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217 Commits

Author SHA1 Message Date
Pieter-Jan Briers
4a1ed6cff3 Version: 208.0.2 2024-08-11 17:56:11 +02:00
Pieter-Jan Briers
7194c77653 Security updates (#5353)
* Fix security bug in WritableDirProvider.OpenOsWindow()

Reported by @NarryG and @nyeogmi

* Sandbox updates

* Update ImageSharp again

(cherry picked from commit 7d778248ee)
(cherry picked from commit f66cda74e95619ddba2221bda644bf4394619805)
(cherry picked from commit db8ba83866c523e08e4fba0b80cd954f4f190613)
2024-08-11 17:56:11 +02:00
Pieter-Jan Briers
e29e1a786d Version: 208.0.1 2024-03-10 21:09:04 +01:00
Pieter-Jan Briers
a38887cf9f YIPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE IMAGESHARP VULNERABILITY
(cherry picked from commit 859f150404)
2024-03-10 21:09:04 +01:00
metalgearsloth
ca82767b07 Version: 208.0.0 2024-01-25 17:47:44 +11:00
Kevin Zheng
76024330a7 Do not crash failing to load user keybindings (#4844) 2024-01-25 17:44:34 +11:00
metalgearsloth
21e8107eb1 Don't serialize metadata flags (#4861)
* Don't serialize metadata flags

Probably fine, saves us saving it to map files.

* Release notes
2024-01-25 17:44:16 +11:00
metalgearsloth
bcaa97a79b Version: 207.1.0 2024-01-21 18:55:44 +11:00
metalgearsloth
19727f6a25 Localise merge_grids command (#4850) 2024-01-21 18:20:21 +11:00
metalgearsloth
2102b96323 Update uploadfile dependencies (#4849)
* Update uploadfile dependencies

Also removed the 1 warning in there.

* Thanks rider
2024-01-21 18:20:13 +11:00
metalgearsloth
59b3ffda4f Add grid merging (#3627)
* Add grid merging

* More preliminary cleanup

* Fixes

* Fixes

* weh

* tweaks

* Tests

* weh

* Fix direction test

* Release notes
2024-01-21 17:41:04 +11:00
metalgearsloth
aae929966c Add NotNullWhen true to EntMan HasComp (#4848)
The proxy methods already have it but not the interface itself.
2024-01-20 15:03:47 +11:00
metalgearsloth
0cf842cacc Version: 207.0.0 2024-01-19 13:30:24 +11:00
metalgearsloth
96885c5b53 Quick lookup fix (#4847)
* Quick lookup fix

Forgor to push, just makes the Box2Rotated query use polyshape so it's accurate.

* a
2024-01-19 13:28:29 +11:00
metalgearsloth
d45ce7742e Entitylookup approx / shape changes (#4842)
* Entitylookup approx / shape changes

- Make the shape queries respect the approx flag.
- Make everything use shape queries.
- Hopefully reduce some of the internal cruft.
- Add some new methods I need for trade station.

* Bunch of deduplication

* Remove some more duplication abuse

* Remove intersection duplication

* Bunch more cleanup

* MapManager rejig

* Fix some stuff

* More fixes

* Release notes

* Fix TryFindGrid

* Sensor check

* Fix query

* Fix map queries

* More cleanup

* Fix whatever this is.

* also dis

* Fix entity query

* Smol optimisations

* Also this
2024-01-19 13:02:22 +11:00
Kot
50e27fd204 Fix full state updates (#4833)
* Clear entities seen by a session when the full update is requested

* Disable PVS budged for the full update

It helps preventing weird intermediate states when a client observes
themselves in a void with all the alert notifications going wild.
However it introduces a spike on CPU and networking.

* Add changelog line

* Move the changelog line to the proper place

* Update RELEASE-NOTES.md

* Revert "Disable PVS budged for the full update"

This reverts commit 6976ca04b8.

* Update RELEASE-NOTES.md

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-18 17:40:55 +13:00
Pieter-Jan Briers
af98933173 Isolate net messages in integration tests. (#4838)
* Isolate net messages in integration tests.

Integration tests don't use Lidgren to connect client and send, instead they just use some in-process channels to communicate. Because of this, the original implementation of net messages *directly* passed the net message instances between client and server instances. This caused issues whenever content would mutate data in a NetMessage after it "passed through".

Now we run the messages through WriteToBuffer() and ReadFromBuffer() so they pass through binary serialization. This means there's no more implicit sharing of the objects.

Note that this requires some trickery: Lidgren's message types have internal constructors. Really ideally we'd change the engine to make this more testable... but that's a content breaking change. Instead I just added InternalsVisibleTo to Lidgren so we can mess with it. We maintain the library ourselves anyways I can do what I want.

Fixes #4836

* Register Robust.UnitTesting as assembly for reflection.

This is necessary so that serialized types in the assembly can be picked up by NetSerializer.

Have to disable automatic reflection on all entity systems/components that tests register manually right now, because otherwise tests break.

* Stop shallow cloning specific net messages in integration tests.

This isn't necessary anymore now that we have a thorough fix.

* Wow I really forgot to copy-paste that line to the other side huh.

* Add test that serializer hash matches.

* Another test one I missed earlier.

* Changelog
2024-01-16 21:04:39 +01:00
metalgearsloth
e357dada65 Version: 206.0.0 2024-01-14 19:13:14 +11:00
metalgearsloth
19c48862e2 Entitylookup tweaks (#4808)
* Entitylookup tweaks

- Removed a dupe internal method.
- Removed some dupe internal code.
- Renamed some methods in line with local vs non-local.

* Update release

* Also this
2024-01-14 19:10:33 +11:00
metalgearsloth
448ce94b35 Make MIDI update rate comically low (#4830)
Was around this before but apparently avoiding lock contention not hard enough.
2024-01-14 18:19:56 +11:00
metalgearsloth
3681b7f0d5 Cleanup and tweak teleport commands (#4835)
* Cleanup and tweak teleport commands

- Cleanup the code duplication.
- Teleports to grid-local center instead.

* Release notes.
2024-01-14 17:44:02 +11:00
DrSmugleaf
7b3c883653 Add support for forcing prototypes in a file or directory to be parsed as abstract (#4829)
* Add support for forcing prototypes in a file or directory to be parsed as abstract

* Simplify mapping add abstract true call

* Fix docs

* Address reviews
2024-01-13 03:51:36 -08:00
Pieter-Jan Briers
c81004ddb4 Skip serialization generator with SkipRobustAnalyzer
Skips it in GLFW and Lidgren.
2024-01-12 23:18:53 +01:00
Pieter-Jan Briers
f844011348 Version: 205.0.0 2024-01-12 23:08:42 +01:00
Pieter-Jan Briers
0094040d68 Dependency update / fixes / skrungle bungle (#4825)
* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Fix double loading of assemblies due to ALC shenanigans.

Due to how the "sideloading" code for the ModLoader was set up, it would first try to load Microsoft.Extensions.Primitives from next to the content dll. But we already have that library in Robust!

Chaos ensues.

We now try to forcibly prioritize loading from the default ALC first to avoid this.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Mute CA1416 (platform check) errors

TerraFX started annotating APIs with this and I can't be arsed to entertain this analyzer so out it goes.

* Fine ya cranky, no more CPM for Robust.Client.Injectors

* Changelog

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Central package management for remaining 2 robust projects

* Ok that was a bad idea let's just use NUnit 3 on the analyzer test project

* Oh right forgot to remove this one

* Update to a newer version of RemoteExecutor

* Disable RemoteExecutor test

https://github.com/dotnet/arcade/issues/8483 Yeah this package is not well maintained and clearly we can't rely on it.

* Fix immutable list serialization
2024-01-12 22:59:52 +01:00
metalgearsloth
dfb5369664 Version: 204.1.0 2024-01-12 12:57:42 +11:00
Pieter-Jan Briers
2462c906b3 Remove Herobrine
Idk according to the changelog I already did this once but clearly I didn't so ???
2024-01-11 02:01:23 +01:00
metalgearsloth
8cbc05840f Remove some unnecessary GetEntityQuery<T> (#4823) 2024-01-10 18:31:32 +01:00
Pieter-Jan Briers
510846321d BUI Improvements / fixes (#4826)
* Extension helper function for registering BUI events filtered to UI key.

Usages of events like BoundUIClosedEvent frequently did not check the UI key or do it improperly. This has, and will continue to cause, bugs.

The new helper (accessible as Subs.BuiEvents() from an entity system) makes it easy to subscribe to BUI events while also filtering to the correct UI key.

Also added missing SubscribeLocalEvent overloads with new handler types to EntitySystem.Subscriptions.

* Sprinkle [ViewVariables] around BUI

* Avoid buggy behavior if a Bound UI is closed inside the `BoundUIOpenedEvent` that's opening it.
2024-01-10 18:30:57 +01:00
metalgearsloth
ac60567583 Version: 204.0.0 2024-01-09 21:52:36 +11:00
metalgearsloth
7592997f4e Add random pick / take methods for sets (#4821)
* Add random pick / take methods for sets

I want it don't at me.

* cleanup (mraow)

* Revert "cleanup (mraow)"

This reverts commit e279957f21.

* flatpak

* notes
2024-01-09 00:37:19 +11:00
Pieter-Jan Briers
c68b3dccb7 Fix server NRE in console command completions.
Happens if you just type "tp:to<space>" into the console.

Toolshed can fail to provide completion results, in which case a null propagates and possibly crashes the server.
2024-01-08 11:18:11 +01:00
Pieter-Jan Briers
da2a2ce4ff Remove "Do not use from content" public members. 2024-01-07 04:43:59 +01:00
Pieter-Jan Briers
538418ea93 Fix exception when VVing non-networked components
The VV code forcibly dirties all components, which trips an assert for non-networked components.
2024-01-07 04:22:38 +01:00
Kara
2bf284bce8 Infer VVAccess.ReadWrite for all datafields (#4442) 2024-01-06 18:27:58 -08:00
Pieter-Jan Briers
b51cb06d53 Changelog for #4818 2024-01-06 19:23:58 +01:00
Kot
bab6c29fbe Add TextEdit.OnTextChanged event (#4818) 2024-01-06 18:59:19 +01:00
Pieter-Jan Briers
9502c86a65 Fix GLFW clipboard sometimes returning null.
Fixes #4817
2024-01-06 18:52:28 +01:00
Pieter-Jan Briers
359811f71e Fix incorrect IPostInjectInit in DebugConsole
IPostInjectInit does not run through IoCManager.InjectDependencies(). This meant the logger was not initialized, and loading failures in the console history would crash the client startup due to an NRE while trying to log a warning.

See https://github.com/space-wizards/space-station-14/issues/23624
2024-01-06 15:47:55 +01:00
DrSmugleaf
9de5840017 Make IEntityManager.EntityNetManager not nullable, make EntityManager abstract (#4445)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-07 00:05:02 +11:00
metalgearsloth
45af00096f Version: 203.0.0 2024-01-06 18:43:23 +11:00
Leon Friedrich
2f0283edb7 Freeze event bus dictionaries (#4727)
* Make component factory use frozen collections

* Fix integration tests

* Also freeze _entTraitDict

* A

* I love integration test setup logic

* Re-add public method

* Freeze event bus

* Remove per-component dictionary lookup on EntAddComponent

* release notes + fix test jank

* Fix merge

* fix tests

* Shutdown
2024-01-06 13:50:19 +11:00
Vasilis
d142393221 Clamp volume gain calculations (#4815) 2024-01-06 13:48:04 +11:00
metalgearsloth
ac147dc2a1 Remove physics sleep cancelling (#4813)
* Remove physics sleep cancelling

Was a bad idea, in the future I'm going to add even more asserts around this but for now I can fix content.

* Fix this
2024-01-06 13:38:41 +11:00
Pieter-Jan Briers
16af5cff9c Delete FodyWeavers.xsd
We used to use Fody. We don't anymore. Yeet.
2024-01-05 12:42:25 +01:00
ElectroJr
7725dbff78 Version: 202.1.1 2024-01-04 23:24:07 -05:00
Leon Friedrich
f2f8824678 Fix pvs error (#4812)
* Fix pvs error

* rename variable
2024-01-05 15:17:44 +11:00
Leon Friedrich
f2e9ed0b73 NetSyncEnabled fixes (#4811)
* NetSyncEnabled fixes

* A
2024-01-05 15:11:09 +11:00
Leon Friedrich
9e6d0aa44a Fix state handling bugs (#4810)
* Fix container state bug

* Fix _pendingReapplyNetStates bug
2024-01-05 15:11:00 +11:00
Leon Friedrich
1758fced75 Revert some grid/map related changes (#4809) 2024-01-05 13:48:43 +11:00
metalgearsloth
31e2a3efe4 Version: 202.1.0 2024-01-04 15:18:07 +11:00
metalgearsloth
371db7db2f Add GetLocalEntitiesIntersecting for griduid + tilesize (#4807) 2024-01-04 15:05:18 +11:00
metalgearsloth
bb23bc6acc Version: 202.0.0 2024-01-04 13:44:56 +11:00
metalgearsloth
270326e188 Add IComponentState / struct support (#4610)
Still boxes but hey at least the struct dream is real.
2024-01-04 13:42:47 +11:00
Leon Friedrich
7d27835543 Use frozen collections in component factory and EntityManager._entTraitDict (#4726)
* Make component factory use frozen collections

* Fix integration tests

* Also freeze _entTraitDict

* A

* I love integration test setup logic

* Re-add public method

* changes

* Better notes

* And the new method

* Fix notes
2024-01-04 12:21:24 +11:00
Leon Friedrich
cfb88b2e8e Arch related engine changes (#4806) 2024-01-04 12:18:03 +11:00
ElectroJr
8a83787d58 Version: 201.0.0 2024-01-03 19:16:36 -05:00
deathride58
6dd9f9e0f5 Blindness hotfix (engine side) (#4804) 2024-01-04 11:13:14 +11:00
Leon Friedrich
7f3445b1c6 Try fix pvs null exception (#4805) 2024-01-04 11:07:42 +11:00
metalgearsloth
5c15f26f09 Version: 200.0.0 2024-01-03 17:29:49 +11:00
faint
b8fbe5e465 Compiler error for AutoNetworkedField fields in a component without a AutoGenerateComponentState attribute (#4670)
* yeah

* remove autonetfield

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-03 17:24:08 +11:00
metalgearsloth
32049e34f2 Revert "Fix replay int overflow issues." (#4802)
This reverts commit 9877323195.
2024-01-03 16:16:15 +11:00
Leon Friedrich
26b09283f3 Prevent /tpgrid from moving grids to nullspace (#4798)
* Prevent `/tpgrid` from moving grids to nullspace

* Undo breaking change

* a
2024-01-03 16:07:33 +11:00
Leon Friedrich
6c6360e50a Avoid calling DirtyEntity() when repeatedly dirtying the same component. (#4797) 2024-01-03 16:06:10 +11:00
Pieter-Jan Briers
9877323195 Fix replay int overflow issues.
This came up while we were configuring stuff for the 24h round.
2024-01-03 01:18:50 +01:00
Letter N
b6f52f4c27 Implement OSWindowStyles.* on linux (#4790)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-01-03 01:04:03 +01:00
Leon Friedrich
c1789cbbaf Make MappingDataNode ordered (#4800) 2024-01-03 10:22:44 +11:00
metalgearsloth
f44f5b5a98 Version: 199.0.0 2024-01-02 17:31:55 +11:00
Leon Friedrich
f4faa1ad3d Run grid traversal on entity spawn (#4796)
* Run grid traversal on entity spawn

* Add test

* Fix tests
2024-01-02 17:25:13 +11:00
Leon Friedrich
97d03c6954 VisMask and EntityLifeStage changes (#4794) 2024-01-02 11:43:08 +11:00
Leon Friedrich
8accbc700a PVS fixes & cleanup (#4793)
* PVS fixes & cleanup

* More cleanup

* Move `CacheGlobalOverrides()` onto the main thread
2024-01-01 01:06:47 -08:00
metalgearsloth
9f013534b3 Add Box2i union for Vector2i (#4777) 2024-01-01 00:00:47 -08:00
Leon Friedrich
0b8febf6a6 FlushEntity() and EntityManager event changes (#4791) 2024-01-01 11:04:11 +11:00
Leon Friedrich
188985ecc2 Try prevent some PVS NREs (#4792) 2024-01-01 11:03:50 +11:00
Leon Friedrich
42434d1f49 Process pvs-leave in parallel (#4787)
* Process pvs-leave in parallel

* oops

* Try fix eternal tests
2024-01-01 05:53:24 +11:00
deathride58
87492cb0c3 zLibrary expansion - Grayscale, noise, and circular gradient utilities (#4784) 2023-12-30 18:35:53 -08:00
metalgearsloth
517ae7f1bd Better audio logs for gain (#4789)
* Better audio logs for gain

Need to track down the -10 gain setter.

* Release checks
2023-12-31 13:34:43 +11:00
ElectroJr
73357f022b Version: 198.1.0 2023-12-30 14:32:05 -05:00
Leon Friedrich
012faa0a16 Don't log errors when attempting to delete invalid entities (#4786) 2023-12-31 06:24:33 +11:00
Letter N
7a8abb3db7 debug ui ui update (#4782)
* UI Debugger: Make it look better

* cleanup

- Use GetOrNew()
- Use typeof(Control)
- Don't check string prefixes
2023-12-31 06:24:06 +11:00
Leon Friedrich
d6ce7e950b Add per-session force send pvs override (#4781) 2023-12-31 05:26:56 +11:00
metalgearsloth
e39b249070 Add gaussian extension for System.Random (#4776) 2023-12-31 05:26:39 +11:00
Letter N
5b889936be add styleclass on menubar so it can be styled (#4780)
* add styleclass on this

* public const string and concistent naming
2023-12-31 05:22:40 +11:00
deathride58
712809195d Allows getting the light rendertarget from overlays (#4783) 2023-12-31 05:17:42 +11:00
Leon Friedrich
64b5d6e323 Pvs cleanup & expose methods for benchmarking (#4779)
* Pvs cleanup & expose methods for benchmarking

* Fix tests

* Minimalist PvsData
2023-12-30 13:23:29 +11:00
metalgearsloth
baa607532d Version: 198.0.1 2023-12-29 13:46:29 +11:00
metalgearsloth
ff064dd859 Fix DefaultMagicAczProvider on FULL_RELEASE (#4778) 2023-12-29 13:45:24 +11:00
metalgearsloth
8305bffcac Version: 198.0.0 2023-12-29 11:51:31 +11:00
metalgearsloth
17a8972052 Fix GetEntitiesIntersecting for maps (#4764)
* Fix GetEntitiesIntersecting for maps

Still valid to call it in this way. Also added the collections versions because muh allocs.

* Add local ones too
2023-12-28 16:16:57 -08:00
metalgearsloth
56e03eae3e Add UI click sound support (#4705)
* Add UI click sound support

* Audio option

* Add Cvar

* Note and fix disabled sounds

* Fix double sound

* Comment removal

* ou

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-12-28 16:15:42 -08:00
Pieter-Jan Briers
1f948e17c4 Disable automatic UI scaling for non-main windows by default
This causes tons of problems with OpenDream's small popup windows, and even for SS14 it doesn't make much sense.

The behavior can be re-enabled per window by setting WindowRoot.DisableAutoScaling to false.
2023-12-28 03:38:20 +01:00
Pieter-Jan Briers
efaed42b24 DefaultMagicAczProvider refuses to work on FULL_RELEASE.
It's intended for development only so having it run on a FULL_RELEASE is probably a bug.
2023-12-28 02:31:34 +01:00
Pieter-Jan Briers
be2e31ff9d Print additional runtime diagnostics on server startup.
Brought to you by "I went insane debugging something stupid my own fault for 30 minutes"
2023-12-28 02:31:34 +01:00
ElectroJr
a891cacae5 Version: 197.1.0 2023-12-27 20:26:57 -05:00
Leon Friedrich
e9e0117402 Fix pvs bug (#4775)
* Fix pvs bug

* Moar asserts
2023-12-28 12:24:41 +11:00
Pieter-Jan Briers
24114d87e6 Add Full Hybrid ACZ
This is Hybrid ACZ (Content.Client.zip in server package) but with the ability to add extra files on top (OpenDream rsc)

Also added IStatusHost.InvalidateAcz().
2023-12-28 01:37:57 +01:00
Leon Friedrich
7cd78f3f4e Fix sprite animation bug (#4774)
* Fix sprite animation bug

* CL
2023-12-28 11:13:25 +11:00
ElectroJr
ca64aae7f0 Version: 197.0.0 2023-12-27 17:29:01 -05:00
ElectroJr
be0fb4250c Replace scale with override 2023-12-27 17:22:07 -05:00
Leon Friedrich
eba58cb893 Remove RobustTree & PVSCollection (#4759)
* Cut down RobustTree

* Better LoD

* Add PvsPriority flag

* Undo cvar name change

* reorganize grafana metrics

* Fix tests

* Fix replays

* Don't try process empty chunks

* Fix move benchmark

* Fix benchmark

* Remove obsolete audio methods

* Moar benchmarks

* Rename EntityData

* A

* B
2023-12-28 09:10:13 +11:00
ElectroJr
ced6d5a8b0 Version: 196.0.0 2023-12-27 16:58:33 -05:00
metalgearsloth
495671576e Add cycling for auto-animated states (#4763)
* Add cycling for auto-animated states

* Non-nullable and AdvanceFrameAnimation() tweak
2023-12-28 08:51:00 +11:00
Leon Friedrich
0611674915 Fix toolshed commands not working on reconnect (#4766)
* Fix toolshed commands not working on reconnect

* fix tests?

* space

* I love #if block errors
2023-12-28 08:48:33 +11:00
Leon Friedrich
e6ab61fe42 Prevent recursion in GridTraversalSystem (#4773) 2023-12-28 08:47:09 +11:00
Leon Friedrich
5232e61d38 Add multi-component Dirty() methods (#4770) 2023-12-28 08:20:06 +11:00
Leon Friedrich
a3e90aa04e Add NetEntity support to SpriteView (#4771) 2023-12-28 08:19:42 +11:00
Leon Friedrich
7a719d9f61 Stop toolshed from generating completions for non-toolshed commands (#4767)
* Stop generating toolshed completions for non-toolshed commands

* Better readability????

