanup.
|
||||
|
||||
## 237.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* csi's auto import-system can now handle generic types.
|
||||
* csi's reflection helpers (like `fld()`) handle private members up the inheritance chain.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix `UniqueIndexHkm<,>` and, by extension, entity data storage memory leaking.
|
||||
* Fix bugs related to UIScale on `OSWindow`s.
|
||||
|
||||
|
||||
## 237.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* `IClydeWindow.Size` is now settable, allowing window sizes to be changed after creation.
|
||||
|
||||
### New features
|
||||
|
||||
* The game server's `/update` endpoint now supports passing more information on why an update is available.
|
||||
* This information is accessible via `IWatchdogApi.RestartRequested`.
|
||||
* Information can be specified by passing a JSON object with a `Reason` code and `Message` field.
|
||||
* Added an "Erase" button to the tile spawn menu.
|
||||
* Added `OSWindow.Create()`, which allows OS windows to be created & initialised without immediately opening/showing them.
|
||||
|
||||
### Other
|
||||
|
||||
* Made `WatchdogApi` and some members of `IWatchdogApi` private. These symbols should never have been accessed by content.
|
||||
|
||||
|
||||
## 236.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* `RequiredMemberAttribute` and `SetsRequiredMembersAttribute` have been added to the sandbox whitelist. I.e., you can now use the `required` keyword in client/shared code.
|
||||
* Added `SwitchExpressionException` to sandbox. This type gets used if you have a `switch` expression with no default case.
|
||||
* Added `LineEdit.SelectAllOnFocus`.
|
||||
* `GameTitle`, `WindowIconSet` and `SplashLogo` are exposed in `IGameController`. These will return said information set in game options or whatever is set in `manifest.yml`.
|
||||
* `BoundUserInterface` inheritors now have access to `PlayerManager`.
|
||||
* Added `MuteSounds` bool to `BaseButton`.
|
||||
* The engine has a new future-proof HWID system.
|
||||
* The auth server now manages HWIDs. This avoids HWID impersonation attacks.
|
||||
* The auth server can return multiple HWIDs. They are accessible in `NetUserData.ModernHWIds`.
|
||||
* The auth server also returns a trust score factor, accessible as `NetUserData.Trust`.
|
||||
* HWID can be disabled client side (`ROBUST_AUTH_ALLOW_HWID` env var) or server side (`net.hwid` cvar).
|
||||
* The old HWID system is still in place. It is intended that content switches to placing new bans against the new HWIDs.
|
||||
* Old HWIDs no longer work if the connection is not authenticated.
|
||||
* `launchauth` command now recognizes `SS14_LAUNCHER_APPDATA_NAME`.
|
||||
* Added new overload to `EntityLookupSystem.GetEntitiesIntersecting`.
|
||||
* Added `Control.RemoveChild(int childIndex)`.
|
||||
* `build.entities_category_filter` allows filtering the entity spawn panel to a specific category.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed `SpriteView` offset calculations when scaled.
|
||||
|
||||
### Other
|
||||
|
||||
* Sprite flicks are applied immediately when started.
|
||||
* More warning fixes.
|
||||
* If the server gets shut down before finishing startup, the reason is now logged properly.
|
||||
|
||||
|
||||
## 236.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Revert IsTouching only being set to true if the contact were laready touching in clientside physics prediction.
|
||||
* Don't touch IsTouching if both bodies are asleep for clientside physics contacts. This change and the one above should fix a lot of clientside contact issues, particularly around repeated incorrect clientside contact events.
|
||||
|
||||
### New features
|
||||
|
||||
* Added an analyzer to detect duplicate Dependency fields.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Auto-networked dictionaries now use `TryAdd()` to avoid duplicate key errors when a dictionary contains multiple unknown networked entities.
|
||||
* Fixed `ICommonSession.Ping` always returning zero instead of the ping. Note that this will still return zero for client-side code when trying to get the ping of other players.
|
||||
* Hot reload XAML files on rename to fix them potentially not being reloaded with Visual Studio.
|
||||
* Fix TabContainer click detection for non-1.0 UI scales.
|
||||
|
||||
### Other
|
||||
|
||||
* Obsolete some static localization methods.
|
||||
* Tried to improve PVS tolerance to exceptions occurring.
|
||||
|
||||
|
||||
## 235.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Several different `AudioSystem` methods were incorrectly given a `[return: NotNullIfNotNull]` attribute. Content code that uses these methods needs to be updated to perform null checks.
|
||||
* noSpawn is no longer obsolete and is now removed in lieu of the EntityCategory HideSpawnMenu.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* physics.maxlinvelocity is now a replicated cvar.
|
||||
* Fix DistanceJoint debug drawing in physics not using the local anchors.
|
||||
* Fixed filtered AudioSystem methods playing a sound for all players when given an empty filter.
|
||||
* Fixed equality checks for `MarkupNode` not properly handling attributes.
|
||||
* Fixed `MarkupNode` not having a `GetHashCode()` implementation.
|
||||
* Fixed a PVS error that could occur when trying to delete the first entity that gets created in a round.
|
||||
* Fixed the "to" and "take" toolshed commands not working as intended.
|
||||
* Rich text controls within an `OutputPanel` control will now become invisible when they are out of view.
|
||||
|
||||
### Other
|
||||
|
||||
* Improve precision for Quaternion2D constructor from angles.
|
||||
|
||||
|
||||
## 234.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* SharedAudioSystem now has PlayLocal which only runs audio locally on the client.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix AudioParams not being passed through on PlayGlobal methods.
|
||||
|
||||
|
||||
## 234.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Remove a lot of obsoleted code that has been obsoleted for a while.
|
||||
|
||||
### New features
|
||||
|
||||
* Add another GetLocalEntitiesIntersecting override.
|
||||
|
||||
### Other
|
||||
|
||||
* Mark large replays as requiring Server GC.
|
||||
* Obsolete some IResourceCache proxies.
|
||||
|
||||
|
||||
## 233.1.0
|
||||
|
||||
### New features
|
||||
|
||||
* Add GetGridEntities and another GetEntitiesIntersecting overload to EntityLookupSystem.
|
||||
* `MarkupNode` is now `IEquatable<MarkupNode>`. It already supported equality checks, now it implements the interface.
|
||||
* Added `Entity<T>` overloads to the following `SharedMapSystem` methods: `GetTileRef`, `GetAnchoredEntities`, `TileIndicesFor`.
|
||||
* Added `EntityUid`-only overloads to the following `SharedTransformSystem` methods: `AnchorEntity`, `Unanchor`.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fixed equality checks for `MarkupNode` not properly handling attributes.
|
||||
* Fixed toolshed commands failing to generate error messages when working with array types
|
||||
* Fixed `MarkupNode` not having a `GetHashCode()` implementation.
|
||||
|
||||
### Other
|
||||
|
||||
* If `EntityManager.FlushEntities()` fails to delete all entities, it will now attempt to do so a second time before throwing an exception.
|
||||
|
||||
|
||||
## 233.0.2
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix exceptions in client game state handling for grids. Now they will rely upon the networked fixture data and not try to rebuild in the grid state handler.
|
||||
|
||||
|
||||
## 233.0.1
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix IsHardCollidable component to EntityUid references.
|
||||
|
||||
|
||||
## 233.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Made EntityRenamed a broadcast event & added additional args.
|
||||
* Made test runs parallelizable.
|
||||
* Added a debug assert that other threads aren't touching entities.
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix some entitylookup method transformations and add more tests.
|
||||
* Fix mousehover not updating if new controls showed up under the mouse.
|
||||
|
||||
### Internal
|
||||
|
||||
* `ClientGameStateManager` now only initialises or starts entities after their parents have already been initialized. There are also some new debug asserts to try ensure that this rule isn't broken elsewhere.
|
||||
* Engine version script now supports dashes.
|
||||
|
||||
|
||||
## 232.0.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
@@ -18,3 +18,9 @@
|
||||
description: entity-category-desc-hide
|
||||
hideSpawnMenu: true
|
||||
inheritable: false
|
||||
|
||||
# Entity prototypes added by the fork. With CVar you can hide all entities without this category
|
||||
- type: entityCategory
|
||||
id: ForkFiltered
|
||||
name: entity-category-name-fork
|
||||
description: entity-category-desc-fork
|
||||
@@ -20,6 +20,15 @@ zzzz-object-pronoun = { GENDER($ent) ->
|
||||
*[neuter] it
|
||||
}
|
||||
|
||||
# Used internally by the DAT-OBJ() function.
|
||||
# Not used in en-US. Created for supporting other languages.
|
||||
zzzz-dat-object = { GENDER($ent) ->
|
||||
[male] him
|
||||
[female] her
|
||||
[epicene] them
|
||||
*[neuter] it
|
||||
}
|
||||
|
||||
# Used internally by the POSS-PRONOUN() function.
|
||||
zzzz-possessive-pronoun = { GENDER($ent) ->
|
||||
[male] his
|
||||
|
||||
@@ -4,9 +4,16 @@ entity-spawn-window-title = Entity Spawn Panel
|
||||
entity-spawn-window-search-bar-placeholder = search
|
||||
entity-spawn-window-clear-button = Clear
|
||||
entity-spawn-window-replace-button-text = Replace
|
||||
entity-spawn-window-erase-button-text = Erase Mode
|
||||
entity-spawn-window-override-menu-tooltip = Override placement
|
||||
|
||||
## TileSpawnWindow
|
||||
|
||||
tile-spawn-window-title = Place Tiles
|
||||
|
||||
## Console
|
||||
|
||||
console-line-edit-placeholder = Command Here
|
||||
|
||||
## Common Used
|
||||
|
||||
window-erase-button-text = Erase Mode
|
||||
|
||||
@@ -7,3 +7,6 @@ entity-category-desc-spawner = Entity prototypes that spawn other entities.
|
||||
|
||||
entity-category-name-hide = Hidden
|
||||
entity-category-desc-hide = Entity prototypes that should be hidden from entity spawn menus
|
||||
|
||||
entity-category-name-fork = Fork Filtered
|
||||
entity-category-desc-fork = Entity prototypes added by the fork. With CVar you can hide all entities without this category
|
||||
@@ -219,9 +219,9 @@ command-description-MulVecCommand =
|
||||
command-description-DivVecCommand =
|
||||
Divides every element in the input by a scalar (single value).
|
||||
command-description-rng-to =
|
||||
Returns a number from its input to its argument (i.e. n..m inclusive)
|
||||
Returns a number between the input (inclusive) and the argument (exclusive).
|
||||
command-description-rng-from =
|
||||
Returns a number to its input from its argument (i.e. m..n inclusive)
|
||||
Returns a number between the argument (inclusive) and the input (exclusive))
|
||||
command-description-rng-prob =
|
||||
Returns a boolean based on the input probability/chance (from 0 to 1)
|
||||
command-description-sum =
|
||||
|
||||
63
Robust.Analyzers.Tests/DuplicateDependencyAnalyzerTest.cs
Normal file
63
Robust.Analyzers.Tests/DuplicateDependencyAnalyzerTest.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing;
|
||||
using Microsoft.CodeAnalysis.Testing.Verifiers;
|
||||
using NUnit.Framework;
|
||||
using VerifyCS =
|
||||
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.DuplicateDependencyAnalyzer>;
|
||||
|
||||
namespace Robust.Analyzers.Tests;
|
||||
|
||||
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
|
||||
[TestFixture]
|
||||
[TestOf(typeof(DuplicateDependencyAnalyzer))]
|
||||
public sealed class DuplicateDependencyAnalyzerTest
|
||||
{
|
||||
private static Task Verifier(string code, params DiagnosticResult[] expected)
|
||||
{
|
||||
var test = new CSharpAnalyzerTest<DuplicateDependencyAnalyzer, NUnitVerifier>()
|
||||
{
|
||||
TestState =
|
||||
{
|
||||
Sources = { code }
|
||||
},
|
||||
};
|
||||
|
||||
TestHelper.AddEmbeddedSources(
|
||||
test.TestState,
|
||||
"Robust.Shared.IoC.DependencyAttribute.cs"
|
||||
);
|
||||
|
||||
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
|
||||
test.TestState.ExpectedDiagnostics.AddRange(expected);
|
||||
|
||||
return test.RunAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Test()
|
||||
{
|
||||
const string code = """
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
public sealed class Foo
|
||||
{
|
||||
[Dependency]
|
||||
private object? Field;
|
||||
|
||||
[Dependency]
|
||||
private object? Field2;
|
||||
|
||||
[Dependency]
|
||||
private string? DifferentField;
|
||||
|
||||
private string? NonDependency1;
|
||||
private string? NonDependency2;
|
||||
}
|
||||
""";
|
||||
|
||||
await Verifier(code,
|
||||
// /0/Test0.cs(9,21): warning RA0032: Another [Dependency] field of type 'object?' already exists in this type as field 'Field'
|
||||
VerifyCS.Diagnostic().WithSpan(9, 21, 9, 27).WithArguments("object?", "Field"));
|
||||
}
|
||||
}
|
||||
126
Robust.Analyzers/DuplicateDependencyAnalyzer.cs
Normal file
126
Robust.Analyzers/DuplicateDependencyAnalyzer.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Robust.Roslyn.Shared;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
#nullable enable
|
||||
|
||||
/// <summary>
|
||||
/// Analyzer that detects duplicate <c>[Dependency]</c> fields inside a single type.
|
||||
/// </summary>
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public sealed class DuplicateDependencyAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private const string DependencyAttributeType = "Robust.Shared.IoC.DependencyAttribute";
|
||||
|
||||
private static readonly DiagnosticDescriptor Rule = new(
|
||||
Diagnostics.IdDuplicateDependency,
|
||||
"Duplicate dependency field",
|
||||
"Another [Dependency] field of type '{0}' already exists in this type with field '{1}'",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Warning,
|
||||
true);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterCompilationStartAction(compilationContext =>
|
||||
{
|
||||
var dependencyAttributeType = compilationContext.Compilation.GetTypeByMetadataName(DependencyAttributeType);
|
||||
if (dependencyAttributeType == null)
|
||||
return;
|
||||
|
||||
compilationContext.RegisterSymbolStartAction(symbolContext =>
|
||||
{
|
||||
var typeSymbol = (INamedTypeSymbol)symbolContext.Symbol;
|
||||
// Only deal with non-static classes, doesn't make sense to have dependencies in anything else.
