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191 Commits

Author SHA1 Message Date
metalgearsloth
d8612aff64 Re-implement inertia (#1652)
* Implement inertia

* actual SPEEN

* Sync mass

* bitcoin miner

* I am le dumb

* also dis

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-30 21:42:05 +11:00
Acruid
e16732eb7b Network View Bubble (#1629)
* Adds barbones culling.

* Visibility culling and recursive parent ent additions.
DebugEntityNetView improvements.
Visibility moved from session to eyecomponent.

* Multiple viewport support.

* Perf improvements.

* Removed old netbubble system from ServerEntityManager.
Supports old NaN system for entities leaving view.
Supports old SendFullMap optimization for anchored, non-updating Entities.

* Fixes size of netView box.

* Remove empty EntityManager.Update method.
Switching ViewCulling back to PLINQ.
2021-03-29 16:17:34 -07:00
Acruid
91f61bb9de Reverts component NetId storage in ComponentManager back to the way Acruid originally designed it.
Removes NetId methods from IEntity, content does not need to be messing with them.
Fixes bug in DeleteComponent where the ComponentDeleted event was not being raised if a component did not have a NetId.
2021-03-29 03:40:48 -07:00
Pieter-Jan Briers
ddc91d05ec Some work towards multi-monitor support in Clyde.
Most of this was me experimenting with GLFW, but I figured I'd still commit it.
2021-03-28 21:23:38 +02:00
Acruid
ef22842b90 Fixes bug where FirstTimePredicted was not being set properly for the first predicted frame. 2021-03-27 20:16:04 -07:00
Pieter-Jan Briers
303e2152d2 UIScale now updates dynamically.
So if you move the window between different monitors with different scaling, the game updates.
2021-03-28 01:55:35 +01:00
Vera Aguilera Puerto
37fc0d0d2a Set correct class constrains for prototype id list serializers 2021-03-27 22:47:24 +01:00
Vera Aguilera Puerto
53987e1e5d Adds prototype "Variant" helper methods to IPrototypeManager (#1662) 2021-03-27 22:40:07 +01:00
metalgearsloth
3216d7770b Fix net.rate cvar warning (#1659)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-27 02:14:45 -07:00
Acruid
3203ca2ff4 Removed Control.Update from the UI system. UI Controls have no business running code in simulation updates.
Refactored the client update loop so that the GameStateManager is in full control of the simulation update.
2021-03-26 17:46:34 -07:00
metalgearsloth
e22254cd51 Clear velocities on container insertion (#1653)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-26 22:39:11 +01:00
Acruid
7ed722f669 Visibility moved from session to EyeComponent (#1657) 2021-03-26 22:38:45 +01:00
DrSmugleaf
4864096b2a Add prototype id list serializer and tests (#1658)
* Add prototype id list serializer and tests

* Bring old .Value code back

* Paul made me do this
2021-03-26 20:52:22 +01:00
Acruid
5161385de4 Removed unused Update and Resize code from GameStates. Presenters can get resize events from the interface manager (hint: you won't ever need to), and there is no reason for a UI Presenter to do anything in simulation ticks (UI should be event driven, not polling data every frame). 2021-03-25 14:01:51 -07:00
Acruid
98e009b38f Removed the GameController dependency from Clyde.
Removed the ConfigurationManager dependency from FontManager.
2021-03-25 11:36:57 -07:00
Vera Aguilera Puerto
3863ab8f62 Adds PrototypeIdHashSetSerializer for HashSet<string> prototype ID validation (#1656)
* Adds PrototypeIdHashSetSerializer for HashSet<string> prototype ID validation

* Paul changes

* cleanup, better stuff
2021-03-25 14:26:14 +01:00
Metal Gear Sloth
f576eb5125 Optimise showbb 2021-03-25 23:32:06 +11:00
Acruid
314742ccd8 NullableHelper tests now properly set up their required DI container instead of reusing the container from whatever test was ran before it. Service Locator anti-pattern :( 2021-03-25 02:02:09 -07:00
Acruid
f9074811f9 Adds constructor injection to the IoCManager & DependencyCollection. 2021-03-25 01:16:08 -07:00
Pieter-Jan Briers
5f3e1eb378 Frame graph now shows when GCs occur. 2021-03-25 02:24:38 +01:00
Pieter-Jan Briers
3c1ee20ca1 A 2021-03-25 02:05:28 +01:00
Pieter-Jan Briers
3768f5e68e Remove allocs from ContainerSlot.ContainedEntities. 2021-03-25 01:56:06 +01:00
Pieter-Jan Briers
765a560380 Fix integer overflow breaking Lidgren metrics. 2021-03-25 01:47:45 +01:00
Metal Gear Sloth
39ae3ac653 Optimise physics do not research 2021-03-24 22:35:17 +11:00
Pieter-Jan Briers
e48f4027e5 Probably fix running Robust directly for some people. 2021-03-23 21:28:36 +01:00
ShadowCommander
2fa1e98faf Fix CopyWithTypeSerializer not copying when null (#1651) 2021-03-22 11:02:32 +01:00
Pieter-Jan Briers
cedfa0ee2f Nothing to see here. 2021-03-21 20:37:10 +01:00
Acruid
92f44b390e SoundSystem Improvements (#1649) 2021-03-21 16:35:52 +01:00
Pieter-Jan Briers
65a42f9209 Prototype reloading now fires an event. 2021-03-21 16:25:52 +01:00
Acruid
ebf53248cf TestLogHandler now fails the test if a warning or higher is logged. 2021-03-19 13:42:13 -07:00
Acruid
289f637e8a Entity Lifetime Levels (#1644)
* Added an entity lifetime levels property.
Added exception when recursively deleting an entity.

* Add a directed event 'EntityTerminatingEvent' for right before an entity is deleted.

* Added MapInit lifestage to entities.
2021-03-18 22:53:05 -07:00
metalgearsloth
d7c13f30c8 Fix showbb awake (#1632)
* Fix showbb awake

* Slight tweak

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-17 13:58:26 -07:00
Vera Aguilera Puerto
0dac17ae5e ConfigurationManager.OnValueChanged's invokeImmediately now accounts for overriden values correctly. 2021-03-17 20:22:44 +01:00
Pieter-Jan Briers
9a19a774fa Use stencil test to cull FOV-hidden lights early.
Massive shader optimization.
2021-03-17 13:16:47 +01:00
Pieter-Jan Briers
81f49d5eb2 Fix moving to the end of a textbox. 2021-03-17 01:22:45 +01:00
DrSmugleaf
4f3b4ac2d2 Changes for content server nullability (#1642) 2021-03-16 15:47:49 +01:00
Pieter-Jan Briers
e428056b52 Rldrsc now works with textures. 2021-03-16 12:39:19 +01:00
DrSmugleaf
8dc9d2989a Fix not being able to use shared entity systems in update order (#1638) 2021-03-16 12:38:31 +01:00
Paul
fd8c90dcbb reverting cringe (moved controller metrics cvar get to server) 2021-03-16 12:05:56 +01:00
Vera Aguilera Puerto
ffe4e5a8ab Add Enabled property to CollisionWake component. (#1641)
* Add Enabled property to CollisionWake component.

* Set property in HandleComponentState
2021-03-16 11:38:46 +01:00
Paul Ritter
6e5026d270 adds prometheus logging to physicscontrollers (#1640) 2021-03-16 11:32:46 +01:00
metalgearsloth
946c4166dc Move RootControl frameupdate to after queue (#1625)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-16 09:15:18 +01:00
Paul Ritter
7d2fb85a04 adds custom typeserializers (#1636)
retires DataFieldWithConstantAttribute & DataFieldWithFlagAttribute in favor of new customtypeserializers
adds prototypeidvalidation, just needs to be added to the corresponding fields
fixes some behaviour in yamllinter
2021-03-15 13:24:29 +01:00
metalgearsloth
d6ec078519 Fix static sleeping crash (#1630)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-14 12:44:49 +11:00
DrSmugleaf
32256fc4d9 Remove printing ticks in integration tests (#1627) 2021-03-13 20:12:49 +01:00
DrSmugleaf
37bbdfe7ff Fix serialization logging not printing messages (#1628) 2021-03-13 20:12:41 +01:00
metalgearsloth
c906675cdf Set collidable on CollisionWake removal (#1626)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-13 20:13:00 +11:00
DrSmugleaf
90bb5574c1 Add a CVar to disable texture preloading for tests (#1623) 2021-03-13 13:25:10 +11:00
Acruid
7b50dcd969 Removed IEntityManager.SpawnEntityNoMapInit. Every entity spawned into an uninitialized map does not have mapinit ran, so this is useless. 2021-03-11 22:17:31 -08:00
Pieter-Jan Briers
8d82f48a8f Various GLES fixes. 2021-03-11 13:06:30 +01:00
Pieter-Jan Briers
469f9fd219 Remove #line directives from shaders.
They hurt debugging more than they helped.
2021-03-11 13:06:18 +01:00
Pieter-Jan Briers
1a5783ab4e Probably fix tests 2021-03-11 11:47:58 +01:00
Clyybber
3d25886d79 Set velocity for audio sources, enabling doppler effect (#1622) 2021-03-11 11:44:01 +01:00
Pieter-Jan Briers
516b2cd372 Handle surrogate pairs correctly in LineEdit. 2021-03-10 16:55:12 +01:00
Pieter-Jan Briers
3cfcfa0be2 Render fallback character for unavailable characters. 2021-03-10 16:54:52 +01:00
Pieter-Jan Briers
69328087bd Added AsRune property to TextEventArgs 2021-03-10 16:54:13 +01:00
Pieter-Jan Briers
1bf8b2a52b Use Rune for rendering text instead of char.
Fixes crashes with surrogates.
2021-03-09 23:25:27 +01:00
Pieter-Jan Briers
fc6dc6f4e1 Add/fix Rune APIs for sandbox. 2021-03-09 23:24:33 +01:00
Pieter-Jan Briers
31c1feca4e Debug console history improvements.
No longer blows up if history cannot be read/written thanks to file locking.

Made it more async so it won't waste main thread init time.
2021-03-09 22:28:58 +01:00
Pieter-Jan Briers
3ed1eef2ab Fix build. 2021-03-09 21:44:46 +01:00
Pieter-Jan Briers
1394a017bb Fix IL verification throwing if a verifier error does not need to be formatted. 2021-03-09 21:41:50 +01:00
metalgearsloth
6b0670d5f1 Break joints on container insertion; semi-related to break pulling on container insertion (#1620)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-09 11:51:57 -08:00
metalgearsloth
f573331541 Fix physics joint disconnect spam (#1619)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-09 11:51:35 -08:00
metalgearsloth
a7218cd3b8 Make Visible a Shared Property for sprites (#1615)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-09 11:51:16 -08:00
Acruid
f7e8178736 Added new ComponentEvents system in IEventBus. (#1601)
* Added new ComponentEventBus, combined it with IEventBus.

* Removed all traces of IEntity from ComponentDependencies.
Removed IEntityManager dependency from ComponentManager.

* Added entity create/delete events to IEntityManager.

* ComponentEvents now use EntitySystemMessages instead of their custom ComponentEvent class.

* Component events are now just overloads of entity events.

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs.

* Add a bool argument for if the message should be broadcast as well as directed.
Fix ordering and init issues of events in EntityManager.

* Changed names from Component/Entity events to Directed/Broadcast.

* Fix bugs and unit tests.
2021-03-09 11:02:24 -08:00
Pieter-Jan Briers
31f921e4aa Use ProfileOptimization to speed up startup. 2021-03-09 12:29:59 +01:00
Pieter-Jan Briers
aa1c25637c Allow disabling nvidia optimus via env var. 2021-03-09 12:29:59 +01:00
Pieter-Jan Briers
71f2c48463 Call GC.Collect after game init.
Cleans up any gen 2 garbage from init and the stutter shouldn't be the end of the world.
2021-03-09 12:29:59 +01:00
Pieter-Jan Briers
d65f4ca898 RSI & texture preloading.
All RSIs and textures are now loaded ahead of time in client startup. This is well threaded and is extremely fast.
2021-03-09 12:29:59 +01:00
Pieter-Jan Briers
b35568ffe5 Disable path case checks by default.
The idea was that these are Task.Run'd so don't influence performance. That was before we started threading the hell out of startup.

We're getting more stuff like YAML linting now which should hopefully be able to catch 99% of this. And louder because it was always just a warning before.
2021-03-09 12:29:59 +01:00
Acruid
a0d241e551 Removes some things that should not have been in the last PR. 2021-03-09 02:06:13 -08:00
GraniteSidewalk
33a6934582 Large number of changes to Shaders and Overlays (#1387)
* AAAAAAAAAAAAA

* Organization

* Still doesnt work

* Formatting

* It works!!

* More changes to everything

* Beginning of changes to overlays

* Makes the overlay manager GUID based (also it was very messy, still messy but i fixed some of it)

* Stencils are easy

* Questionable changes to overlays

* Minor change to HLR

* Fixed duplicate overlays when calling some commands (Like showbb)

* Fixes misleading message

* Adds a variety of worldspaces for overlays to choose from

* Caching

* Address reviews

* Merging pains

* ah.

* ahhhhh

* minor overlaymanager changes

* Work

* fix

* Merge??

* Fixes null errors

* Force update

* Delete whatever the fuck this is?

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-09 01:52:16 -08:00
metalgearsloth
f237a8bbbc Optimise static body sleeping (#1618)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-09 19:47:51 +11:00
Pieter-Jan Briers
4bc775c01c RSI loader improvements:
1. Stop using NJsonSchema, it didn't do anything useful.
2. Use System.Text.Json instead of Newtonsoft.Json.
3. General cleanup of the code, using arrays instead of lists, etc...
2021-03-08 11:18:19 +01:00
Pieter-Jan Briers
93b4d81505 Optimize ImageSharp blitting. 2021-03-08 11:15:33 +01:00
Pieter-Jan Briers
0afb85a09e Fix some missing re-pooling of ImageSharp images. 2021-03-08 09:45:22 +01:00
Metal Gear Sloth
7b9315cea4 Significantly lower physics speedcap 2021-03-08 15:46:50 +11:00
Metal Gear Sloth
dc3af45096 Fix anchored message 2021-03-08 15:00:08 +11:00
metalgearsloth
00ce0179ae Allow kinematic controllers to have an impulse applied (#1612)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:10:20 +11:00
ShadowCommander
81947ba3d8 Fix buckling (#1611) 2021-03-07 15:25:11 -08:00
DrSmugleaf
49327279d0 Fix nullability errors in physics ContactHead code (#1609) 2021-03-07 23:15:55 +01:00
Metal Gear Sloth
0936cf3c7f Fix CanCollide serialization 2021-03-08 04:06:21 +11:00
Metal Gear Sloth
43b75a69c2 Fix contact overlap 2021-03-08 03:48:30 +11:00
metalgearsloth
c17c8d7a11 Physics (#1605)
* Physics worlds

* Paul's a good boy

* Build working

* Ingame and not lagging to hell

* Why didn't you commit ahhhhh

* Hard collisions working

* Solver parity

* Decent broadphase work done

* BroadPhase outline done

* BroadPhase working

* waiting for pvs

* Fix static PVS AABB

* Stop static bodies from awakening

* Optimise a bunch of stuff

* Even more broadphase stuff

* I'm fucking stupid

* Optimise fixture updates

* Collision solver start

* Building

* A is for Argumentative

* Fix contact caching island flags

* Circle shapes actually workeded

* Damping

* DS2 consumables only

* Slightly more stable

* Even slightlier more stablier

* VV your heart out

* Initial joint support

* 90% of joints I just wanted to push as I'd scream if I lost progress

* JOINT PURGATORY

* Joints barely functional lmao

* Okay these joints slightly more functional

* Remove station FrictionJoint

* Also that

* Some Box2D ports

* Cleanup mass

* Edge shape

* Active contacts

* Fix active contacts

* Optimise active contacts even more

* Boxes be stacking

* I would die for smug oh my fucking god

* In which everything is fixed

* Distance joints working LETS GO

* Remove frequency on distancejoint

* Fix some stuff and break joints

* Crashing fixed mehbeh

* ICollideSpecial and more resilience

* auto-clear

* showbb vera

* Slap that TODO in there

* Fix restartround crash

* Random fixes

* Fix fixture networking

* Add intersection method for broadphase

* Fix contacts

* Licenses done

* Optimisations

* Fix wall clips

* Config caching for island

* allocations optimisations

* Optimise casts

* Optimise events queue for physics

* Contact manager optimisations

* Optimise controllers

* Sloth joint or something idk

* Controller graph

* Remove content cvar

* Random cleanup

* Finally remove VirtualController

* Manifold structs again

* Optimise this absolute retardation

* Optimise

* fix license

* Cleanup physics interface

* AHHHHHHHHHHHHH

* Fix collisions again

* snivybus

* Fix potential nasty manifold bug

* Tests go snivy

* Disable prediction for now

* Spans

* Fix ShapeTypes

* fixes

* ch ch changeesss

* Kinematic idea

* Prevent static bodies from waking

* Pass WorldAABB to MoveEvent

* Fix collisions

* manifold structs fucking WOOORRKKKINNGGG

* Better pushing

* Fix merge ickies

* Optimise MoveEvents

* Use event for collisions performance

* Fix content tests

* Do not research tests

* Fix most conflicts

* Paul's trying to kill me

* Maybe collisions work idk

* Make us whole again

* Smug is also trying to kill me

* nani

* shitty collisions

* Settling

* Do not research collisions

* SHIP IT

* Fix joints

* PVS moment

* Fix other assert

* Fix locker collisions

* serializable sleeptime

* Aether2D contacts

* Physics is no longer crashing (and burning)

