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2 Commits

Author SHA1 Message Date
Pieter-Jan Briers
91d4b32c66 Version: 167.0.1 2024-03-10 20:50:30 +01:00
Pieter-Jan Briers
e788f03a28 Backport 859f150404
(cherry picked from commit 24d5c26fa6)
(cherry picked from commit 688efac67b634c613539b783a9fb6e679948cd53)
2024-03-10 20:50:30 +01:00
947 changed files with 21172 additions and 50695 deletions

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@@ -7,23 +7,8 @@ indent_size = 4
trim_trailing_whitespace = true
charset = utf-8
max_line_length = 120
# ReSharper properties
resharper_csharp_max_line_length = 120
resharper_csharp_wrap_after_declaration_lpar = true
resharper_csharp_wrap_arguments_style = chop_if_long
resharper_csharp_wrap_parameters_style = chop_if_long
resharper_keep_existing_attribute_arrangement = true
resharper_place_field_attribute_on_same_line = if_owner_is_single_line
resharper_wrap_chained_binary_patterns = chop_if_long
resharper_wrap_chained_method_calls = chop_if_long
[*.{csproj,xml,yml,dll.config,targets,props}]
indent_size = 2
[nuget.config]
indent_size = 2
[*.gdsl]
indent_style = tab

3
.github/CODEOWNERS vendored
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@@ -7,6 +7,3 @@
**/Toolshed/** @moonheart08
*Command.cs @moonheart08
*Commands.cs @moonheart08
# Physics
**/Robust.Shared/Physics/** @metalgearsloth

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@@ -14,7 +14,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 8.0.x
dotnet-version: 7.0.x
- name: Install dependencies
run: dotnet restore

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@@ -10,7 +10,7 @@ jobs:
build:
strategy:
matrix:
os: [ubuntu-latest, windows-latest ] # , macos-latest] - temporarily disabled due to libfreetype.dll errors.
os: [ubuntu-latest, windows-latest, macos-latest]
runs-on: ${{ matrix.os }}
@@ -22,13 +22,12 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 8.0.x
dotnet-version: 7.0.x
- name: Install dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Robust.UnitTesting
- name: Test Engine
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0
- name: Robust.Analyzers.Tests
run: dotnet test --no-build Robust.Analyzers.Tests/Robust.Analyzers.Tests.csproj -- NUnit.ConsoleOut=0

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@@ -23,7 +23,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 8.0.x
dotnet-version: 7.0.x
- name: Package client
run: Tools/package_client_build.py -p windows mac linux
@@ -33,10 +33,10 @@ jobs:
mkdir "release/${{ steps.parse_version.outputs.version }}"
mv release/*.zip "release/${{ steps.parse_version.outputs.version }}"
- name: Upload files to Suns
- name: Upload files to centcomm
uses: appleboy/scp-action@master
with:
host: suns.spacestation14.com
host: centcomm.spacestation14.io
username: robust-build-push
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
source: "release/${{ steps.parse_version.outputs.version }}"
@@ -46,7 +46,7 @@ jobs:
- name: Update manifest JSON
uses: appleboy/ssh-action@master
with:
host: suns.spacestation14.com
host: centcomm.spacestation14.io
username: robust-build-push
key: ${{ secrets.CENTCOMM_ROBUST_BUILDS_PUSH_KEY }}
script: /home/robust-build-push/push.ps1 ${{ steps.parse_version.outputs.version }}

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@@ -21,7 +21,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 8.0.x
dotnet-version: 7.0.x
- name: Disable submodule autoupdate
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE

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@@ -1,74 +0,0 @@
<Project>
<PropertyGroup>
<!--
We actually set ManagePackageVersionsCentrally manually in another import file.
Since .NET SDK 8.0.300, ManagePackageVersionsCentrally is automatically set if Directory.Packages.props exists.
https://github.com/NuGet/NuGet.Client/pull/5572
We actively negate this here, as we have some packages in tree we don't want such automatic behavior for.
We use Directory.Build.props to get copy the state *after* our MSBuild config but before Nuget's config.
-->
<ManagePackageVersionsCentrally />
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="BenchmarkDotNet" Version="0.13.12" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="ILReader.Core" Version="1.0.0.4" />
<PackageVersion Include="JetBrains.Annotations" Version="2023.3.0" />
<PackageVersion Include="JetBrains.Profiler.Api" Version="1.4.0" />
<PackageVersion Include="Linguini.Bundle" Version="0.8.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit" Version="1.1.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Common" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeCoverage" Version="17.8.0" />
<PackageVersion Include="Microsoft.Data.Sqlite.Core" Version="8.0.0" />
<PackageVersion Include="Microsoft.DotNet.RemoteExecutor" Version="8.0.0-beta.24059.4" />
<PackageVersion Include="Microsoft.EntityFrameworkCore.Design" Version="8.0.0" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="8.0.0" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />
<PackageVersion Include="Microsoft.Extensions.ObjectPool" Version="8.0.0" />
<PackageVersion Include="Microsoft.Extensions.Primitives" Version="8.0.0" />
<PackageVersion Include="Microsoft.ILVerification" Version="8.0.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
<PackageVersion Include="Microsoft.NET.ILLink.Tasks" Version="8.0.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageVersion Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageVersion Include="Moq" Version="4.20.70" />
<PackageVersion Include="NUnit" Version="4.0.1" />
<PackageVersion Include="NUnit.Analyzers" Version="3.10.0" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageVersion Include="Nett" Version="0.15.0" />
<PackageVersion Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="8.0.0" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenToolkit.Graphics" Version="4.0.0-pre9.1" />
<PackageVersion Include="Pidgin" Version="3.2.2" />
<PackageVersion Include="Robust.Natives" Version="0.1.1" />
<PackageVersion Include="Robust.Natives.Cef" Version="120.1.9" />
<PackageVersion Include="Robust.Shared.AuthLib" Version="0.1.2" />
<PackageVersion Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.7" />
<PackageVersion Include="SQLitePCLRaw.provider.sqlite3" Version="2.1.7" />
<PackageVersion Include="Serilog" Version="3.1.1" />
<PackageVersion Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.3" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.0.2" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
<PackageVersion Include="System.Numerics.Vectors" Version="4.5.0" />
<PackageVersion Include="System.Memory" Version="4.5.5" />
<PackageVersion Include="System.Runtime.CompilerServices.Unsafe" Version="6.0.0" />
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.22621.5" />
<PackageVersion Include="TerraFX.Interop.Xlib" Version="6.4.0" />
<PackageVersion Include="VorbisPizza" Version="1.3.0" />
<PackageVersion Include="YamlDotNet" Version="13.7.1" />
<PackageVersion Include="prometheus-net" Version="8.2.1" />
<PackageVersion Include="prometheus-net.DotNetRuntime" Version="4.4.0" />
<PackageVersion Include="PolySharp" Version="1.14.1" />
</ItemGroup>
</Project>

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@@ -1,9 +0,0 @@
using System.Runtime.CompilerServices;
// So I wanted to mess with NetIncomingMessage and NetOutgoingMessage from tests.
// Now.. the instructors are internal...
// Unless...
// I mean we have this project here from the weird way we're compiling Lidgren.
// I could just put this in here... it wouldn't touch the main Lidgren repo at all...
[assembly: InternalsVisibleTo("Robust.UnitTesting")]

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@@ -10,14 +10,9 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<SkipRobustAnalyzer>true</SkipRobustAnalyzer>
<Nullable>enable</Nullable>
<LangVersion>12.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="CursedHorrorsBeyondOurWildestImagination.cs" />
<Compile Include="Lidgren.Network\Lidgren.Network\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>

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@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

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@@ -1,8 +1,8 @@
<Project>
<!-- Engine-specific properties. Content should not use this file. -->
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>11</LangVersion>
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable</WarningsAsErrors>
</PropertyGroup>

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@@ -3,8 +3,7 @@
<!-- Import this at the end of any project files in Robust and Content. -->
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<TargetFramework>net7.0</TargetFramework>
</PropertyGroup>
<Import Project="Robust.Custom.targets" Condition="Exists('Robust.Custom.targets')"/>
@@ -28,5 +27,5 @@
<Import Project="Robust.Analyzers.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
<!-- serialization generator -->
<Import Project="Robust.Serialization.Generator.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
<Import Project="Robust.Serialization.Generator.targets" />
</Project>

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@@ -24,16 +24,12 @@
<RobustInjectorsConfiguration>$(Configuration)</RobustInjectorsConfiguration>
<RobustInjectorsConfiguration Condition="'$(Configuration)' == 'DebugOpt'">Debug</RobustInjectorsConfiguration>
<RobustInjectorsConfiguration Condition="'$(Configuration)' == 'Tools'">Release</RobustInjectorsConfiguration>
<RobustInjectorsConfiguration Condition="'$(UseArtifactsOutput)' == 'true' And '$(RuntimeIdentifier)' != ''">$(RobustInjectorsConfiguration)_$(RuntimeIdentifier)</RobustInjectorsConfiguration>
<RobustInjectorsConfiguration Condition="'$(UseArtifactsOutput)' == 'true'">$(RobustInjectorsConfiguration.ToLower())</RobustInjectorsConfiguration>
<CompileRobustXamlTaskAssemblyFile Condition="'$(UseArtifactsOutput)' != 'true'">$(MSBuildThisFileDirectory)\..\Robust.Client.Injectors\bin\$(RobustInjectorsConfiguration)\netstandard2.0\Robust.Client.Injectors.dll</CompileRobustXamlTaskAssemblyFile>
<CompileRobustXamlTaskAssemblyFile Condition="'$(UseArtifactsOutput)' == 'true'">$(MSBuildThisFileDirectory)\..\..\artifacts\bin\Robust.Client.Injectors\$(RobustInjectorsConfiguration)\Robust.Client.Injectors.dll</CompileRobustXamlTaskAssemblyFile>
</PropertyGroup>
<UsingTask
Condition="'$(_RobustUseExternalMSBuild)' != 'true' And $(DesignTimeBuild) != true"
TaskName="CompileRobustXamlTask"
AssemblyFile="$(CompileRobustXamlTaskAssemblyFile)"/>
AssemblyFile="$(MSBuildThisFileDirectory)\..\Robust.Client.Injectors\bin\$(RobustInjectorsConfiguration)\netstandard2.0\Robust.Client.Injectors.dll"/>
<Target
Name="CompileRobustXaml"
Condition="Exists('@(IntermediateAssembly)')"

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@@ -61,5 +61,18 @@ namespace OpenToolkit.GraphicsLibraryFramework
: base(message, innerException)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="GLFWException"/> class with the specified context
/// and the serialization information.
/// </summary>
/// <param name="info">The <see cref="SerializationInfo"/> associated with this exception.</param>
/// <param name="context">
/// A <see cref="StreamingContext"/> that represents the context of this exception.
/// </param>
protected GLFWException(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
}
}

File diff suppressed because it is too large Load Diff

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@@ -1,8 +0,0 @@
- type: entity
id: Audio
name: Audio
description: Audio entity used by engine
save: false
components:
- type: Transform
gridTraversal: false

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,7 @@
- type: entity
id: debugRotation
abstract: true
categories: [ Debug ]
categories: [ debug ]
components:
- type: Sprite
netsync: false

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@@ -12,8 +12,3 @@
id: bgra
kind: source
path: "/Shaders/Internal/bgra.swsl"
- type: shader
id: ColorPicker
kind: source
path: "/Shaders/color_picker.swsl"

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@@ -1,20 +1,17 @@
# debug related entities
- type: entityCategory
id: Debug
id: debug
name: entity-category-name-debug
description: entity-category-desc-debug
suffix: entity-category-suffix-debug
# entities that spawn other entities
- type: entityCategory
id: Spawner
id: spawner
name: entity-category-name-spawner
description: entity-category-desc-spawner
# simple category that just exists to hide prototypes in spawn menus
# entities that should be hidden from the spawn menu
- type: entityCategory
id: HideSpawnMenu
id: hideSpawnMenu
name: entity-category-name-hide
description: entity-category-desc-hide
hideSpawnMenu: true
inheritable: false

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@@ -9,10 +9,7 @@ cmd-parse-failure-float = {$arg} is not a valid float.
cmd-parse-failure-bool = {$arg} is not a valid bool.
cmd-parse-failure-uid = {$arg} is not a valid entity UID.
cmd-parse-failure-mapid = {$arg} is not a valid MapId.
cmd-parse-failure-enum = {$arg} is not a {$enum} Enum.
cmd-parse-failure-grid = {$arg} is not a valid grid.
cmd-parse-failure-entity-exist = UID {$arg} does not correspond to an existing entity.
cmd-parse-failure-session = There is no session with username: {$username}
cmd-error-file-not-found = Could not find file: {$file}.
cmd-error-dir-not-found = Could not find directory: {$dir}.
@@ -20,15 +17,15 @@ cmd-error-dir-not-found = Could not find directory: {$dir}.
cmd-failure-no-attached-entity = There is no entity attached to this shell.
## 'help' command
cmd-help-desc = Display general help or help text for a specific command
cmd-help-help = Usage: help [command name]
cmd-oldhelp-desc = Display general help or help text for a specific command
cmd-oldhelp-help = Usage: help [command name]
When no command name is provided, displays general-purpose help text. If a command name is provided, displays help text for that command.
cmd-help-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
cmd-help-unknown = Unknown command: { $command }
cmd-help-top = { $command } - { $description }
cmd-help-invalid-args = Invalid amount of arguments.
cmd-help-arg-cmdname = [command name]
cmd-oldhelp-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
cmd-oldhelp-unknown = Unknown command: { $command }
cmd-oldhelp-top = { $command } - { $description }
cmd-oldhelp-invalid-args = Invalid amount of arguments.
cmd-oldhelp-arg-cmdname = [command name]
## 'cvar' command
cmd-cvar-desc = Gets or sets a CVar.
@@ -44,13 +41,6 @@ cmd-cvar-compl-list = List available CVars
cmd-cvar-arg-name = <name | ?>
cmd-cvar-value-hidden = <value hidden>
## 'cvar_subs' command
cmd-cvar_subs-desc = Lists the OnValueChanged subscriptions for a CVar.
cmd-cvar_subs-help = Usage: cvar_subs <name>
cmd-cvar_subs-invalid-args = Must provide exactly one argument.
cmd-cvar_subs-arg-name = <name>
## 'list' command
cmd-list-desc = Lists available commands, with optional search filter
cmd-list-help = Usage: list [filter]
@@ -253,6 +243,9 @@ cmd-bind-arg-command = <InputCommand>
cmd-net-draw-interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net-draw-interp-help = Usage: net_draw_interp
cmd-net-draw-interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net-draw-interp-help = Usage: net_draw_interp
cmd-net-watch-ent-desc = Dumps all network updates for an EntityId to the console.
cmd-net-watch-ent-help = Usage: net_watchent <0|EntityUid>
@@ -304,9 +297,16 @@ cmd-savegrid-help = savegrid <gridID> <Path>
cmd-testbed-desc = Loads a physics testbed on the specified map.
cmd-testbed-help = testbed <mapid> <test>
cmd-saveconfig-desc = Saves the client configuration to the config file.
cmd-saveconfig-help = saveconfig
## 'flushcookies' command
# Note: the flushcookies command is from Robust.Client.WebView, it's not in the main engine code.
cmd-flushcookies-desc = Flush CEF cookie storage to disk
cmd-flushcookies-help = This ensure cookies are properly saved to disk in the event of unclean shutdowns.
Note that the actual operation is asynchronous.
## 'addcomp' command
cmd-addcomp-desc = Adds a component to an entity.
cmd-addcomp-help = addcomp <uid> <componentName>
@@ -382,9 +382,9 @@ cmd-tp-desc = Teleports a player to any location in the round.
cmd-tp-help = tp <x> <y> [<mapID>]
cmd-tpto-desc = Teleports the current player or the specified players/entities to the location of the first player/entity.
cmd-tpto-help = tpto <username|uid> [username|NetEntity]...
cmd-tpto-destination-hint = destination (NetEntity or username)
cmd-tpto-victim-hint = entity to teleport (NetEntity or username)
cmd-tpto-help = tpto <username|uid> [username|uid]...
cmd-tpto-destination-hint = destination (uid or username)
cmd-tpto-victim-hint = entity to teleport (uid or username)
cmd-tpto-parse-error = Cant resolve entity or player: {$str}
cmd-listplayers-desc = Lists all players currently connected.
@@ -444,6 +444,9 @@ cmd-showanchored-help = Usage: showanchored
cmd-dmetamem-desc = Dumps a type's members in a format suitable for the sandbox configuration file.
cmd-dmetamem-help = Usage: dmetamem <type>
cmd-dmetamem-desc = Displays chunk bounds for the purposes of rendering.
cmd-dmetamem-help = Usage: showchunkbb <type>
cmd-launchauth-desc = Load authentication tokens from launcher data to aid in testing of live servers.
cmd-launchauth-help = Usage: launchauth <account name>
@@ -486,7 +489,7 @@ cmd-net_entityreport-help = Usage: net_entityreport
cmd-net_refresh-desc = Requests a full server state.
cmd-net_refresh-help = Usage: net_refresh
cmd-net_graph-desc = Toggles the net statistics panel.
cmd-net_graph-desc = Toggles the net statistics pannel.
cmd-net_graph-help = Usage: net_graph
cmd-net_watchent-desc = Dumps all network updates for an EntityId to the console.
@@ -510,6 +513,9 @@ cmd-profsnap-help = Usage: profsnap
cmd-devwindow-desc = Dev Window
cmd-devwindow-help = Usage: devwindow
cmd-devwindow-desc = Open file
cmd-devwindow-help = Usage: testopenfile
cmd-scene-desc = Immediately changes the UI scene/state.
cmd-scene-help = Usage: scene <className>
@@ -520,11 +526,14 @@ cmd-hwid-desc = Returns the current HWID (HardWare ID).
cmd-hwid-help = Usage: hwid
cmd-vvread-desc = Retrieve a path's value using VV (View Variables).
cmd-vvread-help = Usage: vvread <path>
cmd-vvread-desc = Usage: vvread <path>
cmd-vvwrite-desc = Modify a path's value using VV (View Variables).
cmd-vvwrite-help = Usage: vvwrite <path>
cmd-vv-desc = Opens View Variables (VV).
cmd-vv-help = Usage: vv <path|entity ID|guihover>
cmd-vvinvoke-desc = Invoke/Call a path with arguments using VV.
cmd-vvinvoke-help = Usage: vvinvoke <path> [arguments...]
@@ -552,13 +561,3 @@ cmd-vfs_ls-hint-path = <path>
cmd-reloadtiletextures-desc = Reloads the tile texture atlas to allow hot reloading tile sprites
cmd-reloadtiletextures-help = Usage: reloadtiletextures
cmd-audio_length-desc = Shows the length of an audio file
cmd-audio_length-help = Usage: audio_length { cmd-audio_length-arg-file-name }
cmd-audio_length-arg-file-name = <file name>
## PVS
cmd-pvs-override-info-desc = Prints information about any PVS overrides associated with an entity.
cmd-pvs-override-info-empty = Entity {$nuid} has no PVS overrides.
cmd-pvs-override-info-global = Entity {$nuid} has a global override.
cmd-pvs-override-info-clients = Entity {$nuid} has a session override for {$clients}.

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@@ -1,9 +1,8 @@
entity-category-name-debug = Debug
entity-category-desc-debug = Entity prototypes intended for debugging & testing.
entity-category-suffix-debug = Debug
entity-category-name-spawner = Spawner
entity-category-desc-spawner = Entity prototypes that spawn other entities.
entity-category-name-hide = Hidden
entity-category-desc-hide = Entity prototypes that should be hidden from entity spawn menus
entity-category-desc-hide = Entity prototypes that should be hidden from the spawn menu

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@@ -1,8 +0,0 @@
cmd-merge_grids-desc = Combines 2 grids into 1 grid
cmd-merge_grids-help = merge_grids <gridUid1> <gridUid2> <offsetX> <offsetY> [angle]
cmd-merge_grids-hintA = Grid A
cmd-merge_grids-hintB = Grid B
cmd-merge_grids-xOffset = X offset
cmd-merge_grids-yOffset = Y offset
cmd-merge_grids-angle = [Angle]

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@@ -70,9 +70,9 @@ command-description-ls-in =
command-description-methods-get =
Returns all methods associated with the input type.
command-description-methods-overrides =
Returns all methods overridden on the input type.
Returns all methods overriden on the input type.
command-description-methods-overridesfrom =
Returns all methods overridden from the given type on the input type.
Returns all methods overriden from the given type on the input type.
command-description-cmd-moo =
Asks the important questions.
command-description-cmd-descloc =
@@ -418,6 +418,6 @@ command-description-tee =
This essentially lets you have a branch in your code to do multiple operations on one value.
command-description-cmd-info =
Returns a CommandSpec for the given command.
On its own, this means it'll print the command's help message.
On it's own, this means it'll print the comamnd's help message.
command-description-comp-rm =
Removes the given component from the entity.

