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Engine PR for enabling nullability in Content.Client (#1565)
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@@ -40,7 +40,7 @@ namespace Robust.Client.GameObjects
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/// <param name="message">Arguments for this event.</param>
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/// <param name="replay">if true, current cmd state will not be checked or updated - use this for "replaying" an
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/// old input that was saved or buffered until further processing could be done</param>
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public bool HandleInputCommand(ICommonSession session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
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public bool HandleInputCommand(ICommonSession? session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
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{
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#if DEBUG
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