* Add to the TODO list

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 03:19:01 +11:00
Paul
223fd8126f copy fix 2021-03-06 14:47:44 +01:00
Paul
1d5559be4a makes typevalidator its own interface 2021-03-05 15:02:03 +01:00
Paul
0b749ff8bb makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Paul
069fa89fcb adds Try variants to FirstOrNull & FirstOrDefault
fixes ientity serialization when loading the map
2021-03-05 10:07:18 +01:00
Paul Ritter
80f9f24243 Serialization v3 aka constant suffering (#1606)
* oops

* fixes serialization il

* copytest

* typo & misc fixes

* 139 moment

* boxing

* mesa dum

* stuff

* goodbye bad friend

* last commit before the big (4) rewrite

* adds datanodes

* kills yamlobjserializer in favor of the new system

* adds more serializers, actually implements them & removes most of the last of the old system

* changed yamlfieldattribute namespace

* adds back iselfserialize

* refactors consts&flags

* renames everything to data(field/definition)

* adds afterserialization

* help

* dataclassgen

* fuggen help me mannen

* Fix most errors on content

* Fix engine errors except map loader

* maploader & misc fix

* misc fixes

* thing

* help

* refactors datanodes

* help me mannen

* Separate ITypeSerializer into reader and writer

* Convert all type serializers

* priority

* adds alot

* il fixes

* adds robustgen

* argh

* adds array & enum serialization

* fixes dataclasses

* adds vec2i / misc fixes

* fixes inheritance

* a very notcursed todo

* fixes some custom dataclasses

* push dis

* Remove data classes

* boutta box

* yes

* Add angle and regex serializer tests

* Make TypeSerializerTest abstract

* sets up ioc etc

* remove pushinheritance

* fixes

* Merge fixes, fix yaml hot reloading

* General fixes2

* Make enum serialization ignore case

* Fix the tag not being copied in data nodes

* Fix not properly serializing flag enums

* Fix component serialization on startup

* Implement ValueDataNode ToString

* Serialization IL fixes, fix return and string equality

* Remove async from prototype manager

* Make serializing unsupported node as enum exception more descriptive

* Fix serv3 tryread casting to serializer instead of reader

* Add constructor for invalid node type exception

* Temporary fix for SERV3: Turn populate delegate into regular code

* Fix not copying the data of non primitive types

* Fix not using the data definition found in copying

* Make ISerializationHooks require explicit implementations

* Add test for serialization inheritance

* Improve IsOverridenIn method

* Fix error message when a data definition is null

* Add method to cast a read value in Serv3Manager

* Rename IServ3Manager to ISerializationManager

* Rename usages of serv3manager, add generic copy method

* Fix IL copy method lookup

* Rename old usages of serv3manager

* Add ITypeCopier

* resistance is futile

* we will conquer this codebase

* Add copy method to all serializers

* Make primitive mismatch error message more descriptive

* bing bong im going to freacking heck

* oopsie moment

* hello are you interested in my wares

* does generic serializers under new architecture

* Convert every non generic serializer to the new format, general fixes

* Update usgaes of generic serializers, cleanup

* does some pushinheritance logic

* finishes pushinheritance FRAMEWORK

* shed

* Add box2, color and component registry serializer tests

* Create more deserialized types and store prototypes with their deserialized results

* Fixes and serializer updates

* Add serialization manager extensions

* adds pushinheritance

* Update all prototypes to have a parent and have consistent id/parent properties

* Fix grammar component serialization

* Add generic serializer tests

* thonk

* Add array serializer test

* Replace logger warning calls with exceptions

* fixes

* Move redundant methods to serialization manager extensions, cleanup

* Add array serialization

* fixes context

* more fixes

* argh

* inheritance

* this should do it

* fixes

* adds copiers & fixes some stuff

* copiers use context v1

* finishing copy context

* more context fixes

* Test fixes

* funky maps

* Fix server user interface component serialization

* Fix value tuple serialization

* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings

* fixes

* fixes more stuff

* yes

* Make abstract/interface skips debugs instead of warnings

* Fix typo

* Make some dictionaries readonly

* Add checks for the serialization manager initializing and already being initialized

* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute

* copy by ref

* Fix exception wording

* Update data field required summary with the new forbidden docs

* Use extension in map loader

* wanna erp

* Change serializing to not use il temporarily

* Make writing work with nullable types

* pushing

* check

* cuddling slaps HARD

* Add serialization priority test

* important fix

* a serialization thing

* serializer moment

* Add validation for some type serializers

* adds context

* moar context

* fixes

* Do the thing for appearance

* yoo lmao

* push haha pp

* Temporarily make copy delegate regular c# code

* Create deserialized component registry to handle not inheriting conflicting references

* YAML LINTER BABY

* ayes

* Fix sprite component norot not being default true like in latest master

* Remove redundant todos

* Add summary doc to every ISerializationManager method

* icon fixes

* Add skip hook argument to readers and copiers

* Merge fixes

* Fix ordering of arguments in read and copy reflection call

* Fix user interface components deserialization

* pew pew

* i am going to HECK

* Add MustUseReturnValue to copy-over methods

* Make serialization log calls use the same sawmill

* gamin

* Fix doc errors in ISerializationManager.cs

* goodbye brave soldier

* fixes

* WIP merge fixes and entity serialization

* aaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaa

* adds inheritancebehaviour

* test/datafield fixes

* forgot that one

* adds more verbose validation

* This fixes the YAML hot reloading

* Replace yield break with Enumerable.Empty

* adds copiers

* aaaaaaaaaaaaa

* array fix
priority fix
misc fixes

* fix(?)

* fix.

* funny map serialization (wip)

* funny map serialization (wip)

* Add TODO

* adds proper info the validation

* Make yaml linter 5 times faster (~80% less execution time)

* Improves the error message for missing fields in the linter

* Include component name in unknown component type error node

* adds alwaysrelevant usa

* fixes mapsaving

* moved surpressor to analyzers proj

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 2ee4cc2c26.

* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests

* Fix nullability warnings

* Improve yaml linter message feedback

* oops moment

* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct

* Remove try catch from enum parsing

* Make dependency management in serialization less bad

* Make dependencies an argument instead of a property on the serialization manager

* Clean up type serializers

* Improve validation messages and resourc epath checking

* Fix sprite error message

* reached perfection

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-04 15:59:14 -08:00
Pieter-Jan Briers
93018c9843 Silence localization warnings on client again. 2021-03-03 16:02:30 +01:00
Pieter-Jan Briers
e2675271d0 Parallelize assembly sandbox checking harder. 2021-03-03 16:02:12 +01:00
Pieter-Jan Briers
d1f7edecef Use Directory.EnumerateFiles in PathHelpers.GetFiles.
Significant improvement in startup time.
2021-03-03 10:52:05 +01:00
Pieter-Jan Briers
b5a3c0b988 Do not load files under Locale/ not ending with .ftl.
Will ignore stuff like .DS_Store/.directory/thumbs.db
2021-03-02 21:22:44 +01:00
Acruid
06e62b031a SoundSystem (#1604)
* Adds the SoundSystem static proxy class for the AudioSystem.
Added a shared IAudioSystem interface for the future.

* Moved ConnectedClient property from IPlayerSession down to ICommonSession.

* Connected up the SoundSystem to the client/server AudioSystems.

* Converted client calls over to the new system.

* Marked the old serverside functions to play sound obsolete, use the new ones from the IAudioSystem.

* Added ISharedPlayerManager to the IoC registration.
2021-03-01 20:22:28 -08:00
Acruid
24707b7385 Shared Containers (#1579)
* Added a basic server simulation framework for help with tests.

* Moved as much as possible to Robust.Shared/Containers.
Moved ContainerSlot from content to engine.

* Moved ClientContainer to shared.

* Merged client/server ContainerManagerComponents into a single shared version.

* ContainerManagerComponent is now implicitly registered with the attributes.

* Migrated to 2021 serialization technology.

* Existing Unit Tests work.

* More tests coverage.
Fixed bug with transferring items between containers.

* Container Type info is now sent over the network.

* Merge client/server container systems.

* Code cleanup.

* Attempted to fix dictionary serialization.
Logs warning when trying to check if an unknown GridId is paused.

* Remove OldCode.
2021-03-01 15:19:59 -08:00
Pieter-Jan Briers
ab95f39f9f Localize SS14Window 2021-03-01 00:45:36 +01:00
Pieter-Jan Briers
cdd38abab5 Fix two shutdown crashes by removing IDisposable managers. 2021-02-28 23:10:03 +01:00
Pieter-Jan Briers
d751c0b3ab Revert "Physics (#1602)"
This reverts commit fefcc7cba3.
2021-02-28 18:45:18 +01:00
Pieter-Jan Briers
2ace0e9e5a Expose Patreon tier info from auth server. 2021-02-28 18:45:01 +01:00
Pieter-Jan Briers
31716f5104 Work around Roslyn scripting bug with ref structs. 2021-02-28 18:45:01 +01:00
metalgearsloth
fefcc7cba3 Physics (#1602)
* Physics worlds

* Paul's a good boy

* Build working

* Ingame and not lagging to hell

* Why didn't you commit ahhhhh

* Hard collisions working

* Solver parity

* Decent broadphase work done

* BroadPhase outline done

* BroadPhase working

* waiting for pvs

* Fix static PVS AABB

* Stop static bodies from awakening

* Optimise a bunch of stuff

* Even more broadphase stuff

* I'm fucking stupid

* Optimise fixture updates

* Collision solver start

* Building

* A is for Argumentative

* Fix contact caching island flags

* Circle shapes actually workeded

* Damping

* DS2 consumables only

* Slightly more stable

* Even slightlier more stablier

* VV your heart out

* Initial joint support

* 90% of joints I just wanted to push as I'd scream if I lost progress

* JOINT PURGATORY

* Joints barely functional lmao

* Okay these joints slightly more functional

* Remove station FrictionJoint

* Also that

* Some Box2D ports

* Cleanup mass

* Edge shape

* Active contacts

* Fix active contacts

* Optimise active contacts even more

* Boxes be stacking

* I would die for smug oh my fucking god

* In which everything is fixed

* Distance joints working LETS GO

* Remove frequency on distancejoint

* Fix some stuff and break joints

* Crashing fixed mehbeh

* ICollideSpecial and more resilience

* auto-clear

* showbb vera

* Slap that TODO in there

* Fix restartround crash

* Random fixes

* Fix fixture networking

* Add intersection method for broadphase

* Fix contacts

* Licenses done

* Optimisations

* Fix wall clips

* Config caching for island

* allocations optimisations

* Optimise casts

* Optimise events queue for physics

* Contact manager optimisations

* Optimise controllers

* Sloth joint or something idk

* Controller graph

* Remove content cvar

* Random cleanup

* Finally remove VirtualController

* Manifold structs again

* Optimise this absolute retardation

* Optimise

* fix license

* Cleanup physics interface

* AHHHHHHHHHHHHH

* Fix collisions again

* snivybus

* Fix potential nasty manifold bug

* Tests go snivy

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:09:36 +11:00
Paul
30df989e8d Merge branch 'serialization_v3_nodataclasses' of https://github.com/PaulRitter/RobustToolbox into master 2021-02-28 15:55:26 +01:00
Acruid
86bfea6bd4 ICommonSession Improvements + Player Filter (#1600)
* Removed IBaseSession, pushed all members down to ICommonSession.

* Pulled all members of client IPlayerSession into ICommonSession.
Marked client IPlayerSession as obsolete, use the base ICommonSession.

* Restricted setter access for properties in ICommonSession, only engine should be setting them.

* Fixed ping implementation on server.

* Moved AttachedEntityUid to ICommonSession.

* Added a shared IPlayerManager and pulled some common properties down to it.

* Added a shared player Filter class that holds a set of recipients in a networked call. Very useful for selecting recipients in a shared context.
2021-02-27 20:42:54 -08:00
Paul
d890f168c2 Spawner windows remember positions - engine commit 2021-02-27 12:27:46 +01:00
Paul
f888a810bf fixes that pesky warning 2021-02-27 11:58:51 +01:00
tmtmtl30
16249a4dde doubles default gain value (#1593) 2021-02-26 20:54:43 -08:00
Manel Navola
e33488ba55 Implemented erasing rectangular areas (#1419)
* Added support for erasing rectangular areas

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Switched sending start coordinate + end coordinate to sending start coordinate + rect selection size for preventing different parented positions, general code improvements

* Rewritten certain code part so the checks pass

* Added unshaded shader to rect erasing

* Tweaked alpha of erasing rectangle for better visualizing

Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 20:52:12 -08:00
RemieRichards
bfe6eeddb1 Localization Fixes. Stop double-localizing localizationID-sourced names, PROPER returning "True" or "False" instead of "true" or "false" 2021-02-27 01:04:04 +00:00
RemieRichards
7f540e741c Add myself to CODEOWNERS for fluent translations. 2021-02-25 20:30:57 +00:00
Pieter-Jan Briers
b7855f5af5 Fix reloading localizations. 2021-02-25 20:47:17 +01:00
Pieter-Jan Briers
91391e1205 Update NetSerializer submodule 2021-02-25 12:06:28 +01:00
Pieter-Jan Briers
d5199ec459 Update NuGet packages. 2021-02-25 12:06:05 +01:00
Vera Aguilera Puerto
e1e6f4fd10 ContainerHelpers EmptyContainer now has an argument to attach removed entities to grid or map 2021-02-25 11:43:09 +01:00
Leo
e5b6fccf67 Add a scroll speed property to ScrollContainer (#1590)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-25 10:39:53 +00:00
RemberBL
95a912c329 Adds args.Handle(); into UI code for scrolling (#1595) 2021-02-25 11:08:19 +01:00
Pieter-Jan Briers
2b4833fc4e Allow content to read assembly versions in sandbox. 2021-02-24 12:18:44 +01:00
Pieter-Jan Briers
b814fc851a Fix more scrollbar DPI scaling bugs. 2021-02-24 12:18:29 +01:00
Pieter-Jan Briers
e87863203b Use DataFieldCached for AppearanceComponent.
What could go wrong?
2021-02-23 23:56:41 +01:00
Pieter-Jan Briers
33b66d9e18 Fix OpenCentered and OpenToLeft window methods. 2021-02-23 23:24:58 +01:00
Pieter-Jan Briers
fd406f7897 Selector-based VV windows have correct size.
Fixes #1594.
2021-02-23 23:10:58 +01:00
Pieter-Jan Briers
7a836d1018 Work around broken nullability.
Revert "Fix nullability errors"

This reverts commit a7f31f9ebf.

Revert "NotNullWhen()"

This reverts commit b332644d48.

Work around broken nullability.
2021-02-23 23:07:19 +01:00
Alex Evgrashin
393c15c44a Post shader will use real sprite bounding box (#1536)
Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-23 22:54:48 +01:00
Pieter-Jan Briers
a7f31f9ebf Fix nullability errors 2021-02-23 22:53:38 +01:00
RemieRichards
b332644d48 NotNullWhen() 2021-02-23 21:40:33 +00:00
RemieRichards
510f7c0e7c Merge branch 'master' of https://github.com/space-wizards/RobustToolbox into localization_grammar 2021-02-23 21:33:06 +00:00
RemieRichards
fdd05e3d3a Fix GrammarComponent gender parsing, Add tests for GENDER() function (which covers custom types (Enum) and custom functions (GENDER)) 2021-02-23 21:31:13 +00:00
Pieter-Jan Briers
6d41958853 Fix nullability of TryIndex<T>. 2021-02-23 22:25:48 +01:00
Pieter-Jan Briers
cecc4dfcf2 Improve SharedTransformSystem:
Do not fire events for deleted entities.
Optimize to remove allocations & LINQ.
2021-02-23 22:05:49 +01:00
Pieter-Jan Briers
4ac40f2e90 Make norot on sprites default for the time being.
To band aid the pulling issues.
2021-02-23 21:32:00 +01:00
Pieter-Jan Briers
3e12d44173 Bool/enum/entity handling for localization parameters. 2021-02-23 20:59:21 +01:00
RemieRichards
a42b39bd84 Adds GENDER(), PROPER() and ATTRIB() localization functions, GrammarComponent. 2021-02-23 19:53:56 +00:00
DrSmugleaf
22affccf24 Add individual layer offset (#1583)
* Add individual layer offset

* Fix error message

* Bring back layer offsetting
2021-02-23 12:55:45 +01:00
Pieter-Jan Briers
028724c47b Localization improvements:
*Allow content to define localization functions.
* Add rldloc command to reload localizations.
* Doc comments
* Error handling
* Parallelize loading of localization files, since I can only assume we'll have a lot eventually.
* Type system stuff to allow content to pass custom data types into fluent.
* Code cleanup.
2021-02-23 11:35:54 +01:00
Pieter-Jan Briers
0114bff2fc Add IFormattable to sandbox whitelist. 2021-02-23 11:27:51 +01:00
Pieter-Jan Briers
4ddbd644eb Add helper method to set up logging inside unit tests. 2021-02-23 11:27:42 +01:00
Pieter-Jan Briers
f0366531ef Inject the csi directly into my master. 2021-02-23 01:39:33 +01:00
Pieter-Jan Briers
6bd5814f4a Automatically fetch names and descs from loc. 2021-02-22 11:11:11 +01:00
Pieter-Jan Briers
78c132fdab Mute loc warnings for the time being. 2021-02-22 08:57:30 +01:00
Remie Richards
460cf57d7c Fluent Localization (#1584) 2021-02-22 00:36:02 +01:00
Pieter-Jan Briers
a3190a8aca Improvements to SpriteComponent for new angle changes: (#1589)
1. Fixes CopyFrom with new rotation parameters.
2. Adds a couple APIs for ClickableComponent content side.
2021-02-22 00:30:16 +01:00
Pieter-Jan Briers
6921fb2fbf Make UserInterfaceManager not dispose root control on game shutdown.
No real reason to do this and it only risks breaking something.
2021-02-21 23:52:09 +01:00
Fortune117
9954d571de Fix for Crash Caused by the Entity Spawn Menu (#1588) 2021-02-21 20:16:01 +01:00
Pieter-Jan Briers
17fe000a1e Fix math tests due to angle/direction changes. 2021-02-21 20:06:39 +01:00
Pieter-Jan Briers
fba415e765 Bit of work to make Direction.South == Angle.Zero.
This makes Direction no longer follow a cartesian trig circle but oh well. Also helper methods to work with this.

