mirror of
https://github.com/space-wizards/RobustToolbox.git
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Version: 226.2.0
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@@ -1,4 +1,4 @@
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<Project>
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<!-- This file automatically reset by Tools/version.py -->
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<!-- This file automatically reset by Tools/version.py -->
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@@ -39,25 +39,49 @@ END TEMPLATE-->
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### New features
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* `Control.VisibilityChanged()` virtual function.
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*None yet*
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### Bugfixes
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* Fixes ContainerSystem failing client-side debug asserts when an entity gets unanchored & inserted into a container on the same tick.
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*None yet*
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### Other
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* Fix internal networking logic
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* Updates of `OutputPanel` contents caused by change in UI scale are now deferred until visible. Especially important to avoid updates from debug console.
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* Debug console is now limited to only keep `con.max_entries` entries.
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* Non-existent resources are cached by `IResourceCache.TryGetResource`. This avoids the game constantly trying to re-load non-existent resources in common patterns such as UI theme texture fallbacks.
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* Default IPv4 MTU has been lowered to 700.
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*None yet*
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### Internal
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*None yet*
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## 226.2.0
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### New features
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* `Control.VisibilityChanged()` virtual function.
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* Add some System.Random methods for NextFloat and NextPolarVector2.
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### Bugfixes
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* Fixes ContainerSystem failing client-side debug asserts when an entity gets unanchored & inserted into a container on the same tick.
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* Remove potential race condition on server startup from invoking ThreadPool.SetMinThreads.
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### Other
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* Increase default value of res.rsi_atlas_size.
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* Fix internal networking logic.
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* Updates of `OutputPanel` contents caused by change in UI scale are now deferred until visible. Especially important to avoid updates from debug console.
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* Debug console is now limited to only keep `con.max_entries` entries.
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* Non-existent resources are cached by `IResourceCache.TryGetResource`. This avoids the game constantly trying to re-load non-existent resources in common patterns such as UI theme texture fallbacks.
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* Default IPv4 MTU has been lowered to 700.
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* Update Robust.LoaderApi.
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### Internal
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* Split out PVS serialization from compression and sending game states.
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* Turn broadphase contacts into an IParallelRobustJob and remove unnecessary GetMapEntityIds for every contact.
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## 226.1.0
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### New features
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