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Submodule Lidgren.Network/Lidgren.Network updated: 4a5cedacb2...73554e6061
5
MSBuild/Robust.Analyzers.targets
Normal file
5
MSBuild/Robust.Analyzers.targets
Normal file
@@ -0,0 +1,5 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Analyzers\Robust.Analyzers.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,2 +1,3 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<Import Project="Robust.Analyzers.targets" />
|
||||
</Project>
|
||||
|
||||
40
Resources/Prototypes/dbg_rotationMarker.yml
Normal file
40
Resources/Prototypes/dbg_rotationMarker.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
- type: entity
|
||||
id: debugRotation1
|
||||
name: dbg_rotation1
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
visible: true
|
||||
sprite: debugRotation.rsi
|
||||
state: direction1
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
|
||||
- type: entity
|
||||
id: debugRotation4
|
||||
name: dbg_rotation4
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
visible: true
|
||||
sprite: debugRotation.rsi
|
||||
state: direction4
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
|
||||
- type: entity
|
||||
id: debugRotationTex
|
||||
name: dbg_rotationTex
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
visible: true
|
||||
texture: debugRotation.rsi/direction1.png
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
BIN
Resources/Textures/debugRotation.rsi/direction1.png
Normal file
BIN
Resources/Textures/debugRotation.rsi/direction1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 359 B |
BIN
Resources/Textures/debugRotation.rsi/direction1.xcf
Normal file
BIN
Resources/Textures/debugRotation.rsi/direction1.xcf
Normal file
Binary file not shown.
BIN
Resources/Textures/debugRotation.rsi/direction4.png
Normal file
BIN
Resources/Textures/debugRotation.rsi/direction4.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Resources/Textures/debugRotation.rsi/direction4.xcf
Normal file
BIN
Resources/Textures/debugRotation.rsi/direction4.xcf
Normal file
Binary file not shown.
17
Resources/Textures/debugRotation.rsi/meta.json
Normal file
17
Resources/Textures/debugRotation.rsi/meta.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [{
|
||||
"name": "direction1",
|
||||
"directions": 1,
|
||||
"delays": [[1.0]]
|
||||
}, {
|
||||
"name": "direction4",
|
||||
"directions": 4,
|
||||
"delays": [[1.0], [1.0], [1.0], [1.0]]
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/debugRotation.rsi/uvmap.xcf
Normal file
BIN
Resources/Textures/debugRotation.rsi/uvmap.xcf
Normal file
Binary file not shown.
92
Robust.Analyzers/ExplicitInterfaceAnalyzer.cs
Normal file
92
Robust.Analyzers/ExplicitInterfaceAnalyzer.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CodeActions;
|
||||
using Microsoft.CodeAnalysis.CodeFixes;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Document = Microsoft.CodeAnalysis.Document;
|
||||
|
||||
namespace Robust.Analyzers
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class ExplicitInterfaceAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
public readonly SyntaxKind[] ExcludedModifiers =
|
||||
{
|
||||
SyntaxKind.VirtualKeyword,
|
||||
SyntaxKind.AbstractKeyword,
|
||||
SyntaxKind.OverrideKeyword
|
||||
};
|
||||
|
||||
public const string DiagnosticId = "RA0000";
|
||||
|
||||
private const string Title = "No explicit interface specified";
|
||||
private const string MessageFormat = "No explicit interface specified";
|
||||
private const string Description = "Make sure to specify the interface in your method-declaration.";
|
||||
private const string Category = "Usage";
|
||||
|
||||
[SuppressMessage("ReSharper", "RS2008")] private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(DiagnosticId, Title, MessageFormat, Category, DiagnosticSeverity.Warning, isEnabledByDefault: true, description: Description);
|
||||
|
||||
private const string RequiresExplicitImplementationAttributeMetadataName =
|
||||
"Robust.Shared.Analyzers.RequiresExplicitImplementationAttribute";
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.MethodDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.PropertyDeclaration);
|
||||
}
|
||||
|
||||
private void AnalyzeNode(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
ISymbol symbol;
|
||||
Location location;
|
||||
switch (context.Node)
|
||||
{
|
||||
//we already have a explicit interface specified, no need to check further
|
||||
case MethodDeclarationSyntax methodDecl when methodDecl.ExplicitInterfaceSpecifier != null || methodDecl.Modifiers.Any(m => ExcludedModifiers.Contains(m.Kind())):
|
||||
return;
|
||||
case PropertyDeclarationSyntax propertyDecl when propertyDecl.ExplicitInterfaceSpecifier != null || propertyDecl.Modifiers.Any(m => ExcludedModifiers.Contains(m.Kind())):
|
||||
return;
|
||||
|
||||
case MethodDeclarationSyntax methodDecl:
|
||||
symbol = context.SemanticModel.GetDeclaredSymbol(methodDecl);
|
||||
location = methodDecl.Identifier.GetLocation();
|
||||
break;
|
||||
case PropertyDeclarationSyntax propertyDecl:
|
||||
symbol = context.SemanticModel.GetDeclaredSymbol(propertyDecl);
|
||||
location = propertyDecl.Identifier.GetLocation();
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
var attrSymbol = context.Compilation.GetTypeByMetadataName(RequiresExplicitImplementationAttributeMetadataName);
|
||||
|
||||
var isInterfaceMember = symbol?.ContainingType.AllInterfaces.Any(
|
||||
i =>
|
||||
i.GetMembers().Any(m => SymbolEqualityComparer.Default.Equals(symbol, symbol.ContainingType.FindImplementationForInterfaceMember(m)))
|
||||
&& i.GetAttributes().Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, attrSymbol))
|
||||
) ?? false;
|
||||
|
||||
if (isInterfaceMember)
|
||||
{
|
||||
//we do not have an explicit interface specified. bad!