|
||||
if (typeSymbol.TypeKind != TypeKind.Class || typeSymbol.IsStatic)
|
||||
return;
|
||||
|
||||
var state = new AnalyzerState(dependencyAttributeType);
|
||||
symbolContext.RegisterSyntaxNodeAction(state.AnalyzeField, SyntaxKind.FieldDeclaration);
|
||||
symbolContext.RegisterSymbolEndAction(state.End);
|
||||
},
|
||||
SymbolKind.NamedType);
|
||||
});
|
||||
}
|
||||
|
||||
private sealed class AnalyzerState(INamedTypeSymbol dependencyAttributeType)
|
||||
{
|
||||
private readonly Dictionary<ITypeSymbol, List<IFieldSymbol>> _dependencyFields = new(SymbolEqualityComparer.Default);
|
||||
|
||||
public void AnalyzeField(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
var field = (FieldDeclarationSyntax)context.Node;
|
||||
if (field.AttributeLists.Count == 0)
|
||||
return;
|
||||
|
||||
if (context.ContainingSymbol is not IFieldSymbol fieldSymbol)
|
||||
return;
|
||||
|
||||
// Can't have [Dependency]s for non-reference types.
|
||||
if (!fieldSymbol.Type.IsReferenceType)
|
||||
return;
|
||||
|
||||
if (!IsDependency(context.ContainingSymbol))
|
||||
return;
|
||||
|
||||
lock (_dependencyFields)
|
||||
{
|
||||
if (!_dependencyFields.TryGetValue(fieldSymbol.Type, out var dependencyFields))
|
||||
{
|
||||
dependencyFields = [];
|
||||
_dependencyFields.Add(fieldSymbol.Type, dependencyFields);
|
||||
}
|
||||
|
||||
dependencyFields.Add(fieldSymbol);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsDependency(ISymbol symbol)
|
||||
{
|
||||
foreach (var attributeData in symbol.GetAttributes())
|
||||
{
|
||||
if (SymbolEqualityComparer.Default.Equals(attributeData.AttributeClass, dependencyAttributeType))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void End(SymbolAnalysisContext context)
|
||||
{
|
||||
lock (_dependencyFields)
|
||||
{
|
||||
foreach (var pair in _dependencyFields)
|
||||
{
|
||||
var fieldType = pair.Key;
|
||||
var fields = pair.Value;
|
||||
if (fields.Count <= 1)
|
||||
continue;
|
||||
|
||||
// Sort so we can have deterministic order to skip reporting for a single field.
|
||||
// Whichever sorts first doesn't get reported.
|
||||
fields.Sort(static (a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));
|
||||
|
||||
// Start at index 1 to skip first field.
|
||||
var firstField = fields[0];
|
||||
for (var i = 1; i < fields.Count; i++)
|
||||
{
|
||||
var field = fields[i];
|
||||
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(Rule, field.Locations[0], fieldType.ToDisplayString(), firstField.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
96
Robust.Benchmarks/Physics/BoxStackBenchmark.cs
Normal file
96
Robust.Benchmarks/Physics/BoxStackBenchmark.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Physics;
|
||||
|
||||
[Virtual]
|
||||
[MediumRunJob]
|
||||
public class PhysicsBoxStackBenchmark
|
||||
{
|
||||
private ISimulation _sim = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
SetupTumbler(entManager, mapId);
|
||||
|
||||
for (var i = 0; i < 30; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void BoxStack()
|
||||
{
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
|
||||
for (var i = 0; i < 10000; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTumbler(IEntityManager entManager, MapId mapId)
|
||||
{
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
|
||||
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
|
||||
var vertical = new EdgeShape(new Vector2(10, 0), new Vector2(10, 10));
|
||||
fixtures.CreateFixture(groundUid, "fix2", new Fixture(vertical, 2, 2, true), body: ground);
|
||||
|
||||
var xs = new[]
|
||||
{
|
||||
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
|
||||
};
|
||||
|
||||
var columnCount = 1;
|
||||
var rowCount = 15;
|
||||
PolygonShape shape;
|
||||
|
||||
for (var j = 0; j < columnCount; j++)
|
||||
{
|
||||
for (var i = 0; i < rowCount; i++)
|
||||
{
|
||||
var x = 0.0f;
|
||||
|
||||
var boxUid = entManager.SpawnEntity(null,
|
||||
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 1.1f * i), mapId));
|
||||
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
|
||||
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
|
||||
shape = new PolygonShape();
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true), body: box);
|
||||
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
physics.SetSleepingAllowed(boxUid, box, false);
|
||||
}
|
||||
}
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
}
|
||||
}
|
||||
92
Robust.Benchmarks/Physics/CircleStackBenchmark.cs
Normal file
92
Robust.Benchmarks/Physics/CircleStackBenchmark.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Physics;
|
||||
|
||||
[Virtual]
|
||||
public class PhysicsCircleStackBenchmark
|
||||
{
|
||||
private ISimulation _sim = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
SetupTumbler(entManager, mapId);
|
||||
|
||||
for (var i = 0; i < 30; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CircleStack()
|
||||
{
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
|
||||
for (var i = 0; i < 10000; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTumbler(IEntityManager entManager, MapId mapId)
|
||||
{
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
|
||||
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
|
||||
var vertical = new EdgeShape(new Vector2(20, 0), new Vector2(20, 20));
|
||||
fixtures.CreateFixture(groundUid, "fix2", new Fixture(vertical, 2, 2, true), body: ground);
|
||||
|
||||
var xs = new[]
|
||||
{
|
||||
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
|
||||
};
|
||||
|
||||
var columnCount = 1;
|
||||
var rowCount = 15;
|
||||
PhysShapeCircle shape;
|
||||
|
||||
for (var j = 0; j < columnCount; j++)
|
||||
{
|
||||
for (var i = 0; i < rowCount; i++)
|
||||
{
|
||||
var x = 0.0f;
|
||||
|
||||
var boxUid = entManager.SpawnEntity(null,
|
||||
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 2.1f * i), mapId));
|
||||
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
|
||||
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
shape = new PhysShapeCircle(0.5f);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
// TODO: Need to detect shape and work out if we need to use fixedrotation
|
||||
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f));
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
physics.SetSleepingAllowed(boxUid, box, false);
|
||||
}
|
||||
}
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
}
|
||||
}
|
||||
91
Robust.Benchmarks/Physics/PyramidBenchmark.cs
Normal file
91
Robust.Benchmarks/Physics/PyramidBenchmark.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Physics;
|
||||
|
||||
[Virtual]
|
||||
public class PhysicsPyramidBenchmark
|
||||
{
|
||||
private ISimulation _sim = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
SetupTumbler(entManager, mapId);
|
||||
|
||||
for (var i = 0; i < 300; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Pyramid()
|
||||
{
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
|
||||
for (var i = 0; i < 5000; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTumbler(IEntityManager entManager, MapId mapId)
|
||||
{
|
||||
const byte count = 20;
|
||||
|
||||
// Setup ground
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(40, 0), new Vector2(-40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
|
||||
// Setup boxes
|
||||
float a = 0.5f;
|
||||
PolygonShape shape = new();
|
||||
shape.SetAsBox(a, a);
|
||||
|
||||
var x = new Vector2(-7.0f, 0.75f);
|
||||
Vector2 y;
|
||||
Vector2 deltaX = new Vector2(0.5625f, 1.25f);
|
||||
Vector2 deltaY = new Vector2(1.125f, 0.0f);
|
||||
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
y = x;
|
||||
|
||||
for (var j = i; j < count; ++j)
|
||||
{
|
||||
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(y, mapId));
|
||||
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f), body: box);
|
||||
y += deltaY;
|
||||
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
physics.SetSleepingAllowed(boxUid, box, false);
|
||||
}
|
||||
|
||||
x += deltaX;
|
||||
}
|
||||
}
|
||||
}
|
||||
105
Robust.Benchmarks/Physics/TumblerBenchmark.cs
Normal file
105
Robust.Benchmarks/Physics/TumblerBenchmark.cs
Normal file
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Physics;
|
||||
|
||||
[Virtual]
|
||||
public class PhysicsTumblerBenchmark
|
||||
{
|
||||
private ISimulation _sim = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
SetupTumbler(entManager, mapId);
|
||||
|
||||
for (var i = 0; i < 800; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
|
||||
var box = entManager.AddComponent<PhysicsComponent>(boxUid);
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
var shape = new PolygonShape();
|
||||
shape.SetAsBox(0.125f, 0.125f);
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 0.0625f), body: box);
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
physics.SetSleepingAllowed(boxUid, box, false);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Tumbler()
|
||||
{
|
||||
var entManager = _sim.Resolve<IEntityManager>();
|
||||
|
||||
for (var i = 0; i < 5000; i++)
|
||||
{
|
||||
entManager.TickUpdate(0.016f, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTumbler(IEntityManager entManager, MapId mapId)
|
||||
{
|
||||
var physics = entManager.System<SharedPhysicsSystem>();
|
||||
var fixtures = entManager.System<FixtureSystem>();
|
||||
var joints = entManager.System<SharedJointSystem>();
|
||||
|
||||
var groundUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 0f, mapId));
|
||||
var ground = entManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
// Due to lookup changes fixtureless bodies are invalid, so
|
||||
var cShape = new PhysShapeCircle(1f);
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(cShape, 0, 0, false));
|
||||
|
||||
var bodyUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
|
||||
var body = entManager.AddComponent<PhysicsComponent>(bodyUid);
|
||||
|
||||
physics.SetBodyType(bodyUid, BodyType.Dynamic, body: body);
|
||||
physics.SetSleepingAllowed(bodyUid, body, false);
|
||||
physics.SetFixedRotation(bodyUid, false, body: body);
|
||||
|
||||
|
||||
// TODO: Box2D just deref, bleh shape structs someday
|
||||
var shape1 = new PolygonShape();
|
||||
shape1.SetAsBox(0.5f, 10.0f, new Vector2(10.0f, 0.0f), 0.0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix1", new Fixture(shape1, 2, 0, true, 20f));
|
||||
|
||||
var shape2 = new PolygonShape();
|
||||
shape2.SetAsBox(0.5f, 10.0f, new Vector2(-10.0f, 0.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix2", new Fixture(shape2, 2, 0, true, 20f));
|
||||
|
||||
var shape3 = new PolygonShape();
|
||||
shape3.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, 10.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix3", new Fixture(shape3, 2, 0, true, 20f));
|
||||
|
||||
var shape4 = new PolygonShape();
|
||||
shape4.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, -10.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix4", new Fixture(shape4, 2, 0, true, 20f));
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
physics.WakeBody(bodyUid, body: body);
|
||||
var revolute = joints.CreateRevoluteJoint(groundUid, bodyUid);
|
||||
revolute.LocalAnchorA = new Vector2(0f, 10f);
|
||||
revolute.LocalAnchorB = new Vector2(0f, 0f);
|
||||
revolute.ReferenceAngle = 0f;
|
||||
revolute.MotorSpeed = 0.05f * MathF.PI;
|
||||
revolute.MaxMotorTorque = 100000000f;
|
||||
revolute.EnableMotor = true;
|
||||
}
|
||||
}
|
||||
@@ -453,6 +453,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayLocal(
|
||||
SoundSpecifier? sound,
|
||||
EntityUid source,
|
||||
EntityUid? soundInitiator,
|
||||
AudioParams? audioParams = null
|
||||
)
|
||||
{
|
||||
return PlayPredicted(sound, source, soundInitiator, audioParams);
|
||||
}
|
||||
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null)
|
||||
{
|
||||
if (Timing.IsFirstTimePredicted && sound != null)
|
||||
@@ -658,7 +669,8 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
|
||||
// TODO clamp the offset inside of SetPlaybackPosition() itself.
|
||||
var offset = audioP.PlayOffsetSeconds;
|
||||
offset = Math.Clamp(offset, 0f, (float) stream.Length.TotalSeconds - 0.01f);
|
||||
var maxOffset = Math.Max((float) stream.Length.TotalSeconds - 0.01f, 0f);
|
||||
offset = Math.Clamp(offset, 0f, maxOffset);
|
||||
source.PlaybackPosition = offset;
|
||||
|
||||
// For server we will rely on the adjusted one but locally we will have to adjust it ourselves.
|
||||
|
||||
@@ -33,12 +33,6 @@ public interface IMidiRenderer : IDisposable
|
||||
/// </summary>
|
||||
bool LoopMidi { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// This increases all note on velocities to 127.
|
||||
/// </summary>
|
||||
[Obsolete($"Use {nameof(VelocityOverride)} instead, you can set it to 127 to achieve the same effect.")]
|
||||
bool VolumeBoost { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The midi program (instrument) the renderer is using.
|
||||
/// </summary>
|
||||
|
||||
@@ -205,14 +205,6 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Obsolete($"Use {nameof(VelocityOverride)} instead, you can set it to 127 to achieve the same effect.")]
|
||||
public bool VolumeBoost
|
||||
{
|
||||
get => VelocityOverride == 127;
|
||||
set => VelocityOverride = value ? 127 : null;
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityUid? TrackingEntity { get; set; } = null;
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.HWId;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Placement;
|
||||
@@ -158,6 +159,7 @@ namespace Robust.Client
|
||||
|
||||
deps.Register<IXamlProxyHelper, XamlProxyHelper>();
|
||||
deps.Register<MarkupTagManager>();
|
||||
deps.Register<IHWId, BasicHWId>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,8 +20,9 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
var wantName = args.Length > 0 ? args[0] : null;
|
||||
|
||||
var basePath = Path.GetDirectoryName(UserDataDir.GetUserDataDir(_gameController))!;
|
||||
var dbPath = Path.Combine(basePath, "launcher", "settings.db");
|
||||
var basePath = UserDataDir.GetRootUserDataDir(_gameController);
|
||||
var launcherDirName = Environment.GetEnvironmentVariable("SS14_LAUNCHER_APPDATA_NAME") ?? "launcher";
|
||||
var dbPath = Path.Combine(basePath, launcherDirName, "settings.db");
|
||||
|
||||
#if USE_SYSTEM_SQLITE
|
||||
SQLitePCL.raw.SetProvider(new SQLitePCL.SQLite3Provider_sqlite3());
|
||||
|
||||
@@ -14,15 +14,6 @@ namespace Robust.Client.Credits
|
||||
/// </summary>
|
||||
public static class CreditsManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a list of open source software used in the engine and their license.
|
||||
/// </summary>
|
||||
[Obsolete("Use overload that takes in an explicit resource manager instead.")]