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@@ -10,18 +10,3 @@ view-variable-instance-entity-client-components-search-bar-placeholder = Search
view-variable-instance-entity-server-components-search-bar-placeholder = Search
view-variable-instance-entity-add-window-server-components = Add Component [S]
view-variable-instance-entity-add-window-client-components = Add Component [C]
## SoundSpecifier
vv-sound-none = None
vv-sound-path = Path
vv-sound-collection = Collection
vv-sound-volume = volume
vv-sound-pitch = Pitch
vv-sound-max-distance = Max Distance
vv-sound-rolloff-factor = Rolloff Factor
vv-sound-reference-distance = Reference Distance
vv-sound-loop = Loop
vv-sound-play-offset = Play Offset (s)
vv-sound-variation = Pitch variation

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@@ -1,46 +0,0 @@
// Simple shader for creating a box with colours varying along the x and y axes.
uniform highp vec2 size;
uniform highp vec2 offset;
uniform highp vec4 xAxis;
uniform highp vec4 yAxis;
uniform highp vec4 baseColor;
uniform bool hsv;
void fragment()
{
// Calculate local uv coordinates.
// I.e., if using this shader to draw a box to the screen, (0,0) is the bottom left of the box.
highp float yCoords = 1.0/SCREEN_PIXEL_SIZE.y - FRAGCOORD.y;
highp vec2 uv = vec2(FRAGCOORD.x - offset.x, yCoords - offset.y);
uv /= size;
uv.y = 1.0 - uv.y;
highp vec4 modulate = baseColor + uv.x * xAxis + uv.y * yAxis;
if (hsv)
{
modulate.xyz = hsv2rgb(modulate.xyz);
}
// The UV used for the texture lookup is the TEXTURE UV coordinate, which is different from the coordinates computed above.
COLOR = zTexture(UV) * modulate;
}
// hsv to RGB conversion taken from www.shadertoy.com/view/MsS3Wc
// The MIT License
// Copyright © 2014 Inigo Quilez
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// https://www.youtube.com/c/InigoQuilez
// https://iquilezles.org
highp vec3 hsv2rgb( in highp vec3 c )
{
highp vec3 rgb = clamp( abs(mod(c.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 );
return c.z * mix( vec3(1.0), rgb, c.y);
}

View File

@@ -20,16 +20,11 @@ public sealed class AccessAnalyzer_Test
{
TestState =
{
AdditionalReferences = { typeof(AccessAnalyzer).Assembly },
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.AccessAttribute.cs",
"Robust.Shared.Analyzers.AccessPermissions.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);

View File

@@ -1,8 +0,0 @@
// OH BOY. TURNS OUT IT GETS EVEN MORE CURSED.
//
// So because we're compiling a copy of Robust.Roslyn.Shared into every analyzer project,
// the test project sees multiple copies of it. This would make it impossible to use.
// UNLESS you use this obscure C# feature called "extern alias"
// that I guarantee you you've never heard of before, and are now concerned about.
extern alias SerializationGenerator;

View File

@@ -1,340 +0,0 @@
extern alias SerializationGenerator;
using System.Linq;
using System.Reflection;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Text;
using NUnit.Framework;
using SerializationGenerator::Robust.Roslyn.Shared;
using SerializationGenerator::Robust.Serialization.Generator;
namespace Robust.Analyzers.Tests;
[TestFixture]
[TestOf(typeof(ComponentPauseGenerator))]
[Parallelizable(ParallelScope.All)]
public sealed class ComponentPauseGeneratorTest
{
private const string TypesCode = """
global using System;
global using Robust.Shared.Analyzers;
global using Robust.Shared.GameObjects;
namespace Robust.Shared.Analyzers
{
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class AutoGenerateComponentPauseAttribute : Attribute
{
public bool Dirty = false;
}
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class AutoPausedFieldAttribute : Attribute;
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class AutoNetworkedFieldAttribute : Attribute
{
}
}
namespace Robust.Shared.GameObjects
{
public interface IComponent;
}
""";
[Test]
public void TestBasic()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public TimeSpan Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
component.Foo += args.PausedTime;
}
}
}
""");
}
[Test]
public void TestNullable()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public TimeSpan? Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
if (component.Foo.HasValue)
component.Foo = component.Foo.Value + args.PausedTime;
}
}
}
""");
}
[Test]
public void TestAutoState()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField, AutoNetworkedField]
public TimeSpan Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
component.Foo += args.PausedTime;
Dirty(uid, component);
}
}
}
""");
}
[Test]
public void TestExplicitDirty()
{
var result = RunGenerator("""
[AutoGenerateComponentPause(Dirty = true)]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public TimeSpan Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
component.Foo += args.PausedTime;
Dirty(uid, component);
}
}
}
""");
}
[Test]
public void TestDiagnosticNotIComponent()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent
{
[AutoPausedField]
public TimeSpan Foo;
}
""");
ExpectNoSource(result);
ExpectDiagnostics(result, [
(Diagnostics.IdComponentPauseNotComponent, new LinePositionSpan(new LinePosition(1, 28), new LinePosition(1, 40)))
]);
}
[Test]
public void TestDiagnosticNoFields()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
public TimeSpan Foo;
}
""");
ExpectNoSource(result);
ExpectDiagnostics(result, [
(Diagnostics.IdComponentPauseNoFields, new LinePositionSpan(new LinePosition(1, 28), new LinePosition(1, 40)))
]);
}
[Test]
public void TestDiagnosticNoParentAttribute()
{
var result = RunGenerator("""
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public TimeSpan Foo, Fooz;
[AutoPausedField]
public TimeSpan Bar { get; set; }
}
""");
ExpectNoSource(result);
ExpectDiagnostics(result, [
(Diagnostics.IdComponentPauseNoParentAttribute, new LinePositionSpan(new LinePosition(3, 20), new LinePosition(3, 23))),
(Diagnostics.IdComponentPauseNoParentAttribute, new LinePositionSpan(new LinePosition(3, 25), new LinePosition(3, 29))),
(Diagnostics.IdComponentPauseNoParentAttribute, new LinePositionSpan(new LinePosition(6, 20), new LinePosition(6, 23)))
]);
}
[Test]
public void TestDiagnosticWrongType()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public int Foo, Fooz;
[AutoPausedField]
public int Bar { get; set; }
}
""");
ExpectNoSource(result);
ExpectDiagnostics(result, [
(Diagnostics.IdComponentPauseWrongTypeAttribute, new LinePositionSpan(new LinePosition(4, 15), new LinePosition(4, 18))),
(Diagnostics.IdComponentPauseWrongTypeAttribute, new LinePositionSpan(new LinePosition(4, 20), new LinePosition(4, 24))),
(Diagnostics.IdComponentPauseWrongTypeAttribute, new LinePositionSpan(new LinePosition(7, 15), new LinePosition(7, 18)))
]);
}
private static void ExpectSource(GeneratorRunResult result, string expected)
{
Assert.That(result.GeneratedSources, Has.Length.EqualTo(1));
var source = result.GeneratedSources[0];
Assert.That(source.SourceText.ToString(), Is.EqualTo(expected));
}
private static void ExpectNoSource(GeneratorRunResult result)
{
Assert.That(result.GeneratedSources, Is.Empty);
}
private static void ExpectNoDiagnostics(GeneratorRunResult result)
{
Assert.That(result.Diagnostics, Is.Empty);
}
private static void ExpectDiagnostics(GeneratorRunResult result, (string code, LinePositionSpan span)[] diagnostics)
{
Assert.Multiple(() =>
{
Assert.That(result.Diagnostics, Has.Length.EqualTo(diagnostics.Length));
foreach (var (code, span) in diagnostics)
{
Assert.That(
result.Diagnostics.Any(x => x.Id == code && x.Location.GetLineSpan().Span == span),
$"Expected diagnostic with code {code} and location {span}");
}
});
}
private static GeneratorRunResult RunGenerator(string source)
{
var compilation = (Compilation)CSharpCompilation.Create("compilation",
new[]
{
CSharpSyntaxTree.ParseText(source, path: "Source.cs"),
CSharpSyntaxTree.ParseText(TypesCode, path: "Types.cs")
},
new[] { MetadataReference.CreateFromFile(typeof(Binder).GetTypeInfo().Assembly.Location) },
new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));
var generator = new ComponentPauseGenerator();
GeneratorDriver driver = CSharpGeneratorDriver.Create(generator);
driver = driver.RunGeneratorsAndUpdateCompilation(compilation, out var newCompilation, out _);
var result = driver.GetRunResult();
return result.Results[0];
}
}

View File

@@ -1,58 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Testing.Verifiers;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.DependencyAssignAnalyzer>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class DependencyAssignAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<DependencyAssignAnalyzer, NUnitVerifier>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.IoC.DependencyAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.IoC;
public sealed class Foo
{
[Dependency]
private object? Field;
public Foo()
{
Field = "A";
}
}
""";
await Verifier(code,
// /0/Test0.cs(10,9): warning RA0025: Tried to assign to [Dependency] field 'Field'. Remove [Dependency] or inject it via field injection instead.
VerifyCS.Diagnostic().WithSpan(10, 9, 10, 20).WithArguments("Field"));
}
}

View File

@@ -1,57 +0,0 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Testing.Verifiers;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.NoUncachedRegexAnalyzer>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class NoUncachedRegexAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<NoUncachedRegexAnalyzer, NUnitVerifier>()
{
TestState =
{
Sources = { code }
},
};
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using System.Text.RegularExpressions;
public static class Foo
{
public static void Bad()
{
Regex.Replace("foo", "bar", "baz");
}
public static void Good()
{
var r = new Regex("bar");
r.Replace("foo", "baz");
}
}
""";
await Verifier(code,
// /0/Test0.cs(7,9): warning RA0026: Usage of a static Regex function that takes in a pattern string. This can cause constant re-parsing of the pattern.
VerifyCS.Diagnostic().WithSpan(7, 9, 7, 43)
);
}
}

View File

@@ -1,39 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<SkipRobustAnalyzer>true</SkipRobustAnalyzer>
</PropertyGroup>
<Import Project="..\MSBuild\Robust.Properties.targets"/>
<Import Project="..\MSBuild\Robust.Engine.props"/>
<!-- Engine source files needed to make the tests work -->
<ItemGroup>
<EmbeddedResource Include="..\Robust.Shared\Analyzers\AccessAttribute.cs" LogicalName="Robust.Shared.Analyzers.AccessAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\AccessPermissions.cs" LogicalName="Robust.Shared.Analyzers.AccessPermissions.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\IoC\DependencyAttribute.cs" LogicalName="Robust.Shared.IoC.DependencyAttribute.cs" LinkBase="Implementations" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Properties.targets" />
<Import Project="..\MSBuild\Robust.Engine.props" />
<PropertyGroup>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageVersion Update="NUnit" Version="3.14.0" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit" Version="1.1.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.0.1"/>
<PackageReference Include="NUnit" Version="3.13.2"/>
<PackageReference Include="NUnit.ConsoleRunner" Version="3.15.0"/>
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1"/>
<PackageReference Include="NUnit.Analyzers" Version="3.3.0"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.2.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzer.Testing"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces"/>
<PackageReference Include="NUnit"/>
<PackageReference Include="NUnit3TestAdapter"/>
<PackageReference Include="NUnit.Analyzers"/>
<PackageReference Include="Microsoft.NET.Test.Sdk"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Robust.Analyzers\Robust.Analyzers.csproj"/>
<ProjectReference Include="..\Robust.Serialization.Generator\Robust.Serialization.Generator.csproj" Aliases="SerializationGenerator" />
</ItemGroup>
</Project>

View File

@@ -1,22 +0,0 @@
using System.Collections.Generic;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Text;
namespace Robust.Analyzers.Tests;
public static class TestHelper
{
public static void AddEmbeddedSources(SolutionState state, params string[] embeddedFiles)
{
AddEmbeddedSources(state, (IEnumerable<string>) embeddedFiles);
}
public static void AddEmbeddedSources(SolutionState state, IEnumerable<string> embeddedFiles)
{
foreach (var fileName in embeddedFiles)
{
using var stream = typeof(AccessAnalyzer_Test).Assembly.GetManifestResourceStream(fileName)!;
state.Sources.Add((fileName, SourceText.From(stream)));
}
}
}

View File

@@ -5,7 +5,6 @@ using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
using Robust.Shared.Analyzers.Implementation;
namespace Robust.Analyzers

View File

@@ -4,7 +4,6 @@ using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
using static Microsoft.CodeAnalysis.SymbolEqualityComparer;
namespace Robust.Analyzers;
@@ -17,17 +16,27 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor ByRefEventSubscribedByValueRule = new(
Diagnostics.IdByRefEventSubscribedByValue,
"By-ref event subscribed to by value",
"Tried to subscribe to a by-ref event '{0}' by value",
"Tried to subscribe to a by-ref event '{0}' by value.",
"Usage",
DiagnosticSeverity.Error,
true,
"Make sure that methods subscribing to a ref event have the ref keyword for the event argument."
);
private static readonly DiagnosticDescriptor ByValueEventSubscribedByRefRule = new(
Diagnostics.IdValueEventRaisedByRef,
"Value event subscribed to by-ref",
"Tried to subscribe to a value event '{0}' by-ref.",
"Usage",
DiagnosticSeverity.Error,
true,
"Make sure that methods subscribing to value events do not have the ref keyword for the event argument."
);
private static readonly DiagnosticDescriptor ByRefEventRaisedByValueRule = new(
Diagnostics.IdByRefEventRaisedByValue,
"By-ref event raised by value",
"Tried to raise a by-ref event '{0}' by value",
"Tried to raise a by-ref event '{0}' by value.",
"Usage",
DiagnosticSeverity.Error,
true,
@@ -37,7 +46,7 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor ByValueEventRaisedByRefRule = new(
Diagnostics.IdValueEventRaisedByRef,
"Value event raised by-ref",
"Tried to raise a value event '{0}' by-ref",
"Tried to raise a value event '{0}' by-ref.",
"Usage",
DiagnosticSeverity.Error,
true,
@@ -46,6 +55,7 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
ByRefEventSubscribedByValueRule,
ByValueEventSubscribedByRefRule,
ByRefEventRaisedByValueRule,
ByValueEventRaisedByRefRule
);
@@ -54,9 +64,71 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
context.EnableConcurrentExecution();
context.RegisterOperationAction(CheckEventSubscription, OperationKind.Invocation);
context.RegisterOperationAction(CheckEventRaise, OperationKind.Invocation);
}
private void CheckEventSubscription(OperationAnalysisContext context)
{
if (context.Operation is not IInvocationOperation operation)
return;
var subscribeMethods = context.Compilation
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntitySystem")?
.GetMembers()
.Where(m => m.Name.Contains("SubscribeLocalEvent"))
.Cast<IMethodSymbol>();
if (subscribeMethods == null)
return;
if (!subscribeMethods.Any(m => m.Equals(operation.TargetMethod.OriginalDefinition, Default)))
return;
var typeArguments = operation.TargetMethod.TypeArguments;
if (typeArguments.Length < 1 || typeArguments.Length > 2)
return;
if (operation.Arguments.First().Value is not IDelegateCreationOperation delegateCreation)
return;
if (delegateCreation.Target is not IMethodReferenceOperation methodReference)
return;
var eventParameter = methodReference.Method.Parameters.LastOrDefault();
if (eventParameter == null)
return;
ITypeSymbol eventArgument;
switch (typeArguments.Length)
{
case 1:
eventArgument = typeArguments[0];
break;
case 2:
eventArgument = typeArguments[1];
break;
default:
return;
}
var byRefAttribute = context.Compilation.GetTypeByMetadataName(ByRefAttribute);
if (byRefAttribute == null)
return;
var isByRefEventType = eventArgument
.GetAttributes()
.Any(attribute => attribute.AttributeClass?.Equals(byRefAttribute, Default) ?? false);
var parameterIsRef = eventParameter.RefKind == RefKind.Ref;
if (isByRefEventType != parameterIsRef)
{
var descriptor = isByRefEventType ? ByRefEventSubscribedByValueRule : ByValueEventSubscribedByRefRule;
var diagnostic = Diagnostic.Create(descriptor, operation.Syntax.GetLocation(), eventArgument);
context.ReportDiagnostic(diagnostic);
}
}
private void CheckEventRaise(OperationAnalysisContext context)
{
if (context.Operation is not IInvocationOperation operation)

View File

@@ -5,8 +5,6 @@ using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
using Robust.Shared.Serialization.Manager.Definition;
namespace Robust.Analyzers;
@@ -20,7 +18,7 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor DataDefinitionPartialRule = new(
Diagnostics.IdDataDefinitionPartial,
"Type must be partial",
"Type {0} is a DataDefinition but is not partial",
"Type {0} is a DataDefinition but is not partial.",
"Usage",
DiagnosticSeverity.Error,
true,
@@ -30,7 +28,7 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor NestedDataDefinitionPartialRule = new(
Diagnostics.IdNestedDataDefinitionPartial,
"Type must be partial",
"Type {0} contains nested data definition {1} but is not partial",
"Type {0} contains nested data definition {1} but is not partial.",
"Usage",
DiagnosticSeverity.Error,
true,
@@ -40,7 +38,7 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor DataFieldWritableRule = new(
Diagnostics.IdDataFieldWritable,
"Data field must not be readonly",
"Data field {0} in data definition {1} is readonly",
"Data field {0} in data definition {1} is readonly.",
"Usage",
DiagnosticSeverity.Error,
true,
@@ -50,25 +48,15 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor DataFieldPropertyWritableRule = new(
Diagnostics.IdDataFieldPropertyWritable,
"Data field property must have a setter",
"Data field property {0} in data definition {1} does not have a setter",
"Data field property {0} in data definition {1} does not have a setter.",
"Usage",
DiagnosticSeverity.Error,
true,
"Make sure to add a setter."
);
private static readonly DiagnosticDescriptor DataFieldRedundantTagRule = new(
Diagnostics.IdDataFieldRedundantTag,
"Data field has redundant tag specified",
"Data field {0} in data definition {1} has an explicitly set tag that matches autogenerated tag",
"Usage",
DiagnosticSeverity.Info,
true,
"Make sure to remove the tag string from the data field attribute."
);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule,
DataFieldRedundantTagRule
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule
);
public override void Initialize(AnalysisContext context)
@@ -136,11 +124,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldWritableRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
}
if (HasRedundantTag(fieldSymbol))
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
}
}
}
@@ -165,11 +148,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldPropertyWritableRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
}
if (HasRedundantTag(propertySymbol))
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
}
}
private static bool IsReadOnlyDataField(ITypeSymbol type, ISymbol field)
@@ -269,29 +247,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
return false;
}
private static bool HasRedundantTag(ISymbol symbol)
{
if (!IsDataField(symbol, out var _, out var attribute))
return false;
// No args, no problem
if (attribute.ConstructorArguments.Length == 0)
return false;
// If a tag is explicitly specified, it will be the first argument...
var tagArgument = attribute.ConstructorArguments[0];
// ...but the first arg could also something else, since tag is optional
// so we make sure that it's a string
if (tagArgument.Value is not string explicitName)
return false;
// Get the name that sourcegen would provide
var automaticName = DataDefinitionUtility.AutoGenerateTag(symbol.Name);
// If the explicit name matches the sourcegen name, we have a redundancy
return explicitName == automaticName;
}
private static bool IsImplicitDataDefinition(ITypeSymbol type)
{
if (HasAttribute(type, ImplicitDataDefinitionNamespace))