|
||||
var diagnostic = Diagnostic.Create(
|
||||
Rule,
|
||||
location);
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
13
Robust.Analyzers/Robust.Analyzers.csproj
Normal file
13
Robust.Analyzers/Robust.Analyzers.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="3.8.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
150
Robust.Analyzers/SerializableAnalyzer.cs
Normal file
150
Robust.Analyzers/SerializableAnalyzer.cs
Normal file
@@ -0,0 +1,150 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CodeActions;
|
||||
using Microsoft.CodeAnalysis.CodeFixes;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
|
||||
namespace Robust.Analyzers
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class SerializableAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
// Metadata of the analyzer
|
||||
public const string DiagnosticId = "RA0001";
|
||||
|
||||
// You could use LocalizedString but it's a little more complicated for this sample
|
||||
private const string Title = "Class not marked as (Net)Serializable";
|
||||
private const string MessageFormat = "Class not marked as (Net)Serializable";
|
||||
private const string Description = "The class should be marked as (Net)Serializable.";
|
||||
private const string Category = "Usage";
|
||||
|
||||
private const string RequiresSerializableAttributeMetadataName = "Robust.Shared.Analyzers.RequiresSerializableAttribute";
|
||||
private const string SerializableAttributeMetadataName = "System.SerializableAttribute";
|
||||
private const string NetSerializableAttributeMetadataName = "Robust.Shared.Serialization.NetSerializableAttribute";
|
||||
|
||||
[SuppressMessage("ReSharper", "RS2008")] private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(DiagnosticId, Title, MessageFormat, Category, DiagnosticSeverity.Warning, isEnabledByDefault: true, description: Description);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.ClassDeclaration);
|
||||
}
|
||||
|
||||
private bool Marked(INamedTypeSymbol namedTypeSymbol, INamedTypeSymbol attrSymbol)
|
||||
{
|
||||
if (namedTypeSymbol == null) return false;
|
||||
if (namedTypeSymbol.GetAttributes()
|
||||
.Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, attrSymbol))) return true;
|
||||
return Marked(namedTypeSymbol.BaseType, attrSymbol);
|
||||
}
|
||||
|
||||
private void AnalyzeNode(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
var attrSymbol = context.Compilation.GetTypeByMetadataName(RequiresSerializableAttributeMetadataName);
|
||||
var classDecl = (ClassDeclarationSyntax) context.Node;
|
||||
var classSymbol = context.SemanticModel.GetDeclaredSymbol(classDecl);
|
||||
if (classSymbol == null) return;
|
||||
|
||||
if (Marked(classSymbol, attrSymbol))
|
||||
{
|
||||
var attributes = classSymbol.GetAttributes();
|
||||
var serAttr = context.Compilation.GetTypeByMetadataName(SerializableAttributeMetadataName);
|
||||
var netSerAttr = context.Compilation.GetTypeByMetadataName(NetSerializableAttributeMetadataName);
|
||||
|
||||
var hasSerAttr = attributes.Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, serAttr));
|
||||
var hasNetSerAttr =
|
||||
attributes.Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, netSerAttr));
|
||||
|
||||
if (!hasSerAttr || !hasNetSerAttr)
|
||||
{
|
||||
var requiredAttributes = new List<string>();
|
||||
if(!hasSerAttr) requiredAttributes.Add(SerializableAttributeMetadataName);
|
||||
if(!hasNetSerAttr) requiredAttributes.Add(NetSerializableAttributeMetadataName);
|
||||
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
Rule,
|
||||
classDecl.Identifier.GetLocation(),
|
||||
ImmutableDictionary.CreateRange(new Dictionary<string, string>()
|
||||
{
|
||||
{
|
||||
"requiredAttributes", string.Join(",", requiredAttributes)
|
||||
}
|
||||
})));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ExportCodeFixProvider(LanguageNames.CSharp)]
|
||||
public class SerializableCodeFixProvider : CodeFixProvider
|
||||
{
|
||||
private const string Title = "Annotate class as (Net)Serializable.";
|
||||
|
||||
public override async Task RegisterCodeFixesAsync(CodeFixContext context)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
|
||||
foreach (var diagnostic in context.Diagnostics)
|
||||
{
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var classDecl = root.FindToken(span.Start).Parent.AncestorsAndSelf().OfType<ClassDeclarationSyntax>().First();
|
||||
|
||||
if(!diagnostic.Properties.TryGetValue("requiredAttributes", out var requiredAttributes)) return;
|
||||
|
||||
context.RegisterCodeFix(
|
||||
CodeAction.Create(
|
||||
Title,
|
||||
c => FixAsync(context.Document, classDecl, requiredAttributes, c),
|
||||
Title),
|
||||
diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<Document> FixAsync(Document document, ClassDeclarationSyntax classDecl,
|
||||
string requiredAttributes, CancellationToken cancellationToken)
|
||||
{
|
||||
var attributes = new List<AttributeSyntax>();
|
||||
var namespaces = new List<string>();
|
||||
foreach (var attribute in requiredAttributes.Split(','))
|
||||
{
|
||||
var tempSplit = attribute.Split('.');
|
||||
namespaces.Add(string.Join(".",tempSplit.Take(tempSplit.Length-1)));
|
||||
var @class = tempSplit.Last();
|
||||
@class = @class.Substring(0, @class.Length - 9); //cut out "Attribute" at the end
|
||||
attributes.Add(SyntaxFactory.Attribute(SyntaxFactory.ParseName(@class)));
|
||||
}
|
||||
|
||||
var newClassDecl =
|
||||
classDecl.AddAttributeLists(SyntaxFactory.AttributeList(SyntaxFactory.SeparatedList(attributes)));
|
||||
|
||||
var root = (CompilationUnitSyntax) await document.GetSyntaxRootAsync(cancellationToken);
|
||||
root = root.ReplaceNode(classDecl, newClassDecl);
|
||||
|
||||
foreach (var ns in namespaces)
|
||||
{
|
||||
if(root.Usings.Any(u => u.Name.ToString() == ns)) continue;
|
||||
root = root.AddUsings(SyntaxFactory.UsingDirective(SyntaxFactory.ParseName(ns)));
|
||||
}
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
public sealed override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(SerializableAnalyzer.DiagnosticId);
|
||||
|
||||
public override FixAllProvider GetFixAllProvider()
|
||||
{
|
||||
return WellKnownFixAllProviders.BatchFixer;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
37
Robust.Client.Injectors/MathParsing.cs
Normal file
37
Robust.Client.Injectors/MathParsing.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System.Linq;
|
||||
using Pidgin;
|
||||
using static Pidgin.Parser;
|
||||
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
public static class MathParsing
|
||||
{
|
||||
public static Parser<char, float> Single { get; } = Real.Select(c => (float) c);
|
||||
|
||||
public static Parser<char, float> Single1 { get; }
|
||||
= Single.Between(SkipWhitespaces);
|
||||
|
||||
public static Parser<char, (float, float)> Single2 { get; }
|
||||
= Single.Before(SkipWhitespaces).Repeat(2).Select(e =>
|
||||
{
|
||||
var arr = e.ToArray();
|
||||
return (arr[0], arr[1]);
|
||||
});
|
||||
|
||||
public static Parser<char, (float, float, float, float)> Single4 { get; }
|
||||
= Single.Before(SkipWhitespaces).Repeat(4).Select(e =>
|
||||
{
|
||||
var arr = e.ToArray();
|
||||
return (arr[0], arr[1], arr[2], arr[3]);
|
||||
});
|
||||
|
||||
public static Parser<char, float[]> Thickness { get; }
|
||||
= SkipWhitespaces.Then(
|
||||
OneOf(
|
||||
Try(Single4.Select(c => new[] {c.Item1, c.Item2, c.Item3, c.Item4})),
|
||||
Try(Single2.Select(c => new[] {c.Item1, c.Item2})),
|
||||
Try(Single1.Select(c => new[] {c}))
|
||||
));
|
||||
}
|
||||
}
|
||||
32
Robust.Client.Injectors/RXamlColorAstNode.cs
Normal file
32
Robust.Client.Injectors/RXamlColorAstNode.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Reflection.Emit;
|
||||
using XamlX.Ast;
|
||||
using XamlX.Emit;
|
||||
using XamlX.IL;
|
||||
using XamlX.TypeSystem;
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
internal class RXamlColorAstNode
|
||||
: XamlAstNode, IXamlAstValueNode, IXamlAstILEmitableNode
|
||||
{
|
||||
private readonly IXamlMethod _method;
|
||||
private readonly string _color;
|
||||
|
||||
public RXamlColorAstNode(IXamlLineInfo lineInfo, RXamlWellKnownTypes types, string color) : base(lineInfo)
|
||||
{
|
||||
_color = color;
|
||||
Type = new XamlAstClrTypeReference(lineInfo, types.Color, false);
|
||||
_method = types.ColorFromXaml;
|
||||
}
|
||||
|
||||
public IXamlAstTypeReference Type { get; }
|
||||
|
||||
public XamlILNodeEmitResult Emit(XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context, IXamlILEmitter codeGen)
|
||||
{
|
||||
codeGen.Ldstr(_color);
|
||||
codeGen.EmitCall(_method);
|
||||
|
||||
return XamlILNodeEmitResult.Type(0, Type.GetClrType());
|
||||
}
|
||||
}
|
||||
}
|
||||
93
Robust.Client.Injectors/RXamlVecLikeConstAstNode.cs
Normal file
93
Robust.Client.Injectors/RXamlVecLikeConstAstNode.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