|
||||
public static IEnumerable<LicenseEntry> GetLicenses()
|
||||
{
|
||||
return GetLicenses(IoCManager.Resolve<IResourceManager>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of open source software used in the engine and their license.
|
||||
/// </summary>
|
||||
|
||||
@@ -544,7 +544,7 @@ namespace Robust.Client.Debugging
|
||||
switch (joint)
|
||||
{
|
||||
case DistanceJoint:
|
||||
worldHandle.DrawLine(xf1, xf2, JointColor);
|
||||
worldHandle.DrawLine(p1, p2, JointColor);
|
||||
break;
|
||||
case PrismaticJoint prisma:
|
||||
var pA = Transform.Mul(xfa, joint.LocalAnchorA);
|
||||
|
||||
@@ -112,14 +112,28 @@ namespace Robust.Client
|
||||
_commandLineArgs = args;
|
||||
}
|
||||
|
||||
public string GameTitle()
|
||||
{
|
||||
return Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox";
|
||||
}
|
||||
|
||||
public string WindowIconSet()
|
||||
{
|
||||
return Options.WindowIconSet?.ToString() ?? _resourceManifest!.WindowIconSet ?? "";
|
||||
}
|
||||
|
||||
public string SplashLogo()
|
||||
{
|
||||
return Options.SplashLogo?.ToString() ?? _resourceManifest!.SplashLogo ?? "";
|
||||
}
|
||||
|
||||
internal bool StartupContinue(DisplayMode displayMode)
|
||||
{
|
||||
DebugTools.AssertNotNull(_resourceManifest);
|
||||
|
||||
_clyde.InitializePostWindowing();
|
||||
_audio.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(
|
||||
Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
|
||||
_clyde.SetWindowTitle(GameTitle());
|
||||
|
||||
_taskManager.Initialize();
|
||||
_parallelMgr.Initialize();
|
||||
@@ -399,10 +413,8 @@ namespace Robust.Client
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
_configurationManager.OverrideConVars(new[]
|
||||
{
|
||||
(CVars.DisplayWindowIconSet.Name,
|
||||
options.WindowIconSet?.ToString() ?? _resourceManifest.WindowIconSet ?? ""),
|
||||
(CVars.DisplaySplashLogo.Name,
|
||||
options.SplashLogo?.ToString() ?? _resourceManifest.SplashLogo ?? "")
|
||||
(CVars.DisplayWindowIconSet.Name, WindowIconSet()),
|
||||
(CVars.DisplaySplashLogo.Name, SplashLogo())
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -99,15 +99,6 @@ namespace Robust.Client.GameObjects
|
||||
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
|
||||
public void Play(AnimationPlayerComponent component, Animation animation, string key)
|
||||
{
|
||||
Play(new Entity<AnimationPlayerComponent>(component.Owner, component), animation, key);
|
||||
}
|
||||
|
||||
public void Play(Entity<AnimationPlayerComponent> ent, Animation animation, string key)
|
||||
{
|
||||
AddComponent(ent);
|
||||
@@ -152,6 +143,14 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
#endif
|
||||
|
||||
foreach (var track in animation.AnimationTracks)
|
||||
{
|
||||
if (track is not AnimationTrackSpriteFlick)
|
||||
continue;
|
||||
|
||||
track.AdvancePlayback(ent.Owner, 0, 0, 0f);
|
||||
}
|
||||
|
||||
ent.Comp.PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
@@ -17,7 +16,6 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class ContainerSystem : SharedContainerSystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
[Dependency] private readonly IRobustSerializer _serializer = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
|
||||
[Dependency] private readonly PointLightSystem _lightSys = default!;
|
||||
@@ -242,7 +240,7 @@ namespace Robust.Client.GameObjects
|
||||
#if DEBUG
|
||||
var uid = GetEntity(netEntity);
|
||||
|
||||
if (TryComp<MetaDataComponent>(uid, out var meta))
|
||||
if (TryComp(uid, out MetaDataComponent? meta))
|
||||
{
|
||||
DebugTools.Assert((meta.Flags & ( MetaDataFlags.Detached | MetaDataFlags.InContainer) ) == MetaDataFlags.Detached,
|
||||
$"Adding entity {ToPrettyString(uid)} to list of expected entities for container {container.ID} in {ToPrettyString(container.Owner)}, despite it already being in a container.");
|
||||
|
||||
@@ -82,6 +82,7 @@ namespace Robust.Client.GameObjects
|
||||
var viewport = args.WorldBounds;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
var fixturesQuery = _entityManager.GetEntityQuery<FixturesComponent>();
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(currentMap, viewport, ref _grids);
|
||||
foreach (var grid in _grids)
|
||||
@@ -89,13 +90,15 @@ namespace Robust.Client.GameObjects
|
||||
var worldMatrix = _transformSystem.GetWorldMatrix(grid);
|
||||
worldHandle.SetTransform(worldMatrix);
|
||||
var transform = new Transform(Vector2.Zero, Angle.Zero);
|
||||
var fixtures = fixturesQuery.Comp(grid.Owner);
|
||||
|
||||
var chunkEnumerator = _mapSystem.GetMapChunks(grid.Owner, grid.Comp, viewport);
|
||||
|
||||
while (chunkEnumerator.MoveNext(out var chunk))
|
||||
{
|
||||
foreach (var fixture in chunk.Fixtures.Values)
|
||||
foreach (var id in chunk.Fixtures)
|
||||
{
|
||||
var fixture = fixtures.Fixtures[id];
|
||||
var poly = (PolygonShape) fixture.Shape;
|
||||
|
||||
var verts = new Vector2[poly.VertexCount];
|
||||
|
||||
@@ -20,7 +20,6 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public sealed class InputSystem : SharedInputSystem, IPostInjectInit
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _stateManager = default!;
|
||||
|
||||
@@ -960,7 +960,7 @@ namespace Robust.Client.GameStates
|
||||
|
||||
// Initialize and start the newly created entities.
|
||||
if (_toCreate.Count > 0)
|
||||
InitializeAndStart(_toCreate);
|
||||
InitializeAndStart(_toCreate, metas, xforms);
|
||||
|
||||
_prof.WriteValue("State Size", ProfData.Int32(curSpan.Length));
|
||||
_prof.WriteValue("Entered PVS", ProfData.Int32(enteringPvs));
|
||||
@@ -1188,7 +1188,10 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeAndStart(Dictionary<NetEntity, EntityState> toCreate)
|
||||
private void InitializeAndStart(
|
||||
Dictionary<NetEntity, EntityState> toCreate,
|
||||
EntityQuery<MetaDataComponent> metas,
|
||||
EntityQuery<TransformComponent> xforms)
|
||||
{
|
||||
_toStart.Clear();
|
||||
|
||||
@@ -1197,22 +1200,8 @@ namespace Robust.Client.GameStates
|
||||
EntityUid entity = default;
|
||||
foreach (var netEntity in toCreate.Keys)
|
||||
{
|
||||
try
|
||||
{
|
||||
(entity, var meta) = _entityManager.GetEntityData(netEntity);
|
||||
_entities.InitializeEntity(entity, meta);
|
||||
_toStart.Add((entity, netEntity));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Server entity threw in Init: nent={netEntity}, ent={_entities.ToPrettyString(entity)}");
|
||||
_runtimeLog.LogException(e, $"{nameof(ClientGameStateManager)}.{nameof(InitializeAndStart)}");
|
||||
_toCreate.Remove(netEntity);
|
||||
_brokenEnts.Add(entity);
|
||||
#if !EXCEPTION_TOLERANCE
|
||||
throw;
|
||||
#endif
|
||||
}
|
||||
(entity, var meta) = _entityManager.GetEntityData(netEntity);
|
||||
InitializeRecursive(entity, meta, metas, xforms);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1244,6 +1233,44 @@ namespace Robust.Client.GameStates
|
||||
_brokenEnts.Clear();
|
||||
}
|
||||
|
||||
private void InitializeRecursive(
|
||||
EntityUid entity,
|
||||
MetaDataComponent meta,
|
||||
EntityQuery<MetaDataComponent> metas,
|
||||
EntityQuery<TransformComponent> xforms)
|
||||
{
|
||||
var xform = xforms.GetComponent(entity);
|
||||
if (xform.ParentUid is {Valid: true} parent)
|
||||
{
|
||||
var parentMeta = metas.GetComponent(parent);
|
||||
if (parentMeta.EntityLifeStage < EntityLifeStage.Initialized)
|
||||
InitializeRecursive(parent, parentMeta, metas, xforms);
|
||||
}
|
||||
|
||||
if (meta.EntityLifeStage >= EntityLifeStage.Initialized)
|
||||
{
|
||||
// Was probably already initialized because one of its children appeared earlier in the list.
|
||||
DebugTools.AssertEqual(_toStart.Count(x => x.Item1 == entity), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_entities.InitializeEntity(entity, meta);
|
||||
_toStart.Add((entity, meta.NetEntity));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_sawmill.Error($"Server entity threw in Init: nent={meta.NetEntity}, ent={_entities.ToPrettyString(entity)}");
|
||||
_runtimeLog.LogException(e, $"{nameof(ClientGameStateManager)}.{nameof(InitializeAndStart)}");
|
||||
_toCreate.Remove(meta.NetEntity);
|
||||
_brokenEnts.Add(entity);
|
||||
#if !EXCEPTION_TOLERANCE
|
||||
throw;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleEntityState(EntityUid uid, NetEntity netEntity, MetaDataComponent meta, IEventBus bus, EntityState? curState,
|
||||
EntityState? nextState, GameTick lastApplied, GameTick toTick, bool enteringPvs)
|
||||
{
|
||||
|
||||
@@ -34,9 +34,6 @@ namespace Robust.Client.GameStates
|
||||
/// </summary>
|
||||
int GetApplicableStateCount();
|
||||
|
||||
[Obsolete("use GetApplicableStateCount()")]
|
||||
int CurrentBufferSize => GetApplicableStateCount();
|
||||
|
||||
/// <summary>
|
||||
/// Total number of game states currently in the state buffer.
|
||||
/// </summary>
|
||||
|
||||
@@ -46,7 +46,6 @@ namespace Robust.Client.GameStates
|
||||
|
||||
// sum of all data point sizes in bytes
|
||||
private int _totalHistoryPayload;
|
||||
private int _totalUncompressed;
|
||||
|
||||
public EntityUid WatchEntId { get; set; }
|
||||
|
||||
|
||||
@@ -15,7 +15,6 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
private readonly EntityLookupSystem _lookup;
|
||||
|
||||
|
||||
@@ -109,6 +109,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void SendWindowResized(WindowReg reg, Vector2i oldSize)
|
||||
{
|
||||
if (!reg.IsVisible) // Only send this for open windows
|
||||
return;
|
||||
|
||||
var loaded = RtToLoaded(reg.RenderTarget);
|
||||
loaded.Size = reg.FramebufferSize;
|
||||
|
||||
|
||||
@@ -362,6 +362,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
rect.BottomLeft, rect.BottomRight, color, subRegion);
|
||||
}
|
||||
|
||||
public override void DrawTexture(Texture texture, Vector2 position, Color? modulate = null)
|
||||
{
|
||||
base.DrawTexture(texture, position, modulate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws an entity.