Math tests currently fail, pushing this so Acruid can see about fixing SpriteComponent.
2021-02-21 19:47:42 +01:00
Pieter-Jan Briers
583b7ebf38 WPF layout (#1581) 2021-02-21 12:28:13 +01:00
Acruid
771a256925 Fixes bug with an exception being throw when trying to overwrite a deleted Component. (#1587)
Entity now uses constructor injection instead of property injection.
2021-02-20 23:30:09 -08:00
Acruid
ae79e89347 Added a shared PointLightComponent interface. (#1585)
* Added a shared PointLightComponent interface.

* Fix unit tests.
2021-02-20 16:06:34 -08:00
Acruid
6c7eeb95eb Marks Register and RegisterReference obsolete in IComponentFactory. (#1582) 2021-02-20 12:18:37 -08:00
Acruid
de0bd1887f Sprite Rendering Bugfixes (#1551)
* Added documentation to Clyde on the sprite rendering calls.

* Added a rotation debug entity.

* Non-directional RSIs and raw textures are now rotated properly.

* Directional RSIs and Sprite Smoothing work.

* Remove the Directional flag usages.

* Supports layers with different numbers of directions.

* Fixes window rendering.
2021-02-20 11:06:08 -08:00
metalgearsloth
eb3a815d48 Remove AiLogicProcessor (#1568)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-19 21:52:32 -08:00
DrSmugleaf
e2a4dcdff1 Fix comparing by name and not ID for entity prototype updates (#1578) 2021-02-20 02:41:51 +01:00
DrSmugleaf
68b0d7bf2e Fix not clearing the queue after hot reload (#1576) 2021-02-20 01:43:56 +01:00
DrSmugleaf
a9b163992b Fix and add test for PrototypeManager LoadString (#1574) 2021-02-20 01:43:43 +01:00
DrSmugleaf
2409965cf8 Fix build (#1575) 2021-02-20 00:15:43 +01:00
DrSmugleaf
eada37378a Add YAML hot reloading (#1571)
* Implement hot reloading for entity prototypes

* Implement automatic prototype hot-reloading

* Merge fixes

* Add yaml hot reloading and a message to notify the client

* Add reloading only changed files, remove cooldown, add retries and remove IPrototype

* Remove reload command

* Make the client listen for reloads instead and only when focused

* Fix errors

* Only queue a reload when the queue has items in it

* Make fails after 10 retries log instead of throw if reloading

Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
2021-02-20 00:02:04 +01:00
DrSmugleaf
0f1da1ba2a Add window focused callback to Clyde (#1573) 2021-02-19 22:10:03 +01:00
Acruid
e0cdcd228e Fixed Timer Namespace in unit tests. 2021-02-18 20:35:34 -08:00
Acruid
fdb5e014b5 PauseManager moved to Shared (#1553)
* Moved IPauseManager from server to shared.

* Moved ITimerManager from Timers to Timing.

* Added missing IConsoleHost to server/client RegisterIoC. Tests work again.
2021-02-18 20:12:26 -08:00
DrSmugleaf
cefcad775b Make addcomp and rmcomp give better feedback and case insensitive (#1570)
* Make addcomp and rmcomp case insensitive

* Fix up names

* Make addcomp and rmcomp give better feedback

* Make addcomp and rmcomp less fail happy
2021-02-18 20:01:14 -08:00
Vera Aguilera Puerto
e40feac1f1 Adds VV autorefresh when right-clicking the refresh button. (#1558)
* Adds VV autorefresh when right-clicking the refresh button.

* cancel token on close

* button tooltip
2021-02-18 00:14:11 -08:00
DrSmugleaf
3ef4ac7452 Make component states dependant on the player getting them (#1569) 2021-02-17 23:48:17 -08:00
Pieter-Jan Briers
93bf1b09e7 Fix disconnecting while connecting causes you to be locked out of the server. 2021-02-17 23:22:11 +01:00
DrSmugleaf
a1e557e870 Add IPrototypeManager method to load a string (#1567) 2021-02-17 13:20:39 -08:00
Pieter-Jan Briers
864adb7445 Add DateTimeStyles to sandbox. 2021-02-17 11:52:36 +01:00
mirrorcult
9e3f3f0c1c vec2i serializer (#1563)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-02-16 12:19:45 -08:00
DrSmugleaf
a40c4a435c Fix file not found exceptions when starting up the game with a debugger (#1562)
* Fix exceptions when starting up the game

* Remove try catches
2021-02-16 20:05:22 +01:00
DrSmugleaf
17182dd0e8 Engine PR for enabling nullability in Content.Client (#1565) 2021-02-16 20:05:06 +01:00
DrSmugleaf
d8b50044a2 Add (de)serialization for immutable lists (#1549) 2021-02-16 20:04:28 +01:00
Pieter-Jan Briers
4dc396e73d Fixes warning in TypePropertySerialization_Test.cs 2021-02-16 09:20:06 +01:00
Pieter-Jan Briers
6ae0b0e892 Fix [GenerateTypedNameReferences] with sealed types.
Fixes #1546
2021-02-16 09:19:57 +01:00
Pieter-Jan Briers
7162ca3456 Probably fix the bug where people get locked out of the server due to duplicate connction attempts. 2021-02-16 09:02:14 +01:00
Pieter-Jan Briers
1b44c1a1b8 Allow NotImplementedException in sandbox. 2021-02-15 17:57:38 +01:00
Clyybber
5b80b33e00 Change GetFileSystemInfos to EnumerateFileSystemInfos for iteration (#1561) 2021-02-15 16:26:16 +01:00
DrSmugleaf
f05c1b2395 Add Attribute generic constraint to IReflectionManager.FindTypesWithAttribute (#1548) 2021-02-14 02:14:00 +01:00
Pieter-Jan Briers
d9b2c73440 XamlUI improvements.
1. Add XAML namespaces https://spacestation14.io with Avalonia hacks.
2. Make markup extensions work with Avalonia hacks.
3. Add LocExtension for localized strings.
4. Add Vector2 parsing type converter to XAML compilation.
5. Make SS14Window better thanks to these improvements.
2021-02-14 02:09:37 +01:00
Pieter-Jan Briers
29a39f8e0a Adds LocExtension markup extension for XAML.
Does Loc.GetString().
2021-02-13 15:13:05 +01:00
Pieter-Jan Briers
2d72a2bdb5 Server timing improvements.
Add helpers.
Fix desynchronized NetTime.
2021-02-13 11:42:12 +01:00
Pieter-Jan Briers
91da635631 Fix Robust.Shared.Interfaces namespace in ScriptInstanceShared 2021-02-13 11:42:12 +01:00
chairbender
68ab3d504a Various fixes to support new chatbox (#1547)
* #272 no arrow, actually change id on channel changer

* #272 ability to apply style class to child

* #272 try methods for selecting items in OptionButton.cs

* #272 allow escaping right angle bracket in formatted message

* #272 ability to detect when local player is set / unset

* #272 make RemoveModal public since PushModal is as well, so modals can be removed on-demand if needed rather than relying on a click elsewhere

* #272 revert
2021-02-12 18:20:29 -08:00
Pieter-Jan Briers
5187040a64 Remove unsafe code from GrowableStack 2021-02-13 00:47:05 +01:00
DrSmugleaf
e0c63e7ce6 Add SerializedType attribute to specify the id used in !type tags (#1545)
* Add SerializedType attribute to serialize types without the !type tag

* Fix nulls in tests

* Fix null in tests maybe

* Return to type tags

* Fix imports
2021-02-11 13:50:55 -08:00
Acruid
0ba2272cab Remove all dependencies from LocalizationManager.
Remove IoCManager calls from EntityPrototype.
Add missing using statements preventing EXCEPTION_TOLERANCE from building.
2021-02-11 00:39:12 -08:00
Acruid
2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
DrSmugleaf
cbf01f0aa5 Fix ComponentChangedSerialized test (#1543) 2021-02-09 21:24:28 +01:00
Pieter-Jan Briers
6973d43006 Network timing synchronization.
Lidgren NetTime.Now is now synchronized to IGameTiming.RealTime.

NetChannel is now a nested class of NetManager.

Add IGameTiming.ServerTime, INetChannel.RemoteTimeOffset, INetChannel.RemoteTime
2021-02-09 14:28:20 +01:00
Pieter-Jan Briers
c5a961d9a0 Even better: use argStr. 2021-02-09 14:28:20 +01:00
Acruid
b4f7d71ee7 Server console can forward commands to a client. 2021-02-09 04:16:15 -08:00
metalgearsloth
cd3684e575 Guard against client appearancecomp changes (#1540)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-09 13:13:05 +01:00
Pieter-Jan Briers
317b8ce965 Fix sudo command mangling quotes. 2021-02-09 12:29:23 +01:00
Pieter-Jan Briers
ff96140afa Fix messed up \n. 2021-02-09 03:17:27 +01:00
Pieter-Jan Briers
bade95f6b7 Fix unit tests 2021-02-09 02:37:27 +01:00
991 changed files with 36093 additions and 17379 deletions

17
.github/CODEOWNERS vendored
View File

@@ -1,14 +1,7 @@
# Lines starting with '#' are comments.
# Each line is a file pattern followed by one or more owners.
# Last match in file takes precedence.
# These owners will be the default owners for everything in the repo.
# * @defunkt
* @Acruid @PJB3005 @Silvertorch5
# Be they Fluent translations or Freemarker templates, I know them both!
*.ftl @RemieRichards
# Order is important. The last matching pattern has the most precedence.
# So if a pull request only touches javascript files, only these owners
# will be requested to review.
# *.js @octocat @github/js
# You can also use email addresses if you prefer.
# docs/* docs@example.com
# Ping for all PRs
* @Acruid @PJB3005 @Silvertorch5

View File

@@ -574,29 +574,22 @@
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
- name: NGetText
- name: Fluent.Net
license: |
The MIT License (MIT)
blushingpenguin and Contributors
Copyright (c) 2012 Vitaly Zilnik
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
http://www.apache.org/licenses/LICENSE-2.0
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
- name: NetSerializer
license: |

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@@ -0,0 +1 @@
ss14window-placeholder-title = Exemplary Window Title Here

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@@ -0,0 +1,40 @@
- type: entity
id: debugRotation1
name: dbg_rotation1
components:
- type: Clickable
- type: InteractionOutline
- type: Sprite
netsync: false
visible: true
sprite: debugRotation.rsi
state: direction1
placement:
mode: AlignTileAny
- type: entity
id: debugRotation4
name: dbg_rotation4
components:
- type: Clickable
- type: InteractionOutline
- type: Sprite
netsync: false
visible: true
sprite: debugRotation.rsi
state: direction4
placement:
mode: AlignTileAny
- type: entity
id: debugRotationTex
name: dbg_rotationTex
components:
- type: Clickable
- type: InteractionOutline
- type: Sprite
netsync: false
visible: true
texture: debugRotation.rsi/direction1.png
placement:
mode: AlignTileAny

View File

@@ -0,0 +1,4 @@
- type: entity
name: blank entity
id: BlankEntity
abstract: true

View File

@@ -28,5 +28,10 @@ void fragment()
highp float occlusion = ChebyshevUpperBound(occlDist, ourDist);
if (occlusion >= 1.0)
{
discard;
}
COLOR = vec4(0.0, 0.0, 0.0, 1.0 - occlusion);
}

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@@ -0,0 +1,17 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"states": [{
"name": "direction1",
"directions": 1,
"delays": [[1.0]]
}, {
"name": "direction4",
"directions": 4,
"delays": [[1.0], [1.0], [1.0], [1.0]]
}
]
}

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@@ -0,0 +1,10 @@
using Microsoft.CodeAnalysis;
namespace Robust.Generators
{
public static class Diagnostics
{
public static SuppressionDescriptor MeansImplicitAssignment =>
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");
}
}

View File

@@ -0,0 +1,42 @@
using System;
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Generators;
namespace Robust.Analyzers
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class MeansImplicitAssigmentSuppressor : DiagnosticSuppressor
{
const string MeansImplicitAssignmentAttribute = "Robust.Shared.MeansImplicitAssignmentAttribute";
public override void ReportSuppressions(SuppressionAnalysisContext context)
{
var implAttr = context.Compilation.GetTypeByMetadataName(MeansImplicitAssignmentAttribute);
foreach (var reportedDiagnostic in context.ReportedDiagnostics)
{
if(reportedDiagnostic.Id != Diagnostics.MeansImplicitAssignment.SuppressedDiagnosticId) continue;
var node = reportedDiagnostic.Location.SourceTree?.GetRoot(context.CancellationToken).FindNode(reportedDiagnostic.Location.SourceSpan);
if (node == null) continue;
var symbol = context.GetSemanticModel(reportedDiagnostic.Location.SourceTree).GetDeclaredSymbol(node);
if (symbol == null || !symbol.GetAttributes().Any(a =>
a.AttributeClass?.GetAttributes().Any(attr =>
SymbolEqualityComparer.Default.Equals(attr.AttributeClass, implAttr)) == true))
{
continue;
}
context.ReportSuppression(Suppression.Create(
Diagnostics.MeansImplicitAssignment,
reportedDiagnostic));
}
}
public override ImmutableArray<SuppressionDescriptor> SupportedSuppressions => ImmutableArray.Create(Diagnostics.MeansImplicitAssignment);
}
}

View File

@@ -0,0 +1,37 @@
using System.Linq;
using Pidgin;
using static Pidgin.Parser;
namespace Robust.Build.Tasks
{
public static class MathParsing
{
public static Parser<char, float> Single { get; } = Real.Select(c => (float) c);
public static Parser<char, float> Single1 { get; }
= Single.Between(SkipWhitespaces);
public static Parser<char, (float, float)> Single2 { get; }
= Single.Before(SkipWhitespaces).Repeat(2).Select(e =>
{
var arr = e.ToArray();
return (arr[0], arr[1]);
});
public static Parser<char, (float, float, float, float)> Single4 { get; }
= Single.Before(SkipWhitespaces).Repeat(4).Select(e =>
{
var arr = e.ToArray();
return (arr[0], arr[1], arr[2], arr[3]);
});
public static Parser<char, float[]> Thickness { get; }
= SkipWhitespaces.Then(
OneOf(
Try(Single4.Select(c => new[] {c.Item1, c.Item2, c.Item3, c.Item4})),
Try(Single2.Select(c => new[] {c.Item1, c.Item2})),
Try(Single1.Select(c => new[] {c}))
));
}
}

View File

@@ -0,0 +1,32 @@
using System.Reflection.Emit;
using XamlX.Ast;
using XamlX.Emit;
using XamlX.IL;
using XamlX.TypeSystem;
namespace Robust.Build.Tasks
{
internal class RXamlColorAstNode
: XamlAstNode, IXamlAstValueNode, IXamlAstILEmitableNode
{
private readonly IXamlMethod _method;
private readonly string _color;
public RXamlColorAstNode(IXamlLineInfo lineInfo, RXamlWellKnownTypes types, string color) : base(lineInfo)
{
_color = color;
Type = new XamlAstClrTypeReference(lineInfo, types.Color, false);
_method = types.ColorFromXaml;
}
public IXamlAstTypeReference Type { get; }
public XamlILNodeEmitResult Emit(XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context, IXamlILEmitter codeGen)
{
codeGen.Ldstr(_color);
codeGen.EmitCall(_method);
return XamlILNodeEmitResult.Type(0, Type.GetClrType());
}
}
}

View File

@@ -0,0 +1,93 @@
using System;
using System.Linq;
using System.Reflection.Emit;
using XamlX.Ast;
using XamlX.Emit;
using XamlX.IL;
using XamlX.TypeSystem;
namespace Robust.Build.Tasks
{
public abstract class RXamlVecLikeConstAstNode<T>
: XamlAstNode, IXamlAstValueNode, IXamlAstILEmitableNode
where T : unmanaged
{
private readonly IXamlConstructor _constructor;
protected readonly T[] Values;
public RXamlVecLikeConstAstNode(
IXamlLineInfo lineInfo,
IXamlType type, IXamlConstructor constructor,
IXamlType componentType, T[] values)
: base(lineInfo)
{
_constructor = constructor;
Values = values;
var @params = constructor.Parameters;
if (@params.Count != values.Length)
throw new ArgumentException("Invalid amount of parameters");
if (@params.Any(c => c != componentType))
throw new ArgumentException("Invalid constructor: not all parameters match component type");
Type = new XamlAstClrTypeReference(lineInfo, type, false);
}
public IXamlAstTypeReference Type { get; }
public virtual XamlILNodeEmitResult Emit(
XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
IXamlILEmitter codeGen)
{
codeGen.Newobj(_constructor);
return XamlILNodeEmitResult.Type(0, Type.GetClrType());
}
}
public sealed class RXamlSingleVecLikeConstAstNode : RXamlVecLikeConstAstNode<float>
{
public RXamlSingleVecLikeConstAstNode(
IXamlLineInfo lineInfo,
IXamlType type, IXamlConstructor constructor,
IXamlType componentType, float[] values)
: base(lineInfo, type, constructor, componentType, values)
{
}
public override XamlILNodeEmitResult Emit(XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
IXamlILEmitter codeGen)
{
foreach (var value in Values)
{
codeGen.Emit(OpCodes.Ldc_R4, value);
}
return base.Emit(context, codeGen);
}
}
public sealed class RXamlInt32VecLikeConstAstNode : RXamlVecLikeConstAstNode<int>
{
public RXamlInt32VecLikeConstAstNode(
IXamlLineInfo lineInfo,
IXamlType type, IXamlConstructor constructor,
IXamlType componentType, int[] values)
: base(lineInfo, type, constructor, componentType, values)
{
}
public override XamlILNodeEmitResult Emit(XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
IXamlILEmitter codeGen)
{
foreach (var value in Values)
{
codeGen.Emit(OpCodes.Ldc_I4, value);
}
return base.Emit(context, codeGen);
}
}
}