* Fix missing completions
2023-12-28 08:19:25 +11:00
Pieter-Jan Briers
61385b7c21 Fix WebView processes hanging around on unclean shutdown.
The processes now voluntarily exit themselves if the parent process exits.
2023-12-27 15:33:31 +01:00
Leon Friedrich
2503f9c4e0 Reduce Loc.GetString allocs (#4757)
* Reduce LocalizationManager allocs

* Make _fallbackCultures non-nullable

* Reduce allocs even more
2023-12-27 07:44:18 +11:00
ElectroJr
eb092e90ef Version: 195.0.1 2023-12-25 23:03:00 -05:00
Leon Friedrich
eb556c8728 Fix prototype manager enumeration exception (#4769) 2023-12-26 15:01:00 +11:00
ike709
2e398ded08 Fix audiostreams double-setting their source (#4768)
* Fix audiostreams double-setting their source

* loaded bool

* ok

---------

Co-authored-by: ike709 <ike709@github.com>
2023-12-26 14:51:27 +11:00
metalgearsloth
75cf15caa2 Fix placementmgr rotation (#4765)
If the entity is a self-deleting one this fixes it getting placed and immediately throwing.
2023-12-26 14:25:33 +11:00
ike709
8d7d6a26ba Fix playing audio streams (#4761)
* Fix playing audio streams

* mostly address review

---------

Co-authored-by: ike709 <ike709@github.com>
2023-12-25 18:36:24 -08:00
Pieter-Jan Briers
d593ffbb47 The small innocent change that broke the packaging workflow and surely there's nothing else going to break from this. 2023-12-25 18:18:53 +01:00
Pieter-Jan Briers
15b377dbd6 Version: 195.0.0 2023-12-25 18:00:13 +01:00
Leon Friedrich
d212479689 Don't defer adding joints (#4762) 2023-12-25 17:41:04 +11:00
Pieter-Jan Briers
2d3379d7f4 Bring CEF up to snuff (#4760) 2023-12-25 00:28:51 +01:00
Leon Friedrich
7b171b2212 Fix some physics bugs (#4746)
* Fix SetAwake()

* Remove bad debug assert

* EntityQuery & misc optimizations

* Remove bad(?) code, and add new test

* I love engine tests

* Add debug assert
2023-12-24 17:28:43 +11:00
metalgearsloth
7e8a5e199f Don't defer grid traversals (#4750)
* Don't defer grid traversals

Transform is in a slightly better state so we can remove this hacky thing.

It got to the point it was doing a bunch of unnecessary checks (no need to check container if you're just checking map / grid parent assuming no map / grid has containers).

The main concern now is: Does not deferring cause any issues, which it doesn't seem to (previously this mostly happened with transform state handling). On server-side the main worry is broadphasesystem seeing as this is being run manually to check for entities entering grids.

* Comment cleanup

* Obsolete MoveEvent .FromStateHandling

* Faster map position calculation

* Check Xform.GridUid instead of checking for `MapGridComponent`

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-24 16:33:00 +11:00
faint
ae74a5d7d4 PrototypeAttribute name parameter is optional now (#4672)
* PrototypeAttribute name parameter is optional now

* (^///^)

* suggestion

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* add anther attribute ctor

* [Virtual] -> sealed
2023-12-23 17:36:44 +11:00
Leon Friedrich
9446ab76f9 Make integration tests fail when logging console errors (#4747)
* Make tests fail when logging console errors

* Add log convenience property
2023-12-23 13:53:23 +11:00
Kara
bb5cb10d57 Generic variants of AssertEqual methods (#4756)
* Generic variants of `AssertEqual` methods

* Remove invalid AssertionMethod
2023-12-23 13:52:08 +11:00
Pieter-Jan Briers
d6ccaee6d4 Version: 194.1.0 2023-12-22 22:25:26 +01:00
metalgearsloth
ce8982e371 Make audiostream methods public (#4752) 2023-12-22 21:14:08 +01:00
metalgearsloth
371cd7ddf1 Reduce robust mapped string allocs (#4754) 2023-12-22 17:08:07 +01:00
metalgearsloth
6573531d5d GetEntitiesInRange flag + TryDelta (#4749)
Needed for tesla too lazy to split
2023-12-22 14:17:46 +11:00
Leon Friedrich
b1e1f27aa3 Add stack trace to audio errors (#4748) 2023-12-22 13:23:28 +11:00
Jordan Dominion
80ce583454 Minor note about TGS using the watchdog API (#4742)
* Minor note about TGS using the watchdog API

* Move comment to new line

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-12-22 09:20:37 +11:00
ElectroJr
2b4a428f9f Version: 194.0.2 2023-12-20 01:57:01 -05:00
Leon Friedrich
41ee330828 Add more PVS null checks (#4743) 2023-12-20 17:54:24 +11:00
ElectroJr
f82452c855 Version: 194.0.1 2023-12-19 19:33:05 -05:00
Leon Friedrich
785e2f84f6 Turn EntityData struct into a class (#4729)
* Turn EntityData struct into a class

* Stop overbudget dictionary removals

* Merge additional logs

* More logging
2023-12-20 11:32:14 +11:00
Leon Friedrich
2bdc1d77ca Add grid deletion/reparenting logs (#4741) 2023-12-20 11:24:40 +11:00
metalgearsloth
51205beb56 Fix audio occlusion (#4738)
Saw this a week ago but forgot to PR.
2023-12-20 11:17:30 +11:00
metalgearsloth
ef325b4780 Fix SetPositionInParent throwing for end position (#4740)
If a child is at the end spot this will ensure it doesn't throw.
2023-12-20 11:15:20 +11:00
ElectroJr
ede337a869 Version: 194.0.0 2023-12-18 20:29:41 -05:00
Kara
d416344aef MoveEvent broadcast -> C# event (#4732)
* MoveEvent broadcast -> C# event

* Broadcast MoveEvent -> C# event

* oops

* forgob

* release notes

* Update description of moveevent
2023-12-19 12:26:13 +11:00
Kara
fb98eb1a0c TreeRecursiveMoveEvent -> C# event (#4733)
* TreeRecursiveMoveEvent -> C# event

* entity query

* Make query protected
2023-12-19 12:19:19 +11:00
Leon Friedrich
ed9a0b4812 Fix freezing while loading ogg files (#4731)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2023-12-19 00:45:21 +01:00
ElectroJr
e7c6151310 Version: 193.2.0 2023-12-17 20:39:52 -05:00
Leon Friedrich
005c2e784a Add more PVS logs (#4730) 2023-12-18 12:36:48 +11:00
ElectroJr
1009dd3ea0 Version: 193.1.1 2023-12-16 23:29:50 -05:00
ElectroJr
87b82160b0 Fix #if FULL_RELEASE error 2023-12-16 23:28:58 -05:00
ElectroJr
fc318c9ecd Version: 193.1.0 2023-12-16 22:56:16 -05:00
Leon Friedrich
ac957ca7fc Try fix PVS bugs (#4728)
* Try fix PVS bugs

* change order
2023-12-17 14:55:46 +11:00
Leon Friedrich
1bdd82b0bf Raise ECS event on prototype-reload (#4724)
* Raise system event on prototype-reload

* Oops
2023-12-17 08:30:53 +11:00
Leon Friedrich
0150c5e6ff Add IPrototypeManager.GetInstances() (#4723) 2023-12-17 08:29:31 +11:00
Pieter-Jan Briers
b2cc90d00f Convert static readonly dictionaries to FrozenDictionary (#4722)
* Convert static readonly dictionaries to FrozenDictionary

* Also `IReadOnlyDictionary`
2023-12-17 04:47:01 +11:00
Leon Friedrich
1f8b89e92f Add frozen collections to sandbox and add yaml type serializers (#4721) 2023-12-16 18:36:58 +01:00
ElectroJr
33d394295e Version: 193.0.0 2023-12-16 11:42:37 -05:00
Leon Friedrich
4934a9c5a5 Combine PVS dictionaries (#4693)
* Try combine dictionaries

* Remove last-ack

* Remove lastSent

* Use structs

* Don't clear previous-sent on deletion

* Pass data into ProcessEntry

* Store visibility data in EntityData

* Turn ToSend into hashset

* Add EntityStringRepresentation constructors

* Add MetaDataComponent to EntityData

* Remove metadata cache

* Create GetStates partial class

* add ToSend partial class

* fix debug asserts

* Cleanup

* Rename partial class

* Try to optimize `ProcessLeavePvs`

* Add ProcessLeavePvsBenchmark

* Turn HashSet into List

* Collect expensive asserts into one block

* Revert "Add ProcessLeavePvsBenchmark"

This reverts commit 93d984e929.

* remove comment
2023-12-17 03:37:48 +11:00
Leon Friedrich
91ebc3eb02 Use FrozenDictionary for prototype instances (#4719)
* Use FrozenDictionary for prototype instances

* Add assert

* Change log to verbose

* RStopwatch.StartNew

* Rename TryGetKindInstances
2023-12-17 03:22:18 +11:00
Leon Friedrich
bc84590a33 Make ChildEnumerator out value non-nullable (#4707)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-17 03:10:20 +11:00
Kelrak
e3944dc6fb Should resolve some error spam in non EFX systems (#4704)
* Should resolve some error spam in non EFX systems

* Exit early if not supported
2023-12-16 15:57:59 +11:00
Leon Friedrich
6a77f4c27b Use frozen dictionaries for prototype kinds (#4718)
* Use frozen dictionaries for prototype kinds

* More logs

* AAAA

* Change log to verbose

* RStopwatch.StartNew()
2023-12-16 15:51:55 +11:00
Leon Friedrich
6246ae412e Make RobustMappedStringSerializer use frozen dictionaries (#4717)
* Make RobustMappedStringSerializer use frozen dictionaries

* Update RobustMappedStringSerializer.MappedStringDict.cs

* Change log to verbose

* RStopwatch.StartNew()
2023-12-16 15:48:57 +11:00
ElectroJr
ac86accc20 Version: 192.0.0 2023-12-15 23:43:53 -05:00
Leon Friedrich
19ff7f25ca Slightly speed up IDependencyCollection (#4716) 2023-12-16 00:23:12 +01:00
Pieter-Jan Briers
3f83733a03 Decode ogg files as shorts instead of floats (#4715) 2023-12-15 20:48:07 +01:00
Leon Friedrich
438fed2f0e Make TryGetEntity protected (#4713)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-15 19:40:43 +01:00
Pieter-Jan Briers
816a535a92 Fix obsoletion warnings for BinaryFormatter stuff
This became an outright warning in .NET 8. Into the trash, never used it.
2023-12-15 19:37:13 +01:00
Pieter-Jan Briers
01df42aa8f Fix ICommonSession.ConnectedClient obsoletion warnings 2023-12-15 19:34:30 +01:00
Pieter-Jan Briers
a200d73ef9 Use FrozenDictionary in DependencyCollection.
Did not test the perf of this at all but it's the perfect use case so...
2023-12-15 19:28:56 +01:00
metalgearsloth
8d30735ffb Run ProcessQueuedAcks asynchronously (#4696) 2023-12-15 19:10:09 +01:00
Pieter-Jan Briers
2686150f9d Version: 191.0.1 2023-12-15 19:08:35 +01:00
Pieter-Jan Briers
d720e9393b Fix .NET 8 sandbox.
Oops.
2023-12-15 19:08:06 +01:00
Pieter-Jan Briers
f5b1c26bec Update Lidgren to fix nullable compilation issue 2023-12-15 18:28:10 +01:00
Pieter-Jan Briers
3204002c72 Version: 191.0.0 2023-12-15 18:09:15 +01:00
Pieter-Jan Briers
4c79d0c6d0 .NET 8 (#4712) 2023-12-15 18:07:41 +01:00
Pieter-Jan Briers
e0d38fb8bd Fix TryGetResource silently eating exceptions
why god
2023-12-15 16:13:17 +01:00
Leon Friedrich
250f6ca7db Obsolete TransformComponent.ChildEntities (#4706)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-14 17:50:29 +11:00
KP
773365c185 Add a workaround for MacOS' bad CoreAudio OpenAL gain behaviour (#4710)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-14 17:41:52 +11:00
metalgearsloth
9a1e6af586 Remove DeferMoveEvent (#4709) 2023-12-14 17:20:02 +11:00
Pieter-Jan Briers
dc96318379 Fix Lidgren compile on GitHub hopefully 2023-12-13 19:08:08 +01:00
Pieter-Jan Briers
31a3f145de Add [ViewVariables] to BaseButton.EnableAllKeybinds
Makes it show up in the devwindow UI inspector.
2023-12-13 00:28:33 +01:00
Pieter-Jan Briers
331e1fcc81 Update Lidgren to v0.2.7
This adds NRT annotations. Fix compatibility with those.
2023-12-13 00:06:00 +01:00
Leon Friedrich
dc7a51e582 Fix showrays networking (#4701) 2023-12-12 20:17:36 +11:00
metalgearsloth
bfe8e687da Fix audio params variation (#4699) 2023-12-12 20:16:43 +11:00
metalgearsloth
04b6d60d76 Fix TileEdgeOverlay drawing over grids (#4698) 2023-12-12 20:13:20 +11:00
Leon Friedrich
5bc5bfd58a Add more implicit Entity<T> casts (#4552) 2023-12-12 13:27:31 +11:00
TemporalOroboros
56899b4e64 Some ContainerManagerComponent ECSing (#4622) 2023-12-12 13:24:18 +11:00
DrSmugleaf
a23915e0dd Make MapLoaderSystem.GetSaveData public (#4702) 2023-12-12 13:09:39 +11:00
metalgearsloth
726d91c5e8 Version: 190.1.1 2023-12-11 21:20:58 +11:00
metalgearsloth
d8a8783680 Revert "Avoid recontruction broadphase job every tick (#4653)" (#4695) 2023-12-11 20:11:57 +11:00
metalgearsloth
8839dd9a3b Version: 190.1.0 2023-12-11 19:56:10 +11:00
metalgearsloth
0296d9635c Fix some grid setting asserts (#4580) 2023-12-11 19:49:55 +11:00
metalgearsloth
f24d9751d4 Add GetRotation for matrices and better precision (#4691) 2023-12-11 18:40:57 +11:00
wixoa
58ac82ae55 Add OnGrabbed and OnReleased events to the Slider control (#4694) 2023-12-11 18:39:09 +11:00
metalgearsloth
b9130bf236 Version: 190.0.0 2023-12-10 21:33:56 +11:00
metalgearsloth
a2cd33afe5 Add better OpenAL logging (#4687) 2023-12-10 21:25:43 +11:00
metalgearsloth
1772651049 Fix color_picker shader compilation (#4690) 2023-12-10 21:21:55 +11:00
Leon Friedrich
826fa4d131 Ensure shaders parameters are updated when swapping instances (#4689) 2023-12-10 20:36:23 +11:00
Leon Friedrich
0b712ae86c Add colour gradients to sliders (#4688) 2023-12-10 20:35:43 +11:00
Łukasz Mędrek
22528fc484 Fix colour space translation feedback loop(#3839) (#4681) 2023-12-10 14:10:43 +11:00
Leon Friedrich
20a411e6ce Remove non-networked comps from NetComponents dictionary (#4686) 2023-12-10 13:56:34 +11:00
Leon Friedrich
6f9ed8a242 Stop terminating entities from being prematurely detached to nullspace (#4675) 2023-12-10 13:18:42 +11:00
Łukasz Mędrek
790f4c1309 Fix HSV and HSL producing black color on hue 360 (#4682) 2023-12-10 13:14:15 +11:00
metalgearsloth
0b62cb6445 Change netsyncenabled to an assert (#4604) 2023-12-10 13:03:25 +11:00
metalgearsloth
9d0f4d8a08 Update release notes (#4684) 2023-12-10 12:49:47 +11:00
metalgearsloth
5069b0ccf9 Version: 189.0.0 2023-12-10 12:44:00 +11:00
chromiumboy
12cfdb2175 Tweaked how ExpandPvsEvent is raised (#4665) 2023-12-10 12:35:00 +11:00
metalgearsloth
b5e079815d Add MIDI semaphore (#4643) 2023-12-10 12:34:24 +11:00
metalgearsloth
ca3a3279c5 Set priorGain to 0 if gain is 0 (#4680) 2023-12-10 12:31:06 +11:00
Leon Friedrich
003752a161 Improve yaml linter error messages (#4683) 2023-12-10 12:18:52 +11:00
Leon Friedrich
55e51cba9c Fix client-side entity error spam (#4673) 2023-12-10 12:17:46 +11:00
Leon Friedrich
2cd829f4f6 SpriteView Modulation (#4584) 2023-12-10 12:02:21 +11:00
metalgearsloth
43138669ec Network base not adjusted audio params (#4679) 2023-12-09 17:12:09 +11:00
metalgearsloth
3fe30bc00f Version: 188.0.0 2023-12-09 15:17:37 +11:00
metalgearsloth
3ccbdeac6a Fix GetDimensions for screenhandle (#4677) 2023-12-09 15:04:45 +11:00
metalgearsloth
9eb9c91da6 Fix predicted audio not using adjust params (#4676) 2023-12-09 14:59:22 +11:00
metalgearsloth
28d2b47a2c Log errors on spawning audio to deleting ents (#4629) 2023-12-09 14:30:18 +11:00
metalgearsloth
049ffa05e4 Remove EntityQuery<T> from MapVelocity API (#4648) 2023-12-09 14:12:04 +11:00
metalgearsloth
2f36a0a5fc Change midi volume to gain (#4639) 2023-12-09 14:03:01 +11:00
Kelrak
41d03db59d Possible fix to some audio issues (#4640) 2023-12-09 13:39:09 +11:00
Łukasz Mędrek
68df887a65 Fix sorting order in entity spawn panel (#3767) (#4671) 2023-12-09 12:46:57 +11:00
metalgearsloth
e0bbcd7b08 Return null buffered audio on exception (#4624) 2023-12-09 12:44:16 +11:00
439 changed files with 13213 additions and 7692 deletions

View File

@@ -10,5 +10,8 @@ charset = utf-8
[*.{csproj,xml,yml,dll.config,targets,props}]
indent_size = 2
[nuget.config]
indent_size = 2
[*.gdsl]
indent_style = tab

View File

@@ -14,7 +14,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Install dependencies
run: dotnet restore

View File

@@ -22,7 +22,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Install dependencies
run: dotnet restore
- name: Build

View File

@@ -23,7 +23,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Package client
run: Tools/package_client_build.py -p windows mac linux

View File

@@ -21,7 +21,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Disable submodule autoupdate
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE

61
Directory.Packages.props Normal file
View File

@@ -0,0 +1,61 @@
<Project>
<ItemGroup>
<PackageVersion Include="BenchmarkDotNet" Version="0.13.12" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="ILReader.Core" Version="1.0.0.4" />
<PackageVersion Include="JetBrains.Annotations" Version="2023.3.0" />
<PackageVersion Include="JetBrains.Profiler.Api" Version="1.4.0" />
<PackageVersion Include="Linguini.Bundle" Version="0.1.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.1"/>
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit" Version="1.1.1"/>
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Features" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Common" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeCoverage" Version="17.8.0" />
<PackageVersion Include="Microsoft.Data.Sqlite.Core" Version="8.0.0" />
<PackageVersion Include="Microsoft.DotNet.RemoteExecutor" Version="8.0.0-beta.24059.4" />
<PackageVersion Include="Microsoft.EntityFrameworkCore.Design" Version="8.0.0" />
<PackageVersion Include="Microsoft.Extensions.Logging" Version="8.0.0" />
<PackageVersion Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />
<PackageVersion Include="Microsoft.Extensions.ObjectPool" Version="8.0.0" />
<PackageVersion Include="Microsoft.Extensions.Primitives" Version="8.0.0" />
<PackageVersion Include="Microsoft.ILVerification" Version="8.0.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
<PackageVersion Include="Microsoft.NET.ILLink.Tasks" Version="8.0.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageVersion Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageVersion Include="Moq" Version="4.20.70" />
<PackageVersion Include="NUnit" Version="4.0.1" />
<PackageVersion Include="NUnit.Analyzers" Version="3.10.0" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageVersion Include="Nett" Version="0.15.0" />
<PackageVersion Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="6.0.4" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenToolkit.Graphics" Version="4.0.0-pre9.1" />
<PackageVersion Include="Pidgin" Version="3.2.2" />
<PackageVersion Include="Robust.Natives" Version="0.1.1" />
<PackageVersion Include="Robust.Natives.Cef" Version="120.1.9" />
<PackageVersion Include="Robust.Shared.AuthLib" Version="0.1.2" />
<PackageVersion Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.7" />
<PackageVersion Include="SQLitePCLRaw.provider.sqlite3" Version="2.1.7" />
<PackageVersion Include="Serilog" Version="3.1.1" />
<PackageVersion Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.5" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.0" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.0.2" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
<PackageVersion Include="System.Numerics.Vectors" Version="4.5.0" />
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.22621.5" />
<PackageVersion Include="TerraFX.Interop.Xlib" Version="6.4.0" />
<PackageVersion Include="VorbisPizza" Version="1.3.0" />
<PackageVersion Include="YamlDotNet" Version="13.7.1" />
<PackageVersion Include="prometheus-net" Version="8.2.1" />
<PackageVersion Include="prometheus-net.DotNetRuntime" Version="4.4.0" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,9 @@
using System.Runtime.CompilerServices;
// So I wanted to mess with NetIncomingMessage and NetOutgoingMessage from tests.
// Now.. the instructors are internal...
// Unless...
// I mean we have this project here from the weird way we're compiling Lidgren.
// I could just put this in here... it wouldn't touch the main Lidgren repo at all...
[assembly: InternalsVisibleTo("Robust.UnitTesting")]

View File

@@ -10,9 +10,14 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<SkipRobustAnalyzer>true</SkipRobustAnalyzer>
<Nullable>enable</Nullable>
<LangVersion>12.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="CursedHorrorsBeyondOurWildestImagination.cs" />
<Compile Include="Lidgren.Network\Lidgren.Network\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -1,8 +1,8 @@
<Project>
<!-- Engine-specific properties. Content should not use this file. -->
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>11</LangVersion>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable</WarningsAsErrors>
</PropertyGroup>

