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https://github.com/space-wizards/RobustToolbox.git
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Version: 199.0.0
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<Project>
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<!-- This file automatically reset by Tools/version.py -->
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<!-- This file automatically reset by Tools/version.py -->
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@@ -35,13 +35,11 @@ END TEMPLATE-->
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### Breaking changes
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* Various `IEntityManager` C# events now use `Entity<MetadataComponent>` instead of `EntityUid`
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* Entity visibility masks now use a ushort instead of an integer.
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*None yet*
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### New features
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* Added two new `IEntityManager` C# events that get raiseed before and after deleting ("flushing") all entities.
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* Added a new `DeleteEntity()` override that takes in the entity's metadata and transform components.
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*None yet*
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### Bugfixes
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@@ -56,6 +54,28 @@ END TEMPLATE-->
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*None yet*
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## 199.0.0
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### Breaking changes
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* Various `IEntityManager` C# events now use `Entity<MetadataComponent>` instead of `EntityUid`
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* Entity visibility masks now use a ushort instead of an integer.
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* Run grid traversal on entity spawn.
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### New features
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* Added two new `IEntityManager` C# events that get raiseed before and after deleting ("flushing") all entities.
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* Added a new `DeleteEntity()` override that takes in the entity's metadata and transform components.
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* Add better audio logs.
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* Expand z-library shader.
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* Add a Box2i union for Vector2i and add a Contains variant that assumes the Vector2i is a tile and not a point.
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### Bugfixes
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* Try to prevent some NREs in PVS.
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* More PVS fixes and cleanup.
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## 198.1.0
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### New features
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