View File

@@ -1,23 +1,23 @@
#nullable enable
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using static Microsoft.CodeAnalysis.CSharp.SyntaxKind;
using static Robust.Roslyn.Shared.Diagnostics;
using static Robust.Analyzers.Diagnostics;
namespace Robust.Analyzers;
[ExportCodeFixProvider(LanguageNames.CSharp)]
public sealed class DefinitionFixer : CodeFixProvider
{
private const string DataFieldAttributeName = "DataField";
public override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable,
IdDataFieldRedundantTag
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable
);
public override Task RegisterCodeFixesAsync(CodeFixContext context)
@@ -34,8 +34,6 @@ public sealed class DefinitionFixer : CodeFixProvider
return RegisterDataFieldFix(context, diagnostic);
case IdDataFieldPropertyWritable:
return RegisterDataFieldPropertyFix(context, diagnostic);
case IdDataFieldRedundantTag:
return RegisterRedundantTagFix(context, diagnostic);
}
}
@@ -74,68 +72,6 @@ public sealed class DefinitionFixer : CodeFixProvider
return document.WithSyntaxRoot(root);
}
private static async Task RegisterRedundantTagFix(CodeFixContext context, Diagnostic diagnostic)
{
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
var span = diagnostic.Location.SourceSpan;
var token = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<MemberDeclarationSyntax>().First();
if (token == null)
return;
// Find the DataField attribute
AttributeSyntax? dataFieldAttribute = null;
foreach (var attributeList in token.AttributeLists)
{
foreach (var attribute in attributeList.Attributes)
{
if (attribute.Name.ToString() == DataFieldAttributeName)
{
dataFieldAttribute = attribute;
break;
}
}
if (dataFieldAttribute != null)
break;
}
if (dataFieldAttribute == null)
return;
context.RegisterCodeFix(CodeAction.Create(
"Remove explicitly set tag",
c => RemoveRedundantTag(context.Document, dataFieldAttribute, c),
"Remove explicitly set tag"
), diagnostic);
}
private static async Task<Document> RemoveRedundantTag(Document document, AttributeSyntax syntax, CancellationToken cancellation)
{
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
if (syntax.ArgumentList == null)
return document;
AttributeSyntax? newSyntax;
if (syntax.ArgumentList.Arguments.Count == 1)
{
// If this is the only argument, delete the ArgumentList so we don't leave empty parentheses
newSyntax = syntax.RemoveNode(syntax.ArgumentList, SyntaxRemoveOptions.KeepNoTrivia);
}
else
{
// Remove the first argument, which is the tag
var newArgs = syntax.ArgumentList.Arguments.RemoveAt(0);
var newArgList = syntax.ArgumentList.WithArguments(newArgs);
// Construct a new attribute with the tag removed
newSyntax = syntax.WithArgumentList(newArgList);
}
root = root!.ReplaceNode(syntax, newSyntax!);
return document.WithSyntaxRoot(root);
}
private static async Task RegisterDataFieldFix(CodeFixContext context, Diagnostic diagnostic)
{
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);

View File

@@ -1,61 +0,0 @@
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class DependencyAssignAnalyzer : DiagnosticAnalyzer
{
private const string DependencyAttributeType = "Robust.Shared.IoC.DependencyAttribute";
private static readonly DiagnosticDescriptor Rule = new (
Diagnostics.IdDependencyFieldAssigned,
"Assignment to dependency field",
"Tried to assign to [Dependency] field '{0}'. Remove [Dependency] or inject it via field injection instead.",
"Usage",
DiagnosticSeverity.Warning,
true);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
public override void Initialize(AnalysisContext context)
{
context.EnableConcurrentExecution();
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.RegisterOperationAction(CheckAssignment, OperationKind.SimpleAssignment);
}
private static void CheckAssignment(OperationAnalysisContext context)
{
if (context.Operation is not ISimpleAssignmentOperation assignment)
return;
if (assignment.Target is not IFieldReferenceOperation fieldRef)
return;
var field = fieldRef.Field;
var attributes = field.GetAttributes();
if (attributes.Length == 0)
return;
var depAttribute = context.Compilation.GetTypeByMetadataName(DependencyAttributeType);
if (!HasAttribute(attributes, depAttribute))
return;
context.ReportDiagnostic(Diagnostic.Create(Rule, assignment.Syntax.GetLocation(), field.Name));
}
private static bool HasAttribute(ImmutableArray<AttributeData> attributes, ISymbol symbol)
{
foreach (var attribute in attributes)
{
if (SymbolEqualityComparer.Default.Equals(attribute.AttributeClass, symbol))
return true;
}
return false;
}
}

View File

@@ -1,6 +1,6 @@
using Microsoft.CodeAnalysis;
namespace Robust.Roslyn.Shared;
namespace Robust.Analyzers;
public static class Diagnostics
{
@@ -18,19 +18,13 @@ public static class Diagnostics
public const string IdInvalidNotNullableFlagType = "RA0011";
public const string IdNotNullableFlagValueType = "RA0012";
public const string IdByRefEventSubscribedByValue = "RA0013";
public const string IdValueEventSubscribedByRef = "RA0014";
public const string IdByRefEventRaisedByValue = "RA0015";
public const string IdValueEventRaisedByRef = "RA0016";
public const string IdDataDefinitionPartial = "RA0017";
public const string IdNestedDataDefinitionPartial = "RA0018";
public const string IdDataFieldWritable = "RA0019";
public const string IdDataFieldPropertyWritable = "RA0020";
public const string IdComponentPauseNotComponent = "RA0021";
public const string IdComponentPauseNoFields = "RA0022";
public const string IdComponentPauseNoParentAttribute = "RA0023";
public const string IdComponentPauseWrongTypeAttribute = "RA0024";
public const string IdDependencyFieldAssigned = "RA0025";
public const string IdUncachedRegex = "RA0026";
public const string IdDataFieldRedundantTag = "RA0027";
public static SuppressionDescriptor MeansImplicitAssignment =>
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");

View File

@@ -10,7 +10,6 @@ using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
using Document = Microsoft.CodeAnalysis.Document;
namespace Robust.Analyzers

View File

@@ -5,7 +5,6 @@ using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;

View File

@@ -2,7 +2,6 @@ using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers
{

View File

@@ -1,66 +0,0 @@
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class NoUncachedRegexAnalyzer : DiagnosticAnalyzer
{
private const string RegexTypeName = "Regex";
private const string RegexType = $"System.Text.RegularExpressions.{RegexTypeName}";
private static readonly DiagnosticDescriptor Rule = new (
Diagnostics.IdUncachedRegex,
"Use of uncached static Regex function",
"Usage of a static Regex function that takes in a pattern string. This can cause constant re-parsing of the pattern.",
"Usage",
DiagnosticSeverity.Warning,
true);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
public static readonly HashSet<string> BadFunctions =
[
"Count",
"EnumerateMatches",
"IsMatch",
"Match",
"Matches",
"Replace",
"Split"
];
public override void Initialize(AnalysisContext context)
{
context.EnableConcurrentExecution();
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.RegisterOperationAction(CheckInvocation, OperationKind.Invocation);
}
private static void CheckInvocation(OperationAnalysisContext context)
{
if (context.Operation is not IInvocationOperation invocation)
return;
// All Regex functions we care about are static.
var targetMethod = invocation.TargetMethod;
if (!targetMethod.IsStatic)
return;
// Bail early.
if (targetMethod.ContainingType.Name != "Regex")
return;
var regexType = context.Compilation.GetTypeByMetadataName(RegexType);
if (!SymbolEqualityComparer.Default.Equals(regexType, targetMethod.ContainingType))
return;
if (!BadFunctions.Contains(targetMethod.Name))
return;
context.ReportDiagnostic(Diagnostic.Create(Rule, invocation.Syntax.GetLocation()));
}
}

View File

@@ -3,7 +3,6 @@ using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
@@ -32,7 +31,7 @@ public sealed class NotNullableFlagAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor InvalidNotNullableImplementationRule = new (
Diagnostics.IdInvalidNotNullableFlagImplementation,
"Invalid NotNullable flag implementation",
"Invalid NotNullable flag implementation.",
"NotNullable flag is either not typed as bool, or does not have a default value equaling false",
"Usage",
DiagnosticSeverity.Error,
@@ -42,7 +41,7 @@ public sealed class NotNullableFlagAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor InvalidNotNullableTypeRule = new (
Diagnostics.IdInvalidNotNullableFlagType,
"Failed to resolve type parameter",
"Failed to resolve type parameter \"{0}\"",
"Failed to resolve type parameter \"{0}\".",
"Usage",
DiagnosticSeverity.Error,
true,
@@ -50,7 +49,7 @@ public sealed class NotNullableFlagAnalyzer : DiagnosticAnalyzer
private static readonly DiagnosticDescriptor NotNullableFlagValueTypeRule = new (
Diagnostics.IdNotNullableFlagValueType,
"NotNullable flag not supported for value types",
"NotNullable flag not supported for value types.",
"Value types as generic arguments are not supported for NotNullable flags",
"Usage",
DiagnosticSeverity.Error,

View File

@@ -11,7 +11,6 @@ using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;

View File

@@ -1,35 +1,30 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>10</LangVersion>
</PropertyGroup>
<ItemGroup>
<!-- Needed for NotNullableFlagAnalyzer. -->
<Compile Include="..\Robust.Shared\Analyzers\NotNullableFlagAttribute.cs" LinkBase="Implementations" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.0.1" />
</ItemGroup>
<ItemGroup>
<!-- Needed for NotNullableFlagAnalyzer. -->
<Compile Include="..\Robust.Shared\Analyzers\NotNullableFlagAttribute.cs" />
</ItemGroup>
<ItemGroup>
<!-- Needed for FriendAnalyzer. -->
<Compile Include="..\Robust.Shared\Analyzers\AccessAttribute.cs" LinkBase="Implementations" />
<Compile Include="..\Robust.Shared\Analyzers\AccessPermissions.cs" LinkBase="Implementations" />
<Compile Include="..\Robust.Shared\Analyzers\AccessAttribute.cs" />
<Compile Include="..\Robust.Shared\Analyzers\AccessPermissions.cs" />
</ItemGroup>
<ItemGroup>
<!-- Needed for PreferGenericVariantAnalyzer. -->
<Compile Include="..\Robust.Shared\Analyzers\PreferGenericVariantAttribute.cs" LinkBase="Implementations" />
<Compile Include="..\Robust.Shared\Analyzers\PreferGenericVariantAttribute.cs" />
</ItemGroup>
<ItemGroup>
<!-- Needed for DataDefinitionAnalyzer. -->
<Compile Include="..\Robust.Shared\Serialization\Manager\Definition\DataDefinitionUtility.cs" LinkBase="Implementations" />
</ItemGroup>
<Import Project="../Robust.Roslyn.Shared/Robust.Roslyn.Shared.props" />
<PropertyGroup>
<Nullable>disable</Nullable>
<!--
Rider seems to get really confused with hot reload if we directly compile in the above-linked classes.
As such, they have an #if to change their namespace in this project.
-->
<DefineConstants>$(DefineConstants);ROBUST_ANALYZERS_IMPL</DefineConstants>
</PropertyGroup>
</Project>

View File

@@ -10,7 +10,6 @@ using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers
{

View File

@@ -3,7 +3,6 @@ using System.Diagnostics.CodeAnalysis;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;

View File

@@ -1,83 +0,0 @@
using System;
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
using Robust.Shared.Collections;
namespace Robust.Benchmarks.Collections;
[Virtual]
public class ValueListEnumerationBenchmarks
{
[Params(4, 16, 64)]
public int N { get; set; }
private sealed class Data(int i)
{
public readonly int I = i;
}
private ValueList<Data> _valueList;
private Data[] _array = default!;
[GlobalSetup]
public void Setup()
{
var list = new List<Data>(N);
for (var i = 0; i < N; i++)
{
list.Add(new(i));
}
_array = list.ToArray();
_valueList = new(list.ToArray());
}
[Benchmark]
public int ValueList()
{
var total = 0;
foreach (var ev in _valueList)
{
total += ev.I;
}
return total;
}
[Benchmark]
public int ValueListSpan()
{
var total = 0;
foreach (var ev in _valueList.Span)
{
total += ev.I;
}
return total;
}
[Benchmark]
public int Array()
{
var total = 0;
foreach (var ev in _array)
{
total += ev.I;
}
return total;
}
[Benchmark]
public int Span()
{
var total = 0;
foreach (var ev in _array.AsSpan())
{
total += ev.I;
}
return total;
}
}

View File

@@ -1,18 +1,15 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Globalization;
using BenchmarkDotNet.Analysers;
using BenchmarkDotNet.Columns;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.EventProcessors;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Filters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Loggers;
using BenchmarkDotNet.Order;
using BenchmarkDotNet.Reports;
using BenchmarkDotNet.Running;
using BenchmarkDotNet.Validators;
using Robust.Benchmarks.Exporters;
@@ -26,8 +23,7 @@ public sealed class DefaultSQLConfig : IConfig
public IEnumerable<IExporter> GetExporters()
{
//yield return SQLExporter.Default;
yield break;
yield return SQLExporter.Default;
}
public IEnumerable<IColumnProvider> GetColumnProviders() => DefaultConfig.Instance.GetColumnProviders();
@@ -48,16 +44,10 @@ public sealed class DefaultSQLConfig : IConfig
public IEnumerable<BenchmarkLogicalGroupRule> GetLogicalGroupRules() => DefaultConfig.Instance.GetLogicalGroupRules();
public IEnumerable<EventProcessor> GetEventProcessors() => DefaultConfig.Instance.GetEventProcessors();
public IEnumerable<IColumnHidingRule> GetColumnHidingRules() => DefaultConfig.Instance.GetColumnHidingRules();
public IOrderer Orderer => DefaultConfig.Instance.Orderer!;
public ICategoryDiscoverer? CategoryDiscoverer => DefaultConfig.Instance.CategoryDiscoverer;
public SummaryStyle SummaryStyle => DefaultConfig.Instance.SummaryStyle;
public ConfigUnionRule UnionRule => DefaultConfig.Instance.UnionRule;
public string ArtifactsPath => DefaultConfig.Instance.ArtifactsPath;
public CultureInfo CultureInfo => DefaultConfig.Instance.CultureInfo!;
public ConfigOptions Options => DefaultConfig.Instance.Options;
public TimeSpan BuildTimeout => DefaultConfig.Instance.BuildTimeout;
public IReadOnlyList<Conclusion> ConfigAnalysisConclusion => DefaultConfig.Instance.ConfigAnalysisConclusion;
}

View File

@@ -26,8 +26,9 @@ public partial class AddRemoveComponentBenchmark
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
var map = _simulation.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{

View File

@@ -29,8 +29,8 @@ public partial class ComponentIteratorBenchmark
Comps = new A[N+2];
var map = _simulation.CreateMap().MapId;
var coords = new MapCoordinates(default, map);
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{

View File

@@ -31,8 +31,8 @@ public partial class GetComponentBenchmark
Comps = new A[N+2];
var map = _simulation.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{

View File

@@ -29,9 +29,10 @@ public partial class SpawnDeleteEntityBenchmark
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
var (map, mapId) = _simulation.CreateMap();
_mapCoords = new MapCoordinates(default, mapId);
_entCoords = new EntityCoordinates(map, 0, 0);
_mapCoords = new MapCoordinates(0, 0, new MapId(1));
var uid = _simulation.AddMap(_mapCoords.MapId);
_entCoords = new EntityCoordinates(uid, 0, 0);
}
[Benchmark(Baseline = true)]

View File

@@ -15,10 +15,11 @@ using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
using Npgsql;
using Npgsql.Internal;
using Npgsql.Internal.TypeHandlers;
using Npgsql.Internal.TypeHandling;
namespace Robust.Benchmarks.Exporters;
/*
public sealed class SQLExporter : IExporter
{
private static readonly JsonSerializerOptions JsonSerializerOptions = new JsonSerializerOptions
@@ -97,9 +98,7 @@ public sealed class SQLExporter : IExporter
public string Name => "sql";
}
*/
/*
// https://github.com/npgsql/efcore.pg/issues/1107#issuecomment-945126627
class JsonOverrideTypeHandlerResolverFactory : TypeHandlerResolverFactory
{
@@ -139,7 +138,6 @@ class JsonOverrideTypeHandlerResolverFactory : TypeHandlerResolverFactory
=> null; // Let the built-in resolver do this
}
}
*/
public sealed class DesignTimeContextFactoryPostgres : IDesignTimeDbContextFactory<BenchmarkContext>
{

View File

@@ -13,12 +13,12 @@
<ProjectReference Include="..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design">
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="6.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" />
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="6.0.4" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Properties.targets" />

