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https://github.com/space-wizards/RobustToolbox.git
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1
Resources/Locale/en-US/ss14window.ftl
Normal file
1
Resources/Locale/en-US/ss14window.ftl
Normal file
@@ -0,0 +1 @@
|
||||
ss14window-placeholder-title = Exemplary Window Title Here
|
||||
10
Robust.Analyzers/Diagnostics.cs
Normal file
10
Robust.Analyzers/Diagnostics.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Robust.Generators
|
||||
{
|
||||
public static class Diagnostics
|
||||
{
|
||||
public static SuppressionDescriptor MeansImplicitAssignment =>
|
||||
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");
|
||||
}
|
||||
}
|
||||
42
Robust.Analyzers/MeansImplicitAssigmentSuppressor.cs
Normal file
42
Robust.Analyzers/MeansImplicitAssigmentSuppressor.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Robust.Generators;
|
||||
|
||||
namespace Robust.Analyzers
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class MeansImplicitAssigmentSuppressor : DiagnosticSuppressor
|
||||
{
|
||||
const string MeansImplicitAssignmentAttribute = "Robust.Shared.MeansImplicitAssignmentAttribute";
|
||||
|
||||
public override void ReportSuppressions(SuppressionAnalysisContext context)
|
||||
{
|
||||
var implAttr = context.Compilation.GetTypeByMetadataName(MeansImplicitAssignmentAttribute);
|
||||
foreach (var reportedDiagnostic in context.ReportedDiagnostics)
|
||||
{
|
||||
if(reportedDiagnostic.Id != Diagnostics.MeansImplicitAssignment.SuppressedDiagnosticId) continue;
|
||||
|
||||
var node = reportedDiagnostic.Location.SourceTree?.GetRoot(context.CancellationToken).FindNode(reportedDiagnostic.Location.SourceSpan);
|
||||
if (node == null) continue;
|
||||
|
||||
var symbol = context.GetSemanticModel(reportedDiagnostic.Location.SourceTree).GetDeclaredSymbol(node);
|
||||
|
||||
if (symbol == null || !symbol.GetAttributes().Any(a =>
|
||||
a.AttributeClass?.GetAttributes().Any(attr =>
|
||||
SymbolEqualityComparer.Default.Equals(attr.AttributeClass, implAttr)) == true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
context.ReportSuppression(Suppression.Create(
|
||||
Diagnostics.MeansImplicitAssignment,
|
||||
reportedDiagnostic));
|
||||
}
|
||||
}
|
||||
|
||||
public override ImmutableArray<SuppressionDescriptor> SupportedSuppressions => ImmutableArray.Create(Diagnostics.MeansImplicitAssignment);
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ namespace Robust.Client.Animations
|
||||
/// <seealso cref="AnimationPlayerComponent"/>
|
||||
public sealed class Animation
|
||||
{
|
||||
public readonly List<AnimationTrack> AnimationTracks = new();
|
||||
public List<AnimationTrack> AnimationTracks { get; private set; } = new();
|
||||
|
||||
public TimeSpan Length { get; set; }
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
@@ -14,7 +15,7 @@ namespace Robust.Client.Animations
|
||||
/// <summary>
|
||||
/// A list of key frames for when to fire flicks.
|
||||
/// </summary>
|
||||
public readonly List<KeyFrame> KeyFrames = new();
|
||||
public List<KeyFrame> KeyFrames { get; private set; } = new();
|
||||
|
||||
public override (int KeyFrameIndex, float FramePlayingTime) InitPlayback()
|
||||
{
|
||||
@@ -36,8 +37,7 @@ namespace Robust.Client.Animations
|
||||
|
||||
var keyFrame = KeyFrames[keyFrameIndex];
|
||||
|
||||
EntitySystem.Get<AudioSystem>()
|
||||
.Play(keyFrame.Resource, entity, keyFrame.AudioParamsFunc.Invoke());
|
||||
SoundSystem.Play(Filter.Local(), keyFrame.Resource, entity, keyFrame.AudioParamsFunc.Invoke());
|
||||
}
|
||||
|
||||
return (keyFrameIndex, playingTime);
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Robust.Client.Animations
|
||||
/// </summary>
|
||||
public abstract class AnimationTrackProperty : AnimationTrack
|
||||
{
|
||||
public readonly List<KeyFrame> KeyFrames = new();
|
||||
public List<KeyFrame> KeyFrames { get; protected set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// How to interpolate values when between two keyframes.
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Robust.Client.Animations
|
||||
/// <summary>
|
||||
/// A list of key frames for when to fire flicks.
|
||||
/// </summary>
|
||||
public readonly List<KeyFrame> KeyFrames = new();
|
||||
public List<KeyFrame> KeyFrames { get; private set; } = new();
|
||||
|
||||
// TODO: Should this layer key be per keyframe maybe?
|
||||
/// <summary>
|
||||
|
||||
@@ -64,9 +64,11 @@ namespace Robust.Client.Audio.Midi
|
||||
bool IsAvailable { get; }
|
||||
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
void Shutdown();
|
||||
}
|
||||
|
||||
internal class MidiManager : IDisposable, IMidiManager
|
||||
internal class MidiManager : IMidiManager
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
|
||||
@@ -356,7 +358,7 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
public void Shutdown()
|
||||
{
|
||||
_alive = false;
|
||||
_midiThread?.Join();
|
||||
|
||||
@@ -24,8 +24,11 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
@@ -53,6 +56,7 @@ namespace Robust.Client
|
||||
IoCManager.Register<IClientGameStateManager, ClientGameStateManager>();
|
||||
IoCManager.Register<IBaseClient, BaseClient>();
|
||||
IoCManager.Register<IPlayerManager, PlayerManager>();
|
||||
IoCManager.Register<ISharedPlayerManager, PlayerManager>();
|
||||
IoCManager.Register<IStateManager, StateManager>();
|
||||
IoCManager.Register<IUserInterfaceManager, UserInterfaceManager>();
|
||||
IoCManager.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
|
||||
@@ -99,7 +103,6 @@ namespace Robust.Client
|
||||
IoCManager.Register<IViewVariablesManagerInternal, ViewVariablesManager>();
|
||||
IoCManager.Register<IClientConGroupController, ClientConGroupController>();
|
||||
IoCManager.Register<IScriptClient, ScriptClient>();
|
||||
//IoCManager.Register<IXamlCompiler, XamlCompiler>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,6 @@ using Robust.Client.Input;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement.ResourceTypes;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#if CLIENT_SCRIPTING
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
@@ -172,7 +173,7 @@ namespace Robust.Client.Console
|
||||
else if (ScriptInstanceShared.HasReturnValue(newScript))
|
||||
{
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(CSharpObjectFormatter.Instance.FormatObject(_state.ReturnValue));
|
||||
msg.AddText(ScriptInstanceShared.SafeFormat(_state.ReturnValue));
|
||||
OutputPanel.AddMessage(msg);
|
||||
}
|
||||
|
||||
@@ -189,7 +190,6 @@ namespace Robust.Client.Console
|
||||
_autoImportRepeatBuffer = (found.ToArray(), code);
|
||||
}
|
||||
|
||||
|
||||
private sealed class ScriptGlobalsImpl : ScriptGlobals
|
||||
{
|
||||
private readonly ScriptConsoleClient _owner;
|
||||
@@ -215,7 +215,7 @@ namespace Robust.Client.Console
|
||||
|
||||
public override void show(object obj)
|
||||
{
|
||||
write(CSharpObjectFormatter.Instance.FormatObject(obj));
|
||||
write(ScriptInstanceShared.SafeFormat(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,27 @@
|
||||
/*
|
||||
* Farseer Physics Engine:
|
||||
* Copyright (c) 2012 Ian Qvist
|
||||
*
|
||||
* Original source Box2D:
|
||||
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* Heavily inspired by Farseer */
|
||||
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -7,10 +31,9 @@ using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Contacts;
|
||||
|
||||
// TODO: Copy farseer licence here coz it's heavily inspired by it.
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
internal sealed class DebugPhysicsSystem : EntitySystem
|
||||
internal sealed class DebugPhysicsSystem : SharedDebugPhysicsSystem
|
||||
{
|
||||
/*
|
||||
* Used for debugging shapes, controllers, joints, contacts
|
||||
@@ -40,17 +63,8 @@ namespace Robust.Client.Debugging
|
||||
|
||||
private PhysicsDebugFlags _flags;
|
||||
|
||||
public override void Initialize()
|
||||
public override void HandlePreSolve(Contact contact, in Manifold oldManifold)
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<PreSolveMessage>(HandlePreSolve);
|
||||
}
|
||||
|
||||
private void HandlePreSolve(PreSolveMessage message)
|
||||
{
|
||||
Contact contact = message.Contact;
|
||||
Manifold oldManifold = message.OldManifold;
|
||||
|
||||
if ((Flags & PhysicsDebugFlags.ContactPoints) != 0)
|
||||
{
|
||||
Manifold manifold = contact.Manifold;
|
||||
@@ -63,9 +77,9 @@ namespace Robust.Client.Debugging
|
||||
PointState[] state1, state2;
|
||||
CollisionManager.GetPointStates(out state1, out state2, oldManifold, manifold);
|
||||
|
||||
Vector2[] points;
|
||||
Span<Vector2> points = stackalloc Vector2[2];
|
||||
Vector2 normal;
|
||||
contact.GetWorldManifold(out normal, out points);
|
||||
contact.GetWorldManifold(out normal, points);
|
||||
|
||||
for (int i = 0; i < manifold.PointCount && PointCount < MaxContactPoints; ++i)
|
||||
{
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
@@ -26,6 +27,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -43,7 +45,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IUserInterfaceManagerInternal _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
|
||||
[Dependency] private readonly IClientConsoleHost _console = default!;
|
||||
[Dependency] private readonly ITimerManager _timerManager = default!;
|
||||
[Dependency] private readonly IClientEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPlacementManager _placementManager = default!;
|
||||
@@ -61,6 +63,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IRobustMappedStringSerializer _stringSerializer = default!;
|
||||
[Dependency] private readonly IAuthManager _authManager = default!;
|
||||
[Dependency] private readonly IMidiManager _midiManager = default!;
|
||||
|
||||
private CommandLineArgs? _commandLineArgs;
|
||||
private bool _disableAssemblyLoadContext;
|
||||
@@ -152,6 +155,8 @@ namespace Robust.Client
|
||||
_configurationManager.LoadCVarsFromAssembly(loadedModule);
|
||||
}
|
||||
|
||||
IoCManager.Resolve<ISerializationManager>().Initialize();
|
||||
|
||||
// Call Init in game assemblies.
|
||||
_modLoader.BroadcastRunLevel(ModRunLevel.PreInit);
|
||||
_modLoader.BroadcastRunLevel(ModRunLevel.Init);
|
||||
@@ -161,7 +166,7 @@ namespace Robust.Client
|
||||
IoCManager.Resolve<INetConfigurationManager>().SetupNetworking();
|
||||
_serializer.Initialize();
|
||||
_inputManager.Initialize();
|
||||
_consoleHost.Initialize();
|
||||
_console.Initialize();
|
||||
_prototypeManager.Initialize();
|
||||
_prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes/"));
|
||||
_prototypeManager.Resync();
|
||||
@@ -377,6 +382,8 @@ namespace Robust.Client
|
||||
|
||||
private void Cleanup()
|
||||
{
|
||||
_networkManager.Shutdown("Client shutting down");
|
||||
_midiManager.Shutdown();
|
||||
_entityManager.Shutdown();
|
||||
_clyde.Shutdown();
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@ namespace Robust.Client
|
||||
RegisterReflection();
|
||||
}
|
||||
|
||||
|
||||
internal static void RegisterReflection()
|
||||
{
|
||||
// Gets a handle to the shared and the current (client) dll.
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
@@ -24,6 +25,11 @@ namespace Robust.Client.GameObjects
|
||||
Register<PhysicsComponent>();
|
||||
RegisterReference<PhysicsComponent, IPhysBody>();
|
||||
|
||||
Register<CollisionWakeComponent>();
|
||||
|
||||
Register<ContainerManagerComponent>();
|
||||
RegisterReference<ContainerManagerComponent, IContainerManager>();
|
||||
|
||||
RegisterIgnore("KeyBindingInput");
|
||||
|
||||
Register<InputComponent>();
|
||||
@@ -49,14 +55,10 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
Register<AnimationPlayerComponent>();
|
||||
|
||||
Register<ContainerManagerComponent>();
|
||||
RegisterReference<ContainerManagerComponent, IContainerManager>();
|
||||
|
||||
Register<TimerComponent>();
|
||||
|
||||
#if DEBUG
|
||||
Register<DebugExceptionOnAddComponent>();
|
||||
Register<DebugExceptionExposeDataComponent>();
|
||||
Register<DebugExceptionInitializeComponent>();
|
||||
Register<DebugExceptionStartupComponent>();
|
||||
#endif
|
||||
|
||||
@@ -4,8 +4,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
@@ -15,13 +14,11 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[ViewVariables]
|
||||
private Dictionary<object, object> data = new();
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("visuals")]
|
||||
internal List<AppearanceVisualizer> Visualizers = new();
|
||||
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
|
||||
private static bool _didRegisterSerializer;
|
||||
|
||||
[ViewVariables]
|
||||
private bool _appearanceDirty;
|
||||
|
||||
@@ -107,18 +104,6 @@ namespace Robust.Client.GameObjects
|
||||
_appearanceDirty = false;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
if (!_didRegisterSerializer)
|
||||
{
|
||||
YamlObjectSerializer.RegisterTypeSerializer(typeof(AppearanceVisualizer),
|
||||
new VisualizerTypeSerializer(_reflectionManager));
|
||||
_didRegisterSerializer = true;
|
||||
}
|
||||
|
||||
serializer.DataFieldCached(ref Visualizers, "visuals", new List<AppearanceVisualizer>());
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -131,78 +116,6 @@ namespace Robust.Client.GameObjects
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
class VisualizerTypeSerializer : YamlObjectSerializer.TypeSerializer
|
||||
{
|
||||
private readonly IReflectionManager _reflectionManager;
|
||||
|
||||
public VisualizerTypeSerializer(IReflectionManager reflectionManager)
|
||||
{
|
||||
_reflectionManager = reflectionManager;
|
||||
}
|
||||
|
||||
public override object NodeToType(Type type, YamlNode node, YamlObjectSerializer serializer)
|
||||
{
|
||||
var mapping = (YamlMappingNode) node;
|
||||
var nodeType = mapping.GetNode("type");
|
||||
switch (nodeType.AsString())
|
||||
{
|
||||
case SpriteLayerToggle.NAME:
|
||||
var keyString = mapping.GetNode("key").AsString();
|
||||
object key;
|
||||
if (_reflectionManager.TryParseEnumReference(keyString, out var @enum))
|
||||
{
|
||||
key = @enum;
|
||||
}
|
||||
else
|
||||
{
|
||||
key = keyString;
|
||||
}
|
||||
|
||||
var layer = mapping.GetNode("layer").AsInt();
|
||||
return new SpriteLayerToggle(key, layer);
|
||||
|
||||
default:
|
||||
var visType = _reflectionManager.LooseGetType(nodeType.AsString());
|
||||
if (!typeof(AppearanceVisualizer).IsAssignableFrom(visType))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
var vis = (AppearanceVisualizer) Activator.CreateInstance(visType)!;
|
||||
vis.LoadData(mapping);
|
||||
return vis;
|
||||
}
|
||||
}
|
||||
|
||||
public override YamlNode TypeToNode(object obj, YamlObjectSerializer serializer)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case SpriteLayerToggle spriteLayerToggle:
|
||||
YamlScalarNode key;
|
||||
if (spriteLayerToggle.Key is Enum)
|
||||
{
|
||||
var name = spriteLayerToggle.Key.GetType().FullName;
|
||||
key = new YamlScalarNode($"{name}.{spriteLayerToggle.Key}");
|
||||
}
|
||||
else
|
||||
{
|
||||
key = new YamlScalarNode(spriteLayerToggle.Key.ToString());
|
||||
}
|
||||
|
||||
return new YamlMappingNode
|
||||
{
|
||||
{new YamlScalarNode("type"), new YamlScalarNode(SpriteLayerToggle.NAME)},
|
||||
{new YamlScalarNode("key"), key},
|
||||
{new YamlScalarNode("layer"), new YamlScalarNode(spriteLayerToggle.SpriteLayer.ToString())},
|
||||
};
|
||||
default:
|
||||
// TODO: A proper way to do serialization here.
|
||||
// I can't use the ExposeData system here since that's specific to entity serializers.
|
||||
return new YamlMappingNode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class SpriteLayerToggle : AppearanceVisualizer
|
||||
{
|
||||
@@ -223,15 +136,9 @@ namespace Robust.Client.GameObjects
|
||||
/// Handles the visualization of data inside of an appearance component.
|
||||
/// Implementations of this class are NOT bound to a specific entity, they are flyweighted across multiple.
|
||||
/// </summary>
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract class AppearanceVisualizer
|
||||
{
|
||||
/// <summary>
|
||||
/// Load data from the prototype declaring this visualizer, to configure settings and such.
|
||||
/// </summary>
|
||||
public virtual void LoadData(YamlMappingNode node)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes an entity to be managed by this appearance controller.
|
||||
/// DO NOT assume this is your only entity. Visualizers are shared.
|
||||
|
||||
@@ -1,87 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed partial class ContainerManagerComponent
|
||||
{
|
||||
[DebuggerDisplay("ClientContainer {Owner.Uid}/{ID}")]
|
||||
private sealed class ClientContainer : IContainer
|
||||
{
|
||||
public List<IEntity> Entities { get; } = new List<IEntity>();
|
||||
|
||||
public ClientContainer(string id, ContainerManagerComponent manager)
|
||||
{
|
||||
ID = id;
|
||||
Manager = manager;
|
||||
}
|
||||
|
||||
[ViewVariables] public IContainerManager Manager { get; }
|
||||
[ViewVariables] public string ID { get; }
|
||||
[ViewVariables] public IEntity Owner => Manager.Owner;
|
||||
[ViewVariables] public bool Deleted { get; private set; }
|
||||
[ViewVariables] public IReadOnlyList<IEntity> ContainedEntities => Entities;
|
||||
[ViewVariables]
|
||||
public bool ShowContents { get; set; }
|
||||
[ViewVariables]
|
||||
public bool OccludesLight { get; set; }
|
||||
|
||||
public bool CanInsert(IEntity toinsert)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Insert(IEntity toinsert)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanRemove(IEntity toremove)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Remove(IEntity toremove)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ForceRemove(IEntity toRemove)
|
||||
{
|
||||
throw new NotSupportedException("Cannot directly modify containers on the client");
|
||||
}
|
||||
|
||||
public bool Contains(IEntity contained)
|
||||
{
|
||||
return Entities.Contains(contained);
|
||||
}
|
||||
|
||||
public void DoInsert(IEntity entity)
|
||||
{
|
||||
Entities.Add(entity);
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new EntInsertedIntoContainerMessage(entity, this));
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(entity));
|
||||
}
|
||||
|
||||
public void DoRemove(IEntity entity)
|
||||
{
|
||||
Entities.Remove(entity);
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new EntRemovedFromContainerMessage(entity, this));
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(entity));
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
Deleted = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void InternalContainerShutdown(IContainer container)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,168 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed partial class ContainerManagerComponent : SharedContainerManagerComponent
|
||||
{
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<string, ClientContainer> _containers = new();
|
||||
|
||||
public override T MakeContainer<T>(string id)
|
||||
{
|
||||
throw new NotSupportedException("Cannot modify containers on the client.");
|
||||
}
|
||||
|
||||
public override bool Remove(IEntity entity)
|
||||
{
|
||||
// TODO: This will probably need relaxing if we want to predict things like inventories.
|
||||
throw new NotSupportedException("Cannot modify containers on the client.");
|
||||
}
|
||||
|
||||
protected override IEnumerable<IContainer> GetAllContainersImpl()
|
||||
{
|
||||
return _containers.Values.Where(c => !c.Deleted);
|
||||
}
|
||||
|
||||
public override IContainer GetContainer(string id)
|
||||
{
|
||||
return _containers[id];
|
||||
}
|
||||
|
||||
public override bool HasContainer(string id)
|
||||
{
|
||||
return _containers.ContainsKey(id);
|
||||
}
|
||||
|
||||
public override bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container)
|
||||
{
|
||||
var ret = _containers.TryGetValue(id, out var cont);
|
||||
container = cont!;
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool TryGetContainer(IEntity entity, [NotNullWhen(true)] out IContainer? container)
|
||||
{
|
||||
foreach (var contain in _containers.Values)
|
||||
{
|
||||
if (!contain.Deleted && contain.Contains(entity))
|
||||
{
|
||||
container = contain;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
container = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool ContainsEntity(IEntity entity)
|
||||
{
|
||||
foreach (var container in _containers.Values)
|
||||
{
|
||||
if (!container.Deleted && container.Contains(entity))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void ForceRemove(IEntity entity)
|
||||
{
|
||||
throw new NotSupportedException("Cannot modify containers on the client.");
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if(!(curState is ContainerManagerComponentState cast))
|
||||
return;
|
||||
|
||||
// Delete now-gone containers.
|
||||
List<string>? toDelete = null;
|
||||
foreach (var (id, container) in _containers)
|
||||
{
|
||||
if (!cast.Containers.ContainsKey(id))
|
||||
{
|
||||
container.Shutdown();
|
||||
toDelete ??= new List<string>();
|
||||
toDelete.Add(id);
|
||||
}
|
||||
}
|
||||
|
||||
if (toDelete != null)
|
||||
{
|
||||
foreach (var dead in toDelete)
|
||||
{
|
||||
_containers.Remove(dead);
|
||||
}
|
||||
}
|
||||
|
||||
// Add new containers and update existing contents.
|
||||
foreach (var (id, data) in cast.Containers)
|
||||
{
|
||||
|
||||
if (!_containers.TryGetValue(id, out var container))
|
||||
{
|
||||
container = new ClientContainer(id, this);
|
||||
_containers.Add(id, container);
|
||||
}
|
||||
|
||||
// sync show flag
|
||||
container.ShowContents = data.ShowContents;
|
||||
container.OccludesLight = data.OccludesLight;
|
||||
|
||||
// Remove gone entities.
|
||||
List<IEntity>? toRemove = null;
|
||||
foreach (var entity in container.Entities)
|
||||
{
|
||||
if (!data.ContainedEntities.Contains(entity.Uid))
|
||||
{
|
||||
toRemove ??= new List<IEntity>();
|
||||
toRemove.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
if (toRemove != null)
|
||||
{
|
||||
foreach (var goner in toRemove)
|
||||
{
|
||||
container.DoRemove(goner);
|
||||
}
|
||||
}
|
||||
|
||||
// Add new entities.
|
||||
foreach (var uid in data.ContainedEntities)
|
||||
{
|
||||
var entity = Owner.EntityManager.GetEntity(uid);
|
||||
|
||||
if (!container.Entities.Contains(entity))
|
||||
{
|
||||
container.DoInsert(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
// On shutdown we won't get to process remove events in the containers so this has to be manually done.
|
||||
foreach (var container in _containers.Values)
|
||||
{
|
||||
foreach (var containerEntity in container.Entities)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new UpdateContainerOcclusionMessage(containerEntity));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,9 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -20,7 +22,9 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
// Horrible hack to get around ordering issues.
|
||||
private bool _setCurrentOnInitialize;
|
||||
private bool _setDrawFovOnInitialize;
|
||||
[DataField("drawFov")]
|
||||
private bool _setDrawFovOnInitialize = true;
|
||||
[DataField("zoom")]
|
||||
private Vector2 _setZoomOnInitialize = Vector2.One/2f;
|
||||
private Vector2 _offset = Vector2.Zero;
|
||||
|
||||
@@ -157,15 +161,6 @@ namespace Robust.Client.GameObjects
|
||||
Current = false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataFieldCached(ref _setZoomOnInitialize, "zoom", Vector2.One/2f);
|
||||
serializer.DataFieldCached(ref _setDrawFovOnInitialize, "drawFov", true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the Eye of this entity with the transform position. This has to be called every frame to
|
||||
/// keep the view following the entity.
|
||||
|
||||
@@ -1,105 +1,51 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class IconComponent : Component
|
||||
public class IconComponent : Component, ISerializationHooks
|
||||
{
|
||||
public override string Name => "Icon";
|
||||
public IDirectionalTextureProvider? Icon { get; private set; }
|
||||
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[DataField("sprite")]
|
||||
private ResourcePath? rsi;
|
||||
[DataField("state")]
|
||||
private string? stateID;
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
if (rsi != null && stateID != null)
|
||||
{
|
||||
Icon = new SpriteSpecifier.Rsi(rsi, stateID).Frame0();
|
||||
}
|
||||
}
|
||||
|
||||
public const string LogCategory = "go.comp.icon";
|
||||
const string SerializationCache = "icon";
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
private static IRsiStateLike TextureForConfig(IconComponent compData, IResourceCache resourceCache)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
// TODO: Does this need writing?