using XamlX.Ast;
|
||||
using XamlX.Emit;
|
||||
using XamlX.IL;
|
||||
using XamlX.TypeSystem;
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
public abstract class RXamlVecLikeConstAstNode<T>
|
||||
: XamlAstNode, IXamlAstValueNode, IXamlAstILEmitableNode
|
||||
where T : unmanaged
|
||||
{
|
||||
private readonly IXamlConstructor _constructor;
|
||||
protected readonly T[] Values;
|
||||
|
||||
public RXamlVecLikeConstAstNode(
|
||||
IXamlLineInfo lineInfo,
|
||||
IXamlType type, IXamlConstructor constructor,
|
||||
IXamlType componentType, T[] values)
|
||||
: base(lineInfo)
|
||||
{
|
||||
_constructor = constructor;
|
||||
Values = values;
|
||||
|
||||
var @params = constructor.Parameters;
|
||||
|
||||
if (@params.Count != values.Length)
|
||||
throw new ArgumentException("Invalid amount of parameters");
|
||||
|
||||
if (@params.Any(c => c != componentType))
|
||||
throw new ArgumentException("Invalid constructor: not all parameters match component type");
|
||||
|
||||
Type = new XamlAstClrTypeReference(lineInfo, type, false);
|
||||
}
|
||||
|
||||
public IXamlAstTypeReference Type { get; }
|
||||
|
||||
public virtual XamlILNodeEmitResult Emit(
|
||||
XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
|
||||
IXamlILEmitter codeGen)
|
||||
{
|
||||
codeGen.Newobj(_constructor);
|
||||
|
||||
return XamlILNodeEmitResult.Type(0, Type.GetClrType());
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RXamlSingleVecLikeConstAstNode : RXamlVecLikeConstAstNode<float>
|
||||
{
|
||||
public RXamlSingleVecLikeConstAstNode(
|
||||
IXamlLineInfo lineInfo,
|
||||
IXamlType type, IXamlConstructor constructor,
|
||||
IXamlType componentType, float[] values)
|
||||
: base(lineInfo, type, constructor, componentType, values)
|
||||
{
|
||||
}
|
||||
|
||||
public override XamlILNodeEmitResult Emit(XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
|
||||
IXamlILEmitter codeGen)
|
||||
{
|
||||
foreach (var value in Values)
|
||||
{
|
||||
codeGen.Emit(OpCodes.Ldc_R4, value);
|
||||
}
|
||||
|
||||
return base.Emit(context, codeGen);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RXamlInt32VecLikeConstAstNode : RXamlVecLikeConstAstNode<int>
|
||||
{
|
||||
public RXamlInt32VecLikeConstAstNode(
|
||||
IXamlLineInfo lineInfo,
|
||||
IXamlType type, IXamlConstructor constructor,
|
||||
IXamlType componentType, int[] values)
|
||||
: base(lineInfo, type, constructor, componentType, values)
|
||||
{
|
||||
}
|
||||
|
||||
public override XamlILNodeEmitResult Emit(XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
|
||||
IXamlILEmitter codeGen)
|
||||
{
|
||||
foreach (var value in Values)
|
||||
{
|
||||
codeGen.Emit(OpCodes.Ldc_I4, value);
|
||||
}
|
||||
|
||||
return base.Emit(context, codeGen);
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Robust.Client.Injectors/RXamlWellKnownTypes.cs
Normal file
58
Robust.Client.Injectors/RXamlWellKnownTypes.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System.Linq;
|
||||
using XamlX.Transform;
|
||||
using XamlX.TypeSystem;
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
class RXamlWellKnownTypes
|
||||
{
|
||||
public XamlTypeWellKnownTypes XamlIlTypes { get; }
|
||||
public IXamlType Single { get; }
|
||||
public IXamlType Int32 { get; }
|
||||
public IXamlType Vector2 { get; }
|
||||
public IXamlConstructor Vector2ConstructorFull { get; }
|
||||
public IXamlType Vector2i { get; }
|
||||
public IXamlConstructor Vector2iConstructorFull { get; }
|
||||
public IXamlType Thickness { get; }
|
||||
public IXamlConstructor ThicknessConstructorFull { get; }
|
||||
public IXamlType Color { get; }
|
||||
public IXamlMethod ColorFromXaml { get; }
|
||||
|
||||
public RXamlWellKnownTypes(TransformerConfiguration cfg)
|
||||
{
|
||||
var ts = cfg.TypeSystem;
|
||||
XamlIlTypes = cfg.WellKnownTypes;
|
||||
Single = ts.GetType("System.Single");
|
||||
Int32 = ts.GetType("System.Int32");
|
||||
|
||||
(Vector2, Vector2ConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Vector2", Single, 2);
|
||||
(Vector2i, Vector2iConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Vector2i", Int32, 2);
|
||||
(Thickness, ThicknessConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Thickness", Single, 4);
|
||||
|
||||
(IXamlType, IXamlConstructor) GetNumericTypeInfo(string name, IXamlType componentType, int componentCount)
|
||||
{
|
||||
var type = cfg.TypeSystem.GetType(name);
|
||||
var ctor = type.GetConstructor(Enumerable.Repeat(componentType, componentCount).ToList());
|
||||
|
||||
return (type, ctor);
|
||||
}
|
||||
|
||||
Color = cfg.TypeSystem.GetType("Robust.Shared.Maths.Color");
|
||||
ColorFromXaml = Color.GetMethod(new FindMethodMethodSignature("FromXaml", Color, XamlIlTypes.String)
|
||||
{
|
||||
IsStatic = true
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static class RXamlWellKnownTypesExtensions
|
||||
{
|
||||
public static RXamlWellKnownTypes GetRobustTypes(this AstTransformationContext ctx)
|
||||
{
|
||||
if (ctx.TryGetItem<RXamlWellKnownTypes>(out var rv))
|
||||
return rv;
|
||||
ctx.SetItem(rv = new RXamlWellKnownTypes(ctx.Configuration));
|
||||
return rv;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Build.Framework" Version="16.8.0" />
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
|
||||
<PackageReference Include="Pidgin" Version="2.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -6,6 +6,7 @@ using Microsoft.Build.Framework;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using Mono.Cecil.Rocks;
|
||||
using Pidgin;
|
||||
using XamlX;
|
||||
using XamlX.Ast;
|
||||
using XamlX.Emit;
|
||||
@@ -70,7 +71,7 @@ namespace Robust.Build.Tasks
|
||||
{
|
||||
XmlnsAttributes =
|
||||
{
|
||||
typeSystem.GetType("Robust.Client.UserInterface.XAML.XmlnsDefinitionAttribute"),
|
||||
typeSystem.GetType("Avalonia.Metadata.XmlnsDefinitionAttribute"),
|
||||
|
||||
},
|
||||
ContentAttributes =
|
||||
@@ -98,7 +99,7 @@ namespace Robust.Build.Tasks
|
||||
typeSystem,
|
||||
typeSystem.TargetAssembly,
|
||||
xamlLanguage,
|
||||
XamlXmlnsMappings.Resolve(typeSystem, xamlLanguage));
|
||||
XamlXmlnsMappings.Resolve(typeSystem, xamlLanguage), CustomValueConverter);
|
||||
|
||||
var contextDef = new TypeDefinition("CompiledRobustXaml", "XamlIlContext",
|
||||
TypeAttributes.Class, asm.MainModule.TypeSystem.Object);
|
||||
@@ -297,6 +298,112 @@ namespace Robust.Build.Tasks
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CustomValueConverter(
|
||||
AstTransformationContext context,
|
||||
IXamlAstValueNode node,
|
||||
IXamlType type,
|
||||
out IXamlAstValueNode result)
|
||||
{
|
||||
if (!(node is XamlAstTextNode textNode))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
var text = textNode.Text;
|
||||
var types = context.GetRobustTypes();
|
||||
|
||||
if (type.Equals(types.Vector2))
|
||||
{
|
||||
var foo = MathParsing.Single2.Parse(text);
|
||||
|
||||
if (!foo.Success)
|
||||
throw new XamlLoadException($"Unable to parse \"{text}\" as a Vector2", node);
|
||||
|
||||
var (x, y) = foo.Value;
|
||||
|
||||
result = new RXamlSingleVecLikeConstAstNode(
|
||||
node,
|
||||
types.Vector2, types.Vector2ConstructorFull,
|
||||
types.Single, new[] {x, y});
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.Equals(types.Thickness))
|
||||
{
|
||||
var foo = MathParsing.Thickness.Parse(text);
|
||||
|
||||
if (!foo.Success)
|
||||
throw new XamlLoadException($"Unable to parse \"{text}\" as a Thickness", node);
|
||||
|
||||
var val = foo.Value;
|
||||
float[] full;
|
||||
if (val.Length == 1)
|
||||
{
|
||||
var u = val[0];
|
||||
full = new[] {u, u, u, u};
|
||||
}
|
||||
else if (val.Length == 2)
|
||||
{
|
||||
var h = val[0];
|
||||
var v = val[1];
|
||||
full = new[] {h, v, h, v};
|
||||
}
|
||||
else // 4
|
||||
{
|
||||
full = val;
|
||||
}
|
||||
|
||||
result = new RXamlSingleVecLikeConstAstNode(
|
||||
node,
|
||||
types.Thickness, types.ThicknessConstructorFull,
|
||||
types.Single, full);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.Equals(types.Thickness))
|
||||
{
|
||||
var foo = MathParsing.Thickness.Parse(text);
|
||||
|
||||
if (!foo.Success)
|
||||
throw new XamlLoadException($"Unable to parse \"{text}\" as a Thickness", node);
|
||||
|
||||
var val = foo.Value;
|
||||
float[] full;
|
||||
if (val.Length == 1)
|
||||
{
|
||||
var u = val[0];
|
||||
full = new[] {u, u, u, u};
|
||||
}
|
||||
else if (val.Length == 2)
|
||||
{
|
||||
var h = val[0];
|
||||
var v = val[1];
|
||||
full = new[] {h, v, h, v};
|
||||
}
|
||||
else // 4
|
||||
{
|
||||
full = val;
|
||||
}
|
||||
|
||||
result = new RXamlSingleVecLikeConstAstNode(
|
||||
node,
|
||||
types.Thickness, types.ThicknessConstructorFull,
|
||||
types.Single, full);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.Equals(types.Color))
|
||||
{
|
||||
// TODO: Interpret these colors at XAML compile time instead of at runtime.