View File

@@ -1,7 +1,6 @@
using System;
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Robust.Server.Containers;
using Robust.Server.GameStates;
@@ -12,9 +11,7 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.UnitTesting;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.Transform;
@@ -22,176 +19,114 @@ namespace Robust.Benchmarks.Transform;
/// This benchmark tests various transform/move related functions with an entity that has many children.
/// </summary>
[Virtual, MemoryDiagnoser]
public class RecursiveMoveBenchmark : RobustIntegrationTest
public class RecursiveMoveBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entMan = default!;
private SharedTransformSystem _transform = default!;
private ContainerSystem _container = default!;
private PvsSystem _pvs = default!;
private EntityCoordinates _mapCoords;
private EntityCoordinates _gridCoords;
private EntityCoordinates _gridCoords2;
private EntityUid _ent;
private EntityUid _child;
private TransformComponent _childXform = default!;
private EntityQuery<TransformComponent> _query;
private ICommonSession[] _players = default!;
private PvsSession _session = default!;
[GlobalSetup]
public void GlobalSetup()
{
ProgramShared.PathOffset = "../../../../";
var server = StartServer();
var client = StartClient();
_simulation = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync()).Wait();
var mapMan = server.ResolveDependency<IMapManager>();
_entMan = server.ResolveDependency<IEntityManager>();
var confMan = server.ResolveDependency<IConfigurationManager>();
var sPlayerMan = server.ResolveDependency<ISharedPlayerManager>();
if (!_simulation.Resolve<IConfigurationManager>().GetCVar(CVars.NetPVS))
throw new InvalidOperationException("PVS must be enabled");
_entMan = _simulation.Resolve<IEntityManager>();
_transform = _entMan.System<SharedTransformSystem>();
_container = _entMan.System<ContainerSystem>();
_pvs = _entMan.System<PvsSystem>();
_query = _entMan.GetEntityQuery<TransformComponent>();
// Create map & grid
var mapMan = _simulation.Resolve<IMapManager>();
var mapSys = _entMan.System<SharedMapSystem>();
var mapId = mapMan.CreateMap();
var map = mapMan.GetMapEntityId(mapId);
var gridComp = mapMan.CreateGrid(mapId);
var grid = gridComp.Owner;
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
_mapCoords = new EntityCoordinates(map, 100, 100);
mapSys.SetTile(grid, gridComp, Vector2i.Zero, new Tile(1));
var netMan = client.ResolveDependency<IClientNetManager>();
client.SetConnectTarget(server);
client.Post(() => netMan.ClientConnect(null!, 0, null!));
server.Post(() => confMan.SetCVar(CVars.NetPVS, true));
// Next, we will spawn our test entity. This entity will have a complex transform/container hierarchy.
// This is intended to be representative of a typical SS14 player entity, with organs. clothing, and a full backpack.
_ent = _entMan.Spawn();
for (int i = 0; i < 10; i++)
// Quick check that SetCoordinates actually changes the parent as expected
// I.e., ensure that grid-traversal code doesn't just dump the entity on the map.
_transform.SetCoordinates(_ent, _gridCoords);
if (_query.GetComponent(_ent).ParentUid != _gridCoords.EntityId)
throw new Exception("Grid traversal error.");
_transform.SetCoordinates(_ent, _mapCoords);
if (_query.GetComponent(_ent).ParentUid != _mapCoords.EntityId)
throw new Exception("Grid traversal error.");
// Add 5 direct children in slots to represent clothing.
for (var i = 0; i < 5; i++)
{
server.WaitRunTicks(1).Wait();
client.WaitRunTicks(1).Wait();
var id = $"inventory{i}";
_container.EnsureContainer<ContainerSlot>(_ent, id);
if (!_entMan.TrySpawnInContainer(null, _ent, id, out _))
throw new Exception($"Failed to setup entity");
}
// Ensure client & server ticks are synced.
// Client runs 1 tick ahead
// body parts
_container.EnsureContainer<Container>(_ent, "body");
for (var i = 0; i < 5; i++)
{
var sTick = (int)server.Timing.CurTick.Value;
var cTick = (int)client.Timing.CurTick.Value;
var delta = cTick - sTick;
if (delta > 1)
server.WaitRunTicks(delta - 1).Wait();
else if (delta < 1)
client.WaitRunTicks(1 - delta).Wait();
sTick = (int)server.Timing.CurTick.Value;
cTick = (int)client.Timing.CurTick.Value;
delta = cTick - sTick;
if (delta != 1)
throw new Exception("Failed setup");
}
// Set up map and spawn player
server.WaitPost(() =>
{
var map = server.ResolveDependency<SharedMapSystem>().CreateMap(out var mapId);
var gridComp = mapMan.CreateGridEntity(mapId);
var grid = gridComp.Owner;
mapSys.SetTile(grid, gridComp, Vector2i.Zero, new Tile(1));
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
_gridCoords2 = new EntityCoordinates(grid, .5f, .6f);
_mapCoords = new EntityCoordinates(map, 100, 100);
var playerUid = _entMan.SpawnEntity(null, _mapCoords);
// Attach player.
var session = sPlayerMan.Sessions.First();
server.PlayerMan.SetAttachedEntity(session, playerUid);
sPlayerMan.JoinGame(session);
// Next, we will spawn our test entity. This entity will have a complex transform/container hierarchy.
// This is intended to be representative of a typical SS14 player entity, with organs. clothing, and a full backpack.
_ent = _entMan.Spawn();
// Quick check that SetCoordinates actually changes the parent as expected
// I.e., ensure that grid-traversal code doesn't just dump the entity on the map.
_transform.SetCoordinates(_ent, _gridCoords);
if (_query.GetComponent(_ent).ParentUid != _gridCoords.EntityId)
throw new Exception("Grid traversal error.");
_transform.SetCoordinates(_ent, _mapCoords);
if (_query.GetComponent(_ent).ParentUid != _mapCoords.EntityId)
throw new Exception("Grid traversal error.");
// Add 5 direct children in slots to represent clothing.
for (var i = 0; i < 5; i++)
{
var id = $"inventory{i}";
_container.EnsureContainer<ContainerSlot>(_ent, id);
if (!_entMan.TrySpawnInContainer(null, _ent, id, out _))
throw new Exception($"Failed to setup entity");
}
// body parts
_container.EnsureContainer<Container>(_ent, "body");
for (var i = 0; i < 5; i++)
{
// Simple organ
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out _))
throw new Exception($"Failed to setup entity");
// body part that has another body part / limb
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out var limb))
throw new Exception($"Failed to setup entity");
_container.EnsureContainer<ContainerSlot>(limb.Value, "limb");
if (!_entMan.TrySpawnInContainer(null, limb.Value, "limb", out _))
throw new Exception($"Failed to setup entity");
}
// Backpack
_container.EnsureContainer<ContainerSlot>(_ent, "inventory-backpack");
if (!_entMan.TrySpawnInContainer(null, _ent, "inventory-backpack", out var backpack))
// Simple organ
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out _))
throw new Exception($"Failed to setup entity");
// Misc backpack contents.
var backpackStorage = _container.EnsureContainer<Container>(backpack.Value, "storage");
for (var i = 0; i < 10; i++)
{
if (!_entMan.TrySpawnInContainer(null, backpack.Value, "storage", out _))
throw new Exception($"Failed to setup entity");
}
// body part that has another body part / limb
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out var limb))
throw new Exception($"Failed to setup entity");
// Emergency box inside of the backpack
var box = backpackStorage.ContainedEntities.First();
var boxContainer = _container.EnsureContainer<Container>(box, "storage");
for (var i = 0; i < 10; i++)
{
if (!_entMan.TrySpawnInContainer(null, box, "storage", out _))
throw new Exception($"Failed to setup entity");
}
// Deepest child.
_child = boxContainer.ContainedEntities.First();
_childXform = _query.GetComponent(_child);
_players = new[] {session};
_session = _pvs.PlayerData[session];
}).Wait();
for (int i = 0; i < 10; i++)
{
server.WaitRunTicks(1).Wait();
client.WaitRunTicks(1).Wait();
_container.EnsureContainer<ContainerSlot>(limb.Value, "limb");
if (!_entMan.TrySpawnInContainer(null, limb.Value, "limb", out _))
throw new Exception($"Failed to setup entity");
}
PvsTick();
PvsTick();
}
// Backpack
_container.EnsureContainer<ContainerSlot>(_ent, "inventory-backpack");
if (!_entMan.TrySpawnInContainer(null, _ent, "inventory-backpack", out var backpack))
throw new Exception($"Failed to setup entity");
private void PvsTick()
{
_session.ClearState();
_pvs.CacheSessionData(_players);
_pvs.GetVisibleChunks();
_pvs.ProcessVisibleChunksSequential();
// Misc backpack contents.
var backpackStorage = _container.EnsureContainer<Container>(backpack.Value, "storage");
for (var i = 0; i < 10; i++)
{
if (!_entMan.TrySpawnInContainer(null, backpack.Value, "storage", out _))
throw new Exception($"Failed to setup entity");
}
// Emergency box inside of the backpack
var box = backpackStorage.ContainedEntities.First();
var boxContainer = _container.EnsureContainer<Container>(box, "storage");
for (var i = 0; i < 10; i++)
{
if (!_entMan.TrySpawnInContainer(null, box, "storage", out _))
throw new Exception($"Failed to setup entity");
}
// Deepest child.
_child = boxContainer.ContainedEntities.First();
_childXform = _query.GetComponent(_child);
_pvs.ProcessCollections();
}
/// <summary>
@@ -205,13 +140,6 @@ public class RecursiveMoveBenchmark : RobustIntegrationTest
_transform.SetCoordinates(_ent, _mapCoords);
}
[Benchmark]
public void MoveEntityASmidge()
{
_transform.SetCoordinates(_ent, _gridCoords);
_transform.SetCoordinates(_ent, _gridCoords2);
}
/// <summary>
/// Like <see cref="MoveEntity"/>, but also processes queued PVS chunk updates.
/// </summary>
@@ -219,18 +147,9 @@ public class RecursiveMoveBenchmark : RobustIntegrationTest
public void MoveAndUpdateChunks()
{
_transform.SetCoordinates(_ent, _gridCoords);
PvsTick();
_pvs.ProcessCollections();
_transform.SetCoordinates(_ent, _mapCoords);
PvsTick();
}
[Benchmark]
public void MoveASmidgeAndUpdateChunk()
{
_transform.SetCoordinates(_ent, _gridCoords);
PvsTick();
_transform.SetCoordinates(_ent, _gridCoords2);
PvsTick();
_pvs.ProcessCollections();
}
[Benchmark]

View File

@@ -6,8 +6,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="17.8.3" />
<PackageReference Include="Mono.Cecil" Version="0.11.5" />
<PackageReference Include="Microsoft.Build.Framework" Version="17.0.0" />
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
<PackageReference Include="Pidgin" Version="2.5.0" />
</ItemGroup>

View File

@@ -239,7 +239,6 @@ namespace Robust.Build.Tasks
engine.LogErrorEvent(new BuildErrorEventArgs("XAMLIL", "", res.FilePath, 0, 0, 0, 0,
$"{res.FilePath}: {e.Message}", "", "CompileRobustXaml"));
}
res.Remove();
}
return true;
}

View File

@@ -1,17 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Compile Link="XamlX\filename" Include="../XamlX/src/XamlX/**/*.cs" />
<Compile Remove="../XamlX/src/XamlX/**/SreTypeSystem.cs" />
<Compile Remove="../XamlX/src/XamlX/obj/**" />
<Compile Include="..\Robust.Client\UserInterface\ControlPropertyAccess.cs" />
</ItemGroup>
<Import Project="../Robust.Roslyn.Shared/Robust.Roslyn.Shared.props" />
<PropertyGroup>
<!-- XamlX doesn't do NRTs. -->
<Nullable>disable</Nullable>
</PropertyGroup>
</Project>

View File

@@ -1,85 +0,0 @@
using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef;
/// <summary>
/// Shared functionality for all <see cref="CefClient"/> implementations.
/// </summary>
/// <remarks>
/// Locks down a bunch of CEF functionality we absolutely do not need content to do right now.
/// </remarks>
internal abstract class BaseRobustCefClient : CefClient
{
private readonly RobustCefPrintHandler _printHandler = new();
private readonly RobustCefPermissionHandler _permissionHandler = new();
private readonly RobustCefDialogHandler _dialogHandler = new();
private readonly RobustCefDragHandler _dragHandler = new();
protected override CefPrintHandler GetPrintHandler() => _printHandler;
protected override CefPermissionHandler GetPermissionHandler() => _permissionHandler;
protected override CefDialogHandler GetDialogHandler() => _dialogHandler;
protected override CefDragHandler GetDragHandler() => _dragHandler;
private sealed class RobustCefPrintHandler : CefPrintHandler
{
protected override void OnPrintSettings(CefBrowser browser, CefPrintSettings settings, bool getDefaults)
{
}
protected override bool OnPrintDialog(CefBrowser browser, bool hasSelection, CefPrintDialogCallback callback)
{
return false;
}
protected override bool OnPrintJob(CefBrowser browser, string documentName, string pdfFilePath, CefPrintJobCallback callback)
{
return false;
}
protected override void OnPrintReset(CefBrowser browser)
{
}
}
private sealed class RobustCefPermissionHandler : CefPermissionHandler
{
protected override bool OnRequestMediaAccessPermission(
CefBrowser browser,
CefFrame frame,
string requestingOrigin,
CefMediaAccessPermissionTypes requestedPermissions,
CefMediaAccessCallback callback)
{
callback.Cancel();
return true;
}
}
private sealed class RobustCefDialogHandler : CefDialogHandler
{
protected override bool OnFileDialog(
CefBrowser browser,
CefFileDialogMode mode,
string title,
string defaultFilePath,
string[] acceptFilters,
CefFileDialogCallback callback)
{
callback.Cancel();
return true;
}
}
private sealed class RobustCefDragHandler : CefDragHandler
{
protected override bool OnDragEnter(CefBrowser browser, CefDragData dragData, CefDragOperationsMask mask)
{
return true;
}
protected override void OnDraggableRegionsChanged(CefBrowser browser, CefFrame frame, CefDraggableRegion[] regions)
{
}
}
}

View File

@@ -1,7 +1,4 @@
using System;
using System.Diagnostics;
using System.Globalization;
using System.Threading;
using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef
@@ -22,8 +19,6 @@ namespace Robust.Client.WebView.Cef
var mainArgs = new CefMainArgs(argv);
StartWatchThread();
// This will block executing until the subprocess is shut down.
var code = CefRuntime.ExecuteProcess(mainArgs, new RobustCefApp(null), IntPtr.Zero);
@@ -34,44 +29,5 @@ namespace Robust.Client.WebView.Cef
return code;
}
private static void StartWatchThread()
{
//
// CEF has this nasty habit of not shutting down all its processes if the parent crashes.
// Great!
//
// We use a separate thread in each CEF child process to watch the main PID.
// If it exits, we kill ourselves after a couple seconds.
//
if (Environment.GetEnvironmentVariable("ROBUST_CEF_BROWSER_PROCESS_ID") is not { } parentIdString)
return;
if (Environment.GetEnvironmentVariable("ROBUST_CEF_BROWSER_PROCESS_MODULE") is not { } parentModuleString)
return;
if (!int.TryParse(parentIdString, CultureInfo.InvariantCulture, out var parentId))
return;
var process = Process.GetProcessById(parentId);
if ((process.MainModule?.FileName ?? "") != parentModuleString)
{
process.Dispose();
return;
}
new Thread(() => WatchThread(process)) { Name = "CEF Watch Thread", IsBackground = true }
.Start();
}
private static void WatchThread(Process p)
{
p.WaitForExit();
Thread.Sleep(3000);
Environment.Exit(1);
}
}
}

View File

@@ -76,9 +76,12 @@ namespace Robust.Client.WebView.Cef
return true;
}
protected override bool Read(Span<byte> response, out int bytesRead, CefResourceReadCallback callback)
protected override unsafe bool Read(IntPtr dataOut, int bytesToRead, out int bytesRead, CefResourceReadCallback callback)
{
bytesRead = _stream.Read(response);
var byteSpan = new Span<byte>((void*) dataOut, bytesToRead);
bytesRead = _stream.Read(byteSpan);
return bytesRead != 0;
}

View File

@@ -31,12 +31,10 @@ namespace Robust.Client.WebView.Cef
// Disable zygote on Linux.
commandLine.AppendSwitch("--no-zygote");
// Work around https://github.com/chromiumembedded/cef/issues/3213
// Work around https://bitbucket.org/chromiumembedded/cef/issues/3213/ozone-egl-initialization-does-not-have
// Desktop GL force makes Chromium not try to load its own ANGLE/Swiftshader so load paths aren't problematic.
// UPDATE: That bug got fixed and now this workaround breaks CEF.
// Keeping all this comment history in case I ever wanan remember what the `--use-gl` flag is.
//if (OperatingSystem.IsLinux())
// commandLine.AppendSwitch("--use-gl", "desktop");
if (OperatingSystem.IsLinux())
commandLine.AppendSwitch("--use-gl", "desktop");
// commandLine.AppendSwitch("--single-process");

View File

@@ -3,7 +3,7 @@ using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef
{
// Simple CEF client.
internal sealed class RobustCefClient : BaseRobustCefClient
internal sealed class RobustCefClient : CefClient
{
private readonly CefRenderHandler _renderHandler;
private readonly CefRequestHandler _requestHandler;

View File

@@ -150,7 +150,7 @@ namespace Robust.Client.WebView.Cef
}
}
private sealed class WindowCefClient : BaseRobustCefClient
private sealed class WindowCefClient : CefClient
{
private readonly CefLifeSpanHandler _lifeSpanHandler;
private readonly CefRequestHandler _requestHandler;

View File

@@ -1,5 +1,4 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Reflection;
@@ -86,10 +85,6 @@ namespace Robust.Client.WebView.Cef
_app = new RobustCefApp(_sawmill);
var process = Process.GetCurrentProcess();
Environment.SetEnvironmentVariable("ROBUST_CEF_BROWSER_PROCESS_ID", process.Id.ToString());
Environment.SetEnvironmentVariable("ROBUST_CEF_BROWSER_PROCESS_MODULE", process.MainModule?.FileName ?? "");
// So these arguments look like nonsense, but it turns out CEF is just *like that*.
// The first argument is literally nonsense, but it needs to be there as otherwise the second argument doesn't apply
// The second argument turns off CEF's bullshit error handling, which breaks dotnet's error handling.

View File

@@ -8,8 +8,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" />
<PackageReference Include="Robust.Natives.Cef" />
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" />
<PackageReference Include="Robust.Natives.Cef" Version="102.0.9" />
</ItemGroup>
<ItemGroup>

View File

@@ -1,28 +0,0 @@
using System.Numerics;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Console;
namespace Robust.Client.WebView;
internal sealed class TestBrowseWindow : DefaultWindow
{
protected override Vector2 ContentsMinimumSize => new Vector2(640, 480);
public TestBrowseWindow()
{
var wv = new WebViewControl();
wv.Url = "https://spacestation14.io";
Contents.AddChild(wv);
}
}
internal sealed class TestBrowseWindowCommand : LocalizedCommands
{
public override string Command => "test_browse_window";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
new TestBrowseWindow().Open();
}
}

View File

@@ -5,7 +5,6 @@ using Robust.Client.WebView.Headless;
using Robust.Client.WebViewHook;
using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
[assembly: WebViewManagerImpl(typeof(WebViewManager))]
@@ -23,9 +22,6 @@ namespace Robust.Client.WebView
var cfg = dependencies.Resolve<IConfigurationManagerInternal>();
cfg.LoadCVarsFromAssembly(typeof(WebViewManager).Assembly);
var refl = dependencies.Resolve<IReflectionManager>();
refl.LoadAssemblies(typeof(WebViewManager).Assembly);
dependencies.RegisterInstance<IWebViewManager>(this);
dependencies.RegisterInstance<IWebViewManagerInternal>(this);

View File

@@ -1,10 +1,8 @@
using System;
using System.Collections.Generic;
using Robust.Client.Audio;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Robust.Client.Animations
@@ -39,12 +37,7 @@ namespace Robust.Client.Animations
var keyFrame = KeyFrames[keyFrameIndex];
var audioParams = keyFrame.AudioParamsFunc.Invoke();
var audio = new SoundPathSpecifier(keyFrame.Resource)
{
Params = audioParams
};
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayEntity(audio, Filter.Local(), entity, true);
SoundSystem.Play(keyFrame.Resource, Filter.Local(), entity, keyFrame.AudioParamsFunc.Invoke());
}
return (keyFrameIndex, playingTime);

View File

@@ -1,58 +0,0 @@
using System.Collections.Concurrent;
using OpenTK.Audio.OpenAL;
namespace Robust.Client.Audio;
internal partial class AudioManager
{
// Used to track audio sources that were disposed in the finalizer thread,
// so we need to properly send them off in the main thread.
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _sourceDisposeQueue = new();
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _bufferedSourceDisposeQueue = new();
private readonly ConcurrentQueue<int> _bufferDisposeQueue = new();
public void FlushALDisposeQueues()
{
// Clear out finalized audio sources.
while (_sourceDisposeQueue.TryDequeue(out var handles))
{
OpenALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
if (IsEfxSupported) RemoveEfx(handles);
AL.DeleteSource(handles.sourceHandle);
_checkAlError();
_audioSources.Remove(handles.sourceHandle);
}
// Clear out finalized buffered audio sources.
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
{
OpenALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
if (IsEfxSupported) RemoveEfx(handles);
AL.DeleteSource(handles.sourceHandle);
_checkAlError();
_bufferedAudioSources.Remove(handles.sourceHandle);
}
// Clear out finalized audio buffers.
while (_bufferDisposeQueue.TryDequeue(out var handle))
{
AL.DeleteBuffer(handle);
_checkAlError();
}
}
internal void DeleteSourceOnMainThread(int sourceHandle, int filterHandle)
{
_sourceDisposeQueue.Enqueue((sourceHandle, filterHandle));
}
internal void DeleteBufferedSourceOnMainThread(int bufferedSourceHandle, int filterHandle)
{
_bufferedSourceDisposeQueue.Enqueue((bufferedSourceHandle, filterHandle));
}
internal void DeleteAudioBufferOnMainThread(int bufferHandle)
{
_bufferDisposeQueue.Enqueue(bufferHandle);
}
}