View File

@@ -0,0 +1,58 @@
using System.Linq;
using XamlX.Transform;
using XamlX.TypeSystem;
namespace Robust.Build.Tasks
{
class RXamlWellKnownTypes
{
public XamlTypeWellKnownTypes XamlIlTypes { get; }
public IXamlType Single { get; }
public IXamlType Int32 { get; }
public IXamlType Vector2 { get; }
public IXamlConstructor Vector2ConstructorFull { get; }
public IXamlType Vector2i { get; }
public IXamlConstructor Vector2iConstructorFull { get; }
public IXamlType Thickness { get; }
public IXamlConstructor ThicknessConstructorFull { get; }
public IXamlType Color { get; }
public IXamlMethod ColorFromXaml { get; }
public RXamlWellKnownTypes(TransformerConfiguration cfg)
{
var ts = cfg.TypeSystem;
XamlIlTypes = cfg.WellKnownTypes;
Single = ts.GetType("System.Single");
Int32 = ts.GetType("System.Int32");
(Vector2, Vector2ConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Vector2", Single, 2);
(Vector2i, Vector2iConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Vector2i", Int32, 2);
(Thickness, ThicknessConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Thickness", Single, 4);
(IXamlType, IXamlConstructor) GetNumericTypeInfo(string name, IXamlType componentType, int componentCount)
{
var type = cfg.TypeSystem.GetType(name);
var ctor = type.GetConstructor(Enumerable.Repeat(componentType, componentCount).ToList());
return (type, ctor);
}
Color = cfg.TypeSystem.GetType("Robust.Shared.Maths.Color");
ColorFromXaml = Color.GetMethod(new FindMethodMethodSignature("FromXaml", Color, XamlIlTypes.String)
{
IsStatic = true
});
}
}
static class RXamlWellKnownTypesExtensions
{
public static RXamlWellKnownTypes GetRobustTypes(this AstTransformationContext ctx)
{
if (ctx.TryGetItem<RXamlWellKnownTypes>(out var rv))
return rv;
ctx.SetItem(rv = new RXamlWellKnownTypes(ctx.Configuration));
return rv;
}
}
}

View File

@@ -8,6 +8,7 @@
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="16.8.0" />
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
<PackageReference Include="Pidgin" Version="2.5.0" />
</ItemGroup>
<ItemGroup>

View File

@@ -6,6 +6,7 @@ using Microsoft.Build.Framework;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Cecil.Rocks;
using Pidgin;
using XamlX;
using XamlX.Ast;
using XamlX.Emit;
@@ -70,7 +71,7 @@ namespace Robust.Build.Tasks
{
XmlnsAttributes =
{
typeSystem.GetType("Robust.Client.UserInterface.XAML.XmlnsDefinitionAttribute"),
typeSystem.GetType("Avalonia.Metadata.XmlnsDefinitionAttribute"),
},
ContentAttributes =
@@ -98,7 +99,7 @@ namespace Robust.Build.Tasks
typeSystem,
typeSystem.TargetAssembly,
xamlLanguage,
XamlXmlnsMappings.Resolve(typeSystem, xamlLanguage));
XamlXmlnsMappings.Resolve(typeSystem, xamlLanguage), CustomValueConverter);
var contextDef = new TypeDefinition("CompiledRobustXaml", "XamlIlContext",
TypeAttributes.Class, asm.MainModule.TypeSystem.Object);
@@ -297,6 +298,112 @@ namespace Robust.Build.Tasks
return true;
}
private static bool CustomValueConverter(
AstTransformationContext context,
IXamlAstValueNode node,
IXamlType type,
out IXamlAstValueNode result)
{
if (!(node is XamlAstTextNode textNode))
{
result = null;
return false;
}
var text = textNode.Text;
var types = context.GetRobustTypes();
if (type.Equals(types.Vector2))
{
var foo = MathParsing.Single2.Parse(text);
if (!foo.Success)
throw new XamlLoadException($"Unable to parse \"{text}\" as a Vector2", node);
var (x, y) = foo.Value;
result = new RXamlSingleVecLikeConstAstNode(
node,
types.Vector2, types.Vector2ConstructorFull,
types.Single, new[] {x, y});
return true;
}
if (type.Equals(types.Thickness))
{
var foo = MathParsing.Thickness.Parse(text);
if (!foo.Success)
throw new XamlLoadException($"Unable to parse \"{text}\" as a Thickness", node);
var val = foo.Value;
float[] full;
if (val.Length == 1)
{
var u = val[0];
full = new[] {u, u, u, u};
}
else if (val.Length == 2)
{
var h = val[0];
var v = val[1];
full = new[] {h, v, h, v};
}
else // 4
{
full = val;
}
result = new RXamlSingleVecLikeConstAstNode(
node,
types.Thickness, types.ThicknessConstructorFull,
types.Single, full);
return true;
}
if (type.Equals(types.Thickness))
{
var foo = MathParsing.Thickness.Parse(text);
if (!foo.Success)
throw new XamlLoadException($"Unable to parse \"{text}\" as a Thickness", node);
var val = foo.Value;
float[] full;
if (val.Length == 1)
{
var u = val[0];
full = new[] {u, u, u, u};
}
else if (val.Length == 2)
{
var h = val[0];
var v = val[1];
full = new[] {h, v, h, v};
}
else // 4
{
full = val;
}
result = new RXamlSingleVecLikeConstAstNode(
node,
types.Thickness, types.ThicknessConstructorFull,
types.Single, full);
return true;
}
if (type.Equals(types.Color))
{
// TODO: Interpret these colors at XAML compile time instead of at runtime.
result = new RXamlColorAstNode(node, types, text);
return true;
}
result = null;
return false;
}
public const string ContextNameScopeFieldName = "RobustNameScope";
private static void EmitNameScopeField(XamlLanguageTypeMappings xamlLanguage, CecilTypeSystem typeSystem, IXamlTypeBuilder<IXamlILEmitter> typeBuilder, IXamlILEmitter constructor)

View File

@@ -24,6 +24,7 @@ namespace Robust.Client.NameGenerator
{
private const string AttributeName = "Robust.Client.AutoGenerated.GenerateTypedNameReferencesAttribute";
private const string AttributeFile = "GenerateTypedNameReferencesAttribute";
private const string AttributeCode = @"// <auto-generated />
using System;
namespace Robust.Client.AutoGenerated
@@ -54,8 +55,8 @@ namespace Robust.Client.AutoGenerated
{
var clrtype = objectNode.Type.GetClrType();
var isControl = IsControl(clrtype);
//clrtype.Interfaces.Any(i =>
//i.IsInterface && i.FullName == "Robust.Client.UserInterface.IControl");
//clrtype.Interfaces.Any(i =>
//i.IsInterface && i.FullName == "Robust.Client.UserInterface.IControl");
if (!isControl)
return node;
@@ -80,9 +81,13 @@ namespace Robust.Client.AutoGenerated
return node;
}
public void Push(IXamlAstNode node) { }
public void Push(IXamlAstNode node)
{
}
public void Pop() { }
public void Pop()
{
}
}
private static string GenerateSourceCode(
@@ -97,16 +102,20 @@ namespace Robust.Client.AutoGenerated
var compiler =
new XamlILCompiler(
new TransformerConfiguration(typeSystem, typeSystem.Assemblies[0],
new XamlLanguageTypeMappings(typeSystem)),
new XamlLanguageTypeMappings(typeSystem)
{
XmlnsAttributes = {typeSystem.GetType("Avalonia.Metadata.XmlnsDefinitionAttribute")}
}),
new XamlLanguageEmitMappings<IXamlILEmitter, XamlILNodeEmitResult>(), false);
compiler.Transformers.Add(new TypeReferenceResolver());
compiler.Transform(parsed);
var initialRoot = (XamlAstObjectNode) parsed.Root;
var names = NameVisitor.GetNames(initialRoot);
var fieldAccess = classSymbol.IsSealed ? "private" : "protected";
//var names = NameVisitor.GetNames((XamlAstObjectNode)XDocumentXamlParser.Parse(xamlFile).Root);
var namedControls = names.Select(info => " " +
$"protected global::{info.type} {info.name} => " +
$"this.FindControl<global::{info.type}>(\"{info.name}\");");
$"{fieldAccess} global::{info.type} {info.name} => " +
$"this.FindControl<global::{info.type}>(\"{info.name}\");");
return $@"// <auto-generated />
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
@@ -124,7 +133,7 @@ namespace {nameSpace}
public void Execute(GeneratorExecutionContext context)
{
var comp = (CSharpCompilation) context.Compilation;
if(comp.GetTypeByMetadataName(AttributeName) == null)
if (comp.GetTypeByMetadataName(AttributeName) == null)
context.AddSource(AttributeFile, SourceText.From(AttributeCode, Encoding.UTF8));
if (!(context.SyntaxReceiver is NameReferenceSyntaxReceiver receiver))
{
@@ -132,7 +141,7 @@ namespace {nameSpace}
}
var symbols = UnpackAnnotatedTypes(context, comp, receiver);
if(symbols == null)
if (symbols == null)
return;
foreach (var typeSymbol in symbols)
@@ -168,7 +177,8 @@ namespace {nameSpace}
"Usage",
DiagnosticSeverity.Error,
true),
Location.Create(xamlFileName, new TextSpan(0,0), new LinePositionSpan(new LinePosition(0,0),new LinePosition(0,0)))));
Location.Create(xamlFileName, new TextSpan(0, 0),
new LinePositionSpan(new LinePosition(0, 0), new LinePosition(0, 0)))));
continue;
}
@@ -194,7 +204,8 @@ namespace {nameSpace}
}
}
private IReadOnlyList<INamedTypeSymbol> UnpackAnnotatedTypes(in GeneratorExecutionContext context, CSharpCompilation comp, NameReferenceSyntaxReceiver receiver)
private IReadOnlyList<INamedTypeSymbol> UnpackAnnotatedTypes(in GeneratorExecutionContext context,
CSharpCompilation comp, NameReferenceSyntaxReceiver receiver)
{
var options = (CSharpParseOptions) comp.SyntaxTrees[0].Options;
var compilation =

View File

@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.GameObjects;
namespace Robust.Client.Animations
{
@@ -13,7 +13,7 @@ namespace Robust.Client.Animations
/// <seealso cref="AnimationPlayerComponent"/>
public sealed class Animation
{
public readonly List<AnimationTrack> AnimationTracks = new();
public List<AnimationTrack> AnimationTracks { get; private set; } = new();
public TimeSpan Length { get; set; }
}

View File

@@ -1,7 +1,7 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.Animations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Robust.Client.Animations
{

View File

@@ -1,8 +1,7 @@
using System;
using Robust.Client.Animations;
using Robust.Shared.Animations;
namespace Content.Client.Animations
namespace Robust.Client.Animations
{
public class AnimationTrackControlProperty : AnimationTrackProperty
{

View File

@@ -1,11 +1,9 @@
using System;
using System.Collections.Generic;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Robust.Client.Animations
{
@@ -17,7 +15,7 @@ namespace Robust.Client.Animations
/// <summary>
/// A list of key frames for when to fire flicks.
/// </summary>
public readonly List<KeyFrame> KeyFrames = new();
public List<KeyFrame> KeyFrames { get; private set; } = new();
public override (int KeyFrameIndex, float FramePlayingTime) InitPlayback()
{
@@ -39,8 +37,7 @@ namespace Robust.Client.Animations
var keyFrame = KeyFrames[keyFrameIndex];
EntitySystem.Get<AudioSystem>()
.Play(keyFrame.Resource, entity, keyFrame.AudioParamsFunc.Invoke());
SoundSystem.Play(Filter.Local(), keyFrame.Resource, entity, keyFrame.AudioParamsFunc.Invoke());
}
return (keyFrameIndex, playingTime);

View File

@@ -10,7 +10,7 @@ namespace Robust.Client.Animations
/// </summary>
public abstract class AnimationTrackProperty : AnimationTrack
{
public readonly List<KeyFrame> KeyFrames = new();
public List<KeyFrame> KeyFrames { get; protected set; } = new();
/// <summary>
/// How to interpolate values when between two keyframes.

View File

@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Robust.Client.Animations
@@ -15,7 +15,7 @@ namespace Robust.Client.Animations
/// <summary>
/// A list of key frames for when to fire flicks.
/// </summary>
public readonly List<KeyFrame> KeyFrames = new();
public List<KeyFrame> KeyFrames { get; private set; } = new();
// TODO: Should this layer key be per keyframe maybe?
/// <summary>

View File

@@ -1,6 +1,5 @@
using System;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Clyde;
namespace Robust.Client.Audio
{

View File

@@ -4,16 +4,15 @@ using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using NFluidsynth;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Resources;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Utility;
using Logger = Robust.Shared.Log.Logger;
@@ -64,14 +63,18 @@ namespace Robust.Client.Audio.Midi
bool IsAvailable { get; }
public int OcclusionCollisionMask { get; set; }
void Shutdown();
}
internal class MidiManager : IDisposable, IMidiManager
internal class MidiManager : IMidiManager
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
public bool IsAvailable
{
get
@@ -155,6 +158,7 @@ namespace Robust.Client.Audio.Midi
_midiThread = new Thread(ThreadUpdate);
_midiThread.Start();
_broadPhaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
FluidsynthInitialized = true;
}
@@ -299,7 +303,7 @@ namespace Robust.Client.Audio.Midi
var occlusion = 0f;
if (sourceRelative.Length > 0)
{
occlusion = IoCManager.Resolve<IPhysicsManager>().IntersectRayPenetration(
occlusion = _broadPhaseSystem.IntersectRayPenetration(
pos.MapId,
new CollisionRay(
pos.Position,
@@ -316,6 +320,11 @@ namespace Robust.Client.Audio.Midi
continue;
}
if (renderer.TrackingEntity != null)
{
renderer.Source.SetVelocity(renderer.TrackingEntity.GlobalLinearVelocity());
}
if (float.IsNaN(pos.Position.X) || float.IsNaN(pos.Position.Y))
{
// just duck out instead of move to NaN
@@ -353,7 +362,7 @@ namespace Robust.Client.Audio.Midi
}
}
public void Dispose()
public void Shutdown()
{
_alive = false;
_midiThread?.Join();

View File

@@ -1,11 +1,9 @@
using System;
using System.IO;
using System.Runtime.Intrinsics.X86;
using NFluidsynth;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Graphics;
using Robust.Shared.Asynchronous;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;

View File

@@ -1,20 +1,18 @@
using System;
using System.Net;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Debugging;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.GameStates;
using Robust.Client.Interfaces.Utility;
using Robust.Client.Debugging;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Player;
using Robust.Client.Utility;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client

View File

@@ -1,33 +1,16 @@
using System;
using System;
using Robust.Client.Audio.Midi;
using Robust.Client.Console;
using Robust.Client.Debugging;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Graphics;
using Robust.Client.Graphics.ClientEye;
using Robust.Client.Graphics.Clyde;
using Robust.Client.Graphics.Lighting;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Input;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Debugging;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.GameStates;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Lighting;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Map;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Interfaces.Utility;
using Robust.Client.Map;
using Robust.Client.Placement;
using Robust.Client.Player;
using Robust.Client.Prototypes;
using Robust.Client.Reflection;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
@@ -35,15 +18,15 @@ using Robust.Client.UserInterface;
using Robust.Client.Utility;
using Robust.Client.ViewVariables;
using Robust.Shared;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
namespace Robust.Client
{
@@ -53,7 +36,7 @@ namespace Robust.Client
{
SharedIoC.RegisterIoC();
IoCManager.Register<IPrototypeManager, PrototypeManager>();
IoCManager.Register<IPrototypeManager, ClientPrototypeManager>();
IoCManager.Register<IEntityManager, ClientEntityManager>();
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
@@ -71,6 +54,7 @@ namespace Robust.Client
IoCManager.Register<IClientGameStateManager, ClientGameStateManager>();
IoCManager.Register<IBaseClient, BaseClient>();
IoCManager.Register<IPlayerManager, PlayerManager>();
IoCManager.Register<ISharedPlayerManager, PlayerManager>();
IoCManager.Register<IStateManager, StateManager>();
IoCManager.Register<IUserInterfaceManager, UserInterfaceManager>();
IoCManager.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
@@ -79,8 +63,7 @@ namespace Robust.Client
IoCManager.Register<ILightManager, LightManager>();
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
IoCManager.Register<IFontManager, FontManager>();
IoCManager.Register<IFontManagerInternal, FontManager>();
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
IoCManager.Register<IMidiManager, MidiManager>();
IoCManager.Register<IAuthManager, AuthManager>();
switch (mode)
@@ -107,8 +90,9 @@ namespace Robust.Client
throw new ArgumentOutOfRangeException();
}
IoCManager.Register<IFontManager, FontManager>();
IoCManager.Register<IFontManagerInternal, FontManager>();
IoCManager.Register<IEyeManager, EyeManager>();
IoCManager.Register<IPlacementManager, PlacementManager>();
IoCManager.Register<IOverlayManager, OverlayManager>();
IoCManager.Register<IOverlayManagerInternal, OverlayManager>();
@@ -116,7 +100,6 @@ namespace Robust.Client
IoCManager.Register<IViewVariablesManagerInternal, ViewVariablesManager>();
IoCManager.Register<IClientConGroupController, ClientConGroupController>();
IoCManager.Register<IScriptClient, ScriptClient>();
//IoCManager.Register<IXamlCompiler, XamlCompiler>();
}
}
}