|
||||
result = new RXamlColorAstNode(node, types, text);
|
||||
return true;
|
||||
}
|
||||
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public const string ContextNameScopeFieldName = "RobustNameScope";
|
||||
|
||||
private static void EmitNameScopeField(XamlLanguageTypeMappings xamlLanguage, CecilTypeSystem typeSystem, IXamlTypeBuilder<IXamlILEmitter> typeBuilder, IXamlILEmitter constructor)
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace Robust.Client.NameGenerator
|
||||
{
|
||||
private const string AttributeName = "Robust.Client.AutoGenerated.GenerateTypedNameReferencesAttribute";
|
||||
private const string AttributeFile = "GenerateTypedNameReferencesAttribute";
|
||||
|
||||
private const string AttributeCode = @"// <auto-generated />
|
||||
using System;
|
||||
namespace Robust.Client.AutoGenerated
|
||||
@@ -54,8 +55,8 @@ namespace Robust.Client.AutoGenerated
|
||||
{
|
||||
var clrtype = objectNode.Type.GetClrType();
|
||||
var isControl = IsControl(clrtype);
|
||||
//clrtype.Interfaces.Any(i =>
|
||||
//i.IsInterface && i.FullName == "Robust.Client.UserInterface.IControl");
|
||||
//clrtype.Interfaces.Any(i =>
|
||||
//i.IsInterface && i.FullName == "Robust.Client.UserInterface.IControl");
|
||||
|
||||
if (!isControl)
|
||||
return node;
|
||||
@@ -80,9 +81,13 @@ namespace Robust.Client.AutoGenerated
|
||||
return node;
|
||||
}
|
||||
|
||||
public void Push(IXamlAstNode node) { }
|
||||
public void Push(IXamlAstNode node)
|
||||
{
|
||||
}
|
||||
|
||||
public void Pop() { }
|
||||
public void Pop()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static string GenerateSourceCode(
|
||||
@@ -97,16 +102,20 @@ namespace Robust.Client.AutoGenerated
|
||||
var compiler =
|
||||
new XamlILCompiler(
|
||||
new TransformerConfiguration(typeSystem, typeSystem.Assemblies[0],
|
||||
new XamlLanguageTypeMappings(typeSystem)),
|
||||
new XamlLanguageTypeMappings(typeSystem)
|
||||
{
|
||||
XmlnsAttributes = {typeSystem.GetType("Avalonia.Metadata.XmlnsDefinitionAttribute")}
|
||||
}),
|
||||
new XamlLanguageEmitMappings<IXamlILEmitter, XamlILNodeEmitResult>(), false);
|
||||
compiler.Transformers.Add(new TypeReferenceResolver());
|
||||
compiler.Transform(parsed);
|
||||
var initialRoot = (XamlAstObjectNode) parsed.Root;
|
||||
var names = NameVisitor.GetNames(initialRoot);
|
||||
var fieldAccess = classSymbol.IsSealed ? "private" : "protected";
|
||||
//var names = NameVisitor.GetNames((XamlAstObjectNode)XDocumentXamlParser.Parse(xamlFile).Root);
|
||||
var namedControls = names.Select(info => " " +
|
||||
$"protected global::{info.type} {info.name} => " +
|
||||
$"this.FindControl<global::{info.type}>(\"{info.name}\");");
|
||||
$"{fieldAccess} global::{info.type} {info.name} => " +
|
||||
$"this.FindControl<global::{info.type}>(\"{info.name}\");");
|
||||
return $@"// <auto-generated />
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
@@ -124,7 +133,7 @@ namespace {nameSpace}
|
||||
public void Execute(GeneratorExecutionContext context)
|
||||
{
|
||||
var comp = (CSharpCompilation) context.Compilation;
|
||||
if(comp.GetTypeByMetadataName(AttributeName) == null)
|
||||
if (comp.GetTypeByMetadataName(AttributeName) == null)
|
||||
context.AddSource(AttributeFile, SourceText.From(AttributeCode, Encoding.UTF8));
|
||||
if (!(context.SyntaxReceiver is NameReferenceSyntaxReceiver receiver))
|
||||
{
|
||||
@@ -132,7 +141,7 @@ namespace {nameSpace}
|
||||
}
|
||||
|
||||
var symbols = UnpackAnnotatedTypes(context, comp, receiver);
|
||||
if(symbols == null)
|
||||
if (symbols == null)
|
||||
return;
|
||||
|
||||
foreach (var typeSymbol in symbols)
|
||||
@@ -168,7 +177,8 @@ namespace {nameSpace}
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true),
|
||||
Location.Create(xamlFileName, new TextSpan(0,0), new LinePositionSpan(new LinePosition(0,0),new LinePosition(0,0)))));
|
||||
Location.Create(xamlFileName, new TextSpan(0, 0),
|
||||
new LinePositionSpan(new LinePosition(0, 0), new LinePosition(0, 0)))));
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -194,7 +204,8 @@ namespace {nameSpace}
|
||||
}
|
||||
}
|
||||
|
||||
private IReadOnlyList<INamedTypeSymbol> UnpackAnnotatedTypes(in GeneratorExecutionContext context, CSharpCompilation comp, NameReferenceSyntaxReceiver receiver)
|
||||
private IReadOnlyList<INamedTypeSymbol> UnpackAnnotatedTypes(in GeneratorExecutionContext context,
|
||||
CSharpCompilation comp, NameReferenceSyntaxReceiver receiver)
|
||||
{
|
||||
var options = (CSharpParseOptions) comp.SyntaxTrees[0].Options;
|
||||
var compilation =
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.Animations;
|
||||
|
||||
namespace Content.Client.Animations
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
public class AnimationTrackControlProperty : AnimationTrackProperty
|
||||
{
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
|
||||
namespace Robust.Client.Audio
|
||||
{
|
||||
|
||||
@@ -4,16 +4,15 @@ using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -1,20 +1,18 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client
|
||||
|
||||
@@ -1,33 +1,16 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.Graphics.Lighting;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Map;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Prototypes;
|
||||
using Robust.Client.Reflection;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.State;
|
||||
@@ -35,15 +18,14 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
@@ -53,7 +35,7 @@ namespace Robust.Client
|
||||
{
|
||||
SharedIoC.RegisterIoC();
|
||||
|
||||
IoCManager.Register<IPrototypeManager, PrototypeManager>();
|
||||
IoCManager.Register<IPrototypeManager, ClientPrototypeManager>();
|
||||
IoCManager.Register<IEntityManager, ClientEntityManager>();
|
||||
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
|
||||
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
@@ -79,9 +61,11 @@ namespace Robust.Client
|
||||
IoCManager.Register<ILightManager, LightManager>();
|
||||
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IFontManager, FontManager>();
|
||||
IoCManager.Register<IFontManagerInternal, FontManager>();
|
||||
IoCManager.Register<IMidiManager, MidiManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
switch (mode)
|
||||
{
|
||||
case GameController.DisplayMode.Headless:
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Robust.Client.Console
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc cref="IClientConsoleHost" />
|
||||
internal class ClientConsoleHost : ConsoleHost, IClientConsoleHost
|
||||
{
|
||||
@@ -47,12 +47,20 @@ namespace Robust.Client.Console
|
||||
{
|
||||
NetManager.RegisterNetMessage<MsgConCmdReg>(MsgConCmdReg.NAME, HandleConCmdReg);
|
||||
NetManager.RegisterNetMessage<MsgConCmdAck>(MsgConCmdAck.NAME, HandleConCmdAck);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME, ProcessCommand);