View File

@@ -1,374 +0,0 @@
using System;
using System.IO;
using System.Numerics;
using System.Threading;
using OpenTK.Audio.OpenAL;
using Robust.Client.Audio.Sources;
using Robust.Client.Graphics;
using Robust.Shared.Audio;
using Robust.Shared.Audio.AudioLoading;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio;
internal partial class AudioManager
{
private float _zOffset;
public void SetZOffset(float offset)
{
_zOffset = offset;
}
/// <inheritdoc />
public float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance)
{
switch (_attenuation)
{
case Attenuation.LinearDistance:
return 1 - rolloffFactor * (distance - referenceDistance) / (maxDistance - referenceDistance);
case Attenuation.LinearDistanceClamped:
distance = MathF.Max(referenceDistance, MathF.Min(distance, maxDistance));
return 1 - rolloffFactor * (distance - referenceDistance) / (maxDistance - referenceDistance);
default:
// TODO: If you see this you can implement
throw new NotImplementedException();
}
}
public void InitializePostWindowing()
{
_gameThread = Thread.CurrentThread;
InitializeAudio();
}
public void Shutdown()
{
DisposeAllAudio();
if (_openALContext != ALContext.Null)
{
ALC.MakeContextCurrent(ALContext.Null);
ALC.DestroyContext(_openALContext);
}
if (_openALDevice != IntPtr.Zero)
{
ALC.CloseDevice(_openALDevice);
}
}
/// <inheritdoc/>
public void SetVelocity(Vector2 velocity)
{
AL.Listener(ALListener3f.Velocity, velocity.X, velocity.Y, 0f);
}
/// <inheritdoc/>
public void SetPosition(Vector2 position)
{
AL.Listener(ALListener3f.Position, position.X, position.Y, _zOffset);
}
/// <inheritdoc/>
public void SetRotation(Angle angle)
{
var vec = angle.ToVec();
// Default orientation: at: (0, 0, -1) up: (0, 1, 0)
var at = new OpenTK.Mathematics.Vector3(0f, 0f, -1f);
var up = new OpenTK.Mathematics.Vector3(vec.Y, vec.X, 0f);
AL.Listener(ALListenerfv.Orientation, new []{0, 0, -1, vec.X, vec.Y, 0});
AL.Listener(ALListenerfv.Orientation, ref at, ref up);
}
/// <inheritdoc/>
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
var vorbis = AudioLoaderOgg.LoadAudioData(stream);
var buffer = AL.GenBuffer();
ALFormat format;
// NVorbis only supports loading into floats.
// If this becomes a problem due to missing extension support (doubt it but ok),
// check the git history, I originally used libvorbisfile which worked and loaded 16 bit LPCM.
if (vorbis.Channels == 1)
{
format = ALFormat.Mono16;
}
else if (vorbis.Channels == 2)
{
format = ALFormat.Stereo16;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
unsafe
{
fixed (short* ptr = vorbis.Data.Span)
{
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(short),
(int) vorbis.SampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
return new AudioStream(handle, length, (int) vorbis.Channels, name, vorbis.Title, vorbis.Artist);
}
/// <inheritdoc/>
public AudioStream LoadAudioWav(Stream stream, string? name = null)
{
var wav = AudioLoaderWav.LoadAudioData(stream);
var buffer = AL.GenBuffer();
ALFormat format;
if (wav.BitsPerSample == 16)
{
if (wav.NumChannels == 1)
{
format = ALFormat.Mono16;
}
else if (wav.NumChannels == 2)
{
format = ALFormat.Stereo16;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
}
else if (wav.BitsPerSample == 8)
{
if (wav.NumChannels == 1)
{
format = ALFormat.Mono8;
}
else if (wav.NumChannels == 2)
{
format = ALFormat.Stereo8;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
}
else
{
throw new InvalidOperationException("Unable to load wav with bits per sample different from 8 or 16");
}
unsafe
{
fixed (byte* ptr = wav.Data.Span)
{
AL.BufferData(buffer, format, (IntPtr) ptr, wav.Data.Length, wav.SampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
var length = TimeSpan.FromSeconds(wav.Data.Length / (double) wav.BlockAlign / wav.SampleRate);
return new AudioStream(handle, length, wav.NumChannels, name);
}
/// <inheritdoc/>
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
var fmt = channels switch
{
1 => ALFormat.Mono16,
2 => ALFormat.Stereo16,
_ => throw new ArgumentOutOfRangeException(
nameof(channels), "Only stereo and mono is currently supported")
};
var buffer = AL.GenBuffer();
_checkAlError();
unsafe
{
fixed (short* ptr = samples)
{
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
return new AudioStream(handle, length, channels, name);
}
public void SetMasterGain(float newGain)
{
if (newGain < 0f)
{
OpenALSawmill.Error("Tried to set master gain below 0, clamping to 0");
AL.Listener(ALListenerf.Gain, 0f);
return;
}
#region Platform hack for MacOS
// HACK/BUG: Apple's OpenAL implementation has a bug where values of 0f for listener gain don't actually
// HACK/BUG: prevent sound playback. Workaround is to cap the minimum gain at a value just above 0.
if (OperatingSystem.IsMacOS() && newGain == 0f)
{
OpenALSawmill.Verbose("Not setting gain to 0 because Apple can't write an OpenAL implementation");
AL.Listener(ALListenerf.Gain, float.Epsilon);
return;
}
#endregion Platform hack for MacOS
AL.Listener(ALListenerf.Gain, newGain);
}
public void SetAttenuation(Attenuation attenuation)
{
switch (attenuation)
{
case Attenuation.NoAttenuation:
AL.DistanceModel(ALDistanceModel.None);
break;
case Attenuation.InverseDistance:
AL.DistanceModel(ALDistanceModel.InverseDistance);
break;
case Attenuation.InverseDistanceClamped:
AL.DistanceModel(ALDistanceModel.InverseDistanceClamped);
break;
case Attenuation.LinearDistance:
AL.DistanceModel(ALDistanceModel.LinearDistance);
break;
case Attenuation.LinearDistanceClamped:
AL.DistanceModel(ALDistanceModel.LinearDistanceClamped);
break;
case Attenuation.ExponentDistance:
AL.DistanceModel(ALDistanceModel.ExponentDistance);
break;
case Attenuation.ExponentDistanceClamped:
AL.DistanceModel(ALDistanceModel.ExponentDistanceClamped);
break;
default:
throw new ArgumentOutOfRangeException($"No implementation to set {attenuation.ToString()} for DistanceModel!");
}
_attenuation = attenuation;
OpenALSawmill.Info($"Set audio attenuation to {attenuation.ToString()}");
}
internal void RemoveAudioSource(int handle)
{
_audioSources.Remove(handle);
}
internal void RemoveBufferedAudioSource(int handle)
{
_bufferedAudioSources.Remove(handle);
}
public IAudioSource? CreateAudioSource(AudioStream stream)
{
var source = AL.GenSource();
if (!AL.IsSource(source))
{
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
return null;
}
// ReSharper disable once PossibleInvalidOperationException
// TODO: This really shouldn't be indexing based on the ClydeHandle...
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[(int) stream.ClydeHandle!.Value].BufferHandle);
var audioSource = new AudioSource(this, source, stream);
_audioSources.Add(source, new WeakReference<BaseAudioSource>(audioSource));
ApplyDefaultParams(audioSource);
return audioSource;
}
/// <inheritdoc/>
IBufferedAudioSource? IAudioInternal.CreateBufferedAudioSource(int buffers, bool floatAudio=false)
{
var source = AL.GenSource();
if (!AL.IsSource(source))
{
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
return null;
}
// ReSharper disable once PossibleInvalidOperationException
var audioSource = new BufferedAudioSource(this, source, AL.GenBuffers(buffers), floatAudio);
_bufferedAudioSources.Add(source, new WeakReference<BufferedAudioSource>(audioSource));
ApplyDefaultParams(audioSource);
return audioSource;
}
private void ApplyDefaultParams(IAudioSource source)
{
source.MaxDistance = AudioParams.Default.MaxDistance;
source.Pitch = AudioParams.Default.Pitch;
source.ReferenceDistance = AudioParams.Default.ReferenceDistance;
source.RolloffFactor = AudioParams.Default.RolloffFactor;
}
/// <inheritdoc />
public void StopAllAudio()
{
foreach (var source in _audioSources.Values)
{
if (source.TryGetTarget(out var target))
{
target.Playing = false;
}
}
foreach (var source in _bufferedAudioSources.Values)
{
if (source.TryGetTarget(out var target))
{
target.Playing = false;
}
}
}
public void DisposeAllAudio()
{
// TODO: Do we even need to stop?
foreach (var source in _audioSources.Values)
{
if (source.TryGetTarget(out var target))
{
target.Dispose();
}
}
_audioSources.Clear();
foreach (var source in _bufferedAudioSources.Values)
{
if (source.TryGetTarget(out var target))
{
target.Dispose();
}
}
_bufferedAudioSources.Clear();
}
}

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@@ -1,173 +0,0 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Audio.Sources;
using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Log;
using Robust.Shared.Utility;
namespace Robust.Client.Audio;
internal sealed partial class AudioManager : IAudioInternal
{
[Shared.IoC.Dependency] private readonly IConfigurationManager _cfg = default!;
[Shared.IoC.Dependency] private readonly ILogManager _logMan = default!;
private Thread? _gameThread;
private ALDevice _openALDevice;
private ALContext _openALContext;
private readonly List<LoadedAudioSample> _audioSampleBuffers = new();
private readonly Dictionary<int, WeakReference<BaseAudioSource>> _audioSources =
new();
private readonly Dictionary<int, WeakReference<BufferedAudioSource>> _bufferedAudioSources =
new();
private readonly HashSet<string> _alcDeviceExtensions = new();
private readonly HashSet<string> _alContextExtensions = new();
private Attenuation _attenuation;
public bool HasAlDeviceExtension(string extension) => _alcDeviceExtensions.Contains(extension);
public bool HasAlContextExtension(string extension) => _alContextExtensions.Contains(extension);
internal bool IsEfxSupported;
internal ISawmill OpenALSawmill = default!;
private void _audioCreateContext()
{
unsafe
{
_openALContext = ALC.CreateContext(_openALDevice, (int*) 0);
}
ALC.MakeContextCurrent(_openALContext);
_checkAlcError(_openALDevice);
_checkAlError();
// Load up AL context extensions.
var s = ALC.GetString(ALDevice.Null, AlcGetString.Extensions) ?? "";
foreach (var extension in s.Split(' '))
{
_alContextExtensions.Add(extension);
}
OpenALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
OpenALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
OpenALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
}
private bool _audioOpenDevice()
{
var preferredDevice = _cfg.GetCVar(CVars.AudioDevice);
// Open device.
if (!string.IsNullOrEmpty(preferredDevice))
{
_openALDevice = ALC.OpenDevice(preferredDevice);
if (_openALDevice == IntPtr.Zero)
{
OpenALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
preferredDevice, ALC.GetError(ALDevice.Null));
_openALDevice = ALC.OpenDevice(null);
}
}
else
{
_openALDevice = ALC.OpenDevice(null);
}
_checkAlcError(_openALDevice);
if (_openALDevice == IntPtr.Zero)
{
OpenALSawmill.Error("Unable to open OpenAL device! {1}", ALC.GetError(ALDevice.Null));
return false;
}
// Load up ALC extensions.
var s = ALC.GetString(_openALDevice, AlcGetString.Extensions) ?? "";
foreach (var extension in s.Split(' '))
{
_alcDeviceExtensions.Add(extension);
}
return true;
}
private void InitializeAudio()
{
OpenALSawmill = _logMan.GetSawmill("clyde.oal");
if (!_audioOpenDevice())
return;
// Create OpenAL context.
_audioCreateContext();
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterGain, true);
}
internal bool IsMainThread()
{
return Thread.CurrentThread == _gameThread;
}
private static void RemoveEfx((int sourceHandle, int filterHandle) handles)
{
if (handles.filterHandle != 0)
EFX.DeleteFilter(handles.filterHandle);
}
private void _checkAlcError(ALDevice device,
[CallerMemberName] string callerMember = "",
[CallerLineNumber] int callerLineNumber = -1)
{
var error = ALC.GetError(device);
if (error != AlcError.NoError)
{
OpenALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
}
}
/// <summary>
/// Like _checkAlError but allows custom data to be passed in as relevant.
/// </summary>
internal void LogALError(string message, [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1)
{
var error = AL.GetError();
if (error != ALError.NoError)
{
OpenALSawmill.Error("[{0}:{1}] AL error: {2}, {3}. Stacktrace is {4}", callerMember, callerLineNumber, error, message, Environment.StackTrace);
}
}
public void _checkAlError([CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1)
{
var error = AL.GetError();
if (error != ALError.NoError)
{
OpenALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
}
}
private sealed class LoadedAudioSample
{
public readonly int BufferHandle;
public LoadedAudioSample(int bufferHandle)
{
BufferHandle = bufferHandle;
}
}
}

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@@ -1,91 +0,0 @@
using System.Numerics;
using System.Text;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.Audio;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
namespace Robust.Client.Audio;
/// <summary>
/// Debug overlay for audio.
/// </summary>
public sealed class AudioOverlay : Overlay
{
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
private IEntityManager _entManager;
private IPlayerManager _playerManager;
private AudioSystem _audio;
private SharedTransformSystem _transform;
private Font _font;
public AudioOverlay(IEntityManager entManager, IPlayerManager playerManager, IResourceCache cache, AudioSystem audio, SharedTransformSystem transform)
{
_entManager = entManager;
_playerManager = playerManager;
_audio = audio;
_transform = transform;
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var localPlayer = _playerManager.LocalEntity;
if (args.ViewportControl == null || localPlayer == null)
return;
var screenHandle = args.ScreenHandle;
var output = new StringBuilder();
var listenerPos = _entManager.GetComponent<TransformComponent>(localPlayer.Value).MapPosition;
if (listenerPos.MapId != args.MapId)
return;
var query = _entManager.AllEntityQueryEnumerator<AudioComponent>();
while (query.MoveNext(out var uid, out var comp))
{
var mapId = MapId.Nullspace;
var audioPos = Vector2.Zero;
if (_entManager.TryGetComponent<TransformComponent>(uid, out var xform))
{
mapId = xform.MapID;
audioPos = _transform.GetWorldPosition(uid);
}
if (mapId != args.MapId)
continue;
var screenPos = args.ViewportControl.WorldToScreen(audioPos);
var distance = audioPos - listenerPos.Position;
var posOcclusion = _audio.GetOcclusion(listenerPos, distance, distance.Length(), uid);
output.Clear();
output.AppendLine("Audio Source");
output.AppendLine("Runtime:");
output.AppendLine($"- Distance: {_audio.GetAudioDistance(distance.Length()):0.00}");
output.AppendLine($"- Occlusion: {posOcclusion:0.0000}");
output.AppendLine("Params:");
output.AppendLine($"- RolloffFactor: {comp.RolloffFactor:0.0000}");
output.AppendLine($"- Volume: {comp.Volume:0.0000}");
output.AppendLine($"- Reference distance: {comp.ReferenceDistance:0.00}");
output.AppendLine($"- Max distance: {comp.MaxDistance:0.00}");
var outputText = output.ToString().Trim();
var dimensions = screenHandle.GetDimensions(_font, outputText, 1f);
var buffer = new Vector2(3f, 3f);
screenHandle.DrawRect(new UIBox2(screenPos - buffer, screenPos + dimensions + buffer), new Color(39, 39, 48));
screenHandle.DrawString(_font, screenPos, outputText);
}
}
}

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@@ -1,21 +1,18 @@
using System;
using Robust.Shared.Graphics;
using Robust.Client.Graphics;
namespace Robust.Client.Audio;
/// <summary>
/// Has the metadata for a particular audio stream as well as the relevant internal handle to it.
/// </summary>
public sealed class AudioStream
{
public TimeSpan Length { get; }
internal IClydeHandle? ClydeHandle { get; }
internal ClydeHandle? ClydeHandle { get; }
public string? Name { get; }
public string? Title { get; }
public string? Artist { get; }
public int ChannelCount { get; }
internal AudioStream(IClydeHandle? handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
internal AudioStream(ClydeHandle handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
{
ClydeHandle = handle;
Length = length;

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@@ -1,76 +0,0 @@
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Audio.Effects;
using Robust.Shared.Audio.Components;
using Robust.Shared.GameObjects;
namespace Robust.Client.Audio;
public sealed partial class AudioSystem
{
protected override void InitializeEffect()
{
base.InitializeEffect();
SubscribeLocalEvent<AudioEffectComponent, ComponentAdd>(OnEffectAdd);
SubscribeLocalEvent<AudioEffectComponent, ComponentShutdown>(OnEffectShutdown);
SubscribeLocalEvent<AudioAuxiliaryComponent, ComponentAdd>(OnAuxiliaryAdd);
SubscribeLocalEvent<AudioAuxiliaryComponent, AfterAutoHandleStateEvent>(OnAuxiliaryAuto);
}
private void OnEffectAdd(EntityUid uid, AudioEffectComponent component, ComponentAdd args)
{
var effect = new AudioEffect(_audio);
component.Effect = effect;
}
private void OnEffectShutdown(EntityUid uid, AudioEffectComponent component, ComponentShutdown args)
{
if (component.Effect is AudioEffect effect)
{
effect.Dispose();
}
}
private void OnAuxiliaryAdd(EntityUid uid, AudioAuxiliaryComponent component, ComponentAdd args)
{
component.Auxiliary = new AuxiliaryAudio();
}
private void OnAuxiliaryAuto(EntityUid uid, AudioAuxiliaryComponent component, ref AfterAutoHandleStateEvent args)
{
if (TryComp<AudioEffectComponent>(component.Effect, out var effectComp))
{
component.Auxiliary.SetEffect(effectComp.Effect);
}
else
{
component.Auxiliary.SetEffect(null);
}
}
public override void SetAuxiliary(EntityUid uid, AudioComponent audio, EntityUid? auxUid)
{
base.SetAuxiliary(uid, audio, auxUid);
if (TryComp<AudioAuxiliaryComponent>(audio.Auxiliary, out var auxComp))
{
audio.Source.SetAuxiliary(auxComp.Auxiliary);
}
else
{
audio.Source.SetAuxiliary(null);
}
}
public override void SetEffect(EntityUid auxUid, AudioAuxiliaryComponent aux, EntityUid? effectUid)
{
base.SetEffect(auxUid, aux, effectUid);
if (TryComp<AudioEffectComponent>(aux.Effect, out var effectComp))
{
aux.Auxiliary.SetEffect(effectComp.Effect);
}
else
{
aux.Auxiliary.SetEffect(null);
}
}
}

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@@ -1,57 +0,0 @@
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Robust.Shared;
using Robust.Shared.GameObjects;
namespace Robust.Client.Audio;
public sealed partial class AudioSystem
{
/*
* Handles limiting concurrent sounds for audio to avoid blowing the source budget on one sound getting spammed.
*/
private readonly Dictionary<string, int> _playingCount = new();
private int _maxConcurrent;
private void InitializeLimit()
{
Subs.CVar(CfgManager, CVars.AudioDefaultConcurrent, SetConcurrentLimit, true);
}
private void SetConcurrentLimit(int obj)
{
_maxConcurrent = obj;
}
private bool TryAudioLimit(string sound)
{
if (string.IsNullOrEmpty(sound))
return true;
ref var count = ref CollectionsMarshal.GetValueRefOrAddDefault(_playingCount, sound, out _);
if (count >= _maxConcurrent)
return false;
count++;
return true;
}
private void RemoveAudioLimit(string sound)
{
if (!_playingCount.TryGetValue(sound, out var count))
return;
count--;
if (count <= 0)
{
_playingCount.Remove(sound);
return;
}
_playingCount[sound] = count;
}
}