View File

@@ -36,7 +36,7 @@ namespace Robust.Client.Console
Message = message;
}
}
/// <inheritdoc cref="IClientConsoleHost" />
internal class ClientConsoleHost : ConsoleHost, IClientConsoleHost
{
@@ -47,12 +47,20 @@ namespace Robust.Client.Console
{
NetManager.RegisterNetMessage<MsgConCmdReg>(MsgConCmdReg.NAME, HandleConCmdReg);
NetManager.RegisterNetMessage<MsgConCmdAck>(MsgConCmdAck.NAME, HandleConCmdAck);
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME);
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME, ProcessCommand);
Reset();
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
}
private void ProcessCommand(MsgConCmd message)
{
string? text = message.Text;
LogManager.GetSawmill(SawmillName).Info($"SERVER:{text}");
ExecuteCommand(null, text);
}
/// <inheritdoc />
public void Reset()
{
@@ -104,14 +112,14 @@ namespace Robust.Client.Console
args.RemoveAt(0);
command1.Execute(new ConsoleShell(this, null), command, args.ToArray());
}
else if (!NetManager.IsConnected)
else
WriteError(null, "Unknown command: " + commandName);
}
/// <inheritdoc />
public override void RemoteExecuteCommand(ICommonSession? session, string command)
{
if (!NetManager.IsConnected)
if (!NetManager.IsConnected) // we don't care about session on client
return;
var msg = NetManager.CreateNetMessage<MsgConCmd>();

View File

@@ -1,8 +1,6 @@
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Robust.Client.Console.Commands

View File

@@ -1,7 +1,7 @@
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Robust.Client.Console.Commands

View File

@@ -3,9 +3,7 @@ using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Robust.Client.Console.Commands
{

View File

@@ -2,11 +2,7 @@
// Not some generic console command type.
// Couldn't think of a better name sorry.
using System;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Robust.Client.Console.Commands
{

View File

@@ -6,21 +6,12 @@ using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using Robust.Client.Input;
using System.Threading;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Debugging;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Lighting;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.ResourceManagement.ResourceTypes;
using Robust.Client.Debugging;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
@@ -28,15 +19,11 @@ using Robust.Shared.Asynchronous;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -493,6 +480,8 @@ namespace Robust.Client.Console.Commands
{
_writeNode(root, 0, writer);
}
shell.WriteLine("Saved guidump");
}
private static void _writeNode(Control control, int indents, TextWriter writer)
@@ -554,7 +543,7 @@ namespace Robust.Client.Console.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var window = new SS14Window { CustomMinimumSize = (500, 400)};
var window = new SS14Window { MinSize = (500, 400)};
var tabContainer = new TabContainer();
window.Contents.AddChild(tabContainer);
var scroll = new ScrollContainer();
@@ -574,7 +563,7 @@ namespace Robust.Client.Console.Commands
optionButton.OnItemSelected += eventArgs => optionButton.SelectId(eventArgs.Id);
vBox.AddChild(optionButton);
var tree = new Tree { SizeFlagsVertical = Control.SizeFlags.FillExpand };
var tree = new Tree { VerticalExpand = true };
var root = tree.CreateItem();
root.Text = "Honk!";
var child = tree.CreateItem();
@@ -611,7 +600,7 @@ namespace Robust.Client.Console.Commands
{
grid.AddChild(new Button
{
CustomMinimumSize = (50, 50),
MinSize = (50, 50),
Text = $"{x}, {y}"
});
}
@@ -643,6 +632,29 @@ namespace Robust.Client.Console.Commands
}
});
tabContainer.AddChild(new HSplitContainer
{
Children =
{
new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.Red},
Children =
{
new Label{ Text = "FOOBARBAZ"},
}
},
new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.Blue},
Children =
{
new Label{ Text = "FOOBARBAZ"},
}
},
}
});
window.OpenCentered();
}
}

View File

@@ -1,7 +1,6 @@
using System;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.Maths;
namespace Robust.Client.Console.Commands
{

View File

@@ -1,8 +1,7 @@
using System.Linq;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Network;
namespace Robust.Client.Console.Commands
{

View File

@@ -1,6 +1,5 @@
using System.Linq;
using System.Runtime.Loader;
using System.Text;
using JetBrains.Annotations;
using Robust.Shared.Console;

View File

@@ -1,5 +1,4 @@
using Robust.Shared.Log;
using Robust.Shared.Maths;
using System;
using Robust.Shared.Console;

View File

@@ -0,0 +1,44 @@
using System.Linq;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Robust.Client.Console.Commands
{
[UsedImplicitly]
public sealed class LsMonitorCommand : IConsoleCommand
{
public string Command => "lsmonitor";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var clyde = IoCManager.Resolve<IClyde>();
foreach (var monitor in clyde.EnumerateMonitors())
{
shell.WriteLine(
$"[{monitor.Id}] {monitor.Name}: {monitor.Size.X}x{monitor.Size.Y}@{monitor.RefreshRate}Hz");
}
}
}
[UsedImplicitly]
public sealed class SetMonitorCommand : IConsoleCommand
{
public string Command => "setmonitor";
public string Description => "";
public string Help => "Usage: setmonitor <id>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var clyde = IoCManager.Resolve<IClyde>();
var id = int.Parse(args[0]);
var monitor = clyde.EnumerateMonitors().Single(m => m.Id == id);
clyde.SetWindowMonitor(monitor);
}
}
}

View File

@@ -0,0 +1,41 @@
using Robust.Client.Debugging;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Robust.Client.Console.Commands
{
public sealed class PhysicsOverlayCommands : IConsoleCommand
{
public string Command => "physics";
public string Description => $"{Command} <contactnormals / contactpoints / shapes>";
public string Help => $"{Command} <overlay>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine($"Invalid number of args supplied");
return;
}
var system = EntitySystem.Get<DebugPhysicsSystem>();
switch (args[0])
{
case "contactnormals":
system.Flags ^= PhysicsDebugFlags.ContactNormals;
break;
case "contactpoints":
system.Flags ^= PhysicsDebugFlags.ContactPoints;
break;
case "shapes":
system.Flags ^= PhysicsDebugFlags.Shapes;
break;
default:
shell.WriteLine($"{args[0]} is not a recognised overlay");
return;
}
return;
}
}
}

View File

@@ -0,0 +1,20 @@
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Robust.Client.Console.Commands
{
internal sealed class ReloadLocalizationsCommand : IConsoleCommand
{
public string Command => "rldloc";
public string Description => "Reloads localization (client & server)";
public string Help => "Usage: rldloc";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
IoCManager.Resolve<ILocalizationManager>().ReloadLocalizations();
shell.RemoteExecuteCommand("sudo rldloc");
}
}
}

View File

@@ -1,7 +1,6 @@
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Robust.Client.Console.Commands
{

View File

@@ -1,5 +1,4 @@
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;

View File

@@ -1,5 +1,5 @@
using JetBrains.Annotations;
using Robust.Client.Interfaces.Input;
using Robust.Client.Input;
using Robust.Shared.Console;
using Robust.Shared.IoC;

View File

@@ -0,0 +1,17 @@
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Robust.Client.Console.Commands
{
public class VelocitiesCommand : IConsoleCommand
{
public string Command => "showvelocities";
public string Description => "Displays your angular and linear velocities";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<VelocityDebugSystem>().Enabled ^= true;
}
}
}

View File

@@ -1,6 +1,4 @@
using System;
namespace Robust.Client.Console
namespace Robust.Client.Console
{
public interface IClientConGroupController : IClientConGroupImplementation
{

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
namespace Robust.Client.Console

View File

@@ -1,5 +1,8 @@
#if CLIENT_SCRIPTING
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
@@ -10,10 +13,10 @@ using Microsoft.CodeAnalysis.Scripting;
using Microsoft.CodeAnalysis.Text;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.ViewVariables;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using Robust.Shared.Scripting;
using Robust.Shared.Utility;
@@ -36,6 +39,8 @@ namespace Robust.Client.Console
private readonly ScriptGlobals _globals;
private ScriptState? _state;
private (string[] imports, string code)? _autoImportRepeatBuffer;
public ScriptConsoleClient()
{
Title = Loc.GetString("Robust C# Interactive (CLIENT)");
@@ -54,38 +59,56 @@ namespace Robust.Client.Console
var code = InputBar.Text;
InputBar.Clear();
// Remove > or . at the end of the output panel.
OutputPanel.RemoveEntry(^1);
_inputBuffer.AppendLine(code);
_linesEntered += 1;
var tree = SyntaxFactory.ParseSyntaxTree(SourceText.From(_inputBuffer.ToString()), ScriptInstanceShared.ParseOptions);
if (!SyntaxFactory.IsCompleteSubmission(tree))
if (_autoImportRepeatBuffer.HasValue && code == "y")
{
if (_linesEntered == 1)
var (imports, repeatCode) = _autoImportRepeatBuffer.Value;
var sb = new StringBuilder();
foreach (var import in imports)
{
OutputPanel.AddText($"> {code}");
sb.AppendFormat("using {0};\n", import);
}
else
{
OutputPanel.AddText($". {code}");
}
OutputPanel.AddText(".");
return;
sb.Append(repeatCode);
code = sb.ToString();
}
code = _inputBuffer.ToString().Trim();
// Remove echo of partial submission from the output panel.
for (var i = 1; i < _linesEntered; i++)
else
{
// Remove > or . at the end of the output panel.
OutputPanel.RemoveEntry(^1);
}
_inputBuffer.Clear();
_linesEntered = 0;
_inputBuffer.AppendLine(code);
_linesEntered += 1;
var tree = SyntaxFactory.ParseSyntaxTree(SourceText.From(_inputBuffer.ToString()),
ScriptInstanceShared.ParseOptions);
if (!SyntaxFactory.IsCompleteSubmission(tree))
{
if (_linesEntered == 1)
{
OutputPanel.AddText($"> {code}");
}
else
{
OutputPanel.AddText($". {code}");
}
OutputPanel.AddText(".");
return;
}
code = _inputBuffer.ToString().Trim();
// Remove echo of partial submission from the output panel.
for (var i = 1; i < _linesEntered; i++)
{
OutputPanel.RemoveEntry(^1);
}
_inputBuffer.Clear();
_linesEntered = 0;
}
Script newScript;
@@ -135,6 +158,8 @@ namespace Robust.Client.Console
OutputPanel.AddMessage(msg);
OutputPanel.AddText(">");
PromptAutoImports(e.Diagnostics, code);
return;
}
@@ -148,13 +173,23 @@ namespace Robust.Client.Console
else if (ScriptInstanceShared.HasReturnValue(newScript))
{
var msg = new FormattedMessage();
msg.AddText(CSharpObjectFormatter.Instance.FormatObject(_state.ReturnValue));
msg.AddText(ScriptInstanceShared.SafeFormat(_state.ReturnValue));
OutputPanel.AddMessage(msg);
}
OutputPanel.AddText(">");
}
private void PromptAutoImports(IEnumerable<Diagnostic> diags, string code)
{
if (!ScriptInstanceShared.CalcAutoImports(_reflectionManager, diags, out var found))
return;
OutputPanel.AddText($"Auto-import {string.Join(", ", found)} (enter 'y')?");
_autoImportRepeatBuffer = (found.ToArray(), code);
}
private sealed class ScriptGlobalsImpl : ScriptGlobals
{
private readonly ScriptConsoleClient _owner;
@@ -180,7 +215,7 @@ namespace Robust.Client.Console
public override void show(object obj)
{
write(CSharpObjectFormatter.Instance.FormatObject(obj));
write(ScriptInstanceShared.SafeFormat(obj));
}
}
}

View File

@@ -7,10 +7,10 @@ using Microsoft.CodeAnalysis.Scripting;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using Robust.Shared.Scripting;
using Robust.Shared.Timing;
@@ -20,8 +20,6 @@ namespace Robust.Client.Console
{
private readonly IReflectionManager _reflectionManager;
protected override Vector2? CustomSize => (300, 300);
private readonly VBoxContainer _watchesVBox;
private readonly LineEdit _addWatchEdit;
private readonly Button _addWatchButton;
@@ -37,12 +35,12 @@ namespace Robust.Client.Console
var mainVBox = new VBoxContainer
{
CustomMinimumSize = (500, 300),
MinSize = (500, 300),
Children =
{
(_watchesVBox = new VBoxContainer
{
SizeFlagsVertical = SizeFlags.FillExpand
VerticalExpand = true
}),
new HBoxContainer
{
@@ -50,7 +48,7 @@ namespace Robust.Client.Console
{
(_addWatchEdit = new HistoryLineEdit
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
HorizontalExpand = true,
PlaceHolder = Loc.GetString("Add watch (C# interactive)")
}),
(_addWatchButton = new Button
@@ -66,6 +64,8 @@ namespace Robust.Client.Console
_addWatchEdit.OnTextEntered += _ => AddWatch();
Contents.AddChild(mainVBox);
SetSize = (300, 300);
}
private void AddWatch()
@@ -113,7 +113,7 @@ namespace Robust.Client.Console
{
(_outputLabel = new Label
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
HorizontalExpand = true,
ClipText = true
}),
(delButton = new Button
@@ -176,7 +176,7 @@ namespace Robust.Client.Console
{
Text = message,
ClipText = true,
SizeFlagsHorizontal = SizeFlags.FillExpand
HorizontalExpand = true
},
(delButton = new Button {Text = Loc.GetString("Remove")})
}

View File

@@ -1,6 +1,6 @@
using System.Collections.Generic;
using System.IO;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;

View File

@@ -1,21 +1,16 @@
using System;
using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Debugging;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Enums;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Prototypes;
namespace Robust.Client.Debugging
@@ -47,14 +42,14 @@ namespace Robust.Client.Debugging
_debugColliders = value;
if (value)
if (value && !_overlayManager.HasOverlay<PhysicsOverlay>())
{
_overlayManager.AddOverlay(new PhysicsOverlay(_componentManager, _eyeManager,
_prototypeManager, _inputManager, _physicsManager));
}
else
{
_overlayManager.RemoveOverlay(nameof(PhysicsOverlay));
_overlayManager.RemoveOverlay<PhysicsOverlay>();
}
}
}
@@ -72,13 +67,13 @@ namespace Robust.Client.Debugging
_debugPositions = value;
if (value)
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
{
_overlayManager.AddOverlay(new EntityPositionOverlay(_entityManager, _eyeManager));
}
else
{
_overlayManager.RemoveOverlay(nameof(EntityPositionOverlay));
_overlayManager.RemoveOverlay<EntityPositionOverlay>();
}
}
}
@@ -97,8 +92,8 @@ namespace Robust.Client.Debugging
private Vector2 _hoverStartScreen = Vector2.Zero;
private List<IPhysBody> _hoverBodies = new();
public PhysicsOverlay(IComponentManager compMan, IEyeManager eyeMan, IPrototypeManager protoMan, IInputManager inputManager, IPhysicsManager physicsManager)
: base(nameof(PhysicsOverlay))
{
_componentManager = compMan;
_eyeManager = eyeMan;
@@ -145,7 +140,7 @@ namespace Robust.Client.Debugging
row++;
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
row++;
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {((IPhysicsComponent)body).Anchored}");
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
row++;
}
@@ -166,20 +161,22 @@ namespace Robust.Client.Debugging
if (viewport.IsEmpty()) return;
var mapId = _eyeManager.CurrentMap;
var sleepThreshold = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.TimeToSleep);
var colorEdge = Color.Red.WithAlpha(0.33f);
foreach (var physBody in _physicsManager.GetCollidingEntities(mapId, viewport))
foreach (var physBody in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(mapId, viewport))
{
// all entities have a TransformComponent
var transform = physBody.Entity.Transform;
var worldBox = physBody.WorldAABB;
var worldBox = physBody.GetWorldAABB();
if (worldBox.IsEmpty()) continue;
var colorEdge = Color.Red.WithAlpha(0.33f);
foreach (var shape in physBody.PhysicsShapes)
foreach (var fixture in physBody.Fixtures)
{
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, physBody.SleepAccumulator / (float) physBody.SleepThreshold);
var shape = fixture.Shape;
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
}
if (worldBox.Contains(mouseWorldPos))
@@ -196,9 +193,9 @@ namespace Robust.Client.Debugging
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var chr in str)
foreach (var rune in str.EnumerateRunes())
{
var advance = font.DrawChar(handle, chr, baseLine, 1, Color.White);
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
baseLine += new Vector2(advance, 0);
}
}
@@ -242,6 +239,16 @@ namespace Robust.Client.Debugging
_handle.DrawCircle(origin, radius, color);
}
public override void DrawPolygonShape(Vector2[] vertices, in Color color)
{
_handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, vertices, color);
}
public override void DrawLine(Vector2 start, Vector2 end, in Color color)
{
_handle.DrawLine(start, end, color);
}
public override void SetTransform(in Matrix3 transform)
{
_handle.SetTransform(transform);
@@ -258,7 +265,7 @@ namespace Robust.Client.Debugging
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(IEntityManager entityManager, IEyeManager eyeManager) : base(nameof(EntityPositionOverlay))
public EntityPositionOverlay(IEntityManager entityManager, IEyeManager eyeManager)
{
_entityManager = entityManager;
_eyeManager = eyeManager;