View File

@@ -3,7 +3,8 @@
<!-- Import this at the end of any project files in Robust and Content. -->
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<Import Project="Robust.Custom.targets" Condition="Exists('Robust.Custom.targets')"/>
@@ -27,5 +28,5 @@
<Import Project="Robust.Analyzers.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
<!-- serialization generator -->
<Import Project="Robust.Serialization.Generator.targets" />
<Import Project="Robust.Serialization.Generator.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
</Project>

View File

@@ -61,18 +61,5 @@ namespace OpenToolkit.GraphicsLibraryFramework
: base(message, innerException)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="GLFWException"/> class with the specified context
/// and the serialization information.
/// </summary>
/// <param name="info">The <see cref="SerializationInfo"/> associated with this exception.</param>
/// <param name="context">
/// A <see cref="StreamingContext"/> that represents the context of this exception.
/// </param>
protected GLFWException(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
}
}

View File

@@ -54,6 +54,571 @@ END TEMPLATE-->
*None yet*
## 208.0.2
## 208.0.1
## 208.0.0
### Breaking changes
* Metadata flags are no longer serialized as they get rebuilt on entity startup.
### Bugfixes
* Log failing to load user keybinds and handle the exception.
## 207.1.0
### New features
* Add the ability to merge grids via GridFixtureSystem.
## 207.0.0
### Breaking changes
* Update EntityLookup internally so non-approximate queries use the GJK solver and are much more accurate. This also means the approximate flag matters much more if you don't need narrowphase checks.
* Add shape versions of queries for both EntityLookup and MapManager.
### Bugfixes
* Fix PVS full state updates not clearing session entities and causing exceptions.
### Other
* Integration tests now run `NetMessage`s through serialization rather than passing the objects between client and server. This causes tests that missed `[NetSerializer]` attributes on any objects that need them to fail.
### Internal
* Remove a lot of duplicate code internally from EntityLookup and MapManager.
## 206.0.0
### Breaking changes
* tpto will teleport you to physics-center instead of transform center instead.
* Rename local EntityLookup methods to reflect they take local AABBs and not world AABBs.
### New features
* Add some additional EntityLookup methods for local queries.
* Add support to PrototypeManager for parsing specific files / directories as abstract.
### Bugfixes
* Fix tpto short-circuiting if one of the listed entities isn't found.
* Fix tpto not allowing grids as targets.
### Other
* Reduce MIDI source update rate from 10hz to 4hz.
### Internal
* Remove some duplicate internal code in EntityLookupSystem.
* Skip serialization sourcegen in GLFW and Lidgren.
## 205.0.0
### Breaking changes
* The unused `Robust.Physics` project has been deleted.
* The project now uses [Central Package Management](https://learn.microsoft.com/en-us/nuget/consume-packages/central-package-management).
* (Almost) all the NuGet packages have been updated. This causes many problems. I am so sorry.
* Cleaned up some unused packages as well.
## 204.1.0
### New features
* New `EntitySystem` subscription helper for working with Bound User Interface events. You can find them by doing `Subs.BuiEvents<>()` in a system.
* The `EntityManager.Subscriptions` type (for building helper extension methods) now uses
### Bugfixes
* Avoid loading assemblies from content `/Assemblies` if Robust ships its own copy. This avoid duplicate or weird mismatching version issues.
### Other
* Removed glibc version check warning.
## 204.0.0
### Breaking changes
* Make EntityManager abstract and make IEntityManager.EntityNetManager not nullable.
* Make VVAccess.ReadWrite default for all Datafields instead of VVAccess.ReadOnly
### New features
* `TextEdit.OnTextChanged`
* Add Pick and PickAndTake versions for System.Random for ICollections.
### Bugfixes
* Fix `IClipboardManager.GetText()` returning null in some cases.
* Fix possible NRE in server-side console command completion code.
* Fix possible NRE on DebugConsole logs.
* Fix exception when VVing non-networked components.
### Other
* Remove "Do not use from content" from IComponent.
## 203.0.0
### Breaking changes
* `IComponentFactory.RegisterIgnore()` no longer supports overwriting existing registrations, components should get ignored before they are registered.
* Event bus subscriptions are now locked after `IEntityManager` has started, instead of after the first component gets added. Any event subscriptions now need to happen before startup (but after init).
* Event bus subscriptions must now be locked before raising any events.
* Delete FodyWeavers.xsd as it hasn't been used for a long time.
* Remove physics sleep cancelling as it was, in hindsight, a bad idea.
### New features
* `RobustUnitTest` now has a `ExtraComponents` field for automatically registering additional components.
* `IComponentFactory.RegisterIgnore()` now accepts more than one string.
* Added `IComponentFactory.RegisterTypes` for simultaneously registering multiple components.
### Bugfixes
* Clamp volume calculations for audio rather than throwing.
## 202.1.1
### Bugfixes
* Reverted some map/grid initialisation changes that might've been causing broadphase/physics errors.
* Fixed PVS sometimes sending entities without first sending their children.
* Fixed a container state handling bug caused by containers not removing expected entities when shutting down.
* Fixed a `EnsureEntity<T>` state handling bug caused by improper handling of entity deletions.
* Fixed a bad NetSyncEnabled debug assert.
## 202.1.0
### New features
* Add GetLocalEntitiesIntersecting overload that takes in a griduid and a Vector2i tile.
## 202.0.0
### Breaking changes
* Various entity manager methods now have a new `where T : IComponent` constraint.
* The `IComponentFactory.ComponentAdded` event has been renamed to `ComponentsAdded` and now provides an array of component registrations.
* `IComponentFactory.RegisterIgnore()` no longer supports overwriting existing registrations, components should get ignored before they are registered.
### New features
* Added `IComponentFactory.GetAllRegistrations()`
* Add IComponentState interface support for component states so structs can be used in lieu of classes.
## 201.0.0
### Breaking changes
* The `zCircleGradient` shader function arguments have changed. It now requires a pixel-size to ensure that the gradient is properly entered.
### Bugfixes
* Fixed some PVS null reference errors.
## 200.0.0
### Breaking changes
* MappingDataNode is now ordered.
* Make invalid AutoNetworkedFields compiler errors.
### New features
* `OSWindowStyles.NoTitleBar` (supported only on Linux X11 for now).
### Bugfixes
* Avoid calling DirtyEntity when a component's last modified tick is not current.
* Fix `tpgrid` allowing moving grids to nullspace.
### Other
* `OSWindowStyles.NoTitleOptions` is now supported on Linux X11.
## 199.0.0
### Breaking changes
* Various `IEntityManager` C# events now use `Entity<MetadataComponent>` instead of `EntityUid`
* Entity visibility masks now use a ushort instead of an integer.
* Run grid traversal on entity spawn.
### New features
* Added two new `IEntityManager` C# events that get raiseed before and after deleting ("flushing") all entities.
* Added a new `DeleteEntity()` override that takes in the entity's metadata and transform components.
* Add better audio logs.
* Expand z-library shader.
* Add a Box2i union for Vector2i and add a Contains variant that assumes the Vector2i is a tile and not a point.
### Bugfixes
* Try to prevent some NREs in PVS.
* More PVS fixes and cleanup.
## 198.1.0
### New features
* `IClydeViewport` now provides access to the light render target.
* Added a style-class to the `MenuBar` popup control.
* Added `NextGaussian()` extension method for `System.Random`.
* Added per-session variant of `PvsOverrideSystem.AddForceSend()`.
### Bugfixes
* Stopped the client from logging errors when attempting to delete invalid entities.
### Other
* The `DevWindow` UI inspector has been improved a bit and it now groups properties by their defining type.
## 198.0.1
### Bugfixes
* Fix preprocessor flag for FULL_RELEASE preventing building.
## 198.0.0
### Breaking changes
* Disable DefaultMagicAczProvider for FULL_RELEASE as it's only meant for debugging.
### New features
* Automatic UI scale is disabled by default for non-main windows. If desired, it can be re-enabled per window by changing `WindowRoot.DisableAutoScaling`.
* Add UI click and hover sound support via IUserInterfaceManager.SetClickSound / .SetHoverSound
### Bugfixes
* Fix GetEntitiesIntersecting for map entities without grids.
### Other
* Print more diagnostics on server startup.
## 197.1.0
### New features
* ACZ improvements: `IStatusHost.InvalidateAcz()` and `IStatusHost.SetFullHybridAczProvider()`.
### Bugfixes
* Fixes a PVS bug that happens when grids moved across maps.
* Fixes sprite animations not working properly
## 197.0.0
### Breaking changes
* PvsOverrideSystem has been reworked:
* Session and global overrides now default to always being recursive (i.e., sending all children).
* Session & global overrides will always respect a client's PVS budgets.
* Entities with an override will now still be sent in the same way as other entities if they are within a player's view. If you want to prevent them from being sent, you need to use visibility masks.
* Entities can have more than one kind of override (i.e., multiple sessions).
### New features
* Added a `PvsSize ` field to `EyeComponent`, which can be used to modify the PVS range of an eye.
* Added a new `NetLowLodRange` cvar for reducing the number of distant entities that get sent to a player. If a PVS chunk is beyond this range (but still within PVS range), then only high-priority entities on that chunk will get sent.
* Added a new metadata flag for tagging an entity as a "high prority" entity that should get sent even on distant chunks. This only works for entities that are directly attached to a grid or map. This is currently used by lights & occluders.
### Other
* PVS has been reworked again, and should hopefully be noticeable faster.
* PVS now prioritizes sending chunks that are closer to a player's eyes.
## 196.0.0
### Breaking changes
* Dirtying a non-networked component will now fail a debug assert.
* The `IInvocationContext` interface for toolshed commands now requires a UserId field. The session field should be cleared if a player disconnects.
### New features
* `LocalizationManager` now supports multiple fallback cultures
* SpriteView now supports using a `NetEntity` to select an entity to draw.
* Added methods for simultaneously dirtying several components on the same entity.
* Animated sprite layers now have a "Cycle" option that will reverse an animation when it finishes.
### Bugfixes
* Fixed a recursion/stack-overflow in `GridTraversalSystem`
* Ensure `Robust.Client.WebView` processes get shut down if game process exits uncleanly.
* Fixed Toolshed commands not properly functioning after disconnecting and reconnecting.
### Other
* Console command completions no longer suggest toolshed commands for non-toolshed commands.
## 195.0.1
### Bugfixes
* Fixes playing audio using audio streams
* Fixes placement manager exceptions when placing self deleting / spawner entities
* Fixed `IPrototypeManager.EnumeratePrototypes<T>` throwing an exception when there are no instances.
## 195.0.0
### New features
* Generic versions of `DebugTools.AssertEquals()` functions.
* `[Prototype]` now does not need to have a name specified, the name is inferred from the class name.
### Bugfixes
* Fixes a physics bug that could cause deleted entities to remain on the physics map.
* Fixes a bug in entity lookup code that could cause clients to get stuck in an infinite loop.
### Other
* `Robust.Client.WebView` has been brought alive again.
* The addition of physics joints is no longer deferred to the next tick.
* Grid traversal is no longer deferred to the next tick.
* Integration tests now fail when console commands log errors.
## 194.1.0
### New features
* `IAudioManager` has APIs to directly load `AudioStream`s from data streams.
* `AudioSystem` has new `Play*` methods.
* `EntityCoordinates.TryDelta()`
* `EntityLookupSystem.GetEntitiesInRange()` untyped hashset overload has `flags` parameter.
## 194.0.2
### Internal
* Added some null-checks to PVS to try reduce the error spam.
## 194.0.1
### Bugfixes
* Fixed `Control.SetPositionInParent` failing to move an entity to the last position.
* Fixed audio occlusion not working.
### Internal
* Added some logs for grid/map deletion and movement to debug some map loading issues.
* Refactored some parts of PVS. It should be slightly faster, though the game may be unstable for a bit.
## 194.0.0
### Breaking changes
* MoveEvent is no longer raised broadcast, subscribe to the SharedTransformSystem.OnGlobalMoveEvent C# event instead
### Bugfixes
* Fixed the game sometimes freezing while trying to load specific audio files.
## 193.2.0
### Other
* Added more PVS error logs
## 193.1.1
### Bugfixes
* Fixed an exception when building in FULL_RELEASE
## 193.1.0
### New features
* Added FrozenDictionary and FrozenHashSet to sandbox whitelist
* Added yaml type serializers for FrozenDictionary and FrozenHashSet
* Added `IPrototypeManager.GetInstances<T>()`
* `IPrototypeManager` now also raises `PrototypesReloadedEventArgs` as a system event.
### Bugfixes
* Might fix some PVS bugs added in the last version.
### Internal
* Various static dictionaries have been converted into FrozenDictionary.
## 193.0.0
### Breaking changes
* The `TransformChildrenEnumerator`'s out values are now non-nullable
### New features
* Added `IPrototypeManager.TryGetInstances()`, which returns a dictionary of prototype instances for a given prototype kind/type.
### Bugfixes
* Fixed `BaseAudioSource.SetAuxiliary()` throwing errors on non-EFX systems
### Internal
* The internals of PVS system have been reworked to reduce the number of dictionary lookups.
* `RobustMappedStringSerializer` now uses frozen dictionaries
* `IPrototypeManager` now uses frozen dictionaries
## 192.0.0
### Breaking changes
* `EntitySystem.TryGetEntity` is now `protected`.
### Internal
* PVS message ack processing now happens asynchronously
* Dependency collections now use a `FrozenDictionary`
## 191.0.1
### Bugfixes
.* Fix sandbox being broken thanks to .NET 8.
## 191.0.0
### Breaking changes
* Robust now uses **.NET 8**. Nyoom.
### Bugfixes
* `IResourceCache.TryGetResource<T>` won't silently eat all exceptions anymore.
## 190.1.1
### Bugfixes
* Revert broadphase job to prevent OOM from logs.
## 190.1.0
### New features
* Add OnGrabbed / OnReleased to slider controls.
* Add Rotation method for matrices and also make the precision slightly better when angles are passed in by taking double-precision not single-precision floats.
### Bugfixes
* Fix some grid setting asserts when adding gridcomponent to existing maps.
## 190.0.0
### New features
* Add color gradients to sliders.
### Bugfixes
* Fix HSV / HSL producing black colors on 360 hue.
* Stop terminating entities from prematurely detaching to nullspace.
* Ensure shader parameters update when swapping instances.
### Other
* Add more verbose logging to OpenAL errors.
### Internal
* Change NetSyncEnabled to an assert and fix instances where it slips through to PVS.
## 189.0.0
### Breaking changes
* Use the base AudioParams for networking not the z-offset adjusted ones.
* Modulate SpriteView sprites by the control's color modulation.
### New features
* Improve YAML linter error messages for parent nodes.
* ExpandPvsEvent will also be raised directed to the session's attached entity.
### Bugfixes
* Client clientside entity error spam.
### Internal
* Set priorGain to 0 where no EFX is supported for audio rather than 0.5.
* Try to hotfix MIDI lock contention more via a semaphore.
## 188.0.0
### Breaking changes
* Return null buffered audio if there's an exception and use the dummy instance internally.
* Use entity name then suffix for entity spawn window ordering.
* Change MidiManager volume to gain.
* Remove EntityQuery from the MapVelocity API.
### Bugfixes
* Potentially fix some audio issues by setting gain to half where EFX not found and the prior gain was 0.
* Log errors upon trying to spawn audio attached to deleted entities instead of trying to spawn them and erroring later.
* Fixed predicted audio spawns not applying the adjusted audio params.
* Fix GetDimensions for the screenhandle where the text is only a single line.
## 187.2.0
### New features
@@ -322,7 +887,7 @@ END TEMPLATE-->
### Breaking changes
* Most methods in ActorSystem have been moved to ISharedPlayerManager.
* Most methods in ActorSystem have been moved to ISharedPlayerManager.
* Several actor/player related components and events have been moved to shared.
### New features

View File

@@ -12,3 +12,8 @@
id: bgra
kind: source
path: "/Shaders/Internal/bgra.swsl"
- type: shader
id: ColorPicker
kind: source
path: "/Shaders/color_picker.swsl"

View File

@@ -9,6 +9,7 @@ cmd-parse-failure-float = {$arg} is not a valid float.
cmd-parse-failure-bool = {$arg} is not a valid bool.
cmd-parse-failure-uid = {$arg} is not a valid entity UID.
cmd-parse-failure-mapid = {$arg} is not a valid MapId.
cmd-parse-failure-grid = {$arg} is not a valid grid.
cmd-parse-failure-entity-exist = UID {$arg} does not correspond to an existing entity.
cmd-error-file-not-found = Could not find file: {$file}.

View File

@@ -0,0 +1,8 @@
cmd-merge_grids-desc = Combines 2 grids into 1 grid
cmd-merge_grids-help = merge_grids <gridUid1> <gridUid2> <offsetX> <offsetY> [angle]
cmd-merge_grids-hintA = Grid A
cmd-merge_grids-hintB = Grid B
cmd-merge_grids-xOffset = X offset
cmd-merge_grids-yOffset = Y offset
cmd-merge_grids-angle = [Angle]

View File

@@ -0,0 +1,46 @@
// Simple shader for creating a box with colours varying along the x and y axes.
uniform highp vec2 size;
uniform highp vec2 offset;
uniform highp vec4 xAxis;
uniform highp vec4 yAxis;
uniform highp vec4 baseColor;
uniform bool hsv;
void fragment()
{
// Calculate local uv coordinates.
// I.e., if using this shader to draw a box to the screen, (0,0) is the bottom left of the box.
highp float yCoords = 1.0/SCREEN_PIXEL_SIZE.y - FRAGCOORD.y;
highp vec2 uv = vec2(FRAGCOORD.x - offset.x, yCoords - offset.y);
uv /= size;
uv.y = 1.0 - uv.y;
highp vec4 modulate = baseColor + uv.x * xAxis + uv.y * yAxis;
if (hsv)
{
modulate.xyz = hsv2rgb(modulate.xyz);
}
// The UV used for the texture lookup is the TEXTURE UV coordinate, which is different from the coordinates computed above.
COLOR = zTexture(UV) * modulate;
}
// hsv to RGB conversion taken from www.shadertoy.com/view/MsS3Wc
// The MIT License
// Copyright © 2014 Inigo Quilez
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// https://www.youtube.com/c/InigoQuilez
// https://iquilezles.org
highp vec3 hsv2rgb( in highp vec3 c )
{
highp vec3 rgb = clamp( abs(mod(c.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 );
return c.z * mix( vec3(1.0), rgb, c.y);
}

View File

@@ -1,23 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\MSBuild\Robust.Properties.targets" />
<Import Project="..\MSBuild\Robust.Engine.props" />
<Import Project="..\MSBuild\Robust.Properties.targets"/>
<Import Project="..\MSBuild\Robust.Engine.props"/>
<PropertyGroup>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit" Version="1.1.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.0.1"/>
<PackageReference Include="NUnit" Version="3.13.2"/>
<PackageReference Include="NUnit.ConsoleRunner" Version="3.15.0"/>
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1"/>
<PackageReference Include="NUnit.Analyzers" Version="3.3.0"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.2.0" />
<PackageVersion Update="NUnit" Version="3.14.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzer.Testing"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces"/>
<PackageReference Include="NUnit"/>
<PackageReference Include="NUnit3TestAdapter"/>
<PackageReference Include="NUnit.Analyzers"/>
<PackageReference Include="Microsoft.NET.Test.Sdk"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Robust.Analyzers\Robust.Analyzers.csproj"/>
</ItemGroup>

View File

@@ -3,19 +3,20 @@
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>10</LangVersion>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.0.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" />
</ItemGroup>
<ItemGroup>
<!-- Needed for NotNullableFlagAnalyzer. -->
<Compile Include="..\Robust.Shared\Analyzers\NotNullableFlagAttribute.cs" />
</ItemGroup>
<ItemGroup>
<!-- Needed for FriendAnalyzer. -->
<Compile Include="..\Robust.Shared\Analyzers\AccessAttribute.cs" />

View File

@@ -1,15 +1,18 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Globalization;
using BenchmarkDotNet.Analysers;
using BenchmarkDotNet.Columns;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.EventProcessors;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Filters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Loggers;
using BenchmarkDotNet.Order;
using BenchmarkDotNet.Reports;
using BenchmarkDotNet.Running;
using BenchmarkDotNet.Validators;
using Robust.Benchmarks.Exporters;
@@ -44,10 +47,16 @@ public sealed class DefaultSQLConfig : IConfig
public IEnumerable<BenchmarkLogicalGroupRule> GetLogicalGroupRules() => DefaultConfig.Instance.GetLogicalGroupRules();
public IEnumerable<EventProcessor> GetEventProcessors() => DefaultConfig.Instance.GetEventProcessors();
public IEnumerable<IColumnHidingRule> GetColumnHidingRules() => DefaultConfig.Instance.GetColumnHidingRules();
public IOrderer Orderer => DefaultConfig.Instance.Orderer!;
public ICategoryDiscoverer? CategoryDiscoverer => DefaultConfig.Instance.CategoryDiscoverer;
public SummaryStyle SummaryStyle => DefaultConfig.Instance.SummaryStyle;
public ConfigUnionRule UnionRule => DefaultConfig.Instance.UnionRule;
public string ArtifactsPath => DefaultConfig.Instance.ArtifactsPath;
public CultureInfo CultureInfo => DefaultConfig.Instance.CultureInfo!;
public ConfigOptions Options => DefaultConfig.Instance.Options;
public TimeSpan BuildTimeout => DefaultConfig.Instance.BuildTimeout;
public IReadOnlyList<Conclusion> ConfigAnalysisConclusion => DefaultConfig.Instance.ConfigAnalysisConclusion;
}

View File

@@ -13,12 +13,12 @@
<ProjectReference Include="..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="6.0.0">
<PackageReference Include="BenchmarkDotNet" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="6.0.4" />
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Properties.targets" />

