Engine PR for enabling nullability in Content.Client (#1565)

This commit is contained in:
DrSmugleaf
2021-02-16 20:05:06 +01:00
committed by GitHub
parent d8b50044a2
commit 17182dd0e8

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@@ -40,7 +40,7 @@ namespace Robust.Client.GameObjects
/// <param name="message">Arguments for this event.</param>
/// <param name="replay">if true, current cmd state will not be checked or updated - use this for "replaying" an
/// old input that was saved or buffered until further processing could be done</param>
public bool HandleInputCommand(ICommonSession session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
public bool HandleInputCommand(ICommonSession? session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
{
#if DEBUG