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@@ -1,713 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Replays;
using Robust.Shared.Threading;
using Robust.Shared.Utility;
namespace Robust.Client.Audio;
public sealed partial class AudioSystem : SharedAudioSystem
{
/*
* There's still a lot more OpenAL can do in terms of filters, auxiliary slots, etc.
* but exposing the whole thing in an easy way is a lot of effort.
*/
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IParallelManager _parMan = default!;
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
[Dependency] private readonly IAudioInternal _audio = default!;
[Dependency] private readonly SharedMapSystem _maps = default!;
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
/// <summary>
/// Per-tick cache of relevant streams.
/// </summary>
private readonly List<(EntityUid Entity, AudioComponent Component, TransformComponent Xform)> _streams = new();
private EntityUid? _listenerGrid;
private UpdateAudioJob _updateAudioJob;
private EntityQuery<PhysicsComponent> _physicsQuery;
private float _maxRayLength;
public override float ZOffset
{
get => _zOffset;
protected set
{
_zOffset = value;
_audio.SetZOffset(value);
var query = AllEntityQuery<AudioComponent>();
while (query.MoveNext(out var audio))
{
// Pythagoras back to normal then adjust.
var maxDistance = GetAudioDistance(audio.Params.MaxDistance);
var refDistance = GetAudioDistance(audio.Params.ReferenceDistance);
audio.MaxDistance = maxDistance;
audio.ReferenceDistance = refDistance;
}
}
}
private float _zOffset;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
_updateAudioJob = new UpdateAudioJob
{
System = this,
Streams = _streams,
};
UpdatesOutsidePrediction = true;
// Need to run after Eye updates so we have an accurate listener position.
UpdatesAfter.Add(typeof(EyeSystem));
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<AudioComponent, ComponentStartup>(OnAudioStartup);
SubscribeLocalEvent<AudioComponent, ComponentShutdown>(OnAudioShutdown);
SubscribeLocalEvent<AudioComponent, EntityPausedEvent>(OnAudioPaused);
SubscribeLocalEvent<AudioComponent, AfterAutoHandleStateEvent>(OnAudioState);
// Replay stuff
SubscribeNetworkEvent<PlayAudioGlobalMessage>(OnGlobalAudio);
SubscribeNetworkEvent<PlayAudioEntityMessage>(OnEntityAudio);
SubscribeNetworkEvent<PlayAudioPositionalMessage>(OnEntityCoordinates);
Subs.CVar(CfgManager, CVars.AudioAttenuation, OnAudioAttenuation, true);
Subs.CVar(CfgManager, CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
InitializeLimit();
}
private void OnAudioState(EntityUid uid, AudioComponent component, ref AfterAutoHandleStateEvent args)
{
ApplyAudioParams(component.Params, component);
component.Source.Global = component.Global;
if (TryComp<AudioAuxiliaryComponent>(component.Auxiliary, out var auxComp))
{
component.Source.SetAuxiliary(auxComp.Auxiliary);
}
else
{
component.Source.SetAuxiliary(null);
}
switch (component.State)
{
case AudioState.Playing:
component.StartPlaying();
break;
case AudioState.Paused:
component.Pause();
break;
case AudioState.Stopped:
component.StopPlaying();
component.PlaybackPosition = 0f;
break;
}
// If playback position changed then update it.
if (!string.IsNullOrEmpty(component.FileName))
{
var position = (float) ((component.PauseTime ?? Timing.CurTime) - component.AudioStart).TotalSeconds;
var currentPosition = component.Source.PlaybackPosition;
var diff = Math.Abs(position - currentPosition);
if (diff > 0.1f)
{
component.PlaybackPosition = position;
}
}
}
/// <summary>
/// Sets the volume for the entire game.
/// </summary>
public void SetMasterVolume(float value)
{
_audio.SetMasterGain(value);
}
private void OnAudioPaused(EntityUid uid, AudioComponent component, ref EntityPausedEvent args)
{
component.Pause();
}
protected override void OnAudioUnpaused(EntityUid uid, AudioComponent component, ref EntityUnpausedEvent args)
{
base.OnAudioUnpaused(uid, component, ref args);
component.StartPlaying();
}
private void OnAudioStartup(EntityUid uid, AudioComponent component, ComponentStartup args)
{
if (!Timing.ApplyingState && !Timing.IsFirstTimePredicted)
{
return;
}
// Source has already been set
if (component.Loaded)
{
return;
}
if (!TryGetAudio(component.FileName, out var audioResource))
{
Log.Error($"Error creating audio source for {audioResource}, can't find file {component.FileName}");
return;
}
SetupSource((uid, component), audioResource);
component.Loaded = true;
}
private void SetupSource(Entity<AudioComponent> entity, AudioResource audioResource, TimeSpan? length = null)
{
var component = entity.Comp;
if (TryAudioLimit(component.FileName))
{
var newSource = _audio.CreateAudioSource(audioResource);
if (newSource == null)
{
Log.Error($"Error creating audio source for {audioResource}");
DebugTools.Assert(false);
}
else
{
component.Source = newSource;
}
}
// Need to set all initial data for first frame.
ApplyAudioParams(component.Params, component);
component.Source.Global = component.Global;
// Don't play until first frame so occlusion etc. are correct.
component.Gain = 0f;
length ??= GetAudioLength(component.FileName);
// If audio came into range then start playback at the correct position.
var offset = (Timing.CurTime - component.AudioStart).TotalSeconds % length.Value.TotalSeconds;
if (offset > 0)
{
component.PlaybackPosition = (float) offset;
}
}
private void OnAudioShutdown(EntityUid uid, AudioComponent component, ComponentShutdown args)
{
// Breaks with prediction?
component.Source.Dispose();
RemoveAudioLimit(component.FileName);
}
private void OnAudioAttenuation(int obj)
{
_audio.SetAttenuation((Attenuation) obj);
}
private void OnRaycastLengthChanged(float value)
{
_maxRayLength = value;
}
public override void FrameUpdate(float frameTime)
{
var eye = _eyeManager.CurrentEye;
var localEntity = _playerManager.LocalEntity;
Vector2 listenerVelocity;
if (localEntity != null)
listenerVelocity = _physics.GetMapLinearVelocity(localEntity.Value);
else
listenerVelocity = Vector2.Zero;
_audio.SetVelocity(listenerVelocity);
_audio.SetRotation(eye.Rotation);
_audio.SetPosition(eye.Position.Position);
var ourPos = GetListenerCoordinates();
var query = AllEntityQuery<AudioComponent, TransformComponent>();
_streams.Clear();
while (query.MoveNext(out var uid, out var comp, out var xform))
{
_streams.Add((uid, comp, xform));
}
_mapManager.TryFindGridAt(ourPos, out var gridUid, out _);
_listenerGrid = gridUid == EntityUid.Invalid ? null : gridUid;
try
{
_updateAudioJob.OurPosition = ourPos;
_parMan.ProcessNow(_updateAudioJob, _streams.Count);
}
catch (Exception e)
{
Log.Error($"Caught exception while processing entity streams.");
_runtimeLog.LogException(e, $"{nameof(AudioSystem)}.{nameof(FrameUpdate)}");
}
}
public MapCoordinates GetListenerCoordinates()
{
return _eyeManager.CurrentEye.Position;
}
private void ProcessStream(EntityUid entity, AudioComponent component, TransformComponent xform, MapCoordinates listener)
{
// TODO:
// I Originally tried to be fancier here but it caused audio issues so just trying
// to replicate the old behaviour for now.
if (!component.Started)
{
component.Started = true;
component.StartPlaying();
}
// If it's global but on another map (that isn't nullspace) then stop playing it.
if (component.Global)
{
if (xform.MapID != MapId.Nullspace && listener.MapId != xform.MapID)
{
component.Gain = 0f;
return;
}
// Resume playing.
component.Volume = component.Params.Volume;
return;
}
// Non-global sounds, stop playing if on another map.
// Not relevant to us.
if (listener.MapId != xform.MapID)
{
component.Gain = 0f;
return;
}
Vector2 worldPos;
component.Volume = component.Params.Volume;
Vector2 delta;
// Handle grid audio differently by using grid position.
if ((component.Flags & AudioFlags.GridAudio) != 0x0)
{
var parentUid = xform.ParentUid;
worldPos = _maps.GetGridPosition(parentUid);
}
else
{
worldPos = _xformSys.GetWorldPosition(entity);
}
// Max distance check
delta = worldPos - listener.Position;
var distance = delta.Length();
// Out of range so just clip it for us.
if (GetAudioDistance(distance) > component.MaxDistance)
{
// Still keeps the source playing, just with no volume.
component.Gain = 0f;
return;
}
if (distance > 0f && distance < 0.01f)
{
worldPos = listener.Position;
delta = Vector2.Zero;
distance = 0f;
}
// Update audio occlusion
if ((component.Flags & AudioFlags.NoOcclusion) == AudioFlags.NoOcclusion)
{
component.Occlusion = 0f;
}
else
{
var occlusion = GetOcclusion(listener, delta, distance, entity);
component.Occlusion = occlusion;
}
// Update audio positions.
component.Position = worldPos;
// Make race cars go NYYEEOOOOOMMMMM
if (_physicsQuery.TryGetComponent(entity, out var physicsComp))
{
// This actually gets the tracked entity's xform & iterates up though the parents for the second time. Bit
// inefficient.
var velocity = _physics.GetMapLinearVelocity(entity, physicsComp, xform);
component.Velocity = velocity;
}
}
/// <summary>
/// Gets the audio occlusion from the target audio entity to the listener's position.
/// </summary>
public float GetOcclusion(MapCoordinates listener, Vector2 delta, float distance, EntityUid? ignoredEnt = null)
{
float occlusion = 0;
if (distance > 0.1)
{
var rayLength = MathF.Min(distance, _maxRayLength);
var ray = new CollisionRay(listener.Position, delta / distance, OcclusionCollisionMask);
occlusion = _physics.IntersectRayPenetration(listener.MapId, ray, rayLength, ignoredEnt);
}
return occlusion;
}
private bool TryGetAudio(string filename, [NotNullWhen(true)] out AudioResource? audio)
{
if (_resourceCache.TryGetResource(new ResPath(filename), out audio))
return true;
Log.Error($"Server tried to play audio file {filename} which does not exist.");
return false;
}
private bool TryGetAudio(AudioStream stream, [NotNullWhen(true)] out AudioResource? audio)
{
if (_resourceCache.TryGetResource(stream, out audio))
return true;
Log.Error($"Server failed to play audio stream {stream.Title}.");
return false;
}
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string? filename, EntityCoordinates coordinates,
AudioParams? audioParams = null)
{
return PlayStatic(filename, Filter.Local(), coordinates, true, audioParams);
}
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string? filename, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(filename, Filter.Local(), uid, true, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted && sound != null)
return PlayEntity(sound, Filter.Local(), source, false, audioParams);
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
}
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted && sound != null)
return PlayStatic(sound, Filter.Local(), coordinates, false, audioParams);
return null;
}
/// <summary>
/// Play an audio file globally, without position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, AudioParams? audioParams = null, bool recordReplay = true)
{
if (string.IsNullOrEmpty(filename))
return null;
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioGlobalMessage
{
FileName = filename,
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? PlayGlobal(audio, audioParams) : default;
}
/// <summary>
/// Play an audio stream globally, without position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="audioParams"></param>
public (EntityUid Entity, AudioComponent Component)? PlayGlobal(AudioStream stream, AudioParams? audioParams = null)
{
var (entity, component) = CreateAndStartPlayingStream(audioParams, stream);
component.Global = true;
component.Source.Global = true;
Dirty(entity, component);
return (entity, component);
}
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
private (EntityUid Entity, AudioComponent Component)? PlayEntity(string? filename, EntityUid entity, AudioParams? audioParams = null, bool recordReplay = true)
{
if (string.IsNullOrEmpty(filename))
return null;
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioEntityMessage
{
FileName = filename,
NetEntity = GetNetEntity(entity),
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? PlayEntity(audio, entity, audioParams) : default;
}
/// <summary>
/// Play an audio stream following an entity.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
public (EntityUid Entity, AudioComponent Component)? PlayEntity(AudioStream stream, EntityUid entity, AudioParams? audioParams = null)
{
if (TerminatingOrDeleted(entity))
{
Log.Error($"Tried to play coordinates audio on a terminating / deleted entity {ToPrettyString(entity)}");
return null;
}
var playing = CreateAndStartPlayingStream(audioParams, stream);
_xformSys.SetCoordinates(playing.Entity, new EntityCoordinates(entity, Vector2.Zero));
return playing;
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayStatic(string? filename, EntityCoordinates coordinates, AudioParams? audioParams = null, bool recordReplay = true)
{
if (string.IsNullOrEmpty(filename))
return null;
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioPositionalMessage
{
FileName = filename,
Coordinates = GetNetCoordinates(coordinates),
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? PlayStatic(audio, coordinates, audioParams) : default;
}
/// <summary>
/// Play an audio stream at a static position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
public (EntityUid Entity, AudioComponent Component)? PlayStatic(AudioStream stream, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
if (TerminatingOrDeleted(coordinates.EntityId))
{
Log.Error($"Tried to play coordinates audio on a terminating / deleted entity {ToPrettyString(coordinates.EntityId)}");
return null;
}
var playing = CreateAndStartPlayingStream(audioParams, stream);
_xformSys.SetCoordinates(playing.Entity, coordinates);
return playing;
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
{
return PlayGlobal(filename, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string? filename, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
{
return PlayEntity(filename, entity, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string? filename, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
{
return PlayStatic(filename, coordinates, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, ICommonSession recipient, AudioParams? audioParams = null)
{
return PlayGlobal(filename, audioParams);
}
public override void LoadStream<T>(Entity<AudioComponent> entity, T stream)
{
if (stream is AudioStream audioStream)
{
TryGetAudio(audioStream, out var audio);
SetupSource(entity, audio!, audioStream.Length);
entity.Comp.Loaded = true;
}
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string? filename, EntityUid recipient, AudioParams? audioParams = null)
{
return PlayGlobal(filename, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string? filename, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(filename, uid, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string? filename, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(filename, uid, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string? filename, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return PlayStatic(filename, coordinates, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string? filename, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return PlayStatic(filename, coordinates, audioParams);
}
private (EntityUid Entity, AudioComponent Component) CreateAndStartPlayingStream(AudioParams? audioParams, AudioStream stream)
{
var audioP = audioParams ?? AudioParams.Default;
var entity = SetupAudio(null, audioP, initialize: false, length: stream.Length);
LoadStream(entity, stream);
EntityManager.InitializeAndStartEntity(entity);
var comp = entity.Comp;
var source = comp.Source;
// TODO clamp the offset inside of SetPlaybackPosition() itself.
var offset = audioP.PlayOffsetSeconds;
offset = Math.Clamp(offset, 0f, (float) stream.Length.TotalSeconds - 0.01f);
source.PlaybackPosition = offset;
// For server we will rely on the adjusted one but locally we will have to adjust it ourselves.
ApplyAudioParams(comp.Params, comp);
source.StartPlaying();
return (entity, comp);
}
/// <summary>
/// Applies the audioparams to the underlying audio source.
/// </summary>
private void ApplyAudioParams(AudioParams audioParams, IAudioSource source)
{
source.Pitch = audioParams.Pitch;
source.Volume = audioParams.Volume;
source.RolloffFactor = audioParams.RolloffFactor;
source.MaxDistance = GetAudioDistance(audioParams.MaxDistance);
source.ReferenceDistance = GetAudioDistance(audioParams.ReferenceDistance);
source.Looping = audioParams.Loop;
}
private void OnEntityCoordinates(PlayAudioPositionalMessage ev)
{
PlayStatic(ev.FileName, GetCoordinates(ev.Coordinates), ev.AudioParams, false);
}
private void OnEntityAudio(PlayAudioEntityMessage ev)
{
PlayEntity(ev.FileName, GetEntity(ev.NetEntity), ev.AudioParams, false);
}
private void OnGlobalAudio(PlayAudioGlobalMessage ev)
{
PlayGlobal(ev.FileName, ev.AudioParams, false);
}
protected override TimeSpan GetAudioLengthImpl(string filename)
{
return _resourceCache.GetResource<AudioResource>(filename).AudioStream.Length;
}
#region Jobs
private record struct UpdateAudioJob : IParallelRobustJob
{
public int BatchSize => 2;
public AudioSystem System;
public MapCoordinates OurPosition;
public List<(EntityUid Entity, AudioComponent Component, TransformComponent Xform)> Streams;
public void Execute(int index)
{
var comp = Streams[index];
System.ProcessStream(comp.Entity, comp.Component, comp.Xform, OurPosition);
}
}
#endregion
}

View File

@@ -1,455 +0,0 @@
using System;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Effects;
using Robust.Shared.Maths;
namespace Robust.Client.Audio.Effects;
/// <inheritdoc />
internal sealed class AudioEffect : IAudioEffect
{
internal int Handle;
private readonly IAudioInternal _master;
public AudioEffect(IAudioInternal manager)
{
Handle = EFX.GenEffect();
_master = manager;
EFX.Effect(Handle, EffectInteger.EffectType, (int) EffectType.EaxReverb);
}
public void Dispose()
{
if (Handle != 0)
{
EFX.DeleteEffect(Handle);
Handle = 0;
}
}
private void _checkDisposed()
{
if (Handle == -1)
{
throw new ObjectDisposedException(nameof(AudioEffect));
}
}
/// <inheritdoc />
public float Density
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDensity, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDensity, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float Diffusion
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDiffusion, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDiffusion, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float Gain
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbGain, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbGain, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float GainHF
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbGainHF, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbGainHF, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float GainLF
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbGainLF, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbGainLF, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float DecayTime
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayTime, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDecayTime, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float DecayHFRatio
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayHFRatio, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDecayHFRatio, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float DecayLFRatio
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayLFRatio, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDecayLFRatio, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float ReflectionsGain
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbReflectionsGain, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbReflectionsGain, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float ReflectionsDelay
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbReflectionsDelay, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbReflectionsDelay, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public Vector3 ReflectionsPan
{
get
{
_checkDisposed();
var value = EFX.GetEffect(Handle, EffectVector3.EaxReverbReflectionsPan);
_master._checkAlError();
return new Vector3(value.X, value.Z, value.Y);
}
set
{
_checkDisposed();
var openVec = new OpenTK.Mathematics.Vector3(value.X, value.Y, value.Z);
EFX.Effect(Handle, EffectVector3.EaxReverbReflectionsPan, ref openVec);
_master._checkAlError();
}
}
/// <inheritdoc />
public float LateReverbGain
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbLateReverbGain, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbLateReverbGain, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float LateReverbDelay
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbLateReverbDelay, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbLateReverbDelay, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public Vector3 LateReverbPan
{
get
{
_checkDisposed();
var value = EFX.GetEffect(Handle, EffectVector3.EaxReverbLateReverbPan);
_master._checkAlError();
return new Vector3(value.X, value.Z, value.Y);
}
set
{
_checkDisposed();
var openVec = new OpenTK.Mathematics.Vector3(value.X, value.Y, value.Z);
EFX.Effect(Handle, EffectVector3.EaxReverbLateReverbPan, ref openVec);
_master._checkAlError();
}
}
/// <inheritdoc />
public float EchoTime
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbEchoTime, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbEchoTime, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float EchoDepth
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbEchoDepth, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbEchoDepth, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float ModulationTime
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbModulationTime, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbModulationTime, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float ModulationDepth
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbModulationDepth, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbModulationDepth, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float AirAbsorptionGainHF
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbAirAbsorptionGainHF, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbAirAbsorptionGainHF, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float HFReference
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbHFReference, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbHFReference, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float LFReference
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbLFReference, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbLFReference, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float RoomRolloffFactor
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbRoomRolloffFactor, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbRoomRolloffFactor, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public int DecayHFLimit
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectInteger.EaxReverbDecayHFLimit, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectInteger.EaxReverbDecayHFLimit, value);
_master._checkAlError();
}
}
}

View File

@@ -1,32 +0,0 @@
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Shared.Audio.Effects;
namespace Robust.Client.Audio.Effects;
/// <inheritdoc />
internal sealed class AuxiliaryAudio : IAuxiliaryAudio
{
internal int Handle = EFX.GenAuxiliaryEffectSlot();
public void Dispose()
{
if (Handle != -1)
{
EFX.DeleteAuxiliaryEffectSlot(Handle);
Handle = -1;
}
}
/// <inheritdoc />
public void SetEffect(IAudioEffect? effect)
{
if (effect is AudioEffect audEffect)
{
EFX.AuxiliaryEffectSlot(Handle, EffectSlotInteger.Effect, audEffect.Handle);
}
else
{
EFX.AuxiliaryEffectSlot(Handle, EffectSlotInteger.Effect, 0);
}
}
}

View File

@@ -1,111 +0,0 @@
using System;
using System.IO;
using System.Numerics;
using Robust.Shared.Audio;
using Robust.Shared.Audio.AudioLoading;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio;
/// <summary>
/// Headless client audio.
/// </summary>
internal sealed class HeadlessAudioManager : IAudioInternal
{
/// <inheritdoc />
public void InitializePostWindowing()
{
}
/// <inheritdoc />
public void Shutdown()
{
}
/// <inheritdoc />
public void FlushALDisposeQueues()
{
}
/// <inheritdoc />
public IAudioSource CreateAudioSource(AudioStream stream)
{
return DummyAudioSource.Instance;
}
/// <inheritdoc />
public IBufferedAudioSource? CreateBufferedAudioSource(int buffers, bool floatAudio = false)
{
return DummyBufferedAudioSource.Instance;
}
/// <inheritdoc />
public void SetVelocity(Vector2 velocity)
{
}
/// <inheritdoc />
public void SetPosition(Vector2 position)
{
}
/// <inheritdoc />
public void SetRotation(Angle angle)
{
}
/// <inheritdoc />
public void SetMasterGain(float newGain)
{
}
/// <inheritdoc />
public void SetAttenuation(Attenuation attenuation)
{
}
/// <inheritdoc />
public void StopAllAudio()
{
}
/// <inheritdoc />
public void SetZOffset(float f)
{
}
/// <inheritdoc />
public void _checkAlError(string callerMember = "", int callerLineNumber = -1)
{
}
/// <inheritdoc />
public float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance)
{
return 0f;
}
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
var metadata = AudioLoaderOgg.LoadAudioMetadata(stream);
return AudioStreamFromMetadata(metadata, name);
}
public AudioStream LoadAudioWav(Stream stream, string? name = null)
{
var metadata = AudioLoaderWav.LoadAudioMetadata(stream);
return AudioStreamFromMetadata(metadata, name);
}
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
return new AudioStream(null, length, channels, name);
}
private static AudioStream AudioStreamFromMetadata(AudioMetadata metadata, string? name)
{
return new AudioStream(null, metadata.Length, metadata.ChannelCount, name, metadata.Title, metadata.Artist);
}
}

View File

@@ -1,63 +0,0 @@
using System;
using System.IO;
using System.Numerics;
using System.Runtime.CompilerServices;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio;
/// <summary>
/// Handles clientside audio.
/// </summary>
internal interface IAudioInternal : IAudioManager
{
void InitializePostWindowing();
void Shutdown();
/// <summary>
/// Flushes all pending queues for disposing of AL sources.
/// </summary>
void FlushALDisposeQueues();
/// <summary>
/// Returns a buffered audio source.
/// </summary>
/// <returns>null if unable to create the source.</returns>
IBufferedAudioSource? CreateBufferedAudioSource(int buffers, bool floatAudio=false);
/// <summary>
/// Sets the velocity for the audio listener.
/// </summary>
void SetVelocity(Vector2 velocity);
/// <summary>
/// Sets position for the audio listener.
/// </summary>
void SetPosition(Vector2 position);
/// <summary>
/// Sets rotation for the audio listener.
/// </summary>
void SetRotation(Angle angle);
void SetAttenuation(Attenuation attenuation);
/// <summary>
/// Stops all audio from playing.
/// </summary>
void StopAllAudio();
/// <summary>
/// Sets the Z-offset for the audio listener.
/// </summary>
void SetZOffset(float f);
void _checkAlError([CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1);
/// <summary>
/// Manually calculates the specified gain for an attenuation source with the specified distance.
/// </summary>
float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance);
}

View File

@@ -1,22 +0,0 @@
using System;
using System.IO;
using Robust.Client.Audio.Sources;
using Robust.Shared.Audio.Sources;
namespace Robust.Client.Audio;
/// <summary>
/// Public audio API for stuff that can't go through <see cref="AudioSystem"/>
/// </summary>
public interface IAudioManager
{
IAudioSource? CreateAudioSource(AudioStream stream);
AudioStream LoadAudioOggVorbis(Stream stream, string? name = null);
AudioStream LoadAudioWav(Stream stream, string? name = null);
AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null);
void SetMasterGain(float gain);
}

View File

@@ -17,9 +17,11 @@ public interface IMidiManager
bool IsAvailable { get; }
/// <summary>
/// Gain of audio.
/// Volume, in db.
/// </summary>
float Gain { get; set; }
float Volume { get; set; }
public int OcclusionCollisionMask { get; set; }
/// <summary>
/// This method tries to return a midi renderer ready to be used.