View File

@@ -1,6 +1,7 @@
using System;
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Robust.Server.Containers;
using Robust.Server.GameStates;
@@ -11,7 +12,9 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.UnitTesting.Server;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.UnitTesting;
namespace Robust.Benchmarks.Transform;
@@ -19,114 +22,177 @@ namespace Robust.Benchmarks.Transform;
/// This benchmark tests various transform/move related functions with an entity that has many children.
/// </summary>
[Virtual, MemoryDiagnoser]
public class RecursiveMoveBenchmark
public class RecursiveMoveBenchmark : RobustIntegrationTest
{
private ISimulation _simulation = default!;
private IEntityManager _entMan = default!;
private SharedTransformSystem _transform = default!;
private ContainerSystem _container = default!;
private PvsSystem _pvs = default!;
private EntityCoordinates _mapCoords;
private EntityCoordinates _gridCoords;
private EntityCoordinates _gridCoords2;
private EntityUid _ent;
private EntityUid _child;
private TransformComponent _childXform = default!;
private EntityQuery<TransformComponent> _query;
private ICommonSession[] _players = default!;
private PvsSession _session = default!;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
ProgramShared.PathOffset = "../../../../";
var server = StartServer();
var client = StartClient();
if (!_simulation.Resolve<IConfigurationManager>().GetCVar(CVars.NetPVS))
throw new InvalidOperationException("PVS must be enabled");
Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync()).Wait();
var mapMan = server.ResolveDependency<IMapManager>();
_entMan = server.ResolveDependency<IEntityManager>();
var confMan = server.ResolveDependency<IConfigurationManager>();
var sPlayerMan = server.ResolveDependency<ISharedPlayerManager>();
_entMan = _simulation.Resolve<IEntityManager>();
_transform = _entMan.System<SharedTransformSystem>();
_container = _entMan.System<ContainerSystem>();
_pvs = _entMan.System<PvsSystem>();
_query = _entMan.GetEntityQuery<TransformComponent>();
// Create map & grid
var mapMan = _simulation.Resolve<IMapManager>();
var mapSys = _entMan.System<SharedMapSystem>();
var mapId = mapMan.CreateMap();
var map = mapMan.GetMapEntityId(mapId);
var gridComp = mapMan.CreateGridEntity(mapId);
var grid = gridComp.Owner;
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
_mapCoords = new EntityCoordinates(map, 100, 100);
mapSys.SetTile(grid, gridComp, Vector2i.Zero, new Tile(1));
// Next, we will spawn our test entity. This entity will have a complex transform/container hierarchy.
// This is intended to be representative of a typical SS14 player entity, with organs. clothing, and a full backpack.
_ent = _entMan.Spawn();
var netMan = client.ResolveDependency<IClientNetManager>();
client.SetConnectTarget(server);
client.Post(() => netMan.ClientConnect(null!, 0, null!));
server.Post(() => confMan.SetCVar(CVars.NetPVS, true));
// Quick check that SetCoordinates actually changes the parent as expected
// I.e., ensure that grid-traversal code doesn't just dump the entity on the map.
_transform.SetCoordinates(_ent, _gridCoords);
if (_query.GetComponent(_ent).ParentUid != _gridCoords.EntityId)
throw new Exception("Grid traversal error.");
_transform.SetCoordinates(_ent, _mapCoords);
if (_query.GetComponent(_ent).ParentUid != _mapCoords.EntityId)
throw new Exception("Grid traversal error.");
// Add 5 direct children in slots to represent clothing.
for (var i = 0; i < 5; i++)
for (int i = 0; i < 10; i++)
{
var id = $"inventory{i}";
_container.EnsureContainer<ContainerSlot>(_ent, id);
if (!_entMan.TrySpawnInContainer(null, _ent, id, out _))
throw new Exception($"Failed to setup entity");
server.WaitRunTicks(1).Wait();
client.WaitRunTicks(1).Wait();
}
// body parts
_container.EnsureContainer<Container>(_ent, "body");
for (var i = 0; i < 5; i++)
// Ensure client & server ticks are synced.
// Client runs 1 tick ahead
{
// Simple organ
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out _))
throw new Exception($"Failed to setup entity");
var sTick = (int)server.Timing.CurTick.Value;
var cTick = (int)client.Timing.CurTick.Value;
var delta = cTick - sTick;
// body part that has another body part / limb
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out var limb))
throw new Exception($"Failed to setup entity");
if (delta > 1)
server.WaitRunTicks(delta - 1).Wait();
else if (delta < 1)
client.WaitRunTicks(1 - delta).Wait();
_container.EnsureContainer<ContainerSlot>(limb.Value, "limb");
if (!_entMan.TrySpawnInContainer(null, limb.Value, "limb", out _))
throw new Exception($"Failed to setup entity");
sTick = (int)server.Timing.CurTick.Value;
cTick = (int)client.Timing.CurTick.Value;
delta = cTick - sTick;
if (delta != 1)
throw new Exception("Failed setup");
}
// Backpack
_container.EnsureContainer<ContainerSlot>(_ent, "inventory-backpack");
if (!_entMan.TrySpawnInContainer(null, _ent, "inventory-backpack", out var backpack))
throw new Exception($"Failed to setup entity");
// Misc backpack contents.
var backpackStorage = _container.EnsureContainer<Container>(backpack.Value, "storage");
for (var i = 0; i < 10; i++)
// Set up map and spawn player
server.WaitPost(() =>
{
if (!_entMan.TrySpawnInContainer(null, backpack.Value, "storage", out _))
var mapId = mapMan.CreateMap();
var map = mapMan.GetMapEntityId(mapId);
var gridComp = mapMan.CreateGridEntity(mapId);
var grid = gridComp.Owner;
mapSys.SetTile(grid, gridComp, Vector2i.Zero, new Tile(1));
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
_gridCoords2 = new EntityCoordinates(grid, .5f, .6f);
_mapCoords = new EntityCoordinates(map, 100, 100);
var playerUid = _entMan.SpawnEntity(null, _mapCoords);
// Attach player.
var session = sPlayerMan.Sessions.First();
server.PlayerMan.SetAttachedEntity(session, playerUid);
sPlayerMan.JoinGame(session);
// Next, we will spawn our test entity. This entity will have a complex transform/container hierarchy.
// This is intended to be representative of a typical SS14 player entity, with organs. clothing, and a full backpack.
_ent = _entMan.Spawn();
// Quick check that SetCoordinates actually changes the parent as expected
// I.e., ensure that grid-traversal code doesn't just dump the entity on the map.
_transform.SetCoordinates(_ent, _gridCoords);
if (_query.GetComponent(_ent).ParentUid != _gridCoords.EntityId)
throw new Exception("Grid traversal error.");
_transform.SetCoordinates(_ent, _mapCoords);
if (_query.GetComponent(_ent).ParentUid != _mapCoords.EntityId)
throw new Exception("Grid traversal error.");
// Add 5 direct children in slots to represent clothing.
for (var i = 0; i < 5; i++)
{
var id = $"inventory{i}";
_container.EnsureContainer<ContainerSlot>(_ent, id);
if (!_entMan.TrySpawnInContainer(null, _ent, id, out _))
throw new Exception($"Failed to setup entity");
}
// body parts
_container.EnsureContainer<Container>(_ent, "body");
for (var i = 0; i < 5; i++)
{
// Simple organ
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out _))
throw new Exception($"Failed to setup entity");
// body part that has another body part / limb
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out var limb))
throw new Exception($"Failed to setup entity");
_container.EnsureContainer<ContainerSlot>(limb.Value, "limb");
if (!_entMan.TrySpawnInContainer(null, limb.Value, "limb", out _))
throw new Exception($"Failed to setup entity");
}
// Backpack
_container.EnsureContainer<ContainerSlot>(_ent, "inventory-backpack");
if (!_entMan.TrySpawnInContainer(null, _ent, "inventory-backpack", out var backpack))
throw new Exception($"Failed to setup entity");
// Misc backpack contents.
var backpackStorage = _container.EnsureContainer<Container>(backpack.Value, "storage");
for (var i = 0; i < 10; i++)
{
if (!_entMan.TrySpawnInContainer(null, backpack.Value, "storage", out _))
throw new Exception($"Failed to setup entity");
}
// Emergency box inside of the backpack
var box = backpackStorage.ContainedEntities.First();
var boxContainer = _container.EnsureContainer<Container>(box, "storage");
for (var i = 0; i < 10; i++)
{
if (!_entMan.TrySpawnInContainer(null, box, "storage", out _))
throw new Exception($"Failed to setup entity");
}
// Deepest child.
_child = boxContainer.ContainedEntities.First();
_childXform = _query.GetComponent(_child);
_players = new[] {session};
_session = _pvs.PlayerData[session];
}).Wait();
for (int i = 0; i < 10; i++)
{
server.WaitRunTicks(1).Wait();
client.WaitRunTicks(1).Wait();
}
// Emergency box inside of the backpack
var box = backpackStorage.ContainedEntities.First();
var boxContainer = _container.EnsureContainer<Container>(box, "storage");
for (var i = 0; i < 10; i++)
{
if (!_entMan.TrySpawnInContainer(null, box, "storage", out _))
throw new Exception($"Failed to setup entity");
}
PvsTick();
PvsTick();
}
// Deepest child.
_child = boxContainer.ContainedEntities.First();
_childXform = _query.GetComponent(_child);
_pvs.ProcessCollections();
private void PvsTick()
{
_session.ClearState();
_pvs.CacheSessionData(_players);
_pvs.GetVisibleChunks();
_pvs.ProcessVisibleChunksSequential();
}
/// <summary>
@@ -140,6 +206,13 @@ public class RecursiveMoveBenchmark
_transform.SetCoordinates(_ent, _mapCoords);
}
[Benchmark]
public void MoveEntityASmidge()
{
_transform.SetCoordinates(_ent, _gridCoords);
_transform.SetCoordinates(_ent, _gridCoords2);
}
/// <summary>
/// Like <see cref="MoveEntity"/>, but also processes queued PVS chunk updates.
/// </summary>
@@ -147,9 +220,18 @@ public class RecursiveMoveBenchmark
public void MoveAndUpdateChunks()
{
_transform.SetCoordinates(_ent, _gridCoords);
_pvs.ProcessCollections();
PvsTick();
_transform.SetCoordinates(_ent, _mapCoords);
_pvs.ProcessCollections();
PvsTick();
}
[Benchmark]
public void MoveASmidgeAndUpdateChunk()
{
_transform.SetCoordinates(_ent, _gridCoords);
PvsTick();
_transform.SetCoordinates(_ent, _gridCoords2);
PvsTick();
}
[Benchmark]

View File

@@ -6,8 +6,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="17.0.0" />
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
<PackageReference Include="Microsoft.Build.Framework" Version="17.8.3" />
<PackageReference Include="Mono.Cecil" Version="0.11.5" />
<PackageReference Include="Pidgin" Version="2.5.0" />
</ItemGroup>

View File

@@ -2,11 +2,12 @@
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>

View File

@@ -0,0 +1,85 @@
using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef;
/// <summary>
/// Shared functionality for all <see cref="CefClient"/> implementations.
/// </summary>
/// <remarks>
/// Locks down a bunch of CEF functionality we absolutely do not need content to do right now.
/// </remarks>
internal abstract class BaseRobustCefClient : CefClient
{
private readonly RobustCefPrintHandler _printHandler = new();
private readonly RobustCefPermissionHandler _permissionHandler = new();
private readonly RobustCefDialogHandler _dialogHandler = new();
private readonly RobustCefDragHandler _dragHandler = new();
protected override CefPrintHandler GetPrintHandler() => _printHandler;
protected override CefPermissionHandler GetPermissionHandler() => _permissionHandler;
protected override CefDialogHandler GetDialogHandler() => _dialogHandler;
protected override CefDragHandler GetDragHandler() => _dragHandler;
private sealed class RobustCefPrintHandler : CefPrintHandler
{
protected override void OnPrintSettings(CefBrowser browser, CefPrintSettings settings, bool getDefaults)
{
}
protected override bool OnPrintDialog(CefBrowser browser, bool hasSelection, CefPrintDialogCallback callback)
{
return false;
}
protected override bool OnPrintJob(CefBrowser browser, string documentName, string pdfFilePath, CefPrintJobCallback callback)
{
return false;
}
protected override void OnPrintReset(CefBrowser browser)
{
}
}
private sealed class RobustCefPermissionHandler : CefPermissionHandler
{
protected override bool OnRequestMediaAccessPermission(
CefBrowser browser,
CefFrame frame,
string requestingOrigin,
CefMediaAccessPermissionTypes requestedPermissions,
CefMediaAccessCallback callback)
{
callback.Cancel();
return true;
}
}
private sealed class RobustCefDialogHandler : CefDialogHandler
{
protected override bool OnFileDialog(
CefBrowser browser,
CefFileDialogMode mode,
string title,
string defaultFilePath,
string[] acceptFilters,
CefFileDialogCallback callback)
{
callback.Cancel();
return true;
}
}
private sealed class RobustCefDragHandler : CefDragHandler
{
protected override bool OnDragEnter(CefBrowser browser, CefDragData dragData, CefDragOperationsMask mask)
{
return true;
}
protected override void OnDraggableRegionsChanged(CefBrowser browser, CefFrame frame, CefDraggableRegion[] regions)
{
}
}
}

View File

@@ -1,4 +1,7 @@
using System;
using System.Diagnostics;
using System.Globalization;
using System.Threading;
using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef
@@ -19,6 +22,8 @@ namespace Robust.Client.WebView.Cef
var mainArgs = new CefMainArgs(argv);
StartWatchThread();
// This will block executing until the subprocess is shut down.
var code = CefRuntime.ExecuteProcess(mainArgs, new RobustCefApp(null), IntPtr.Zero);
@@ -29,5 +34,44 @@ namespace Robust.Client.WebView.Cef
return code;
}
private static void StartWatchThread()
{
//
// CEF has this nasty habit of not shutting down all its processes if the parent crashes.
// Great!
//
// We use a separate thread in each CEF child process to watch the main PID.
// If it exits, we kill ourselves after a couple seconds.
//
if (Environment.GetEnvironmentVariable("ROBUST_CEF_BROWSER_PROCESS_ID") is not { } parentIdString)
return;
if (Environment.GetEnvironmentVariable("ROBUST_CEF_BROWSER_PROCESS_MODULE") is not { } parentModuleString)
return;
if (!int.TryParse(parentIdString, CultureInfo.InvariantCulture, out var parentId))
return;
var process = Process.GetProcessById(parentId);
if ((process.MainModule?.FileName ?? "") != parentModuleString)
{
process.Dispose();
return;
}
new Thread(() => WatchThread(process)) { Name = "CEF Watch Thread", IsBackground = true }
.Start();
}
private static void WatchThread(Process p)
{
p.WaitForExit();
Thread.Sleep(3000);
Environment.Exit(1);
}
}
}

View File

@@ -76,12 +76,9 @@ namespace Robust.Client.WebView.Cef
return true;
}
protected override unsafe bool Read(IntPtr dataOut, int bytesToRead, out int bytesRead, CefResourceReadCallback callback)
protected override bool Read(Span<byte> response, out int bytesRead, CefResourceReadCallback callback)
{
var byteSpan = new Span<byte>((void*) dataOut, bytesToRead);
bytesRead = _stream.Read(byteSpan);
bytesRead = _stream.Read(response);
return bytesRead != 0;
}

View File

@@ -31,10 +31,12 @@ namespace Robust.Client.WebView.Cef
// Disable zygote on Linux.
commandLine.AppendSwitch("--no-zygote");
// Work around https://bitbucket.org/chromiumembedded/cef/issues/3213/ozone-egl-initialization-does-not-have
// Work around https://github.com/chromiumembedded/cef/issues/3213
// Desktop GL force makes Chromium not try to load its own ANGLE/Swiftshader so load paths aren't problematic.
if (OperatingSystem.IsLinux())
commandLine.AppendSwitch("--use-gl", "desktop");
// UPDATE: That bug got fixed and now this workaround breaks CEF.
// Keeping all this comment history in case I ever wanan remember what the `--use-gl` flag is.
//if (OperatingSystem.IsLinux())
// commandLine.AppendSwitch("--use-gl", "desktop");
// commandLine.AppendSwitch("--single-process");

View File

@@ -3,7 +3,7 @@ using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef
{
// Simple CEF client.
internal sealed class RobustCefClient : CefClient
internal sealed class RobustCefClient : BaseRobustCefClient
{
private readonly CefRenderHandler _renderHandler;
private readonly CefRequestHandler _requestHandler;

View File

@@ -150,7 +150,7 @@ namespace Robust.Client.WebView.Cef
}
}
private sealed class WindowCefClient : CefClient
private sealed class WindowCefClient : BaseRobustCefClient
{
private readonly CefLifeSpanHandler _lifeSpanHandler;
private readonly CefRequestHandler _requestHandler;

View File

@@ -1,4 +1,5 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Reflection;
@@ -85,6 +86,10 @@ namespace Robust.Client.WebView.Cef
_app = new RobustCefApp(_sawmill);
var process = Process.GetCurrentProcess();
Environment.SetEnvironmentVariable("ROBUST_CEF_BROWSER_PROCESS_ID", process.Id.ToString());
Environment.SetEnvironmentVariable("ROBUST_CEF_BROWSER_PROCESS_MODULE", process.MainModule?.FileName ?? "");
// So these arguments look like nonsense, but it turns out CEF is just *like that*.
// The first argument is literally nonsense, but it needs to be there as otherwise the second argument doesn't apply
// The second argument turns off CEF's bullshit error handling, which breaks dotnet's error handling.

View File

@@ -8,8 +8,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" />
<PackageReference Include="Robust.Natives.Cef" Version="102.0.9" />
<PackageReference Include="JetBrains.Annotations" />
<PackageReference Include="Robust.Natives.Cef" />
</ItemGroup>
<ItemGroup>

View File

@@ -0,0 +1,28 @@
using System.Numerics;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Console;
namespace Robust.Client.WebView;
internal sealed class TestBrowseWindow : DefaultWindow
{
protected override Vector2 ContentsMinimumSize => new Vector2(640, 480);
public TestBrowseWindow()
{
var wv = new WebViewControl();
wv.Url = "https://spacestation14.io";
Contents.AddChild(wv);
}
}
internal sealed class TestBrowseWindowCommand : LocalizedCommands
{
public override string Command => "test_browse_window";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
new TestBrowseWindow().Open();
}
}

View File

@@ -5,6 +5,7 @@ using Robust.Client.WebView.Headless;
using Robust.Client.WebViewHook;
using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
[assembly: WebViewManagerImpl(typeof(WebViewManager))]
@@ -22,6 +23,9 @@ namespace Robust.Client.WebView
var cfg = dependencies.Resolve<IConfigurationManagerInternal>();
cfg.LoadCVarsFromAssembly(typeof(WebViewManager).Assembly);
var refl = dependencies.Resolve<IReflectionManager>();
refl.LoadAssemblies(typeof(WebViewManager).Assembly);
dependencies.RegisterInstance<IWebViewManager>(this);
dependencies.RegisterInstance<IWebViewManagerInternal>(this);

View File

@@ -97,11 +97,11 @@ internal partial class AudioManager
// check the git history, I originally used libvorbisfile which worked and loaded 16 bit LPCM.
if (vorbis.Channels == 1)
{
format = ALFormat.MonoFloat32Ext;
format = ALFormat.Mono16;
}
else if (vorbis.Channels == 2)
{
format = ALFormat.StereoFloat32Ext;
format = ALFormat.Stereo16;
}
else
{
@@ -110,9 +110,9 @@ internal partial class AudioManager
unsafe
{
fixed (float* ptr = vorbis.Data.Span)
fixed (short* ptr = vorbis.Data.Span)
{
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(float),
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(short),
(int) vorbis.SampleRate);
}
}
@@ -214,9 +214,28 @@ internal partial class AudioManager
return new AudioStream(handle, length, channels, name);
}
public void SetMasterVolume(float newVolume)
public void SetMasterGain(float newGain)
{
AL.Listener(ALListenerf.Gain, newVolume);
if (newGain < 0f)
{
OpenALSawmill.Error("Tried to set master gain below 0, clamping to 0");
AL.Listener(ALListenerf.Gain, 0f);
return;
}
#region Platform hack for MacOS
// HACK/BUG: Apple's OpenAL implementation has a bug where values of 0f for listener gain don't actually
// HACK/BUG: prevent sound playback. Workaround is to cap the minimum gain at a value just above 0.
if (OperatingSystem.IsMacOS() && newGain == 0f)
{
OpenALSawmill.Verbose("Not setting gain to 0 because Apple can't write an OpenAL implementation");
AL.Listener(ALListenerf.Gain, float.Epsilon);
return;
}
#endregion Platform hack for MacOS
AL.Listener(ALListenerf.Gain, newGain);
}
public void SetAttenuation(Attenuation attenuation)
@@ -282,13 +301,15 @@ internal partial class AudioManager
return audioSource;
}
public IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false)
/// <inheritdoc/>
IBufferedAudioSource? IAudioInternal.CreateBufferedAudioSource(int buffers, bool floatAudio=false)
{
var source = AL.GenSource();
if (!AL.IsSource(source))
{
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
return null;
}
// ReSharper disable once PossibleInvalidOperationException

View File

@@ -115,7 +115,7 @@ internal sealed partial class AudioManager : IAudioInternal
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterGain, true);
}
internal bool IsMainThread()
@@ -140,6 +140,18 @@ internal sealed partial class AudioManager : IAudioInternal
}
}
/// <summary>
/// Like _checkAlError but allows custom data to be passed in as relevant.
/// </summary>
internal void LogALError(string message, [CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1)
{
var error = AL.GetError();
if (error != ALError.NoError)
{
OpenALSawmill.Error("[{0}:{1}] AL error: {2}, {3}. Stacktrace is {4}", callerMember, callerLineNumber, error, message, Environment.StackTrace);
}
}
public void _checkAlError([CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1)
{
var error = AL.GetError();