View File

@@ -1,15 +1,12 @@
using Robust.Client.Interfaces.Debugging;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network.Messages;
using System;
using System.Collections.Generic;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics;
using Robust.Shared.Maths;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Shared.Timing;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Enums;
using Robust.Shared.Network;
namespace Robust.Client.Debugging
{
@@ -42,13 +39,13 @@ namespace Robust.Client.Debugging
_debugDrawRays = value;
if (value)
if (value && !_overlayManager.HasOverlay<DebugDrawRayOverlay>())
{
_overlayManager.AddOverlay(new DebugDrawRayOverlay(this));
}
else
{
_overlayManager.RemoveOverlay(nameof(DebugDrawRayOverlay));
_overlayManager.RemoveOverlay<DebugDrawRayOverlay>();
}
}
}
@@ -85,7 +82,7 @@ namespace Robust.Client.Debugging
private readonly DebugDrawingManager _owner;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public DebugDrawRayOverlay(DebugDrawingManager owner) : base(nameof(DebugDrawRayOverlay))
public DebugDrawRayOverlay(DebugDrawingManager owner)
{
_owner = owner;
}

View File

@@ -0,0 +1,164 @@
/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*
* Original source Box2D:
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/* Heavily inspired by Farseer */
using System;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Dynamics.Contacts;
namespace Robust.Client.Debugging
{
internal sealed class DebugPhysicsSystem : SharedDebugPhysicsSystem
{
/*
* Used for debugging shapes, controllers, joints, contacts
*/
private const int MaxContactPoints = 2048;
internal int PointCount;
internal ContactPoint[] _points = new ContactPoint[MaxContactPoints];
public PhysicsDebugFlags Flags
{
get => _flags;
set
{
if (value == _flags) return;
if (_flags == PhysicsDebugFlags.None)
IoCManager.Resolve<IOverlayManager>().AddOverlay(new PhysicsDebugOverlay(this));
if (value == PhysicsDebugFlags.None)
IoCManager.Resolve<IOverlayManager>().RemoveOverlay(typeof(PhysicsDebugOverlay));
_flags = value;
}
}
private PhysicsDebugFlags _flags;
public override void HandlePreSolve(Contact contact, in Manifold oldManifold)
{
if ((Flags & PhysicsDebugFlags.ContactPoints) != 0)
{
Manifold manifold = contact.Manifold;
if (manifold.PointCount == 0)
return;
Fixture fixtureA = contact.FixtureA!;
PointState[] state1, state2;
CollisionManager.GetPointStates(out state1, out state2, oldManifold, manifold);
Span<Vector2> points = stackalloc Vector2[2];
Vector2 normal;
contact.GetWorldManifold(out normal, points);
for (int i = 0; i < manifold.PointCount && PointCount < MaxContactPoints; ++i)
{
if (fixtureA == null)
_points[i] = new ContactPoint();
ContactPoint cp = _points[PointCount];
cp.Position = points[i];
cp.Normal = normal;
cp.State = state2[i];
_points[PointCount] = cp;
++PointCount;
}
}
}
internal struct ContactPoint
{
public Vector2 Normal;
public Vector2 Position;
public PointState State;
}
}
[Flags]
internal enum PhysicsDebugFlags : byte
{
None = 0,
ContactPoints = 1 << 0,
ContactNormals = 1 << 1,
Shapes = 1 << 2,
}
internal sealed class PhysicsDebugOverlay : Overlay
{
private DebugPhysicsSystem _physics = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public PhysicsDebugOverlay(DebugPhysicsSystem system)
{
_physics = system;
}
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
{
if (_physics.Flags == PhysicsDebugFlags.None) return;
var worldHandle = (DrawingHandleWorld) handle;
if ((_physics.Flags & PhysicsDebugFlags.Shapes) != 0)
{
// Port DebugDrawing over.
}
if ((_physics.Flags & PhysicsDebugFlags.ContactPoints) != 0)
{
const float axisScale = 0.3f;
for (int i = 0; i < _physics.PointCount; ++i)
{
DebugPhysicsSystem.ContactPoint point = _physics._points[i];
if (point.State == PointState.Add)
worldHandle.DrawCircle(point.Position, 0.5f, new Color(255, 77, 243, 77));
else if (point.State == PointState.Persist)
worldHandle.DrawCircle(point.Position, 0.5f, new Color(255, 77, 77, 77));
if ((_physics.Flags & PhysicsDebugFlags.ContactNormals) != 0)
{
Vector2 p1 = point.Position;
Vector2 p2 = p1 + point.Normal * axisScale;
worldHandle.DrawLine(p1, p2, new Color(255, 102, 230, 102));
}
}
_physics.PointCount = 0;
}
}
}
}

View File

@@ -1,4 +1,4 @@
namespace Robust.Client.Interfaces.Debugging
namespace Robust.Client.Debugging
{
/// <summary>
/// A collection of visual debug overlays for the client game.

View File

@@ -1,11 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Robust.Shared.Timing;
namespace Robust.Client.Interfaces.Debugging
namespace Robust.Client.Debugging
{
public interface IDebugDrawingManager
{

View File

@@ -1,20 +1,19 @@
using System;
using System.IO;
using System.Management;
using System.Net;
using System.Threading.Tasks;
using Robust.Client.Audio.Midi;
using Robust.Client.Console;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.GameStates;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Interfaces.Utility;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Placement;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.Utility;
using Robust.Client.ViewVariables;
using Robust.LoaderApi;
@@ -22,18 +21,14 @@ using Robust.Shared;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -51,7 +46,7 @@ namespace Robust.Client
[Dependency] private readonly IUserInterfaceManagerInternal _userInterfaceManager = default!;
[Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly ITimerManager _timerManager = default!;
[Dependency] private readonly IClientEntityManager _entityManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
@@ -69,6 +64,7 @@ namespace Robust.Client
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IRobustMappedStringSerializer _stringSerializer = default!;
[Dependency] private readonly IAuthManager _authManager = default!;
[Dependency] private readonly IMidiManager _midiManager = default!;
private CommandLineArgs? _commandLineArgs;
private bool _disableAssemblyLoadContext;
@@ -85,6 +81,74 @@ namespace Robust.Client
}
public bool Startup(Func<ILogHandler>? logHandlerFactory = null)
{
if (!StartupSystemSplash(logHandlerFactory))
return false;
// Disable load context usage on content start.
// This prevents Content.Client being loaded twice and things like csi blowing up because of it.
_modLoader.SetUseLoadContext(!_disableAssemblyLoadContext);
_modLoader.SetEnableSandboxing(true);
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), "Content."))
{
Logger.Fatal("Errors while loading content assemblies.");
return false;
}
foreach (var loadedModule in _modLoader.LoadedModules)
{
_configurationManager.LoadCVarsFromAssembly(loadedModule);
}
IoCManager.Resolve<ISerializationManager>().Initialize();
// Call Init in game assemblies.
_modLoader.BroadcastRunLevel(ModRunLevel.PreInit);
_modLoader.BroadcastRunLevel(ModRunLevel.Init);
_resourceCache.PreloadTextures();
_userInterfaceManager.Initialize();
_networkManager.Initialize(false);
IoCManager.Resolve<INetConfigurationManager>().SetupNetworking();
_serializer.Initialize();
_inputManager.Initialize();
_console.Initialize();
_prototypeManager.Initialize();
_prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes/"));
_prototypeManager.Resync();
_mapManager.Initialize();
_entityManager.Initialize();
_gameStateManager.Initialize();
_placementManager.Initialize();
_viewVariablesManager.Initialize();
_scriptClient.Initialize();
_client.Initialize();
_discord.Initialize();
_modLoader.BroadcastRunLevel(ModRunLevel.PostInit);
if (_commandLineArgs?.Username != null)
{
_client.PlayerNameOverride = _commandLineArgs.Username;
}
_authManager.LoadFromEnv();
GC.Collect();
_clyde.Ready();
if ((_commandLineArgs?.Connect == true || _commandLineArgs?.Launcher == true)
&& LaunchState.ConnectEndpoint != null)
{
_client.ConnectToServer(LaunchState.ConnectEndpoint);
}
return true;
}
private bool StartupSystemSplash(Func<ILogHandler>? logHandlerFactory)
{
ReadInitialLaunchState();
@@ -124,6 +188,8 @@ namespace Robust.Client
_configurationManager.OverrideConVars(_commandLineArgs.CVars);
}
ProfileOptSetup.Setup(_configurationManager);
_resourceCache.Initialize(LoadConfigAndUserData ? userDataDir : null);
ProgramShared.DoMounts(_resourceCache, _commandLineArgs?.MountOptions, "Content.Client", _loaderArgs != null);
@@ -134,6 +200,13 @@ namespace Robust.Client
_modLoader.VerifierExtraLoadHandler = VerifierExtraLoadHandler;
}
_clyde.TextEntered += TextEntered;
_clyde.MouseMove += MouseMove;
_clyde.KeyUp += KeyUp;
_clyde.KeyDown += KeyDown;
_clyde.MouseWheel += MouseWheel;
_clyde.CloseWindow += Shutdown;
// Bring display up as soon as resources are mounted.
if (!_clyde.Initialize())
{
@@ -142,62 +215,7 @@ namespace Robust.Client
_clyde.SetWindowTitle("Space Station 14");
_fontManager.Initialize();
// Disable load context usage on content start.
// This prevents Content.Client being loaded twice and things like csi blowing up because of it.
_modLoader.SetUseLoadContext(!_disableAssemblyLoadContext);
_modLoader.SetEnableSandboxing(true);
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), "Content."))
{
Logger.Fatal("Errors while loading content assemblies.");
return false;
}
foreach (var loadedModule in _modLoader.LoadedModules)
{
_configurationManager.LoadCVarsFromAssembly(loadedModule);
}
// Call Init in game assemblies.
_modLoader.BroadcastRunLevel(ModRunLevel.PreInit);
_modLoader.BroadcastRunLevel(ModRunLevel.Init);
_userInterfaceManager.Initialize();
_networkManager.Initialize(false);
IoCManager.Resolve<INetConfigurationManager>().SetupNetworking();
_serializer.Initialize();
_inputManager.Initialize();
_consoleHost.Initialize();
_prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes/"));
_prototypeManager.Resync();
_mapManager.Initialize();
_entityManager.Initialize();
_gameStateManager.Initialize();
_placementManager.Initialize();
_viewVariablesManager.Initialize();
_scriptClient.Initialize();
_client.Initialize();
_discord.Initialize();
_modLoader.BroadcastRunLevel(ModRunLevel.PostInit);
if (_commandLineArgs?.Username != null)
{
_client.PlayerNameOverride = _commandLineArgs.Username;
}
_authManager.LoadFromEnv();
_clyde.Ready();
if ((_commandLineArgs?.Connect == true || _commandLineArgs?.Launcher == true)
&& LaunchState.ConnectEndpoint != null)
{
_client.ConnectToServer(LaunchState.ConnectEndpoint);
}
_fontManager.SetFontDpi((uint) _configurationManager.GetCVar(CVars.DisplayFontDpi));
return true;
}
@@ -274,17 +292,13 @@ namespace Robust.Client
_modLoader.BroadcastUpdate(ModUpdateLevel.PreEngine, frameEventArgs);
_timerManager.UpdateTimers(frameEventArgs);
_taskManager.ProcessPendingTasks();
_userInterfaceManager.Update(frameEventArgs);
// GameStateManager is in full control of the simulation update.
if (_client.RunLevel >= ClientRunLevel.Connected)
{
_componentManager.CullRemovedComponents();
_gameStateManager.ApplyGameState();
_entityManager.Update(frameEventArgs.DeltaSeconds);
_playerManager.Update(frameEventArgs.DeltaSeconds);
}
_stateManager.Update(frameEventArgs);
_modLoader.BroadcastUpdate(ModUpdateLevel.PostEngine, frameEventArgs);
}
@@ -325,6 +339,7 @@ namespace Robust.Client
logManager.GetSawmill("discord").Level = LogLevel.Warning;
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
logManager.GetSawmill("szr").Level = LogLevel.Info;
logManager.GetSawmill("loc").Level = LogLevel.Error;
#if DEBUG_ONLY_FCE_INFO
#if DEBUG_ONLY_FCE_LOG
@@ -383,6 +398,8 @@ namespace Robust.Client
private void Cleanup()
{
_networkManager.Shutdown("Client shutting down");
_midiManager.Shutdown();
_entityManager.Shutdown();
_clyde.Shutdown();
}

View File

@@ -1,4 +1,4 @@
using Robust.Client.Input;
using Robust.Client.Input;
namespace Robust.Client
{

View File

@@ -1,67 +1,9 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Robust.Client.Graphics.Clyde;
using Robust.Client.Console;
using Robust.Client.Debugging;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Graphics;
using Robust.Client.Graphics.ClientEye;
using Robust.Client.Graphics.Lighting;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Input;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Debugging;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.GameStates;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Lighting;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Map;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Interfaces.Utility;
using Robust.Client.Map;
using Robust.Client.Placement;
using Robust.Client.Player;
using Robust.Client.Reflection;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.Utility;
using Robust.Client.ViewVariables;
using Robust.Shared;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Timing;
using Robust.Shared.Reflection;
namespace Robust.Client
{
@@ -75,7 +17,6 @@ namespace Robust.Client
RegisterReflection();
}
internal static void RegisterReflection()
{
// Gets a handle to the shared and the current (client) dll.

View File

@@ -1,4 +1,4 @@
using Robust.Client;
using Robust.Client;
using Robust.LoaderApi;
[assembly: LoaderEntryPoint(typeof(GameController.LoaderEntryPoint))]
@@ -11,7 +11,7 @@ namespace Robust.Client
{
public void Main(IMainArgs args)
{
GameController.Start(args.Args, contentStart: false, args);
Start(args.Args, contentStart: false, args);
}
}
}

View File

@@ -1,7 +1,5 @@
using System;
using Robust.Client.Interfaces;
using System;
using Robust.LoaderApi;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Timing;

View File

@@ -0,0 +1,3 @@
Everything in this folder and subfolders needs to be in:
Robust.Client.GameObjects

View File

@@ -1,18 +1,5 @@
using Robust.Client.GameObjects.Components;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.GameObjects.Components.Containers;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Appearance;
using Robust.Shared.GameObjects.Components.Eye;
using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Physics;
namespace Robust.Client.GameObjects
@@ -37,9 +24,13 @@ namespace Robust.Client.GameObjects
Register<PhysicsComponent>();
RegisterReference<PhysicsComponent, IPhysBody>();
RegisterReference<PhysicsComponent, IPhysicsComponent>();
Register<CollisionWakeComponent>();
Register<ContainerManagerComponent>();
RegisterReference<ContainerManagerComponent, IContainerManager>();
RegisterIgnore("KeyBindingInput");
Register<PointLightComponent>();
Register<InputComponent>();
@@ -64,14 +55,10 @@ namespace Robust.Client.GameObjects
Register<AnimationPlayerComponent>();
Register<ContainerManagerComponent>();
RegisterReference<ContainerManagerComponent, IContainerManager>();
Register<TimerComponent>();
#if DEBUG
Register<DebugExceptionOnAddComponent>();
Register<DebugExceptionExposeDataComponent>();
Register<DebugExceptionInitializeComponent>();
Register<DebugExceptionStartupComponent>();
#endif

View File

@@ -1,11 +1,8 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.Interfaces.GameObjects;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
@@ -215,12 +212,6 @@ namespace Robust.Client.GameObjects
return entity;
}
/// <inheritdoc />
public override IEntity SpawnEntityNoMapInit(string? protoName, EntityCoordinates coordinates)
{
return SpawnEntity(protoName, coordinates);
}
protected override EntityUid GenerateEntityUid()
{
return new(_nextClientEntityUid++);

View File

@@ -1,13 +1,11 @@
using System;
using System.Collections.Generic;
using Robust.Client.Interfaces.GameStates;
using Robust.Client.GameStates;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
@@ -36,7 +34,7 @@ namespace Robust.Client.GameObjects
_networkManager.RegisterNetMessage<MsgEntity>(MsgEntity.NAME, HandleEntityNetworkMessage);
}
public void Update()
public void TickUpdate()
{
while (_queue.Count != 0 && _queue.Peek().msg.SourceTick <= _gameStateManager.CurServerTick)
{
@@ -47,12 +45,12 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc />
public void SendSystemNetworkMessage(EntitySystemMessage message)
public void SendSystemNetworkMessage(EntityEventArgs message)
{
SendSystemNetworkMessage(message, default(uint));
}
public void SendSystemNetworkMessage(EntitySystemMessage message, uint sequence)
public void SendSystemNetworkMessage(EntityEventArgs message, uint sequence)
{
var msg = _networkManager.CreateNetMessage<MsgEntity>();
msg.Type = EntityMessageType.SystemMessage;
@@ -64,7 +62,7 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc />
public void SendSystemNetworkMessage(EntitySystemMessage message, INetChannel channel)
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel channel)
{
throw new NotSupportedException();
}

View File

@@ -5,7 +5,7 @@ using Robust.Client.Animations;
using Robust.Shared.GameObjects;
using static Robust.Client.Animations.AnimationPlaybackShared;
namespace Robust.Client.GameObjects.Components.Animations
namespace Robust.Client.GameObjects
{
/// <summary>
/// Plays back <see cref="Animation"/>s on entities.