View File

@@ -3,7 +3,6 @@ using System.Collections;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Audio.Sources;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
@@ -21,7 +20,7 @@ public interface IMidiRenderer : IDisposable
/// <summary>
/// The buffered audio source of this renderer.
/// </summary>
internal IBufferedAudioSource Source { get; }
internal IClydeBufferedAudioSource Source { get; }
/// <summary>
/// Whether this renderer has been disposed or not.

View File

@@ -1,15 +1,16 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using NFluidsynth;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Asynchronous;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Collections;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Exceptions;
@@ -18,6 +19,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Threading;
@@ -31,19 +33,25 @@ internal sealed partial class MidiManager : IMidiManager
{
public const string SoundfontEnvironmentVariable = "ROBUST_SOUNDFONT_OVERRIDE";
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IResourceManager _resourceManager = default!;
private int _minRendererParallel;
private float _occlusionUpdateDelay;
private float _positionUpdateDelay;
[ViewVariables] private TimeSpan _nextOcclusionUpdate = TimeSpan.Zero;
[ViewVariables] private TimeSpan _nextPositionUpdate = TimeSpan.Zero;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceCacheInternal _resourceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
[Dependency] private readonly IAudioInternal _audio = default!;
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly ILogManager _logger = default!;
[Dependency] private readonly IParallelManager _parallel = default!;
[Dependency] private readonly IRuntimeLog _runtime = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private AudioSystem _audioSys = default!;
private SharedPhysicsSystem _broadPhaseSystem = default!;
private SharedTransformSystem _xformSystem = default!;
public IReadOnlyList<IMidiRenderer> Renderers
{
@@ -70,32 +78,24 @@ internal sealed partial class MidiManager : IMidiManager
[ViewVariables] private readonly List<IMidiRenderer> _renderers = new();
// To avoid lock contention until some kind of MIDI refactor.
private TimeSpan _nextUpdate;
private TimeSpan _updateFrequency = TimeSpan.FromSeconds(0.25f);
private SemaphoreSlim _updateSemaphore = new(1);
private bool _alive = true;
[ViewVariables] private Settings? _settings;
private Thread? _midiThread;
private ISawmill _midiSawmill = default!;
private float _gain = 0f;
private float _volume = 0f;
private bool _volumeDirty = true;
// Not reliable until Fluidsynth is initialized!
[ViewVariables(VVAccess.ReadWrite)]
public float Gain
public float Volume
{
get => _gain;
get => _volume;
set
{
var clamped = Math.Clamp(value, 0f, 1f);
if (MathHelper.CloseToPercent(_gain, clamped))
if (MathHelper.CloseToPercent(_volume, value))
return;
_cfgMan.SetCVar(CVars.MidiVolume, clamped);
_cfgMan.SetCVar(CVars.MidiVolume, value);
_volumeDirty = true;
}
}
@@ -114,7 +114,7 @@ internal sealed partial class MidiManager : IMidiManager
"/usr/share/sounds/sf2/TimGM6mb.sf2",
};
private static readonly string WindowsSoundfont = $@"{Environment.GetEnvironmentVariable("SystemRoot")}\system32\drivers\gm.dls";
private const string WindowsSoundfont = @"C:\WINDOWS\system32\drivers\gm.dls";
private const string OsxSoundfont =
"/System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls";
@@ -132,9 +132,10 @@ internal sealed partial class MidiManager : IMidiManager
private NFluidsynth.Logger.LoggerDelegate _loggerDelegate = default!;
private ISawmill _fluidsynthSawmill = default!;
private float _maxCastLength;
private MidiUpdateJob _updateJob;
[ViewVariables(VVAccess.ReadWrite)]
public int OcclusionCollisionMask { get; set; }
public MidiManager()
{
@@ -147,10 +148,19 @@ internal sealed partial class MidiManager : IMidiManager
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
{
_gain = value;
_volume = value;
_volumeDirty = true;
}, true);
_cfgMan.OnValueChanged(CVars.MidiMinRendererParallel,
value => _minRendererParallel = value, true);
_cfgMan.OnValueChanged(CVars.MidiOcclusionUpdateDelay,
value => _occlusionUpdateDelay = value, true);
_cfgMan.OnValueChanged(CVars.MidiPositionUpdateDelay,
value => _positionUpdateDelay = value, true);
_midiSawmill = _logger.GetSawmill("midi");
#if DEBUG
_midiSawmill.Level = LogLevel.Debug;
@@ -192,12 +202,7 @@ internal sealed partial class MidiManager : IMidiManager
_settings["synth.midi-bank-select"].StringValue = "gm";
//_settings["synth.verbose"].IntValue = 1; // Useful for debugging.
var midiParallel = _cfgMan.GetCVar(CVars.MidiParallelism);
_settings["synth.polyphony"].IntValue = Math.Clamp(1024 + (int)(Math.Log2(midiParallel) * 2048), 1, 65535);
_settings["synth.cpu-cores"].IntValue = Math.Clamp(midiParallel, 1, 256);
_midiSawmill.Debug($"Synth Cores: {_settings["synth.cpu-cores"].IntValue}");
_midiSawmill.Debug($"Synth Polyphony: {_settings["synth.polyphony"].IntValue}");
_parallel.AddAndInvokeParallelCountChanged(UpdateParallelCount);
}
catch (Exception e)
{
@@ -206,27 +211,32 @@ internal sealed partial class MidiManager : IMidiManager
return;
}
_midiThread = new Thread(ThreadUpdate)
{
Name = "RobustToolbox MIDI Thread"
};
_midiThread = new Thread(ThreadUpdate);
_midiThread.Start();
_updateJob = new MidiUpdateJob()
{
Manager = this,
Renderers = _renderers,
};
_audioSys = _entityManager.EntitySysManager.GetEntitySystem<AudioSystem>();
_broadPhaseSystem = _entityManager.EntitySysManager.GetEntitySystem<SharedPhysicsSystem>();
_xformSystem = _entityManager.System<SharedTransformSystem>();
_entityManager.GetEntityQuery<PhysicsComponent>();
_entityManager.GetEntityQuery<TransformComponent>();
_cfgMan.OnValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
FluidsynthInitialized = true;
}
private void UpdateParallelCount()
{
if (_settings == null)
return;
_settings["synth.polyphony"].IntValue = Math.Clamp(1024 + (int)(Math.Log2(_parallel.ParallelProcessCount) * 2048), 1, 65535);
_settings["synth.cpu-cores"].IntValue = Math.Clamp(_parallel.ParallelProcessCount, 1, 256);
_midiSawmill.Debug($"Synth Cores: {_settings["synth.cpu-cores"].IntValue}");
_midiSawmill.Debug($"Synth Polyphony: {_settings["synth.polyphony"].IntValue}");
}
private void OnRaycastLengthChanged(float value)
{
_maxCastLength = value;
}
private void LoggerDelegate(NFluidsynth.Logger.LogLevel level, string message, IntPtr data)
{
var rLevel = level switch
@@ -263,7 +273,7 @@ internal sealed partial class MidiManager : IMidiManager
{
soundfontLoader.SetCallbacks(_soundfontLoaderCallbacks);
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _audio, _taskManager, _midiSawmill);
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _clydeAudio, _taskManager, _midiSawmill);
_midiSawmill.Debug($"Loading fallback soundfont {FallbackSoundfont}");
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
@@ -341,7 +351,7 @@ internal sealed partial class MidiManager : IMidiManager
renderer.LoadSoundfont(file.ToString());
}
renderer.Source.Gain = _gain;
renderer.Source.SetVolume(Volume);
lock (_renderers)
{
@@ -362,125 +372,112 @@ internal sealed partial class MidiManager : IMidiManager
return;
}
if (_nextUpdate > _timing.RealTime)
return;
_nextUpdate = _timing.RealTime + _updateFrequency;
// Update positions of streams occasionally.
// Update positions of streams every frame.
// This has a lot of code duplication with AudioSystem.FrameUpdate(), and they should probably be combined somehow.
// so TRUE
_updateJob.OurPosition = _audioSys.GetListenerCoordinates();
lock (_renderers)
{
if (_renderers.Count == 0)
return;
// This semaphore is here to avoid lock contention as much as possible.
_updateSemaphore.Wait();
var transQuery = _entityManager.GetEntityQuery<TransformComponent>();
var physicsQuery = _entityManager.GetEntityQuery<PhysicsComponent>();
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parallel.ParallelProcessCount };
// The ONLY time this should be contested is with ThreadUpdate.
// If that becomes NOT the case then just lock this, remove the semaphore, and drop the update frequency even harder.
// ReSharper disable once InconsistentlySynchronizedField
_parallel.ProcessNow(_updateJob, _renderers.Count);
if (_renderers.Count > _minRendererParallel)
{
Parallel.ForEach(_renderers, opts, renderer => UpdateRenderer(renderer, transQuery, physicsQuery));
}
else
{
foreach (var renderer in _renderers)
{
UpdateRenderer(renderer, transQuery, physicsQuery);
}
}
_updateSemaphore.Release();
}
if (_nextOcclusionUpdate < _timing.RealTime)
_nextOcclusionUpdate = _timing.RealTime.Add(TimeSpan.FromSeconds(_occlusionUpdateDelay));
if (_nextPositionUpdate < _timing.RealTime)
_nextPositionUpdate = _timing.RealTime.Add(TimeSpan.FromSeconds(_positionUpdateDelay));
_volumeDirty = false;
}
private void UpdateRenderer(IMidiRenderer renderer, MapCoordinates listener)
private void UpdateRenderer(IMidiRenderer renderer, EntityQuery<TransformComponent> transQuery,
EntityQuery<PhysicsComponent> physicsQuery)
{
// TODO: This should be sharing more code with AudioSystem.
try
{
if (renderer.Disposed)
return;
if (_volumeDirty)
{
renderer.Source.Gain = Gain;
}
renderer.Source.SetVolume(Volume);
if (!renderer.Mono)
{
renderer.Source.Global = true;
renderer.Source.SetGlobal();
return;
}
MapCoordinates mapPos;
if (renderer.TrackingEntity is {} trackedEntity && !_entityManager.Deleted(trackedEntity))
if (_nextPositionUpdate < _timing.RealTime)
{
renderer.TrackingCoordinates = _xformSystem.GetMapCoordinates(renderer.TrackingEntity.Value);
// Pause it if the attached entity is paused.
if (_entityManager.IsPaused(renderer.TrackingEntity))
if (renderer.TrackingEntity is {} trackedEntity && !_entityManager.Deleted(trackedEntity))
{
renderer.TrackingCoordinates = transQuery.GetComponent(renderer.TrackingEntity!.Value).MapPosition;
}
else if (renderer.TrackingCoordinates == null)
{
renderer.Source.Pause();
return;
}
}
else if (renderer.TrackingCoordinates == null)
{
renderer.Source.Pause();
return;
if (!renderer.Source.SetPosition(renderer.TrackingCoordinates.Value.Position))
{
return;
}
var vel = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity!.Value,
xformQuery: transQuery, physicsQuery: physicsQuery);
renderer.Source.SetVelocity(vel);
}
mapPos = renderer.TrackingCoordinates.Value;
// If it's on a different map then just mute it, not pause.
if (mapPos.MapId == MapId.Nullspace || mapPos.MapId != listener.MapId)
if (renderer.TrackingCoordinates != null && renderer.TrackingCoordinates.Value.MapId == _eyeManager.CurrentMap)
{
renderer.Source.Gain = 0f;
return;
}
if (_nextOcclusionUpdate >= _timing.RealTime)
return;
// Was previously muted maybe so try unmuting it?
if (renderer.Source.Gain == 0f)
{
renderer.Source.Gain = Gain;
}
var pos = renderer.TrackingCoordinates.Value;
var worldPos = mapPos.Position;
var delta = worldPos - listener.Position;
var distance = delta.Length();
var sourceRelative = pos.Position - _eyeManager.CurrentEye.Position.Position;
var occlusion = 0f;
if (sourceRelative.Length() > 0)
{
occlusion = _broadPhaseSystem.IntersectRayPenetration(
pos.MapId,
new CollisionRay(
_eyeManager.CurrentEye.Position.Position,
sourceRelative.Normalized(),
OcclusionCollisionMask),
MathF.Min(sourceRelative.Length(), _maxCastLength),
renderer.TrackingEntity);
}
// Update position
// Out of range so just clip it for us.
if (distance > renderer.Source.MaxDistance)
{
// Still keeps the source playing, just with no volume.
renderer.Source.Gain = 0f;
return;
}
// Same imprecision suppression as audiosystem.
if (distance > 0f && distance < 0.01f)
{
worldPos = listener.Position;
delta = Vector2.Zero;
distance = 0f;
}
renderer.Source.Position = worldPos;
// Update velocity (doppler).
if (!_entityManager.Deleted(renderer.TrackingEntity))
{
var velocity = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity.Value);
renderer.Source.Velocity = velocity;
renderer.Source.SetOcclusion(occlusion);
}
else
{
renderer.Source.Velocity = Vector2.Zero;
renderer.Source.SetOcclusion(float.MaxValue);
}
// Update occlusion
var occlusion = _audioSys.GetOcclusion(listener, delta, distance, renderer.TrackingEntity);
renderer.Source.Occlusion = occlusion;
}
catch (Exception ex)
{
_runtime.LogException(ex, _midiSawmill.Name);
}
}
/// <summary>
@@ -492,39 +489,21 @@ internal sealed partial class MidiManager : IMidiManager
{
lock (_renderers)
{
var toRemove = new ValueList<IMidiRenderer>();
for (var i = 0; i < _renderers.Count; i++)
{
var renderer = _renderers[i];
lock (renderer)
if (!renderer.Disposed)
{
if (!renderer.Disposed)
{
if (renderer.Master is { Disposed: true })
renderer.Master = null;
if (renderer.Master is { Disposed: true })
renderer.Master = null;
renderer.Render();
}
else
{
toRemove.Add(renderer);
}
renderer.Render();
}
}
if (toRemove.Count > 0)
{
_updateSemaphore.Wait();
foreach (var renderer in toRemove)
else
{
renderer.InternalDispose();
_renderers.Remove(renderer);
}
_updateSemaphore.Release();
}
}
@@ -695,31 +674,4 @@ internal sealed partial class MidiManager : IMidiManager
}
}
#region Jobs
private record struct MidiUpdateJob : IParallelRobustJob
{
public int MinimumBatchParallel => 2;
public int BatchSize => 1;
public MidiManager Manager;
public MapCoordinates OurPosition;
public List<IMidiRenderer> Renderers;
public void Execute(int index)
{
// The indices shouldn't be able to be touched while this job is running, just the renderer itself getting locked.
var renderer = Renderers[index];
lock (renderer)
{
Manager.UpdateRenderer(renderer, OurPosition);
}
}
}
#endregion
}

View File

@@ -4,9 +4,7 @@ using JetBrains.Annotations;
using NFluidsynth;
using Robust.Client.Graphics;
using Robust.Shared.Asynchronous;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Audio.Sources;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
@@ -38,7 +36,6 @@ internal sealed class MidiRenderer : IMidiRenderer
private readonly Synth _synth;
private readonly Sequencer _sequencer;
private NFluidsynth.Player? _player;
private int _playerTotalTicks;
private MidiDriver? _driver;
private byte _midiProgram = 1;
private byte _midiBank = 1;
@@ -55,8 +52,8 @@ internal sealed class MidiRenderer : IMidiRenderer
private IMidiRenderer? _master;
public MidiRendererState RendererState => _rendererState;
public IBufferedAudioSource Source { get; set; }
IBufferedAudioSource IMidiRenderer.Source => Source;
public IClydeBufferedAudioSource Source { get; set; }
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
[ViewVariables]
public bool Disposed { get; private set; } = false;
@@ -145,21 +142,7 @@ internal sealed class MidiRenderer : IMidiRenderer
public bool DisableProgramChangeEvent { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
public int PlayerTotalTick
{
get
{
// GetTotalTicks is really expensive (has to iterate the entire file, not cached).
// Slight problem with caching it ourselves: the value only becomes available when the player loads the MIDI file.
// And that only happens after playback really starts, with the timer and synth and all that stuff.
// So we cache it "as soon as it's available", i.e. not 0.
// We don't care about playlists and such, so it shouldn't change anymore after.
if (_playerTotalTicks != 0)
return _playerTotalTicks;
return _playerTotalTicks = _player?.GetTotalTicks ?? 0;
}
}
public int PlayerTotalTick => _player?.GetTotalTicks ?? 0;
[ViewVariables(VVAccess.ReadWrite)]
public int PlayerTick
@@ -264,13 +247,13 @@ internal sealed class MidiRenderer : IMidiRenderer
public event Action? OnMidiPlayerFinished;
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono,
IMidiManager midiManager, IAudioInternal clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
IMidiManager midiManager, IClydeAudio clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
{
_midiManager = midiManager;
_taskManager = taskManager;
_midiSawmill = midiSawmill;
Source = clydeAudio.CreateBufferedAudioSource(Buffers, true) ?? DummyBufferedAudioSource.Instance;
Source = clydeAudio.CreateBufferedAudioSource(Buffers, true);
Source.SampleRate = SampleRate;
_settings = settings;
_soundFontLoader = soundFontLoader;
@@ -354,7 +337,6 @@ internal sealed class MidiRenderer : IMidiRenderer
return false;
}
_playerTotalTicks = 0;
_player?.Dispose();
_player = new NFluidsynth.Player(_synth);
_player.SetPlaybackCallback(MidiPlayerEventHandler);
@@ -393,7 +375,6 @@ internal sealed class MidiRenderer : IMidiRenderer
_player?.Join();
_player?.Dispose();
_player = null;
_playerTotalTicks = 0;
}
StopAllNotes();
@@ -507,7 +488,7 @@ internal sealed class MidiRenderer : IMidiRenderer
}
}
Source.StartPlaying();
if (!Source.IsPlaying) Source.StartPlaying();
}
public void ApplyState(MidiRendererState state, bool filterChannels = false)

View File

@@ -1,34 +0,0 @@
using Robust.Client.Audio;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Robust.Client.Commands;
/// <summary>
/// Shows a debug overlay for audio sources.
/// </summary>
public sealed class ShowAudioCommand : LocalizedCommands
{
[Dependency] private readonly IResourceCache _client = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPlayerManager _playerMgr = default!;
public override string Command => "showaudio";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (_overlayManager.HasOverlay<AudioOverlay>())
_overlayManager.RemoveOverlay<AudioOverlay>();
else
_overlayManager.AddOverlay(new AudioOverlay(
_entManager,
_playerMgr,
_client,
_entManager.System<AudioSystem>(),
_entManager.System<SharedTransformSystem>()));
}
}

View File

@@ -1,90 +0,0 @@
using System;
using System.Numerics;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Shared.Audio;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.Audio.Sources;
internal sealed class AudioSource : BaseAudioSource
{
/// <summary>
/// Underlying stream to the audio.
/// </summary>
private readonly AudioStream _sourceStream;
#if DEBUG
private bool _didPositionWarning;
#endif
public AudioSource(AudioManager master, int sourceHandle, AudioStream sourceStream) : base(master, sourceHandle)
{
_sourceStream = sourceStream;
}
/// <inheritdoc />
public override Vector2 Position
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSource3f.Position, out var x, out var y, out _);
Master._checkAlError();
return new Vector2(x, y);
}
set
{
_checkDisposed();
var (x, y) = value;
if (!AreFinite(x, y))
{
return;
}
#if DEBUG
// OpenAL doesn't seem to want to play stereo positionally.
// Log a warning if people try to.
if (_sourceStream.ChannelCount > 1 && !_didPositionWarning)
{
_didPositionWarning = true;
Master.OpenALSawmill.Warning("Attempting to set position on audio source with multiple audio channels! Stream: '{0}'. Make sure the audio is MONO, not stereo.",
_sourceStream.Name);
// warning isn't enough, people just ignore it :(
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{_sourceStream.Name}'. Make sure the audio is MONO, not stereo.");
}
#endif
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
Master._checkAlError();
}
}
~AudioSource()
{
Dispose(false);
}
protected override void Dispose(bool disposing)
{
if (!disposing)
{
// We can't run this code inside the finalizer thread so tell Clyde to clear it up later.
Master.DeleteSourceOnMainThread(SourceHandle, FilterHandle);
}
else
{
if (FilterHandle != 0)
EFX.DeleteFilter(FilterHandle);
AL.DeleteSource(SourceHandle);
Master.RemoveAudioSource(SourceHandle);
Master._checkAlError();
}
FilterHandle = 0;
SourceHandle = -1;
}
}