View File

@@ -62,6 +62,18 @@ public sealed partial class AudioSystem : SharedAudioSystem
{
_zOffset = value;
_audio.SetZOffset(value);
var query = AllEntityQuery<AudioComponent>();
while (query.MoveNext(out var audio))
{
// Pythagoras back to normal then adjust.
var maxDistance = GetAudioDistance(audio.Params.MaxDistance);
var refDistance = GetAudioDistance(audio.Params.ReferenceDistance);
audio.MaxDistance = maxDistance;
audio.ReferenceDistance = refDistance;
}
}
}
@@ -118,7 +130,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
/// </summary>
public void SetMasterVolume(float value)
{
_audio.SetMasterVolume(value);
_audio.SetMasterGain(value);
}
public override void Shutdown()
@@ -146,12 +158,24 @@ public sealed partial class AudioSystem : SharedAudioSystem
return;
}
// Source has already been set
if (component.Loaded)
{
return;
}
if (!TryGetAudio(component.FileName, out var audioResource))
{
Log.Error($"Error creating audio source for {audioResource}, can't find file {component.FileName}");
return;
}
SetupSource(component, audioResource);
component.Loaded = true;
}
private void SetupSource(AudioComponent component, AudioResource audioResource, TimeSpan? length = null)
{
var source = _audio.CreateAudioSource(audioResource);
if (source == null)
@@ -170,8 +194,10 @@ public sealed partial class AudioSystem : SharedAudioSystem
// Don't play until first frame so occlusion etc. are correct.
component.Gain = 0f;
length ??= GetAudioLength(component.FileName);
// If audio came into range then start playback at the correct position.
var offset = (Timing.CurTime - component.AudioStart).TotalSeconds % GetAudioLength(component.FileName).TotalSeconds;
var offset = (Timing.CurTime - component.AudioStart).TotalSeconds % length.Value.TotalSeconds;
if (offset > 0)
{
@@ -300,7 +326,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
return;
}
var paramsGain = MathF.Pow(10, component.Params.Volume / 10);
var paramsGain = VolumeToGain(component.Params.Volume);
// Thought I'd never have to manually calculate gain again but this is the least
// unpleasant audio I could get at the moment.
@@ -325,13 +351,6 @@ public sealed partial class AudioSystem : SharedAudioSystem
var delta = worldPos - listener.Position;
var distance = delta.Length();
if (distance > 0f && distance < 0.01f)
{
worldPos = listener.Position;
delta = Vector2.Zero;
distance = 0f;
}
// Out of range so just clip it for us.
if (distance > component.MaxDistance)
{
@@ -340,6 +359,13 @@ public sealed partial class AudioSystem : SharedAudioSystem
return;
}
if (distance > 0f && distance < 0.01f)
{
worldPos = listener.Position;
delta = Vector2.Zero;
distance = 0f;
}
// Update audio occlusion
var occlusion = GetOcclusion(listener, delta, distance, entity);
component.Occlusion = occlusion;
@@ -383,18 +409,13 @@ public sealed partial class AudioSystem : SharedAudioSystem
return false;
}
private bool TryCreateAudioSource(AudioStream stream, [NotNullWhen(true)] out IAudioSource? source)
private bool TryGetAudio(AudioStream stream, [NotNullWhen(true)] out AudioResource? audio)
{
if (!Timing.IsFirstTimePredicted)
{
source = null;
Log.Error($"Tried to create audio source outside of prediction!");
DebugTools.Assert(false);
return false;
}
if (_resourceCache.TryGetResource(stream, out audio))
return true;
source = _audio.CreateAudioSource(stream);
return source != null;
Log.Error($"Server failed to play audio stream {stream.Title}.");
return false;
}
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string filename, EntityCoordinates coordinates,
@@ -411,7 +432,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted || sound == null)
if (Timing.IsFirstTimePredicted && sound != null)
return PlayEntity(sound, Filter.Local(), source, false, audioParams);
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
@@ -419,7 +440,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted || sound == null)
if (Timing.IsFirstTimePredicted && sound != null)
return PlayStatic(sound, Filter.Local(), coordinates, false, audioParams);
return null;
@@ -449,7 +470,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(AudioStream stream, AudioParams? audioParams = null)
public (EntityUid Entity, AudioComponent Component)? PlayGlobal(AudioStream stream, AudioParams? audioParams = null)
{
var (entity, component) = CreateAndStartPlayingStream(audioParams, stream);
component.Global = true;
@@ -484,8 +505,14 @@ public sealed partial class AudioSystem : SharedAudioSystem
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayEntity(AudioStream stream, EntityUid entity, AudioParams? audioParams = null)
public (EntityUid Entity, AudioComponent Component)? PlayEntity(AudioStream stream, EntityUid entity, AudioParams? audioParams = null)
{
if (TerminatingOrDeleted(entity))
{
Log.Error($"Tried to play coordinates audio on a terminating / deleted entity {ToPrettyString(entity)}");
return null;
}
var playing = CreateAndStartPlayingStream(audioParams, stream);
_xformSys.SetCoordinates(playing.Entity, new EntityCoordinates(entity, Vector2.Zero));
@@ -519,8 +546,14 @@ public sealed partial class AudioSystem : SharedAudioSystem
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayStatic(AudioStream stream, EntityCoordinates coordinates, AudioParams? audioParams = null)
public (EntityUid Entity, AudioComponent Component)? PlayStatic(AudioStream stream, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
if (TerminatingOrDeleted(coordinates.EntityId))
{
Log.Error($"Tried to play coordinates audio on a terminating / deleted entity {ToPrettyString(coordinates.EntityId)}");
return null;
}
var playing = CreateAndStartPlayingStream(audioParams, stream);
_xformSys.SetCoordinates(playing.Entity, coordinates);
return playing;
@@ -550,6 +583,16 @@ public sealed partial class AudioSystem : SharedAudioSystem
return PlayGlobal(filename, audioParams);
}
public override void LoadStream<T>(AudioComponent component, T stream)
{
if (stream is AudioStream audioStream)
{
TryGetAudio(audioStream, out var audio);
SetupSource(component, audio!, audioStream.Length);
component.Loaded = true;
}
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, EntityUid recipient, AudioParams? audioParams = null)
{
@@ -584,7 +627,8 @@ public sealed partial class AudioSystem : SharedAudioSystem
{
var audioP = audioParams ?? AudioParams.Default;
var entity = EntityManager.CreateEntityUninitialized("Audio", MapCoordinates.Nullspace);
var comp = SetupAudio(entity, stream.Name!, audioP);
var comp = SetupAudio(entity, null, audioP, stream.Length);
LoadStream(comp, stream);
EntityManager.InitializeAndStartEntity(entity);
var source = comp.Source;
@@ -593,8 +637,8 @@ public sealed partial class AudioSystem : SharedAudioSystem
offset = Math.Clamp(offset, 0f, (float) stream.Length.TotalSeconds - 0.01f);
source.PlaybackPosition = offset;
ApplyAudioParams(audioP, comp);
comp.Params = audioP;
// For server we will rely on the adjusted one but locally we will have to adjust it ourselves.
ApplyAudioParams(comp.Params, comp);
source.StartPlaying();
return (entity, comp);
}
@@ -607,8 +651,8 @@ public sealed partial class AudioSystem : SharedAudioSystem
source.Pitch = audioParams.Pitch;
source.Volume = audioParams.Volume;
source.RolloffFactor = audioParams.RolloffFactor;
source.MaxDistance = audioParams.MaxDistance;
source.ReferenceDistance = audioParams.ReferenceDistance;
source.MaxDistance = GetAudioDistance(audioParams.MaxDistance);
source.ReferenceDistance = GetAudioDistance(audioParams.ReferenceDistance);
source.Looping = audioParams.Loop;
}

View File

@@ -35,7 +35,7 @@ internal sealed class HeadlessAudioManager : IAudioInternal
}
/// <inheritdoc />
public IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
public IBufferedAudioSource? CreateBufferedAudioSource(int buffers, bool floatAudio = false)
{
return DummyBufferedAudioSource.Instance;
}
@@ -56,7 +56,7 @@ internal sealed class HeadlessAudioManager : IAudioInternal
}
/// <inheritdoc />
public void SetMasterVolume(float value)
public void SetMasterGain(float newGain)
{
}

View File

@@ -11,7 +11,7 @@ namespace Robust.Client.Audio;
/// <summary>
/// Handles clientside audio.
/// </summary>
internal interface IAudioInternal
internal interface IAudioInternal : IAudioManager
{
void InitializePostWindowing();
void Shutdown();
@@ -21,9 +21,11 @@ internal interface IAudioInternal
/// </summary>
void FlushALDisposeQueues();
IAudioSource? CreateAudioSource(AudioStream stream);
IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false);
/// <summary>
/// Returns a buffered audio source.
/// </summary>
/// <returns>null if unable to create the source.</returns>
IBufferedAudioSource? CreateBufferedAudioSource(int buffers, bool floatAudio=false);
/// <summary>
/// Sets the velocity for the audio listener.
@@ -40,7 +42,6 @@ internal interface IAudioInternal
/// </summary>
void SetRotation(Angle angle);
void SetMasterVolume(float value);
void SetAttenuation(Attenuation attenuation);
/// <summary>
@@ -59,10 +60,4 @@ internal interface IAudioInternal
/// Manually calculates the specified gain for an attenuation source with the specified distance.
/// </summary>
float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance);
AudioStream LoadAudioOggVorbis(Stream stream, string? name = null);
AudioStream LoadAudioWav(Stream stream, string? name = null);
AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null);
}

View File

@@ -0,0 +1,22 @@
using System;
using System.IO;
using Robust.Client.Audio.Sources;
using Robust.Shared.Audio.Sources;
namespace Robust.Client.Audio;
/// <summary>
/// Public audio API for stuff that can't go through <see cref="AudioSystem"/>
/// </summary>
public interface IAudioManager
{
IAudioSource? CreateAudioSource(AudioStream stream);
AudioStream LoadAudioOggVorbis(Stream stream, string? name = null);
AudioStream LoadAudioWav(Stream stream, string? name = null);
AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null);
void SetMasterGain(float gain);
}

View File

@@ -17,9 +17,9 @@ public interface IMidiManager
bool IsAvailable { get; }
/// <summary>
/// Volume, in db.
/// Gain of audio.
/// </summary>
float Volume { get; set; }
float Gain { get; set; }
/// <summary>
/// This method tries to return a midi renderer ready to be used.

View File

@@ -9,6 +9,7 @@ using NFluidsynth;
using Robust.Shared;
using Robust.Shared.Asynchronous;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Collections;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Exceptions;
@@ -69,28 +70,32 @@ internal sealed partial class MidiManager : IMidiManager
[ViewVariables] private readonly List<IMidiRenderer> _renderers = new();
// To avoid lock contention for now just don't update that much fam.
// To avoid lock contention until some kind of MIDI refactor.
private TimeSpan _nextUpdate;
private TimeSpan _updateFrequency = TimeSpan.FromSeconds(0.1f);
private TimeSpan _updateFrequency = TimeSpan.FromSeconds(0.25f);
private SemaphoreSlim _updateSemaphore = new(1);
private bool _alive = true;
[ViewVariables] private Settings? _settings;
private Thread? _midiThread;
private ISawmill _midiSawmill = default!;
private float _volume = 0f;
private float _gain = 0f;
private bool _volumeDirty = true;
// Not reliable until Fluidsynth is initialized!
[ViewVariables(VVAccess.ReadWrite)]
public float Volume
public float Gain
{
get => _volume;
get => _gain;
set
{
if (MathHelper.CloseToPercent(_volume, value))
var clamped = Math.Clamp(value, 0f, 1f);
if (MathHelper.CloseToPercent(_gain, clamped))
return;
_cfgMan.SetCVar(CVars.MidiVolume, value);
_cfgMan.SetCVar(CVars.MidiVolume, clamped);
_volumeDirty = true;
}
}
@@ -142,7 +147,7 @@ internal sealed partial class MidiManager : IMidiManager
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
{
_volume = value;
_gain = value;
_volumeDirty = true;
}, true);
@@ -340,7 +345,7 @@ internal sealed partial class MidiManager : IMidiManager
renderer.LoadSoundfont(file.ToString());
}
renderer.Source.Volume = _volume;
renderer.Source.Gain = _gain;
lock (_renderers)
{
@@ -364,21 +369,23 @@ internal sealed partial class MidiManager : IMidiManager
if (_nextUpdate > _timing.RealTime)
return;
// I don't care for accuracy we only have this for performance for now.
_nextUpdate = _timing.RealTime + _updateFrequency;
// Update positions of streams occasionally.
// This has a lot of code duplication with AudioSystem.FrameUpdate(), and they should probably be combined somehow.
// so TRUE
lock (_renderers)
{
if (_renderers.Count == 0)
return;
_updateJob.OurPosition = _audioSys.GetListenerCoordinates();
_updateJob.OurPosition = _audioSys.GetListenerCoordinates();
_parallel.ProcessNow(_updateJob, _renderers.Count);
}
// This semaphore is here to avoid lock contention as much as possible.
_updateSemaphore.Wait();
// The ONLY time this should be contested is with ThreadUpdate.
// If that becomes NOT the case then just lock this, remove the semaphore, and drop the update frequency even harder.
// ReSharper disable once InconsistentlySynchronizedField
_parallel.ProcessNow(_updateJob, _renderers.Count);
_updateSemaphore.Release();
_volumeDirty = false;
}
@@ -393,7 +400,7 @@ internal sealed partial class MidiManager : IMidiManager
if (_volumeDirty)
{
renderer.Source.Volume = Volume;
renderer.Source.Gain = Gain;
}
if (!renderer.Mono)
@@ -433,7 +440,7 @@ internal sealed partial class MidiManager : IMidiManager
// Was previously muted maybe so try unmuting it?
if (renderer.Source.Gain == 0f)
{
renderer.Source.Volume = Volume;
renderer.Source.Gain = Gain;
}
var worldPos = mapPos.Position;
@@ -489,21 +496,39 @@ internal sealed partial class MidiManager : IMidiManager
{
lock (_renderers)
{
var toRemove = new ValueList<IMidiRenderer>();
for (var i = 0; i < _renderers.Count; i++)
{
var renderer = _renderers[i];
if (!renderer.Disposed)
{
if (renderer.Master is { Disposed: true })
renderer.Master = null;
renderer.Render();
lock (renderer)
{
if (!renderer.Disposed)
{
if (renderer.Master is { Disposed: true })
renderer.Master = null;
renderer.Render();
}
else
{
toRemove.Add(renderer);
}
}
else
}
if (toRemove.Count > 0)
{
_updateSemaphore.Wait();
foreach (var renderer in toRemove)
{
renderer.InternalDispose();
_renderers.Remove(renderer);
}
_updateSemaphore.Release();
}
}
@@ -681,7 +706,7 @@ internal sealed partial class MidiManager : IMidiManager
{
public int MinimumBatchParallel => 2;
public int BatchSize => 2;
public int BatchSize => 1;
public MidiManager Manager;
@@ -690,7 +715,13 @@ internal sealed partial class MidiManager : IMidiManager
public void Execute(int index)
{
Manager.UpdateRenderer(Renderers[index], OurPosition);
// The indices shouldn't be able to be touched while this job is running, just the renderer itself getting locked.
var renderer = Renderers[index];
lock (renderer)
{
Manager.UpdateRenderer(renderer, OurPosition);
}
}
}

View File

@@ -255,7 +255,7 @@ internal sealed class MidiRenderer : IMidiRenderer
_taskManager = taskManager;
_midiSawmill = midiSawmill;
Source = clydeAudio.CreateBufferedAudioSource(Buffers, true);
Source = clydeAudio.CreateBufferedAudioSource(Buffers, true) ?? DummyBufferedAudioSource.Instance;
Source.SampleRate = SampleRate;
_settings = settings;
_soundFontLoader = soundFontLoader;

View File

@@ -10,7 +10,7 @@ using Robust.Shared.Maths;
namespace Robust.Client.Audio.Sources;
internal abstract class BaseAudioSource : IAudioSource
public abstract class BaseAudioSource : IAudioSource
{
/*
* This may look weird having all these methods here however
@@ -27,22 +27,25 @@ internal abstract class BaseAudioSource : IAudioSource
/// </summary>
protected int FilterHandle;
protected readonly AudioManager Master;
internal readonly AudioManager Master;
/// <summary>
/// Prior gain that was set.
/// </summary>
private float _gain;
private float _occlusion;
private bool IsEfxSupported => Master.IsEfxSupported;
protected BaseAudioSource(AudioManager master, int sourceHandle)
internal BaseAudioSource(AudioManager master, int sourceHandle)
{
Master = master;
SourceHandle = sourceHandle;
AL.GetSource(SourceHandle, ALSourcef.Gain, out _gain);
}
/// <inheritdoc />
public void Pause()
{
AL.SourcePause(SourceHandle);
@@ -66,6 +69,13 @@ internal abstract class BaseAudioSource : IAudioSource
Playing = false;
}
/// <inheritdoc />
public void Restart()
{
AL.SourceRewind(SourceHandle);
StartPlaying();
}
/// <inheritdoc />
public virtual bool Playing
{
@@ -157,7 +167,22 @@ internal abstract class BaseAudioSource : IAudioSource
}
/// <inheritdoc />
public float Pitch { get; set; }
public float Pitch
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.Pitch, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.Pitch, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public float Volume
@@ -188,12 +213,13 @@ internal abstract class BaseAudioSource : IAudioSource
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
// Default to 0 to avoid spiking audio, just means it will be muted for a frame in this case.
priorOcclusion = _gain == 0 ? 1f : priorGain / _gain;
}
_gain = value;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
Master._checkAlError();
Master.LogALError($"Gain is {_gain:0.00} and priorOcclusion is {priorOcclusion:0.00}. EFX supported: {IsEfxSupported}");
}
}
@@ -211,7 +237,7 @@ internal abstract class BaseAudioSource : IAudioSource
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.MaxDistance, value);
Master._checkAlError();
Master.LogALError($"MaxDistance is {value:0.00}");
}
}
@@ -229,7 +255,7 @@ internal abstract class BaseAudioSource : IAudioSource
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.RolloffFactor, value);
Master._checkAlError();
Master.LogALError($"RolloffFactor is {value:0.00}");
}
}
@@ -247,20 +273,14 @@ internal abstract class BaseAudioSource : IAudioSource
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.ReferenceDistance, value);
Master._checkAlError();
Master.LogALError($"ReferenceDistance is {value:0.00}");
}
}
/// <inheritdoc />
public float Occlusion
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.MaxDistance, out var value);
Master._checkAlError();
return value;
}
get => _occlusion;
set
{
_checkDisposed();
@@ -275,6 +295,8 @@ internal abstract class BaseAudioSource : IAudioSource
gain *= gain * gain;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * gain);
}
_occlusion = value;
Master._checkAlError();
}
}
@@ -293,7 +315,7 @@ internal abstract class BaseAudioSource : IAudioSource
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.SecOffset, value);
Master._checkAlError();
Master._checkAlError($"Tried to set invalid playback position of {value:0.00}");
}
}
@@ -324,9 +346,11 @@ internal abstract class BaseAudioSource : IAudioSource
}
}
public void SetAuxiliary(IAuxiliaryAudio? audio)
void IAudioSource.SetAuxiliary(IAuxiliaryAudio? audio)
{
_checkDisposed();
if (!IsEfxSupported)
return;
if (audio is AuxiliaryAudio impAudio)
{

View File

@@ -20,8 +20,6 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
private bool _float = false;
private int FilterHandle;
private float _gain;
public int SampleRate { get; set; } = 44100;
private bool IsEfxSupported => _master.IsEfxSupported;
@@ -37,7 +35,6 @@ internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSourc
BufferMap[bufferHandle] = i;
}
_float = floatAudio;
AL.GetSource(sourceHandle, ALSourcef.Gain, out _gain);
}
/// <inheritdoc />

View File

@@ -107,6 +107,7 @@ namespace Robust.Client
deps.Register<IClyde, ClydeHeadless>();
deps.Register<IClipboardManager, ClydeHeadless>();
deps.Register<IClydeInternal, ClydeHeadless>();
deps.Register<IAudioManager, HeadlessAudioManager>();
deps.Register<IAudioInternal, HeadlessAudioManager>();
deps.Register<IInputManager, InputManager>();
deps.Register<IFileDialogManager, DummyFileDialogManager>();
@@ -116,6 +117,7 @@ namespace Robust.Client
deps.Register<IClyde, Clyde>();
deps.Register<IClipboardManager, Clyde>();
deps.Register<IClydeInternal, Clyde>();
deps.Register<IAudioManager, AudioManager>();
deps.Register<IAudioInternal, AudioManager>();
deps.Register<IInputManager, ClydeInputManager>();
deps.Register<IFileDialogManager, FileDialogManager>();

View File

@@ -8,7 +8,7 @@ using Robust.Shared.Network.Messages;
namespace Robust.Client.Console;
internal sealed partial class ClientConsoleHost
internal partial class ClientConsoleHost
{
private readonly Dictionary<int, PendingCompletion> _completionsPending = new();
private int _completionSeq;

View File

@@ -47,7 +47,8 @@ namespace Robust.Client.Console
}
/// <inheritdoc cref="IClientConsoleHost" />
internal sealed partial class ClientConsoleHost : ConsoleHost, IClientConsoleHost, IConsoleHostInternal, IPostInjectInit
[Virtual]
internal partial class ClientConsoleHost : ConsoleHost, IClientConsoleHost, IConsoleHostInternal, IPostInjectInit
{
[Dependency] private readonly IClientConGroupController _conGroup = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;

View File

@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime;
using System.Text;
using System.Text.RegularExpressions;
@@ -198,6 +199,7 @@ namespace Robust.Client.Console.Commands
}
}
#if DEBUG
internal sealed class ShowRayCommand : LocalizedCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystems = default!;
@@ -224,6 +226,7 @@ namespace Robust.Client.Console.Commands
mgr.DebugRayLifetime = TimeSpan.FromSeconds(duration);
}
}
#endif
internal sealed class DisconnectCommand : LocalizedCommands
{
@@ -492,9 +495,9 @@ namespace Robust.Client.Console.Commands
}
}
internal static List<(string, string)> PropertyValuesFor(Control control)
internal static List<MemberInfo> GetAllMembers(Control control)
{
var members = new List<(string, string)>();
var members = new List<MemberInfo>();
var type = control.GetType();
foreach (var fieldInfo in type.GetAllFields())
@@ -504,7 +507,7 @@ namespace Robust.Client.Console.Commands
continue;
}
members.Add((fieldInfo.Name, fieldInfo.GetValue(control)?.ToString() ?? "null"));
members.Add(fieldInfo);
}
foreach (var propertyInfo in type.GetAllProperties())
@@ -514,7 +517,19 @@ namespace Robust.Client.Console.Commands
continue;
}
members.Add((propertyInfo.Name, propertyInfo.GetValue(control)?.ToString() ?? "null"));
members.Add(propertyInfo);
}
return members;
}
internal static List<(string, string)> PropertyValuesFor(Control control)
{
var members = new List<(string, string)>();
foreach (var fieldInfo in GetAllMembers(control))
{
members.Add((fieldInfo.Name, fieldInfo.GetValue(control)?.ToString() ?? "null"));
}
foreach (var (attachedProperty, value) in control.AllAttachedProperties)
@@ -526,6 +541,35 @@ namespace Robust.Client.Console.Commands
members.Sort((a, b) => string.Compare(a.Item1, b.Item1, StringComparison.Ordinal));
return members;
}
internal static Dictionary<string, List<(string, string)>> PropertyValuesForInheritance(Control control)
{
var returnVal = new Dictionary<string, List<(string, string)>>();
var engine = typeof(Control).Assembly;
foreach (var member in GetAllMembers(control))
{
var type = member.DeclaringType!;
var cname = type.Assembly == engine ? type.Name : type.ToString();
if (type != typeof(Control))
cname = $"Control > {cname}";
returnVal.GetOrNew(cname).Add((member.Name, member.GetValue(control)?.ToString() ?? "null"));
}
foreach (var (attachedProperty, value) in control.AllAttachedProperties)
{
var cname = $"Attached > {attachedProperty.OwningType.Name}";
returnVal.GetOrNew(cname).Add((attachedProperty.Name, value?.ToString() ?? "null"));
}
foreach (var v in returnVal.Values)
{
v.Sort((a, b) => string.Compare(a.Item1, b.Item1, StringComparison.Ordinal));
}
return returnVal;
}
}
internal sealed class SetClipboardCommand : LocalizedCommands

