Version: 199.0.0

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metalgearsloth
2024-01-02 17:31:55 +11:00
parent f4faa1ad3d
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<Project>
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### Breaking changes
* Various `IEntityManager` C# events now use `Entity<MetadataComponent>` instead of `EntityUid`
* Entity visibility masks now use a ushort instead of an integer.
*None yet*
### New features
* Added two new `IEntityManager` C# events that get raiseed before and after deleting ("flushing") all entities.
* Added a new `DeleteEntity()` override that takes in the entity's metadata and transform components.
*None yet*
### Bugfixes
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*None yet*
## 199.0.0
### Breaking changes
* Various `IEntityManager` C# events now use `Entity<MetadataComponent>` instead of `EntityUid`
* Entity visibility masks now use a ushort instead of an integer.
* Run grid traversal on entity spawn.
### New features
* Added two new `IEntityManager` C# events that get raiseed before and after deleting ("flushing") all entities.
* Added a new `DeleteEntity()` override that takes in the entity's metadata and transform components.
* Add better audio logs.
* Expand z-library shader.
* Add a Box2i union for Vector2i and add a Contains variant that assumes the Vector2i is a tile and not a point.
### Bugfixes
* Try to prevent some NREs in PVS.
* More PVS fixes and cleanup.
## 198.1.0
### New features