View File

@@ -1,417 +0,0 @@
using System;
using System.Numerics;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Audio.Effects;
using Robust.Shared.Audio.Effects;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Maths;
namespace Robust.Client.Audio.Sources;
public abstract class BaseAudioSource : IAudioSource
{
/*
* This may look weird having all these methods here however
* we need to handle disposing plus checking for errors hence we get this.
*/
/// <summary>
/// Handle to the AL source.
/// </summary>
protected int SourceHandle;
/// <summary>
/// Source to the EFX filter if applicable.
/// </summary>
protected int FilterHandle;
internal readonly AudioManager Master;
/// <summary>
/// Prior gain that was set.
/// </summary>
private float _gain;
private float _occlusion;
private bool IsEfxSupported => Master.IsEfxSupported;
internal BaseAudioSource(AudioManager master, int sourceHandle)
{
Master = master;
SourceHandle = sourceHandle;
AL.GetSource(SourceHandle, ALSourcef.Gain, out _gain);
}
/// <inheritdoc />
public void Pause()
{
AL.SourcePause(SourceHandle);
}
/// <inheritdoc />
public void StartPlaying()
{
if (Playing)
return;
Playing = true;
}
/// <inheritdoc />
public void StopPlaying()
{
if (!Playing)
return;
Playing = false;
}
/// <inheritdoc />
public void Restart()
{
AL.SourceRewind(SourceHandle);
StartPlaying();
}
/// <inheritdoc />
public virtual bool Playing
{
get
{
_checkDisposed();
var state = AL.GetSourceState(SourceHandle);
Master._checkAlError();
return state == ALSourceState.Playing;
}
set
{
_checkDisposed();
if (value)
{
AL.SourcePlay(SourceHandle);
}
else
{
AL.SourceStop(SourceHandle);
}
Master._checkAlError();
}
}
/// <inheritdoc />
public bool Looping
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourceb.Looping, out var ret);
Master._checkAlError();
return ret;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourceb.Looping, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public bool Global
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourceb.SourceRelative, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourceb.SourceRelative, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public virtual Vector2 Position
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSource3f.Position, out var x, out var y, out _);
Master._checkAlError();
return new Vector2(x, y);
}
set
{
_checkDisposed();
var (x, y) = value;
if (!AreFinite(x, y))
{
return;
}
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
Master._checkAlError();
}
}
/// <inheritdoc />
public float Pitch
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.Pitch, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.Pitch, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public float Volume
{
get
{
var gain = Gain;
var volume = SharedAudioSystem.GainToVolume(gain);
return volume;
}
set => Gain = SharedAudioSystem.VolumeToGain(value);
}
/// <inheritdoc />
public float Gain
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.Gain, out var gain);
Master._checkAlError();
return gain;
}
set
{
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
// Default to 0 to avoid spiking audio, just means it will be muted for a frame in this case.
priorOcclusion = _gain == 0 ? 1f : priorGain / _gain;
}
_gain = value;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
Master.LogALError($"Gain is {_gain:0.00} and priorOcclusion is {priorOcclusion:0.00}. EFX supported: {IsEfxSupported}");
}
}
/// <inheritdoc />
public float MaxDistance
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.MaxDistance, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.MaxDistance, value);
Master.LogALError($"MaxDistance is {value:0.00}");
}
}
/// <inheritdoc />
public float RolloffFactor
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.RolloffFactor, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.RolloffFactor, value);
Master.LogALError($"RolloffFactor is {value:0.00}");
}
}
/// <inheritdoc />
public float ReferenceDistance
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.ReferenceDistance, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.ReferenceDistance, value);
Master.LogALError($"ReferenceDistance is {value:0.00}");
}
}
/// <inheritdoc />
public float Occlusion
{
get => _occlusion;
set
{
_checkDisposed();
var cutoff = MathF.Exp(-value * 1);
var gain = MathF.Pow(cutoff, 0.1f);
if (IsEfxSupported)
{
SetOcclusionEfx(gain, cutoff);
}
else
{
gain *= gain * gain;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * gain);
}
_occlusion = value;
Master._checkAlError();
}
}
/// <inheritdoc />
public float PlaybackPosition
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.SecOffset, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
value = MathF.Max(value, 0f);
AL.Source(SourceHandle, ALSourcef.SecOffset, value);
Master._checkAlError($"Tried to set invalid playback position of {value:0.00}");
}
}
/// <inheritdoc />
public Vector2 Velocity
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSource3f.Velocity, out var x, out var y, out _);
Master._checkAlError();
return new Vector2(x, y);
}
set
{
_checkDisposed();
var (x, y) = value;
if (!AreFinite(x, y))
{
return;
}
AL.Source(SourceHandle, ALSource3f.Velocity, x, y, 0);
Master._checkAlError();
}
}
void IAudioSource.SetAuxiliary(IAuxiliaryAudio? audio)
{
_checkDisposed();
if (!IsEfxSupported)
return;
if (audio is AuxiliaryAudio impAudio)
{
EFX.Source(SourceHandle, EFXSourceInteger3.AuxiliarySendFilter, impAudio.Handle, 0, 0);
}
else
{
EFX.Source(SourceHandle, EFXSourceInteger3.AuxiliarySendFilter, 0, 0, 0);
}
Master._checkAlError();
}
private void SetOcclusionEfx(float gain, float cutoff)
{
if (FilterHandle == 0)
{
FilterHandle = EFX.GenFilter();
EFX.Filter(FilterHandle, FilterInteger.FilterType, (int) FilterType.Lowpass);
}
EFX.Filter(FilterHandle, FilterFloat.LowpassGain, gain);
EFX.Filter(FilterHandle, FilterFloat.LowpassGainHF, cutoff);
AL.Source(SourceHandle, ALSourcei.EfxDirectFilter, FilterHandle);
}
protected static bool AreFinite(float x, float y)
{
if (float.IsFinite(x) && float.IsFinite(y))
{
return true;
}
return false;
}
~BaseAudioSource()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected abstract void Dispose(bool disposing);
protected bool _isDisposed()
{
return SourceHandle == -1;
}
protected void _checkDisposed()
{
if (SourceHandle == -1)
{
throw new ObjectDisposedException(nameof(BaseAudioSource));
}
}
}

View File

@@ -1,222 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Graphics;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio.Sources;
internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSource
{
private int? SourceHandle = null;
private int[] BufferHandles;
private Dictionary<int, int> BufferMap = new();
private readonly AudioManager _master;
private bool _mono = true;
private bool _float = false;
private int FilterHandle;
public int SampleRate { get; set; } = 44100;
private bool IsEfxSupported => _master.IsEfxSupported;
public BufferedAudioSource(AudioManager master, int sourceHandle, int[] bufferHandles, bool floatAudio = false) : base(master, sourceHandle)
{
_master = master;
SourceHandle = sourceHandle;
BufferHandles = bufferHandles;
for (int i = 0; i < BufferHandles.Length; i++)
{
var bufferHandle = BufferHandles[i];
BufferMap[bufferHandle] = i;
}
_float = floatAudio;
}
/// <inheritdoc />
public override bool Playing
{
get
{
_checkDisposed();
var state = AL.GetSourceState(SourceHandle!.Value);
_master._checkAlError();
return state == ALSourceState.Playing;
}
set
{
if (value)
{
_checkDisposed();
// IDK why this stackallocs but gonna leave it for now.
AL.SourcePlay(stackalloc int[] {SourceHandle!.Value});
_master._checkAlError();
}
else
{
if (_isDisposed())
return;
AL.SourceStop(SourceHandle!.Value);
_master._checkAlError();
}
}
}
~BufferedAudioSource()
{
Dispose(false);
}
protected override void Dispose(bool disposing)
{
if (SourceHandle == null)
return;
if (!_master.IsMainThread())
{
// We can't run this code inside another thread so tell Clyde to clear it up later.
_master.DeleteBufferedSourceOnMainThread(SourceHandle.Value, FilterHandle);
foreach (var handle in BufferHandles)
{
_master.DeleteAudioBufferOnMainThread(handle);
}
}
else
{
if (FilterHandle != 0)
EFX.DeleteFilter(FilterHandle);
AL.DeleteSource(SourceHandle.Value);
AL.DeleteBuffers(BufferHandles);
_master.RemoveBufferedAudioSource(SourceHandle.Value);
_master._checkAlError();
}
FilterHandle = 0;
SourceHandle = null;
}
public int GetNumberOfBuffersProcessed()
{
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.GetSource(SourceHandle!.Value, ALGetSourcei.BuffersProcessed, out var buffersProcessed);
return buffersProcessed;
}
public unsafe void GetBuffersProcessed(Span<int> handles)
{
_checkDisposed();
var entries = Math.Min(Math.Min(handles.Length, BufferHandles.Length), GetNumberOfBuffersProcessed());
fixed (int* ptr = handles)
{
AL.SourceUnqueueBuffers(SourceHandle!.Value, entries, ptr);
}
for (var i = 0; i < entries; i++)
{
handles[i] = BufferMap[handles[i]];
}
}
public unsafe void WriteBuffer(int handle, ReadOnlySpan<ushort> data)
{
_checkDisposed();
if(_float)
throw new InvalidOperationException("Can't write ushort numbers to buffers when buffer type is float!");
if (handle >= BufferHandles.Length)
{
throw new ArgumentOutOfRangeException(nameof(handle),
$"Got {handle}. Expected less than {BufferHandles.Length}");
}
fixed (ushort* ptr = data)
{
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.Mono16 : ALFormat.Stereo16, (IntPtr) ptr,
_mono ? data.Length / 2 * sizeof(ushort) : data.Length * sizeof(ushort), SampleRate);
}
}
public unsafe void WriteBuffer(int handle, ReadOnlySpan<float> data)
{
_checkDisposed();
if(!_float)
throw new InvalidOperationException("Can't write float numbers to buffers when buffer type is ushort!");
if (handle >= BufferHandles.Length)
{
throw new ArgumentOutOfRangeException(nameof(handle),
$"Got {handle}. Expected less than {BufferHandles.Length}");
}
fixed (float* ptr = data)
{
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.MonoFloat32Ext : ALFormat.StereoFloat32Ext, (IntPtr) ptr,
_mono ? data.Length / 2 * sizeof(float) : data.Length * sizeof(float), SampleRate);
}
}
public unsafe void QueueBuffers(ReadOnlySpan<int> handles)
{
_checkDisposed();
Span<int> realHandles = stackalloc int[handles.Length];
handles.CopyTo(realHandles);
for (var i = 0; i < realHandles.Length; i++)
{
var handle = realHandles[i];
if (handle >= BufferHandles.Length)
throw new ArgumentOutOfRangeException(nameof(handles), $"Invalid handle with index {i}!");
realHandles[i] = BufferHandles[handle];
}
fixed (int* ptr = realHandles)
// ReSharper disable once PossibleInvalidOperationException
{
AL.SourceQueueBuffers(SourceHandle!.Value, handles.Length, ptr);
}
}
public unsafe void EmptyBuffers()
{
_checkDisposed();
var length = SampleRate / BufferHandles.Length * (_mono ? 1 : 2);
Span<int> handles = stackalloc int[BufferHandles.Length];
if (_float)
{
var empty = new float[length];
var span = (Span<float>) empty;
for (var i = 0; i < BufferHandles.Length; i++)
{
WriteBuffer(BufferMap[BufferHandles[i]], span);
handles[i] = BufferMap[BufferHandles[i]];
}
}
else
{
var empty = new ushort[length];
var span = (Span<ushort>) empty;
for (var i = 0; i < BufferHandles.Length; i++)
{
WriteBuffer(BufferMap[BufferHandles[i]], span);
handles[i] = BufferMap[BufferHandles[i]];
}
}
QueueBuffers(handles);
}
}

View File

@@ -1,6 +1,8 @@
using System;
using System.Linq;
using System.Net;
using Robust.Client.Configuration;
using Robust.Client.Debugging;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Player;
@@ -8,12 +10,13 @@ using Robust.Client.Utility;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -62,12 +65,12 @@ namespace Robust.Client
_configManager.OnValueChanged(CVars.NetTickrate, TickRateChanged, invokeImmediately: true);
_playMan.Initialize(0);
_playMan.Initialize();
_playMan.PlayerListUpdated += OnPlayerListUpdated;
Reset();
}
private void OnPlayerListUpdated()
private void OnPlayerListUpdated(object? sender, EventArgs e)
{
var serverPlayers = _playMan.PlayerCount;
if (_net.ServerChannel != null && GameInfo != null && _net.IsConnected)
@@ -127,10 +130,9 @@ namespace Robust.Client
{
DebugTools.Assert(RunLevel < ClientRunLevel.Connecting);
DebugTools.Assert(!_net.IsConnected);
var name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
_playMan.SetupSinglePlayer(name);
_playMan.Startup();
_playMan.LocalPlayer!.Name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
OnRunLevelChanged(ClientRunLevel.SinglePlayerGame);
_playMan.JoinGame(_playMan.LocalSession!);
GameStartedSetup();
}
@@ -171,14 +173,22 @@ namespace Robust.Client
info.ServerName = serverName;
}
var channel = _net.ServerChannel!;
var maxPlayers = _configManager.GetCVar<int>("game.maxplayers");
info.ServerMaxPlayers = maxPlayers;
var userName = _net.ServerChannel!.UserName;
var userId = _net.ServerChannel.UserId;
// start up player management
_playMan.SetupMultiplayer(channel);
_playMan.PlayerStatusChanged += OnStatusChanged;
_playMan.Startup();
_playMan.LocalPlayer!.UserId = userId;
_playMan.LocalPlayer.Name = userName;
_playMan.LocalPlayer.StatusChanged += OnLocalStatusChanged;
var serverPlayers = _playMan.PlayerCount;
_discord.Update(info.ServerName, channel.UserName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
_discord.Update(info.ServerName, userName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
}
@@ -211,8 +221,6 @@ namespace Robust.Client
private void Reset()
{
_configManager.ReceivedInitialNwVars -= OnReceivedClientData;
_playMan.PlayerStatusChanged -= OnStatusChanged;
_configManager.ClearReceivedInitialNwVars();
OnRunLevelChanged(ClientRunLevel.Initialize);
}
@@ -229,7 +237,7 @@ namespace Robust.Client
// Don't invoke PlayerLeaveServer if PlayerJoinedServer & GameStartedSetup hasn't been called yet.
if (RunLevel > ClientRunLevel.Connecting)
PlayerLeaveServer?.Invoke(this, new PlayerEventArgs(_playMan.LocalSession));
PlayerLeaveServer?.Invoke(this, new PlayerEventArgs(_playMan.LocalPlayer?.Session));
LastDisconnectReason = args.Reason;
GameStoppedReset();
@@ -255,17 +263,19 @@ namespace Robust.Client
Reset();
}
private void OnStatusChanged(object? sender, SessionStatusEventArgs e)
private void OnLocalStatusChanged(object? obj, StatusEventArgs eventArgs)
{
if (e.Session != _playMan.LocalSession)
return;
// player finished fully connecting to the server.
// OldStatus is used here because it can go from connecting-> connected or connecting-> ingame
if (e.OldStatus == SessionStatus.Connecting)
OnPlayerJoinedServer(e.Session);
else if (e.NewStatus == SessionStatus.InGame)
OnPlayerJoinedGame(e.Session);
if (eventArgs.OldStatus == SessionStatus.Connecting)
{
OnPlayerJoinedServer(_playMan.LocalPlayer!.Session);
}
if (eventArgs.NewStatus == SessionStatus.InGame)
{
OnPlayerJoinedGame(_playMan.LocalPlayer!.Session);
}
}
private void OnRunLevelChanged(ClientRunLevel newRunLevel)
@@ -285,7 +295,6 @@ namespace Robust.Client
/// <summary>
/// Enumeration of the run levels of the BaseClient.
/// </summary>
/// <seealso cref="ClientRunLevelExt"/>
public enum ClientRunLevel : byte
{
Error = 0,
@@ -316,21 +325,6 @@ namespace Robust.Client
SinglePlayerGame,
}
/// <summary>
/// Helper functions for working with <see cref="ClientRunLevel"/>.
/// </summary>
public static class ClientRunLevelExt
{
/// <summary>
/// Check if a <see cref="ClientRunLevel"/> is <see cref="ClientRunLevel.InGame"/>
/// or <see cref="ClientRunLevel.SinglePlayerGame"/>.
/// </summary>
public static bool IsInGameLike(this ClientRunLevel runLevel)
{
return runLevel is ClientRunLevel.InGame or ClientRunLevel.SinglePlayerGame;
}
}
/// <summary>
/// Event arguments for when something changed with the player.
/// </summary>

View File

@@ -1,5 +1,4 @@
using System;
using Robust.Client.Audio;
using Robust.Client.Audio.Midi;
using Robust.Client.Configuration;
using Robust.Client.Console;
@@ -7,6 +6,7 @@ using Robust.Client.Debugging;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Audio;
using Robust.Client.Graphics.Clyde;
using Robust.Client.Input;
using Robust.Client.Map;
@@ -37,7 +37,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Replays;
@@ -107,8 +107,8 @@ namespace Robust.Client
deps.Register<IClyde, ClydeHeadless>();
deps.Register<IClipboardManager, ClydeHeadless>();
deps.Register<IClydeInternal, ClydeHeadless>();
deps.Register<IAudioManager, HeadlessAudioManager>();
deps.Register<IAudioInternal, HeadlessAudioManager>();
deps.Register<IClydeAudio, ClydeAudioHeadless>();
deps.Register<IClydeAudioInternal, ClydeAudioHeadless>();
deps.Register<IInputManager, InputManager>();
deps.Register<IFileDialogManager, DummyFileDialogManager>();
deps.Register<IUriOpener, UriOpenerDummy>();
@@ -117,8 +117,8 @@ namespace Robust.Client
deps.Register<IClyde, Clyde>();
deps.Register<IClipboardManager, Clyde>();
deps.Register<IClydeInternal, Clyde>();
deps.Register<IAudioManager, AudioManager>();
deps.Register<IAudioInternal, AudioManager>();
deps.Register<IClydeAudio, FallbackProxyClydeAudio>();
deps.Register<IClydeAudioInternal, FallbackProxyClydeAudio>();
deps.Register<IInputManager, ClydeInputManager>();
deps.Register<IFileDialogManager, FileDialogManager>();
deps.Register<IUriOpener, UriOpener>();

View File

@@ -8,7 +8,7 @@ using Robust.Shared.Network.Messages;
namespace Robust.Client.Console;
internal partial class ClientConsoleHost
internal sealed partial class ClientConsoleHost
{
private readonly Dictionary<int, PendingCompletion> _completionsPending = new();
private int _completionSeq;

View File

@@ -13,7 +13,7 @@ using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -47,8 +47,7 @@ namespace Robust.Client.Console
}
/// <inheritdoc cref="IClientConsoleHost" />
[Virtual]
internal partial class ClientConsoleHost : ConsoleHost, IClientConsoleHost, IConsoleHostInternal, IPostInjectInit
internal sealed partial class ClientConsoleHost : ConsoleHost, IClientConsoleHost, IConsoleHostInternal, IPostInjectInit
{
[Dependency] private readonly IClientConGroupController _conGroup = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
@@ -188,7 +187,7 @@ namespace Robust.Client.Console
}
args.RemoveAt(0);
var shell = new ConsoleShell(this, session ?? _player.LocalSession, session == null);
var shell = new ConsoleShell(this, session ?? _player.LocalPlayer?.Session, session == null);
var cmdArgs = args.ToArray();
AnyCommandExecuted?.Invoke(shell, commandName, command, cmdArgs);
@@ -200,7 +199,8 @@ namespace Robust.Client.Console
// When not connected to a server, you can run all local commands.
// When connected to a server, you can only run commands according to the con group controller.
return _player.LocalSession is not { Status: > SessionStatus.Connecting }
return _player.LocalPlayer == null
|| _player.LocalPlayer.Session.Status <= SessionStatus.Connecting
|| _conGroup.CanCommand(cmdName);
}

View File

@@ -26,7 +26,10 @@ namespace Robust.Client.Console.Commands
var entity = _entityManager.GetEntity(netEntity);
var componentName = args[1];
var component = _componentFactory.GetComponent(componentName);
var component = (Component) _componentFactory.GetComponent(componentName);
component.Owner = entity;
_entityManager.AddComponent(entity, component);
}
}

View File

@@ -16,7 +16,8 @@ namespace Robust.Client.Console.Commands
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (_playerManager.LocalEntity is not { } controlled)
var controlled = _playerManager.LocalPlayer?.ControlledEntity ?? EntityUid.Invalid;
if (controlled == EntityUid.Invalid)
{
shell.WriteLine("You don't have an attached entity.");
return;

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