|
||||
if (serializer.Reading)
|
||||
{
|
||||
Icon = TextureForConfig(serializer, _resourceCache);
|
||||
}
|
||||
}
|
||||
|
||||
private static IRsiStateLike TextureForConfig(ObjectSerializer serializer, IResourceCache resourceCache)
|
||||
{
|
||||
DebugTools.Assert(serializer.Reading);
|
||||
|
||||
if (serializer.TryGetCacheData<IRsiStateLike>(SerializationCache, out var dirTex))
|
||||
{
|
||||
return dirTex;
|
||||
}
|
||||
|
||||
var tex = serializer.ReadDataField<string?>("texture", null);
|
||||
if (!string.IsNullOrWhiteSpace(tex))
|
||||
{
|
||||
dirTex = resourceCache.GetResource<TextureResource>(SpriteComponent.TextureRoot / tex).Texture;
|
||||
serializer.SetCacheData(SerializationCache, dirTex);
|
||||
return dirTex;
|
||||
}
|
||||
|
||||
RSI rsi;
|
||||
|
||||
var rsiPath = serializer.ReadDataField<string?>("sprite", null);
|
||||
|
||||
if (string.IsNullOrWhiteSpace(rsiPath))
|
||||
{
|
||||
dirTex = resourceCache.GetFallback<TextureResource>().Texture;
|
||||
serializer.SetCacheData(SerializationCache, dirTex);
|
||||
return dirTex;
|
||||
}
|
||||
|
||||
var path = SpriteComponent.TextureRoot / rsiPath;
|
||||
|
||||
try
|
||||
{
|
||||
rsi = resourceCache.GetResource<RSIResource>(path).RSI;
|
||||
}
|
||||
catch
|
||||
{
|
||||
dirTex = resourceCache.GetFallback<TextureResource>().Texture;
|
||||
serializer.SetCacheData(SerializationCache, dirTex);
|
||||
return dirTex;
|
||||
}
|
||||
|
||||
var stateId = serializer.ReadDataField<string?>("state", null);
|
||||
if (string.IsNullOrWhiteSpace(stateId))
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "No state specified.");
|
||||
dirTex = resourceCache.GetFallback<TextureResource>().Texture;
|
||||
serializer.SetCacheData(SerializationCache, dirTex);
|
||||
return dirTex;
|
||||
}
|
||||
|
||||
if (rsi.TryGetState(stateId, out var state))
|
||||
{
|
||||
serializer.SetCacheData(SerializationCache, state);
|
||||
return state;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "State '{0}' does not exist on RSI.", stateId);
|
||||
return resourceCache.GetFallback<TextureResource>().Texture;
|
||||
}
|
||||
return compData.Icon?.Default ?? resourceCache.GetFallback<TextureResource>().Texture;
|
||||
}
|
||||
|
||||
public static IRsiStateLike? GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
|
||||
{
|
||||
if (!prototype.Components.TryGetValue("Icon", out var mapping))
|
||||
if (!prototype.Components.TryGetValue("Icon", out var compData))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return TextureForConfig(YamlObjectSerializer.NewReader(mapping), resourceCache);
|
||||
|
||||
return TextureForConfig((IconComponent)compData, resourceCache);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -17,14 +19,7 @@ namespace Robust.Client.GameObjects
|
||||
/// The context that will be made active for a client that attaches to this entity.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string ContextName { get; set; } = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataReadWriteFunction("context", InputContextContainer.DefaultContextName, value => ContextName = value, () => ContextName);
|
||||
}
|
||||
[DataField("context")]
|
||||
public string ContextName { get; set; } = InputContextContainer.DefaultContextName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Animations;
|
||||
@@ -7,13 +7,14 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
public class PointLightComponent : Component, IPointLightComponent
|
||||
public class PointLightComponent : Component, IPointLightComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
@@ -134,16 +135,25 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private float _radius = 5;
|
||||
[DataField("radius")]
|
||||
private float _radius = 5f;
|
||||
[DataField("nestedvisible")]
|
||||
private bool _visibleNested = true;
|
||||
private bool _lightOnParent;
|
||||
[DataField("color")]
|
||||
private Color _color = Color.White;
|
||||
private Vector2 _offset;
|
||||
[DataField("offset")]
|
||||
private Vector2 _offset = Vector2.Zero;
|
||||
[DataField("enabled")]
|
||||
private bool _enabled = true;
|
||||
[DataField("autoRot")]
|
||||
private bool _maskAutoRotate;
|
||||
private Angle _rotation;
|
||||
private float _energy;
|
||||
private float _softness;
|
||||
[DataField("energy")]
|
||||
private float _energy = 1f;
|
||||
[DataField("softness")]
|
||||
private float _softness = 1f;
|
||||
[DataField("mask")]
|
||||
private string? _maskPath;
|
||||
|
||||
/// <summary>
|
||||
@@ -169,6 +179,14 @@ namespace Robust.Client.GameObjects
|
||||
Mask = null;
|
||||
}
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
if (_maskPath != null)
|
||||
{
|
||||
Mask = IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(_maskPath);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -180,7 +198,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
if ((message is ParentChangedMessage msg))
|
||||
if (message is ParentChangedMessage msg)
|
||||
{
|
||||
HandleTransformParentChanged(msg);
|
||||
}
|
||||
@@ -204,19 +222,6 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataFieldCached(ref _offset, "offset", Vector2.Zero);
|
||||
serializer.DataFieldCached(ref _radius, "radius", 5f);
|
||||
serializer.DataFieldCached(ref _color, "color", Color.White);
|
||||
serializer.DataFieldCached(ref _enabled, "enabled", true);
|
||||
serializer.DataFieldCached(ref _energy, "energy", 1f);
|
||||
serializer.DataFieldCached(ref _softness, "softness", 1f);
|
||||
serializer.DataFieldCached(ref _maskAutoRotate, "autoRot", false);
|
||||
serializer.DataFieldCached(ref _visibleNested, "nestedvisible", true);
|
||||
serializer.DataFieldCached(ref _maskPath, "mask", null);
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
@@ -17,6 +17,8 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -25,8 +27,12 @@ using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class SpriteComponent : SharedSpriteComponent, ISpriteComponent,
|
||||
IComponentDebug
|
||||
IComponentDebug, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IResourceCache resourceCache = default!;
|
||||
[Dependency] private readonly IPrototypeManager prototypes = default!;
|
||||
|
||||
[DataField("visible")]
|
||||
private bool _visible = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -36,6 +42,7 @@ namespace Robust.Client.GameObjects
|
||||
set => _visible = value;
|
||||
}
|
||||
|
||||
[DataFieldWithConstant("drawdepth", typeof(DrawDepthTag))]
|
||||
private int drawDepth = DrawDepthTag.Default;
|
||||
|
||||
/// <summary>
|
||||
@@ -48,6 +55,7 @@ namespace Robust.Client.GameObjects
|
||||
set => drawDepth = value;
|
||||
}
|
||||
|
||||
[DataField("scale")]
|
||||
private Vector2 scale = Vector2.One;
|
||||
|
||||
/// <summary>
|
||||
@@ -61,7 +69,8 @@ namespace Robust.Client.GameObjects
|
||||
set => scale = value;
|
||||
}
|
||||
|
||||
private Angle rotation;
|
||||
[DataField("rotation")]
|
||||
private Angle rotation = Angle.Zero;
|
||||
|
||||
[Animatable]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -71,6 +80,7 @@ namespace Robust.Client.GameObjects
|
||||
set => rotation = value;
|
||||
}
|
||||
|
||||
[DataField("offset")]
|
||||
private Vector2 offset = Vector2.Zero;
|
||||
|
||||
/// <summary>
|
||||
@@ -84,6 +94,7 @@ namespace Robust.Client.GameObjects
|
||||
set => offset = value;
|
||||
}
|
||||
|
||||
[DataField("color")]
|
||||
private Color color = Color.White;
|
||||
|
||||
[Animatable]
|
||||
@@ -108,18 +119,152 @@ namespace Robust.Client.GameObjects
|
||||
set => _directional = value;
|
||||
}
|
||||
|
||||
[DataField("directional")]
|
||||
private bool _directional = true;
|
||||
|
||||
[DataField("layerDatums")]
|
||||
private List<PrototypeLayerData> LayerDatums
|
||||
{
|
||||
get
|
||||
{
|
||||
var layerDatums = new List<PrototypeLayerData>();
|
||||
foreach (var layer in Layers)
|
||||
{
|
||||
layerDatums.Add(layer.ToPrototypeData());
|
||||
}
|
||||
|
||||
return layerDatums;
|
||||
}
|
||||
set
|
||||
{
|
||||
if(value == null) return;
|
||||
|
||||
Layers.Clear();
|
||||
foreach (var layerDatum in value)
|
||||
{
|
||||
var anyTextureAttempted = false;
|
||||
var layer = new Layer(this);
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
|
||||
{
|
||||
var path = TextureRoot / layerDatum.RsiPath;
|
||||
try
|
||||
{
|
||||
layer.RSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(path).RSI;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.State))
|
||||
{
|
||||
anyTextureAttempted = true;
|
||||
var theRsi = layer.RSI ?? BaseRSI;
|
||||
if (theRsi == null)
|
||||
{
|
||||
Logger.ErrorS(LogCategory,
|
||||
"Layer has no RSI to load states from. Cannot use 'state' property. ({0})",
|
||||
layerDatum.State);
|
||||
}
|
||||
else
|
||||
{
|
||||
var stateid = new RSI.StateId(layerDatum.State);
|
||||
layer.State = stateid;
|
||||
if (theRsi.TryGetState(stateid, out var state))
|
||||
{
|
||||
// Always use south because this layer will be cached in the serializer.
|
||||
layer.AnimationTimeLeft = state.GetDelay(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory,
|
||||
$"State '{stateid}' not found in RSI: '{theRsi.Path}'.",
|
||||
stateid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.TexturePath))
|
||||
{
|
||||
anyTextureAttempted = true;
|
||||
if (layer.State.IsValid)
|
||||
{
|
||||
Logger.ErrorS(LogCategory,
|
||||
"Cannot specify 'texture' on a layer if it has an RSI state specified."
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
layer.Texture =
|
||||
IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(TextureRoot / layerDatum.TexturePath);
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.Shader))
|
||||
{
|
||||
if (IoCManager.Resolve<IPrototypeManager>().TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
|
||||
{
|
||||
layer.Shader = prototype.Instance();
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory,
|
||||
"Shader prototype '{0}' does not exist.",
|
||||
layerDatum.Shader);
|
||||
}
|
||||
}
|
||||
|
||||
layer.Color = layerDatum.Color;
|
||||
layer.Rotation = layerDatum.Rotation;
|
||||
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
|
||||
layer.Visible = anyTextureAttempted && layerDatum.Visible;
|
||||
layer.Scale = layerDatum.Scale;
|
||||
|
||||
Layers.Add(layer);
|
||||
|
||||
if (layerDatum.MapKeys != null)
|
||||
{
|
||||
var index = Layers.Count - 1;
|
||||
foreach (var keyString in layerDatum.MapKeys)
|
||||
{
|
||||
object key;
|
||||
if (IoCManager.Resolve<IReflectionManager>().TryParseEnumReference(keyString, out var @enum))
|
||||
{
|
||||
key = @enum;
|
||||
}
|
||||
else
|
||||
{
|
||||
key = keyString;
|
||||
}
|
||||
|
||||
if (LayerMap.ContainsKey(key))
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Duplicate layer map key definition: {0}", key);
|
||||
continue;
|
||||
}
|
||||
|
||||
LayerMap.Add(key, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_layerMapShared = true;
|
||||
UpdateIsInert();
|
||||
}
|
||||
}
|
||||
|
||||
private RSI? _baseRsi;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("rsi", priority: 2)]
|
||||
public RSI? BaseRSI
|
||||
{
|
||||
get => _baseRsi;
|
||||
set
|
||||
{
|
||||
_baseRsi = value;
|
||||
if (Layers == null || value == null)
|
||||
if (value == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -147,6 +292,12 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("sprite", readOnly: true)] private string? rsi;
|
||||
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new ();
|
||||
|
||||
[DataField("state", readOnly: true)] private string? state;
|
||||
[DataField("texture", readOnly: true)] private string? texture;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ContainerOccluded { get; set; }
|
||||
|
||||
@@ -158,11 +309,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
[ViewVariables] private Dictionary<object, int> LayerMap = new();
|
||||
[ViewVariables] private bool _layerMapShared;
|
||||
[ViewVariables] private List<Layer> Layers = default!;
|
||||
|
||||
[Dependency] private readonly IResourceCache resourceCache = default!;
|
||||
[Dependency] private readonly IPrototypeManager prototypes = default!;
|
||||
[Dependency] private readonly IReflectionManager reflectionManager = default!;
|
||||
[ViewVariables] private List<Layer> Layers = new();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public uint RenderOrder { get; set; }
|
||||
|
||||
@@ -170,10 +317,9 @@ namespace Robust.Client.GameObjects
|
||||
private static ShaderInstance? _defaultShader;
|
||||
|
||||
[ViewVariables]
|
||||
private ShaderInstance? DefaultShader => _defaultShader ??
|
||||
(_defaultShader = prototypes
|
||||
.Index<ShaderPrototype>("shaded")
|
||||
.Instance());
|
||||
private ShaderInstance? DefaultShader => _defaultShader ??= prototypes
|
||||
.Index<ShaderPrototype>("shaded")
|
||||
.Instance();
|
||||
|
||||
public const string LogCategory = "go.comp.sprite";
|
||||
const string LayerSerializationCache = "spritelayer";
|
||||
@@ -181,6 +327,46 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public bool IsInert { get; private set; }
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(rsi))
|
||||
{
|
||||
var rsiPath = TextureRoot / rsi;
|
||||
try
|
||||
{
|
||||
BaseRSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(rsiPath).RSI;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS(SpriteComponent.LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (layerDatums.Count == 0)
|
||||
{
|
||||
if (state != null || texture != null)
|
||||
{
|
||||
layerDatums.Insert(0, new PrototypeLayerData
|
||||
{
|
||||
TexturePath = string.IsNullOrWhiteSpace(texture) ? null : texture,
|
||||
State = string.IsNullOrWhiteSpace(state) ? null : state,
|
||||
Color = Color.White,
|
||||
Scale = Vector2.One,
|
||||
Visible = true,
|
||||
});
|
||||
state = null;
|
||||
texture = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (layerDatums.Count != 0)
|
||||
{
|
||||
LayerDatums = layerDatums;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update this sprite component to visibly match the current state of other at the time
|
||||
/// this is called. Does not keep them perpetually in sync.
|
||||
@@ -1005,9 +1191,14 @@ namespace Robust.Client.GameObjects
|
||||
RenderInternal(drawingHandle, worldRotation, Vector2.Zero, overrideDirection);
|
||||
}
|
||||
|
||||
private bool _screenLock = false;
|
||||
private Direction _overrideDirection = Direction.South;
|
||||
private bool _enableOverrideDirection = false;
|
||||
[DataField("noRot")]
|
||||
private bool _screenLock = true;
|
||||
|
||||
[DataField("overrideDir")]
|
||||
private Direction _overrideDirection = Direction.East;
|
||||
|
||||
[DataField("enableOverrideDir")]
|
||||
private bool _enableOverrideDirection;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -1153,205 +1344,6 @@ namespace Robust.Client.GameObjects
|
||||
return texture;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataFieldCached(ref scale, "scale", Vector2.One);
|
||||
serializer.DataFieldCached(ref rotation, "rotation", Angle.Zero);
|
||||
serializer.DataFieldCached(ref offset, "offset", Vector2.Zero);
|
||||
serializer.DataFieldCached(ref drawDepth, "drawdepth", DrawDepthTag.Default,
|
||||
WithFormat.Constants<DrawDepthTag>());
|
||||
serializer.DataFieldCached(ref color, "color", Color.White);
|
||||
serializer.DataFieldCached(ref _visible, "visible", true);
|
||||
serializer.DataFieldCached(ref _directional, "directional", true); //TODO: Kill ME
|
||||
serializer.DataFieldCached(ref _screenLock, "noRot", true);
|
||||
serializer.DataFieldCached(ref _enableOverrideDirection, "enableOverrideDir", false);
|
||||
serializer.DataFieldCached(ref _overrideDirection, "overrideDir", Direction.East);
|
||||
|
||||
// TODO: Writing?
|
||||
if (!serializer.Reading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
var rsi = serializer.ReadDataField<string?>("sprite", null);
|
||||
if (!string.IsNullOrWhiteSpace(rsi))
|
||||
{
|
||||
var rsiPath = TextureRoot / rsi;
|
||||
try
|
||||
{
|
||||
BaseRSI = resourceCache.GetResource<RSIResource>(rsiPath).RSI;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
List<Layer> CloneLayers(List<Layer> source)
|
||||
{
|
||||
var clone = new List<Layer>(source.Count);
|
||||
foreach (var layer in source)
|
||||
{
|
||||
clone.Add(new Layer(layer, this));
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
if (serializer.TryGetCacheData<List<Layer>>(LayerSerializationCache, out var layers))
|
||||
{
|
||||
LayerMap = serializer.GetCacheData<Dictionary<object, int>>(LayerMapSerializationCache);
|
||||
_layerMapShared = true;
|
||||
Layers = CloneLayers(layers);
|
||||
UpdateIsInert();
|
||||
return;
|
||||
}
|
||||
|
||||
layers = new List<Layer>();
|
||||
|
||||
var layerMap = new Dictionary<object, int>();
|
||||
|
||||
var layerData =
|
||||
serializer.ReadDataField("layers", new List<PrototypeLayerData>());
|
||||
|
||||
if(layerData.Count == 0){
|
||||
var baseState = serializer.ReadDataField<string?>("state", null);
|
||||
var texturePath = serializer.ReadDataField<string?>("texture", null);
|
||||
|
||||
if (baseState != null || texturePath != null)
|
||||
{
|
||||
layerData.Insert(0, new PrototypeLayerData
|
||||
{
|
||||
TexturePath = string.IsNullOrWhiteSpace(texturePath) ? null : texturePath,
|
||||
State = string.IsNullOrWhiteSpace(baseState) ? null : baseState,
|
||||
Color = Color.White,
|
||||
Scale = Vector2.One,
|
||||
Visible = true,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var layerDatum in layerData)
|
||||
{
|
||||
var anyTextureAttempted = false;
|
||||
var layer = new Layer(this);
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
|
||||
{
|
||||
var path = TextureRoot / layerDatum.RsiPath;
|
||||
try
|
||||
{
|
||||
layer.RSI = resourceCache.GetResource<RSIResource>(path).RSI;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.State))
|
||||
{
|
||||
anyTextureAttempted = true;
|
||||
var theRsi = layer.RSI ?? BaseRSI;
|
||||
if (theRsi == null)
|
||||
{
|
||||
Logger.ErrorS(LogCategory,
|
||||
"Layer has no RSI to load states from."
|
||||
+ "cannot use 'state' property. Prototype: '{0}'", Owner.Prototype?.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
var stateid = new RSI.StateId(layerDatum.State);
|
||||
layer.State = stateid;
|
||||
if (theRsi.TryGetState(stateid, out var state))
|
||||
{
|
||||
// Always use south because this layer will be cached in the serializer.
|
||||
layer.AnimationTimeLeft = state.GetDelay(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory,
|
||||
$"State '{stateid}' not found in RSI: '{theRsi.Path}'.",
|
||||
stateid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.TexturePath))
|
||||
{
|
||||
anyTextureAttempted = true;
|
||||
if (layer.State.IsValid)
|
||||
{
|
||||
Logger.ErrorS(LogCategory,
|
||||
"Cannot specify 'texture' on a layer if it has an RSI state specified."
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
layer.Texture =
|
||||
resourceCache.GetResource<TextureResource>(TextureRoot / layerDatum.TexturePath);
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.Shader))
|
||||
{
|
||||
if (prototypes.TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
|
||||
{
|
||||
layer.Shader = prototype.Instance();
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory,
|
||||
"Shader prototype '{0}' does not exist. Prototype: '{1}'",
|
||||
layerDatum.Shader, Owner.Prototype?.ID);
|
||||
}
|
||||
}
|
||||
|
||||
layer.Color = layerDatum.Color;
|
||||
layer.Rotation = layerDatum.Rotation;
|
||||
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
|
||||
layer.Visible = anyTextureAttempted && layerDatum.Visible;
|
||||
layer.Scale = layerDatum.Scale;
|
||||
|
||||
layers.Add(layer);
|
||||
|
||||
if (layerDatum.MapKeys != null)
|
||||
{
|
||||
var index = layers.Count - 1;
|
||||
foreach (var keyString in layerDatum.MapKeys)
|
||||
{
|
||||
object key;
|
||||
if (reflectionManager.TryParseEnumReference(keyString, out var @enum))
|
||||
{
|
||||
key = @enum;
|
||||
}
|
||||
else
|
||||
{
|
||||
key = keyString;
|
||||
}
|
||||
|
||||
if (layerMap.ContainsKey(key))
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Duplicate layer map key definition: {0}", key);
|
||||
continue;
|
||||
}
|
||||
|
||||
layerMap.Add(key, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Layers = layers;
|
||||
LayerMap = layerMap;
|
||||
_layerMapShared = true;
|
||||
serializer.SetCacheData(LayerSerializationCache, CloneLayers(Layers));
|
||||
serializer.SetCacheData(LayerMapSerializationCache, layerMap);
|
||||
UpdateIsInert();
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
@@ -1663,7 +1655,7 @@ namespace Robust.Client.GameObjects
|
||||
Flip = 3,
|
||||
}
|
||||
|
||||
private class Layer : ISpriteLayer
|
||||
public class Layer : ISpriteLayer
|
||||
{
|
||||
[ViewVariables] private readonly SpriteComponent _parent;
|
||||
|
||||
@@ -1730,6 +1722,22 @@ namespace Robust.Client.GameObjects
|
||||
RSI.StateId ISpriteLayer.RsiState { get => State; set => SetState(value); }
|
||||
Texture? ISpriteLayer.Texture { get => Texture; set => SetTexture(value); }
|
||||
|
||||
public PrototypeLayerData ToPrototypeData()
|
||||
{
|
||||
return new PrototypeLayerData
|
||||
{
|
||||
Color = Color,
|
||||
Rotation = Rotation,
|
||||
Scale = Scale,
|
||||
//todo Shader = Shader,
|
||||
State = State.Name,
|
||||
Visible = Visible,
|
||||
RsiPath = RSI?.Path?.ToString(),
|
||||
//todo TexturePath = Textur
|
||||
//todo MapKeys
|
||||
};
|
||||
}
|
||||
|
||||
bool ISpriteLayer.Visible
|
||||
{
|
||||
get => Visible;
|
||||
@@ -2000,7 +2008,6 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
return state;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2051,7 +2058,6 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (!anyTexture)
|
||||
yield return resourceCache.GetFallback<TextureResource>().Texture;
|
||||
|
||||
}
|
||||
|
||||
public static IRsiStateLike GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
|
||||
@@ -2098,6 +2104,7 @@ namespace Robust.Client.GameObjects
|
||||
public T AddComponent<T>() where T : Component, new()
|
||||
{
|
||||
var typeFactory = IoCManager.Resolve<IDynamicTypeFactoryInternal>();
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
var comp = (T) typeFactory.CreateInstanceUnchecked(typeof(T));
|
||||
_components[typeof(T)] = comp;
|
||||
comp.Owner = this;
|
||||
@@ -2107,9 +2114,9 @@ namespace Robust.Client.GameObjects
|
||||
_components[typeof(ISpriteComponent)] = comp;
|
||||
}
|
||||
|
||||
if (Prototype != null && Prototype.Components.TryGetValue(comp.Name, out var node))
|
||||
if (Prototype != null && Prototype.TryGetComponent<T>(comp.Name, out var node))
|
||||
{
|
||||
comp.ExposeData(YamlObjectSerializer.NewReader(node));
|
||||
comp = serializationManager.Copy(node, comp)!;
|
||||
}
|
||||
|
||||
return comp;
|
||||
|
||||
@@ -6,41 +6,31 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientUserInterfaceComponent : SharedUserInterfaceComponent
|
||||
public class ClientUserInterfaceComponent : SharedUserInterfaceComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
|
||||
|
||||
private readonly Dictionary<object, BoundUserInterface> _openInterfaces =
|
||||
new();
|
||||
|
||||
private Dictionary<object, PrototypeData> _interfaceData = default!;
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
|
||||
#pragma warning restore 649
|
||||
private readonly Dictionary<object, PrototypeData> _interfaces = new();
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
[DataField("interfaces", readOnly: true)]
|
||||
private List<PrototypeData> _interfaceData = new();
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
_interfaces.Clear();
|
||||
|
||||
const string cache = "ui_cache";
|
||||
|
||||
if (serializer.TryGetCacheData<Dictionary<object, PrototypeData>>(cache, out var interfaceData))
|
||||
foreach (var data in _interfaceData)
|
||||
{
|
||||
_interfaceData = interfaceData;
|
||||
return;
|
||||
_interfaces[data.UiKey] = data;
|
||||
}
|
||||
|
||||
var data = serializer.ReadDataFieldCached("interfaces", new List<PrototypeData>());
|
||||
interfaceData = new Dictionary<object, PrototypeData>();
|
||||
foreach (var prototypeData in data)
|
||||
{
|
||||
interfaceData[prototypeData.UiKey] = prototypeData;
|
||||
}
|
||||
|
||||
serializer.SetCacheData(cache, interfaceData);
|
||||
_interfaceData = interfaceData;
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel,
|
||||
@@ -81,7 +71,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void OpenInterface(BoundInterfaceMessageWrapMessage wrapped)
|
||||
{
|
||||
var data = _interfaceData[wrapped.UiKey];
|
||||
var data = _interfaces[wrapped.UiKey];
|
||||
// TODO: This type should be cached, but I'm too lazy.
|
||||
var type = _reflectionManager.LooseGetType(data.ClientType);
|
||||
var boundInterface = (BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new[]{this, wrapped.UiKey});
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
@@ -12,12 +11,13 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class AudioSystem : EntitySystem
|
||||
public class AudioSystem : EntitySystem, IAudioSystem
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
@@ -29,8 +29,6 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private readonly List<PlayingStream> _playingClydeStreams = new();
|
||||
|
||||
public int OcclusionCollisionMask;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -40,6 +38,7 @@ namespace Robust.Client.GameObjects
|
||||
SubscribeNetworkEvent<PlayAudioPositionalMessage>(PlayAudioPositionalHandler);
|
||||
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
|
||||
|
||||
SubscribeLocalEvent<SoundSystem.QueryAudioSystem>((ev => ev.Audio = this));
|
||||
_broadPhaseSystem = Get<SharedBroadPhaseSystem>();
|
||||
}
|
||||
|
||||
@@ -182,7 +181,6 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
stream.Source.Dispose();
|
||||
stream.Done = true;
|
||||
stream.DoPlaybackDone();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -341,92 +339,30 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
Source.StopPlaying();
|
||||
}
|
||||
|
||||
public event Action? PlaybackDone;
|
||||
|
||||
public void DoPlaybackDone()
|
||||
{
|
||||
PlaybackDone?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPlayingAudioStream
|
||||
{
|
||||
void Stop();
|
||||
|
||||
event Action PlaybackDone;
|
||||
}
|
||||
|
||||
public static class AudioSystemExtensions
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file following an entity.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static IPlayingAudioStream? Play(
|
||||
this IEntity entity,
|
||||
string filename,
|
||||
AudioParams? audioParams,
|
||||
AudioSystem? audioSystem = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
return audioSystem.Play(filename, entity, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream following an entity.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static IPlayingAudioStream? Play(
|
||||
this IEntity entity,
|
||||
AudioStream stream,
|
||||
AudioParams? audioParams = null,
|
||||
AudioSystem? audioSystem = null)
|
||||
/// <inheritdoc />
|
||||
public int DefaultSoundRange => 25;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, AudioParams? audioParams = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
return audioSystem.Play(stream, entity, audioParams);
|
||||
return Play(filename, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file at a static position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static IPlayingAudioStream? Play(
|
||||
this EntityCoordinates coordinates,
|
||||
string filename,
|
||||
AudioParams? audioParams = null,
|
||||
AudioSystem? audioSystem = null)
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, IEntity entity, AudioParams? audioParams = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
return audioSystem.Play(filename, coordinates, audioParams);
|
||||
return Play(filename, entity, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream at a static position.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static IPlayingAudioStream? Play(
|
||||
this EntityCoordinates coordinates,
|
||||
AudioStream stream,
|
||||
AudioParams? audioParams = null,
|
||||
AudioSystem? audioSystem = null)
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
return audioSystem.Play(stream, coordinates, audioParams);
|
||||
return Play(filename, coordinates, audioParams);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ContainerSystem : EntitySystem
|
||||
public class ClientContainerSystem : ContainerSystem
|
||||
{
|
||||
private readonly HashSet<IEntity> _updateQueue = new();
|
||||
|
||||
@@ -91,14 +91,4 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal readonly struct UpdateContainerOcclusionMessage
|
||||
{
|
||||
public UpdateContainerOcclusionMessage(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public IEntity Entity { get; }
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Buffers;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.ResourceManagement.ResourceTypes;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -4,7 +4,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.ResourceManagement.ResourceTypes;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using StencilOp = Robust.Client.Graphics.StencilOp;
|
||||
|
||||
@@ -1,23 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement.ResourceTypes;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
[Prototype("shader")]
|
||||
public sealed class ShaderPrototype : IPrototype
|
||||
public sealed class ShaderPrototype : IPrototype, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IClydeInternal _clyde = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public string ID { get; private set; } = default!;
|
||||
[ViewVariables]
|
||||
[field: DataField("id", required: true)]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
private ShaderKind Kind;
|
||||
|
||||
@@ -31,11 +34,14 @@ namespace Robust.Client.Graphics
|
||||
private ShaderInstance? _cachedInstance;
|
||||
|
||||
private bool _stencilEnabled;
|
||||
private int _stencilRef;
|
||||
private int _stencilReadMask = unchecked((int) uint.MaxValue);
|
||||
private int _stencilWriteMask = unchecked((int) uint.MaxValue);
|
||||
private StencilFunc _stencilFunc = StencilFunc.Always;
|
||||
private StencilOp _stencilOp = StencilOp.Keep;
|
||||
private int _stencilRef => StencilDataHolder?.StencilRef ?? 0;
|
||||
private int _stencilReadMask => StencilDataHolder?.ReadMask ?? unchecked((int) uint.MaxValue);
|
||||
private int _stencilWriteMask => StencilDataHolder?.WriteMask ?? unchecked((int) uint.MaxValue);
|
||||
private StencilFunc _stencilFunc => StencilDataHolder?.StencilFunc ?? StencilFunc.Always;
|
||||
private StencilOp _stencilOp => StencilDataHolder?.StencilOp ?? StencilOp.Keep;
|
||||
|
||||
[DataField("stencil")]
|
||||
private StencilData? StencilDataHolder;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a ready-to-use instance of this shader.