|
||||
/// </summary>
|
||||
|
||||
@@ -343,6 +343,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
if (isMain)
|
||||
_mainWindow = reg;
|
||||
|
||||
reg.IsVisible = parameters.Visible;
|
||||
|
||||
_windows.Add(reg);
|
||||
_windowHandles.Add(reg.Handle);
|
||||
|
||||
@@ -444,6 +446,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_windowing!.CursorSet(_mainWindow!, cursor);
|
||||
}
|
||||
|
||||
private void SetWindowSize(WindowReg reg, Vector2i size)
|
||||
{
|
||||
DebugTools.AssertNotNull(_windowing);
|
||||
|
||||
_windowing!.WindowSetSize(reg, size);
|
||||
}
|
||||
|
||||
private void SetWindowVisible(WindowReg reg, bool visible)
|
||||
{
|
||||
@@ -533,7 +541,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_clyde.DoDestroyWindow(Reg);
|
||||
}
|
||||
|
||||
public Vector2i Size => Reg.FramebufferSize;
|
||||
public Vector2i Size
|
||||
{
|
||||
get => Reg.FramebufferSize;
|
||||
set => _clyde.SetWindowSize(Reg, value);
|
||||
}
|
||||
|
||||
public IRenderTarget RenderTarget => Reg.RenderTarget;
|
||||
|
||||
|
||||
@@ -32,7 +32,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
internal sealed partial class Clyde : IClydeInternal, IPostInjectInit, IEntityEventSubscriber
|
||||
{
|
||||
[Dependency] private readonly IClydeTileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly ILightManager _lightManager = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
@@ -517,7 +517,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
RenderTarget = renderTarget;
|
||||
}
|
||||
|
||||
public Vector2i Size { get; } = default;
|
||||
public Vector2i Size { get; set; } = default;
|
||||
public bool IsDisposed { get; private set; }
|
||||
public WindowId Id { get; set; }
|
||||
public IRenderTarget RenderTarget { get; }
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Channels;
|
||||
@@ -176,6 +176,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
window.BlitDoneEvent!.Reset();
|
||||
window.BlitStartEvent!.Set();
|
||||
window.BlitDoneEvent.Wait();
|
||||
window.UnlockBeforeSwap = Clyde._cfg.GetCVar(CVars.DisplayThreadUnlockBeforeSwap);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -212,8 +213,15 @@ namespace Robust.Client.Graphics.Clyde
|
||||
GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4);
|
||||
Clyde.CheckGlError();
|
||||
|
||||
window.BlitDoneEvent?.Set();
|
||||
if (window.UnlockBeforeSwap)
|
||||
{
|
||||
window.BlitDoneEvent?.Set();
|
||||
}
|
||||
Clyde._windowing!.WindowSwapBuffers(window.Reg);
|
||||
if (!window.UnlockBeforeSwap)
|
||||
{
|
||||
window.BlitDoneEvent?.Set();
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void BlitThreadInit(WindowData reg)
|
||||
@@ -336,6 +344,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
public Thread? BlitThread;
|
||||
public ManualResetEventSlim? BlitStartEvent;
|
||||
public ManualResetEventSlim? BlitDoneEvent;
|
||||
public bool UnlockBeforeSwap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,6 +85,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
WinThreadWinSetMonitor(cmd);
|
||||
break;
|
||||
|
||||
case CmdWinSetSize cmd:
|
||||
WinThreadWinSetSize(cmd);
|
||||
break;
|
||||
|
||||
case CmdWinSetVisible cmd:
|
||||
WinThreadWinSetVisible(cmd);
|
||||
break;
|
||||
@@ -234,6 +238,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
nint Window
|
||||
) : CmdBase;
|
||||
|
||||
private sealed record CmdWinSetSize(
|
||||
nint Window,
|
||||
int W, int H
|
||||
) : CmdBase;
|
||||
|
||||
private sealed record CmdWinSetVisible(
|
||||
nint Window,
|
||||
bool Visible
|
||||
|
||||
@@ -84,6 +84,13 @@ namespace Robust.Client.Graphics.Clyde
|
||||
);
|
||||
}
|
||||
|
||||
public void WindowSetSize(WindowReg window, Vector2i size)
|
||||
{
|
||||
var reg = (GlfwWindowReg) window;
|
||||
|
||||
SendCmd(new CmdWinSetSize((nint) reg.GlfwWindow, size.X, size.Y));
|
||||
}
|
||||
|
||||
public void WindowSetVisible(WindowReg window, bool visible)
|
||||
{
|
||||
var reg = (GlfwWindowReg) window;
|
||||
@@ -92,6 +99,13 @@ namespace Robust.Client.Graphics.Clyde
|
||||
SendCmd(new CmdWinSetVisible((nint) reg.GlfwWindow, visible));
|
||||
}
|
||||
|
||||
private void WinThreadWinSetSize(CmdWinSetSize cmd)
|
||||
{
|
||||
var win = (Window*) cmd.Window;
|
||||
|
||||
GLFW.SetWindowSize(win, cmd.W, cmd.H);
|
||||
}
|
||||
|
||||
private void WinThreadWinSetVisible(CmdWinSetVisible cmd)
|
||||
{
|
||||
var win = (Window*) cmd.Window;
|
||||
|
||||
@@ -39,6 +39,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
void WindowDestroy(WindowReg reg);
|
||||
void WindowSetTitle(WindowReg window, string title);
|
||||
void WindowSetMonitor(WindowReg window, IClydeMonitor monitor);
|
||||
void WindowSetSize(WindowReg window, Vector2i size);
|
||||
void WindowSetVisible(WindowReg window, bool visible);
|
||||
void WindowRequestAttention(WindowReg window);
|
||||
void WindowSwapBuffers(WindowReg window);
|
||||
|
||||
@@ -93,6 +93,10 @@ internal partial class Clyde
|
||||
WinThreadWinRequestAttention(cmd);
|
||||
break;
|
||||
|
||||
case CmdWinSetSize cmd:
|
||||
WinThreadWinSetSize(cmd);
|
||||
break;
|
||||
|
||||
case CmdWinSetVisible cmd:
|
||||
WinThreadWinSetVisible(cmd);
|
||||
break;
|
||||
@@ -246,6 +250,11 @@ internal partial class Clyde
|
||||
nint Window
|
||||
) : CmdBase;
|
||||
|
||||
private sealed record CmdWinSetSize(
|
||||
nint Window,
|
||||
int W, int H
|
||||
) : CmdBase;
|
||||
|
||||
private sealed record CmdWinSetVisible(
|
||||
nint Window,
|
||||
bool Visible
|
||||
|
||||
@@ -336,11 +336,22 @@ internal partial class Clyde
|
||||
_sawmill.Warning("WindowSetMonitor not implemented on SDL2");
|
||||
}
|
||||
|
||||
public void WindowSetSize(WindowReg window, Vector2i size)
|
||||
{
|
||||
SendCmd(new CmdWinSetSize(WinPtr(window), size.X, size.Y));
|
||||
}
|
||||
|
||||
public void WindowSetVisible(WindowReg window, bool visible)
|
||||
{
|
||||
window.IsVisible = visible;
|
||||
SendCmd(new CmdWinSetVisible(WinPtr(window), visible));
|
||||
}
|
||||
|
||||
private static void WinThreadWinSetSize(CmdWinSetSize cmd)
|
||||
{
|
||||
SDL_SetWindowSize(cmd.Window, cmd.W, cmd.H);
|
||||
}
|
||||
|
||||
private static void WinThreadWinSetVisible(CmdWinSetVisible cmd)
|
||||
{
|
||||
if (cmd.Visible)
|
||||
|
||||
@@ -211,6 +211,8 @@ namespace Robust.Client.Graphics
|
||||
public abstract void DrawLine(Vector2 from, Vector2 to, Color color);
|
||||
|
||||
public abstract void RenderInRenderTarget(IRenderTarget target, Action a, Color? clearColor);
|
||||
|
||||
public abstract void DrawTexture(Texture texture, Vector2 position, Color? modulate = null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace Robust.Client.Graphics
|
||||
|
||||
public abstract void DrawTextureRectRegion(Texture texture, UIBox2 rect, UIBox2? subRegion = null, Color? modulate = null);
|
||||
|
||||
public void DrawTexture(Texture texture, Vector2 position, Color? modulate = null)
|
||||
public override void DrawTexture(Texture texture, Vector2 position, Color? modulate = null)
|
||||
{
|
||||
CheckDisposed();
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Robust.Client.Graphics
|
||||
/// <remarks>
|
||||
/// The sprite will have it's local dimensions calculated so that it has <see cref="EyeManager.PixelsPerMeter"/> texels per meter in the world.
|
||||
/// </remarks>
|
||||
public void DrawTexture(Texture texture, Vector2 position, Color? modulate = null)
|
||||
public override void DrawTexture(Texture texture, Vector2 position, Color? modulate = null)
|
||||
{
|
||||
CheckDisposed();
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Robust.Client.Graphics
|
||||
/// <param name="fallback">If the character is not available, render "<22>" instead.</param>
|
||||
/// <returns>How much to advance the cursor to draw the next character.</returns>
|
||||
public abstract float DrawChar(
|
||||
DrawingHandleScreen handle, Rune rune, Vector2 baseline, float scale,
|
||||
DrawingHandleBase handle, Rune rune, Vector2 baseline, float scale,
|
||||
Color color, bool fallback=true);
|
||||
|
||||
/// <summary>
|
||||
@@ -109,7 +109,7 @@ namespace Robust.Client.Graphics
|
||||
public override int GetDescent(float scale) => Handle.GetDescent(scale);
|
||||
public override int GetLineHeight(float scale) => Handle.GetLineHeight(scale);
|
||||
|
||||
public override float DrawChar(DrawingHandleScreen handle, Rune rune, Vector2 baseline, float scale, Color color, bool fallback=true)
|
||||
public override float DrawChar(DrawingHandleBase handle, Rune rune, Vector2 baseline, float scale, Color color, bool fallback=true)
|
||||
{
|
||||
var metrics = Handle.GetCharMetrics(rune, scale);
|
||||
if (!metrics.HasValue)
|
||||
@@ -132,7 +132,10 @@ namespace Robust.Client.Graphics
|
||||
}
|
||||
|
||||
baseline += new Vector2(metrics.Value.BearingX, -metrics.Value.BearingY);
|
||||
handle.DrawTexture(texture, baseline, color);
|
||||
if(handle is DrawingHandleWorld worldhandle)
|
||||
worldhandle.DrawTextureRect(texture, Box2.FromDimensions(baseline, texture.Size));
|
||||
else
|
||||
handle.DrawTexture(texture, baseline, color);
|
||||
return metrics.Value.Advance;
|
||||
}
|
||||
|
||||
@@ -169,7 +172,7 @@ namespace Robust.Client.Graphics
|
||||
public override int GetLineHeight(float scale) => _main.GetLineHeight(scale);
|
||||
|
||||
// DrawChar just proxies to the stack, or invokes _main's fallback.
|
||||
public override float DrawChar(DrawingHandleScreen handle, Rune rune, Vector2 baseline, float scale, Color color, bool fallback=true)
|
||||
public override float DrawChar(DrawingHandleBase handle, Rune rune, Vector2 baseline, float scale, Color color, bool fallback=true)
|
||||
{
|
||||
foreach (var f in Stack)
|
||||
{
|
||||
@@ -207,7 +210,7 @@ namespace Robust.Client.Graphics
|
||||
public override int GetDescent(float scale) => default;
|
||||
public override int GetLineHeight(float scale) => default;
|
||||
|
||||
public override float DrawChar(DrawingHandleScreen handle, Rune rune, Vector2 baseline, float scale, Color color, bool fallback=true)
|
||||
public override float DrawChar(DrawingHandleBase handle, Rune rune, Vector2 baseline, float scale, Color color, bool fallback=true)
|
||||
{
|
||||
// Nada, it's a dummy after all.
|
||||
return 0;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Robust.Client.Graphics
|
||||
WindowId Id { get; }
|
||||
IRenderTarget RenderTarget { get; }
|
||||
string Title { get; set; }
|
||||
Vector2i Size { get; }
|
||||
Vector2i Size { get; set; }
|
||||
bool IsFocused { get; }
|
||||
bool IsMinimized { get; }
|
||||
bool IsVisible { get; set; }
|
||||
|
||||
86
Robust.Client/HWId/BasicHWId.cs
Normal file
86
Robust.Client/HWId/BasicHWId.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using Microsoft.Win32;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Client.HWId;
|
||||
|
||||
internal sealed class BasicHWId : IHWId
|
||||
{
|
||||
[Dependency] private readonly IGameControllerInternal _gameController = default!;
|
||||
|
||||
public const int LengthHwid = 32;
|
||||
|
||||
public byte[] GetLegacy()
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
return GetWindowsHWid("Hwid");
|
||||
|
||||
return [];
|
||||
}
|
||||
|
||||
public byte[] GetModern()
|
||||
{
|
||||
byte[] raw;
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
raw = GetWindowsHWid("Hwid2");
|
||||
else
|
||||
raw = GetFileHWid();
|
||||
|
||||
return [0, ..raw];
|
||||
}
|
||||
|
||||
private static byte[] GetWindowsHWid(string keyName)
|
||||
{
|
||||
const string keyPath = @"HKEY_CURRENT_USER\SOFTWARE\Space Wizards\Robust";
|
||||
|
||||
var regKey = Registry.GetValue(keyPath, keyName, null);
|
||||
if (regKey is byte[] { Length: LengthHwid } bytes)
|
||||
return bytes;
|
||||
|
||||
var newId = new byte[LengthHwid];
|
||||
RandomNumberGenerator.Fill(newId);
|
||||
Registry.SetValue(
|
||||
keyPath,
|
||||
keyName,
|
||||
newId,
|
||||
RegistryValueKind.Binary);
|
||||
|
||||
return newId;
|
||||
}
|
||||
|
||||
private byte[] GetFileHWid()
|
||||
{
|
||||
var path = UserDataDir.GetRootUserDataDir(_gameController);
|
||||
var hwidPath = Path.Combine(path, ".hwid");
|
||||
|
||||
var value = ReadHWidFile(hwidPath);
|
||||
if (value != null)
|
||||
return value;
|
||||
|
||||
value = RandomNumberGenerator.GetBytes(LengthHwid);
|
||||
File.WriteAllBytes(hwidPath, value);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
private static byte[]? ReadHWidFile(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
var value = File.ReadAllBytes(path);
|
||||
if (value.Length == LengthHwid)
|
||||
return value;
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
// First time the file won't exist.
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -26,5 +26,20 @@ public interface IGameController
|
||||
/// This exists to give content module more control over tick updating.
|
||||
/// </summary>
|
||||
event Action<FrameEventArgs>? TickUpdateOverride;
|
||||
|
||||
/// <summary>
|
||||
/// Get the games Title, if Options.DefaultWindowTitle or if defaultWindowTitle is not set in the manifest.yml, it will default to RobustToolbox.
|
||||
/// </summary>
|
||||
string GameTitle();
|
||||
|
||||
/// <summary>
|
||||
/// Get the games Window Icon set, if Options.WindowIconSet or if windowIconSet is not set in the manifest.yml, it will default to an empty string.
|
||||
/// </summary>
|
||||
string WindowIconSet();
|
||||
|
||||
/// <summary>
|
||||
/// Get the games Splash Logo, if Options.SplashLogo or if splashLogo is not set in the manifest.yml, it will default to an empty string.
|
||||
/// </summary>
|
||||
string SplashLogo();
|
||||
}
|
||||
|
||||
|
||||
@@ -156,7 +156,6 @@ public sealed partial class PhysicsSystem
|
||||
|
||||
if (activeA == false && activeB == false)
|
||||
{
|
||||
contact.IsTouching = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Numerics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
|
||||
@@ -14,16 +15,16 @@ namespace Robust.Client.Placement.Modes
|
||||
public override void AlignPlacementMode(ScreenCoordinates mouseScreen)
|
||||
{
|
||||
// Go over diagonal size so when placing in a line it doesn't stop snapping.