View File

@@ -1,15 +1,10 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Appearance;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
@@ -19,13 +14,11 @@ namespace Robust.Client.GameObjects
{
[ViewVariables]
private Dictionary<object, object> data = new();
[ViewVariables]
[DataField("visuals")]
internal List<AppearanceVisualizer> Visualizers = new();
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
private static bool _didRegisterSerializer;
[ViewVariables]
private bool _appearanceDirty;
@@ -78,6 +71,8 @@ namespace Robust.Client.GameObjects
private void SetData(object key, object value)
{
if (data.TryGetValue(key, out var existing) && existing.Equals(value)) return;
data[key] = value;
MarkDirty();
@@ -85,10 +80,9 @@ namespace Robust.Client.GameObjects
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState == null)
if (curState is not AppearanceComponentState actualState)
return;
var actualState = (AppearanceComponentState) curState;
data = actualState.Data;
MarkDirty();
}
@@ -110,18 +104,6 @@ namespace Robust.Client.GameObjects
_appearanceDirty = false;
}
public override void ExposeData(ObjectSerializer serializer)
{
if (!_didRegisterSerializer)
{
YamlObjectSerializer.RegisterTypeSerializer(typeof(AppearanceVisualizer),
new VisualizerTypeSerializer(_reflectionManager));
_didRegisterSerializer = true;
}
serializer.DataField(ref Visualizers, "visuals", new List<AppearanceVisualizer>());
}
public override void Initialize()
{
base.Initialize();
@@ -134,78 +116,6 @@ namespace Robust.Client.GameObjects
MarkDirty();
}
class VisualizerTypeSerializer : YamlObjectSerializer.TypeSerializer
{
private readonly IReflectionManager _reflectionManager;
public VisualizerTypeSerializer(IReflectionManager reflectionManager)
{
_reflectionManager = reflectionManager;
}
public override object NodeToType(Type type, YamlNode node, YamlObjectSerializer serializer)
{
var mapping = (YamlMappingNode) node;
var nodeType = mapping.GetNode("type");
switch (nodeType.AsString())
{
case SpriteLayerToggle.NAME:
var keyString = mapping.GetNode("key").AsString();
object key;
if (_reflectionManager.TryParseEnumReference(keyString, out var @enum))
{
key = @enum;
}
else
{
key = keyString;
}
var layer = mapping.GetNode("layer").AsInt();
return new SpriteLayerToggle(key, layer);
default:
var visType = _reflectionManager.LooseGetType(nodeType.AsString());
if (!typeof(AppearanceVisualizer).IsAssignableFrom(visType))
{
throw new InvalidOperationException();
}
var vis = (AppearanceVisualizer) Activator.CreateInstance(visType)!;
vis.LoadData(mapping);
return vis;
}
}
public override YamlNode TypeToNode(object obj, YamlObjectSerializer serializer)
{
switch (obj)
{
case SpriteLayerToggle spriteLayerToggle:
YamlScalarNode key;
if (spriteLayerToggle.Key is Enum)
{
var name = spriteLayerToggle.Key.GetType().FullName;
key = new YamlScalarNode($"{name}.{spriteLayerToggle.Key}");
}
else
{
key = new YamlScalarNode(spriteLayerToggle.Key.ToString());
}
return new YamlMappingNode
{
{new YamlScalarNode("type"), new YamlScalarNode(SpriteLayerToggle.NAME)},
{new YamlScalarNode("key"), key},
{new YamlScalarNode("layer"), new YamlScalarNode(spriteLayerToggle.SpriteLayer.ToString())},
};
default:
// TODO: A proper way to do serialization here.
// I can't use the ExposeData system here since that's specific to entity serializers.
return new YamlMappingNode();
}
}
}
internal class SpriteLayerToggle : AppearanceVisualizer
{
@@ -226,15 +136,9 @@ namespace Robust.Client.GameObjects
/// Handles the visualization of data inside of an appearance component.
/// Implementations of this class are NOT bound to a specific entity, they are flyweighted across multiple.
/// </summary>
[ImplicitDataDefinitionForInheritors]
public abstract class AppearanceVisualizer
{
/// <summary>
/// Load data from the prototype declaring this visualizer, to configure settings and such.
/// </summary>
public virtual void LoadData(YamlMappingNode node)
{
}
/// <summary>
/// Initializes an entity to be managed by this appearance controller.
/// DO NOT assume this is your only entity. Visualizers are shared.

View File

@@ -1,89 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects.Components.Containers
{
public sealed partial class ContainerManagerComponent
{
[DebuggerDisplay("ClientContainer {Owner.Uid}/{ID}")]
private sealed class ClientContainer : IContainer
{
public List<IEntity> Entities { get; } = new List<IEntity>();
public ClientContainer(string id, ContainerManagerComponent manager)
{
ID = id;
Manager = manager;
}
[ViewVariables] public IContainerManager Manager { get; }
[ViewVariables] public string ID { get; }
[ViewVariables] public IEntity Owner => Manager.Owner;
[ViewVariables] public bool Deleted { get; private set; }
[ViewVariables] public IReadOnlyList<IEntity> ContainedEntities => Entities;
[ViewVariables]
public bool ShowContents { get; set; }
[ViewVariables]
public bool OccludesLight { get; set; }
public bool CanInsert(IEntity toinsert)
{
return false;
}
public bool Insert(IEntity toinsert)
{
return false;
}
public bool CanRemove(IEntity toremove)
{
return false;
}
public bool Remove(IEntity toremove)
{
return false;
}
public void ForceRemove(IEntity toRemove)
{
throw new NotSupportedException("Cannot directly modify containers on the client");
}
public bool Contains(IEntity contained)
{
return Entities.Contains(contained);
}
public void DoInsert(IEntity entity)
{
Entities.Add(entity);
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(entity));
}
public void DoRemove(IEntity entity)
{
Entities.Remove(entity);
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(entity));
}
public void Shutdown()
{
Deleted = true;
}
}
public override void InternalContainerShutdown(IContainer container)
{
}
}
}

View File

@@ -1,172 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects.Components.Containers
{
public sealed partial class ContainerManagerComponent : SharedContainerManagerComponent
{
[ViewVariables]
private readonly Dictionary<string, ClientContainer> _containers = new();
public override T MakeContainer<T>(string id)
{
throw new NotSupportedException("Cannot modify containers on the client.");
}
public override bool Remove(IEntity entity)
{
// TODO: This will probably need relaxing if we want to predict things like inventories.
throw new NotSupportedException("Cannot modify containers on the client.");
}
protected override IEnumerable<IContainer> GetAllContainersImpl()
{
return _containers.Values.Where(c => !c.Deleted);
}
public override IContainer GetContainer(string id)
{
return _containers[id];
}
public override bool HasContainer(string id)
{
return _containers.ContainsKey(id);
}
public override bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container)
{
var ret = _containers.TryGetValue(id, out var cont);
container = cont!;
return ret;
}
/// <inheritdoc />
public override bool TryGetContainer(IEntity entity, [NotNullWhen(true)] out IContainer? container)
{
foreach (var contain in _containers.Values)
{
if (!contain.Deleted && contain.Contains(entity))
{
container = contain;
return true;
}
}
container = default;
return false;
}
public override bool ContainsEntity(IEntity entity)
{
foreach (var container in _containers.Values)
{
if (!container.Deleted && container.Contains(entity))
{
return true;
}
}
return false;
}
public override void ForceRemove(IEntity entity)
{
throw new NotSupportedException("Cannot modify containers on the client.");
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if(!(curState is ContainerManagerComponentState cast))
return;
// Delete now-gone containers.
List<string>? toDelete = null;
foreach (var (id, container) in _containers)
{
if (!cast.Containers.ContainsKey(id))
{
container.Shutdown();
toDelete ??= new List<string>();
toDelete.Add(id);
}
}
if (toDelete != null)
{
foreach (var dead in toDelete)
{
_containers.Remove(dead);
}
}
// Add new containers and update existing contents.
foreach (var (id, data) in cast.Containers)
{
if (!_containers.TryGetValue(id, out var container))
{
container = new ClientContainer(id, this);
_containers.Add(id, container);
}
// sync show flag
container.ShowContents = data.ShowContents;
container.OccludesLight = data.OccludesLight;
// Remove gone entities.
List<IEntity>? toRemove = null;
foreach (var entity in container.Entities)
{
if (!data.ContainedEntities.Contains(entity.Uid))
{
toRemove ??= new List<IEntity>();
toRemove.Add(entity);
}
}
if (toRemove != null)
{
foreach (var goner in toRemove)
{
container.DoRemove(goner);
}
}
// Add new entities.
foreach (var uid in data.ContainedEntities)
{
var entity = Owner.EntityManager.GetEntity(uid);
if (!container.Entities.Contains(entity))
{
container.DoInsert(entity);
}
}
}
}
protected override void Shutdown()
{
base.Shutdown();
// On shutdown we won't get to process remove events in the containers so this has to be manually done.
foreach (var container in _containers.Values)
{
foreach (var containerEntity in container.Entities)
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
new UpdateContainerOcclusionMessage(containerEntity));
}
}
}
}
}

View File

@@ -1,12 +1,11 @@
using Robust.Client.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Eye;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects
@@ -23,7 +22,9 @@ namespace Robust.Client.GameObjects
// Horrible hack to get around ordering issues.
private bool _setCurrentOnInitialize;
private bool _setDrawFovOnInitialize;
[DataField("drawFov")]
private bool _setDrawFovOnInitialize = true;
[DataField("zoom")]
private Vector2 _setZoomOnInitialize = Vector2.One/2f;
private Vector2 _offset = Vector2.Zero;
@@ -151,6 +152,7 @@ namespace Robust.Client.GameObjects
Zoom = state.Zoom;
Offset = state.Offset;
Rotation = state.Rotation;
VisibilityMask = state.VisibilityMask;
}
public override void OnRemove()
@@ -160,15 +162,6 @@ namespace Robust.Client.GameObjects
Current = false;
}
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataFieldCached(ref _setZoomOnInitialize, "zoom", Vector2.One/2f);
serializer.DataFieldCached(ref _setDrawFovOnInitialize, "drawFov", true);
}
/// <summary>
/// Updates the Eye of this entity with the transform position. This has to be called every frame to
/// keep the view following the entity.

View File

@@ -1,105 +1,51 @@
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
{
[RegisterComponent]
public class IconComponent : Component
public class IconComponent : Component, ISerializationHooks
{
public override string Name => "Icon";
public IDirectionalTextureProvider? Icon { get; private set; }
[Dependency] private readonly IResourceCache _resourceCache = default!;
[DataField("sprite")]
private ResourcePath? rsi;
[DataField("state")]
private string? stateID;
void ISerializationHooks.AfterDeserialization()
{
if (rsi != null && stateID != null)
{
Icon = new SpriteSpecifier.Rsi(rsi, stateID).Frame0();
}
}
public const string LogCategory = "go.comp.icon";
const string SerializationCache = "icon";
public override void ExposeData(ObjectSerializer serializer)
private static IRsiStateLike TextureForConfig(IconComponent compData, IResourceCache resourceCache)
{
base.ExposeData(serializer);
// TODO: Does this need writing?
if (serializer.Reading)
{
Icon = TextureForConfig(serializer, _resourceCache);
}
}
private static IRsiStateLike TextureForConfig(ObjectSerializer serializer, IResourceCache resourceCache)
{
DebugTools.Assert(serializer.Reading);
if (serializer.TryGetCacheData<IRsiStateLike>(SerializationCache, out var dirTex))
{
return dirTex;
}
var tex = serializer.ReadDataField<string?>("texture", null);
if (!string.IsNullOrWhiteSpace(tex))
{
dirTex = resourceCache.GetResource<TextureResource>(SpriteComponent.TextureRoot / tex).Texture;
serializer.SetCacheData(SerializationCache, dirTex);
return dirTex;
}
RSI rsi;
var rsiPath = serializer.ReadDataField<string?>("sprite", null);
if (string.IsNullOrWhiteSpace(rsiPath))
{
dirTex = resourceCache.GetFallback<TextureResource>().Texture;
serializer.SetCacheData(SerializationCache, dirTex);
return dirTex;
}
var path = SpriteComponent.TextureRoot / rsiPath;
try
{
rsi = resourceCache.GetResource<RSIResource>(path).RSI;
}
catch
{
dirTex = resourceCache.GetFallback<TextureResource>().Texture;
serializer.SetCacheData(SerializationCache, dirTex);
return dirTex;
}
var stateId = serializer.ReadDataField<string?>("state", null);
if (string.IsNullOrWhiteSpace(stateId))
{
Logger.ErrorS(LogCategory, "No state specified.");
dirTex = resourceCache.GetFallback<TextureResource>().Texture;
serializer.SetCacheData(SerializationCache, dirTex);
return dirTex;
}
if (rsi.TryGetState(stateId, out var state))
{
serializer.SetCacheData(SerializationCache, state);
return state;
}
else
{
Logger.ErrorS(LogCategory, "State '{0}' does not exist on RSI.", stateId);
return resourceCache.GetFallback<TextureResource>().Texture;
}
return compData.Icon?.Default ?? resourceCache.GetFallback<TextureResource>().Texture;
}
public static IRsiStateLike? GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
{
if (!prototype.Components.TryGetValue("Icon", out var mapping))
if (!prototype.Components.TryGetValue("Icon", out var compData))
{
return null;
}
return TextureForConfig(YamlObjectSerializer.NewReader(mapping), resourceCache);
return TextureForConfig((IconComponent)compData, resourceCache);
}
}
}

View File

@@ -1,12 +0,0 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
namespace Robust.Client.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedIgnorePauseComponent))]
public sealed class IgnorePauseComponent : SharedIgnorePauseComponent
{
}
}

View File

@@ -1,10 +1,11 @@
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects.Components
namespace Robust.Client.GameObjects
{
/// <summary>
/// Defines data fields used in the <see cref="InputSystem"/>.
@@ -18,14 +19,7 @@ namespace Robust.Client.GameObjects.Components
/// The context that will be made active for a client that attaches to this entity.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string ContextName { get; set; } = default!;
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadWriteFunction("context", InputContextContainer.DefaultContextName, value => ContextName = value, () => ContextName);
}
[DataField("context")]
public string ContextName { get; set; } = InputContextContainer.DefaultContextName;
}
}

View File

@@ -1,7 +1,5 @@
using System;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;

View File

@@ -1,21 +1,23 @@
using Robust.Client.GameObjects.EntitySystems;
using System;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using System;
namespace Robust.Client.GameObjects
{
public class PointLightComponent : Component
[RegisterComponent]
[ComponentReference(typeof(IPointLightComponent))]
public class PointLightComponent : Component, IPointLightComponent, ISerializationHooks
{
[Dependency] private readonly IResourceCache _resourceCache = default!;
public override string Name => "PointLight";
public override uint? NetID => NetIDs.POINT_LIGHT;
@@ -68,6 +70,21 @@ namespace Robust.Client.GameObjects
set => _rotation = value;
}
/// <inheritdoc />
/// <summary>
/// The resource path to the mask texture the light will use.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? MaskPath
{
get => _maskPath;
set
{
_maskPath = value;
UpdateMask();
}
}
/// <summary>
/// Set a mask texture that will be applied to the light while rendering.
/// The mask's red channel will be linearly multiplied.p
@@ -118,16 +135,26 @@ namespace Robust.Client.GameObjects
}
}
private float _radius = 5;
[DataField("radius")]
private float _radius = 5f;
[DataField("nestedvisible")]
private bool _visibleNested = true;
private bool _lightOnParent = false;
private bool _lightOnParent;
[DataField("color")]
private Color _color = Color.White;
private Vector2 _offset;
[DataField("offset")]
private Vector2 _offset = Vector2.Zero;
[DataField("enabled")]
private bool _enabled = true;
[DataField("autoRot")]
private bool _maskAutoRotate;
private Angle _rotation;
private float _energy;
private float _softness;
[DataField("energy")]
private float _energy = 1f;
[DataField("softness")]
private float _softness = 1f;
[DataField("mask")]
private string? _maskPath;
/// <summary>
/// Radius, in meters.
@@ -144,12 +171,34 @@ namespace Robust.Client.GameObjects
}
}
private void UpdateMask()
{
if (_maskPath is not null)
Mask = _resourceCache.GetResource<TextureResource>(_maskPath);
else
Mask = null;
}
void ISerializationHooks.AfterDeserialization()
{
if (_maskPath != null)
{
Mask = IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(_maskPath);
}
}
public override void Initialize()
{
base.Initialize();
UpdateMask();
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
if ((message is ParentChangedMessage msg))
if (message is ParentChangedMessage msg)
{
HandleTransformParentChanged(msg);
}
@@ -173,23 +222,6 @@ namespace Robust.Client.GameObjects
}
}
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataFieldCached(ref _offset, "offset", Vector2.Zero);
serializer.DataFieldCached(ref _radius, "radius", 5f);
serializer.DataFieldCached(ref _color, "color", Color.White);
serializer.DataFieldCached(ref _enabled, "enabled", true);
serializer.DataFieldCached(ref _energy, "energy", 1f);
serializer.DataFieldCached(ref _softness, "softness", 1f);
serializer.DataFieldCached(ref _maskAutoRotate, "autoRot", false);
serializer.DataFieldCached(ref _visibleNested, "nestedvisible", true);
if (serializer.Reading && serializer.TryReadDataField<string>("mask", out var value))
{
Mask = IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(value);
}
}
public override void OnRemove()
{
base.OnRemove();