|
||||
@@ -64,12 +70,12 @@ namespace Robust.Client.Graphics
|
||||
switch (Kind)
|
||||
{
|
||||
case ShaderKind.Source:
|
||||
instance = _clyde.InstanceShader(Source!.ClydeHandle);
|
||||
instance = IoCManager.Resolve<IClydeInternal>().InstanceShader(Source!.ClydeHandle);
|
||||
_applyDefaultParameters(instance);
|
||||
break;
|
||||
|
||||
case ShaderKind.Canvas:
|
||||
instance = _clyde.InstanceShader(CompiledCanvasShader);
|
||||
instance = IoCManager.Resolve<IClydeInternal>().InstanceShader(CompiledCanvasShader);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -95,135 +101,108 @@ namespace Robust.Client.Graphics
|
||||
return Instance().Duplicate();
|
||||
}
|
||||
|
||||
public void LoadFrom(YamlMappingNode mapping)
|
||||
{
|
||||
ID = mapping.GetNode("id").ToString();
|
||||
[DataField("kind", readOnly: true, required: true)] private string _rawKind = default!;
|
||||
[DataField("path", readOnly: true)] private ResourcePath? path;
|
||||
[DataField("params", readOnly: true)] private Dictionary<string, string>? paramMapping;
|
||||
[DataField("light_mode", readOnly: true)] private string? rawMode;
|
||||
[DataField("blend_mode", readOnly: true)] private string? rawBlendMode;
|
||||
|
||||
var kind = mapping.GetNode("kind").AsString();
|
||||
switch (kind)
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
switch (_rawKind)
|
||||
{
|
||||
case "source":
|
||||
Kind = ShaderKind.Source;
|
||||
ReadSourceKind(mapping);
|
||||
if (path == null) throw new InvalidOperationException();
|
||||
Source = IoCManager.Resolve<IResourceCache>().GetResource<ShaderSourceResource>(path);
|
||||
|
||||
if (paramMapping != null)
|
||||
{
|
||||
ShaderParams = new Dictionary<string, object>();
|
||||
foreach (var item in paramMapping!)
|
||||
{
|
||||
var name = item.Key;
|
||||
if (!Source.ParsedShader.Uniforms.TryGetValue(name, out var uniformDefinition))
|
||||
{
|
||||
Logger.ErrorS("shader", "Shader param '{0}' does not exist on shader '{1}'", name, path);
|
||||
continue;
|
||||
}
|
||||
|
||||
var value = _parseUniformValue(item.Value, uniformDefinition.Type.Type);
|
||||
ShaderParams.Add(name, value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "canvas":
|
||||
Kind = ShaderKind.Canvas;
|
||||
ReadCanvasKind(mapping);
|
||||
var source = "";
|
||||
|
||||
if(rawMode != null)
|
||||
{
|
||||
switch (rawMode)
|
||||
{
|
||||
case "normal":
|
||||
break;
|
||||
|
||||
case "unshaded":
|
||||
source += "light_mode unshaded;\n";
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid light mode: '{rawMode}'");
|
||||
}
|
||||
}
|
||||
|
||||
if(rawBlendMode != null){
|
||||
switch (rawBlendMode)
|
||||
{
|
||||
case "mix":
|
||||
source += "blend_mode mix;\n";
|
||||
break;
|
||||
|
||||
case "add":
|
||||
source += "blend_mode add;\n";
|
||||
break;
|
||||
|
||||
case "subtract":
|
||||
source += "blend_mode subtract;\n";
|
||||
break;
|
||||
|
||||
case "multiply":
|
||||
source += "blend_mode multiply;\n";
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid blend mode: '{rawBlendMode}'");
|
||||
}
|
||||
}
|
||||
|
||||
source += "void fragment() {\n COLOR = zTexture(UV);\n}";
|
||||
|
||||
var preset = ShaderParser.Parse(source, _resourceCache);
|
||||
CompiledCanvasShader = IoCManager.Resolve<IClydeInternal>().LoadShader(preset, $"canvas_preset_{ID}");
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid shader kind: '{kind}'");
|
||||
throw new InvalidOperationException($"Invalid shader kind: '{_rawKind}'");
|
||||
}
|
||||
|
||||
// Load stencil data.
|
||||
if (mapping.TryGetNode("stencil", out YamlMappingNode? stencilData))
|
||||
{
|
||||
ReadStencilData(stencilData);
|
||||
}
|
||||
if (StencilDataHolder != null) _stencilEnabled = true;
|
||||
}
|
||||
|
||||
private void ReadStencilData(YamlMappingNode stencilData)
|
||||
[DataDefinition]
|
||||
public class StencilData
|
||||
{
|
||||
_stencilEnabled = true;
|
||||
[DataField("ref")] public int StencilRef;
|
||||
|
||||
if (stencilData.TryGetNode("ref", out var dataNode))
|
||||
{
|
||||
_stencilRef = dataNode.AsInt();
|
||||
}
|
||||
[DataField("op")] public StencilOp StencilOp;
|
||||
|
||||
if (stencilData.TryGetNode("op", out dataNode))
|
||||
{
|
||||
_stencilOp = dataNode.AsEnum<StencilOp>();
|
||||
}
|
||||
[DataField("func")] public StencilFunc StencilFunc;
|
||||
|
||||
if (stencilData.TryGetNode("func", out dataNode))
|
||||
{
|
||||
_stencilFunc = dataNode.AsEnum<StencilFunc>();
|
||||
}
|
||||
[DataField("readMask")] public int ReadMask = unchecked((int) uint.MaxValue);
|
||||
|
||||
if (stencilData.TryGetNode("readMask", out dataNode))
|
||||
{
|
||||
_stencilReadMask = dataNode.AsInt();
|
||||
}
|
||||
|
||||
if (stencilData.TryGetNode("writeMask", out dataNode))
|
||||
{
|
||||
_stencilWriteMask = dataNode.AsInt();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadSourceKind(YamlMappingNode mapping)
|
||||
{
|
||||
var path = mapping.GetNode("path").AsResourcePath();
|
||||
Source = _resourceCache.GetResource<ShaderSourceResource>(path);
|
||||
if (mapping.TryGetNode<YamlMappingNode>("params", out var paramMapping))
|
||||
{
|
||||
ShaderParams = new Dictionary<string, object>();
|
||||
foreach (var item in paramMapping)
|
||||
{
|
||||
var name = item.Key.AsString();
|
||||
if (!Source.ParsedShader.Uniforms.TryGetValue(name, out var uniformDefinition))
|
||||
{
|
||||
Logger.ErrorS("shader", "Shader param '{0}' does not exist on shader '{1}'", name, path);
|
||||
continue;
|
||||
}
|
||||
|
||||
var value = _parseUniformValue(item.Value, uniformDefinition.Type.Type);
|
||||
ShaderParams.Add(name, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadCanvasKind(YamlMappingNode mapping)
|
||||
{
|
||||
var source = "";
|
||||
|
||||
if (mapping.TryGetNode("light_mode", out var node))
|
||||
{
|
||||
switch (node.AsString())
|
||||
{
|
||||
case "normal":
|
||||
break;
|
||||
|
||||
case "unshaded":
|
||||
source += "light_mode unshaded;\n";
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid light mode: '{node.AsString()}'");
|
||||
}
|
||||
}
|
||||
|
||||
if (mapping.TryGetNode("blend_mode", out node))
|
||||
{
|
||||
switch (node.AsString())
|
||||
{
|
||||
case "mix":
|
||||
source += "blend_mode mix;\n";
|
||||
break;
|
||||
|
||||
case "add":
|
||||
source += "blend_mode add;\n";
|
||||
break;
|
||||
|
||||
case "subtract":
|
||||
source += "blend_mode subtract;\n";
|
||||
break;
|
||||
|
||||
case "multiply":
|
||||
source += "blend_mode multiply;\n";
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid blend mode: '{node.AsString()}'");
|
||||
}
|
||||
}
|
||||
|
||||
source += "void fragment() {\n COLOR = zTexture(UV);\n}";
|
||||
|
||||
var preset = ShaderParser.Parse(source, _resourceCache);
|
||||
CompiledCanvasShader = _clyde.LoadShader(preset, $"canvas_preset_{ID}");
|
||||
[DataField("writeMask")] public int WriteMask = unchecked((int) uint.MaxValue);
|
||||
}
|
||||
|
||||
private static object _parseUniformValue(YamlNode node, ShaderDataType dataType)
|
||||
|
||||
@@ -19,6 +19,8 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.Core;
|
||||
@@ -117,8 +119,8 @@ namespace Robust.Client.Input
|
||||
|
||||
public void SaveToUserData()
|
||||
{
|
||||
var mapping = new YamlMappingNode();
|
||||
var ser = YamlObjectSerializer.NewWriter(mapping);
|
||||
var mapping = new MappingDataNode();
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
|
||||
var modifiedBindings = _modifiedKeyFunctions
|
||||
.Select(p => _bindingsByFunction[p])
|
||||
@@ -141,15 +143,13 @@ namespace Robust.Client.Input
|
||||
.Where(p => _bindingsByFunction[p].Count == 0)
|
||||
.ToArray();
|
||||
|
||||
var version = 1;
|
||||
|
||||
ser.DataField(ref version, "version", 1);
|
||||
ser.DataField(ref modifiedBindings, "binds", Array.Empty<KeyBindingRegistration>());
|
||||
ser.DataField(ref leaveEmpty, "leaveEmpty", Array.Empty<BoundKeyFunction>());
|
||||
mapping.AddNode("version", new ValueDataNode("1"));
|
||||
mapping.AddNode("binds", serializationManager.WriteValue(modifiedBindings));
|
||||
mapping.AddNode("leaveEmpty", serializationManager.WriteValue(leaveEmpty));
|
||||
|
||||
var path = new ResourcePath(KeybindsPath);
|
||||
using var writer = new StreamWriter(_resourceMan.UserData.Create(path));
|
||||
var stream = new YamlStream {new(mapping)};
|
||||
var stream = new YamlStream {new(mapping.ToMappingNode())};
|
||||
stream.Save(new YamlMappingFix(new Emitter(writer)), false);
|
||||
}
|
||||
|
||||
@@ -416,12 +416,14 @@ namespace Robust.Client.Input
|
||||
|
||||
var mapping = (YamlMappingNode) yamlStream.Documents[0].RootNode;
|
||||
|
||||
var baseSerializer = YamlObjectSerializer.NewReader(mapping);
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
var robustMapping = mapping.ToDataNode() as MappingDataNode;
|
||||
if (robustMapping == null) throw new InvalidOperationException();
|
||||
|
||||
var foundBinds = baseSerializer.TryReadDataField<KeyBindingRegistration[]>("binds", out var baseKeyRegs);
|
||||
|
||||
if (foundBinds && baseKeyRegs != null && baseKeyRegs.Length > 0)
|
||||
if (robustMapping.TryGetNode("binds", out var BaseKeyRegsNode))
|
||||
{
|
||||
var baseKeyRegs = serializationManager.ReadValueOrThrow<KeyBindingRegistration[]>(BaseKeyRegsNode);
|
||||
|
||||
foreach (var reg in baseKeyRegs)
|
||||
{
|
||||
if (!NetworkBindMap.FunctionExists(reg.Function.FunctionName))
|
||||
@@ -447,11 +449,11 @@ namespace Robust.Client.Input
|
||||
}
|
||||
}
|
||||
|
||||
if (userData)
|
||||
if (userData && robustMapping.TryGetNode("leaveEmpty", out var node))
|
||||
{
|
||||
var foundLeaveEmpty = baseSerializer.TryReadDataField<BoundKeyFunction[]>("leaveEmpty", out var leaveEmpty);
|
||||
var leaveEmpty = serializationManager.ReadValueOrThrow<BoundKeyFunction[]>(node);
|
||||
|
||||
if (foundLeaveEmpty && leaveEmpty != null && leaveEmpty.Length > 0)
|
||||
if (leaveEmpty.Length > 0)
|
||||
{
|
||||
// Adding to _modifiedKeyFunctions means that these keybinds won't be loaded from the base file.
|
||||
// Because they've been explicitly cleared.
|
||||
|
||||
@@ -1,33 +1,30 @@
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Client.Input
|
||||
{
|
||||
public struct KeyBindingRegistration : IExposeData
|
||||
[DataDefinition]
|
||||
public class KeyBindingRegistration
|
||||
{
|
||||
[DataField("function")]
|
||||
public BoundKeyFunction Function;
|
||||
public KeyBindingType Type;
|
||||
[DataField("type")]
|
||||
public KeyBindingType Type = KeyBindingType.State;
|
||||
[DataField("key")]
|
||||
public Keyboard.Key BaseKey;
|
||||
[DataField("mod1")]
|
||||
public Keyboard.Key Mod1;
|
||||
[DataField("mod2")]
|
||||
public Keyboard.Key Mod2;
|
||||
[DataField("mod3")]
|
||||
public Keyboard.Key Mod3;
|
||||
[DataField("priority")]
|
||||
public int Priority;
|
||||
[DataField("canFocus")]
|
||||
public bool CanFocus;
|
||||
[DataField("canRepeat")]
|
||||
public bool CanRepeat;
|
||||
[DataField("allowSubCombs")]
|
||||
public bool AllowSubCombs;
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref Function, "function", default);
|
||||
serializer.DataField(ref Type, "type", KeyBindingType.State);
|
||||
serializer.DataField(ref BaseKey, "key", default);
|
||||
serializer.DataField(ref Mod1, "mod1", default);
|
||||
serializer.DataField(ref Mod2, "mod2", default);
|
||||
serializer.DataField(ref Mod3, "mod3", default);
|
||||
serializer.DataField(ref Priority, "priority", 0);
|
||||
serializer.DataField(ref CanFocus, "canFocus", false);
|
||||
serializer.DataField(ref CanRepeat, "canRepeat", false);
|
||||
serializer.DataField(ref AllowSubCombs, "allowSubCombs", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,27 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Placement
|
||||
{
|
||||
@@ -126,14 +124,6 @@ namespace Robust.Client.Placement
|
||||
if (value != null)
|
||||
{
|
||||
PlacementOffset = value.PlacementOffset;
|
||||
|
||||
if (value.Components.ContainsKey("BoundingBox") && value.Components.ContainsKey("Physics"))
|
||||
{
|
||||
var map = value.Components["BoundingBox"];
|
||||
var serializer = YamlObjectSerializer.NewReader(map);
|
||||
serializer.DataField(ref _colliderAABB, "aabb", new Box2(0f, 0f, 0f, 0f));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_colliderAABB = new Box2(0f, 0f, 0f, 0f);
|
||||
|
||||
@@ -207,7 +207,7 @@ namespace Robust.Client.Player
|
||||
if (state.UserId == LocalPlayer!.UserId)
|
||||
{
|
||||
LocalPlayer.InternalSession = newSession;
|
||||
|
||||
newSession.ConnectedClient = _network.ServerChannel!;
|
||||
// We just connected to the server, hurray!
|
||||
LocalPlayer.SwitchState(SessionStatus.Connecting, newSession.Status);
|
||||
}
|
||||
|
||||
@@ -39,6 +39,9 @@ namespace Robust.Client.Player
|
||||
/// <inheritdoc />
|
||||
internal short Ping { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public INetChannel ConnectedClient { get; internal set; } = null!;
|
||||
|
||||
/// <inheritdoc />
|
||||
short ICommonSession.Ping
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.ResourceManagement.ResourceTypes
|
||||
namespace Robust.Client.ResourceManagement
|
||||
{
|
||||
/// <summary>
|
||||
/// Loads the **source code** of a shader.
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.Manager.Result;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Validation;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
|
||||
|
||||
namespace Robust.Client.Serialization
|
||||
{
|
||||
[TypeSerializer]
|
||||
public class AppearanceVisualizerSerializer : ITypeSerializer<AppearanceVisualizer, MappingDataNode>
|
||||
{
|
||||
public DeserializationResult Read(ISerializationManager serializationManager, MappingDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
bool skipHook,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
if (!node.TryGetNode("type", out var typeNode))
|
||||
throw new InvalidMappingException("No type specified for AppearanceVisualizer!");
|
||||
|
||||
if (typeNode is not ValueDataNode typeValueDataNode)
|
||||
throw new InvalidMappingException("Type node not a value node for AppearanceVisualizer!");
|
||||
|
||||
var type = IoCManager.Resolve<IReflectionManager>()
|
||||
.YamlTypeTagLookup(typeof(AppearanceVisualizer), typeValueDataNode.Value);
|
||||
if (type == null)
|
||||
throw new InvalidMappingException(
|
||||
$"Invalid type {typeValueDataNode.Value} specified for AppearanceVisualizer!");
|
||||
|
||||
var newNode = (MappingDataNode)node.Copy();
|
||||
newNode.RemoveNode("type");
|
||||
return serializationManager.Read(type, newNode, context, skipHook);
|
||||
}
|
||||
|
||||
public ValidationNode Validate(ISerializationManager serializationManager, MappingDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
ISerializationContext? context)
|
||||
{
|
||||
if (!node.TryGetNode("type", out var typeNode) || typeNode is not ValueDataNode valueNode)
|
||||
{
|
||||
return new ErrorNode(node, "Missing/Invalid type", true);
|
||||
}
|
||||
|
||||
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
|
||||
var type = reflectionManager.YamlTypeTagLookup(typeof(AppearanceVisualizer), valueNode.Value);
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
return new ErrorNode(node, $"Failed to resolve type: {valueNode.Value}", true);
|
||||
}
|
||||
|
||||
return serializationManager.ValidateNode(type, node.CopyCast<MappingDataNode>().RemoveNode("type"));
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, AppearanceVisualizer value, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
var mapping = serializationManager.WriteValueAs<MappingDataNode>(value.GetType(), value, alwaysWrite, context);
|
||||
mapping.AddNode("type", new ValueDataNode(value.GetType().Name));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
public AppearanceVisualizer Copy(ISerializationManager serializationManager, AppearanceVisualizer source,
|
||||
AppearanceVisualizer target, bool skipHook, ISerializationContext? context = null)
|
||||
{
|
||||
return serializationManager.Copy(source, target, context)!;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
<PanelContainer Name="WindowHeader" StyleClasses="windowHeader">
|
||||
<HBoxContainer>
|
||||
<Label Margin="5 0 0 0" HorizontalExpand="true" Name="TitleLabel" StyleIdentifier="foo" ClipText="True"
|
||||
Text="{Loc Exemplary Window Title Here}" VAlign="Center" StyleClasses="windowTitle" />
|
||||
Text="{Loc 'ss14window-placeholder-title'}" VAlign="Center" StyleClasses="windowTitle" />
|
||||
<TextureButton Name="CloseButton" StyleClasses="windowCloseButton" VerticalAlignment="Center" />
|
||||
</HBoxContainer>
|
||||
</PanelContainer>
|
||||
|
||||
@@ -26,12 +26,10 @@ namespace Robust.Client.Utility
|
||||
{
|
||||
if (cache.TryGetResource<RSIResource>(
|
||||
SharedSpriteComponent.TextureRoot / rsiSpecifier.RsiPath,
|
||||
out var theRsi))
|
||||
out var theRsi) &&
|
||||
theRsi.RSI.TryGetState(rsiSpecifier.RsiState, out var state))
|
||||
{
|
||||
if (theRsi.RSI.TryGetState(rsiSpecifier.RsiState, out var state))
|
||||
{
|
||||
return state;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
Logger.Error("Failed to load RSI {0}", rsiSpecifier.RsiPath);
|
||||
|
||||
63
Robust.Generators.UnitTesting/AnalyzerTest.cs
Normal file
63
Robust.Generators.UnitTesting/AnalyzerTest.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Generators.UnitTesting
|
||||
{
|
||||
[Parallelizable]
|
||||
public abstract class AnalyzerTest
|
||||
{
|
||||
protected static Assembly GetAssemblyFromCompilation(Compilation newComp)
|
||||
{
|
||||
using var stream = new MemoryStream();
|
||||
newComp.Emit(stream);
|
||||
var assembly = Assembly.Load(stream.ToArray());
|
||||
return assembly;
|
||||
}
|
||||
|
||||
protected static Compilation CreateCompilation(string source)
|
||||
{
|
||||
var dd = typeof(Enumerable).GetTypeInfo().Assembly.Location;
|
||||
var coreDir = Directory.GetParent(dd) ?? throw new Exception("Couldn't find location of coredir");
|
||||
|
||||
var references = new[]
|
||||
{
|
||||
MetadataReference.CreateFromFile(typeof(object).GetTypeInfo().Assembly.Location),
|
||||
MetadataReference.CreateFromFile(typeof(Enumerable).GetTypeInfo().Assembly.Location),
|
||||
MetadataReference.CreateFromFile(typeof(Dictionary<,>).GetTypeInfo().Assembly.Location),
|
||||
MetadataReference.CreateFromFile(typeof(DataFieldAttribute).GetTypeInfo().Assembly.Location),
|
||||
MetadataReference.CreateFromFile(coreDir.FullName + Path.DirectorySeparatorChar + "mscorlib.dll"),
|
||||
MetadataReference.CreateFromFile(coreDir.FullName + Path.DirectorySeparatorChar +
|
||||
"System.Runtime.dll"),
|
||||
MetadataReference.CreateFromFile(coreDir.FullName + Path.DirectorySeparatorChar +
|
||||
"System.Collections.dll"),
|
||||
};
|
||||
|
||||
var syntaxTree = CSharpSyntaxTree.ParseText(source, new CSharpParseOptions(LanguageVersion.Preview));
|
||||
return CSharpCompilation.Create(
|
||||
"comp",
|
||||
new[] {syntaxTree},
|
||||
references,
|
||||
new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));
|
||||
}
|
||||
|
||||
protected static (Compilation, ImmutableArray<Diagnostic> diagnostics) RunGenerators(Compilation c,
|
||||
params ISourceGenerator[] gens)
|
||||
{
|
||||
var driver = CSharpGeneratorDriver.Create(
|
||||
ImmutableArray.Create(gens),
|
||||
ImmutableArray<AdditionalText>.Empty,
|
||||
(CSharpParseOptions) c.SyntaxTrees.First().Options);
|
||||
driver.RunGeneratorsAndUpdateCompilation(c, out var d, out var diagnostics);
|
||||
return (d, diagnostics);
|
||||
}
|
||||
}
|
||||
}
|
||||
82
Robust.Generators.UnitTesting/DataClassTests.cs
Normal file
82
Robust.Generators.UnitTesting/DataClassTests.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Generators.UnitTesting
|
||||
{
|
||||
public class DataClassTests : AnalyzerTest
|
||||
{
|
||||
[Test]
|
||||
public void DCTest()
|
||||
{
|
||||
const string source = @"
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Prototypes;
|
||||
//using Robust.Shared.Serialization;
|
||||
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Test{
|
||||
[DataClass]
|
||||
public class TestClass{
|
||||
[DataFieldWithConstant(""drawdepth"", typeof(DrawDepthTag))]
|
||||
private int _drawDepth = DrawDepthTag.Default;
|
||||
[DataField(""myList"")]
|
||||
public List<TestClass> testList;
|
||||
[DataField(""myList"")]
|
||||
public string abc = ""testing"";
|
||||
[DataField(""drawdepth"", constType: typeof(TestClass))]
|
||||
public int test;
|
||||
}
|
||||
}
|
||||
";
|
||||
var comp = CreateCompilation(source);
|
||||
|
||||
//Assert.IsEmpty(comp.GetDiagnostics());
|
||||
|
||||
var (newcomp, generatorDiags) = RunGenerators(comp, new DataClassGenerator());
|
||||
|
||||
Assert.IsEmpty(generatorDiags);
|
||||
|
||||
var type = newcomp.GetTypeByMetadataName("Test.TestClass_AUTODATA");
|
||||
Assert.NotNull(type);
|
||||
|
||||
var memberNames = type.MemberNames.ToArray();
|
||||
|
||||
// 3 properties
|
||||
Assert.That(memberNames, Has.Length.EqualTo(3));
|
||||
Assert.That(memberNames, Contains.Item("testList"));
|
||||
Assert.That(memberNames, Contains.Item("abc"));
|
||||
Assert.That(memberNames, Contains.Item("test"));
|
||||
|
||||
var members = type.GetMembers();
|
||||
|
||||
// 3 properties + constructor
|
||||
Assert.That(members, Has.Length.EqualTo(4));
|
||||
|
||||
var memberDictionary = members.ToDictionary(m => m.Name, m => m);
|
||||
var yamlFieldNamespace = typeof(DataFieldAttribute).FullName;
|
||||
|
||||
Assert.NotNull(yamlFieldNamespace);
|
||||
|
||||
var yamlFieldAttribute = comp.GetTypeByMetadataName(yamlFieldNamespace);
|
||||
|
||||
var testListYamlAttribute = memberDictionary["testList"].GetAttribute(yamlFieldAttribute);
|
||||
Assert.NotNull(testListYamlAttribute);
|
||||
Assert.That(testListYamlAttribute.ConstructorArguments[0].Value, Is.EqualTo("myList"));
|
||||
|
||||
var abcYamlAttribute = memberDictionary["abc"].GetAttribute(yamlFieldAttribute);
|
||||
Assert.NotNull(abcYamlAttribute);
|
||||
Assert.That(abcYamlAttribute.ConstructorArguments[0].Value, Is.EqualTo("myList"));
|
||||
|
||||
var testYamlAttribute = memberDictionary["test"].GetAttribute(yamlFieldAttribute);
|
||||
Assert.NotNull(testYamlAttribute);
|
||||
Assert.That(testYamlAttribute.ConstructorArguments[0].Value, Is.EqualTo("drawdepth"));
|
||||
Assert.NotNull(testYamlAttribute.ConstructorArguments[3].Value);
|
||||
Assert.That(testYamlAttribute.ConstructorArguments[3].Value.ToString(), Is.EqualTo("Test.TestClass"));
|
||||
|
||||
//TODO Check for dataclass & if its correct
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Robust.Generators\Robust.Generators.csproj" />
|
||||
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit.ConsoleRunner" Version="3.11.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Include="NUnit.Analyzers" Version="0.6.0" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="..\MSBuild\Robust.Engine.targets" />
|
||||
|
||||
</Project>
|
||||
11
Robust.Generators/Robust.Generators.csproj
Normal file
11
Robust.Generators/Robust.Generators.csproj
Normal file
@@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,23 +1,10 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using Prometheus;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Server.ViewVariables;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Server.Scripting;
|
||||
using Robust.Server.ServerStatus;
|
||||
using Robust.Shared;
|
||||
using Robust.Server.DataMetrics;
|
||||
using Robust.Server.Debugging;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -25,12 +12,26 @@ using Robust.Server.GameStates;
|
||||
using Robust.Server.Log;
|
||||
using Robust.Server.Placement;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Server.Scripting;
|
||||
using Robust.Server.ServerStatus;
|
||||
using Robust.Server.Utility;
|
||||
using Robust.Server.ViewVariables;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Serilog.Debugging;
|
||||
using Serilog.Sinks.Loki;
|
||||
using Stopwatch = Robust.Shared.Timing.Stopwatch;
|
||||
@@ -298,6 +299,8 @@ namespace Robust.Server
|
||||
|
||||
_entities.Initialize();
|
||||
|
||||
IoCManager.Resolve<ISerializationManager>().Initialize();
|
||||
|
||||
// because of 'reasons' this has to be called after the last assembly is loaded
|
||||
// otherwise the prototypes will be cleared
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
|
||||
@@ -1,359 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public sealed class ContainerManagerComponent : SharedContainerManagerComponent
|
||||
{
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
|
||||
private readonly Dictionary<string, IContainer> EntityContainers = new();
|
||||
private Dictionary<string, List<EntityUid>>? _entitiesWaitingResolve;
|
||||
|
||||
[ViewVariables] private IEnumerable<IContainer> _allContainers => EntityContainers.Values;
|
||||
|
||||
/// <summary>
|
||||
/// Shortcut method to make creation of containers easier.