|
||||
const float SearchBoxSize = 2f; // size of search box in meters
|
||||
const float searchBoxSize = 2f; // size of search box in meters
|
||||
|
||||
MouseCoords = ScreenToCursorGrid(mouseScreen).AlignWithClosestGridTile(SearchBoxSize, pManager.EntityManager, pManager.MapManager);
|
||||
MouseCoords = ScreenToCursorGrid(mouseScreen).AlignWithClosestGridTile(searchBoxSize, pManager.EntityManager, pManager.MapManager);
|
||||
|
||||
var gridId = MouseCoords.GetGridUid(pManager.EntityManager);
|
||||
var gridId = pManager.EntityManager.System<SharedTransformSystem>().GetGrid(MouseCoords);
|
||||
|
||||
if (!pManager.EntityManager.TryGetComponent<MapGridComponent>(gridId, out var mapGrid))
|
||||
return;
|
||||
|
||||
CurrentTile = mapGrid.GetTileRef(MouseCoords);
|
||||
CurrentTile = pManager.EntityManager.System<SharedMapSystem>().GetTileRef(gridId.Value, mapGrid, MouseCoords);
|
||||
float tileSize = mapGrid.TileSize; //convert from ushort to float
|
||||
GridDistancing = tileSize;
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Numerics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -19,12 +18,12 @@ namespace Robust.Client.Placement.Modes
|
||||
MouseCoords = ScreenToCursorGrid(mouseScreen);
|
||||
|
||||
var tileSize = 1f;
|
||||
var gridIdOpt = MouseCoords.GetGridUid(pManager.EntityManager);
|
||||
var gridIdOpt = pManager.EntityManager.System<SharedTransformSystem>().GetGrid(MouseCoords);
|
||||
|
||||
if (gridIdOpt is EntityUid gridId && gridId.IsValid())
|
||||
if (gridIdOpt is { } gridId && gridId.IsValid())
|
||||
{
|
||||
var mapGrid = pManager.EntityManager.GetComponent<MapGridComponent>(gridId);
|
||||
CurrentTile = mapGrid.GetTileRef(MouseCoords);
|
||||
CurrentTile = pManager.EntityManager.System<SharedMapSystem>().GetTileRef(gridId, mapGrid ,MouseCoords);
|
||||
tileSize = mapGrid.TileSize; //convert from ushort to float
|
||||
}
|
||||
|
||||
@@ -50,12 +49,12 @@ namespace Robust.Client.Placement.Modes
|
||||
return false;
|
||||
}
|
||||
|
||||
var map = MouseCoords.GetMapId(pManager.EntityManager);
|
||||
var map = pManager.EntityManager.System<SharedTransformSystem>().GetMapId(MouseCoords);
|
||||
var bottomLeft = new Vector2(CurrentTile.X, CurrentTile.Y);
|
||||
var topRight = new Vector2(CurrentTile.X + 0.99f, CurrentTile.Y + 0.99f);
|
||||
var box = new Box2(bottomLeft, topRight);
|
||||
|
||||
return !EntitySystem.Get<EntityLookupSystem>().AnyEntitiesIntersecting(map, box);
|
||||
return !pManager.EntityManager.System<EntityLookupSystem>().AnyEntitiesIntersecting(map, box);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -754,14 +754,14 @@ namespace Robust.Client.Placement
|
||||
|
||||
if (CurrentPermission.IsTile)
|
||||
{
|
||||
var gridIdOpt = coordinates.GetGridUid(EntityManager);
|
||||
var gridIdOpt = EntityManager.System<SharedTransformSystem>().GetGrid(coordinates);
|
||||
// If we have actually placed something on a valid grid...
|
||||
if (gridIdOpt is EntityUid gridId && gridId.IsValid())
|
||||
if (gridIdOpt is { } gridId && gridId.IsValid())
|
||||
{
|
||||
var grid = EntityManager.GetComponent<MapGridComponent>(gridId);
|
||||
|
||||
// no point changing the tile to the same thing.
|
||||
if (grid.GetTileRef(coordinates).Tile.TypeId == CurrentPermission.TileType)
|
||||
if (EntityManager.System<SharedMapSystem>().GetTileRef(gridId, grid, coordinates).Tile.TypeId == CurrentPermission.TileType)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -197,8 +197,9 @@ namespace Robust.Client.Placement
|
||||
/// </summary>
|
||||
public TileRef GetTileRef(EntityCoordinates coordinates)
|
||||
{
|
||||
var gridUidOpt = coordinates.GetGridUid(pManager.EntityManager);
|
||||
return gridUidOpt is EntityUid gridUid && gridUid.IsValid() ? pManager.EntityManager.GetComponent<MapGridComponent>(gridUid).GetTileRef(MouseCoords)
|
||||
var gridUidOpt = pManager.EntityManager.System<SharedTransformSystem>().GetGrid(coordinates);
|
||||
return gridUidOpt is { } gridUid && gridUid.IsValid()
|
||||
? pManager.EntityManager.System<SharedMapSystem>().GetTileRef(gridUid, pManager.EntityManager.GetComponent<MapGridComponent>(gridUid), MouseCoords)
|
||||
: new TileRef(gridUidOpt ?? EntityUid.Invalid,
|
||||
MouseCoords.ToVector2i(pManager.EntityManager, pManager.MapManager, pManager.EntityManager.System<SharedTransformSystem>()), Tile.Empty);
|
||||
}
|
||||
|
||||
@@ -261,7 +261,6 @@ namespace Robust.Client.Player
|
||||
// This is a new userid, so we create a new session.
|
||||
DebugTools.Assert(state.UserId != LocalPlayer?.UserId);
|
||||
var newSession = (ICommonSessionInternal)CreateAndAddSession(state.UserId, state.Name);
|
||||
newSession.SetPing(state.Ping);
|
||||
SetStatus(newSession, state.Status);
|
||||
SetAttachedEntity(newSession, controlled, out _, true);
|
||||
dirty = true;
|
||||
@@ -271,7 +270,6 @@ namespace Robust.Client.Player
|
||||
// Check if the data is actually different
|
||||
if (session.Name == state.Name
|
||||
&& session.Status == state.Status
|
||||
&& session.Ping == state.Ping
|
||||
&& session.AttachedEntity == controlled)
|
||||
{
|
||||
continue;
|
||||
@@ -280,7 +278,6 @@ namespace Robust.Client.Player
|
||||
dirty = true;
|
||||
var local = (ICommonSessionInternal)session;
|
||||
local.SetName(state.Name);
|
||||
local.SetPing(state.Ping);
|
||||
SetStatus(local, state.Status);
|
||||
SetAttachedEntity(local, controlled, out _, true);
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ public sealed partial class ReplayLoadManager
|
||||
// Scratch data used by UpdateEntityStates.
|
||||
// Avoids copying changes for every change to an entity between checkpoints, instead copies once per checkpoint on
|
||||
// first change. We can also use this to avoid building a dictionary of ComponentChange inside the inner loop.
|
||||
private class UpdateScratchData
|
||||
private sealed class UpdateScratchData
|
||||
{
|
||||
public Dictionary<ushort, ComponentChange> Changes;
|
||||
public EntityState lastChange;
|
||||
|
||||
@@ -52,7 +52,7 @@ public sealed partial class ReplayLoadManager
|
||||
var uncompressedSize = BitConverter.ToInt32(intBuf);
|
||||
|
||||
var decompressedStream = new MemoryStream(uncompressedSize);
|
||||
decompressStream.CopyTo(decompressedStream, uncompressedSize);
|
||||
decompressStream.CopyTo(decompressedStream);
|
||||
decompressedStream.Position = 0;
|
||||
DebugTools.Assert(uncompressedSize == decompressedStream.Length);
|
||||
|
||||
|
||||
@@ -48,7 +48,10 @@ public interface IResourceCache : IResourceManager
|
||||
event Action<TextureLoadedEventArgs> OnRawTextureLoaded;
|
||||
event Action<RsiLoadedEventArgs> OnRsiLoaded;
|
||||
|
||||
[Obsolete("Fetch these through IoC directly instead")]
|
||||
IClyde Clyde { get; }
|
||||
|
||||
[Obsolete("Fetch these through IoC directly instead")]
|
||||
IFontManager FontManager { get; }
|
||||
}
|
||||
|
||||
|
||||
@@ -143,9 +143,9 @@ namespace Robust.Client.ResourceManagement
|
||||
}
|
||||
});
|
||||
|
||||
// Do not meta-atlas RSIs with custom load parameters.
|
||||
var atlasList = rsiList.Where(x => x.LoadParameters == TextureLoadParameters.Default).ToArray();
|
||||
var nonAtlasList = rsiList.Where(x => x.LoadParameters != TextureLoadParameters.Default).ToArray();
|
||||
var atlasLookup = rsiList.ToLookup(ShouldMetaAtlas);
|
||||
var atlasList = atlasLookup[true].ToArray();
|
||||
var nonAtlasList = atlasLookup[false].ToArray();
|
||||
|
||||
foreach (var data in nonAtlasList)
|
||||
{
|
||||
@@ -225,8 +225,9 @@ namespace Robust.Client.ResourceManagement
|
||||
|
||||
void FinalizeMetaAtlas(int toIndex, Image<Rgba32> sheet)
|
||||
{
|
||||
var atlas = Clyde.LoadTextureFromImage(sheet);
|
||||
for (int i = finalized + 1; i <= toIndex; i++)
|
||||
var fromIndex = finalized + 1;
|
||||
var atlas = Clyde.LoadTextureFromImage(sheet, $"Meta atlas {fromIndex}-{toIndex}");
|
||||
for (int i = fromIndex; i <= toIndex; i++)
|
||||
{
|
||||
var rsi = atlasList[i];
|
||||
rsi.AtlasTexture = atlas;
|
||||
@@ -282,7 +283,11 @@ namespace Robust.Client.ResourceManagement
|
||||
nonAtlasList.Length,
|
||||
errors,
|
||||
sw.Elapsed);
|
||||
}
|
||||
|
||||
private static bool ShouldMetaAtlas(RSIResource.LoadStepData rsi)
|
||||
{
|
||||
return rsi.MetaAtlas && rsi.LoadParameters == TextureLoadParameters.Default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,6 +183,7 @@ namespace Robust.Client.ResourceManagement
|
||||
data.DimX = dimensionX;
|
||||
data.CallbackOffsets = callbackOffsets;
|
||||
data.LoadParameters = metadata.LoadParameters;
|
||||
data.MetaAtlas = metadata.MetaAtlas;
|
||||
}
|
||||
|
||||
internal static void LoadPostTexture(LoadStepData data)
|
||||
@@ -386,6 +387,7 @@ namespace Robust.Client.ResourceManagement
|
||||
public Vector2i AtlasOffset;
|
||||
public RSI Rsi = default!;
|
||||
public TextureLoadParameters LoadParameters;
|
||||
public bool MetaAtlas;
|
||||
}
|
||||
|
||||
internal struct StateReg
|
||||
|
||||
@@ -762,7 +762,23 @@ namespace Robust.Client.UserInterface
|
||||
throw new InvalidOperationException("The provided control is not a direct child of this control.");
|
||||
}
|
||||
|
||||
_orderedChildren.Remove(child);
|
||||
var childIndex = _orderedChildren.IndexOf(child);
|
||||
RemoveChild(childIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the child at a specific index from this control.
|
||||
/// </summary>
|
||||
/// <param name="childIndex">The index of the child to remove.</param>
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// Thrown if the provided child index is out of range
|
||||
/// </exception>
|
||||
public void RemoveChild(int childIndex)
|
||||
{
|
||||
DebugTools.Assert(!Disposed, "Control has been disposed.");
|
||||
|
||||
var child = _orderedChildren[childIndex];
|
||||
_orderedChildren.RemoveAt(childIndex);
|
||||
|
||||
child.Parent = null;
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@ using Robust.Client.Placement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -19,9 +21,9 @@ namespace Robust.Client.UserInterface.Controllers.Implementations;
|
||||
|
||||
public sealed class EntitySpawningUIController : UIController
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IPlacementManager _placement = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypes = default!;
|
||||
[Dependency] private readonly IResourceCache _resources = default!;
|
||||
|
||||
private EntitySpawnWindow? _window;
|
||||
private readonly List<EntityPrototype> _shownEntities = new();
|
||||
@@ -193,6 +195,9 @@ public sealed class EntitySpawningUIController : UIController
|
||||
_window.SelectedButton = null;
|
||||
searchStr = searchStr?.ToLowerInvariant();
|
||||
|
||||
var categoryFilter = _cfg.GetCVar(CVars.EntitiesCategoryFilter);
|
||||
_prototypes.TryIndex<EntityCategoryPrototype>(categoryFilter, out var filter);
|
||||
|
||||
foreach (var prototype in _prototypes.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (prototype.Abstract)
|
||||
@@ -205,6 +210,11 @@ public sealed class EntitySpawningUIController : UIController
|
||||
continue;
|
||||
}
|
||||
|
||||
if (filter is not null && !prototype.Categories.Contains(filter))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (searchStr != null && !DoesEntityMatchSearch(prototype, searchStr))
|
||||
{
|
||||
continue;
|
||||
|
||||
@@ -27,6 +27,7 @@ public sealed class TileSpawningUIController : UIController
|
||||
|
||||
private readonly List<ITileDefinition> _shownTiles = new();
|
||||
private bool _clearingTileSelections;
|
||||
private bool _eraseTile;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -35,6 +36,37 @@ public sealed class TileSpawningUIController : UIController
|
||||
_placement.PlacementChanged += ClearTileSelection;
|
||||
}
|
||||
|
||||
private void StartTilePlacement(int tileType)
|
||||
{
|
||||
var newObjInfo = new PlacementInformation
|
||||
{
|
||||
PlacementOption = "AlignTileAny",
|
||||
TileType = tileType,
|
||||
Range = 400,
|
||||
IsTile = true
|
||||
};
|
||||
|
||||
_placement.BeginPlacing(newObjInfo);
|
||||
}
|
||||
|
||||
private void OnTileEraseToggled(ButtonToggledEventArgs args)
|
||||
{
|
||||
if (_window == null || _window.Disposed)
|
||||
return;
|
||||
|
||||
_placement.Clear();
|
||||
|
||||
if (args.Pressed)
|
||||
{
|
||||
_eraseTile = true;
|
||||
StartTilePlacement(0);
|
||||
}
|
||||
else
|
||||
_eraseTile = false;
|
||||
|
||||
args.Button.Pressed = args.Pressed;
|
||||
}
|
||||
|
||||
public void ToggleWindow()
|
||||
{
|
||||
EnsureWindow();
|
||||
@@ -60,6 +92,8 @@ public sealed class TileSpawningUIController : UIController
|
||||
_window.SearchBar.OnTextChanged += OnTileSearchChanged;
|
||||
_window.TileList.OnItemSelected += OnTileItemSelected;
|
||||
_window.TileList.OnItemDeselected += OnTileItemDeselected;
|
||||
_window.EraseButton.Pressed = _eraseTile;
|
||||
_window.EraseButton.OnToggled += OnTileEraseToggled;
|
||||
BuildTileList();
|
||||
}
|
||||
|
||||
@@ -76,6 +110,7 @@ public sealed class TileSpawningUIController : UIController
|
||||
_clearingTileSelections = true;
|
||||
_window.TileList.ClearSelected();
|
||||
_clearingTileSelections = false;
|
||||
_window.EraseButton.Pressed = false;
|
||||
}
|
||||
|
||||
private void OnTileClearPressed(ButtonEventArgs args)
|
||||
@@ -102,16 +137,7 @@ public sealed class TileSpawningUIController : UIController
|
||||
private void OnTileItemSelected(ItemList.ItemListSelectedEventArgs args)
|
||||
{
|
||||
var definition = _shownTiles[args.ItemIndex];
|
||||
|
||||
var newObjInfo = new PlacementInformation
|
||||
{
|
||||
PlacementOption = "AlignTileAny",
|
||||
TileType = definition.TileId,
|
||||
Range = 400,
|
||||
IsTile = true
|
||||
};
|
||||
|
||||
_placement.BeginPlacing(newObjInfo);
|
||||
StartTilePlacement(definition.TileId);
|
||||
}
|
||||
|
||||
private void OnTileItemDeselected(ItemList.ItemListDeselectedEventArgs args)
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
private bool _enableAllKeybinds;
|
||||
private ButtonGroup? _group;
|
||||
private bool _toggleMode;
|
||||
private bool _muteSounds;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies the group this button belongs to.