|
||||
|
||||
Reset();
|
||||
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
|
||||
}
|
||||
|
||||
private void ProcessCommand(MsgConCmd message)
|
||||
{
|
||||
string? text = message.Text;
|
||||
LogManager.GetSawmill(SawmillName).Info($"SERVER:{text}");
|
||||
|
||||
ExecuteCommand(null, text);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
@@ -104,14 +112,14 @@ namespace Robust.Client.Console
|
||||
args.RemoveAt(0);
|
||||
command1.Execute(new ConsoleShell(this, null), command, args.ToArray());
|
||||
}
|
||||
else if (!NetManager.IsConnected)
|
||||
else
|
||||
WriteError(null, "Unknown command: " + commandName);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void RemoteExecuteCommand(ICommonSession? session, string command)
|
||||
{
|
||||
if (!NetManager.IsConnected)
|
||||
if (!NetManager.IsConnected) // we don't care about session on client
|
||||
return;
|
||||
|
||||
var msg = NetManager.CreateNetMessage<MsgConCmd>();
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
|
||||
@@ -3,9 +3,7 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
|
||||
@@ -2,11 +2,7 @@
|
||||
// Not some generic console command type.
|
||||
// Couldn't think of a better name sorry.
|
||||
|
||||
using System;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
|
||||
@@ -6,20 +6,12 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Robust.Client.Input;
|
||||
using System.Threading;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement.ResourceTypes;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
@@ -28,15 +20,11 @@ using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -493,6 +481,8 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
_writeNode(root, 0, writer);
|
||||
}
|
||||
|
||||
shell.WriteLine("Saved guidump");
|
||||
}
|
||||
|
||||
private static void _writeNode(Control control, int indents, TextWriter writer)
|
||||
@@ -554,7 +544,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var window = new SS14Window { CustomMinimumSize = (500, 400)};
|
||||
var window = new SS14Window { MinSize = (500, 400)};
|
||||
var tabContainer = new TabContainer();
|
||||
window.Contents.AddChild(tabContainer);
|
||||
var scroll = new ScrollContainer();
|
||||
@@ -574,7 +564,7 @@ namespace Robust.Client.Console.Commands
|
||||
optionButton.OnItemSelected += eventArgs => optionButton.SelectId(eventArgs.Id);
|
||||
vBox.AddChild(optionButton);
|
||||
|
||||
var tree = new Tree { SizeFlagsVertical = Control.SizeFlags.FillExpand };
|
||||
var tree = new Tree { VerticalExpand = true };
|
||||
var root = tree.CreateItem();
|
||||
root.Text = "Honk!";
|
||||
var child = tree.CreateItem();
|
||||
@@ -611,7 +601,7 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
grid.AddChild(new Button
|
||||
{
|
||||
CustomMinimumSize = (50, 50),
|
||||
MinSize = (50, 50),
|
||||
Text = $"{x}, {y}"
|
||||
});
|
||||
}
|
||||
@@ -643,6 +633,29 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
});
|
||||
|
||||
tabContainer.AddChild(new HSplitContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new PanelContainer
|
||||
{
|
||||
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.Red},
|
||||
Children =
|
||||
{
|
||||
new Label{ Text = "FOOBARBAZ"},
|
||||
}
|
||||
},
|
||||
new PanelContainer
|
||||
{
|
||||
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.Blue},
|
||||
Children =
|
||||
{
|
||||
new Label{ Text = "FOOBARBAZ"},
|
||||
}
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
window.OpenCentered();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using System.Linq;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#if !FULL_RELEASE
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -39,9 +39,9 @@ namespace Robust.Client.Console.Commands
|
||||
var token = login.Token.Token;
|
||||
var userId = login.UserId;
|
||||
|
||||
var cfg = IoCManager.Resolve<IConfigurationManagerInternal>();
|
||||
cfg.SetSecureCVar(CVars.AuthUserId, userId);
|
||||
cfg.SetSecureCVar(CVars.AuthToken, token);
|
||||
var cfg = IoCManager.Resolve<IAuthManager>();
|
||||
cfg.Token = token;
|
||||
cfg.UserId = new NetUserId(Guid.Parse(userId));
|
||||
}
|
||||
|
||||
private sealed class LauncherConfig
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Linq;
|
||||
using System.Runtime.Loader;
|
||||
using System.Text;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
public interface IClientConGroupController : IClientConGroupImplementation
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
|
||||
@@ -10,10 +10,10 @@ using Microsoft.CodeAnalysis.Scripting;
|
||||
using Microsoft.CodeAnalysis.Text;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -7,10 +7,10 @@ using Microsoft.CodeAnalysis.Scripting;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
@@ -20,8 +20,6 @@ namespace Robust.Client.Console
|
||||
{
|
||||
private readonly IReflectionManager _reflectionManager;
|
||||
|
||||
protected override Vector2? CustomSize => (300, 300);
|
||||
|
||||
private readonly VBoxContainer _watchesVBox;
|
||||
private readonly LineEdit _addWatchEdit;
|
||||
private readonly Button _addWatchButton;
|
||||
@@ -37,12 +35,12 @@ namespace Robust.Client.Console
|
||||
|
||||
var mainVBox = new VBoxContainer
|
||||
{
|
||||
CustomMinimumSize = (500, 300),
|
||||
MinSize = (500, 300),
|
||||
Children =
|
||||
{
|
||||
(_watchesVBox = new VBoxContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand
|
||||
VerticalExpand = true
|
||||
}),
|
||||
new HBoxContainer
|
||||
{
|
||||
@@ -50,7 +48,7 @@ namespace Robust.Client.Console
|
||||
{
|
||||
(_addWatchEdit = new HistoryLineEdit
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
HorizontalExpand = true,
|
||||
PlaceHolder = Loc.GetString("Add watch (C# interactive)")
|
||||
}),
|
||||
(_addWatchButton = new Button
|
||||
@@ -66,6 +64,8 @@ namespace Robust.Client.Console
|
||||
_addWatchEdit.OnTextEntered += _ => AddWatch();
|
||||
|
||||
Contents.AddChild(mainVBox);
|
||||
|
||||
SetSize = (300, 300);
|
||||
}
|
||||
|
||||
private void AddWatch()
|
||||
@@ -113,7 +113,7 @@ namespace Robust.Client.Console
|
||||
{
|
||||
(_outputLabel = new Label
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
HorizontalExpand = true,
|
||||
ClipText = true
|
||||
}),
|
||||
(delButton = new Button
|
||||
@@ -176,7 +176,7 @@ namespace Robust.Client.Console
|
||||
{
|
||||
Text = message,
|
||||
ClipText = true,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand
|
||||
HorizontalExpand = true
|
||||
},
|
||||
(delButton = new Button {Text = Loc.GetString("Remove")})
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
@@ -1,18 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
@@ -1,15 +1,11 @@
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Robust.Client.Interfaces.Debugging
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of visual debug overlays for the client game.