|
||||
/// Creates a new container on the entity and gives it back to you.
|
||||
/// </summary>
|
||||
/// <param name="id">The ID of the new container.</param>
|
||||
/// <param name="entity">The entity to create the container for.</param>
|
||||
/// <returns>The new container.</returns>
|
||||
/// <exception cref="ArgumentException">Thrown if there already is a container with the specified ID.</exception>
|
||||
/// <seealso cref="IContainerManager.MakeContainer{T}(string)" />
|
||||
public static T Create<T>(string id, IEntity entity) where T : IContainer
|
||||
{
|
||||
if (!entity.TryGetComponent<IContainerManager>(out var containermanager))
|
||||
{
|
||||
containermanager = entity.AddComponent<ContainerManagerComponent>();
|
||||
}
|
||||
|
||||
return containermanager.MakeContainer<T>(id);
|
||||
}
|
||||
|
||||
public static T Ensure<T>(string id, IEntity entity) where T : IContainer
|
||||
{
|
||||
return Ensure<T>(id, entity, out _);
|
||||
}
|
||||
|
||||
public static T Ensure<T>(string id, IEntity entity, out bool alreadyExisted) where T : IContainer
|
||||
{
|
||||
var containerManager = entity.EnsureComponent<ContainerManagerComponent>();
|
||||
|
||||
if (!containerManager.TryGetContainer(id, out var existing))
|
||||
{
|
||||
alreadyExisted = false;
|
||||
return containerManager.MakeContainer<T>(id);
|
||||
}
|
||||
|
||||
if (!(existing is T container))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"The container exists but is of a different type: {existing.GetType()}");
|
||||
}
|
||||
|
||||
alreadyExisted = true;
|
||||
return container;
|
||||
}
|
||||
|
||||
public override T MakeContainer<T>(string id)
|
||||
{
|
||||
return (T) MakeContainer(id, typeof(T));
|
||||
}
|
||||
|
||||
private IContainer MakeContainer(string id, Type type)
|
||||
{
|
||||
if (HasContainer(id))
|
||||
{
|
||||
throw new ArgumentException($"Container with specified ID already exists: '{id}'");
|
||||
}
|
||||
|
||||
var container = (IContainer) Activator.CreateInstance(type, id, this)!;
|
||||
EntityContainers[id] = container;
|
||||
Dirty();
|
||||
return container;
|
||||
}
|
||||
|
||||
public new AllContainersEnumerable GetAllContainers()
|
||||
{
|
||||
return new(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override IEnumerable<IContainer> GetAllContainersImpl()
|
||||
{
|
||||
return GetAllContainers();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IContainer GetContainer(string id)
|
||||
{
|
||||
return EntityContainers[id];
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool HasContainer(string id)
|
||||
{
|
||||
return EntityContainers.ContainsKey(id);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container)
|
||||
{
|
||||
if (!HasContainer(id))
|
||||
{
|
||||
container = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
container = GetContainer(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool TryGetContainer(IEntity entity, [NotNullWhen(true)] out IContainer? container)
|
||||
{
|
||||
foreach (var contain in EntityContainers.Values)
|
||||
{
|
||||
if (!contain.Deleted && contain.Contains(entity))
|
||||
{
|
||||
container = contain;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
container = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool ContainsEntity(IEntity entity)
|
||||
{
|
||||
foreach (var container in EntityContainers.Values)
|
||||
{
|
||||
if (!container.Deleted && container.Contains(entity))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void ForceRemove(IEntity entity)
|
||||
{
|
||||
foreach (var container in EntityContainers.Values)
|
||||
{
|
||||
if (container.Contains(entity))
|
||||
{
|
||||
container.ForceRemove(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void InternalContainerShutdown(IContainer container)
|
||||
{
|
||||
EntityContainers.Remove(container.ID);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Remove(IEntity entity)
|
||||
{
|
||||
foreach (var containers in EntityContainers.Values)
|
||||
{
|
||||
if (containers.Contains(entity))
|
||||
{
|
||||
return containers.Remove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
return true; // If we don't contain the entity, it will always be removed
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
// IContianer.Shutdown modifies the EntityContainers collection
|
||||
foreach (var container in EntityContainers.Values.ToArray())
|
||||
{
|
||||
container.Shutdown();
|
||||
}
|
||||
|
||||
EntityContainers.Clear();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
if (serializer.Reading)
|
||||
{
|
||||
if (serializer.TryReadDataField<Dictionary<string, ContainerPrototypeData>>("containers", out var data))
|
||||
{
|
||||
_entitiesWaitingResolve = new Dictionary<string, List<EntityUid>>();
|
||||
foreach (var (key, datum) in data)
|
||||
{
|
||||
if (datum.Type == null)
|
||||
{
|
||||
throw new InvalidOperationException("Container does not have type set.");
|
||||
}
|
||||
|
||||
var type = _reflectionManager.LooseGetType(datum.Type);
|
||||
MakeContainer(key, type);
|
||||
|
||||
if (datum.Entities.Count == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var list = new List<EntityUid>(datum.Entities.Where(u => u.IsValid()));
|
||||
_entitiesWaitingResolve.Add(key, list);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var dict = new Dictionary<string, ContainerPrototypeData>();
|
||||
foreach (var (key, container) in EntityContainers)
|
||||
{
|
||||
var list = new List<EntityUid>(container.ContainedEntities.Select(e => e.Uid));
|
||||
var data = new ContainerPrototypeData(list, container.GetType().FullName!);
|
||||
dict.Add(key, data);
|
||||
}
|
||||
|
||||
// ReSharper disable once RedundantTypeArgumentsOfMethod
|
||||
serializer.DataWriteFunction<Dictionary<string, ContainerPrototypeData>?>("containers", null,
|
||||
() => dict);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (_entitiesWaitingResolve == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var (key, entities) in _entitiesWaitingResolve)
|
||||
{
|
||||
var container = GetContainer(key);
|
||||
foreach (var uid in entities)
|
||||
{
|
||||
container.Insert(Owner.EntityManager.GetEntity(uid));
|
||||
}
|
||||
}
|
||||
|
||||
_entitiesWaitingResolve = null;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new ContainerManagerComponentState(
|
||||
_allContainers.ToDictionary(
|
||||
c => c.ID,
|
||||
DataFor));
|
||||
}
|
||||
|
||||
private static ContainerManagerComponentState.ContainerData DataFor(IContainer container)
|
||||
{
|
||||
return new()
|
||||
{
|
||||
ContainedEntities = container.ContainedEntities.Select(e => e.Uid).ToArray(),
|
||||
ShowContents = container.ShowContents,
|
||||
OccludesLight = container.OccludesLight
|
||||
};
|
||||
}
|
||||
|
||||
private struct ContainerPrototypeData : IExposeData
|
||||
{
|
||||
public List<EntityUid> Entities;
|
||||
public string? Type;
|
||||
|
||||
public ContainerPrototypeData(List<EntityUid> entities, string type)
|
||||
{
|
||||
Entities = entities;
|
||||
Type = type;
|
||||
}
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref Entities, "entities", new List<EntityUid>());
|
||||
serializer.DataField(ref Type, "type", null);
|
||||
}
|
||||
}
|
||||
|
||||
public struct AllContainersEnumerable : IEnumerable<IContainer>
|
||||
{
|
||||
private readonly ContainerManagerComponent _manager;
|
||||
|
||||
public AllContainersEnumerable(ContainerManagerComponent manager)
|
||||
{
|
||||
_manager = manager;
|
||||
}
|
||||
|
||||
public AllContainersEnumerator GetEnumerator()
|
||||
{
|
||||
return new(_manager);
|
||||
}
|
||||
|
||||
IEnumerator<IContainer> IEnumerable<IContainer>.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
public struct AllContainersEnumerator : IEnumerator<IContainer>
|
||||
{
|
||||
private Dictionary<string, IContainer>.ValueCollection.Enumerator _enumerator;
|
||||
|
||||
public AllContainersEnumerator(ContainerManagerComponent manager)
|
||||
{
|
||||
_enumerator = manager.EntityContainers.Values.GetEnumerator();
|
||||
Current = default;
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
while (_enumerator.MoveNext())
|
||||
{
|
||||
if (!_enumerator.Current.Deleted)
|
||||
{
|
||||
Current = _enumerator.Current;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void IEnumerator.Reset()
|
||||
{
|
||||
((IEnumerator<IContainer>) _enumerator).Reset();
|
||||
}
|
||||
|
||||
[AllowNull] public IContainer Current { get; private set; }
|
||||
|
||||
object? IEnumerator.Current => Current;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,19 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public class EyeComponent : SharedEyeComponent
|
||||
{
|
||||
private bool _drawFov;
|
||||
private Vector2 _zoom;
|
||||
[DataField("drawFov")]
|
||||
private bool _drawFov = true;
|
||||
[DataField("zoom")]
|
||||
private Vector2 _zoom = Vector2.One/2f;
|
||||
private Vector2 _offset;
|
||||
private Angle _rotation;
|
||||
|
||||
@@ -68,13 +73,5 @@ namespace Robust.Server.GameObjects
|
||||
{
|
||||
return new EyeComponentState(DrawFov, Zoom, Offset, Rotation);
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _zoom, "zoom", Vector2.One/2f);
|
||||
serializer.DataFieldCached(ref _drawFov, "drawFov", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -10,10 +12,14 @@ namespace Robust.Server.GameObjects
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
public class PointLightComponent : Component, IPointLightComponent
|
||||
{
|
||||
private Color _color;
|
||||
private bool _enabled;
|
||||
private float _radius;
|
||||
private Vector2 _offset;
|
||||
[DataField("color")]
|
||||
private Color _color = new(200, 200, 200);
|
||||
[DataField("enabled")]
|
||||
private bool _enabled = true;
|
||||
[DataField("radius")]
|
||||
private float _radius = 10;
|
||||
[DataField("offset")]
|
||||
private Vector2 _offset = Vector2.Zero;
|
||||
|
||||
public override string Name => "PointLight";
|
||||
public override uint? NetID => NetIDs.POINT_LIGHT;
|
||||
@@ -73,17 +79,6 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _enabled, "enabled", true);
|
||||
serializer.DataField(ref _color, "color", new Color(200, 200, 200));
|
||||
serializer.DataField(ref _radius, "radius", 10);
|
||||
serializer.DataField(ref _offset, "offset", Vector2.Zero);
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new PointLightComponentState(Enabled, Color, Radius, Offset);
|
||||
|
||||
@@ -4,27 +4,49 @@ using Robust.Shared.GameObjects;
|
||||
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public class SpriteComponent : SharedSpriteComponent, ISpriteRenderableComponent
|
||||
public class SpriteComponent : SharedSpriteComponent, ISpriteRenderableComponent, ISerializationHooks
|
||||
{
|
||||
const string LayerSerializationCache = "spritelayersrv";
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("layers", priority: 2, readOnly: true)]
|
||||
private List<PrototypeLayerData> Layers = new();
|
||||
|
||||
private bool _visible;
|
||||
[DataField("visible")]
|
||||
private bool _visible = true;
|
||||
|
||||
[DataFieldWithConstant("drawdepth", typeof(DrawDepthTag))]
|
||||
private int _drawDepth = DrawDepthTag.Default;
|
||||
private Vector2 _scale;
|
||||
private Vector2 _offset;
|
||||
private Color _color;
|
||||
private bool _directional;
|
||||
|
||||
[DataField("scale")]
|
||||
private Vector2 _scale = Vector2.One;
|
||||
|
||||
[DataField("offset")]
|
||||
private Vector2 _offset = Vector2.Zero;
|
||||
|
||||
[DataField("color")]
|
||||
private Color _color = Color.White;
|
||||
|
||||
[DataField("directional")]
|
||||
private bool _directional = true;
|
||||
|
||||
[DataField("sprite")]
|
||||
private string? _baseRSIPath;
|
||||
private Angle _rotation;
|
||||
|
||||
[DataField("rotation")]
|
||||
private Angle _rotation = Angle.Zero;
|
||||
|
||||
[DataField("state")] private string? state;
|
||||
[DataField("texture")] private string? texture;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int DrawDepth
|
||||
@@ -129,6 +151,31 @@ namespace Robust.Server.GameObjects
|
||||
[ViewVariables]
|
||||
public int LayerCount => Layers.Count;
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
if (Layers.Count == 0)
|
||||
{
|
||||
if (state != null || texture != null)
|
||||
{
|
||||
var layerZeroData = SharedSpriteComponent.PrototypeLayerData.New();
|
||||
if (!string.IsNullOrWhiteSpace(state))
|
||||
{
|
||||
layerZeroData.State = state;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(texture))
|
||||
{
|
||||
layerZeroData.TexturePath = texture;
|
||||
}
|
||||
|
||||
Layers.Insert(0, layerZeroData);
|
||||
|
||||
state = null;
|
||||
texture = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int AddLayerWithSprite(SpriteSpecifier specifier)
|
||||
{
|
||||
var layer = PrototypeLayerData.New();
|
||||
@@ -272,7 +319,7 @@ namespace Robust.Server.GameObjects
|
||||
{
|
||||
if (Layers.Count <= layer)
|
||||
{
|
||||
Logger.ErrorS("go.comp.sprite", "Layer with index '{0}' does not exist, cannot set set! Trace:\n{1}",
|
||||
Logger.ErrorS("go.comp.sprite", "Layer with index '{0}' does not exist, cannot set state! Trace:\n{1}",
|
||||
layer, Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
@@ -389,59 +436,6 @@ namespace Robust.Server.GameObjects
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataFieldCached(ref _visible, "visible", true);
|
||||
serializer.DataFieldCached(ref _drawDepth, "drawdepth", DrawDepthTag.Default, WithFormat.Constants<DrawDepthTag>());
|
||||
serializer.DataFieldCached(ref _offset, "offset", Vector2.Zero);
|
||||
serializer.DataFieldCached(ref _scale, "scale", Vector2.One);
|
||||
serializer.DataFieldCached(ref _color, "color", Color.White);
|
||||
serializer.DataFieldCached(ref _directional, "directional", true);
|
||||
serializer.DataFieldCached(ref _baseRSIPath, "sprite", null);
|
||||
serializer.DataFieldCached(ref _rotation, "rotation", Angle.Zero);
|
||||
|
||||
// TODO: Writing?
|
||||
if (!serializer.Reading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (serializer.TryGetCacheData<List<PrototypeLayerData>>(LayerSerializationCache, out var layers))
|
||||
{
|
||||
Layers = layers.ShallowClone();
|
||||
return;
|
||||
}
|
||||
|
||||
var layerData =
|
||||
serializer.ReadDataField<List<PrototypeLayerData>>("layers", new List<PrototypeLayerData>());
|
||||
|
||||
if(layerData.Count == 0){
|
||||
var baseState = serializer.ReadDataField<string?>("state", null);
|
||||
var texturePath = serializer.ReadDataField<string?>("texture", null);
|
||||
|
||||
if (baseState != null || texturePath != null)
|
||||
{
|
||||
var layerZeroData = PrototypeLayerData.New();
|
||||
if (!string.IsNullOrWhiteSpace(baseState))
|
||||
{
|
||||
layerZeroData.State = baseState;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(texturePath))
|
||||
{
|
||||
layerZeroData.TexturePath = texturePath;
|
||||
}
|
||||
|
||||
layerData.Insert(0, layerZeroData);
|
||||
}
|
||||
}
|
||||
|
||||
serializer.SetCacheData(LayerSerializationCache, layerData.ShallowClone());
|
||||
Layers = layerData;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new SpriteComponentState(Visible, DrawDepth, Scale, Rotation, Offset, Color,
|
||||
|
||||
@@ -10,6 +10,7 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
@@ -19,27 +20,24 @@ namespace Robust.Server.GameObjects
|
||||
/// </summary>
|
||||
/// <seealso cref="BoundUserInterface"/>
|
||||
[PublicAPI]
|
||||
public sealed class ServerUserInterfaceComponent : SharedUserInterfaceComponent
|
||||
public sealed class ServerUserInterfaceComponent : SharedUserInterfaceComponent, ISerializationHooks
|
||||
{
|
||||
private readonly Dictionary<object, BoundUserInterface> _interfaces =
|
||||
new();
|
||||
|
||||
[DataField("interfaces", readOnly: true)]
|
||||
private List<PrototypeData> _interfaceData = new();
|
||||
|
||||
/// <summary>
|
||||
/// Enumeration of all the interfaces this component provides.
|
||||
/// </summary>
|
||||
public IEnumerable<BoundUserInterface> Interfaces => _interfaces.Values;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
_interfaces.Clear();
|
||||
|
||||
if (!serializer.Reading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var data = serializer.ReadDataFieldCached("interfaces", new List<PrototypeData>());
|
||||
foreach (var prototypeData in data)
|
||||
foreach (var prototypeData in _interfaceData)
|
||||
{
|
||||
_interfaces[prototypeData.UiKey] = new BoundUserInterface(prototypeData.UiKey, this);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -7,6 +9,7 @@ namespace Robust.Server.GameObjects
|
||||
[RegisterComponent]
|
||||
public class VisibilityComponent : Component
|
||||
{
|
||||
[DataField("layer")]
|
||||
private int _layer = 1;
|
||||
public override string Name => "Visibility";
|
||||
|
||||
@@ -20,12 +23,5 @@ namespace Robust.Server.GameObjects
|
||||
get => _layer;
|
||||
set => _layer = value;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _layer, "layer", 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,29 +1,31 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using static Robust.Server.GameObjects.AudioSystem;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public class AudioSystem : EntitySystem
|
||||
public class AudioSystem : EntitySystem, IAudioSystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public const int AudioDistanceRange = 25;
|
||||
private const int AudioDistanceRange = 25;
|
||||
|
||||
private uint _streamIndex;
|
||||
|
||||
public class AudioSourceServer
|
||||
private class AudioSourceServer : IPlayingAudioStream
|
||||
{
|
||||
private readonly uint _id;
|
||||
private readonly AudioSystem _audioSystem;
|
||||
private readonly IEnumerable<IPlayerSession>? _sessions;
|
||||
private readonly IEnumerable<ICommonSession>? _sessions;
|
||||
|
||||
internal AudioSourceServer(AudioSystem parent, uint identifier, IEnumerable<IPlayerSession>? sessions = null)
|
||||
internal AudioSourceServer(AudioSystem parent, uint identifier, IEnumerable<ICommonSession>? sessions = null)
|
||||
{
|
||||
_audioSystem = parent;
|
||||
_id = identifier;
|
||||
@@ -35,7 +37,13 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private void InternalStop(uint id, IEnumerable<IPlayerSession>? sessions = null)
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<SoundSystem.QueryAudioSystem>((ev => ev.Audio = this));
|
||||
}
|
||||
|
||||
private void InternalStop(uint id, IEnumerable<ICommonSession>? sessions = null)
|
||||
{
|
||||
var msg = new StopAudioMessageClient
|
||||
{
|
||||
@@ -65,7 +73,9 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="predicate">The predicate that will be used to send the audio to players, or null to send to everyone.</param>
|
||||
/// <param name="excludedSession">Session that won't receive the audio message.</param>
|
||||
public AudioSourceServer PlayGlobal(string filename, AudioParams? audioParams = null, Func<IPlayerSession, bool>? predicate = null, IPlayerSession? excludedSession = null)
|
||||
/// <param name="recipients"></param>
|
||||
[Obsolete("Use the Play() overload.")]
|
||||
public IPlayingAudioStream PlayGlobal(string filename, AudioParams? audioParams = null, Func<IPlayerSession, bool>? predicate = null, IPlayerSession? excludedSession = null)
|
||||
{
|
||||
var id = CacheIdentifier();
|
||||
var msg = new PlayAudioGlobalMessage
|
||||
@@ -81,7 +91,7 @@ namespace Robust.Server.GameObjects
|
||||
return new AudioSourceServer(this, id);
|
||||
}
|
||||
|
||||
var players = predicate != null ? _playerManager.GetPlayersBy(predicate) : _playerManager.GetAllPlayers();
|
||||
IList<IPlayerSession> players = predicate != null ? _playerManager.GetPlayersBy(predicate) : _playerManager.GetAllPlayers();
|
||||
|
||||
for (var i = players.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -96,7 +106,6 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
|
||||
return new AudioSourceServer(this, id, players);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -107,7 +116,8 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="range">The max range at which the audio will be heard. Less than or equal to 0 to send to every player.</param>
|
||||
/// <param name="excludedSession">Sessions that won't receive the audio message.</param>
|
||||
public AudioSourceServer PlayFromEntity(string filename, IEntity entity, AudioParams? audioParams = null, int range = AudioDistanceRange, IPlayerSession? excludedSession = null)
|
||||
[Obsolete("Use the Play() overload.")]
|
||||
public IPlayingAudioStream PlayFromEntity(string filename, IEntity entity, AudioParams? audioParams = null, int range = AudioDistanceRange, IPlayerSession? excludedSession = null)
|
||||
{
|
||||
var id = CacheIdentifier();
|
||||
|
||||
@@ -120,13 +130,19 @@ namespace Robust.Server.GameObjects
|
||||
Identifier = id,
|
||||
};
|
||||
|
||||
// send to every player
|
||||
if (range <= 0 && excludedSession == null)
|
||||
{
|
||||
RaiseNetworkEvent(msg);
|
||||
return new AudioSourceServer(this, id);
|
||||
}
|
||||
|
||||
var players = range > 0.0f ? _playerManager.GetPlayersInRange(entity.Transform.Coordinates, range) : _playerManager.GetAllPlayers();
|
||||
List<IPlayerSession> players;
|
||||
|
||||
if (range > 0.0f)
|
||||
players = _playerManager.GetPlayersInRange(entity.Transform.Coordinates, range);
|
||||
else
|
||||
players = _playerManager.GetAllPlayers();
|
||||
|
||||
for (var i = players.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -151,7 +167,8 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="range">The max range at which the audio will be heard. Less than or equal to 0 to send to every player.</param>
|
||||
/// <param name="excludedSession">Session that won't receive the audio message.</param>
|
||||
public AudioSourceServer PlayAtCoords(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null, int range = AudioDistanceRange, IPlayerSession? excludedSession = null)
|
||||
[Obsolete("Use the Play() overload.")]
|
||||
public IPlayingAudioStream PlayAtCoords(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null, int range = AudioDistanceRange, IPlayerSession? excludedSession = null)
|
||||
{
|
||||
var id = CacheIdentifier();
|
||||
var msg = new PlayAudioPositionalMessage
|
||||
@@ -168,7 +185,12 @@ namespace Robust.Server.GameObjects
|
||||
return new AudioSourceServer(this, id);
|
||||
}
|
||||
|
||||
var players = range > 0.0f ? _playerManager.GetPlayersInRange(coordinates, range) : _playerManager.GetAllPlayers();
|
||||
List<IPlayerSession> players;
|
||||
|
||||
if (range > 0.0f)
|
||||
players = _playerManager.GetPlayersInRange(coordinates, range);
|
||||
else
|
||||
players = _playerManager.GetAllPlayers();
|
||||
|
||||
for (var i = players.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -185,88 +207,102 @@ namespace Robust.Server.GameObjects
|
||||
return new AudioSourceServer(this, id, players);
|
||||
}
|
||||
|
||||
#region DEPRECATED
|
||||
/// <summary>
|
||||
/// Play an audio file globally, without position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
[Obsolete("Deprecated. Use PlayGlobal instead.")]
|
||||
public void Play(string filename, AudioParams? audioParams = null)
|
||||
/// <inheritdoc />
|
||||
public int DefaultSoundRange => AudioDistanceRange;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, AudioParams? audioParams = null)
|
||||
{
|
||||
PlayGlobal(filename, audioParams);
|
||||
var id = CacheIdentifier();
|
||||
var msg = new PlayAudioGlobalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
AudioParams = audioParams ?? AudioParams.Default,
|
||||
Identifier = id
|
||||
};
|
||||
|
||||
var players = (playerFilter as IFilter).Recipients;
|
||||
foreach (var player in players)
|
||||
{
|
||||
RaiseNetworkEvent(msg, player.ConnectedClient);
|
||||
}
|
||||
|
||||
return new AudioSourceServer(this, id, players);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file following an entity.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
[Obsolete("Deprecated. Use PlayFromEntity instead.")]
|
||||
public void Play(string filename, IEntity entity, AudioParams? audioParams = null)
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, IEntity entity, AudioParams? audioParams = null)
|
||||
{
|
||||
PlayFromEntity(filename, entity, audioParams);
|
||||
//TODO: Calculate this from PAS
|
||||
var range = audioParams is null || audioParams.Value.MaxDistance <= 0 ? AudioDistanceRange : audioParams.Value.MaxDistance;
|
||||
|
||||
var id = CacheIdentifier();
|
||||
|
||||
var msg = new PlayAudioEntityMessage
|
||||
{
|
||||
FileName = filename,
|
||||
Coordinates = entity.Transform.Coordinates,
|
||||
EntityUid = entity.Uid,
|
||||
AudioParams = audioParams ?? AudioParams.Default,
|
||||
Identifier = id,
|
||||
};
|
||||
|
||||
IList<ICommonSession> players;
|
||||
var recipients = (playerFilter as IFilter).Recipients;
|
||||
|
||||
if (range > 0.0f)
|
||||
players = PASInRange(recipients, entity.Transform.MapPosition, range);
|
||||
else
|
||||
players = recipients;
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
RaiseNetworkEvent(msg, player.ConnectedClient);
|
||||
}
|
||||
|
||||
return new AudioSourceServer(this, id, players);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file at a static position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
[Obsolete("Deprecated. Use PlayAtCoords instead.")]