View File

@@ -1,9 +1,8 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.Interfaces.GameObjects
namespace Robust.Client.GameObjects
{
public interface IRenderableComponent : IComponent
{

View File

@@ -1,14 +1,12 @@
using System;
using System;
using System.Collections.Generic;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Shaders;
using Robust.Shared.Animations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.Interfaces.GameObjects.Components
namespace Robust.Client.GameObjects
{
public interface ISpriteComponent : IComponent, IAnimationProperties
{
@@ -51,8 +49,26 @@ namespace Robust.Client.Interfaces.GameObjects.Components
/// Rotation transformations on individual layers still apply.
/// If false, all layers get locked to south and rotation is a transformation.
/// </summary>
[Obsolete("Use NoRotation and/or DirectionOverride")]
bool Directional { get; set; }
/// <summary>
/// All sprite rotation is locked, and will always be drawn upright on
/// the screen, regardless of world or view orientation.
/// </summary>
bool NoRotation {get; set; }
/// <summary>
/// Enables overriding the calculated directional RSI state for this sprite.
/// The state to use is defined in <see cref="DirectionOverride"/>.
/// </summary>
bool EnableDirectionOverride { get; set; }
/// <summary>
/// The directional RSI state that will always be displayed, regardless of orientation.
/// </summary>
Direction DirectionOverride { get; set; }
// NOTE: The below are ALL designed to NOT throw exceptions ever,
// instead making a bunch of noisy error logs.
@@ -66,6 +82,8 @@ namespace Robust.Client.Interfaces.GameObjects.Components
uint RenderOrder { get; set; }
bool IsInert { get; }
Matrix3 GetLocalMatrix();
/// <summary>
/// Sets a layer key to the layer map, creating it if it does not exist.
/// </summary>
@@ -204,30 +222,12 @@ namespace Robust.Client.Interfaces.GameObjects.Components
ISpriteLayer this[object layerKey] { get; }
IEnumerable<ISpriteLayer> AllLayers { get; }
}
public interface ISpriteLayer
{
SpriteComponent.DirectionOffset DirOffset { get; set; }
int GetLayerDirectionCount(ISpriteLayer layer);
RSI? Rsi { get; set; }
RSI.StateId RsiState { get; set; }
RSI? ActualRsi { get; }
Texture? Texture { get; set; }
Angle Rotation { get; set; }
Vector2 Scale { get; set; }
bool Visible { get; set; }
Color Color { get; set; }
float AnimationTime { get; set; }
int AnimationFrame { get; }
bool AutoAnimated { get; set; }
RSI.State.Direction EffectiveDirection(Angle worldRotation);
Vector2 LocalToLayer(Vector2 localPos);
/// <summary>
/// Calculate sprite bounding box in world-space coordinates.
/// </summary>
Box2 CalculateBoundingBox();
}
}

View File

@@ -0,0 +1,42 @@
using Robust.Client.Graphics;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
public interface ISpriteLayer
{
SpriteComponent.DirectionOffset DirOffset { get; set; }
RSI? Rsi { get; set; }
RSI.StateId RsiState { get; set; }
RSI? ActualRsi { get; }
Texture? Texture { get; set; }
Angle Rotation { get; set; }
Vector2 Scale { get; set; }
bool Visible { get; set; }
Color Color { get; set; }
float AnimationTime { get; set; }
int AnimationFrame { get; }
bool AutoAnimated { get; set; }
RSI.State.Direction EffectiveDirection(Angle worldRotation);
Vector2 LocalToLayer(Vector2 localPos);
/// <summary>
/// Layer size in pixels.
/// Don't account layer scale or sprite world transform.
/// </summary>
Vector2i PixelSize { get; }
/// <summary>
/// Calculate layer bounding box in sprite local-space coordinates.
/// </summary>
/// <returns>Bounding box in sprite local-space coordinates.</returns>
Box2 CalculateBoundingBox();
}
}

View File

@@ -1,48 +1,36 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using IComponent = Robust.Shared.Interfaces.GameObjects.IComponent;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Robust.Client.GameObjects.Components.UserInterface
namespace Robust.Client.GameObjects
{
public class ClientUserInterfaceComponent : SharedUserInterfaceComponent
public class ClientUserInterfaceComponent : SharedUserInterfaceComponent, ISerializationHooks
{
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
private readonly Dictionary<object, BoundUserInterface> _openInterfaces =
new();
private Dictionary<object, PrototypeData> _interfaceData = default!;
#pragma warning disable 649
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
#pragma warning restore 649
private readonly Dictionary<object, PrototypeData> _interfaces = new();
public override void ExposeData(ObjectSerializer serializer)
[DataField("interfaces", readOnly: true)]
private List<PrototypeData> _interfaceData = new();
void ISerializationHooks.AfterDeserialization()
{
base.ExposeData(serializer);
_interfaces.Clear();
const string cache = "ui_cache";
if (serializer.TryGetCacheData<Dictionary<object, PrototypeData>>(cache, out var interfaceData))
foreach (var data in _interfaceData)
{
_interfaceData = interfaceData;
return;
_interfaces[data.UiKey] = data;
}
var data = serializer.ReadDataFieldCached("interfaces", new List<PrototypeData>());
interfaceData = new Dictionary<object, PrototypeData>();
foreach (var prototypeData in data)
{
interfaceData[prototypeData.UiKey] = prototypeData;
}
serializer.SetCacheData(cache, interfaceData);
_interfaceData = interfaceData;
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel,
@@ -83,7 +71,7 @@ namespace Robust.Client.GameObjects.Components.UserInterface
private void OpenInterface(BoundInterfaceMessageWrapMessage wrapped)
{
var data = _interfaceData[wrapped.UiKey];
var data = _interfaces[wrapped.UiKey];
// TODO: This type should be cached, but I'm too lazy.
var type = _reflectionManager.LooseGetType(data.ClientType);
var boundInterface = (BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new[]{this, wrapped.UiKey});

View File

@@ -1,7 +1,6 @@
using Robust.Client.Interfaces.GameStates;
using Robust.Client.GameStates;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
@@ -10,7 +9,7 @@ namespace Robust.Client.GameObjects
public static class EntityManagerExt
{
public static void RaisePredictiveEvent<T>(this IEntityManager entityManager, T msg)
where T : EntitySystemMessage
where T : EntityEventArgs
{
var localPlayer = IoCManager.Resolve<IPlayerManager>().LocalPlayer;
DebugTools.AssertNotNull(localPlayer);

View File

@@ -1,7 +1,6 @@
using Robust.Client.GameObjects.Components.Animations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
internal sealed class AnimationPlayerSystem : EntitySystem
{

View File

@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
internal sealed class AppearanceSystem : EntitySystem
{

View File

@@ -1,6 +1,6 @@
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
class AppearanceTestSystem : EntitySystem
{

View File

@@ -1,27 +1,22 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
[UsedImplicitly]
public class AudioSystem : EntitySystem
public class AudioSystem : EntitySystem, IAudioSystem
{
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
@@ -29,17 +24,21 @@ namespace Robust.Client.GameObjects.EntitySystems
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly List<PlayingStream> _playingClydeStreams = new();
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
public int OcclusionCollisionMask;
private readonly List<PlayingStream> _playingClydeStreams = new();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<PlayAudioEntityMessage>(PlayAudioEntityHandler);
SubscribeNetworkEvent<PlayAudioGlobalMessage>(PlayAudioGlobalHandler);
SubscribeNetworkEvent<PlayAudioPositionalMessage>(PlayAudioPositionalHandler);
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
SubscribeLocalEvent<SoundSystem.QueryAudioSystem>((ev => ev.Audio = this));
_broadPhaseSystem = Get<SharedBroadPhaseSystem>();
}
private void StopAudioMessageHandler(StopAudioMessageClient ev)
@@ -146,7 +145,7 @@ namespace Robust.Client.GameObjects.EntitySystems
var occlusion = 0f;
if (sourceRelative.Length > 0)
{
occlusion = IoCManager.Resolve<IPhysicsManager>().IntersectRayPenetration(
occlusion = _broadPhaseSystem.IntersectRayPenetration(
pos.MapId,
new CollisionRay(
pos.Position,
@@ -165,6 +164,12 @@ namespace Robust.Client.GameObjects.EntitySystems
Logger.Warning("Interrupting positional audio, can't set position.");
stream.Source.StopPlaying();
}
if (stream.TrackingEntity != null)
{
stream.Source.SetVelocity(stream.TrackingEntity.GlobalLinearVelocity());
}
}
}
}
@@ -181,7 +186,6 @@ namespace Robust.Client.GameObjects.EntitySystems
{
stream.Source.Dispose();
stream.Done = true;
stream.DoPlaybackDone();
}
/// <summary>
@@ -189,7 +193,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(string filename, AudioParams? audioParams = null)
private IPlayingAudioStream? Play(string filename, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
@@ -205,7 +209,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream Play(AudioStream stream, AudioParams? audioParams = null)
private IPlayingAudioStream Play(AudioStream stream, AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
ApplyAudioParams(audioParams, source);
@@ -227,7 +231,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(string filename, IEntity entity, AudioParams? audioParams = null)
private IPlayingAudioStream? Play(string filename, IEntity entity, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
@@ -244,7 +248,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(AudioStream stream, IEntity entity, AudioParams? audioParams = null)
private IPlayingAudioStream? Play(AudioStream stream, IEntity entity, AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
if (!source.SetPosition(entity.Transform.WorldPosition))
@@ -273,7 +277,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
private IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
@@ -290,7 +294,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(AudioStream stream, EntityCoordinates coordinates,
private IPlayingAudioStream? Play(AudioStream stream, EntityCoordinates coordinates,
AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
@@ -340,92 +344,30 @@ namespace Robust.Client.GameObjects.EntitySystems
{
Source.StopPlaying();
}
public event Action? PlaybackDone;
public void DoPlaybackDone()
{
PlaybackDone?.Invoke();
}
}
}
public interface IPlayingAudioStream
{
void Stop();
event Action PlaybackDone;
}
public static class AudioSystemExtensions
{
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
public static IPlayingAudioStream? Play(
this IEntity entity,
string filename,
AudioParams? audioParams,
AudioSystem? audioSystem = null)
{
audioSystem ??= EntitySystem.Get<AudioSystem>();
return audioSystem.Play(filename, entity, audioParams);
}
/// <summary>
/// Play an audio stream following an entity.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
public static IPlayingAudioStream? Play(
this IEntity entity,
AudioStream stream,
AudioParams? audioParams = null,
AudioSystem? audioSystem = null)
/// <inheritdoc />
public int DefaultSoundRange => 25;
/// <inheritdoc />
public int OcclusionCollisionMask { get; set; }
/// <inheritdoc />
public IPlayingAudioStream? Play(Filter playerFilter, string filename, AudioParams? audioParams = null)
{
audioSystem ??= EntitySystem.Get<AudioSystem>();
return audioSystem.Play(stream, entity, audioParams);
return Play(filename, audioParams);
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
public static IPlayingAudioStream? Play(
this EntityCoordinates coordinates,
string filename,
AudioParams? audioParams = null,
AudioSystem? audioSystem = null)
/// <inheritdoc />
public IPlayingAudioStream? Play(Filter playerFilter, string filename, IEntity entity, AudioParams? audioParams = null)
{
audioSystem ??= EntitySystem.Get<AudioSystem>();
return audioSystem.Play(filename, coordinates, audioParams);
return Play(filename, entity, audioParams);
}
/// <summary>
/// Play an audio stream at a static position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
public static IPlayingAudioStream? Play(
this EntityCoordinates coordinates,
AudioStream stream,
AudioParams? audioParams = null,
AudioSystem? audioSystem = null)
/// <inheritdoc />
public IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
audioSystem ??= EntitySystem.Get<AudioSystem>();
return audioSystem.Play(stream, coordinates, audioParams);
return Play(filename, coordinates, audioParams);
}
}
}

View File

@@ -1,11 +1,10 @@
using System.Collections.Generic;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
public class ContainerSystem : EntitySystem
public class ClientContainerSystem : ContainerSystem
{
private readonly HashSet<IEntity> _updateQueue = new();
@@ -92,14 +91,4 @@ namespace Robust.Client.GameObjects.EntitySystems
}
}
}
internal readonly struct UpdateContainerOcclusionMessage
{
public UpdateContainerOcclusionMessage(IEntity entity)
{
Entity = entity;
}
public IEntity Entity { get; }
}
}

View File

@@ -3,15 +3,11 @@ using System.Linq;
using JetBrains.Annotations;
using Robust.Client.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
// NOTE: this class handles both snap grid updates of occluders, as well as occluder tree updates (via its parent).
// This seems like it's doing somewhat double work because it already has an update queue for occluders but...
@@ -110,7 +106,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// <summary>
/// Event raised by a <see cref="ClientOccluderComponent"/> when it needs to be recalculated.
/// </summary>
internal sealed class OccluderDirtyEvent : EntitySystemMessage
internal sealed class OccluderDirtyEvent : EntityEventArgs
{
public OccluderDirtyEvent(IEntity sender, (GridId grid, Vector2i pos)? lastPosition, SnapGridOffset offset)
{

View File

@@ -1,26 +1,17 @@
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using System;
using System.Collections.Generic;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.Enums;
namespace Robust.Client.GameObjects
{
@@ -52,7 +43,7 @@ namespace Robust.Client.GameObjects
{
base.Shutdown();
overlayManager.RemoveOverlay("EffectSystem");
overlayManager.RemoveOverlay(typeof(EffectOverlay));
}
public void CreateEffect(EffectSystemMessage message)
@@ -339,7 +330,6 @@ namespace Robust.Client.GameObjects
{
private readonly IPlayerManager _playerManager;
public override bool AlwaysDirty => true;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _unshadedShader;
@@ -347,8 +337,7 @@ namespace Robust.Client.GameObjects
private readonly IMapManager _mapManager;
private readonly IEntityManager _entityManager;
public EffectOverlay(EffectSystem owner, IPrototypeManager protoMan, IMapManager mapMan, IPlayerManager playerMan, IEntityManager entityManager) : base(
"EffectSystem")
public EffectOverlay(EffectSystem owner, IPrototypeManager protoMan, IMapManager mapMan, IPlayerManager playerMan, IEntityManager entityManager)
{
_owner = owner;
_unshadedShader = protoMan.Index<ShaderPrototype>("unshaded").Instance();

View File

@@ -1,8 +1,8 @@
using System;
using JetBrains.Annotations;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Graphics;
using Robust.Client.Physics;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
@@ -10,7 +10,7 @@ using Robust.Shared.Maths;
#nullable enable
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
/// <summary>
/// Updates the position of every Eye every frame, so that the camera follows the player around.

View File

@@ -1,19 +1,15 @@
using System;
using Robust.Client.GameObjects.Components;
using Robust.Client.Interfaces.GameStates;
using Robust.Client.Interfaces.Input;
using Robust.Client.GameStates;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
/// <summary>
/// Client-side processing of all input commands through the simulation.
@@ -44,7 +40,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// <param name="message">Arguments for this event.</param>
/// <param name="replay">if true, current cmd state will not be checked or updated - use this for "replaying" an
/// old input that was saved or buffered until further processing could be done</param>
public bool HandleInputCommand(ICommonSession session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
public bool HandleInputCommand(ICommonSession? session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
{
#if DEBUG
@@ -161,7 +157,7 @@ namespace Robust.Client.GameObjects.EntitySystems
/// <summary>
/// Entity system message that is raised when the player changes attached entities.
/// </summary>
public class PlayerAttachSysMessage : EntitySystemMessage
public class PlayerAttachSysMessage : EntityEventArgs
{
/// <summary>
/// New entity the player is attached to.

View File

@@ -1,8 +1,8 @@
using Robust.Client.Audio.Midi;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
public class MidiSystem : EntitySystem
{

View File

@@ -1,16 +1,13 @@
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.Physics;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
/// <summary>
/// Keeps track of <see cref="DynamicTree{T}"/>s for various rendering-related components.

View File

@@ -1,10 +1,10 @@
using JetBrains.Annotations;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Shared.GameObjects.Systems;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
/// <summary>
/// Updates the layer animation for every visible sprite.

View File

@@ -1,16 +1,14 @@
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects.EntitySystems
namespace Robust.Client.GameObjects
{
/// <summary>
/// Handles interpolation of transform positions.

View File

@@ -0,0 +1,51 @@
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
public class VelocityDebugSystem : EntitySystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
internal bool Enabled { get; set; }
private Label _label = default!;
public override void Initialize()
{
base.Initialize();
_label = new Label();
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (!Enabled)
{
_label.Visible = false;
return;
}
var player = _playerManager.LocalPlayer?.ControlledEntity;
if (player == null || !player.TryGetComponent(out PhysicsComponent? body))
{
_label.Visible = false;
return;
}
var screenPos = _eyeManager.WorldToScreen(player.Transform.WorldPosition);
LayoutContainer.SetPosition(_label, screenPos + new Vector2(0, 50));
_label.Visible = true;
_label.Text = $"Speed: {body.LinearVelocity.Length}\nLinear: {body.LinearVelocity.X:0.00}, {body.LinearVelocity.Y:0.00}\nAngular:{body.AngularVelocity}";
}
}
}

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