|
||||
@@ -1,11 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.Interfaces.Debugging
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
public interface IDebugDrawingManager
|
||||
{
|
||||
@@ -3,18 +3,15 @@ using System.IO;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.LoaderApi;
|
||||
@@ -22,15 +19,11 @@ using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Interfaces.Timers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -67,6 +60,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IComponentManager _componentManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IRobustMappedStringSerializer _stringSerializer = default!;
|
||||
[Dependency] private readonly IAuthManager _authManager = default!;
|
||||
|
||||
private CommandLineArgs? _commandLineArgs;
|
||||
private bool _disableAssemblyLoadContext;
|
||||
@@ -168,6 +162,7 @@ namespace Robust.Client
|
||||
_serializer.Initialize();
|
||||
_inputManager.Initialize();
|
||||
_consoleHost.Initialize();
|
||||
_prototypeManager.Initialize();
|
||||
_prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes/"));
|
||||
_prototypeManager.Resync();
|
||||
_mapManager.Initialize();
|
||||
@@ -186,6 +181,8 @@ namespace Robust.Client
|
||||
_client.PlayerNameOverride = _commandLineArgs.Username;
|
||||
}
|
||||
|
||||
_authManager.LoadFromEnv();
|
||||
|
||||
_clyde.Ready();
|
||||
|
||||
if ((_commandLineArgs?.Connect == true || _commandLineArgs?.Launcher == true)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Input;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
|
||||
@@ -1,67 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Lighting;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Map;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Reflection;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Interfaces.Timers;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Client;
|
||||
using Robust.Client;
|
||||
using Robust.LoaderApi;
|
||||
|
||||
[assembly: LoaderEntryPoint(typeof(GameController.LoaderEntryPoint))]
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client
|
||||
{
|
||||
public void Main(IMainArgs args)
|
||||
{
|
||||
GameController.Start(args.Args, contentStart: false, args);
|
||||
Start(args.Args, contentStart: false, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using Robust.Client.Interfaces;
|
||||
using System;
|
||||
using Robust.LoaderApi;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
3
Robust.Client/GameObjects/!NO_FOLDER_NAMESPACES
Normal file
3
Robust.Client/GameObjects/!NO_FOLDER_NAMESPACES
Normal file
@@ -0,0 +1,3 @@
|
||||
Everything in this folder and subfolders needs to be in:
|
||||
|
||||
Robust.Client.GameObjects
|
||||
@@ -1,18 +1,4 @@
|
||||
using Robust.Client.GameObjects.Components;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Client.GameObjects.Components.Containers;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Appearance;
|
||||
using Robust.Shared.GameObjects.Components.Eye;
|
||||
using Robust.Shared.GameObjects.Components.Map;
|
||||
using Robust.Shared.GameObjects.Components.Renderable;
|
||||
using Robust.Shared.GameObjects.Components.Timers;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -39,7 +25,6 @@ namespace Robust.Client.GameObjects
|
||||
RegisterReference<PhysicsComponent, IPhysBody>();
|
||||
RegisterReference<PhysicsComponent, IPhysicsComponent>();
|
||||
RegisterIgnore("KeyBindingInput");
|
||||
Register<PointLightComponent>();
|
||||
|
||||
Register<InputComponent>();
|
||||
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using static Robust.Client.Animations.AnimationPlaybackShared;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components.Animations
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Plays back <see cref="Animation"/>s on entities.
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Appearance;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -78,6 +74,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void SetData(object key, object value)
|
||||
{
|
||||
if (data.TryGetValue(key, out var existing) && existing.Equals(value)) return;
|
||||
|
||||
data[key] = value;
|
||||
|
||||
MarkDirty();
|
||||
@@ -85,10 +83,9 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState == null)
|
||||
if (curState is not AppearanceComponentState actualState)
|
||||
return;
|
||||
|
||||
var actualState = (AppearanceComponentState) curState;
|
||||
data = actualState.Data;
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components.Containers
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed partial class ContainerManagerComponent
|
||||
{
|
||||
|
||||
@@ -2,14 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Containers;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components.Containers
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed partial class ContainerManagerComponent : SharedContainerManagerComponent
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Eye;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedIgnorePauseComponent))]
|
||||
public sealed class IgnorePauseComponent : SharedIgnorePauseComponent
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,9 @@
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines data fields used in the <see cref="InputSystem"/>.
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -1,21 +1,22 @@
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class PointLightComponent : Component
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
public class PointLightComponent : Component, IPointLightComponent
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public override string Name => "PointLight";
|
||||
public override uint? NetID => NetIDs.POINT_LIGHT;
|
||||
|
||||
@@ -68,6 +69,21 @@ namespace Robust.Client.GameObjects
|
||||
set => _rotation = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// The resource path to the mask texture the light will use.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? MaskPath
|
||||
{
|
||||
get => _maskPath;
|
||||
set
|
||||
{
|
||||
_maskPath = value;
|
||||
UpdateMask();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set a mask texture that will be applied to the light while rendering.
|
||||
/// The mask's red channel will be linearly multiplied.p
|
||||
@@ -120,7 +136,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private float _radius = 5;
|
||||
private bool _visibleNested = true;
|
||||
private bool _lightOnParent = false;
|
||||
private bool _lightOnParent;
|
||||
private Color _color = Color.White;
|
||||
private Vector2 _offset;
|
||||
private bool _enabled = true;
|
||||
@@ -128,6 +144,7 @@ namespace Robust.Client.GameObjects
|
||||
private Angle _rotation;
|
||||
private float _energy;
|
||||
private float _softness;
|
||||
private string? _maskPath;
|
||||
|
||||
/// <summary>
|
||||
/// Radius, in meters.
|
||||
@@ -144,6 +161,20 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateMask()
|
||||
{
|
||||
if (_maskPath is not null)
|
||||
Mask = _resourceCache.GetResource<TextureResource>(_maskPath);
|
||||
else
|
||||
Mask = null;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdateMask();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
@@ -183,11 +214,7 @@ namespace Robust.Client.GameObjects
|
||||
serializer.DataFieldCached(ref _softness, "softness", 1f);
|
||||
serializer.DataFieldCached(ref _maskAutoRotate, "autoRot", false);
|
||||
serializer.DataFieldCached(ref _visibleNested, "nestedvisible", true);
|
||||
|
||||
if (serializer.Reading && serializer.TryReadDataField<string>("mask", out var value))
|
||||
{
|
||||
Mask = IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(value);
|
||||
}
|
||||
serializer.DataFieldCached(ref _maskPath, "mask", null);
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Interfaces.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface IRenderableComponent : IComponent
|
||||
{
|
||||
@@ -1,14 +1,12 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Interfaces.GameObjects.Components
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface ISpriteComponent : IComponent, IAnimationProperties
|
||||
{
|
||||
@@ -51,8 +49,26 @@ namespace Robust.Client.Interfaces.GameObjects.Components
|
||||
/// Rotation transformations on individual layers still apply.
|
||||
/// If false, all layers get locked to south and rotation is a transformation.
|
||||
/// </summary>
|
||||
[Obsolete("Use NoRotation and/or DirectionOverride")]
|
||||
bool Directional { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// All sprite rotation is locked, and will always be drawn upright on
|
||||
/// the screen, regardless of world or view orientation.