|
||||
public void Play(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
PlayAtCoords(filename, coordinates, audioParams);
|
||||
//TODO: Calculate this from PAS
|
||||
var range = audioParams is null || audioParams.Value.MaxDistance <= 0 ? AudioDistanceRange : audioParams.Value.MaxDistance;
|
||||
|
||||
var id = CacheIdentifier();
|
||||
var msg = new PlayAudioPositionalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
Coordinates = coordinates,
|
||||
AudioParams = audioParams ?? AudioParams.Default,
|
||||
Identifier = id
|
||||
};
|
||||
|
||||
IList<ICommonSession> players;
|
||||
var recipients = (playerFilter as IFilter).Recipients;
|
||||
|
||||
if (range > 0.0f)
|
||||
players = PASInRange(recipients, coordinates.ToMap(EntityManager), range);
|
||||
else
|
||||
players = recipients;
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
RaiseNetworkEvent(msg, player.ConnectedClient);
|
||||
}
|
||||
|
||||
return new AudioSourceServer(this, id, players);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public static class AudioSystemExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Play an audio file following an entity.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="range">The max range at which the audio will be heard. Less than or equal to 0 to send to every player.</param>
|
||||
/// <param name="excludedSession">Sessions that won't receive the audio message.</param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static void PlaySoundFrom(
|
||||
this IEntity entity,
|
||||
string filename,
|
||||
AudioParams? audioParams = null,
|
||||
int range = AudioDistanceRange,
|
||||
IPlayerSession? excludedSession = null,
|
||||
AudioSystem? audioSystem = null)
|
||||
private static List<ICommonSession> PASInRange(IEnumerable<ICommonSession> players, MapCoordinates position, float range)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
audioSystem.PlayFromEntity(filename, entity, audioParams, range, excludedSession);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file at a static position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="range">The max range at which the audio will be heard. Less than or equal to 0 to send to every player.</param>
|
||||
/// <param name="excludedSession">Session that won't receive the audio message.</param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static void PlaySoundFrom(
|
||||
this EntityCoordinates coordinates,
|
||||
string filename,
|
||||
AudioParams? audioParams = null,
|
||||
int range = AudioDistanceRange,
|
||||
IPlayerSession? excludedSession = null,
|
||||
AudioSystem? audioSystem = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
audioSystem.PlayAtCoords(filename, coordinates, audioParams, range, excludedSession);
|
||||
return players.Where(x =>
|
||||
x.AttachedEntity != null &&
|
||||
position.InRange(x.AttachedEntity.Transform.MapPosition, range))
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,37 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class PhysicsSystem : SharedPhysicsSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_mapManager.OnGridCreated += HandleGridCreated;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_mapManager.OnGridCreated -= HandleGridCreated;
|
||||
}
|
||||
|
||||
private void HandleGridCreated(GridId gridId)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(_mapManager.GetGrid(gridId).GridEntityId, out var gridEntity)) return;
|
||||
var grid = _mapManager.GetGrid(gridId);
|
||||
var collideComp = gridEntity.AddComponent<PhysicsComponent>();
|
||||
collideComp.CanCollide = true;
|
||||
collideComp.AddFixture(new Fixture(collideComp, new PhysShapeGrid(grid)) {CollisionMask = MapGridHelpers.CollisionGroup, CollisionLayer = MapGridHelpers.CollisionGroup});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
|
||||
@@ -336,7 +336,7 @@ namespace Robust.Server.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
var bounds = GetEntityBox(moveEvent.Sender);
|
||||
var bounds = moveEvent.WorldAABB ?? GetEntityBox(moveEvent.Sender);
|
||||
var newNodes = GetOrCreateNodes(moveEvent.NewPosition, bounds);
|
||||
|
||||
if (oldNodes.Count == newNodes.Count && oldNodes.SetEquals(newNodes))
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -30,6 +32,11 @@ namespace Robust.Server.GameObjects
|
||||
Register<PhysicsComponent>();
|
||||
RegisterReference<PhysicsComponent, IPhysBody>();
|
||||
|
||||
Register<CollisionWakeComponent>();
|
||||
|
||||
Register<ContainerManagerComponent>();
|
||||
RegisterReference<ContainerManagerComponent, IContainerManager>();
|
||||
|
||||
Register<OccluderComponent>();
|
||||
|
||||
RegisterIgnore("Input");
|
||||
@@ -37,9 +44,6 @@ namespace Robust.Server.GameObjects
|
||||
RegisterReference<SpriteComponent, SharedSpriteComponent>();
|
||||
RegisterReference<SpriteComponent, ISpriteRenderableComponent>();
|
||||
|
||||
Register<ContainerManagerComponent>();
|
||||
RegisterReference<ContainerManagerComponent, IContainerManager>();
|
||||
|
||||
Register<AppearanceComponent>();
|
||||
RegisterReference<AppearanceComponent, SharedAppearanceComponent>();
|
||||
|
||||
@@ -54,7 +58,6 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
#if DEBUG
|
||||
Register<DebugExceptionOnAddComponent>();
|
||||
Register<DebugExceptionExposeDataComponent>();
|
||||
Register<DebugExceptionInitializeComponent>();
|
||||
Register<DebugExceptionStartupComponent>();
|
||||
#endif
|
||||
|
||||
@@ -6,6 +6,7 @@ using Prometheus;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -721,10 +722,10 @@ namespace Robust.Server.GameObjects
|
||||
_deletionHistory.RemoveAll(hist => hist.tick <= toTick);
|
||||
}
|
||||
|
||||
public override bool UpdateEntityTree(IEntity entity)
|
||||
public override bool UpdateEntityTree(IEntity entity, Box2? worldAABB = null)
|
||||
{
|
||||
var currentTick = CurrentTick;
|
||||
var updated = base.UpdateEntityTree(entity);
|
||||
var updated = base.UpdateEntityTree(entity, worldAABB);
|
||||
|
||||
if (entity.Deleted
|
||||
|| !entity.Initialized
|
||||
@@ -736,6 +737,7 @@ namespace Robust.Server.GameObjects
|
||||
DebugTools.Assert(entity.Transform.Initialized);
|
||||
|
||||
// note: updated can be false even if something moved a bit
|
||||
worldAABB ??= GetWorldAabbFromEntity(entity);
|
||||
|
||||
foreach (var (player, lastSeen) in _playerLastSeen)
|
||||
{
|
||||
@@ -782,7 +784,7 @@ namespace Robust.Server.GameObjects
|
||||
// saw it previously
|
||||
|
||||
// player can't see it now
|
||||
if (!viewbox.Intersects(GetWorldAabbFromEntity(entity)))
|
||||
if (!viewbox.Intersects(worldAABB.Value))
|
||||
{
|
||||
var addToMovers = false;
|
||||
if (entity.Transform.LastModifiedTick >= currentTick)
|
||||
|
||||
@@ -1,21 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Result;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Validation;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.Core;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Server.Maps
|
||||
{
|
||||
@@ -223,7 +228,10 @@ namespace Robust.Server.Maps
|
||||
/// <summary>
|
||||
/// Handles the primary bulk of state during the map serialization process.
|
||||
/// </summary>
|
||||
private class MapContext : YamlObjectSerializer.Context, IEntityLoadContext
|
||||
private class MapContext : ISerializationContext, IEntityLoadContext,
|
||||
ITypeSerializer<GridId, ValueDataNode>,
|
||||
ITypeSerializer<EntityUid, ValueDataNode>,
|
||||
ITypeReaderWriter<IEntity, ValueDataNode>
|
||||
{
|
||||
private readonly IMapManagerInternal _mapManager;
|
||||
private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
@@ -255,6 +263,11 @@ namespace Robust.Server.Maps
|
||||
|
||||
private Dictionary<ushort, string>? _tileMap;
|
||||
|
||||
public Dictionary<(Type, Type), object> TypeReaders { get; }
|
||||
public Dictionary<Type, object> TypeWriters { get; }
|
||||
public Dictionary<Type, object> TypeCopiers => TypeWriters;
|
||||
public Dictionary<(Type, Type), object> TypeValidators => TypeReaders;
|
||||
|
||||
public bool MapIsPostInit { get; private set; }
|
||||
|
||||
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
|
||||
@@ -269,6 +282,18 @@ namespace Robust.Server.Maps
|
||||
_prototypeManager = prototypeManager;
|
||||
|
||||
RootNode = new YamlMappingNode();
|
||||
TypeWriters = new Dictionary<Type, object>()
|
||||
{
|
||||
{typeof(IEntity), this},
|
||||
{typeof(GridId), this},
|
||||
{typeof(EntityUid), this}
|
||||
};
|
||||
TypeReaders = new Dictionary<(Type, Type), object>()
|
||||
{
|
||||
{(typeof(IEntity), typeof(ValueDataNode)), this},
|
||||
{(typeof(GridId), typeof(ValueDataNode)), this},
|
||||
{(typeof(EntityUid), typeof(ValueDataNode)), this}
|
||||
};
|
||||
}
|
||||
|
||||
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
|
||||
@@ -286,6 +311,18 @@ namespace Robust.Server.Maps
|
||||
RootNode = node;
|
||||
TargetMap = targetMapId;
|
||||
_prototypeManager = prototypeManager;
|
||||
TypeWriters = new Dictionary<Type, object>()
|
||||
{
|
||||
{typeof(IEntity), this},
|
||||
{typeof(GridId), this},
|
||||
{typeof(EntityUid), this}
|
||||
};
|
||||
TypeReaders = new Dictionary<(Type, Type), object>()
|
||||
{
|
||||
{(typeof(IEntity), typeof(ValueDataNode)), this},
|
||||
{(typeof(GridId), typeof(ValueDataNode)), this},
|
||||
{(typeof(EntityUid), typeof(ValueDataNode)), this}
|
||||
};
|
||||
}
|
||||
|
||||
// Deserialization
|
||||
@@ -530,7 +567,10 @@ namespace Robust.Server.Maps
|
||||
{
|
||||
foreach (var compData in componentList)
|
||||
{
|
||||
CurrentReadingEntityComponents[compData["type"].AsString()] = (YamlMappingNode) compData;
|
||||
var copy = new YamlMappingNode(((YamlMappingNode)compData).AsEnumerable());
|
||||
copy.Children.Remove(new YamlScalarNode("type"));
|
||||
//TODO Paul: maybe replace mapping with datanode
|
||||
CurrentReadingEntityComponents[compData["type"].AsString()] = copy;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -687,9 +727,11 @@ namespace Robust.Server.Maps
|
||||
|
||||
private void WriteEntitySection()
|
||||
{
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
var entities = new YamlSequenceNode();
|
||||
RootNode.Add("entities", entities);
|
||||
|
||||
var prototypeCompCache = new Dictionary<string, Dictionary<string, MappingDataNode>>();
|
||||
foreach (var entity in Entities.OrderBy(e => EntityUidMap[e.Uid]))
|
||||
{
|
||||
CurrentWritingEntity = entity;
|
||||
@@ -701,6 +743,14 @@ namespace Robust.Server.Maps
|
||||
if (entity.Prototype != null)
|
||||
{
|
||||
mapping.Add("type", entity.Prototype.ID);
|
||||
if (!prototypeCompCache.ContainsKey(entity.Prototype.ID))
|
||||
{
|
||||
prototypeCompCache[entity.Prototype.ID] = new Dictionary<string, MappingDataNode>();
|
||||
foreach (var (compType, comp) in entity.Prototype.Components)
|
||||
{
|
||||
prototypeCompCache[entity.Prototype.ID].Add(compType, serializationManager.WriteValueAs<MappingDataNode>(comp.GetType(), comp));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var components = new YamlSequenceNode();
|
||||
@@ -710,18 +760,21 @@ namespace Robust.Server.Maps
|
||||
if (component is MapSaveIdComponent)
|
||||
continue;
|
||||
|
||||
var compMapping = new YamlMappingNode();
|
||||
CurrentWritingComponent = component.Name;
|
||||
var compSerializer = YamlObjectSerializer.NewWriter(compMapping, this);
|
||||
var compMapping = serializationManager.WriteValueAs<MappingDataNode>(component.GetType(), component, context: this);
|
||||
|
||||
component.ExposeData(compSerializer);
|
||||
if (entity.Prototype != null && prototypeCompCache[entity.Prototype.ID].TryGetValue(component.Name, out var protMapping))
|
||||
{
|
||||
compMapping = compMapping.Except(protMapping);
|
||||
if(compMapping == null) continue;
|
||||
}
|
||||
|
||||
// Don't need to write it if nothing was written!
|
||||
if (compMapping.Children.Count != 0)
|
||||
{
|
||||
compMapping.AddNode("type", new ValueDataNode(component.Name));
|
||||
// Something actually got written!
|
||||
compMapping.Add("type", component.Name);
|
||||
components.Add(compMapping);
|
||||
components.Add(compMapping.ToYamlNode());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -734,140 +787,32 @@ namespace Robust.Server.Maps
|
||||
}
|
||||
}
|
||||
|
||||
public override bool TryNodeToType(YamlNode node, Type type, [NotNullWhen(true)] out object? obj)
|
||||
{
|
||||
if (type == typeof(GridId))
|
||||
{
|
||||
if (node.AsString() == "null")
|
||||
{
|
||||
obj = GridId.Invalid;
|
||||
return true;
|
||||
}
|
||||
|
||||
var val = node.AsInt();
|
||||
if (val >= Grids.Count)
|
||||
{
|
||||
Logger.ErrorS("map", "Error in map file: found local grid ID '{0}' which does not exist.", val);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = Grids[val].Index;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (type == typeof(EntityUid))
|
||||
{
|
||||
if (node.AsString() == "null")
|
||||
{
|
||||
obj = EntityUid.Invalid;
|
||||
return true;
|
||||
}
|
||||
|
||||
var val = node.AsInt();
|
||||
if (val >= Entities.Count)
|
||||
{
|
||||
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.",
|
||||
val);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = UidEntityMap[val];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (typeof(IEntity).IsAssignableFrom(type))
|
||||
{
|
||||
var val = node.AsInt();
|
||||
if (val >= Entities.Count)
|
||||
{
|
||||
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.",
|
||||
val);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = Entities[val];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
obj = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool TryTypeToNode(object obj, [NotNullWhen(true)] out YamlNode? node)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case GridId gridId:
|
||||
if (!GridIDMap.TryGetValue(gridId, out var gridMapped))
|
||||
{
|
||||
Logger.WarningS("map", "Cannot write grid ID '{0}', falling back to nullspace.", gridId);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = new YamlScalarNode(gridMapped.ToString(CultureInfo.InvariantCulture));
|
||||
return true;
|
||||
}
|
||||
|
||||
case EntityUid entityUid:
|
||||
if (!EntityUidMap.TryGetValue(entityUid, out var entityUidMapped))
|
||||
{
|
||||
// Terrible hack to mute this warning on the grids themselves when serializing blueprints.
|
||||
if (!IsBlueprintMode || !CurrentWritingEntity!.HasComponent<MapGridComponent>() ||
|
||||
CurrentWritingComponent != "Transform")
|
||||
{
|
||||
Logger.WarningS("map", "Cannot write entity UID '{0}'.", entityUid);
|
||||
}
|
||||
|
||||
node = new YamlScalarNode("null");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = new YamlScalarNode(entityUidMapped.ToString(CultureInfo.InvariantCulture));
|
||||
return true;
|
||||
}
|
||||
|
||||
case IEntity entity:
|
||||
if (!EntityUidMap.TryGetValue(entity.Uid, out var entityMapped))
|
||||
{
|
||||
Logger.WarningS("map", "Cannot write entity UID '{0}'.", entity.Uid);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = new YamlScalarNode(entityMapped.ToString(CultureInfo.InvariantCulture));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create custom object serializers that will correctly allow data to be overriden by the map file.
|
||||
ObjectSerializer IEntityLoadContext.GetComponentSerializer(string componentName, YamlMappingNode? protoData)
|
||||
IComponent IEntityLoadContext.GetComponentData(string componentName,
|
||||
IComponent? protoData)
|
||||
{
|
||||
if (CurrentReadingEntityComponents == null)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
var list = new List<YamlMappingNode>();
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
var factory = IoCManager.Resolve<IComponentFactory>();
|
||||
|
||||
IComponent data = protoData != null
|
||||
? serializationManager.CreateCopy(protoData, this)!
|
||||
: (IComponent) Activator.CreateInstance(factory.GetRegistration(componentName).Type)!;
|
||||
|
||||
if (CurrentReadingEntityComponents.TryGetValue(componentName, out var mapping))
|
||||
{
|
||||
list.Add(mapping);
|
||||
var mapData = (IDeserializedDefinition) serializationManager.Read(
|
||||
factory.GetRegistration(componentName).Type,
|
||||
mapping.ToDataNode(), this);
|
||||
var newData = serializationManager.PopulateDataDefinition(data, mapData);
|
||||
data = (IComponent) newData.RawValue!;
|
||||
}
|
||||
|
||||
if (protoData != null)
|
||||
{
|
||||
list.Add(protoData);
|
||||
}
|
||||
|
||||
return YamlObjectSerializer.NewReader(list, this);
|
||||
return data;
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetExtraComponentTypes()
|
||||
@@ -875,34 +820,6 @@ namespace Robust.Server.Maps
|
||||
return CurrentReadingEntityComponents!.Keys;
|
||||
}
|
||||
|
||||
public override bool IsValueDefault<T>(string field, T value, WithFormat<T> format)
|
||||
{
|
||||
if (CurrentWritingEntity!.Prototype == null)
|
||||
{
|
||||
// No prototype, can't be default.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CurrentWritingEntity.Prototype.Components.TryGetValue(CurrentWritingComponent!, out var compData))
|
||||
{
|
||||
// This component was added mid-game.
|
||||
return false;
|
||||
}
|
||||
|
||||
var testSer = YamlObjectSerializer.NewReader(compData);
|
||||
if (testSer.TryReadDataFieldCached(field, format, out var prototypeVal))
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
return prototypeVal == null;
|
||||
}
|
||||
|
||||
return YamlObjectSerializer.IsSerializedEqual(value, prototypeVal);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsMapSavable(IEntity entity)
|
||||
{
|
||||
if (entity.Prototype?.MapSavable == false || !GridIDMap.ContainsKey(entity.Transform.GridID))
|
||||
@@ -925,6 +842,165 @@ namespace Robust.Server.Maps
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public DeserializationResult Read(ISerializationManager serializationManager, ValueDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
bool skipHook,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
if (node.Value == "null") return new DeserializedValue<GridId>(GridId.Invalid);
|
||||
|
||||
var val = int.Parse(node.Value);
|
||||
if (val >= Grids.Count)
|
||||
{
|
||||
Logger.ErrorS("map", "Error in map file: found local grid ID '{0}' which does not exist.", val);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new DeserializedValue<GridId>(Grids[val].Index);
|
||||
}
|
||||
|
||||
return new DeserializedValue<GridId>(GridId.Invalid);
|
||||
}
|
||||
|
||||
ValidationNode ITypeValidator<IEntity, ValueDataNode>.Validate(ISerializationManager serializationManager,
|
||||
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
|
||||
{
|
||||
if (!int.TryParse(node.Value, out var val) || !UidEntityMap.ContainsKey(val))
|
||||
{
|
||||
return new ErrorNode(node, "Invalid EntityUid", true);
|
||||
}
|
||||
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
|
||||
ValidationNode ITypeValidator<EntityUid, ValueDataNode>.Validate(ISerializationManager serializationManager,
|
||||
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
|
||||
{
|
||||
if (node.Value == "null")
|
||||
{
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
|
||||
if (!int.TryParse(node.Value, out var val) || !UidEntityMap.ContainsKey(val))
|
||||
{
|
||||
return new ErrorNode(node, "Invalid EntityUid", true);
|
||||
}
|
||||
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
|
||||
ValidationNode ITypeValidator<GridId, ValueDataNode>.Validate(ISerializationManager serializationManager,
|
||||
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
|
||||
{
|
||||
if (node.Value == "null") return new ValidatedValueNode(node);
|
||||
|
||||
if (!int.TryParse(node.Value, out var val) || val >= Grids.Count)
|
||||
{
|
||||
return new ErrorNode(node, "Invalid GridId", true);
|
||||
}
|
||||
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, IEntity value, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
return Write(serializationManager, value.Uid, alwaysWrite, context);
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, EntityUid value, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
if (!EntityUidMap.TryGetValue(value, out var entityUidMapped))
|
||||
{
|
||||
// Terrible hack to mute this warning on the grids themselves when serializing blueprints.
|
||||
if (!IsBlueprintMode || !CurrentWritingEntity!.HasComponent<MapGridComponent>() ||
|
||||
CurrentWritingComponent != "Transform")
|
||||
{
|
||||
Logger.WarningS("map", "Cannot write entity UID '{0}'.", value);
|
||||
}
|
||||
|
||||
return new ValueDataNode("null");
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ValueDataNode(entityUidMapped.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, GridId value, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
if (!GridIDMap.TryGetValue(value, out var gridMapped))
|
||||
{
|
||||
Logger.WarningS("map", "Cannot write grid ID '{0}', falling back to nullspace.", gridMapped);
|
||||
return new ValueDataNode("");
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ValueDataNode(gridMapped.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
}
|
||||
|
||||
DeserializationResult ITypeReader<EntityUid, ValueDataNode>.Read(ISerializationManager serializationManager,
|
||||
ValueDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
bool skipHook,
|
||||
ISerializationContext? context)
|
||||
{
|
||||
if (node.Value == "null")
|
||||
{
|
||||
return new DeserializedValue<EntityUid>(EntityUid.Invalid);
|
||||
}
|
||||
|
||||
var val = int.Parse(node.Value);
|
||||
if (val >= Entities.Count)
|
||||
{
|
||||
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.", val);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new DeserializedValue<EntityUid>(UidEntityMap[val]);
|
||||
}
|
||||
|
||||
return new DeserializedValue<EntityUid>(EntityUid.Invalid);
|
||||
}
|
||||
|
||||
DeserializationResult ITypeReader<IEntity, ValueDataNode>.Read(ISerializationManager serializationManager,
|
||||
ValueDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
bool skipHook,
|
||||
ISerializationContext? context)
|
||||
{
|
||||
var val = int.Parse(node.Value);
|
||||
|
||||
if (val >= Entities.Count || !UidEntityMap.ContainsKey(val) || !Entities.TryFirstOrDefault(e => e.Uid == UidEntityMap[val], out var entity))
|
||||
{
|
||||
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.", val);
|
||||
return null!;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new DeserializedValue<IEntity>(entity);
|
||||
}
|
||||
}
|
||||
|
||||
[MustUseReturnValue]
|
||||
public GridId Copy(ISerializationManager serializationManager, GridId source, GridId target,
|
||||
bool skipHook,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
return new(source.Value);
|
||||
}
|
||||
|
||||
[MustUseReturnValue]
|
||||
public EntityUid Copy(ISerializationManager serializationManager, EntityUid source, EntityUid target,
|
||||
bool skipHook,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
return new((int) source);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -7,7 +7,6 @@ namespace Robust.Server.Player
|
||||
{
|
||||
public interface IPlayerSession : ICommonSession
|
||||
{
|
||||
INetChannel ConnectedClient { get; }
|
||||
DateTime ConnectedTime { get; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -230,7 +230,7 @@ namespace Robust.Server.Scripting
|
||||
}
|
||||
else if (ScriptInstanceShared.HasReturnValue(newScript))
|
||||
{
|
||||
msg.AddText(CSharpObjectFormatter.Instance.FormatObject(instance.State.ReturnValue));
|
||||
msg.AddText(ScriptInstanceShared.SafeFormat(instance.State.ReturnValue));
|
||||
}
|
||||
|
||||
replyMessage.Response = msg;
|
||||
@@ -290,7 +290,7 @@ namespace Robust.Server.Scripting
|
||||
|
||||
public override void show(object obj)
|
||||
{
|
||||
write(CSharpObjectFormatter.Instance.FormatObject(obj));
|
||||
write(ScriptInstanceShared.SafeFormat(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -45,6 +46,7 @@ namespace Robust.Server
|
||||
IoCManager.Register<IMapLoader, MapLoader>();
|
||||
IoCManager.Register<IPlacementManager, PlacementManager>();
|
||||
IoCManager.Register<IPlayerManager, PlayerManager>();
|
||||
IoCManager.Register<ISharedPlayerManager, PlayerManager>();
|
||||
IoCManager.Register<IPrototypeManager, ServerPrototypeManager>();
|
||||
IoCManager.Register<IReflectionManager, ServerReflectionManager>();
|
||||
IoCManager.Register<IResourceManager, ResourceManager>();
|
||||
|
||||
@@ -10,6 +10,7 @@ using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.Classification;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Scripting;
|
||||
using Microsoft.CodeAnalysis.CSharp.Scripting.Hosting;
|
||||
using Microsoft.CodeAnalysis.Scripting;
|
||||
using Microsoft.CodeAnalysis.Text;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -220,5 +221,19 @@ namespace Robust.Shared.Scripting
|
||||
.AddImports(_defaultImports)
|
||||
.AddReferences(GetDefaultReferences(reflectionManager));
|
||||
}
|
||||
|
||||
public static string SafeFormat(object obj)
|
||||
{
|
||||
// Working "around" https://github.com/dotnet/roslyn/issues/51548
|
||||
|
||||
try
|
||||
{
|
||||
return CSharpObjectFormatter.Instance.FormatObject(obj);
|
||||
}
|
||||
catch (NotSupportedException)
|
||||
{
|
||||
return "<CSharpObjectFormatter.FormatObject threw>";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Diagnostics.Contracts;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Shared.Audio
|
||||
{
|
||||
@@ -8,43 +10,52 @@ namespace Robust.Shared.Audio
|
||||
/// Contains common audio parameters for audio playback on the client.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public struct AudioParams : IExposeData
|
||||
[DataDefinition]
|
||||
public struct AudioParams : IPopulateDefaultValues
|
||||
{
|
||||
/// <summary>
|
||||
/// Base volume to play the audio at, in dB.
|
||||
/// </summary>
|
||||
[DataField("volume")]
|
||||
public float Volume { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Scale for the audio pitch.
|
||||
/// </summary>
|
||||
[DataField("pitchscale")]
|
||||
public float PitchScale { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Audio bus to play on.
|
||||
/// </summary>
|
||||
[DataField("busname")]
|
||||
public string BusName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Only applies to positional audio.
|
||||
/// The maximum distance from which the audio is hearable.
|
||||
/// </summary>
|
||||
[DataField("maxdistance")]
|
||||
public float MaxDistance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Only applies to positional audio.
|
||||
/// Positional audio is dampened over distance with this as exponent.
|
||||
/// </summary>
|
||||
[DataField("attenuation")]
|
||||
public float Attenuation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Only applies to global (non-positional) audio.
|
||||
/// Target channels if the audio configuration has more than 2 speakers.
|
||||
/// </summary>
|
||||
[DataField("mixtarget")]
|
||||
public AudioMixTarget MixTarget { get; set; }
|
||||
|
||||
[DataField("loop")]
|
||||
public bool Loop { get; set; }
|
||||
|
||||
[DataField("playoffset")]
|
||||
public float PlayOffsetSeconds { get; set; }
|
||||
|
||||
// For the max distance value: it's 2000 in Godot, but I assume that's PIXELS due to the 2D positioning,
|
||||
@@ -54,18 +65,6 @@ namespace Robust.Shared.Audio
|
||||
/// </summary>
|
||||
public static readonly AudioParams Default = new(0, 1, "Master", 62.5f, 1, AudioMixTarget.Stereo, false, 0f);
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
Volume = serializer.ReadDataField("volume", 0f);
|
||||
PitchScale = serializer.ReadDataField("pitchscale", 1f);
|
||||
BusName = serializer.ReadDataField("busname", "Master");
|
||||
MaxDistance = serializer.ReadDataField("maxdistance", 62.5f);
|
||||
Attenuation = serializer.ReadDataField("attenuation", 1f);
|
||||
MixTarget = serializer.ReadDataField("mixtarget", AudioMixTarget.Stereo);
|
||||
Loop = serializer.ReadDataField("loop", false);
|
||||
PlayOffsetSeconds = serializer.ReadDataField("playoffset", 0f);
|
||||
}
|
||||
|
||||
public AudioParams(float volume, float pitchScale, string busName, float maxDistance, float attenuation,
|
||||
AudioMixTarget mixTarget, bool loop, float playOffsetSeconds) : this()
|
||||
{
|
||||
@@ -169,6 +168,15 @@ namespace Robust.Shared.Audio
|
||||
me.PlayOffsetSeconds = offset;
|
||||
return me;
|
||||
}
|
||||
|
||||
public void PopulateDefaultValues()
|
||||
{
|
||||
PitchScale = 1f;
|
||||
BusName = "Master";
|
||||
MaxDistance = 62.5f;
|
||||
Attenuation = 1f;
|
||||
MixTarget = AudioMixTarget.Stereo;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
48
Robust.Shared/Audio/IAudioSystem.cs
Normal file
48
Robust.Shared/Audio/IAudioSystem.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// Common interface for the Audio System, which is used to play sounds on clients.