|
||||
@@ -135,7 +136,8 @@ namespace Robust.Client.UserInterface.Controls
|
||||
if (Pressed != value)
|
||||
return;
|
||||
|
||||
UserInterfaceManager.ClickSound();
|
||||
if (!MuteSounds)
|
||||
UserInterfaceManager.ClickSound();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -199,6 +201,16 @@ namespace Robust.Client.UserInterface.Controls
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If <c>true</c>, this button will not emit sounds when the mouse is pressed or hovered over.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool MuteSounds
|
||||
{
|
||||
get => _muteSounds;
|
||||
set => _muteSounds = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the button is pushed down by the mouse.
|
||||
/// </summary>
|
||||
@@ -298,7 +310,8 @@ namespace Robust.Client.UserInterface.Controls
|
||||
}
|
||||
else
|
||||
{
|
||||
UserInterfaceManager.ClickSound();
|
||||
if (!MuteSounds)
|
||||
UserInterfaceManager.ClickSound();
|
||||
}
|
||||
|
||||
OnPressed?.Invoke(buttonEventArgs);
|
||||
@@ -353,7 +366,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
base.MouseEntered();
|
||||
|
||||
if (!Disabled)
|
||||
if (!Disabled && !MuteSounds)
|
||||
{
|
||||
UserInterfaceManager.HoverSound();
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -56,7 +57,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
protected override Vector2 MeasureOverride(Vector2 availableSize)
|
||||
{
|
||||
// Account for separation.
|
||||
var separation = ActualSeparation * (ChildCount - 1);
|
||||
var separation = ActualSeparation * (Children.Where(c => c.Visible).Count() - 1);
|
||||
var desiredSize = Vector2.Zero;
|
||||
if (Vertical)
|
||||
{
|
||||
@@ -136,13 +137,14 @@ namespace Robust.Client.UserInterface.Controls
|
||||
protected override Vector2 ArrangeOverride(Vector2 finalSize)
|
||||
{
|
||||
var separation = ActualSeparation;
|
||||
var visibleChildCount = Children.Where(c => c.Visible).Count();
|
||||
|
||||
var stretchAvail = Vertical ? finalSize.Y : finalSize.X;
|
||||
stretchAvail -= separation * (ChildCount - 1);
|
||||
stretchAvail -= separation * (visibleChildCount - 1);
|
||||
stretchAvail = Math.Max(0, stretchAvail);
|
||||
|
||||
// Step one: figure out the sizes of all our children and whether they want to stretch.
|
||||
var sizeList = new List<(Control control, float size, bool stretch)>(ChildCount);
|
||||
var sizeList = new List<(Control control, float size, bool stretch)>(visibleChildCount);
|
||||
var totalStretchRatio = 0f;
|
||||
foreach (var child in Children)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -89,8 +86,6 @@ public sealed class ColorSelectorSliders : Control
|
||||
private OptionButton _typeSelector;
|
||||
private List<ColorSelectorType> _types = new();
|
||||
|
||||
private static ShaderInstance _shader = default!;
|
||||
|
||||
private ColorSelectorStyleBox _topStyle;
|
||||
private ColorSelectorStyleBox _middleStyle;
|
||||
private ColorSelectorStyleBox _bottomStyle;
|
||||
|
||||
@@ -302,7 +302,6 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
if (!child.Visible)
|
||||
{
|
||||
index--;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -53,6 +53,15 @@ namespace Robust.Client.UserInterface.Controls
|
||||
private TimeSpan? _lastClickTime;
|
||||
private Vector2? _lastClickPosition;
|
||||
|
||||
// Keep track of the frame on which we got focus, so we can implement SelectAllOnFocus properly.
|
||||
// Otherwise, there's no way to keep track of whether the KeyDown is the one that focused the text box,
|
||||
// to avoid text selection stomping on the behavior.
|
||||
// This isn't a great way to do it.
|
||||
// A better fix would be to annotate all input events with some unique sequence ID,
|
||||
// and expose the input event that focused the control in KeyboardFocusEntered.
|
||||
// But that sounds like a refactor I'm not doing today.
|
||||
private uint _focusedOnFrame;
|
||||
|
||||
private bool IsPlaceHolderVisible => !(HidePlaceHolderOnFocus && HasKeyboardFocus()) && string.IsNullOrEmpty(_text) && _placeHolder != null;
|
||||
|
||||
public event Action<LineEditEventArgs>? OnTextChanged;
|
||||
@@ -190,6 +199,11 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
public bool IgnoreNext { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If true, all the text in the LineEdit will be automatically selected whenever it is focused.
|
||||
/// </summary>
|
||||
public bool SelectAllOnFocus { get; set; }
|
||||
|
||||
private (int start, int length)? _imeData;
|
||||
|
||||
|
||||
@@ -709,7 +723,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
args.Handle();
|
||||
}
|
||||
else
|
||||
else if (!(SelectAllOnFocus && _focusedOnFrame == _timing.CurFrame))
|
||||
{
|
||||
_lastClickTime = _timing.RealTime;
|
||||
_lastClickPosition = args.PointerLocation.Position;
|
||||
@@ -868,6 +882,13 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
_clyde.TextInputStart();
|
||||
}
|
||||
|
||||
_focusedOnFrame = _timing.CurFrame;
|
||||
if (SelectAllOnFocus)
|
||||
{
|
||||
CursorPosition = _text.Length;
|
||||
SelectionStart = 0;
|
||||
}
|
||||
}
|
||||
|
||||
protected internal override void KeyboardFocusExited()
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -33,9 +32,9 @@ namespace Robust.Client.UserInterface.Controls
|
||||
public IClydeWindow? Owner { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the window is currently open.
|
||||
/// Whether the window is created and currently open.
|
||||
/// </summary>
|
||||
public bool IsOpen => ClydeWindow != null;
|
||||
public bool IsOpen => ClydeWindow?.IsVisible ?? false;
|
||||
|
||||
/// <summary>
|
||||
/// The title of the window.
|
||||
@@ -97,12 +96,13 @@ namespace Robust.Client.UserInterface.Controls
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show the window to the user.
|
||||
/// Create the window if not already created.
|
||||
/// This window is not visible by default, call <see cref="Show"/> to display it.
|
||||
/// </summary>
|
||||
public void Show()
|
||||
public IClydeWindow Create()
|
||||
{
|
||||
if (IsOpen)
|
||||
return;
|
||||
if (ClydeWindow != null)
|
||||
return ClydeWindow;
|
||||
|
||||
var parameters = new WindowCreateParameters();
|
||||
|
||||
@@ -127,6 +127,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
parameters.Styles = WindowStyles;
|
||||
parameters.Owner = Owner;
|
||||
parameters.StartupLocation = StartupLocation;
|
||||
parameters.Visible = false;
|
||||
|
||||
ClydeWindow = _clyde.CreateWindow(parameters);
|
||||
ClydeWindow.RequestClosed += OnWindowRequestClosed;
|
||||
@@ -136,6 +137,19 @@ namespace Robust.Client.UserInterface.Controls
|
||||
_root = UserInterfaceManager.CreateWindowRoot(ClydeWindow);
|
||||
_root.AddChild(this);
|
||||
|
||||
// Resize the window by our UIScale
|
||||
ClydeWindow.Size = new((int)(ClydeWindow.Size.X * UIScale), (int)(ClydeWindow.Size.Y * UIScale));
|
||||
return ClydeWindow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show the window to the user, creating it if necessary
|
||||
/// </summary>
|
||||
public void Show()
|
||||
{
|
||||
ClydeWindow = Create();
|
||||
ClydeWindow.IsVisible = true;
|
||||
|
||||
Shown();
|
||||
}
|
||||
|
||||
@@ -179,7 +193,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
private void OnWindowResized(WindowResizedEventArgs obj)
|
||||
{
|
||||
SetSize = obj.NewSize;
|
||||
SetSize = obj.NewSize / UIScale;
|
||||
}
|
||||
|
||||
private void RealClosed()
|
||||
|
||||
@@ -127,6 +127,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
var style = _getStyleBox();
|
||||
var font = _getFont();
|
||||
var lineSeparation = font.GetLineSeparation(UIScale);
|
||||
style?.Draw(handle, PixelSizeBox, UIScale);
|
||||
var contentBox = _getContentBox();
|
||||
|
||||
@@ -141,18 +142,26 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
if (entryOffset + entry.Height < 0)
|
||||
{
|
||||
entryOffset += entry.Height + font.GetLineSeparation(UIScale);
|
||||
// Controls within the entry are the children of this control, which means they are drawn separately
|
||||
// after this Draw call, so we have to mark them as invisible to prevent them from being drawn.
|
||||
//
|
||||
// An alternative option is to ensure that the control position updating logic in entry.Draw is always
|
||||
// run, and then setting RectClipContent = true to use scissor box testing to handle the controls
|
||||
// visibility
|
||||
entry.HideControls();
|
||||
entryOffset += entry.Height + lineSeparation;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (entryOffset > contentBox.Height)
|
||||
{
|
||||
break;
|
||||
entry.HideControls();
|
||||
continue;
|
||||
}
|
||||
|
||||
entry.Draw(_tagManager, handle, font, contentBox, entryOffset, context, UIScale);
|
||||
|
||||
entryOffset += entry.Height + font.GetLineSeparation(UIScale);
|
||||
entryOffset += entry.Height + lineSeparation;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
|
||||
@@ -127,11 +127,11 @@ namespace Robust.Client.UserInterface.Controls
|
||||
ClearButtons();
|
||||
foreach (var num in leftButtons)
|
||||
{
|
||||
AddLeftButton(num, num.ToString());
|
||||
AddLeftButton(num, num.ToString("+#;-#;0"));
|
||||
}
|
||||
foreach (var num in rightButtons)
|
||||
{
|
||||
AddRightButton(num, num.ToString());
|
||||
AddRightButton(num, num.ToString("+#;-#;0"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -268,12 +268,15 @@ namespace Robust.Client.UserInterface.Controls
|
||||
var first = GetChild(0);
|
||||
var second = GetChild(1);
|
||||
|
||||
firstMinSize ??= (Vertical ? first.DesiredSize.Y : first.DesiredSize.X);
|
||||
secondMinSize ??= (Vertical ? second.DesiredSize.Y : second.DesiredSize.X);
|
||||
var size = Vertical ? controlSize.Y : controlSize.X;
|
||||
if (first.IsMeasureValid && second.IsMeasureValid)
|
||||
{
|
||||
firstMinSize ??= (Vertical ? first.DesiredSize.Y : first.DesiredSize.X);
|
||||
secondMinSize ??= (Vertical ? second.DesiredSize.Y : second.DesiredSize.X);
|
||||
var size = Vertical ? controlSize.Y : controlSize.X;
|
||||
|
||||
_splitStart = MathHelper.Clamp(_splitStart, firstMinSize.Value,
|
||||
size - (secondMinSize.Value + _splitWidth));
|
||||
_splitStart = MathHelper.Clamp(_splitStart, firstMinSize.Value,
|
||||
size - (secondMinSize.Value + _splitWidth));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -245,7 +245,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
var offset = SpriteOffset
|
||||
? Vector2.Zero
|
||||
: - (-_eyeRotation).RotateVec(sprite.Offset) * new Vector2(1, -1) * EyeManager.PixelsPerMeter;
|
||||
: - (-_eyeRotation).RotateVec(sprite.Offset * _scale) * new Vector2(1, -1) * EyeManager.PixelsPerMeter;
|
||||
|
||||
var position = PixelSize / 2 + offset * stretch * UIScale;
|
||||
var scale = Scale * UIScale * stretch;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Input;
|
||||
@@ -21,6 +22,8 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
private int _currentTab;
|
||||
private bool _tabsVisible = true;
|
||||
// The right-most coordinate of each tab header
|
||||
private List<float> _tabRight = new();
|
||||
|
||||
public int CurrentTab
|
||||
{
|
||||
@@ -157,11 +160,14 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
var headerOffset = 0f;
|
||||
|
||||
_tabRight.Clear();
|
||||
|
||||
// Then, draw the tabs.
|
||||
for (var i = 0; i < ChildCount; i++)
|
||||
{
|
||||
if (!GetTabVisible(i))
|
||||
{
|
||||
_tabRight.Add(headerOffset);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -214,6 +220,8 @@ namespace Robust.Client.UserInterface.Controls
|
||||
}
|
||||
|
||||
headerOffset += boxAdvance;
|
||||
// Remember the right-most point of this tab, for testing clicked areas
|
||||
_tabRight.Add(headerOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,46 +291,17 @@ namespace Robust.Client.UserInterface.Controls
|
||||
args.Handle();
|
||||
|
||||
var relX = args.RelativePixelPosition.X;
|
||||
|
||||
var font = _getFont();
|
||||
var boxActive = _getTabBoxActive();
|
||||
var boxInactive = _getTabBoxInactive();
|
||||
|
||||
var headerOffset = 0f;
|
||||
|
||||
float tabLeft = 0;
|
||||
for (var i = 0; i < ChildCount; i++)
|
||||
{
|
||||
if (!GetTabVisible(i))
|
||||
if (relX > tabLeft && relX <= _tabRight[i])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var title = GetActualTabTitle(i);
|
||||
|
||||
var titleLength = 0;
|
||||
// Get string length.
|
||||
foreach (var rune in title.EnumerateRunes())
|
||||
{
|
||||
if (!font.TryGetCharMetrics(rune, UIScale, out var metrics))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
titleLength += metrics.Advance;
|
||||
}
|
||||
|
||||
var active = _currentTab == i;
|
||||
var box = active ? boxActive : boxInactive;
|
||||
var boxAdvance = titleLength + (box?.MinimumSize.X ?? 0);
|
||||
|
||||
if (headerOffset < relX && headerOffset + boxAdvance > relX)
|
||||
{
|
||||
// Got em.