|
||||
/// </summary>
|
||||
bool NoRotation {get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables overriding the calculated directional RSI state for this sprite.
|
||||
/// The state to use is defined in <see cref="DirectionOverride"/>.
|
||||
/// </summary>
|
||||
bool EnableDirectionOverride { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The directional RSI state that will always be displayed, regardless of orientation.
|
||||
/// </summary>
|
||||
Direction DirectionOverride { get; set; }
|
||||
|
||||
// NOTE: The below are ALL designed to NOT throw exceptions ever,
|
||||
// instead making a bunch of noisy error logs.
|
||||
|
||||
@@ -66,6 +82,8 @@ namespace Robust.Client.Interfaces.GameObjects.Components
|
||||
uint RenderOrder { get; set; }
|
||||
bool IsInert { get; }
|
||||
|
||||
Matrix3 GetLocalMatrix();
|
||||
|
||||
/// <summary>
|
||||
/// Sets a layer key to the layer map, creating it if it does not exist.
|
||||
/// </summary>
|
||||
@@ -204,30 +222,6 @@ namespace Robust.Client.Interfaces.GameObjects.Components
|
||||
ISpriteLayer this[object layerKey] { get; }
|
||||
|
||||
IEnumerable<ISpriteLayer> AllLayers { get; }
|
||||
}
|
||||
|
||||
public interface ISpriteLayer
|
||||
{
|
||||
SpriteComponent.DirectionOffset DirOffset { get; set; }
|
||||
|
||||
RSI? Rsi { get; set; }
|
||||
RSI.StateId RsiState { get; set; }
|
||||
RSI? ActualRsi { get; }
|
||||
|
||||
Texture? Texture { get; set; }
|
||||
|
||||
Angle Rotation { get; set; }
|
||||
Vector2 Scale { get; set; }
|
||||
|
||||
bool Visible { get; set; }
|
||||
Color Color { get; set; }
|
||||
|
||||
float AnimationTime { get; set; }
|
||||
int AnimationFrame { get; }
|
||||
bool AutoAnimated { get; set; }
|
||||
|
||||
RSI.State.Direction EffectiveDirection(Angle worldRotation);
|
||||
|
||||
Vector2 LocalToLayer(Vector2 localPos);
|
||||
int GetLayerDirectionCount(ISpriteLayer layer);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface ISpriteLayer
|
||||
{
|
||||
SpriteComponent.DirectionOffset DirOffset { get; set; }
|
||||
|
||||
RSI? Rsi { get; set; }
|
||||
RSI.StateId RsiState { get; set; }
|
||||
RSI? ActualRsi { get; }
|
||||
|
||||
Texture? Texture { get; set; }
|
||||
|
||||
Angle Rotation { get; set; }
|
||||
Vector2 Scale { get; set; }
|
||||
|
||||
bool Visible { get; set; }
|
||||
Color Color { get; set; }
|
||||
|
||||
float AnimationTime { get; set; }
|
||||
int AnimationFrame { get; }
|
||||
bool AutoAnimated { get; set; }
|
||||
|
||||
RSI.State.Direction EffectiveDirection(Angle worldRotation);
|
||||
|
||||
Vector2 LocalToLayer(Vector2 localPos);
|
||||
}
|
||||
}
|
||||
@@ -1,33 +1,24 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Renderable;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
||||
|
||||
@@ -110,6 +101,7 @@ namespace Robust.Client.GameObjects
|
||||
/// If false, all layers get locked to south and rotation is a transformation.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Obsolete("Use NoRotation and/or DirectionOverride")]
|
||||
public bool Directional
|
||||
{
|
||||
get => _directional;
|
||||
@@ -197,34 +189,42 @@ namespace Robust.Client.GameObjects
|
||||
public void CopyFrom(SpriteComponent other)
|
||||
{
|
||||
//deep copying things to avoid entanglement
|
||||
this._baseRsi = other._baseRsi;
|
||||
this._directional = other._directional;
|
||||
this._visible = other._visible;
|
||||
this._layerMapShared = other._layerMapShared;
|
||||
this.color = other.color;
|
||||
this.offset = other.offset;
|
||||
this.rotation = other.rotation;
|
||||
this.scale = other.scale;
|
||||
this.drawDepth = other.drawDepth;
|
||||
this.Layers = new List<Layer>(other.Layers.Count);
|
||||
_baseRsi = other._baseRsi;
|
||||
_directional = other._directional;
|
||||
_visible = other._visible;
|
||||
_layerMapShared = other._layerMapShared;
|
||||
color = other.color;
|
||||
offset = other.offset;
|
||||
rotation = other.rotation;
|
||||
scale = other.scale;
|
||||
drawDepth = other.drawDepth;
|
||||
_screenLock = other._screenLock;
|
||||
_overrideDirection = other._overrideDirection;
|
||||
_enableOverrideDirection = other._enableOverrideDirection;
|
||||
Layers = new List<Layer>(other.Layers.Count);
|
||||
foreach (var otherLayer in other.Layers)
|
||||
{
|
||||
this.Layers.Add(new Layer(otherLayer, this));
|
||||
Layers.Add(new Layer(otherLayer, this));
|
||||
}
|
||||
this.IsInert = other.IsInert;
|
||||
this.LayerMap = other.LayerMap.ToDictionary(entry => entry.Key,
|
||||
IsInert = other.IsInert;
|
||||
LayerMap = other.LayerMap.ToDictionary(entry => entry.Key,
|
||||
entry => entry.Value);
|
||||
if (other.PostShader != null)
|
||||
{
|
||||
// only need to copy the shader if it's mutable
|
||||
this.PostShader = other.PostShader.Mutable ? other.PostShader.Duplicate() : other.PostShader;
|
||||
PostShader = other.PostShader.Mutable ? other.PostShader.Duplicate() : other.PostShader;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.PostShader = null;
|
||||
PostShader = null;
|
||||
}
|
||||
|
||||
this.RenderOrder = other.RenderOrder;
|
||||
RenderOrder = other.RenderOrder;
|
||||
}
|
||||
|
||||
public Matrix3 GetLocalMatrix()
|
||||
{
|
||||
return Matrix3.CreateTransform(in offset, in rotation, in scale);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -974,40 +974,60 @@ namespace Robust.Client.GameObjects
|
||||
public ISpriteLayer this[object layerKey] => this[LayerMap[layerKey]];
|
||||
public IEnumerable<ISpriteLayer> AllLayers => Layers;
|
||||
|
||||
internal void Render(DrawingHandleWorld drawingHandle, in Matrix3 worldTransform, Angle worldRotation,
|
||||
Direction? overrideDirection = null)
|
||||
// Lobby SpriteView rendering path
|
||||
internal void Render(DrawingHandleWorld drawingHandle, Angle worldRotation, Direction? overrideDirection = null)
|
||||
{
|
||||
var angle = Rotation;
|
||||
if (Directional)
|
||||
RenderInternal(drawingHandle, worldRotation, Vector2.Zero, overrideDirection);
|
||||
}
|
||||
|
||||
private bool _screenLock = false;
|
||||
private Direction _overrideDirection = Direction.South;
|
||||
private bool _enableOverrideDirection = false;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool NoRotation { get => _screenLock; set => _screenLock = value; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Direction DirectionOverride { get => _overrideDirection; set => _overrideDirection = value; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool EnableDirectionOverride { get => _enableOverrideDirection; set => _enableOverrideDirection = value; }
|
||||
|
||||
// Sprite rendering path
|
||||
internal void Render(DrawingHandleWorld drawingHandle, in Angle worldRotation, in Vector2 worldPosition)
|
||||
{
|
||||
Direction? overrideDir = null;
|
||||
if (_enableOverrideDirection)
|
||||
{
|
||||
angle -= worldRotation;
|
||||
overrideDir = _overrideDirection;
|
||||
}
|
||||
|
||||
RenderInternal(drawingHandle, worldRotation, worldPosition, overrideDir);
|
||||
}
|
||||
|
||||
private void CalcModelMatrix(int numDirs, Angle worldRotation, Vector2 worldPosition, out Matrix3 modelMatrix)
|
||||
{
|
||||
Angle angle;
|
||||
|
||||
if (_screenLock)
|
||||
{
|
||||
angle = Angle.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle -= new Angle(MathHelper.PiOver2);
|
||||
angle = CalcRectWorldAngle(worldRotation, numDirs);
|
||||
}
|
||||
|
||||
var mOffset = Matrix3.CreateTranslation(Offset);
|
||||
var mRotation = Matrix3.CreateRotation(angle);
|
||||
Matrix3.Multiply(ref mRotation, ref mOffset, out var transform);
|
||||
|
||||
// Only apply scale if needed.