View File

@@ -11,7 +11,7 @@ namespace Robust.Client.Console.Commands
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var type = Type.GetType(args[0]);
var type = GetType(args[0]);
if (type == null)
{
@@ -25,6 +25,17 @@ namespace Robust.Client.Console.Commands
shell.WriteLine(sig);
}
}
private Type? GetType(string name)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.GetType(name) is { } type)
return type;
}
return null;
}
}
#endif
}

View File

@@ -43,6 +43,7 @@ public sealed class ProfileEntitySpawningCommand : IConsoleCommand
GC.Collect();
Span<EntityUid> ents = stackalloc EntityUid[amount];
var stopwatch = new Stopwatch();
stopwatch.Start();
@@ -50,12 +51,17 @@ public sealed class ProfileEntitySpawningCommand : IConsoleCommand
for (var i = 0; i < amount; i++)
{
_entities.SpawnEntity(prototype, MapCoordinates.Nullspace);
ents[i] = _entities.SpawnEntity(prototype, MapCoordinates.Nullspace);
}
MeasureProfiler.SaveData();
shell.WriteLine($"Client: Profiled spawning {amount} entities in {stopwatch.Elapsed.TotalMilliseconds:N3} ms");
foreach (var ent in ents)
{
_entities.DeleteEntity(ent);
}
}
}
#endif

View File

@@ -4,18 +4,17 @@ using System.Numerics;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Debugging;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Physics;
using Robust.Shared.Timing;
namespace Robust.Client.Debugging
{
internal sealed class DebugRayDrawingSystem : SharedDebugRayDrawingSystem
{
#if DEBUG
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IGameTiming _gameTimer = default!;
@@ -28,6 +27,8 @@ namespace Robust.Client.Debugging
public Vector2 RayHit;
public TimeSpan LifeTime;
public bool DidActuallyHit;
public bool Server;
public MapId Map;
}
public bool DebugDrawRays
@@ -73,7 +74,8 @@ namespace Robust.Client.Debugging
DidActuallyHit = ev.Results != null,
RayOrigin = ev.Ray.Position,
RayHit = ev.Results?.HitPos ?? ev.Ray.Direction * ev.MaxLength + ev.Ray.Position,
LifeTime = _gameTimer.RealTime + DebugRayLifetime
LifeTime = _gameTimer.RealTime + DebugRayLifetime,
Map = ev.Map
};
_raysWithLifeTime.Add(newRayWithLifetime);
@@ -93,7 +95,9 @@ namespace Robust.Client.Debugging
DidActuallyHit = msg.DidHit,
RayOrigin = msg.RayOrigin,
RayHit = msg.RayHit,
LifeTime = _gameTimer.RealTime + DebugRayLifetime
LifeTime = _gameTimer.RealTime + DebugRayLifetime,
Server = true,
Map = msg.Map
};
_raysWithLifeTime.Add(newRayWithLifetime);
@@ -114,10 +118,20 @@ namespace Robust.Client.Debugging
var handle = args.WorldHandle;
foreach (var ray in _owner._raysWithLifeTime)
{
if (args.MapId != ray.Map)
continue;
Color color;
if (ray.Server)
color = ray.DidActuallyHit ? Color.Cyan : Color.Orange;
else
color = ray.DidActuallyHit ? Color.Blue : Color.Red;
handle.DrawLine(
ray.RayOrigin,
ray.RayHit,
ray.DidActuallyHit ? Color.Yellow : Color.Magenta);
color
);
}
}
@@ -128,5 +142,6 @@ namespace Robust.Client.Debugging
_owner._raysWithLifeTime.RemoveAll(r => r.LifeTime < _owner._gameTimer.RealTime);
}
}
#endif
}
}

View File

@@ -1,82 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
<xs:element name="Weavers">
<xs:complexType>
<xs:all>
<xs:element name="InlineIL" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:attribute name="SequencePoints">
<xs:annotation>
<xs:documentation>Defines if sequence points should be generated for each emitted IL instruction. Default value: Debug</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Debug">
<xs:annotation>
<xs:documentation>Insert sequence points in Debug builds only (this is the default).</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="Release">
<xs:annotation>
<xs:documentation>Insert sequence points in Release builds only.</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="True">
<xs:annotation>
<xs:documentation>Always insert sequence points.</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="False">
<xs:annotation>
<xs:documentation>Never insert sequence points.</xs:documentation>
</xs:annotation>
</xs:enumeration>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="Warnings">
<xs:annotation>
<xs:documentation>Defines how warnings should be handled. Default value: Warnings</xs:documentation>
</xs:annotation>
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="Warnings">
<xs:annotation>
<xs:documentation>Emit build warnings (this is the default).</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="Ignore">
<xs:annotation>
<xs:documentation>Do not emit warnings.</xs:documentation>
</xs:annotation>
</xs:enumeration>
<xs:enumeration value="Errors">
<xs:annotation>
<xs:documentation>Treat warnings as errors.</xs:documentation>
</xs:annotation>
</xs:enumeration>
</xs:restriction>
</xs:simpleType>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:all>
<xs:attribute name="VerifyAssembly" type="xs:boolean">
<xs:annotation>
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
<xs:annotation>
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="GenerateXsd" type="xs:boolean">
<xs:annotation>
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@@ -35,8 +35,6 @@ namespace Robust.Client
throw new InvalidOperationException("Cannot start twice!");
}
GlibcBug.Check();
_hasStarted = true;
if (CommandLineArgs.TryParse(args, out var parsed))
@@ -109,9 +107,15 @@ namespace Robust.Client
{
IsBackground = false,
Priority = priority,
Name = "Game thread",
Name = "Game thread"
};
if (OperatingSystem.IsWindows())
{
// Necessary for CEF to not complain when using CEF debug binaries.
_gameThread.SetApartmentState(ApartmentState.STA);
}
_gameThread.Start();
// Will block until game exit

View File

@@ -67,7 +67,7 @@ namespace Robust.Client.GameObjects
public override void QueueDeleteEntity(EntityUid? uid)
{
if (uid == null)
if (uid == null || uid == EntityUid.Invalid)
return;
if (IsClientSide(uid.Value))
@@ -98,25 +98,38 @@ namespace Robust.Client.GameObjects
base.Dirty(ent, meta);
}
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metaDataComponent = null)
/// <inheritdoc />
public override void Dirty<T1, T2>(Entity<T1, T2> ent, MetaDataComponent? meta = null)
{
if (_playerManager.LocalPlayer?.ControlledEntity == uid)
return base.ToPrettyString(uid) with { Session = _playerManager.LocalPlayer.Session };
if (_gameTiming.InPrediction)
base.Dirty(ent, meta);
}
return base.ToPrettyString(uid);
/// <inheritdoc />
public override void Dirty<T1, T2, T3>(Entity<T1, T2, T3> ent, MetaDataComponent? meta = null)
{
if (_gameTiming.InPrediction)
base.Dirty(ent, meta);
}
/// <inheritdoc />
public override void Dirty<T1, T2, T3, T4>(Entity<T1, T2, T3, T4> ent, MetaDataComponent? meta = null)
{
if (_gameTiming.InPrediction)
base.Dirty(ent, meta);
}
public override void RaisePredictiveEvent<T>(T msg)
{
var localPlayer = _playerManager.LocalPlayer;
DebugTools.AssertNotNull(localPlayer);
var session = _playerManager.LocalSession;
DebugTools.AssertNotNull(session);
var sequence = _stateMan.SystemMessageDispatched(msg);
EntityNetManager?.SendSystemNetworkMessage(msg, sequence);
DebugTools.Assert(!_stateMan.IsPredictionEnabled || _gameTiming.InPrediction && _gameTiming.IsFirstTimePredicted || _client.RunLevel != ClientRunLevel.Connected);
var eventArgs = new EntitySessionEventArgs(localPlayer!.Session);
var eventArgs = new EntitySessionEventArgs(session!);
EventBus.RaiseEvent(EventSource.Local, msg);
EventBus.RaiseEvent(EventSource.Local, new EntitySessionMessage<T>(eventArgs, msg));
}

View File

@@ -18,11 +18,5 @@ namespace Robust.Client.GameObjects
public ComponentStateApplyException(string message, Exception inner) : base(message, inner)
{
}
protected ComponentStateApplyException(
SerializationInfo info,
StreamingContext context) : base(info, context)
{
}
}
}

View File

@@ -319,6 +319,7 @@ namespace Robust.Client.GameObjects
Scale = Vector2.One,
Visible = true,
RenderingStrategy = LayerRenderingStrategy.UseSpriteStrategy,
Cycle = false,
});
state = null;
texture = null;
@@ -794,6 +795,7 @@ namespace Robust.Client.GameObjects
}
layer.RenderingStrategy = layerDatum.RenderingStrategy ?? layer.RenderingStrategy;
layer.Cycle = layerDatum.Cycle;
layer.Color = layerDatum.Color ?? layer.Color;
layer._rotation = layerDatum.Rotation ?? layer._rotation;
@@ -1515,6 +1517,19 @@ namespace Robust.Client.GameObjects
[ViewVariables] public float AnimationTime;
[ViewVariables] public int AnimationFrame;
/// <summary>
/// Is the animation currently playing in reverse.
/// </summary>
[ViewVariables] public bool Reversed { get; internal set; }
/// <summary>
/// If every animation delay finishes do we reverse it.
/// </summary>
/// <remarks>
/// Only applies if the state is auto-animated.
/// </remarks>
[ViewVariables] public bool Cycle;
private RSI.State? _actualState;
[ViewVariables] public RSI.State? ActualState => _actualState;
@@ -2033,15 +2048,49 @@ namespace Robust.Client.GameObjects
internal void AdvanceFrameAnimation(RSI.State state)
{
// Can't advance frames without more than 1 delay which is already checked above.
var delayCount = state.DelayCount;
while (AnimationTimeLeft < 0)
{
AnimationFrame += 1;
if (AnimationFrame >= delayCount)
if (Reversed)
{
AnimationFrame = 0;
AnimationTime = -AnimationTimeLeft;
AnimationFrame -= 1;
// Animation finished, do we cycle back to positive or reset.
if (AnimationFrame < 0)
{
if (Cycle)
{
AnimationFrame = 1;
Reversed = false;
}
else
{
AnimationFrame = delayCount - 1;
}
AnimationTime = -AnimationTimeLeft;
}
}
else
{
AnimationFrame += 1;
// Animation finished, do we reverse or reset.
if (AnimationFrame >= delayCount)
{
if (Cycle)
{
AnimationFrame = delayCount - 2;
Reversed = true;
}
else
{
AnimationFrame = 0;
}
AnimationTime = -AnimationTimeLeft;
}
}
AnimationTimeLeft += state.GetDelay(AnimationFrame);

View File

@@ -1,14 +1,11 @@
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Map.Enumerators;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using static Robust.Shared.GameObjects.OccluderComponent;
namespace Robust.Client.GameObjects;
@@ -30,17 +27,15 @@ internal sealed class ClientOccluderSystem : OccluderSystem
base.Initialize();
SubscribeLocalEvent<OccluderComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<OccluderComponent, ReAnchorEvent>(OnReAnchor);
SubscribeLocalEvent<OccluderComponent, ComponentShutdown>(OnShutdown);
}
public override void SetEnabled(EntityUid uid, bool enabled, OccluderComponent? comp = null)
public override void SetEnabled(EntityUid uid, bool enabled, OccluderComponent? comp = null, MetaDataComponent? meta = null)
{
if (!Resolve(uid, ref comp, false) || enabled == comp.Enabled)
return;
comp.Enabled = enabled;
Dirty(uid, comp);
base.SetEnabled(uid, enabled, comp, meta);
var xform = Transform(uid);
QueueTreeUpdate(uid, comp, xform);
@@ -94,11 +89,6 @@ internal sealed class ClientOccluderSystem : OccluderSystem
AnchorStateChanged(uid, comp, args.Transform);
}
private void OnReAnchor(EntityUid uid, OccluderComponent comp, ref ReAnchorEvent args)
{
AnchorStateChanged(uid, comp, args.Xform);
}
private void QueueOccludedDirectionUpdate(EntityUid sender, OccluderComponent occluder, TransformComponent? xform = null)
{
if (!Resolve(sender, ref xform))
@@ -178,8 +168,9 @@ internal sealed class ClientOccluderSystem : OccluderSystem
var tile = grid.TileIndicesFor(xform.Coordinates);
DebugTools.Assert(occluder.LastPosition == null
|| occluder.LastPosition.Value.Grid == xform.GridUid && occluder.LastPosition.Value.Tile == tile);
// TODO: Sub to parent changes instead or something.
// DebugTools.Assert(occluder.LastPosition == null
// || occluder.LastPosition.Value.Grid == xform.GridUid && occluder.LastPosition.Value.Tile == tile);
occluder.LastPosition = (xform.GridUid.Value, tile);
// dir starts at the relative effective south direction;

View File

@@ -54,12 +54,24 @@ namespace Robust.Client.GameObjects
DebugTools.Assert(ExpectedEntities.TryGetValue(netEntity, out var expectedContainer) && expectedContainer == cont && cont.ExpectedEntities.Contains(netEntity));
}
private void HandleEntityInitialized(EntityUid uid)
private void HandleEntityInitialized(Entity<MetaDataComponent> ent)
{
if (!RemoveExpectedEntity(GetNetEntity(uid), out var container))
var (uid, meta) = ent;
if (!RemoveExpectedEntity(meta.NetEntity, out var container))
return;
container.Insert(uid, EntityManager, transform: TransformQuery.GetComponent(uid), meta: MetaQuery.GetComponent(uid));
Insert((uid, TransformQuery.GetComponent(uid), MetaQuery.GetComponent(uid), null), container);
}
public override void ShutdownContainer(BaseContainer container)
{
foreach (var ent in container.ExpectedEntities)
{
if (ExpectedEntities.Remove(ent, out var c))
DebugTools.Assert(c == container);
}
base.ShutdownContainer(container);
}
private void HandleComponentState(EntityUid uid, ContainerManagerComponent component, ref ComponentHandleState args)
@@ -81,17 +93,17 @@ namespace Robust.Client.GameObjects
foreach (var entity in container.ContainedEntities.ToArray())
{
container.Remove(entity,
EntityManager,
TransformQuery.GetComponent(entity),
MetaQuery.GetComponent(entity),
Remove(
(entity, TransformQuery.GetComponent(entity), MetaQuery.GetComponent(entity)),
container,
force: true,
reparent: false);
reparent: false
);
DebugTools.Assert(!container.Contains(entity));
}
container.Shutdown(EntityManager, _netMan);
ShutdownContainer(container);
toDelete.Add(id);
}
@@ -108,7 +120,7 @@ namespace Robust.Client.GameObjects
{
var type = _serializer.FindSerializedType(typeof(BaseContainer), data.ContainerType);
container = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type!, inject:false);
container.Init(id, uid, component);
InitContainer(container, (uid, component), id);
component.Containers.Add(id, container);
}
@@ -132,13 +144,12 @@ namespace Robust.Client.GameObjects
foreach (var entity in toRemove)
{
container.Remove(
entity,
EntityManager,
TransformQuery.GetComponent(entity),
MetaQuery.GetComponent(entity),
Remove(
(entity, TransformQuery.GetComponent(entity), MetaQuery.GetComponent(entity)),
container,
force: true,
reparent: false);
reparent: false
);
DebugTools.Assert(!container.Contains(entity));
}
@@ -188,11 +199,12 @@ namespace Robust.Client.GameObjects
continue;
RemoveExpectedEntity(netEnt, out _);
container.Insert(entity, EntityManager,
TransformQuery.GetComponent(entity),
Insert(
(entity, TransformQuery.GetComponent(entity), MetaQuery.GetComponent(entity), null),
container,
xform,
MetaQuery.GetComponent(entity),
force: true);
force: true
);
DebugTools.Assert(container.Contains(entity));
}
@@ -222,7 +234,7 @@ namespace Robust.Client.GameObjects
return;
}
container.Insert(message.Entity, EntityManager);
Insert(message.Entity, container);
}
public void AddExpectedEntity(NetEntity netEntity, BaseContainer container)
@@ -324,32 +336,30 @@ namespace Robust.Client.GameObjects
if (_pointLightQuery.TryGetComponent(entity, out var light))
_lightSys.SetContainerOccluded(entity, lightOccluded, light);
var childEnumerator = xform.ChildEnumerator;
// Try to avoid TryComp if we already know stuff is occluded.
if ((!spriteOccluded || !lightOccluded) && TryComp<ContainerManagerComponent>(entity, out var manager))
{
while (childEnumerator.MoveNext(out var child))
foreach (var child in xform._children)
{
// Thank god it's by value and not by ref.
var childSpriteOccluded = spriteOccluded;
var childLightOccluded = lightOccluded;
// We already know either sprite or light is not occluding so need to check container.
if (manager.TryGetContainer(child.Value, out var container))
if (manager.TryGetContainer(child, out var container))
{
childSpriteOccluded = childSpriteOccluded || !container.ShowContents;
childLightOccluded = childLightOccluded || container.OccludesLight;
}
UpdateEntity(child.Value, TransformQuery.GetComponent(child.Value), childSpriteOccluded, childLightOccluded);
UpdateEntity(child, TransformQuery.GetComponent(child), childSpriteOccluded, childLightOccluded);
}
}
else
{
while (childEnumerator.MoveNext(out var child))
foreach (var child in xform._children)
{
UpdateEntity(child.Value, TransformQuery.GetComponent(child.Value), spriteOccluded, lightOccluded);
UpdateEntity(child, TransformQuery.GetComponent(child), spriteOccluded, lightOccluded);
}
}
}

View File

@@ -8,30 +8,28 @@ using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Dynamics;
namespace Robust.Client.GameObjects
namespace Robust.Client.GameObjects;
public sealed class MapSystem : SharedMapSystem
{
public sealed class MapSystem : SharedMapSystem
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
public override void Initialize()
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
base.Initialize();
_overlayManager.AddOverlay(new TileEdgeOverlay(EntityManager, _resource, _tileDefinitionManager));
}
public override void Initialize()
{
base.Initialize();
_overlayManager.AddOverlay(new TileEdgeOverlay(EntityManager, _mapManager, _resource, _tileDefinitionManager));
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay<TileEdgeOverlay>();
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay<TileEdgeOverlay>();
}
protected override void OnMapAdd(EntityUid uid, MapComponent component, ComponentAdd args)
{
EnsureComp<PhysicsMapComponent>(uid);
}
protected override void OnMapAdd(EntityUid uid, MapComponent component, ComponentAdd args)
{
EnsureComp<PhysicsMapComponent>(uid);
}
}

View File

@@ -68,6 +68,10 @@ namespace Robust.Client.GameObjects
return RemCompDeferred<PointLightComponent>(uid);
}
protected override void UpdatePriority(EntityUid uid, SharedPointLightComponent comp, MetaDataComponent meta)
{
}
private void HandleInit(EntityUid uid, PointLightComponent component, ComponentInit args)
{
SetMask(component.MaskPath, component);
@@ -95,28 +99,23 @@ namespace Robust.Client.GameObjects
_lightTree.QueueTreeUpdate(uid, clientComp);
}
public override void SetEnabled(EntityUid uid, bool enabled, SharedPointLightComponent? comp = null)
public override void SetEnabled(EntityUid uid, bool enabled, SharedPointLightComponent? comp = null, MetaDataComponent? meta = null)
{
if (!ResolveLight(uid, ref comp) || enabled == comp.Enabled || comp is not PointLightComponent clientComp)
return;
comp.Enabled = enabled;
RaiseLocalEvent(uid, new PointLightToggleEvent(comp.Enabled));
Dirty(uid, comp);
base.SetEnabled(uid, enabled, comp, meta);
if (!comp.ContainerOccluded)
_lightTree.QueueTreeUpdate(uid, clientComp);
}
public override void SetRadius(EntityUid uid, float radius, SharedPointLightComponent? comp = null)
public override void SetRadius(EntityUid uid, float radius, SharedPointLightComponent? comp = null, MetaDataComponent? meta = null)
{
if (!ResolveLight(uid, ref comp) || MathHelper.CloseToPercent(radius, comp.Radius) ||
comp is not PointLightComponent clientComp)
return;
comp.Radius = radius;
Dirty(uid, comp);
base.SetRadius(uid, radius, comp, meta);
if (clientComp.TreeUid != null)
_lightTree.QueueTreeUpdate(uid, clientComp);
}

View File

@@ -122,14 +122,13 @@ public sealed partial class SpriteSystem
return GetFallbackState();
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs protoReloaded)
private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
{
// Check if any EntityPrototype has been changed.
if (!protoReloaded.ByType.TryGetValue(typeof(EntityPrototype), out var changedSet))
if (!args.TryGetModified<EntityPrototype>(out var modified))
return;
// Remove all changed prototypes from the cache, if they're there.
foreach (var (prototype, _) in changedSet.Modified)
foreach (var prototype in modified)
{
// Let's be lazy and not regenerate them until something needs them again.
_cachedPrototypeIcons.Remove(prototype);