|
||||
/// </summary>
|
||||
public interface IAudioSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Default max range at which the sound can be heard.
|
||||
/// </summary>
|
||||
int DefaultSoundRange { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Used in the PAS to designate the physics collision mask of occluders.
|
||||
/// </summary>
|
||||
int OcclusionCollisionMask { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file globally, without position.
|
||||
/// </summary>
|
||||
/// <param name="playerFilter">The set of players that will hear the sound.</param>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
|
||||
IPlayingAudioStream? Play(Filter playerFilter, string filename, AudioParams? audioParams = null);
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file following an entity.
|
||||
/// </summary>
|
||||
/// <param name="playerFilter">The set of players that will hear the sound.</param>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
|
||||
IPlayingAudioStream? Play(Filter playerFilter, string filename, IEntity entity, AudioParams? audioParams = null);
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file at a static position.
|
||||
/// </summary>
|
||||
/// <param name="playerFilter">The set of players that will hear the sound.</param>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
|
||||
IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityCoordinates coordinates, AudioParams? audioParams = null);
|
||||
}
|
||||
}
|
||||
7
Robust.Shared/Audio/IPlayingAudioStream.cs
Normal file
7
Robust.Shared/Audio/IPlayingAudioStream.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Robust.Shared.Audio
|
||||
{
|
||||
public interface IPlayingAudioStream
|
||||
{
|
||||
void Stop();
|
||||
}
|
||||
}
|
||||
82
Robust.Shared/Audio/SoundSystem.cs
Normal file
82
Robust.Shared/Audio/SoundSystem.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// A static proxy class for interfacing with the AudioSystem.
|
||||
/// </summary>
|
||||
public static class SoundSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Default max range at which the sound can be heard.
|
||||
/// </summary>
|
||||
public static int DefaultSoundRange => GetAudio()?.DefaultSoundRange ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// Used in the PAS to designate the physics collision mask of occluders.
|
||||
/// </summary>
|
||||
public static int OcclusionCollisionMask
|
||||
{
|
||||
get => GetAudio()?.OcclusionCollisionMask ?? 0;
|
||||
set
|
||||
{
|
||||
var audio = GetAudio();
|
||||
|
||||
if (audio is null)
|
||||
return;
|
||||
audio.OcclusionCollisionMask = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static IAudioSystem? GetAudio()
|
||||
{
|
||||
// There appears to be no way to get a System by interface.
|
||||
var args = new QueryAudioSystem();
|
||||
IoCManager.Resolve<IEntityManager>().EventBus.RaiseEvent(EventSource.Local, args);
|
||||
return args.Audio;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file globally, without position.
|
||||
/// </summary>
|
||||
/// <param name="playerFilter">The set of players that will hear the sound.</param>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
|
||||
public static IPlayingAudioStream? Play(Filter playerFilter, string filename, AudioParams? audioParams = null)
|
||||
{
|
||||
return GetAudio()?.Play(playerFilter, filename, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file following an entity.
|
||||
/// </summary>
|
||||
/// <param name="playerFilter">The set of players that will hear the sound.</param>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
|
||||
public static IPlayingAudioStream? Play(Filter playerFilter, string filename, IEntity entity, AudioParams? audioParams = null)
|
||||
{
|
||||
return GetAudio()?.Play(playerFilter, filename, entity, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file at a static position.
|
||||
/// </summary>
|
||||
/// <param name="playerFilter">The set of players that will hear the sound.</param>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
|
||||
public static IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
return GetAudio()?.Play(playerFilter, filename, coordinates, audioParams);
|
||||
}
|
||||
|
||||
internal class QueryAudioSystem : EntitySystemMessage
|
||||
{
|
||||
public IAudioSystem? Audio { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -296,7 +296,7 @@ namespace Robust.Shared
|
||||
|
||||
// Box2D default is 0.5f
|
||||
public static readonly CVarDef<float> TimeToSleep =
|
||||
CVarDef.Create("physics.timetosleep", 0.50f);
|
||||
CVarDef.Create("physics.timetosleep", 0.2f);
|
||||
|
||||
// - Solver
|
||||
// These are the minimum recommended by Box2D with the standard being 8 velocity 3 position iterations.
|
||||
|
||||
@@ -1,80 +1,23 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Default implementation for containers,
|
||||
/// cannot be inherited. If additional logic is needed,
|
||||
/// this logic should go on the systems that are holding this container.
|
||||
/// For example, inventory containers should be modified only through an inventory component.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed class Container : BaseContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The generic container class uses a list of entities
|
||||
/// </summary>
|
||||
private readonly List<IEntity> _containerList = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public Container(string id, IContainerManager manager) : base(id, manager) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IReadOnlyList<IEntity> ContainedEntities => _containerList;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InternalInsert(IEntity toinsert)
|
||||
{
|
||||
_containerList.Add(toinsert);
|
||||
base.InternalInsert(toinsert);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InternalRemove(IEntity toremove)
|
||||
{
|
||||
_containerList.Remove(toremove);
|
||||
base.InternalRemove(toremove);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Contains(IEntity contained)
|
||||
{
|
||||
return _containerList.Contains(contained);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
foreach (var entity in _containerList)
|
||||
{
|
||||
entity.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Base container class that all container inherit from.
|
||||
/// </summary>
|
||||
public abstract class BaseContainer : IContainer
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public IContainerManager Manager { get; private set; }
|
||||
[ViewVariables]
|
||||
public abstract IReadOnlyList<IEntity> ContainedEntities { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public string ID { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public IEntity Owner => Manager.Owner;
|
||||
public abstract string ContainerType { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
@@ -82,47 +25,46 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public abstract IReadOnlyList<IEntity> ContainedEntities { get; }
|
||||
public string ID { get; internal set; } = default!; // Make sure you set me in init
|
||||
|
||||
/// <inheritdoc />
|
||||
public IContainerManager Manager { get; internal set; } = default!; // Make sure you set me in init
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ShowContents { get; set; }
|
||||
[field: DataField("occludes")]
|
||||
public bool OccludesLight { get; set; } = true;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public IEntity Owner => Manager.Owner;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool OccludesLight { get; set; }
|
||||
[field: DataField("showEnts")]
|
||||
public bool ShowContents { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// DO NOT CALL THIS METHOD DIRECTLY!
|
||||
/// You want <see cref="IContainerManager.MakeContainer{T}(string)" /> instead.
|
||||
/// </summary>
|
||||
protected BaseContainer(string id, IContainerManager manager)
|
||||
{
|
||||
DebugTools.Assert(!string.IsNullOrEmpty(id));
|
||||
DebugTools.AssertNotNull(manager);
|
||||
|
||||
ID = id;
|
||||
Manager = manager;
|
||||
}
|
||||
protected BaseContainer() { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Insert(IEntity toinsert)
|
||||
{
|
||||
DebugTools.Assert(!Deleted);
|
||||
|
||||
//Verify we can insert and that the object got properly removed from its current location
|
||||
//Verify we can insert into this container
|
||||
if (!CanInsert(toinsert))
|
||||
return false;
|
||||
|
||||
var transform = toinsert.Transform;
|
||||
|
||||
if (transform.Parent == null) // Only true if Parent is the map entity
|
||||
return false;
|
||||
// CanInsert already checks nullability of Parent (or container forgot to call base that does)
|
||||
if (toinsert.TryGetContainerMan(out var containerManager) && !containerManager.Remove(toinsert))
|
||||
return false; // Can't remove from existing container, can't insert.
|
||||
|
||||
if(transform.Parent.Owner.TryGetContainerMan(out var containerManager) && !containerManager.Remove(toinsert))
|
||||
{
|
||||
// Can't remove from existing container, can't insert.
|
||||
return false;
|
||||
}
|
||||
InternalInsert(toinsert);
|
||||
transform.AttachParent(Owner.Transform);
|
||||
|
||||
@@ -133,19 +75,6 @@ namespace Robust.Server.GameObjects
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement to store the reference in whatever form you want
|
||||
/// </summary>
|
||||
/// <param name="toinsert"></param>
|
||||
protected virtual void InternalInsert(IEntity toinsert)
|
||||
{
|
||||
DebugTools.Assert(!Deleted);
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new EntInsertedIntoContainerMessage(toinsert, this));
|
||||
Manager.Owner.SendMessage(Manager, new ContainerContentsModifiedMessage(this, toinsert, false));
|
||||
Manager.Dirty();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual bool CanInsert(IEntity toinsert)
|
||||
{
|
||||
@@ -155,6 +84,10 @@ namespace Robust.Server.GameObjects
|
||||
if (Owner == toinsert)
|
||||
return false;
|
||||
|
||||
// no, you can't put maps or grids into containers
|
||||
if (toinsert.HasComponent<IMapComponent>() || toinsert.HasComponent<IMapGridComponent>())
|
||||
return false;
|
||||
|
||||
// Crucial, prevent circular insertion.
|
||||
return !toinsert.Transform.ContainsEntity(Owner.Transform);
|
||||
|
||||
@@ -165,19 +98,13 @@ namespace Robust.Server.GameObjects
|
||||
public bool Remove(IEntity toremove)
|
||||
{
|
||||
DebugTools.Assert(!Deleted);
|
||||
DebugTools.AssertNotNull(Manager);
|
||||
DebugTools.AssertNotNull(toremove);
|
||||
DebugTools.Assert(toremove.IsValid());
|
||||
|
||||
if (toremove == null)
|
||||
return true;
|
||||
|
||||
if (!CanRemove(toremove))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!CanRemove(toremove)) return false;
|
||||
InternalRemove(toremove);
|
||||
|
||||
if (!toremove.IsValid())
|
||||
return true;
|
||||
|
||||
toremove.Transform.AttachParentToContainerOrGrid();
|
||||
return true;
|
||||
}
|
||||
@@ -186,27 +113,13 @@ namespace Robust.Server.GameObjects
|
||||
public void ForceRemove(IEntity toRemove)
|
||||
{
|
||||
DebugTools.Assert(!Deleted);
|
||||
DebugTools.AssertNotNull(Manager);
|
||||
DebugTools.AssertNotNull(toRemove);
|
||||
DebugTools.Assert(toRemove.IsValid());
|
||||
|
||||
InternalRemove(toRemove);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement to remove the reference you used to store the entity
|
||||
/// </summary>
|
||||
/// <param name="toremove"></param>
|
||||
protected virtual void InternalRemove(IEntity toremove)
|
||||
{
|
||||
DebugTools.Assert(!Deleted);
|
||||
DebugTools.AssertNotNull(Manager);
|
||||
DebugTools.AssertNotNull(toremove);
|
||||
DebugTools.Assert(toremove.IsValid());
|
||||
|
||||
Owner?.EntityManager.EventBus.RaiseEvent(EventSource.Local, new EntRemovedFromContainerMessage(toremove, this));
|
||||
|
||||
Manager.Owner.SendMessage(Manager, new ContainerContentsModifiedMessage(this, toremove, true));
|
||||
Manager.Dirty();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual bool CanRemove(IEntity toremove)
|
||||
{
|
||||
@@ -223,39 +136,36 @@ namespace Robust.Server.GameObjects
|
||||
Manager.InternalContainerShutdown(this);
|
||||
Deleted = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The contents of this container have been changed.
|
||||
/// </summary>
|
||||
public class ContainerContentsModifiedMessage : ComponentMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// Container whose contents were modified.
|
||||
/// </summary>
|
||||
public IContainer Container { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was added or removed from the container.
|
||||
/// Implement to store the reference in whatever form you want
|
||||
/// </summary>
|
||||
public IEntity Entity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// If true, the entity was removed. If false, it was added to the container.
|
||||
/// </summary>
|
||||
public bool Removed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of <see cref="ContainerContentsModifiedMessage"/>.
|
||||
/// </summary>
|
||||
/// <param name="container">Container whose contents were modified.</param>
|
||||
/// <param name="entity">Entity that was added or removed in the container.</param>
|
||||
/// <param name="removed">If true, the entity was removed. If false, it was added to the container.</param>
|
||||
public ContainerContentsModifiedMessage(IContainer container, IEntity entity, bool removed)
|
||||
/// <param name="toinsert"></param>
|
||||
protected virtual void InternalInsert(IEntity toinsert)
|
||||
{
|
||||
Container = container;
|
||||
Entity = entity;
|
||||
Removed = removed;
|
||||
DebugTools.Assert(!Deleted);
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new EntInsertedIntoContainerMessage(toinsert, this));
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(toinsert));
|
||||
Manager.Owner.SendMessage(Manager, new ContainerContentsModifiedMessage(this, toinsert, false));
|
||||
Manager.Dirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement to remove the reference you used to store the entity
|
||||
/// </summary>
|
||||
/// <param name="toremove"></param>
|
||||
protected virtual void InternalRemove(IEntity toremove)
|
||||
{
|
||||
DebugTools.Assert(!Deleted);
|
||||
DebugTools.AssertNotNull(Manager);
|
||||
DebugTools.AssertNotNull(toremove);
|
||||
DebugTools.Assert(toremove.IsValid());
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new EntRemovedFromContainerMessage(toremove, this));
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(toremove));
|
||||
Manager.Owner.SendMessage(Manager, new ContainerContentsModifiedMessage(this, toremove, true));
|
||||
Manager.Dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Robust.Shared/Containers/Container.cs
Normal file
64
Robust.Shared/Containers/Container.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Default implementation for containers,
|
||||
/// cannot be inherited. If additional logic is needed,
|
||||
/// this logic should go on the systems that are holding this container.
|
||||
/// For example, inventory containers should be modified only through an inventory component.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
[SerializedType(ClassName)]
|
||||
public sealed class Container : BaseContainer
|
||||
{
|
||||
private const string ClassName = "Container";
|
||||
|
||||
/// <summary>
|
||||
/// The generic container class uses a list of entities
|
||||
/// </summary>
|
||||
[DataField("ents")]
|
||||
private readonly List<IEntity> _containerList = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IReadOnlyList<IEntity> ContainedEntities => _containerList;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ContainerType => ClassName;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InternalInsert(IEntity toinsert)
|
||||
{
|
||||
_containerList.Add(toinsert);
|
||||
base.InternalInsert(toinsert);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InternalRemove(IEntity toremove)
|
||||
{
|
||||
_containerList.Remove(toremove);
|
||||
base.InternalRemove(toremove);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Contains(IEntity contained)
|
||||
{
|
||||
return _containerList.Contains(contained);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
foreach (var entity in _containerList)
|
||||
{
|
||||
entity.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Robust.Shared/Containers/ContainerContentsModifiedMessage.cs
Normal file
38
Robust.Shared/Containers/ContainerContentsModifiedMessage.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// The contents of this container have been changed.
|
||||
/// </summary>
|
||||
public class ContainerContentsModifiedMessage : ComponentMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// Container whose contents were modified.
|
||||
/// </summary>
|
||||
public IContainer Container { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was added or removed from the container.
|
||||
/// </summary>
|
||||
public IEntity Entity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// If true, the entity was removed. If false, it was added to the container.
|
||||
/// </summary>
|
||||
public bool Removed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of <see cref="ContainerContentsModifiedMessage"/>.
|
||||
/// </summary>
|
||||
/// <param name="container">Container whose contents were modified.</param>
|
||||
/// <param name="entity">Entity that was added or removed in the container.</param>
|
||||
/// <param name="removed">If true, the entity was removed. If false, it was added to the container.</param>
|
||||
public ContainerContentsModifiedMessage(IContainer container, IEntity entity, bool removed)
|
||||
{
|
||||
Container = container;
|
||||
Entity = entity;
|
||||
Removed = removed;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -9,6 +11,7 @@ namespace Robust.Shared.Containers
|
||||
/// <summary>
|
||||
/// Helper functions for the container system.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public static class ContainerHelpers
|
||||
{
|
||||
/// <summary>
|
||||
@@ -23,9 +26,11 @@ namespace Robust.Shared.Containers
|
||||
|
||||
// Notice the recursion starts at the Owner of the passed in entity, this
|
||||
// allows containers inside containers (toolboxes in lockers).
|
||||
if (entity.Transform.Parent != null)
|
||||
if (TryGetManagerComp(entity.Transform.Parent.Owner, out var containerComp))
|
||||
return containerComp.ContainsEntity(entity);
|
||||
if (entity.Transform.Parent == null)
|
||||
return false;
|
||||
|
||||
if (TryGetManagerComp(entity.Transform.Parent.Owner, out var containerComp))
|
||||
return containerComp.ContainsEntity(entity);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -41,7 +46,8 @@ namespace Robust.Shared.Containers
|
||||
DebugTools.AssertNotNull(entity);
|
||||
DebugTools.Assert(!entity.Deleted);
|
||||
|
||||
if (entity.Transform.Parent != null && TryGetManagerComp(entity.Transform.Parent.Owner, out manager) && manager.ContainsEntity(entity))
|
||||
var parentTransform = entity.Transform.Parent;
|
||||
if (parentTransform != null && TryGetManagerComp(parentTransform.Owner, out manager) && manager.ContainsEntity(entity))
|
||||
return true;
|
||||
|
||||
manager = default;
|
||||
@@ -67,7 +73,7 @@ namespace Robust.Shared.Containers
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove an entity from its container, if any.
|
||||
/// Attempts to remove an entity from its container, if any.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that might be inside a container.</param>
|
||||
/// <param name="force">Whether to forcibly remove the entity from the container.</param>
|
||||
@@ -87,7 +93,6 @@ namespace Robust.Shared.Containers
|
||||
|
||||
container.ForceRemove(entity);
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
wasInContainer = false;
|
||||
@@ -95,7 +100,7 @@ namespace Robust.Shared.Containers
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove an entity from its container, if any.
|
||||
/// Attempts to remove an entity from its container, if any.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that might be inside a container.</param>
|
||||
/// <param name="force">Whether to forcibly remove the entity from the container.</param>
|
||||
@@ -106,7 +111,7 @@ namespace Robust.Shared.Containers
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove all entities in a container.
|
||||
/// Attempts to remove all entities in a container.
|
||||
/// </summary>
|
||||
public static void EmptyContainer(this IContainer container, bool force = false, EntityCoordinates? moveTo = null, bool attachToGridOrMap = false)
|
||||
{
|
||||
@@ -128,7 +133,7 @@ namespace Robust.Shared.Containers
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove and delete all entities in a container.
|
||||
/// Attempts to remove and delete all entities in a container.
|
||||
/// </summary>
|
||||
public static void CleanContainer(this IContainer container)
|
||||
{
|
||||
@@ -145,23 +150,16 @@ namespace Robust.Shared.Containers
|
||||
if (transform.Parent == null
|
||||
|| !TryGetContainer(transform.Parent.Owner, out var container)
|
||||
|| !TryInsertIntoContainer(transform, container))
|
||||
{
|
||||
transform.AttachToGridOrMap();
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryInsertIntoContainer(this ITransformComponent transform, IContainer container)
|
||||
{
|
||||
if (container.Insert(transform.Owner))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (container.Insert(transform.Owner)) return true;
|
||||
|
||||
if (container.Owner.Transform.Parent != null
|
||||
&& TryGetContainer(container.Owner, out var newContainer))
|
||||
{
|
||||
return TryInsertIntoContainer(transform, newContainer);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -190,19 +188,58 @@ namespace Robust.Shared.Containers
|
||||
var isOtherContained = TryGetContainer(other, out var otherContainer);
|
||||
|
||||
// Both entities are not in a container
|
||||
if (!isUserContained && !isOtherContained)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!isUserContained && !isOtherContained) return true;
|
||||
|
||||
// Both entities are in different contained states
|
||||
if (isUserContained != isOtherContained)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (isUserContained != isOtherContained) return false;
|
||||
|
||||
// Both entities are in the same container
|
||||
return userContainer == otherContainer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shortcut method to make creation of containers easier.
|
||||
/// Creates a new container on the entity and gives it back to you.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to create the container for.</param>
|
||||
/// <param name="containerId"></param>
|
||||
/// <returns>The new container.</returns>
|
||||
/// <exception cref="ArgumentException">Thrown if there already is a container with the specified ID.</exception>
|
||||
/// <seealso cref="IContainerManager.MakeContainer{T}(string)" />
|
||||
public static T CreateContainer<T>(this IEntity entity, string containerId)
|
||||
where T : IContainer
|
||||
{
|
||||
if (!entity.TryGetComponent<IContainerManager>(out var containermanager))
|
||||
containermanager = entity.AddComponent<ContainerManagerComponent>();
|
||||
|
||||
return containermanager.MakeContainer<T>(containerId);
|
||||
}
|
||||
|
||||
public static T EnsureContainer<T>(this IEntity entity, string containerId)
|
||||
where T : IContainer
|
||||
{
|
||||
return EnsureContainer<T>(entity, containerId, out _);
|
||||
}
|
||||
|
||||
public static T EnsureContainer<T>(this IEntity entity, string containerId, out bool alreadyExisted)
|
||||
where T : IContainer
|
||||
{
|
||||
var containerManager = entity.EnsureComponent<ContainerManagerComponent>();
|
||||
|
||||
if (!containerManager.TryGetContainer(containerId, out var existing))
|
||||
{
|
||||
alreadyExisted = false;
|
||||
return containerManager.MakeContainer<T>(containerId);
|
||||
}
|
||||
|
||||
if (!(existing is T container))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"The container exists but is of a different type: {existing.GetType()}");
|
||||
}
|
||||
|
||||
alreadyExisted = true;
|
||||
return container;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
402
Robust.Shared/Containers/ContainerManagerComponent.cs
Normal file
402
Robust.Shared/Containers/ContainerManagerComponent.cs
Normal file
@@ -0,0 +1,402 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds data about a set of entity containers on this entity.
|
||||
/// </summary>
|
||||
// [RegisterComponent]
|
||||
// [ComponentReference(typeof(IContainerManager))]
|
||||
public class ContainerManagerComponent : Component, IContainerManager
|
||||
{
|
||||
[Dependency] private readonly IRobustSerializer _serializer = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("containers")]
|
||||
private Dictionary<string, IContainer> _containers = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public sealed override string Name => "ContainerContainer";
|
||||
|
||||
/// <inheritdoc />
|
||||
public sealed override uint? NetID => NetIDs.CONTAINER_MANAGER;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
// IContianer.Shutdown modifies the _containers collection
|
||||
foreach (var container in _containers.Values.ToArray())
|
||||
{
|
||||
container.Shutdown();
|
||||
}
|
||||
|
||||
_containers.Clear();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
foreach (var container in _containers)
|
||||
{
|
||||
var baseContainer = (BaseContainer)container.Value;
|
||||
baseContainer.Manager = this;
|
||||
baseContainer.ID = container.Key;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (!(curState is ContainerManagerComponentState cast))
|
||||
return;
|
||||
|
||||
// Delete now-gone containers.
|
||||
List<string>? toDelete = null;
|
||||
foreach (var (id, container) in _containers)
|
||||
{
|
||||
if (!cast.ContainerSet.Any(data => data.Id == id))
|
||||
{
|
||||
container.Shutdown();
|
||||
toDelete ??= new List<string>();
|
||||
toDelete.Add(id);
|
||||
}
|
||||
}
|
||||
|
||||
if (toDelete != null)
|
||||
{
|
||||
foreach (var dead in toDelete)
|
||||
{
|
||||
_containers.Remove(dead);
|
||||
}
|
||||
}
|
||||
|
||||
// Add new containers and update existing contents.
|
||||
|
||||
foreach (var (containerType, id, showEnts, occludesLight, entityUids) in cast.ContainerSet)
|
||||
{
|
||||
if (!_containers.TryGetValue(id, out var container))
|
||||
{
|
||||
container = ContainerFactory(containerType, id);
|
||||
_containers.Add(id, container);
|
||||
}
|
||||
|
||||
// sync show flag
|
||||
container.ShowContents = showEnts;
|
||||
container.OccludesLight = occludesLight;
|
||||
|
||||
// Remove gone entities.
|
||||
List<IEntity>? toRemove = null;
|
||||
foreach (var entity in container.ContainedEntities)
|
||||
{
|
||||
if (!entityUids.Contains(entity.Uid))
|
||||
{
|
||||
toRemove ??= new List<IEntity>();
|
||||
toRemove.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
if (toRemove != null)
|
||||
{
|
||||
foreach (var goner in toRemove)
|
||||
{
|
||||
container.Remove(goner);
|
||||
}
|
||||
}
|
||||
|
||||
// Add new entities.
|
||||
foreach (var uid in entityUids)
|
||||
{
|
||||
var entity = Owner.EntityManager.GetEntity(uid);
|
||||
|
||||
if (!container.ContainedEntities.Contains(entity)) container.Insert(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IContainer ContainerFactory(string containerType, string id)
|
||||
{
|
||||
var type = _serializer.FindSerializedType(typeof(IContainer), containerType);
|
||||
if (type is null) throw new ArgumentException($"Container of type {containerType} for id {id} cannot be found.");
|
||||
|
||||
var newContainer = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
|
||||
newContainer.ID = id;
|
||||
newContainer.Manager = this;
|
||||
return newContainer;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
// naive implementation that just sends the full state of the component
|
||||
List<ContainerManagerComponentState.ContainerData> containerSet = new();
|
||||
|
||||
foreach (var container in _containers.Values)
|
||||
{
|
||||
var uidArr = new EntityUid[container.ContainedEntities.Count];
|
||||
|
||||
for (var index = 0; index < container.ContainedEntities.Count; index++)
|
||||
{
|
||||
var iEntity = container.ContainedEntities[index];
|
||||
uidArr[index] = iEntity.Uid;
|
||||
}
|
||||
|
||||
var sContainer = new ContainerManagerComponentState.ContainerData(container.ContainerType, container.ID, container.ShowContents, container.OccludesLight, uidArr);
|
||||
containerSet.Add(sContainer);
|
||||
}
|
||||
|
||||
return new ContainerManagerComponentState(containerSet);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public T MakeContainer<T>(string id)
|
||||
where T : IContainer
|
||||
{
|
||||
return (T) MakeContainer(id, typeof(T));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IContainer GetContainer(string id)
|
||||
{
|
||||
return _containers[id];
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool HasContainer(string id)
|
||||
{
|
||||
return _containers.ContainsKey(id);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container)
|
||||
{
|
||||
var ret = _containers.TryGetValue(id, out var cont);
|
||||
container = cont!;
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool TryGetContainer(IEntity entity, [NotNullWhen(true)] out IContainer? container)
|
||||
{
|
||||
foreach (var contain in _containers.Values)
|
||||
{
|
||||
if (!contain.Deleted && contain.Contains(entity))
|
||||
{
|
||||
container = contain;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
container = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool ContainsEntity(IEntity entity)
|
||||
{
|
||||
foreach (var container in _containers.Values)
|
||||
{
|
||||
if (!container.Deleted && container.Contains(entity)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void ForceRemove(IEntity entity)
|
||||
{
|
||||
foreach (var container in _containers.Values)
|
||||
{
|
||||
if (container.Contains(entity)) container.ForceRemove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void InternalContainerShutdown(IContainer container)
|
||||
{
|
||||
_containers.Remove(container.ID);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Remove(IEntity entity)
|
||||
{
|
||||
foreach (var containers in _containers.Values)
|
||||
{
|
||||
if (containers.Contains(entity)) return containers.Remove(entity);
|
||||
}
|
||||
|
||||
return true; // If we don't contain the entity, it will always be removed
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
// On shutdown we won't get to process remove events in the containers so this has to be manually done.