|
||||
CurrentTab = i;
|
||||
return;
|
||||
}
|
||||
|
||||
headerOffset += boxAdvance;
|
||||
// Next tab starts here
|
||||
tabLeft = _tabRight[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
</ScrollContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Button Name="ReplaceButton" Access="Public" ToggleMode="True" Text="{Loc entity-spawn-window-replace-button-text}"/>
|
||||
<Button Name="EraseButton" Access="Public" ToggleMode="True" Text="{Loc entity-spawn-window-erase-button-text}"/>
|
||||
<Button Name="EraseButton" Access="Public" ToggleMode="True" Text="{Loc window-erase-button-text}"/>
|
||||
<OptionButton Name="OverrideMenu" Access="Public" HorizontalExpand="True" ToolTip="{Loc entity-spawn-window-override-menu-tooltip}" />
|
||||
</BoxContainer>
|
||||
<Label Name="RotationLabel" Access="Public"/>
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.UserInterface.CustomControls;
|
||||
|
||||
[Obsolete("Use DefaultWindow instead")]
|
||||
[Virtual]
|
||||
public class SS14Window : DefaultWindow
|
||||
{
|
||||
|
||||
}
|
||||
@@ -131,11 +131,6 @@ internal sealed class TextEditRopeViz : OSWindow
|
||||
throw new ArgumentOutOfRangeException(nameof(node));
|
||||
}
|
||||
}
|
||||
|
||||
static UIBox2 Around(Vector2 vec, float size)
|
||||
{
|
||||
return new UIBox2(vec - new Vector2(size, size), vec + new Vector2(size, size));
|
||||
}
|
||||
}
|
||||
|
||||
private static Color[] CalcLeafColors()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<TileSpawnWindow
|
||||
xmlns="https://spacestation14.io"
|
||||
Title="Place Tiles"
|
||||
Title="{Loc tile-spawn-window-title}"
|
||||
SetSize="300 300"
|
||||
MinSize="300 200">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
@@ -9,5 +9,8 @@
|
||||
<Button Name="ClearButton" Access="Public" Text="Clear"/>
|
||||
</BoxContainer>
|
||||
<ItemList Name="TileList" Access="Public" VerticalExpand="True"/>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Button Name="EraseButton" Access="Public" ToggleMode="True" Text="{Loc window-erase-button-text}"/>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</TileSpawnWindow>
|
||||
|
||||
@@ -118,9 +118,6 @@ namespace Robust.Client.UserInterface
|
||||
if (_tagControls == null || !_tagControls.TryGetValue(nodeIndex, out var control))
|
||||
continue;
|
||||
|
||||
if (ProcessRune(ref this, new Rune(' '), out breakLine))
|
||||
continue;
|
||||
|
||||
control.Measure(new Vector2(Width, Height));
|
||||
|
||||
var desiredSize = control.DesiredPixelSize;
|
||||
@@ -167,9 +164,19 @@ namespace Robust.Client.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
internal readonly void HideControls()
|
||||
{
|
||||
if (_tagControls == null)
|
||||
return;
|
||||
foreach (var control in _tagControls.Values)
|
||||
{
|
||||
control.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly void Draw(
|
||||
MarkupTagManager tagManager,
|
||||
DrawingHandleScreen handle,
|
||||
DrawingHandleBase handle,
|
||||
Font defaultFont,
|
||||
UIBox2 drawBox,
|
||||
float verticalOffset,
|
||||
@@ -216,8 +223,11 @@ namespace Robust.Client.UserInterface
|
||||
if (_tagControls == null || !_tagControls.TryGetValue(nodeIndex, out var control))
|
||||
continue;
|
||||
|
||||
var invertedScale = 1f / uiScale;
|
||||
// Controls may have been previously hidden via HideControls due to being "out-of frame".
|
||||
// If this ever gets replaced with RectClipContents / scissor box testing, this can be removed.
|
||||
control.Visible = true;
|
||||
|
||||
var invertedScale = 1f / uiScale;
|
||||
control.Position = new Vector2(baseLine.X * invertedScale, (baseLine.Y - defaultFont.GetAscent(uiScale)) * invertedScale);
|
||||
control.Measure(new Vector2(Width, Height));
|
||||
var advanceX = control.DesiredPixelSize.X;
|
||||
|
||||
@@ -35,6 +35,7 @@ internal partial class UserInterfaceManager
|
||||
return;
|
||||
_controlFocused?.ControlFocusExited();
|
||||
_controlFocused = value;
|
||||
_needUpdateActiveCursor = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,7 +149,7 @@ internal partial class UserInterfaceManager
|
||||
var newHovered = MouseGetControl(mouseMoveEventArgs.Position);
|
||||
SetHovered(newHovered);
|
||||
|
||||
var target = ControlFocused ?? newHovered;
|
||||
var target = ControlFocused ?? CurrentlyHovered;
|
||||
if (target != null)
|
||||
{
|
||||
var pos = mouseMoveEventArgs.Position.Position;
|
||||
@@ -164,7 +165,7 @@ internal partial class UserInterfaceManager
|
||||
|
||||
public void UpdateHovered()
|
||||
{
|
||||
var ctrl = MouseGetControl(_inputManager.MouseScreenPosition);
|
||||
var ctrl = MouseGetControl(_inputManager.MouseScreenPosition);
|
||||
SetHovered(ctrl);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -28,10 +29,11 @@ internal sealed partial class UserInterfaceManager
|
||||
{
|
||||
MouseFilter = Control.MouseFilterMode.Ignore,
|
||||
HorizontalAlignment = Control.HAlignment.Stretch,
|
||||
VerticalAlignment = Control.VAlignment.Stretch,
|
||||
UIScaleSet = window.ContentScale.X
|
||||
VerticalAlignment = Control.VAlignment.Stretch
|
||||
};
|
||||
|
||||
newRoot.UIScaleSet = CalculateAutoScale(newRoot);
|
||||
|
||||
_roots.Add(newRoot);
|
||||
_windowsToRoot.Add(window.Id, newRoot);
|
||||
|
||||
|
||||
@@ -215,6 +215,9 @@ namespace Robust.Client.UserInterface
|
||||
{
|
||||
using (_prof.Group("Update"))
|
||||
{
|
||||
// Update hovered. Can't rely upon mouse movement due to New controls potentially coming up.
|
||||
UpdateHovered();
|
||||
|
||||
foreach (var root in _roots)
|
||||
{
|
||||
CheckRootUIScaleUpdate(root);
|
||||
|
||||
@@ -58,16 +58,16 @@ internal sealed class XamlHotReloadManager : IXamlHotReloadManager
|
||||
var watcher = new FileSystemWatcher(location)
|
||||
{
|
||||
IncludeSubdirectories = true,
|
||||
NotifyFilter = NotifyFilters.LastWrite,
|
||||
NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName,
|
||||
};
|
||||
|
||||
watcher.Changed += (_, args) =>
|
||||
void OnWatcherEvent(object sender, FileSystemEventArgs args)
|
||||
{
|
||||
switch (args.ChangeType)
|
||||
{
|
||||
case WatcherChangeTypes.Renamed:
|
||||
case WatcherChangeTypes.Deleted:
|
||||
return;
|
||||
case WatcherChangeTypes.Renamed:
|
||||
case WatcherChangeTypes.Created:
|
||||
case WatcherChangeTypes.Changed:
|
||||
case WatcherChangeTypes.All:
|
||||
@@ -98,7 +98,10 @@ internal sealed class XamlHotReloadManager : IXamlHotReloadManager
|
||||
|
||||
_xamlProxyManager.SetImplementation(resourceFileName, newText);
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
watcher.Changed += OnWatcherEvent;
|
||||
watcher.Renamed += OnWatcherEvent;
|
||||
watcher.EnableRaisingEvents = true;
|
||||
return watcher;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Utility
|
||||
{
|
||||
@@ -9,6 +8,12 @@ namespace Robust.Client.Utility
|
||||
{
|
||||
[Pure]
|
||||
public static string GetUserDataDir(IGameControllerInternal gameController)
|
||||
{
|
||||
return Path.Combine(GetRootUserDataDir(gameController), "data");
|
||||
}
|
||||
|
||||
[Pure]
|
||||
public static string GetRootUserDataDir(IGameControllerInternal gameController)
|
||||
{
|
||||
string appDataDir;
|
||||
|
||||
@@ -30,8 +35,7 @@ namespace Robust.Client.Utility
|
||||
appDataDir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
#endif
|
||||
|
||||
return Path.Combine(appDataDir, gameController.Options.UserDataDirectoryName, "data");
|
||||
return Path.Combine(appDataDir, gameController.Options.UserDataDirectoryName);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Numerics;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.ViewVariables.Instances;
|
||||
@@ -36,7 +37,7 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
|
||||
public override async void Refresh()
|
||||
{
|
||||
_memberList.DisposeAllChildren();
|
||||
List<Control> replacementControls = [];
|
||||
|
||||
if (Instance.Object != null)
|
||||
{
|
||||
@@ -51,7 +52,7 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
|
||||
foreach (var control in group)
|
||||
{
|
||||
_memberList.AddChild(control);
|
||||
replacementControls.Add(control);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,10 +83,16 @@ namespace Robust.Client.ViewVariables.Traits
|
||||
selectorChain, o, r);
|
||||
};
|
||||
|
||||
_memberList.AddChild(propertyEdit);
|
||||
replacementControls.Add(propertyEdit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_memberList.DisposeAllChildren();
|
||||
foreach (var item in replacementControls)
|
||||
{
|
||||
_memberList.AddChild(item);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void CreateMemberGroupHeader(ref bool first, string groupName, Control container)
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
namespace Robust.Packaging.AssetProcessing.Passes;
|
||||
|
||||
/// <summary>
|
||||
/// Asset pass that drops all files that match a predicate. Files that do not match are ignored.
|
||||
/// </summary>
|
||||
public sealed class AssetPassFilterDrop(Func<AssetFile, bool> predicate) : AssetPass
|
||||
{
|
||||
public Func<AssetFile, bool> Predicate { get; } = predicate;
|
||||
|
||||
protected override AssetFileAcceptResult AcceptFile(AssetFile file)
|
||||
{
|
||||
// Just do nothing with the file so it gets discarded.
|
||||
if (Predicate(file))
|
||||
return AssetFileAcceptResult.Consumed;
|
||||
|
||||
return base.AcceptFile(file);
|
||||
}
|
||||
}
|
||||
@@ -35,6 +35,7 @@ public static class Diagnostics
|
||||
public const string IdDataFieldNoVVReadWrite = "RA0029";
|
||||
public const string IdUseNonGenericVariant = "RA0030";
|
||||
public const string IdPreferOtherType = "RA0031";
|
||||
public const string IdDuplicateDependency = "RA0032";
|
||||
|
||||
public static SuppressionDescriptor MeansImplicitAssignment =>
|
||||
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");
|
||||
|
||||
@@ -66,32 +66,26 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
|
||||
private void AddAudioFilter(EntityUid uid, AudioComponent component, Filter filter)
|
||||
{
|
||||
var count = filter.Count;
|
||||
DebugTools.Assert(component.IncludedEntities == null);
|
||||
component.IncludedEntities = new();
|
||||
|
||||
if (count == 0)
|
||||
if (filter.Count == 0)
|
||||
return;
|
||||
|
||||
_pvs.AddSessionOverrides(uid, filter);
|
||||
|
||||
var ents = new HashSet<EntityUid>(count);
|
||||
|
||||
foreach (var session in filter.Recipients)
|
||||
{
|
||||
var ent = session.AttachedEntity;
|
||||
|
||||
if (ent == null)
|
||||
continue;
|
||||
|
||||
ents.Add(ent.Value);
|
||||
if (session.AttachedEntity is {} ent)
|
||||
component.IncludedEntities.Add(ent);
|
||||
}
|
||||
|
||||
DebugTools.Assert(component.IncludedEntities == null);
|
||||
component.IncludedEntities = ents;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(filename))
|
||||
return null;
|
||||
|
||||
var entity = SetupAudio(filename, audioParams);
|
||||
AddAudioFilter(entity, entity.Comp, playerFilter);
|
||||
entity.Comp.Global = true;
|
||||
@@ -175,6 +169,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
|
||||
return (entity, entity.Comp);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayLocal(
|
||||
SoundSpecifier? sound,
|
||||
EntityUid source,
|
||||
EntityUid? soundInitiator,
|
||||
AudioParams? audioParams = null
|
||||
)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user, AudioParams? audioParams = null)
|
||||
{
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace Robust.Server
|
||||
[Dependency] private readonly ITaskManager _taskManager = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
[Dependency] private readonly IModLoaderInternal _modLoader = default!;
|
||||
[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
|
||||
[Dependency] private readonly IWatchdogApiInternal _watchdogApi = default!;
|
||||
[Dependency] private readonly HubManager _hubManager = default!;
|
||||
[Dependency] private readonly IScriptHost _scriptHost = default!;
|
||||
[Dependency] private readonly IMetricsManagerInternal _metricsManager = default!;
|
||||
@@ -223,10 +223,10 @@ namespace Robust.Server
|
||||
|
||||
if (!Path.IsPathRooted(fullPath))
|
||||
{
|
||||
logPath = PathHelpers.ExecutableRelativeFile(fullPath);
|
||||
fullPath = PathHelpers.ExecutableRelativeFile(fullPath);
|
||||
}
|
||||
|
||||
logHandler = new FileLogHandler(logPath);
|
||||
logHandler = new FileLogHandler(fullPath);
|
||||
}
|
||||
|
||||
_log.RootSawmill.Level = _config.GetCVar(CVars.LogLevel);
|
||||
@@ -566,7 +566,7 @@ namespace Robust.Server
|
||||
// Don't start the main loop. This only works if a reason is passed to Shutdown(...)
|
||||
if (_shutdownReason != null)
|
||||
{
|
||||
_logger.Fatal("Shutdown has been requested before the main loop has been started, complying.");
|
||||
_logger.Fatal("Shutdown has been requested before the main loop has been started, complying. Reason: {0}", _shutdownReason);
|
||||
}
|
||||
else _mainLoop.Run();
|
||||
|
||||
|
||||
@@ -1,335 +0,0 @@
|
||||
// MIT License
|
||||
|
||||
// Copyright (c) 2019 Erin Catto
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Controllers;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Server.Console.Commands
|
||||
{
|
||||
/*
|
||||
* I didn't use blueprints because this is way easier to iterate upon as I can shit out testbed upon testbed on new maps
|
||||
* and never have to leave my debugger.