View File

@@ -58,7 +58,7 @@ namespace Robust.Client.GameObjects
UpdatesAfter.Add(typeof(SpriteTreeSystem));
_proto.PrototypesReloaded += OnPrototypesReloaded;
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
SubscribeLocalEvent<SpriteComponent, SpriteUpdateInertEvent>(QueueUpdateInert);
SubscribeLocalEvent<SpriteComponent, ComponentInit>(OnInit);
@@ -75,7 +75,6 @@ namespace Robust.Client.GameObjects
public override void Shutdown()
{
base.Shutdown();
_proto.PrototypesReloaded -= OnPrototypesReloaded;
_cfg.UnsubValueChanged(CVars.RenderSpriteDirectionBias, OnBiasChanged);
}

View File

@@ -43,7 +43,7 @@ public sealed class ClientDirtySystem : EntitySystem
return;
// Client-side entity deletion is not supported and will cause errors.
Log.Error($"Predicting the deletion of a networked entity: {ToPrettyString(ev.Entity)}. Trace: {Environment.StackTrace}");
Log.Error($"Predicting the deletion of a networked entity: {ToPrettyString(ev.Entity.Owner, ev.Entity.Comp)}. Trace: {Environment.StackTrace}");
}
private void OnCompRemoved(RemovedComponentEventArgs args)
@@ -71,9 +71,9 @@ public sealed class ClientDirtySystem : EntitySystem
RemovedComponents.Clear();
}
private void OnEntityDirty(EntityUid e)
private void OnEntityDirty(Entity<MetaDataComponent> e)
{
if (_timing.InPrediction && !IsClientSide(e))
if (_timing.InPrediction && !IsClientSide(e, e))
DirtyEntities.Add(e);
}
}

View File

@@ -49,16 +49,16 @@ namespace Robust.Client.GameStates
// Game state dictionaries that get used every tick.
private readonly Dictionary<EntityUid, (NetEntity NetEntity, MetaDataComponent Meta, bool EnteringPvs, GameTick LastApplied, EntityState? curState, EntityState? nextState)> _toApply = new();
private readonly Dictionary<NetEntity, EntityState> _toCreate = new();
private readonly Dictionary<ushort, (IComponent Component, ComponentState? curState, ComponentState? nextState)> _compStateWork = new();
private readonly Dictionary<ushort, (IComponent Component, IComponentState? curState, IComponentState? nextState)> _compStateWork = new();
private readonly Dictionary<EntityUid, HashSet<Type>> _pendingReapplyNetStates = new();
private readonly HashSet<NetEntity> _stateEnts = new();
private readonly List<EntityUid> _toDelete = new();
private readonly List<IComponent> _toRemove = new();
private readonly Dictionary<NetEntity, Dictionary<ushort, ComponentState>> _outputData = new();
private readonly Dictionary<NetEntity, Dictionary<ushort, IComponentState>> _outputData = new();
private readonly List<(EntityUid, TransformComponent)> _queuedBroadphaseUpdates = new();
private readonly ObjectPool<Dictionary<ushort, ComponentState>> _compDataPool =
new DefaultObjectPool<Dictionary<ushort, ComponentState>>(new DictPolicy<ushort, ComponentState>(), 256);
private readonly ObjectPool<Dictionary<ushort, IComponentState>> _compDataPool =
new DefaultObjectPool<Dictionary<ushort, IComponentState>>(new DictPolicy<ushort, IComponentState>(), 256);
private uint _metaCompNetId;
@@ -174,19 +174,21 @@ namespace Robust.Client.GameStates
private void OnComponentAdded(AddedComponentEventArgs args)
{
if (_resettingPredictedEntities)
{
var comp = args.ComponentType;
if (!_resettingPredictedEntities)
return;
if (comp.NetID == null)
return;
var comp = args.ComponentType;
if (comp.NetID == null)
return;
_sawmill.Error($"""
Added component {comp.Name} with net id {comp.NetID} while resetting predicted entities.
Stack trace:
{Environment.StackTrace}
""");
}
if (_entityManager.IsClientSide(args.BaseArgs.Owner))
return;
_sawmill.Error($"""
Added component {comp.Name} to entity {_entityManager.ToPrettyString(args.BaseArgs.Owner)} while resetting predicted entities.
Stack trace:
{Environment.StackTrace}
""");
}
/// <inheritdoc />
@@ -255,7 +257,7 @@ namespace Robust.Client.GameStates
public void UpdateFullRep(GameState state, bool cloneDelta = false)
=> _processor.UpdateFullRep(state, cloneDelta);
public Dictionary<NetEntity, Dictionary<ushort, ComponentState>> GetFullRep()
public Dictionary<NetEntity, Dictionary<ushort, IComponentState>> GetFullRep()
=> _processor.GetFullRep();
private void HandlePvsLeaveMessage(MsgStateLeavePvs message)
@@ -341,7 +343,7 @@ namespace Robust.Client.GameStates
}
// If we were waiting for a new state, we are now applying it.
if (_processor.WaitingForFull)
if (curState.FromSequence == GameTick.Zero)
{
_processor.OnFullStateReceived();
_timing.LastProcessedTick = curState.ToSequence;
@@ -349,7 +351,10 @@ namespace Robust.Client.GameStates
PartialStateReset(curState, true);
}
else
{
DebugTools.Assert(!_processor.WaitingForFull);
_timing.LastProcessedTick += 1;
}
_timing.CurTick = _timing.LastRealTick = _timing.LastProcessedTick;
@@ -530,7 +535,6 @@ namespace Robust.Client.GameStates
using var __ = _timing.StartStateApplicationArea();
// This is terrible, and I hate it. This also needs to run even when prediction is disabled.
_entitySystemManager.GetEntitySystem<SharedGridTraversalSystem>().QueuedEvents.Clear();
_entitySystemManager.GetEntitySystem<TransformSystem>().Reset();
if (!PredictionNeedsResetting)
@@ -663,14 +667,13 @@ namespace Robust.Client.GameStates
foreach (var netEntity in createdEntities)
{
var (createdEntity, meta) = _entityManager.GetEntityData(netEntity);
var (_, meta) = _entityManager.GetEntityData(netEntity);
var compData = _compDataPool.Get();
_outputData.Add(netEntity, compData);
foreach (var (netId, component) in meta.NetComponents)
{
if (!component.NetSyncEnabled)
continue;
DebugTools.Assert(component.NetSyncEnabled);
var state = _entityManager.GetComponentState(bus, component, null, GameTick.Zero);
DebugTools.Assert(state is not IComponentDeltaState delta || delta.FullState);
@@ -776,15 +779,13 @@ namespace Robust.Client.GameStates
newMeta.LastStateApplied = curState.ToSequence;
// Check if there's any component states awaiting this entity.
if (_entityManager.PendingNetEntityStates.TryGetValue(es.NetEntity, out var value))
if (_entityManager.PendingNetEntityStates.Remove(es.NetEntity, out var value))
{
foreach (var (type, owner) in value)
{
var pending = _pendingReapplyNetStates.GetOrNew(owner);
pending.Add(type);
}
_entityManager.PendingNetEntityStates.Remove(es.NetEntity);
}
}
@@ -848,6 +849,17 @@ namespace Robust.Client.GameStates
if (!metas.TryGetComponent(uid, out var meta))
continue;
// It may also have been queued for deletion, in which case its last server state entry has already been removed.
// I love me some spaghetti order-of-operation dependent code
if (!_processor._lastStateFullRep.ContainsKey(meta.NetEntity))
{
DebugTools.Assert(curState.EntityDeletions.Value.Contains(meta.NetEntity));
continue;
}
DebugTools.Assert(!curState.EntityDeletions.Value.Contains(meta.NetEntity));
// State already being re-applied so don't bulldoze it.
ref var state = ref CollectionsMarshal.GetValueRefOrAddDefault(_toApply, uid, out var exists);
@@ -981,16 +993,15 @@ namespace Robust.Client.GameStates
xformSys.DetachParentToNull(ent, xform);
// Then detach all children.
var childEnumerator = xform.ChildEnumerator;
while (childEnumerator.MoveNext(out var child))
foreach (var child in xform._children)
{
xformSys.DetachParentToNull(child.Value, xforms.GetComponent(child.Value), xform);
xformSys.DetachParentToNull(child, xforms.GetComponent(child), xform);
if (deleteClientChildren
&& !deleteClientEntities // don't add duplicates
&& _entities.IsClientSide(child.Value))
&& _entities.IsClientSide(child))
{
_toDelete.Add(child.Value);
_toDelete.Add(child);
}
}
@@ -1038,7 +1049,7 @@ namespace Robust.Client.GameStates
var childEnumerator = xform.ChildEnumerator;
while (childEnumerator.MoveNext(out var child))
{
xformSys.DetachParentToNull(child.Value, xforms.GetComponent(child.Value), xform);
xformSys.DetachParentToNull(child, xforms.GetComponent(child), xform);
}
// Finally, delete the entity.
@@ -1129,7 +1140,7 @@ namespace Robust.Client.GameStates
(containerMeta.Flags & MetaDataFlags.Detached) == 0 &&
containerSys.TryGetContainingContainer(xform.ParentUid, ent.Value, out container, null, true))
{
container.Remove(ent.Value, _entities, xform, meta, false, true);
containerSys.Remove((ent.Value, xform, meta), container, false, true);
}
meta._flags |= MetaDataFlags.Detached;
@@ -1217,7 +1228,9 @@ namespace Robust.Client.GameStates
foreach (var (id, comp) in meta.NetComponents)
{
if (comp.NetSyncEnabled && !curState.NetComponents.Contains(id))
DebugTools.Assert(comp.NetSyncEnabled);
if (!curState.NetComponents.Contains(id))
_toRemove.Add(comp);
}
@@ -1427,7 +1440,7 @@ namespace Robust.Client.GameStates
void _recursiveRemoveState(NetEntity netEntity, TransformComponent xform, EntityQuery<MetaDataComponent> metaQuery, EntityQuery<TransformComponent> xformQuery)
{
_processor._lastStateFullRep.Remove(netEntity);
foreach (var child in xform.ChildEntities)
foreach (var child in xform._children)
{
if (xformQuery.TryGetComponent(child, out var childXform) &&
metaQuery.TryGetComponent(child, out var childMeta))

View File

@@ -32,7 +32,7 @@ namespace Robust.Client.GameStates
/// <summary>
/// This dictionary stores the full most recently received server state of any entity. This is used whenever predicted entities get reset.
/// </summary>
internal readonly Dictionary<NetEntity, Dictionary<ushort, ComponentState>> _lastStateFullRep
internal readonly Dictionary<NetEntity, Dictionary<ushort, IComponentState>> _lastStateFullRep
= new();
/// <inheritdoc />
@@ -212,7 +212,7 @@ Had full state: {LastFullState != null}"
{
if (!_lastStateFullRep.TryGetValue(entityState.NetEntity, out var compData))
{
compData = new Dictionary<ushort, ComponentState>();
compData = new Dictionary<ushort, IComponentState>();
_lastStateFullRep.Add(entityState.NetEntity, compData);
}
@@ -391,7 +391,7 @@ Had full state: {LastFullState != null}"
LastFullStateRequested = null;
}
public void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, ComponentState>> implicitData)
public void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, IComponentState>> implicitData)
{
foreach (var (netEntity, implicitEntState) in implicitData)
{
@@ -425,18 +425,18 @@ Had full state: {LastFullState != null}"
}
}
public Dictionary<ushort, ComponentState> GetLastServerStates(NetEntity netEntity)
public Dictionary<ushort, IComponentState> GetLastServerStates(NetEntity netEntity)
{
return _lastStateFullRep[netEntity];
}
public Dictionary<NetEntity, Dictionary<ushort, ComponentState>> GetFullRep()
public Dictionary<NetEntity, Dictionary<ushort, IComponentState>> GetFullRep()
{
return _lastStateFullRep;
}
public bool TryGetLastServerStates(NetEntity entity,
[NotNullWhen(true)] out Dictionary<ushort, ComponentState>? dictionary)
[NotNullWhen(true)] out Dictionary<ushort, IComponentState>? dictionary)
{
return _lastStateFullRep.TryGetValue(entity, out dictionary);
}

View File

@@ -113,7 +113,7 @@ namespace Robust.Client.GameStates
/// <summary>
/// Returns the full collection of cached game states that are used to reset predicted entities.
/// </summary>
Dictionary<NetEntity, Dictionary<ushort, ComponentState>> GetFullRep();
Dictionary<NetEntity, Dictionary<ushort, IComponentState>> GetFullRep();
/// <summary>
/// This will perform some setup in order to reset the game to an earlier state. To fully reset the state

View File

@@ -83,13 +83,13 @@ namespace Robust.Client.GameStates
/// The data to merge.
/// It's a dictionary of entity ID -> (component net ID -> ComponentState)
/// </param>
void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, ComponentState>> data);
void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, IComponentState>> data);
/// <summary>
/// Get the last state data from the server for an entity.
/// </summary>
/// <returns>Dictionary (net ID -> ComponentState)</returns>
Dictionary<ushort, ComponentState> GetLastServerStates(NetEntity entity);
Dictionary<ushort, IComponentState> GetLastServerStates(NetEntity entity);
/// <summary>
/// Calculate the number of applicable states in the game state buffer from a given tick.
@@ -99,6 +99,6 @@ namespace Robust.Client.GameStates
int GetApplicableStateCount(GameTick? fromTick);
bool TryGetLastServerStates(NetEntity entity,
[NotNullWhen(true)] out Dictionary<ushort, ComponentState>? dictionary);
[NotNullWhen(true)] out Dictionary<ushort, IComponentState>? dictionary);
}
}

View File

@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
@@ -18,10 +20,17 @@ namespace Robust.Client.Graphics.Clyde
private readonly Dictionary<EntityUid, Dictionary<Vector2i, MapChunkData>> _mapChunkData =
new();
/// <summary>
/// To avoid spamming errors we'll just log it once and move on.
/// </summary>
private HashSet<Type> _erroredGridOverlays = new();
private int _verticesPerChunk(MapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * 4;
private int _indicesPerChunk(MapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * GetQuadBatchIndexCount();
private void _drawGrids(Viewport viewport, Box2Rotated worldBounds, IEye eye)
private List<Entity<MapGridComponent>> _grids = new();
private void _drawGrids(Viewport viewport, Box2 worldAABB, Box2Rotated worldBounds, IEye eye)
{
var mapId = eye.Position.MapId;
if (!_mapManager.MapExists(mapId))
@@ -30,27 +39,36 @@ namespace Robust.Client.Graphics.Clyde
mapId = MapId.Nullspace;
}
SetTexture(TextureUnit.Texture0, _tileDefinitionManager.TileTextureAtlas);
SetTexture(TextureUnit.Texture1, _lightingReady ? viewport.LightRenderTarget.Texture : _stockTextureWhite);
_grids.Clear();
_mapManager.FindGridsIntersecting(mapId, worldBounds, ref _grids);
var gridProgram = ActivateShaderInstance(_defaultShader.Handle).Item1;
SetupGlobalUniformsImmediate(gridProgram, (ClydeTexture) _tileDefinitionManager.TileTextureAtlas);
var requiresFlush = true;
GLShaderProgram gridProgram = default!;
var gridOverlays = GetOverlaysForSpace(OverlaySpace.WorldSpaceGrids);
var mapSystem = _entityManager.System<SharedMapSystem>();
gridProgram.SetUniformTextureMaybe(UniIMainTexture, TextureUnit.Texture0);
gridProgram.SetUniformTextureMaybe(UniILightTexture, TextureUnit.Texture1);
gridProgram.SetUniform(UniIModUV, new Vector4(0, 0, 1, 1));
var grids = new List<Entity<MapGridComponent>>();
_mapManager.FindGridsIntersecting(mapId, worldBounds, ref grids);
foreach (var mapGrid in grids)
foreach (var mapGrid in _grids)
{
if (!_mapChunkData.ContainsKey(mapGrid))
if (!_mapChunkData.TryGetValue(mapGrid, out var data))
{
continue;
}
if (requiresFlush)
{
SetTexture(TextureUnit.Texture0, _tileDefinitionManager.TileTextureAtlas);
SetTexture(TextureUnit.Texture1, _lightingReady ? viewport.LightRenderTarget.Texture : _stockTextureWhite);
gridProgram = ActivateShaderInstance(_defaultShader.Handle).Item1;
SetupGlobalUniformsImmediate(gridProgram, (ClydeTexture) _tileDefinitionManager.TileTextureAtlas);
gridProgram.SetUniformTextureMaybe(UniIMainTexture, TextureUnit.Texture0);
gridProgram.SetUniformTextureMaybe(UniILightTexture, TextureUnit.Texture1);
gridProgram.SetUniform(UniIModUV, new Vector4(0, 0, 1, 1));
}
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid);
gridProgram.SetUniform(UniIModelMatrix, transform.WorldMatrix);
var enumerator = mapGrid.Comp.GetMapChunks(worldBounds);
var data = _mapChunkData[mapGrid];
var enumerator = mapSystem.GetMapChunks(mapGrid.Owner, mapGrid.Comp, worldBounds);
while (enumerator.MoveNext(out var chunk))
{
@@ -72,6 +90,31 @@ namespace Robust.Client.Graphics.Clyde
GL.DrawElements(GetQuadGLPrimitiveType(), datum.TileCount * GetQuadBatchIndexCount(), DrawElementsType.UnsignedShort, 0);
CheckGlError();
}
requiresFlush = false;
foreach (var overlay in gridOverlays)
{
if (overlay is not IGridOverlay iGrid)
{
if (!_erroredGridOverlays.Add(overlay.GetType()))
{
_clydeSawmill.Error($"Tried to render grid overlay {overlay.GetType()} that doesn't implement {nameof(IGridOverlay)}");
}
continue;
}
iGrid.Grid = mapGrid;
iGrid.RequiresFlush = false;
RenderSingleWorldOverlay(overlay, viewport, OverlaySpace.WorldSpaceGrids, worldAABB, worldBounds);
requiresFlush |= iGrid.RequiresFlush;
}
if (requiresFlush)
{
FlushRenderQueue();
}
}
CullEmptyChunks();

View File

@@ -497,7 +497,7 @@ namespace Robust.Client.Graphics.Clyde
using (DebugGroup("Grids"))
using (_prof.Group("Grids"))
{
_drawGrids(viewport, worldBounds, eye);
_drawGrids(viewport, worldAABB, worldBounds, eye);
}
// We will also render worldspace overlays here so we can do them under / above entities as necessary

View File

@@ -38,6 +38,11 @@ namespace Robust.Client.Graphics.Clyde
_clyde.DrawSetModelTransform(matrix);
}
public Matrix3 GetModelTransform()
{
return _clyde.DrawGetModelTransform();
}
public void SetProjView(in Matrix3 proj, in Matrix3 view)
{
_clyde.DrawSetProjViewTransform(proj, view);
@@ -222,7 +227,14 @@ namespace Robust.Client.Graphics.Clyde
var clydeShader = (ClydeShaderInstance?) shader;
_clyde.DrawUseShader(clydeShader?.Handle ?? _clyde._defaultShader.Handle);
_clyde.DrawUseShader(clydeShader ?? _clyde._defaultShader);
}
public ShaderInstance? GetShader()
{
return _clyde._queuedShaderInstance == _clyde._defaultShader
? null
: _clyde._queuedShaderInstance;
}
public void Viewport(Box2i viewport)
@@ -285,11 +297,21 @@ namespace Robust.Client.Graphics.Clyde
_renderHandle.SetModelTransform(matrix);
}
public override Matrix3 GetTransform()
{
return _renderHandle.GetModelTransform();
}
public override void UseShader(ShaderInstance? shader)
{
_renderHandle.UseShader(shader);
}
public override ShaderInstance? GetShader()
{
return _renderHandle.GetShader();
}
public override void DrawPrimitives(DrawPrimitiveTopology primitiveTopology, Texture texture,
ReadOnlySpan<DrawVertexUV2DColor> vertices)
{
@@ -380,11 +402,21 @@ namespace Robust.Client.Graphics.Clyde
_renderHandle.SetModelTransform(matrix);
}
public override Matrix3 GetTransform()
{
return _renderHandle.GetModelTransform();
}
public override void UseShader(ShaderInstance? shader)
{
_renderHandle.UseShader(shader);
}
public override ShaderInstance? GetShader()
{
return _renderHandle.GetShader();
}
public override void DrawCircle(Vector2 position, float radius, Color color, bool filled = true)
{
int divisions = Math.Max(16,(int)(radius * 16));

View File

@@ -78,7 +78,9 @@ namespace Robust.Client.Graphics.Clyde
// private LoadedTexture? _batchLoadedTexture;
// Contains the shader instance that's currently being used by the (queue) stage for new commands.
private ClydeHandle _queuedShader;
private ClydeHandle _queuedShader => _queuedShaderInstance.Handle;
private ClydeShaderInstance _queuedShaderInstance = default!;
// Current projection & view matrices that are being used ot render.
// This gets updated to keep track during (queue) and (misc), but not during (submit).
@@ -314,7 +316,7 @@ namespace Robust.Client.Graphics.Clyde
// Reset renderer state.
_currentMatrixModel = Matrix3.Identity;
_queuedShader = _defaultShader.Handle;
_queuedShaderInstance = _defaultShader;
SetScissorFull(null);
}
@@ -443,9 +445,13 @@ namespace Robust.Client.Graphics.Clyde
_isStencilling = false;
}
if (!instance.ParametersDirty)
if (instance.Parameters.Count == 0)
return (program, instance);
if (shader.LastInstance == instance && !instance.ParametersDirty)
return (program, instance);
shader.LastInstance = instance;
instance.ParametersDirty = false;
int textureUnitVal = 0;
@@ -531,6 +537,11 @@ namespace Robust.Client.Graphics.Clyde
_currentMatrixModel = matrix;
}
private Matrix3 DrawGetModelTransform()
{
return _currentMatrixModel;
}
private void DrawSetProjViewTransform(in Matrix3 proj, in Matrix3 view)
{
BreakBatch();
@@ -700,9 +711,9 @@ namespace Robust.Client.Graphics.Clyde
_currentScissorState = scissorBox;
}
private void DrawUseShader(ClydeHandle handle)
private void DrawUseShader(ClydeShaderInstance instance)
{
_queuedShader = handle;
_queuedShaderInstance = instance;
}
private void DrawClear(Color color, int stencil, ClearBufferMask mask)
@@ -875,7 +886,7 @@ namespace Robust.Client.Graphics.Clyde
SetScissorFull(null);
BindRenderTargetFull(_mainWindow!.RenderTarget);
_batchMetaData = null;
_queuedShader = _defaultShader.Handle;
_queuedShaderInstance = _defaultShader;
GL.Viewport(0, 0, _mainWindow!.FramebufferSize.X, _mainWindow!.FramebufferSize.Y);
}