|
||||
foreach (var container in _containers.Values)
|
||||
{
|
||||
foreach (var containerEntity in container.ContainedEntities)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new UpdateContainerOcclusionMessage(containerEntity));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IContainer MakeContainer(string id, Type type)
|
||||
{
|
||||
if (HasContainer(id)) throw new ArgumentException($"Container with specified ID already exists: '{id}'");
|
||||
|
||||
var container = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
|
||||
container.ID = id;
|
||||
container.Manager = this;
|
||||
|
||||
_containers[id] = container;
|
||||
Dirty();
|
||||
return container;
|
||||
}
|
||||
|
||||
public AllContainersEnumerable GetAllContainers()
|
||||
{
|
||||
return new(this);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
internal class ContainerManagerComponentState : ComponentState
|
||||
{
|
||||
public List<ContainerData> ContainerSet;
|
||||
|
||||
public ContainerManagerComponentState(List<ContainerData> containers) : base(NetIDs.CONTAINER_MANAGER)
|
||||
{
|
||||
ContainerSet = containers;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public readonly struct ContainerData
|
||||
{
|
||||
public readonly string ContainerType;
|
||||
public readonly string Id;
|
||||
public readonly bool ShowContents;
|
||||
public readonly bool OccludesLight;
|
||||
public readonly EntityUid[] ContainedEntities;
|
||||
|
||||
public ContainerData(string containerType, string id, bool showContents, bool occludesLight, EntityUid[] containedEntities)
|
||||
{
|
||||
ContainerType = containerType;
|
||||
Id = id;
|
||||
ShowContents = showContents;
|
||||
OccludesLight = occludesLight;
|
||||
ContainedEntities = containedEntities;
|
||||
}
|
||||
|
||||
public void Deconstruct(out string type, out string id, out bool showEnts, out bool occludesLight, out EntityUid[] ents)
|
||||
{
|
||||
type = ContainerType;
|
||||
id = Id;
|
||||
showEnts = ShowContents;
|
||||
occludesLight = OccludesLight;
|
||||
ents = ContainedEntities;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
private struct ContainerPrototypeData : IPopulateDefaultValues
|
||||
{
|
||||
[DataField("entities")]
|
||||
public List<EntityUid> Entities;
|
||||
|
||||
[DataField("type")]
|
||||
public string? Type;
|
||||
|
||||
public ContainerPrototypeData(List<EntityUid> entities, string type)
|
||||
{
|
||||
Entities = entities;
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public void PopulateDefaultValues()
|
||||
{
|
||||
Entities = new List<EntityUid>();
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct AllContainersEnumerable : IEnumerable<IContainer>
|
||||
{
|
||||
private readonly ContainerManagerComponent _manager;
|
||||
|
||||
public AllContainersEnumerable(ContainerManagerComponent manager)
|
||||
{
|
||||
_manager = manager;
|
||||
}
|
||||
|
||||
public AllContainersEnumerator GetEnumerator()
|
||||
{
|
||||
return new(_manager);
|
||||
}
|
||||
|
||||
IEnumerator<IContainer> IEnumerable<IContainer>.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
public struct AllContainersEnumerator : IEnumerator<IContainer>
|
||||
{
|
||||
private Dictionary<string, IContainer>.ValueCollection.Enumerator _enumerator;
|
||||
|
||||
public AllContainersEnumerator(ContainerManagerComponent manager)
|
||||
{
|
||||
_enumerator = manager._containers.Values.GetEnumerator();
|
||||
Current = default;
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
while (_enumerator.MoveNext())
|
||||
{
|
||||
if (!_enumerator.Current.Deleted)
|
||||
{
|
||||
Current = _enumerator.Current;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void IEnumerator.Reset()
|
||||
{
|
||||
((IEnumerator<IContainer>) _enumerator).Reset();
|
||||
}
|
||||
|
||||
[AllowNull]
|
||||
public IContainer Current { get; private set; }
|
||||
|
||||
object IEnumerator.Current => Current;
|
||||
|
||||
public void Dispose() { }
|
||||
}
|
||||
}
|
||||
}
|
||||
28
Robust.Shared/Containers/ContainerModifiedMessage.cs
Normal file
28
Robust.Shared/Containers/ContainerModifiedMessage.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Raised when the contents of a container have been modified.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public abstract class ContainerModifiedMessage : EntitySystemMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// The container being acted upon.
|
||||
/// </summary>
|
||||
public IContainer Container { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The entity that was removed or inserted from/into the container.
|
||||
/// </summary>
|
||||
public IEntity Entity { get; }
|
||||
|
||||
protected ContainerModifiedMessage(IEntity entity, IContainer container)
|
||||
{
|
||||
Entity = entity;
|
||||
Container = container;
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Robust.Shared/Containers/ContainerSlot.cs
Normal file
73
Robust.Shared/Containers/ContainerSlot.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
[UsedImplicitly]
|
||||
[SerializedType(ClassName)]
|
||||
public class ContainerSlot : BaseContainer
|
||||
{
|
||||
private const string ClassName = "ContainerSlot";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IReadOnlyList<IEntity> ContainedEntities
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ContainedEntity == null) return Array.Empty<IEntity>();
|
||||
|
||||
return new List<IEntity> {ContainedEntity};
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
[field: DataField("ent")]
|
||||
public IEntity? ContainedEntity { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ContainerType => ClassName;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanInsert(IEntity toinsert)
|
||||
{
|
||||
if (ContainedEntity != null)
|
||||
return false;
|
||||
return base.CanInsert(toinsert);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Contains(IEntity contained)
|
||||
{
|
||||
if (contained == ContainedEntity)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InternalInsert(IEntity toinsert)
|
||||
{
|
||||
ContainedEntity = toinsert;
|
||||
base.InternalInsert(toinsert);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InternalRemove(IEntity toremove)
|
||||
{
|
||||
ContainedEntity = null;
|
||||
base.InternalRemove(toremove);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
ContainedEntity?.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,10 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
internal sealed class ContainerSystem : EntitySystem
|
||||
public class ContainerSystem : EntitySystem
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<EntParentChangedMessage>(HandleParentChanged);
|
||||
@@ -18,9 +19,7 @@ namespace Robust.Server.GameObjects
|
||||
return;
|
||||
|
||||
if (oldParentEntity.TryGetComponent(out IContainerManager? containerManager))
|
||||
{
|
||||
containerManager.ForceRemove(message.Entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
14
Robust.Shared/Containers/EntInsertedIntoContainerMessage.cs
Normal file
14
Robust.Shared/Containers/EntInsertedIntoContainerMessage.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Raised when an entity is inserted into a container.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public sealed class EntInsertedIntoContainerMessage : ContainerModifiedMessage
|
||||
{
|
||||
public EntInsertedIntoContainerMessage(IEntity entity, IContainer container) : base(entity, container) { }
|
||||
}
|
||||
}
|
||||
14
Robust.Shared/Containers/EntRemovedFromContainerMessage.cs
Normal file
14
Robust.Shared/Containers/EntRemovedFromContainerMessage.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Raised when an entity is removed from a container.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public sealed class EntRemovedFromContainerMessage : ContainerModifiedMessage
|
||||
{
|
||||
public EntRemovedFromContainerMessage(IEntity entity, IContainer container) : base(entity, container) { }
|
||||
}
|
||||
}
|
||||
@@ -1,42 +1,43 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container is a way to "contain" entities inside other entities, in a logical way.
|
||||
/// This is alike BYOND's <c>contents</c> system, except more advanced.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <p>
|
||||
/// Containers are logical separations of entities contained inside another entity.
|
||||
/// for example, a crate with two separated compartments would have two separate containers.
|
||||
/// If an entity inside compartment A drops something,
|
||||
/// the dropped entity would be placed in compartment A too,
|
||||
/// and compartment B would be completely untouched.
|
||||
/// </p>
|
||||
/// <p>
|
||||
/// Containers are managed by an entity's <see cref="IContainerManager" />,
|
||||
/// and have an ID to be referenced by.
|
||||
/// </p>
|
||||
/// <p>
|
||||
/// Containers are logical separations of entities contained inside another entity.
|
||||
/// for example, a crate with two separated compartments would have two separate containers.
|
||||
/// If an entity inside compartment A drops something,
|
||||
/// the dropped entity would be placed in compartment A too,
|
||||
/// and compartment B would be completely untouched.
|
||||
/// </p>
|
||||
/// <p>
|
||||
/// Containers are managed by an entity's <see cref="IContainerManager" />,
|
||||
/// and have an ID to be referenced by.
|
||||
/// </p>
|
||||
/// </remarks>
|
||||
/// <seealso cref="IContainerManager" />
|
||||
[PublicAPI]
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public interface IContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The container manager owning this container.
|
||||
/// Readonly collection of all the entities contained within this specific container
|
||||
/// </summary>
|
||||
IContainerManager Manager { get; }
|
||||
IReadOnlyList<IEntity> ContainedEntities { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The ID of this container.
|
||||
/// The type of this container.
|
||||
/// </summary>
|
||||
string ID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The entity owning this container.
|
||||
/// </summary>
|
||||
IEntity Owner { get; }
|
||||
string ContainerType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// True if the container has been shut down via <see cref="Shutdown" />
|
||||
@@ -44,16 +45,30 @@ namespace Robust.Shared.GameObjects
|
||||
bool Deleted { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Readonly collection of all the entities contained within this specific container
|
||||
/// The ID of this container.
|
||||
/// </summary>
|
||||
IReadOnlyList<IEntity> ContainedEntities { get; }
|
||||
string ID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The container manager owning this container.
|
||||
/// </summary>
|
||||
IContainerManager Manager { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Prevents light from escaping the container, from ex. a flashlight.
|
||||
/// </summary>
|
||||
bool OccludesLight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The entity owning this container.
|
||||
/// </summary>
|
||||
IEntity Owner { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Should the contents of this container be shown? False for closed containers like lockers, true for
|
||||
/// things like glass display cases.
|
||||
/// </summary>
|
||||
bool ShowContents { get; set; }
|
||||
bool OccludesLight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the entity can be inserted into this container.
|
||||
@@ -91,6 +106,11 @@ namespace Robust.Shared.GameObjects
|
||||
/// <returns>True if the entity was removed, false otherwise.</returns>
|
||||
bool Remove(IEntity toremove);
|
||||
|
||||
/// <summary>
|
||||
/// Forcefully removes an entity from the container. Normally you would want to use <see cref="Remove" />,
|
||||
/// this function should be avoided.
|
||||
/// </summary>
|
||||
/// <param name="toRemove">The entity to attempt to remove.</param>
|
||||
void ForceRemove(IEntity toRemove);
|
||||
|
||||
/// <summary>
|
||||
@@ -1,8 +1,9 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages containers on an entity.
|
||||
@@ -17,7 +18,8 @@ namespace Robust.Shared.GameObjects
|
||||
/// <typeparam name="T">The type of the new container</typeparam>
|
||||
/// <returns>The new container.</returns>
|
||||
/// <exception cref="ArgumentException">Thrown if there already is a container with the specified ID</exception>
|
||||
T MakeContainer<T>(string id) where T: IContainer;
|
||||
T MakeContainer<T>(string id)
|
||||
where T : IContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to remove <paramref name="entity" /> contained inside the owning entity,
|
||||
@@ -32,7 +34,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// </summary>
|
||||
/// <param name="id">The ID to look up.</param>
|
||||
/// <returns>The container.</returns>
|
||||
/// <exception cref="KeyNotFoundException" >Thrown if the container does not exist.</exception>
|
||||
/// <exception cref="KeyNotFoundException">Thrown if the container does not exist.</exception>
|
||||
IContainer GetContainer(string id);
|
||||
|
||||
/// <summary>
|
||||
@@ -64,7 +66,7 @@ namespace Robust.Shared.GameObjects
|
||||
void ForceRemove(IEntity entity);
|
||||
|
||||
/// <summary>
|
||||
/// DO NOT CALL THIS DIRECTLY. Call <see cref="IContainer.Shutdown"/> instead.
|
||||
/// DO NOT CALL THIS DIRECTLY. Call <see cref="IContainer.Shutdown" /> instead.
|
||||
/// </summary>
|
||||
void InternalContainerShutdown(IContainer container);
|
||||
}
|
||||
14
Robust.Shared/Containers/UpdateContainerOcclusionMessage.cs
Normal file
14
Robust.Shared/Containers/UpdateContainerOcclusionMessage.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
public readonly struct UpdateContainerOcclusionMessage
|
||||
{
|
||||
public IEntity Entity { get; }
|
||||
|
||||
public UpdateContainerOcclusionMessage(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,6 +28,9 @@ namespace Robust.Shared.ContentPack
|
||||
/// </summary>
|
||||
internal sealed partial class AssemblyTypeChecker
|
||||
{
|
||||
// Used to be in Sandbox.yml, moved out of there to facilitate faster loading.
|
||||
private const string SystemAssemblyName = "System.Runtime";
|
||||
|
||||
private readonly IResourceManager _res;
|
||||
|
||||
/// <summary>
|
||||
@@ -43,13 +46,16 @@ namespace Robust.Shared.ContentPack
|
||||
// Necessary for loads with launcher loader.
|
||||
public Func<string, Stream?>? ExtraRobustLoader { get; init; }
|
||||
private readonly ISawmill _sawmill;
|
||||
private readonly SandboxConfig _config;
|
||||
private readonly Task<SandboxConfig> _config;
|
||||
|
||||
public AssemblyTypeChecker(IResourceManager res, ISawmill sawmill)
|
||||
{
|
||||
_res = res;
|
||||
_sawmill = sawmill;
|
||||
_config = LoadConfig();
|
||||
// Config is huge and YAML is slow so config loading is delayed.
|
||||
// This means we can parallelize config loading with IL verification
|
||||
// (first time we need the config is when we print verifier errors).
|
||||
_config = Task.Run(LoadConfig);
|
||||
}
|
||||
|
||||
private Resolver CreateResolver()
|
||||
@@ -148,12 +154,14 @@ namespace Robust.Shared.ContentPack
|
||||
return true;
|
||||
}
|
||||
|
||||
var loadedConfig = _config.Result;
|
||||
|
||||
// We still do explicit type reference scanning, even though the actual whitelists work with raw members.
|
||||
// This is so that we can simplify handling of generic type specifications during member checking:
|
||||
// we won't have to check that any types in their type arguments are whitelisted.
|
||||
foreach (var type in types)
|
||||
{
|
||||
if (!IsTypeAccessAllowed(type, out _))
|
||||
if (!IsTypeAccessAllowed(loadedConfig, type, out _))
|
||||
{
|
||||
errors.Add(new SandboxError($"Access to type not allowed: {type}"));
|
||||
}
|
||||
@@ -161,11 +169,11 @@ namespace Robust.Shared.ContentPack
|
||||
|
||||
_sawmill.Debug($"Types... {fullStopwatch.ElapsedMilliseconds}ms");
|
||||
|
||||
CheckInheritance(inherited, errors);
|
||||
CheckInheritance(loadedConfig, inherited, errors);
|
||||
|
||||
_sawmill.Debug($"Inheritance... {fullStopwatch.ElapsedMilliseconds}ms");
|
||||
|
||||
CheckMemberReferences(members, errors);
|
||||
CheckMemberReferences(loadedConfig, members, errors);
|
||||
|
||||
foreach (var error in errors)
|
||||
{
|
||||
@@ -185,17 +193,33 @@ namespace Robust.Shared.ContentPack
|
||||
{
|
||||
_sawmill.Debug($"{name}: Verifying IL...");
|
||||
var sw = Stopwatch.StartNew();
|
||||
var ver = new Verifier(resolver);
|
||||
ver.SetSystemModuleName(new AssemblyName(_config.SystemAssemblyName));
|
||||
var verifyErrors = false;
|
||||
foreach (var res in ver.Verify(peReader))
|
||||
var bag = new ConcurrentBag<VerificationResult>();
|
||||
var partitioner = Partitioner.Create(reader.TypeDefinitions);
|
||||
|
||||
Parallel.ForEach(partitioner.GetPartitions(Environment.ProcessorCount), handle =>
|
||||
{
|
||||
if (_config.AllowedVerifierErrors.Contains(res.Code))
|
||||
var ver = new Verifier(resolver);
|
||||
ver.SetSystemModuleName(new AssemblyName(SystemAssemblyName));
|
||||
while (handle.MoveNext())
|
||||
{
|
||||
foreach (var result in ver.Verify(peReader, handle.Current, verifyMethods: true))
|
||||
{
|
||||
bag.Add(result);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
var loadedCfg = _config.Result;
|
||||
|
||||
var verifyErrors = false;
|
||||
foreach (var res in bag)
|
||||
{
|
||||
if (loadedCfg.AllowedVerifierErrors.Contains(res.Code))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var msg = $"{name}: ILVerify: {res.Message}";
|
||||
var msg = $"{name}: ILVerify: {string.Format(res.Message, res.Args)}";
|
||||
|
||||
try
|
||||
{
|
||||
@@ -237,6 +261,7 @@ namespace Robust.Shared.ContentPack
|
||||
}
|
||||
|
||||
private void CheckMemberReferences(
|
||||
SandboxConfig sandboxConfig,
|
||||
List<MMemberRef> members,
|
||||
ConcurrentBag<SandboxError> errors)
|
||||
{
|
||||
@@ -273,7 +298,7 @@ namespace Robust.Shared.ContentPack
|
||||
|
||||
var baseTypeReferenced = (MTypeReferenced) baseType;
|
||||
|
||||
if (!IsTypeAccessAllowed(baseTypeReferenced, out var typeCfg))
|
||||
if (!IsTypeAccessAllowed(sandboxConfig, baseTypeReferenced, out var typeCfg))
|
||||
{
|
||||
// Technically this error isn't necessary since we have an earlier pass
|
||||
// checking all referenced types. That should have caught this
|
||||
@@ -338,6 +363,7 @@ namespace Robust.Shared.ContentPack
|
||||
}
|
||||
|
||||
private void CheckInheritance(
|
||||
SandboxConfig sandboxConfig,
|
||||
List<(MType type, MType parent, ArraySegment<MType> interfaceImpls)> inherited,
|
||||
ConcurrentBag<SandboxError> errors)
|
||||
{
|
||||
@@ -367,7 +393,7 @@ namespace Robust.Shared.ContentPack
|
||||
_ => throw new InvalidOperationException() // Can't happen.
|
||||
};
|
||||
|
||||
if (!IsTypeAccessAllowed(realBaseType, out var cfg))
|
||||
if (!IsTypeAccessAllowed(sandboxConfig, realBaseType, out var cfg))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -377,13 +403,13 @@ namespace Robust.Shared.ContentPack
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsTypeAccessAllowed(MTypeReferenced type, [NotNullWhen(true)] out TypeConfig? cfg)
|
||||
private bool IsTypeAccessAllowed(SandboxConfig sandboxConfig, MTypeReferenced type, [NotNullWhen(true)] out TypeConfig? cfg)
|
||||
{
|
||||
if (type.Namespace == null)
|
||||
{
|
||||
if (type.ResolutionScope is MResScopeType parentType)
|
||||
{
|
||||
if (!IsTypeAccessAllowed((MTypeReferenced) parentType.Type, out var parentCfg))
|
||||
if (!IsTypeAccessAllowed(sandboxConfig, (MTypeReferenced) parentType.Type, out var parentCfg))
|
||||
{
|
||||
cfg = null;
|
||||
return false;
|
||||
@@ -413,7 +439,7 @@ namespace Robust.Shared.ContentPack
|
||||
}
|
||||
|
||||
// Check if in whitelisted namespaces.
|
||||
foreach (var whNamespace in _config.WhitelistedNamespaces)
|
||||
foreach (var whNamespace in sandboxConfig.WhitelistedNamespaces)
|
||||
{
|
||||
if (type.Namespace.StartsWith(whNamespace))
|
||||
{
|
||||
@@ -422,7 +448,7 @@ namespace Robust.Shared.ContentPack
|
||||
}
|
||||
}
|
||||
|
||||
if (!_config.Types.TryGetValue(type.Namespace, out var nsDict))
|
||||
if (!sandboxConfig.Types.TryGetValue(type.Namespace, out var nsDict))
|
||||
{
|
||||
cfg = null;
|
||||
return false;
|
||||
@@ -749,8 +775,9 @@ namespace Robust.Shared.ContentPack
|
||||
return handle.IsNil ? null : reader.GetString(handle);
|
||||
}
|
||||
|
||||
private sealed class Resolver : ResolverBase
|
||||
private sealed class Resolver : IResolver
|
||||
{
|
||||
private readonly ConcurrentDictionary<string, PEReader?> _dictionary = new();
|
||||
private readonly AssemblyTypeChecker _parent;
|
||||
private readonly string[] _diskLoadPaths;
|
||||
private readonly ResourcePath[] _resLoadPaths;
|
||||
@@ -762,7 +789,7 @@ namespace Robust.Shared.ContentPack
|
||||
_resLoadPaths = resLoadPaths;
|
||||
}
|
||||
|
||||
protected override PEReader? ResolveCore(string simpleName)
|
||||
private PEReader? ResolveCore(string simpleName)
|
||||
{
|
||||
var dllName = $"{simpleName}.dll";
|
||||
foreach (var diskLoadPath in _diskLoadPaths)
|
||||
@@ -797,6 +824,11 @@ namespace Robust.Shared.ContentPack
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public PEReader? Resolve(string simpleName)
|
||||
{
|
||||
return _dictionary.GetOrAdd(simpleName, ResolveCore);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class TypeProvider : ISignatureTypeProvider<MType, int>
|
||||
|
||||
@@ -88,6 +88,8 @@ namespace Robust.Shared.ContentPack
|
||||
|
||||
if (_sandboxingEnabled)
|
||||
{
|
||||
var checkerSw = Stopwatch.StartNew();
|
||||
|
||||
var typeChecker = MakeTypeChecker();
|
||||
|
||||
Parallel.ForEach(files, pair =>
|
||||
@@ -100,6 +102,8 @@ namespace Robust.Shared.ContentPack
|
||||
throw new TypeCheckFailedException($"Assembly {name} failed type checks.");
|
||||
}
|
||||
});
|
||||
|
||||
Logger.DebugS("res.mod", $"Verified assemblies in {checkerSw.ElapsedMilliseconds}ms");
|
||||
}
|
||||
|
||||
// Actually load them in the order they depend on each other.
|
||||
|
||||
@@ -43,23 +43,7 @@ namespace Robust.Shared.ContentPack
|
||||
/// <returns>Enumerable of all file paths in that directory and sub directories.</returns>
|
||||
public static IEnumerable<string> GetFiles(string path)
|
||||
{
|
||||
var queue = new Queue<string>();
|
||||
queue.Enqueue(path);
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
path = queue.Dequeue();
|
||||
|
||||
foreach (var subDir in Directory.GetDirectories(path))
|
||||
{
|
||||
queue.Enqueue(subDir);
|
||||
}
|
||||
|
||||
foreach (var file in Directory.GetFiles(path))
|
||||
{
|
||||
yield return file;
|
||||
}
|
||||
}
|
||||
return Directory.EnumerateFiles(path, "*", SearchOption.AllDirectories);
|
||||
}
|
||||
|
||||
public static bool IsFileInUse(IOException exception)
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
# This file controls all whitelists and other rules enforced by AssemblyTypeChecker.
|
||||
# Yes, I typed most of this out by hand.
|
||||
|
||||
|
||||
SystemAssemblyName: System.Runtime
|
||||
|
||||
# ILVerify errors that are allowed.
|
||||
AllowedVerifierErrors:
|
||||
# InitOnly happens a lot when calling e.g. ToString() on a readonly field.
|
||||
# It's fine and doesn't break anything runtime related so...
|
||||
- InitOnly
|
||||
# ILVerify has problems with Default Interface Methods so...
|
||||
- InterfaceMethodNotImplemented
|
||||
|
||||
# EVERYTHING in these namespaces is allowed.
|
||||
WhitelistedNamespaces:
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -10,6 +12,7 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
/// <inheritdoc />
|
||||
[Reflect(false)]
|
||||
[ImplicitDataDefinitionForInheritorsAttribute]
|
||||
public abstract class Component : IComponent
|
||||
{
|
||||
/// <inheritdoc />
|
||||
@@ -24,6 +27,7 @@ namespace Robust.Shared.GameObjects
|
||||
[ViewVariables]
|
||||
public virtual bool NetworkSynchronizeExistence => false;
|
||||
|
||||
[DataField("netsync")]
|
||||
private bool _netSyncEnabled = true;
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
@@ -159,12 +163,6 @@ namespace Robust.Shared.GameObjects
|
||||
_running = false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public virtual void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref _netSyncEnabled, "netsync", true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dirty()
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
[MeansImplicitAssignment]
|
||||
public class ComponentDependencyAttribute : Attribute
|
||||
{
|
||||
public readonly string? OnAddMethodName;
|
||||
|
||||
@@ -130,13 +130,6 @@ namespace Robust.Shared.GameObjects
|
||||
ComponentAdded?.Invoke(this, new AddedComponentEventArgs(component));
|
||||
}
|
||||
|
||||
if (entity.Initialized || entity.Initializing)
|
||||
{
|
||||
var defaultSerializer = DefaultValueSerializer.Reader();
|
||||
defaultSerializer.CurrentType = component.GetType();
|
||||
component.ExposeData(defaultSerializer);
|
||||
}
|
||||
|
||||
_componentDependencyManager.OnComponentAdd(entity, component);
|
||||
|
||||
component.OnAdd();
|
||||
@@ -450,7 +443,7 @@ namespace Robust.Shared.GameObjects
|
||||
var comps = _entCompIndex[uid];
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (comp.Deleted || !(comp is T tComp)) continue;
|
||||
if (comp.Deleted || comp is not T tComp) continue;
|
||||
|
||||
yield return tComp;
|
||||
}
|
||||
|
||||
@@ -1,37 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Contacts;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
public interface ICollideBehavior
|
||||
/// <summary>
|
||||
/// Called every tick for colliding bodies. Called once per pair.
|
||||
/// </summary>
|
||||
public sealed class CollisionMessage : EntitySystemMessage
|
||||
{
|
||||
public readonly IPhysBody BodyA;
|
||||
public readonly IPhysBody BodyB;
|
||||
public readonly float FrameTime;
|
||||
public readonly Manifold Manifold;
|
||||
|
||||
public CollisionMessage(IPhysBody bodyA, IPhysBody bodyB, float frameTime, Manifold manifold)
|
||||
{
|
||||
BodyA = bodyA;
|
||||
BodyB = bodyB;
|
||||
FrameTime = frameTime;
|
||||
Manifold = manifold;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once when a collision starts
|
||||
/// </summary>
|
||||
public interface IStartCollide
|
||||
{
|
||||
/// <summary>
|
||||
/// We'll pass in both our body and the other body to save the behaviors having to get these components themselves.