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Copies of Box2D's physics testbed for debugging.
|
||||
/// </summary>
|
||||
public sealed class TestbedCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _ent = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
|
||||
public override string Command => "testbed";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 2)
|
||||
{
|
||||
shell.WriteError("Require 2 args for testbed!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!int.TryParse(args[0], out var mapInt))
|
||||
{
|
||||
shell.WriteError($"Unable to parse map {args[0]}");
|
||||
return;
|
||||
}
|
||||
|
||||
var mapId = new MapId(mapInt);
|
||||
if (!_map.MapExists(mapId))
|
||||
{
|
||||
shell.WriteError($"map {args[0]} does not exist");
|
||||
return;
|
||||
}
|
||||
|
||||
if (shell.Player == null)
|
||||
{
|
||||
shell.WriteError("No player found");
|
||||
return;
|
||||
}
|
||||
|
||||
Action testbed;
|
||||
SetupPlayer(mapId, shell);
|
||||
|
||||
switch (args[1])
|
||||
{
|
||||
case "boxstack":
|
||||
testbed = () => CreateBoxStack(mapId);
|
||||
break;
|
||||
case "circlestack":
|
||||
testbed = () => CreateCircleStack(mapId);
|
||||
break;
|
||||
case "pyramid":
|
||||
testbed = () => CreatePyramid(mapId);
|
||||
break;
|
||||
case "tumbler":
|
||||
testbed = () => CreateTumbler(mapId);
|
||||
break;
|
||||
default:
|
||||
shell.WriteError($"testbed {args[0]} not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
Timer.Spawn(1000, () =>
|
||||
{
|
||||
if (!_map.MapExists(mapId)) return;
|
||||
testbed();
|
||||
});
|
||||
|
||||
shell.WriteLine($"Testbed on map {mapId}");
|
||||
}
|
||||
|
||||
private void SetupPlayer(MapId mapId, IConsoleShell shell)
|
||||
{
|
||||
_map.SetMapPaused(mapId, false);
|
||||
var mapUid = _map.GetMapEntityIdOrThrow(mapId);
|
||||
_ent.System<Gravity2DController>().SetGravity(mapUid, new Vector2(0, -9.8f));
|
||||
|
||||
shell.ExecuteCommand("aghost");
|
||||
shell.ExecuteCommand($"tp 0 0 {mapId}");
|
||||
shell.RemoteExecuteCommand($"physics shapes");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
private void CreateBoxStack(MapId mapId)
|
||||
{
|
||||
var physics = _ent.System<SharedPhysicsSystem>();
|
||||
var fixtures = _ent.System<FixtureSystem>();
|
||||
|
||||
var groundUid = _ent.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = _ent.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
|
||||
var vertical = new EdgeShape(new Vector2(10, 0), new Vector2(10, 10));
|
||||
fixtures.CreateFixture(groundUid, "fix2", new Fixture(vertical, 2, 2, true), body: ground);
|
||||
|
||||
var xs = new[]
|
||||
{
|
||||
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
|
||||
};
|
||||
|
||||
var columnCount = 1;
|
||||
var rowCount = 15;
|
||||
PolygonShape shape;
|
||||
|
||||
for (var j = 0; j < columnCount; j++)
|
||||
{
|
||||
for (var i = 0; i < rowCount; i++)
|
||||
{
|
||||
var x = 0.0f;
|
||||
|
||||
var boxUid = _ent.SpawnEntity(null,
|
||||
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 1.1f * i), mapId));
|
||||
var box = _ent.AddComponent<PhysicsComponent>(boxUid);
|
||||
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
|
||||
shape = new PolygonShape();
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true), body: box);
|
||||
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
}
|
||||
}
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
}
|
||||
|
||||
private void CreateCircleStack(MapId mapId)
|
||||
{
|
||||
var physics = _ent.System<SharedPhysicsSystem>();
|
||||
var fixtures = _ent.System<FixtureSystem>();
|
||||
|
||||
var groundUid = _ent.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = _ent.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
|
||||
var vertical = new EdgeShape(new Vector2(20, 0), new Vector2(20, 20));
|
||||
fixtures.CreateFixture(groundUid, "fix2", new Fixture(vertical, 2, 2, true), body: ground);
|
||||
|
||||
var xs = new[]
|
||||
{
|
||||
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
|
||||
};
|
||||
|
||||
var columnCount = 1;
|
||||
var rowCount = 15;
|
||||
PhysShapeCircle shape;
|
||||
|
||||
for (var j = 0; j < columnCount; j++)
|
||||
{
|
||||
for (var i = 0; i < rowCount; i++)
|
||||
{
|
||||
var x = 0.0f;
|
||||
|
||||
var boxUid = _ent.SpawnEntity(null,
|
||||
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 2.1f * i), mapId));
|
||||
var box = _ent.AddComponent<PhysicsComponent>(boxUid);
|
||||
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
shape = new PhysShapeCircle(0.5f);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
// TODO: Need to detect shape and work out if we need to use fixedrotation
|
||||
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f));
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
}
|
||||
}
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
}
|
||||
|
||||
private void CreatePyramid(MapId mapId)
|
||||
{
|
||||
const byte count = 20;
|
||||
|
||||
// Setup ground
|
||||
var physics = _ent.System<SharedPhysicsSystem>();
|
||||
var fixtures = _ent.System<FixtureSystem>();
|
||||
var groundUid = _ent.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = _ent.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
var horizontal = new EdgeShape(new Vector2(40, 0), new Vector2(-40, 0));
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 2, 2, true), body: ground);
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
|
||||
// Setup boxes
|
||||
float a = 0.5f;
|
||||
PolygonShape shape = new();
|
||||
shape.SetAsBox(a, a);
|
||||
|
||||
var x = new Vector2(-7.0f, 0.75f);
|
||||
Vector2 y;
|
||||
Vector2 deltaX = new Vector2(0.5625f, 1.25f);
|
||||
Vector2 deltaY = new Vector2(1.125f, 0.0f);
|
||||
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
y = x;
|
||||
|
||||
for (var j = i; j < count; ++j)
|
||||
{
|
||||
var boxUid = _ent.SpawnEntity(null, new MapCoordinates(y, mapId));
|
||||
var box = _ent.AddComponent<PhysicsComponent>(boxUid);
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 5f), body: box);
|
||||
y += deltaY;
|
||||
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
}
|
||||
|
||||
x += deltaX;
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateTumbler(MapId mapId)
|
||||
{
|
||||
var physics = _ent.System<SharedPhysicsSystem>();
|
||||
var fixtures = _ent.System<FixtureSystem>();
|
||||
var joints = _ent.System<SharedJointSystem>();
|
||||
|
||||
var groundUid = _ent.SpawnEntity(null, new MapCoordinates(0f, 0f, mapId));
|
||||
var ground = _ent.AddComponent<PhysicsComponent>(groundUid);
|
||||
// Due to lookup changes fixtureless bodies are invalid, so
|
||||
var cShape = new PhysShapeCircle(1f);
|
||||
fixtures.CreateFixture(groundUid, "fix1", new Fixture(cShape, 0, 0, false));
|
||||
|
||||
var bodyUid = _ent.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
|
||||
var body = _ent.AddComponent<PhysicsComponent>(bodyUid);
|
||||
|
||||
physics.SetBodyType(bodyUid, BodyType.Dynamic, body: body);
|
||||
physics.SetSleepingAllowed(bodyUid, body, false);
|
||||
physics.SetFixedRotation(bodyUid, false, body: body);
|
||||
|
||||
|
||||
// TODO: Box2D just deref, bleh shape structs someday
|
||||
var shape1 = new PolygonShape();
|
||||
shape1.SetAsBox(0.5f, 10.0f, new Vector2(10.0f, 0.0f), 0.0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix1", new Fixture(shape1, 2, 0, true, 20f));
|
||||
|
||||
var shape2 = new PolygonShape();
|
||||
shape2.SetAsBox(0.5f, 10.0f, new Vector2(-10.0f, 0.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix2", new Fixture(shape2, 2, 0, true, 20f));
|
||||
|
||||
var shape3 = new PolygonShape();
|
||||
shape3.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, 10.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix3", new Fixture(shape3, 2, 0, true, 20f));
|
||||
|
||||
var shape4 = new PolygonShape();
|
||||
shape4.SetAsBox(10.0f, 0.5f, new Vector2(0.0f, -10.0f), 0f);
|
||||
fixtures.CreateFixture(bodyUid, "fix4", new Fixture(shape4, 2, 0, true, 20f));
|
||||
|
||||
physics.WakeBody(groundUid, body: ground);
|
||||
physics.WakeBody(bodyUid, body: body);
|
||||
var revolute = joints.CreateRevoluteJoint(groundUid, bodyUid);
|
||||
revolute.LocalAnchorA = new Vector2(0f, 10f);
|
||||
revolute.LocalAnchorB = new Vector2(0f, 0f);
|
||||
revolute.ReferenceAngle = 0f;
|
||||
revolute.MotorSpeed = 0.05f * MathF.PI;
|
||||
revolute.MaxMotorTorque = 100000000f;
|
||||
revolute.EnableMotor = true;
|
||||
|
||||
// Box2D has this as 800 which is jesus christo.
|
||||
// Wouldn't recommend higher than 100 in debug and higher than 300 on release unless
|
||||
// you really want a profile.
|
||||
var count = 300;
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
Timer.Spawn(i * 20, () =>
|
||||
{
|
||||
if (!_map.MapExists(mapId)) return;
|
||||
var boxUid = _ent.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
|
||||
var box = _ent.AddComponent<PhysicsComponent>(boxUid);
|
||||
physics.SetBodyType(boxUid, BodyType.Dynamic, body: box);
|
||||
physics.SetFixedRotation(boxUid, false, body: box);
|
||||
var shape = new PolygonShape();
|
||||
shape.SetAsBox(0.125f, 0.125f);
|
||||
fixtures.CreateFixture(boxUid, "fix1", new Fixture(shape, 2, 2, true, 0.0625f), body: box);
|
||||
physics.WakeBody(boxUid, body: box);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -162,7 +162,6 @@ namespace Robust.Server.Console
|
||||
{
|
||||
var message = new MsgConCmdReg();
|
||||
|
||||
var counter = 0;
|
||||
var toolshedCommands = _toolshed.DefaultEnvironment.AllCommands().ToArray();
|
||||
message.Commands = new List<MsgConCmdReg.Command>(AvailableCommands.Count + toolshedCommands.Length);
|
||||
var commands = new HashSet<string>();
|
||||
|
||||
@@ -174,7 +174,8 @@ namespace Robust.Server.Console
|
||||
while (Con.KeyAvailable)
|
||||
{
|
||||
ConsoleKeyInfo key = Con.ReadKey(true);
|
||||
Con.SetCursorPosition(0, Con.CursorTop);
|
||||
if (Con.WindowWidth > 0)
|
||||
Con.SetCursorPosition(0, Con.CursorTop);
|
||||
if (!Char.IsControl(key.KeyChar))
|
||||
{
|
||||
currentBuffer = currentBuffer.Insert(internalCursor++, key.KeyChar.ToString());
|
||||
@@ -277,6 +278,7 @@ namespace Robust.Server.Console
|
||||
|
||||
public void DrawCommandLine()
|
||||
{
|
||||
if (Con.WindowWidth <= 0) return;
|
||||
ClearCurrentLine();
|
||||
Con.SetCursorPosition(0, Con.CursorTop);
|
||||
Con.Write("> " + currentBuffer);
|
||||
|
||||
@@ -53,20 +53,21 @@ namespace Robust.Server.GameObjects
|
||||
var query = AllEntityQuery<MapGridComponent>();
|
||||
while (query.MoveNext(out var uid, out var grid))
|
||||
{
|
||||
if (!GridEmpty(grid)) continue;
|
||||
if (!GridEmpty((uid, grid)))
|
||||
continue;
|
||||
toDelete.Add(uid);
|
||||
}
|
||||
|
||||
foreach (var uid in toDelete)
|
||||
{
|
||||
MapManager.DeleteGrid(uid);
|
||||
EntityManager.DeleteEntity(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool GridEmpty(MapGridComponent grid)
|
||||
private bool GridEmpty(Entity<MapGridComponent> entity)
|
||||
{
|
||||
return !(grid.GetAllTiles().Any());
|
||||
return !(GetAllTiles(entity, entity).Any());
|
||||
}
|
||||
|
||||
private void HandleGridEmpty(EntityUid uid, MapGridComponent component, EmptyGridEvent args)
|
||||
@@ -74,7 +75,7 @@ namespace Robust.Server.GameObjects
|
||||
if (!_deleteEmptyGrids || TerminatingOrDeleted(uid) || HasComp<MapComponent>(uid))
|
||||
return;
|
||||
|
||||
MapManager.DeleteGrid(args.GridId);
|
||||
EntityManager.DeleteEntity(args.GridId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,6 +81,7 @@ namespace Robust.Server.GameObjects
|
||||
InitializeEntity(entity, meta);
|
||||
}
|
||||
|
||||
[Obsolete("Use StartEntity")]
|
||||
void IServerEntityManagerInternal.FinishEntityStartup(EntityUid entity)
|
||||
{
|
||||
StartEntity(entity);
|
||||
|
||||
@@ -141,9 +141,10 @@ internal sealed class PvsChunk
|
||||
{
|
||||
// TODO ARCH multi-component queries
|
||||
if (!meta.TryGetComponent(child, out var childMeta)
|
||||
|| !xform.TryGetComponent(child, out var childXform))
|
||||
|| !xform.TryGetComponent(child, out var childXform)
|
||||
|| childMeta.EntityLifeStage >= EntityLifeStage.Terminating)
|
||||
{
|
||||
DebugTools.Assert($"PVS chunk contains a deleted entity: {child}");
|
||||
DebugTools.Assert($"PVS chunk contains a delete or terminating entity: {child}");
|
||||
MarkDirty();
|
||||
return false;
|
||||
}
|
||||
@@ -188,9 +189,10 @@ internal sealed class PvsChunk
|
||||
{
|
||||
// TODO ARCH multi-component queries
|
||||
if (!meta.TryGetComponent(child, out var childMeta)
|
||||
|| !xform.TryGetComponent(child, out var childXform))
|
||||
|| !xform.TryGetComponent(child, out var childXform)
|
||||
|| childMeta.EntityLifeStage >= EntityLifeStage.Terminating)
|
||||
{
|
||||
DebugTools.Assert($"PVS chunk contains a deleted entity: {child}");
|
||||
DebugTools.Assert($"PVS chunk contains a delete or terminating entity: {child}");
|
||||
MarkDirty();
|
||||
return false;
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user