View File

@@ -48,6 +48,10 @@ namespace Robust.Client.Graphics.Clyde
[ViewVariables]
public string? Name;
// Last instance that used this shader.
// Used to ensure that shader uniforms get updated.
public LoadedShaderInstance? LastInstance;
}
private sealed class LoadedShaderInstance
@@ -158,7 +162,7 @@ namespace Robust.Client.Graphics.Clyde
_defaultShader = (ClydeShaderInstance) InstanceShader(defaultLoadedShader);
_queuedShader = _defaultShader.Handle;
_queuedShaderInstance = _defaultShader;
}
private string ReadEmbeddedShader(string fileName)

View File

@@ -198,6 +198,7 @@ namespace Robust.Client.Graphics.Clyde
}
IRenderTexture IClydeViewport.RenderTarget => RenderTarget;
IRenderTexture IClydeViewport.LightRenderTarget => LightRenderTarget;
public IEye? Eye { get; set; }
}
}

View File

@@ -224,8 +224,8 @@ namespace Robust.Client.Graphics.Clyde
fixed (char* pCaption = "RobustToolbox: Failed to create window")
{
Windows.MessageBoxW(HWND.NULL,
(ushort*) pText,
(ushort*) pCaption,
pText,
pCaption,
MB.MB_OK | MB.MB_ICONERROR);
}
}

View File

@@ -76,6 +76,7 @@ namespace Robust.Client.Graphics.Clyde
private Thread? _gameThread;
private ISawmill _clydeSawmill = default!;
private ISawmill _sawmillOgl = default!;
private IBindingsContext _glBindingsContext = default!;
@@ -91,6 +92,7 @@ namespace Robust.Client.Graphics.Clyde
public bool InitializePreWindowing()
{
_clydeSawmill = _logManager.GetSawmill("clyde");
_sawmillOgl = _logManager.GetSawmill("clyde.ogl");
_cfg.OnValueChanged(CVars.DisplayOGLCheckErrors, b => _checkGLErrors = b, true);

View File

@@ -463,6 +463,9 @@ namespace Robust.Client.Graphics.Clyde
public IRenderTexture RenderTarget { get; } =
new DummyRenderTexture(Vector2i.One, new DummyTexture(Vector2i.One));
public IRenderTexture LightRenderTarget { get; } =
new DummyRenderTexture(Vector2i.One, new DummyTexture(Vector2i.One));
public IEye? Eye { get; set; }
public Vector2i Size { get; }
public Color? ClearColor { get; set; } = Color.Black;

View File

@@ -413,7 +413,7 @@ namespace Robust.Client.Graphics.Clyde
DXGI_ADAPTER_DESC1 desc;
ThrowIfFailed("GetDesc1", _adapter->GetDesc1(&desc));
var descName = new ReadOnlySpan<char>(desc.Description, 128).TrimEnd('\0');
var descName = ((ReadOnlySpan<char>)desc.Description).TrimEnd('\0');
Logger.DebugS("clyde.ogl.angle", "Successfully created D3D11 device!");
Logger.DebugS("clyde.ogl.angle", $"D3D11 Device Adapter: {descName.ToString()}");
@@ -493,7 +493,7 @@ namespace Robust.Client.Graphics.Clyde
DXGI_ADAPTER_DESC1 desc;
ThrowIfFailed("GetDesc1", adapter->GetDesc1(&desc));
var descName = new ReadOnlySpan<char>(desc.Description, 128);
var descName = ((ReadOnlySpan<char>)desc.Description);
if (descName.StartsWith(name))
return adapter;

View File

@@ -20,11 +20,5 @@ namespace Robust.Client.Graphics.Clyde
public ShaderCompilationException(string message, Exception inner) : base(message, inner)
{
}
protected ShaderCompilationException(
SerializationInfo info,
StreamingContext context) : base(info, context)
{
}
}
}

View File

@@ -137,5 +137,70 @@ highp vec4 zTexture(highp vec2 uv)
return zTextureSpec(TEXTURE, uv);
}
// -- color --
// Grayscale function for the ITU's Rec BT-709. Primarily intended for HDTVs, but standard sRGB monitors are coincidentally extremely close.
highp float zGrayscale_BT709(highp vec3 col) {
return dot(col, vec3(0.2126, 0.7152, 0.0722));
}
// Grayscale function for the ITU's Rec BT-601, primarily intended for SDTV, but amazing for a handful of niche use-cases.
highp float zGrayscale_BT601(highp vec3 col) {
return dot(col, vec3(0.299, 0.587, 0.114));
}
// If you don't have any reason to be specifically using the above grayscale functions, then you should default to this.
highp float zGrayscale(highp vec3 col) {
return zGrayscale_BT709(col);
}
// -- noise --
//zRandom, zNoise, and zFBM are derived from https://godotshaders.com/snippet/2d-noise/ and https://godotshaders.com/snippet/fractal-brownian-motion-fbm/
highp vec2 zRandom(highp vec2 uv){
uv = vec2( dot(uv, vec2(127.1,311.7) ),
dot(uv, vec2(269.5,183.3) ) );
return -1.0 + 2.0 * fract(sin(uv) * 43758.5453123);
}
highp float zNoise(highp vec2 uv) {
highp vec2 uv_index = floor(uv);
highp vec2 uv_fract = fract(uv);
highp vec2 blur = smoothstep(0.0, 1.0, uv_fract);
return mix( mix( dot( zRandom(uv_index + vec2(0.0,0.0) ), uv_fract - vec2(0.0,0.0) ),
dot( zRandom(uv_index + vec2(1.0,0.0) ), uv_fract - vec2(1.0,0.0) ), blur.x),
mix( dot( zRandom(uv_index + vec2(0.0,1.0) ), uv_fract - vec2(0.0,1.0) ),
dot( zRandom(uv_index + vec2(1.0,1.0) ), uv_fract - vec2(1.0,1.0) ), blur.x), blur.y) * 0.5 + 0.5;
}
highp float zFBM(highp vec2 uv) {
const int octaves = 6;
highp float amplitude = 0.5;
highp float frequency = 3.0;
highp float value = 0.0;
for(int i = 0; i < octaves; i++) {
value += amplitude * zNoise(frequency * uv);
amplitude *= 0.5;
frequency *= 2.0;
}
return value;
}
// -- generative --
// Function that creates a circular gradient. Screenspace shader bread n butter.
highp float zCircleGradient(highp vec2 ps, highp vec2 coord, highp float maxi, highp float radius, highp float dist, highp float power) {
highp float rad = (radius * ps.y) * 0.001;
highp float aspectratio = ps.x / ps.y;
highp vec2 totaldistance = ((ps * 0.5) - coord) / (rad * ps);
totaldistance.x *= aspectratio;
highp float length = (length(totaldistance) * ps.y) - dist;
return pow(clamp(length, 0.0, maxi), power);
}
// -- Utilities End --

View File

@@ -36,7 +36,7 @@ namespace Robust.Client.Graphics.Clyde
adapter->Release();
ThrowIfFailed("GetDesc", adapter3->GetDesc2(&desc));
var descString = new ReadOnlySpan<char>(desc.Description, 128).TrimEnd('\0');
var descString = ((ReadOnlySpan<char>)desc.Description).TrimEnd('\0');
shell.WriteLine(descString.ToString());
DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;

View File

@@ -1,3 +1,4 @@
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Robust.Shared;
@@ -65,7 +66,7 @@ namespace Robust.Client.Graphics.Clyde
return MouseButtonMap[button];
}
private static readonly Dictionary<GlfwButton, Button> MouseButtonMap = new()
private static readonly FrozenDictionary<GlfwButton, Button> MouseButtonMap = new Dictionary<GlfwButton, Button>()
{
{GlfwButton.Left, Button.Left},
{GlfwButton.Middle, Button.Middle},
@@ -75,10 +76,10 @@ namespace Robust.Client.Graphics.Clyde
{GlfwButton.Button6, Button.Button6},
{GlfwButton.Button7, Button.Button7},
{GlfwButton.Button8, Button.Button8},
};
}.ToFrozenDictionary();
private static readonly Dictionary<GlfwKey, Key> KeyMap;
private static readonly Dictionary<Key, GlfwKey> KeyMapReverse;
private static readonly FrozenDictionary<GlfwKey, Key> KeyMap;
private static readonly FrozenDictionary<Key, GlfwKey> KeyMapReverse;
internal static Key ConvertGlfwKey(GlfwKey key)
@@ -218,14 +219,16 @@ namespace Robust.Client.Graphics.Clyde
{GlfwKey.F24, Key.F24},
{GlfwKey.Pause, Key.Pause},
{GlfwKey.World1, Key.World1},
};
}.ToFrozenDictionary();
KeyMapReverse = new Dictionary<Key, GlfwKey>();
var keyMapReverse = new Dictionary<Key, GlfwKey>();
foreach (var (key, value) in KeyMap)
{
KeyMapReverse[value] = key;
keyMapReverse[value] = key;
}
KeyMapReverse = keyMapReverse.ToFrozenDictionary();
}
}
}

View File

@@ -10,8 +10,11 @@ using Robust.Shared.Maths;
using Robust.Shared.Utility;
using SixLabors.ImageSharp.PixelFormats;
using TerraFX.Interop.Windows;
using TerraFX.Interop.Xlib;
using GlfwImage = OpenToolkit.GraphicsLibraryFramework.Image;
using Monitor = OpenToolkit.GraphicsLibraryFramework.Monitor;
using Window = OpenToolkit.GraphicsLibraryFramework.Window;
using X11Window = TerraFX.Interop.Xlib.Window;
namespace Robust.Client.Graphics.Clyde
{
@@ -468,6 +471,11 @@ namespace Robust.Client.Graphics.Clyde
GLFW.MaximizeWindow(window);
}
if ((parameters.Styles & OSWindowStyles.NoTitleBar) != 0)
{
GLFW.WindowHint(WindowHintBool.Decorated, false);
}
if ((parameters.Styles & OSWindowStyles.NoTitleOptions) != 0)
{
if (OperatingSystem.IsWindows())
@@ -481,6 +489,35 @@ namespace Robust.Client.Graphics.Clyde
// Cast to long here to work around a bug in rider with nint bitwise operators.
(nint)((long)Windows.GetWindowLongPtrW(hWnd, GWL.GWL_STYLE) & ~WS.WS_SYSMENU));
}
else if (OperatingSystem.IsLinux())
{
try
{
var x11Window = (X11Window)GLFW.GetX11Window(window);
var x11Display = (Display*) GLFW.GetX11Display(window);
DebugTools.Assert(x11Window != X11Window.NULL);
// https://specifications.freedesktop.org/wm-spec/wm-spec-latest.html#idm46181547486832
var newPropValString = Marshal.StringToCoTaskMemUTF8("_NET_WM_WINDOW_TYPE_DIALOG");
var newPropVal = Xlib.XInternAtom(x11Display, (sbyte*)newPropValString, Xlib.False);
DebugTools.Assert(newPropVal != Atom.NULL);
var propNameString = Marshal.StringToCoTaskMemUTF8("_NET_WM_WINDOW_TYPE");
#pragma warning disable CA1806
// [display] [window] [property] [type] [format (8, 16,32)] [mode] [data] [element count]
Xlib.XChangeProperty(x11Display, x11Window,
Xlib.XInternAtom(x11Display, (sbyte*)propNameString, Xlib.False), // should never be null; part of spec
Xlib.XA_ATOM, 32, Xlib.PropModeReplace,
(byte*)&newPropVal, 1);
#pragma warning restore CA1806
Marshal.FreeCoTaskMem(newPropValString);
Marshal.FreeCoTaskMem(propNameString);
}
catch (EntryPointNotFoundException)
{
_sawmill.Warning("OSWindowStyles.NoTitleOptions not implemented on this windowing manager");
}
}
else
{
_sawmill.Warning("OSWindowStyles.NoTitleOptions not implemented on this platform");
@@ -500,6 +537,25 @@ namespace Robust.Client.Graphics.Clyde
GWLP.GWLP_HWNDPARENT,
ownerHWnd);
}
else if (OperatingSystem.IsLinux())
{
try
{
var x11Display = (Display*) GLFW.GetX11Display(window);
var thisWindow = (X11Window)GLFW.GetX11Window(window);
var parentWindow = (X11Window)GLFW.GetX11Window(ownerWindow);
DebugTools.Assert(thisWindow != X11Window.NULL);
DebugTools.Assert(parentWindow != X11Window.NULL);
#pragma warning disable CA1806
Xlib.XSetTransientForHint(x11Display, thisWindow, parentWindow);
#pragma warning restore CA1806
}
catch (EntryPointNotFoundException)
{
_sawmill.Warning("owner windows not implemented on this windowing manager");
}
}
else
{
_sawmill.Warning("owner windows not implemented on this platform");
@@ -598,7 +654,7 @@ namespace Robust.Client.Graphics.Clyde
private static void WinThreadGetClipboard(CmdGetClipboard cmd)
{
var clipboard = GLFW.GetClipboardString((Window*) cmd.Window);
var clipboard = GLFW.GetClipboardString((Window*) cmd.Window) ?? "";
// Don't have to care about synchronization I don't think so just fire this immediately.
cmd.Tcs.TrySetResult(clipboard);
}

View File

@@ -125,12 +125,6 @@ namespace Robust.Client.Graphics.Clyde
public GlfwException(string message, Exception inner) : base(message, inner)
{
}
protected GlfwException(
SerializationInfo info,
StreamingContext context) : base(info, context)
{
}
}
}
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using Robust.Client.Input;
@@ -16,7 +17,7 @@ internal partial class Clyde
{
// Indices are values of SDL_Scancode
private static readonly Key[] KeyMap;
private static readonly Dictionary<Key, SDL_Scancode> KeyMapReverse;
private static readonly FrozenDictionary<Key, SDL_Scancode> KeyMapReverse;
private static readonly Button[] MouseButtonMap;
// TODO: to avoid having to ask the windowing thread, key names are cached.
@@ -202,15 +203,17 @@ internal partial class Clyde
MapKey(SDL_SCANCODE_F24, Key.F24);
MapKey(SDL_SCANCODE_PAUSE, Key.Pause);
KeyMapReverse = new Dictionary<Key, SDL_Scancode>();
var keyMapReverse = new Dictionary<Key, SDL_Scancode>();
for (var code = 0; code < KeyMap.Length; code++)
{
var key = KeyMap[code];
if (key != Key.Unknown)
KeyMapReverse[key] = (SDL_Scancode) code;
keyMapReverse[key] = (SDL_Scancode) code;
}
KeyMapReverse = keyMapReverse.ToFrozenDictionary();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static void MapKey(SDL_Scancode code, Key key)
{

View File

@@ -55,8 +55,12 @@ namespace Robust.Client.Graphics
public abstract void SetTransform(in Matrix3 matrix);
public abstract Matrix3 GetTransform();
public abstract void UseShader(ShaderInstance? shader);
public abstract ShaderInstance? GetShader();
// ---- DrawPrimitives: Vector2 API ----
/// <summary>

View File

@@ -116,7 +116,6 @@ namespace Robust.Client.Graphics
{
baseLine.Y += lineHeight;
advanceTotal.Y += lineHeight;
advanceTotal.X = Math.Max(advanceTotal.X, baseLine.X);
baseLine.X = 0f;
continue;
}
@@ -128,6 +127,7 @@ namespace Robust.Client.Graphics
var advance = metrics.Value.Advance;
baseLine += new Vector2(advance, 0);
advanceTotal.X = MathF.Max(baseLine.X, advanceTotal.X);
}
return advanceTotal;

View File

@@ -15,7 +15,8 @@ namespace Robust.Client.Graphics
/// which can be either stretched or tiled to fill up
/// the space the box is being drawn in.
/// </summary>
public sealed class StyleBoxTexture : StyleBox
[Virtual]
public class StyleBoxTexture : StyleBox
{
public StyleBoxTexture()
{

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@@ -17,6 +17,7 @@ namespace Robust.Client.Graphics
/// The render target that is rendered to when rendering this viewport.
/// </summary>
IRenderTexture RenderTarget { get; }
IRenderTexture LightRenderTarget { get; }
IEye? Eye { get; set; }
Vector2i Size { get; }

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@@ -37,7 +37,7 @@ namespace Robust.Client.Graphics
Vector2 scale,
Angle? worldRot,
Angle eyeRotation = default,
Shared.Maths.Direction? overrideDirection = null,
Direction? overrideDirection = null,
SpriteComponent? sprite = null,
TransformComponent? xform = null,
SharedTransformSystem? xformSystem = null);

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@@ -0,0 +1,14 @@
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map.Components;
namespace Robust.Client.Graphics;
public abstract class GridOverlay : Overlay, IGridOverlay
{
public override OverlaySpace Space => OverlaySpace.WorldSpaceGrids;
public Entity<MapGridComponent> Grid { get; set; }
public bool RequiresFlush { get; set; }
}

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@@ -0,0 +1,18 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Map.Components;
namespace Robust.Client.Graphics;
/// <summary>
/// Marks this overlay as implementing per-grid rendering.
/// </summary>
public interface IGridOverlay
{
Entity<MapGridComponent> Grid { get; set; }
/// <summary>
/// Should we flush the render or can we keep going.
/// </summary>
public bool RequiresFlush { get; set; }
}

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@@ -1,4 +1,5 @@
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Utility;
@@ -227,7 +228,7 @@ namespace Robust.Client.Graphics
}
[SuppressMessage("ReSharper", "StringLiteralTypo")]
private static readonly Dictionary<ShaderDataType, string> _nativeTypes = new()
private static readonly FrozenDictionary<ShaderDataType, string> _nativeTypes = new Dictionary<ShaderDataType, string>()
{
{ShaderDataType.Void, "void"},
{ShaderDataType.Bool, "bool"},
@@ -252,7 +253,7 @@ namespace Robust.Client.Graphics
{ShaderDataType.Sampler2D, "sampler2D"},
{ShaderDataType.ISampler2D, "isampler2D"},
{ShaderDataType.USampler2D, "usampler2D"},
};
}.ToFrozenDictionary();
}
internal enum ShaderLightMode : byte

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@@ -1,3 +1,4 @@
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@@ -637,7 +638,7 @@ namespace Robust.Client.Graphics
Colon,
}
private static readonly Dictionary<Symbols, string> _symbolStringMap = new()
private static readonly FrozenDictionary<Symbols, string> _symbolStringMap = new Dictionary<Symbols, string>()
{
{Symbols.Semicolon, ";\n"},
{Symbols.Comma, ","},
@@ -679,6 +680,6 @@ namespace Robust.Client.Graphics
{Symbols.GreaterOrEq, ">="},
{Symbols.QuestionMark, "?"},
{Symbols.Colon, ":"},
};
}.ToFrozenDictionary();
}
}

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@@ -1,4 +1,5 @@
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
@@ -536,17 +537,17 @@ namespace Robust.Client.Graphics
}
[SuppressMessage("ReSharper", "StringLiteralTypo")]
private static readonly Dictionary<string, ShaderPrecisionQualifier> _shaderTypePrecisionMap =
new()
private static readonly FrozenDictionary<string, ShaderPrecisionQualifier> _shaderTypePrecisionMap =
new Dictionary<string, ShaderPrecisionQualifier>()
{
{"lowp", ShaderPrecisionQualifier.Low},
{"mediump", ShaderPrecisionQualifier.Medium},
{"highp", ShaderPrecisionQualifier.High}
};
}.ToFrozenDictionary();
[SuppressMessage("ReSharper", "StringLiteralTypo")]
private static readonly Dictionary<string, ShaderDataType> _shaderTypeMap =
new()
private static readonly FrozenDictionary<string, ShaderDataType> _shaderTypeMap =
new Dictionary<string, ShaderDataType>()
{
{"void", ShaderDataType.Void},
{"bool", ShaderDataType.Bool},
@@ -571,7 +572,7 @@ namespace Robust.Client.Graphics
{"sampler2D", ShaderDataType.Sampler2D},
{"isampler2D", ShaderDataType.ISampler2D},
{"usampler2D", ShaderDataType.USampler2D},
};
}.ToFrozenDictionary();
[PublicAPI]
internal readonly struct TextFileRange

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@@ -59,6 +59,11 @@ namespace Robust.Client.Graphics
/// <summary>
/// Hide title buttons such as close and minimize.
/// </summary>
NoTitleOptions = 1 << 0
NoTitleOptions = 1 << 0,
/// <summary>
/// Completely hide the title bar
/// </summary>
NoTitleBar = 1 << 1,
}
}

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@@ -1,4 +1,5 @@
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using Robust.Shared.Localization;
@@ -28,7 +29,7 @@ namespace Robust.Client.Input
return _mouseKeyMap[button];
}
private static readonly Dictionary<Button, Keyboard.Key> _mouseKeyMap = new()
private static readonly FrozenDictionary<Button, Keyboard.Key> _mouseKeyMap = new Dictionary<Button, Keyboard.Key>()
{
{Button.Left, Keyboard.Key.MouseLeft},
{Button.Middle, Keyboard.Key.MouseMiddle},
@@ -40,7 +41,7 @@ namespace Robust.Client.Input
{Button.Button8, Keyboard.Key.MouseButton8},
{Button.Button9, Keyboard.Key.MouseButton9},
{Button.LastButton, Keyboard.Key.Unknown},
};
}.ToFrozenDictionary();
}

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@@ -124,7 +124,14 @@ namespace Robust.Client.Input
var path = new ResPath(KeybindsPath);
if (_resourceMan.UserData.Exists(path))
{
LoadKeyFile(path, true);
try
{
LoadKeyFile(path, true);
}
catch (Exception e)
{
Logger.ErrorS("input", "Failed to load user keybindings: " + e);
}
}
if (_resourceMan.ContentFileExists(path))

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