|
||||
/// </summary>
|
||||
void CollideWith(IPhysBody ourBody, IPhysBody otherBody);
|
||||
void CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold);
|
||||
}
|
||||
|
||||
public interface IPostCollide
|
||||
/// <summary>
|
||||
/// Called once when a collision ends.
|
||||
/// </summary>
|
||||
public interface IEndCollide
|
||||
{
|
||||
/// <summary>
|
||||
/// Run behaviour after all other collision behaviors have run.
|
||||
/// </summary>
|
||||
/// <param name="ourBody"></param>
|
||||
/// <param name="otherBody"></param>
|
||||
void PostCollide(IPhysBody ourBody, IPhysBody otherBody);
|
||||
/// <param name="manifold"></param>
|
||||
void CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold);
|
||||
}
|
||||
|
||||
public interface ICollideSpecial
|
||||
|
||||
@@ -24,8 +24,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
@@ -38,15 +36,17 @@ using Robust.Shared.Physics.Dynamics.Contacts;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
[ComponentReference(typeof(IPhysBody))]
|
||||
public sealed class PhysicsComponent : Component, IPhysBody
|
||||
public sealed class PhysicsComponent : Component, IPhysBody, ISerializationHooks
|
||||
{
|
||||
private BodyStatus _bodyStatus;
|
||||
[DataField("status")]
|
||||
private BodyStatus _bodyStatus = BodyStatus.OnGround;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Physics";
|
||||
@@ -131,7 +131,9 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private BodyType _bodyType;
|
||||
|
||||
[DataField("bodyType")]
|
||||
private BodyType _bodyType = BodyType.Static;
|
||||
|
||||
// We'll also block Static bodies from ever being awake given they don't need to move.
|
||||
/// <inheritdoc />
|
||||
@@ -144,23 +146,25 @@ namespace Robust.Shared.GameObjects
|
||||
if (_awake == value)
|
||||
return;
|
||||
|
||||
if (BodyType == BodyType.Static)
|
||||
{
|
||||
// Check nothing slipped through
|
||||
DebugTools.Assert(!_awake);
|
||||
return;
|
||||
}
|
||||
|
||||
_awake = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
_sleepTime = 0.0f;
|
||||
PhysicsMap.ContactManager.UpdateContacts(ContactEdges, true);
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PhysicsWakeMessage(this));
|
||||
SendMessage(new PhysicsWakeCompMessage(this));
|
||||
}
|
||||
else
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PhysicsSleepMessage(this));
|
||||
ResetDynamics();
|
||||
_sleepTime = 0.0f;
|
||||
PhysicsMap.ContactManager.UpdateContacts(ContactEdges, false);
|
||||
SendMessage(new PhysicsSleepCompMessage(this));
|
||||
}
|
||||
|
||||
Dirty();
|
||||
@@ -191,7 +195,8 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private bool _sleepingAllowed;
|
||||
[DataField("sleepingAllowed")]
|
||||
private bool _sleepingAllowed = true;
|
||||
|
||||
[ViewVariables]
|
||||
public float SleepTime
|
||||
@@ -208,6 +213,7 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("sleepTime")]
|
||||
private float _sleepTime;
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -247,57 +253,17 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _bodyStatus, "status", BodyStatus.OnGround);
|
||||
// Farseer defaults this to static buuut knowing our audience most are gonnna forget to set it.
|
||||
serializer.DataField(ref _bodyType, "bodyType", BodyType.Dynamic);
|
||||
serializer.DataField(ref _fixedRotation, "fixedRotation", true);
|
||||
serializer.DataReadWriteFunction("fixtures", new List<Fixture>(), fixtures =>
|
||||
foreach (var fixture in _fixtures)
|
||||
{
|
||||
foreach (var fixture in fixtures)
|
||||
{
|
||||
fixture.Body = this;
|
||||
_fixtures.Add(fixture);
|
||||
}
|
||||
}, () => Fixtures);
|
||||
fixture.Body = this;
|
||||
}
|
||||
|
||||
serializer.DataReadWriteFunction("joints", new List<Joint>(), joints =>
|
||||
{
|
||||
if (joints.Count == 0) return;
|
||||
|
||||
// TODO: Brain no worky rn
|
||||
throw new NotImplementedException();
|
||||
}, () =>
|
||||
{
|
||||
var joints = new List<Joint>();
|
||||
|
||||
for (var jn = JointEdges; jn != null; jn = jn.Next)
|
||||
{
|
||||
joints.Add(jn.Joint);
|
||||
}
|
||||
|
||||
return joints;
|
||||
});
|
||||
|
||||
// TODO: Dump someday
|
||||
serializer.DataReadFunction("anchored", true, value =>
|
||||
{
|
||||
_bodyType = value ? BodyType.Static : BodyType.Dynamic;
|
||||
});
|
||||
|
||||
serializer.DataField(ref _linearDamping, "linearDamping", 0.02f);
|
||||
serializer.DataField(ref _angularDamping, "angularDamping", 0.02f);
|
||||
serializer.DataField(ref _mass, "mass", 1.0f);
|
||||
if (_mass > 0f && BodyType == BodyType.Dynamic)
|
||||
if (_mass > 0f && (BodyType & BodyType.Dynamic | BodyType.KinematicController) != 0)
|
||||
{
|
||||
_invMass = 1.0f / _mass;
|
||||
}
|
||||
|
||||
serializer.DataField(ref _sleepingAllowed, "sleepingAllowed", true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -484,6 +450,8 @@ namespace Robust.Shared.GameObjects
|
||||
[ViewVariables]
|
||||
public IReadOnlyList<Fixture> Fixtures => _fixtures;
|
||||
|
||||
[DataField("fixtures")]
|
||||
[NeverPushInheritance]
|
||||
private List<Fixture> _fixtures = new();
|
||||
|
||||
/// <summary>
|
||||
@@ -509,6 +477,7 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("canCollide")]
|
||||
private bool _canCollide = true;
|
||||
|
||||
/// <summary>
|
||||
@@ -580,7 +549,7 @@ namespace Robust.Shared.GameObjects
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Mass
|
||||
{
|
||||
get => BodyType == BodyType.Dynamic ? _mass : 0.0f;
|
||||
get => (BodyType & (BodyType.Dynamic | BodyType.KinematicController)) != 0 ? _mass : 0.0f;
|
||||
set
|
||||
{
|
||||
DebugTools.Assert(!float.IsNaN(value));
|
||||
@@ -600,12 +569,14 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private float _mass;
|
||||
[DataField("mass")]
|
||||
private float _mass = 1.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Inverse mass of the entity in kilograms (1 / Mass).
|
||||
/// </summary>
|
||||
public float InvMass => BodyType == BodyType.Dynamic ? _invMass : 0.0f;
|
||||
[ViewVariables]
|
||||
public float InvMass => (BodyType & (BodyType.Dynamic | BodyType.KinematicController)) != 0 ? _invMass : 0.0f;
|
||||
|
||||
private float _invMass;
|
||||
|
||||
@@ -647,11 +618,13 @@ namespace Robust.Shared.GameObjects
|
||||
/// <summary>
|
||||
/// Inverse moment of inertia (1 / I).
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public float InvI { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Is the body allowed to have angular velocity.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool FixedRotation
|
||||
{
|
||||
get => _fixedRotation;
|
||||
@@ -667,7 +640,9 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private bool _fixedRotation;
|
||||
// TODO: Should default to false someday IMO
|
||||
[DataField("fixedRotation")]
|
||||
private bool _fixedRotation = true;
|
||||
|
||||
// TODO: Will be used someday
|
||||
/// <summary>
|
||||
@@ -751,7 +726,8 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private float _linearDamping;
|
||||
[DataField("linearDamping")]
|
||||
private float _linearDamping = 0.02f;
|
||||
|
||||
/// <summary>
|
||||
/// This is a set amount that the body's angular velocity is reduced every tick.
|
||||
@@ -774,7 +750,8 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private float _angularDamping;
|
||||
[DataField("angularDamping")]
|
||||
private float _angularDamping = 0.02f;
|
||||
|
||||
/// <summary>
|
||||
/// Current linear velocity of the entity in meters per second.
|
||||
@@ -785,7 +762,8 @@ namespace Robust.Shared.GameObjects
|
||||
get => _linVelocity;
|
||||
set
|
||||
{
|
||||
DebugTools.Assert(!float.IsNaN(value.X) && !float.IsNaN(value.Y));
|
||||
// Curse you Q
|
||||
// DebugTools.Assert(!float.IsNaN(value.X) && !float.IsNaN(value.Y));
|
||||
|
||||
if (BodyType == BodyType.Static)
|
||||
return;
|
||||
@@ -812,7 +790,8 @@ namespace Robust.Shared.GameObjects
|
||||
get => _angVelocity;
|
||||
set
|
||||
{
|
||||
DebugTools.Assert(!float.IsNaN(value));
|
||||
// TODO: This and linearvelocity asserts
|
||||
// DebugTools.Assert(!float.IsNaN(value));
|
||||
|
||||
if (BodyType == BodyType.Static)
|
||||
return;
|
||||
@@ -1084,6 +1063,7 @@ namespace Robust.Shared.GameObjects
|
||||
HasProxies = true;
|
||||
}
|
||||
|
||||
// TOOD: Need SetTransformIgnoreContacts so we can teleport body and /ignore contacts/
|
||||
public void DestroyContacts()
|
||||
{
|
||||
ContactEdge? contactEdge = ContactEdges;
|
||||
@@ -1102,12 +1082,6 @@ namespace Robust.Shared.GameObjects
|
||||
return EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(this, offset, approx);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool CanMove()
|
||||
{
|
||||
return BodyType == BodyType.Dynamic || (!Anchored && Mass > 0);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -1127,12 +1101,10 @@ namespace Robust.Shared.GameObjects
|
||||
if (!Awake)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PhysicsSleepMessage(this));
|
||||
SendMessage(new PhysicsSleepCompMessage(this));
|
||||
}
|
||||
else
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PhysicsWakeMessage(this));
|
||||
SendMessage(new PhysicsWakeCompMessage(this));
|
||||
}
|
||||
|
||||
if (Owner.IsInContainer())
|
||||
@@ -1213,6 +1185,10 @@ namespace Robust.Shared.GameObjects
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
// Need to do these immediately in case collision behaviors deleted the body
|
||||
// TODO: Could be more optimal as currently broadphase will call this ANYWAY
|
||||
DestroyContacts();
|
||||
ClearProxies();
|
||||
CanCollide = false;
|
||||
}
|
||||
|
||||
@@ -1224,7 +1200,7 @@ namespace Robust.Shared.GameObjects
|
||||
InvI = 0.0f;
|
||||
// Sweep
|
||||
|
||||
if (BodyType == BodyType.Kinematic)
|
||||
if ((BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -1290,8 +1266,8 @@ namespace Robust.Shared.GameObjects
|
||||
/// <returns></returns>
|
||||
internal bool ShouldCollide(PhysicsComponent other)
|
||||
{
|
||||
// At least one body should be dynamic.
|
||||
if (_bodyType != BodyType.Dynamic && other._bodyType != BodyType.Dynamic)
|
||||
if ((_bodyType & (BodyType.Kinematic | BodyType.Static)) != 0 &&
|
||||
(other._bodyType & (BodyType.Kinematic | BodyType.Static)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,27 +1,10 @@
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// An optimisation component for stuff that should be set as collidable when its awake and non-collidable when asleep.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class CollisionWakeComponent : Component
|
||||
{
|
||||
public override string Name => "CollisionWake";
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PhysicsWakeCompMessage msg:
|
||||
msg.Body.CanCollide = true;
|
||||
break;
|
||||
case PhysicsSleepCompMessage msg:
|
||||
msg.Body.CanCollide = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
public abstract class SharedContainerManagerComponent : Component, IContainerManager
|
||||
{
|
||||
public sealed override string Name => "ContainerContainer";
|
||||
public sealed override uint? NetID => NetIDs.CONTAINER_MANAGER;
|
||||
|
||||
public abstract T MakeContainer<T>(string id) where T : IContainer;
|
||||
public abstract bool Remove(IEntity entity);
|
||||
public abstract IContainer GetContainer(string id);
|
||||
public abstract bool HasContainer(string id);
|
||||
public abstract bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container);
|
||||
|
||||
/// <inheritdoc />
|
||||
public abstract bool TryGetContainer(IEntity entity, [NotNullWhen(true)] out IContainer? container);
|
||||
|
||||
public abstract bool ContainsEntity(IEntity entity);
|
||||
public abstract void ForceRemove(IEntity entity);
|
||||
public abstract void InternalContainerShutdown(IContainer container);
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected class ContainerManagerComponentState : ComponentState
|
||||
{
|
||||
public Dictionary<string, ContainerData> Containers { get; }
|
||||
|
||||
public ContainerManagerComponentState(Dictionary<string, ContainerData> containers) : base(NetIDs.CONTAINER_MANAGER)
|
||||
{
|
||||
Containers = containers;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct ContainerData
|
||||
{
|
||||
public bool ShowContents;
|
||||
public bool OccludesLight;
|
||||
public EntityUid[] ContainedEntities;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<IContainer> GetAllContainers() => GetAllContainersImpl();
|
||||
|
||||
// Separate impl method to facilitate method hiding in the subclasses.
|
||||
protected abstract IEnumerable<IContainer> GetAllContainersImpl();
|
||||
}
|
||||
}
|
||||
@@ -20,16 +20,6 @@ namespace Robust.Shared.GameObjects
|
||||
public override void OnAdd() => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws an exception in <see cref="ExposeData" />.
|
||||
/// </summary>
|
||||
public sealed class DebugExceptionExposeDataComponent : Component
|
||||
{
|
||||
public override string Name => "DebugExceptionExposeData";
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer) => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws an exception in <see cref="Initialize" />.
|
||||
/// </summary>
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// <summary>
|
||||
/// Run MoveEvent, RotateEvent, and UpdateEntityTree updates.
|
||||
/// </summary>
|
||||
void RunDeferred();
|
||||
void RunDeferred(Box2 worldAABB);
|
||||
|
||||
/// <summary>
|
||||
/// Disables or enables to ability to locally rotate the entity. When set it removes any local rotation.
|
||||
@@ -118,7 +118,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// </summary>
|
||||
GridId GridID { get; }
|
||||
|
||||
bool UpdateEntityTree();
|
||||
bool UpdateEntityTree(Box2? worldAABB = null);
|
||||
|
||||
void AttachToGridOrMap();
|
||||
void AttachParent(ITransformComponent parent);
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
@@ -12,7 +14,9 @@ namespace Robust.Shared.GameObjects
|
||||
public sealed override string Name => "Occluder";
|
||||
public sealed override uint? NetID => NetIDs.OCCLUDER;
|
||||
|
||||
[DataField("enabled")]
|
||||
private bool _enabled = true;
|
||||
[DataField("boundingBox")]
|
||||
private Box2 _boundingBox = new(-0.5f, -0.5f, 0.5f, 0.5f);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -53,14 +57,6 @@ namespace Robust.Shared.GameObjects
|
||||
EntitySystem.Get<OccluderSystem>().AddOrUpdateEntity(Owner, Owner.Transform.Coordinates);
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _enabled, "enabled", true);
|
||||
serializer.DataField(ref _boundingBox, "boundingBox", new Box2(-0.5f, -0.5f, 0.5f, 0.5f));
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects.Components.Localization
|
||||
@@ -14,27 +11,15 @@ namespace Robust.Shared.GameObjects.Components.Localization
|
||||
public override uint? NetID => NetIDs.GRAMMAR;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("localizationId")]
|
||||
public string LocalizationId = "";
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("gender")]
|
||||
public Gender? Gender = null;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("proper")]
|
||||
public bool? ProperNoun = null;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref LocalizationId, "localizationId", "");
|
||||
|
||||
if (serializer.TryReadDataFieldCached("gender", out string? gender0))
|
||||
{
|
||||
var refl = IoCManager.Resolve<IReflectionManager>();
|
||||
if (refl.TryParseEnumReference(gender0!, out var gender))
|
||||
{
|
||||
Gender = (Gender)gender;
|
||||
}
|
||||
}
|
||||
serializer.DataField(ref ProperNoun, "proper", null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
@@ -19,7 +21,8 @@ namespace Robust.Shared.GameObjects
|
||||
public class MapComponent : Component, IMapComponent
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
private MapId _mapIndex;
|
||||
[DataField("index")]
|
||||
private MapId _mapIndex = MapId.Nullspace;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Map";
|
||||
@@ -59,14 +62,6 @@ namespace Robust.Shared.GameObjects
|
||||
|
||||
((TransformComponent) Owner.Transform).ChangeMapId(_mapIndex);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _mapIndex, "index", MapId.Nullspace);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -2,8 +2,10 @@
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
@@ -24,7 +26,8 @@ namespace Robust.Shared.GameObjects
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
private GridId _gridIndex;
|
||||
[DataField("index")]
|
||||
private GridId _gridIndex = GridId.Invalid;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Name => "MapGrid";
|
||||
@@ -80,14 +83,6 @@ namespace Robust.Shared.GameObjects
|
||||
_gridIndex = state.GridIndex;
|
||||
Grid.HasGravity = state.HasGravity;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _gridIndex, "index", GridId.Invalid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -3,6 +3,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
@@ -68,7 +69,9 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypes = default!;
|
||||
|
||||
[DataField("name")]
|
||||
private string? _entityName;
|
||||
[DataField("desc")]
|
||||
private string? _entityDescription;
|
||||
private EntityPrototype? _entityPrototype;
|
||||
|
||||
@@ -160,18 +163,6 @@ namespace Robust.Shared.GameObjects
|
||||
_entityPrototype = _prototypes.Index<EntityPrototype>(state.PrototypeId);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _entityName, "name", null);
|
||||
serializer.DataField(ref _entityDescription, "desc", null);
|
||||
//serializer.DataField(ref _entityPrototype, "proto", null,
|
||||
// s => _prototypes.Index<EntityPrototype>(s),
|
||||
// p => p.ID);
|
||||
}
|
||||
|
||||
internal override void ClearTicks()
|
||||
{
|
||||
// Do not clear modified ticks.
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
@@ -54,16 +55,26 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected struct PrototypeLayerData : IExposeData
|
||||
[DataDefinition]
|
||||
public class PrototypeLayerData
|
||||
{
|
||||
[DataField("shader")]
|
||||
public string? Shader;
|
||||
[DataField("texture")]
|
||||
public string? TexturePath;
|
||||
[DataField("sprite")]
|
||||
public string? RsiPath;
|
||||
[DataField("state")]
|
||||
public string? State;
|
||||
public Vector2 Scale;
|
||||
public Angle Rotation;
|
||||
public bool Visible;
|
||||
public Color Color;
|
||||
[DataField("scale")]
|
||||
public Vector2 Scale = Vector2.One;
|
||||
[DataField("rotation")]
|
||||
public Angle Rotation = Angle.Zero;
|
||||
[DataField("visible")]
|
||||
public bool Visible = true;
|
||||
[DataField("color")]
|
||||
public Color Color = Color.White;
|
||||
[DataField("map")]
|
||||
public List<string>? MapKeys;
|
||||
|
||||
public static PrototypeLayerData New()
|
||||
@@ -75,19 +86,6 @@ namespace Robust.Shared.GameObjects
|
||||
Visible = true,
|
||||
};
|
||||
}
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref Shader, "shader", null);
|
||||
serializer.DataField(ref TexturePath, "texture", null);
|
||||
serializer.DataField(ref RsiPath, "sprite", null);
|
||||
serializer.DataField(ref State, "state", null);
|
||||
serializer.DataField(ref Scale, "scale", Vector2.One);
|
||||
serializer.DataField(ref Rotation, "rotation", Angle.Zero);
|
||||
serializer.DataField(ref Visible, "visible", true);
|
||||
serializer.DataField(ref Color, "color", Color.White);
|
||||
serializer.DataField(ref MapKeys, "map", null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,9 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
@@ -19,6 +21,7 @@ namespace Robust.Shared.GameObjects
|
||||
public sealed override string Name => "SnapGrid";
|
||||
|
||||
private bool IsSet;
|
||||
[DataField("offset")]
|
||||
private SnapGridOffset _offset = SnapGridOffset.Center;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
@@ -53,13 +56,6 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataFieldCached(ref _offset, "offset", SnapGridOffset.Center);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an enumerable over all the entities which are one tile over in a certain direction.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -15,9 +18,13 @@ namespace Robust.Shared.GameObjects
|
||||
{
|
||||
internal class TransformComponent : Component, ITransformComponent, IComponentDebug
|
||||
{
|
||||
[DataField("parent")]
|
||||
private EntityUid _parent;
|
||||
private Vector2 _localPosition; // holds offset from grid, or offset from parent
|
||||
[DataField("pos")]
|
||||
private Vector2 _localPosition = Vector2.Zero; // holds offset from grid, or offset from parent
|
||||
[DataField("rot")]
|
||||
private Angle _localRotation; // local rotation
|
||||
[DataField("noRot")]
|
||||
private bool _noLocalRotation;
|
||||
|
||||
private Matrix3 _localMatrix = Matrix3.Identity;
|
||||
@@ -445,7 +452,7 @@ namespace Robust.Shared.GameObjects
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public void RunDeferred()
|
||||
public void RunDeferred(Box2 worldAABB)
|
||||
{
|
||||
// if we resolved to (close enough) to the OG position then no update.
|
||||
if ((_oldCoords == null || _oldCoords.Equals(Coordinates)) &&
|
||||
@@ -455,19 +462,19 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
|
||||
RebuildMatrices();
|
||||
UpdateEntityTree();
|
||||
UpdateEntityTree(worldAABB);
|
||||
|
||||
if (_oldCoords != null)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(
|
||||
EventSource.Local, new MoveEvent(Owner, _oldCoords.Value, Coordinates));
|
||||
EventSource.Local, new MoveEvent(Owner, _oldCoords.Value, Coordinates, worldAABB));
|
||||
_oldCoords = null;
|
||||
}
|
||||
|
||||
if (_oldLocalRotation != null)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(
|
||||
EventSource.Local, new RotateEvent(Owner, _oldLocalRotation.Value, _localRotation));
|
||||
EventSource.Local, new RotateEvent(Owner, _oldLocalRotation.Value, _localRotation, worldAABB));
|
||||
_oldLocalRotation = null;
|
||||
}
|
||||
}
|
||||
@@ -674,16 +681,6 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _parent, "parent", new EntityUid());
|
||||
serializer.DataField(ref _localPosition, "pos", Vector2.Zero);
|
||||
serializer.DataField(ref _localRotation, "rot", new Angle());
|
||||
serializer.DataField(ref _noLocalRotation, "noRot", false);
|
||||
}
|
||||
|
||||
/// <param name="player"></param>
|
||||
/// <inheritdoc />
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
@@ -809,7 +806,7 @@ namespace Robust.Shared.GameObjects
|
||||
_invLocalMatrix = itransMat;
|
||||
}
|
||||
|
||||
public bool UpdateEntityTree() => Owner.EntityManager.UpdateEntityTree(Owner);
|
||||
public bool UpdateEntityTree(Box2? worldAABB = null) => Owner.EntityManager.UpdateEntityTree(Owner, worldAABB);
|
||||
|
||||
public string GetDebugString()
|
||||
{
|
||||
@@ -859,6 +856,7 @@ namespace Robust.Shared.GameObjects
|
||||
/// <param name="localPosition">Current position offset of this entity.</param>
|
||||
/// <param name="rotation">Current direction offset of this entity.</param>
|
||||
/// <param name="parentId">Current parent transform of this entity.</param>
|
||||
/// <param name="noLocalRotation"></param>
|
||||
public TransformComponentState(Vector2 localPosition, Angle rotation, EntityUid parentId, bool noLocalRotation)
|
||||
: base(NetIDs.TRANSFORM)
|
||||
{
|
||||
@@ -870,32 +868,50 @@ namespace Robust.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised whenever an entity moves.
|
||||
/// There is no guarantee it will be raised if they move in worldspace, only when moved relative to their parent.
|
||||
/// </summary>
|
||||
public class MoveEvent : EntitySystemMessage
|
||||
{
|
||||
public MoveEvent(IEntity sender, EntityCoordinates oldPos, EntityCoordinates newPos)
|
||||
public MoveEvent(IEntity sender, EntityCoordinates oldPos, EntityCoordinates newPos, Box2? worldAABB = null)
|
||||
{
|
||||
Sender = sender;
|
||||
OldPosition = oldPos;
|
||||
NewPosition = newPos;
|
||||
WorldAABB = worldAABB;
|
||||
}
|
||||
|
||||
public IEntity Sender { get; }
|
||||
public EntityCoordinates OldPosition { get; }
|
||||
public EntityCoordinates NewPosition { get; }
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// New AABB of the entity.
|
||||
/// </summary>
|
||||
public Box2? WorldAABB { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised whenever this entity rotates in relation to their parent.
|
||||
/// </summary>
|
||||
public class RotateEvent : EntitySystemMessage
|
||||
{
|
||||
public RotateEvent(IEntity sender, Angle oldRotation, Angle newRotation)
|
||||
public RotateEvent(IEntity sender, Angle oldRotation, Angle newRotation, Box2? worldAABB = null)
|
||||
{
|
||||
Sender = sender;
|
||||
OldRotation = oldRotation;
|
||||
NewRotation = newRotation;
|
||||
WorldAABB = worldAABB;
|
||||
}
|
||||
|
||||
public IEntity Sender { get; }
|
||||
public Angle OldRotation { get; }
|
||||
public Angle NewRotation { get; }
|
||||
/// <summary>
|
||||
/// New AABB of the entity.
|
||||
/// </summary>
|
||||
public Box2? WorldAABB { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using System;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
@@ -8,15 +11,28 @@ namespace Robust.Shared.GameObjects
|
||||
public sealed override string Name => "UserInterface";
|
||||
public sealed override uint? NetID => NetIDs.USERINTERFACE;
|
||||
|
||||
protected sealed class PrototypeData : IExposeData
|
||||
[DataDefinition]
|
||||
public sealed class PrototypeData : ISerializationHooks
|
||||
{
|
||||
public object UiKey { get; private set; } = default!;
|
||||
public string ClientType { get; private set; } = default!;
|
||||
public object UiKey { get; set; } = default!;
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
[DataField("key", readOnly: true, required: true)]
|
||||
private string _uiKeyRaw = default!;
|
||||
|
||||
[DataField("type", readOnly: true, required: true)]
|
||||
public string ClientType { get; set; } = default!;
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
UiKey = serializer.ReadStringEnumKey("key");
|
||||
ClientType = serializer.ReadDataField<string>("type");
|
||||
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
|
||||
|
||||
if (reflectionManager.TryParseEnumReference(_uiKeyRaw, out var @enum))
|
||||
{
|
||||
UiKey = @enum;
|
||||
return;
|
||||
}
|
||||
|
||||
UiKey = _uiKeyRaw;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -570,7 +570,7 @@ namespace Robust.Shared.GameObjects
|
||||
private readonly Dictionary<MapId, DynamicTree<IEntity>> _entityTreesPerMap =
|
||||
new();
|
||||
|
||||
public virtual bool UpdateEntityTree(IEntity entity)
|
||||
public virtual bool UpdateEntityTree(IEntity entity, Box2? worldAABB = null)
|
||||
{
|
||||
if (entity.Deleted)
|
||||
{
|
||||
@@ -602,7 +602,7 @@ namespace Robust.Shared.GameObjects
|
||||
// for debugging
|
||||
var necessary = 0;
|
||||
|
||||
if (entTree.AddOrUpdate(entity))
|
||||
if (entTree.AddOrUpdate(entity, worldAABB))
|
||||
{
|
||||
++necessary;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user