|
||||
if(!Scale.EqualsApprox(Vector2.One)) transform.Multiply(Matrix3.CreateScale(Scale));
|
||||
|
||||
transform.Multiply(worldTransform);
|
||||
|
||||
RenderInternal(drawingHandle, worldRotation, overrideDirection, transform);
|
||||
var sWorldRotation = angle;
|
||||
modelMatrix = Matrix3.CreateTransform(in worldPosition, in sWorldRotation);
|
||||
}
|
||||
|
||||
internal void Render(DrawingHandleWorld drawingHandle, Angle worldRotation, Direction? overrideDirection = null)
|
||||
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle worldRotation, Vector2 worldPosition, Direction? overrideDirection)
|
||||
{
|
||||
RenderInternal(drawingHandle, worldRotation, overrideDirection, Matrix3.Identity);
|
||||
}
|
||||
|
||||
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle worldRotation, Direction? overrideDirection,
|
||||
in Matrix3 transform)
|
||||
{
|
||||
drawingHandle.SetTransform(transform);
|
||||
var localMatrix = GetLocalMatrix();
|
||||
|
||||
foreach (var layer in Layers)
|
||||
{
|
||||
@@ -1016,26 +1036,77 @@ namespace Robust.Client.GameObjects
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO: Implement layer-specific rotation and scale.
|
||||
// Oh and when you do update Layer.LocalToLayer so content doesn't break.
|
||||
var numDirs = GetLayerDirectionCount(layer);
|
||||
|
||||
var texture = GetRenderTexture(layer, worldRotation, overrideDirection);
|
||||
CalcModelMatrix(numDirs, worldRotation, worldPosition, out var modelMatrix);
|
||||
Matrix3.Multiply(ref localMatrix, ref modelMatrix, out var transformMatrix);
|
||||
drawingHandle.SetTransform(in transformMatrix);
|
||||
|
||||
if (layer.Shader != null)
|
||||
{
|
||||
drawingHandle.UseShader(layer.Shader);
|
||||
}
|
||||
|
||||
drawingHandle.DrawTexture(texture, -(Vector2) texture.Size / (2f * EyeManager.PixelsPerMeter),
|
||||
color * layer.Color);
|
||||
|
||||
if (layer.Shader != null)
|
||||
{
|
||||
drawingHandle.UseShader(null);
|
||||
}
|
||||
RenderLayer(drawingHandle, layer, worldRotation, overrideDirection);
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderLayer(DrawingHandleWorld drawingHandle, Layer layer, Angle worldRotation, Direction? overrideDirection)
|
||||
{
|
||||
var texture = GetRenderTexture(layer, worldRotation, overrideDirection);
|
||||
|
||||
if (layer.Shader != null)
|
||||
{
|
||||
drawingHandle.UseShader(layer.Shader);
|
||||
}
|
||||
|
||||
var layerColor = color * layer.Color;
|
||||
|
||||
var position = -(Vector2) texture.Size / (2f * EyeManager.PixelsPerMeter);
|
||||
var textureSize = texture.Size / (float) EyeManager.PixelsPerMeter;
|
||||
var quad = Box2.FromDimensions(position, textureSize);
|
||||
|
||||
// TODO: Implement layer-specific rotation and scale.
|
||||
// Apply these directly to the box.
|
||||
// Oh and when you do update Layer.LocalToLayer so content doesn't break.
|
||||
|
||||
// handle.Modulate changes the color
|
||||
// drawingHandle.SetTransform() is set above, turning the quad into local space vertices
|
||||
drawingHandle.DrawTextureRectRegion(texture, quad, layerColor);
|
||||
|
||||
if (layer.Shader != null)
|
||||
{
|
||||
drawingHandle.UseShader(null);
|
||||
}
|
||||
}
|
||||
|
||||
public static Angle CalcRectWorldAngle(Angle worldAngle, int numDirections)
|
||||
{
|
||||
var theta = worldAngle.Theta;
|
||||
var segSize = (MathF.PI*2) / (numDirections * 2);
|
||||
var segments = (int)(theta / segSize);
|
||||
var odd = segments % 2;
|
||||
var result = theta - (segments * segSize) - (odd * segSize);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public int GetLayerDirectionCount(ISpriteLayer layer)
|
||||
{
|
||||
if (!layer.RsiState.IsValid)
|
||||
return 1;
|
||||
|
||||
// Pull texture from RSI state instead.
|
||||
var rsi = layer.Rsi ?? BaseRSI;
|
||||
if (rsi == null || !rsi.TryGetState(layer.RsiState, out var state))
|
||||
{
|
||||
state = GetFallbackState(resourceCache);
|
||||
}
|
||||
|
||||
return state.Directions switch
|
||||
{
|
||||
RSI.State.DirectionType.Dir1 => 1,
|
||||
RSI.State.DirectionType.Dir4 => 4,
|
||||
RSI.State.DirectionType.Dir8 => 8,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
}
|
||||
|
||||
private Texture GetRenderTexture(Layer layer, Angle worldRotation, Direction? overrideDirection)
|
||||
{
|
||||
var texture = layer.Texture;
|
||||
@@ -1067,8 +1138,11 @@ namespace Robust.Client.GameObjects
|
||||
serializer.DataFieldCached(ref drawDepth, "drawdepth", DrawDepthTag.Default,
|
||||
WithFormat.Constants<DrawDepthTag>());
|
||||
serializer.DataFieldCached(ref color, "color", Color.White);
|
||||
serializer.DataFieldCached(ref _directional, "directional", true);
|
||||
serializer.DataFieldCached(ref _visible, "visible", true);
|
||||
serializer.DataFieldCached(ref _directional, "directional", true); //TODO: Kill ME
|
||||
serializer.DataFieldCached(ref _screenLock, "noRot", false);
|
||||
serializer.DataFieldCached(ref _enableOverrideDirection, "enableOverrideDir", false);
|
||||
serializer.DataFieldCached(ref _overrideDirection, "overrideDir", Direction.East);
|
||||
|
||||
// TODO: Writing?
|
||||
if (!serializer.Reading)
|
||||
@@ -1323,7 +1397,6 @@ namespace Robust.Client.GameObjects
|
||||
Rotation = thestate.Rotation;
|
||||
Offset = thestate.Offset;
|
||||
Color = thestate.Color;
|
||||
Directional = thestate.Directional;
|
||||
RenderOrder = thestate.RenderOrder;
|
||||
|
||||
if (thestate.BaseRsiPath != null && BaseRSI != null)
|
||||
@@ -1380,16 +1453,28 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private RSI.State.Direction GetDir(RSI.State.DirectionType type, Angle worldRotation)
|
||||
private RSI.State.Direction GetDir(RSI.State.DirectionType rsiDirectionType, Angle worldRotation)
|
||||
{
|
||||
if (!Directional)
|
||||
|
||||
var dir = rsiDirectionType switch
|
||||
{
|
||||
return RSI.State.Direction.South;
|
||||
}
|
||||
RSI.State.DirectionType.Dir1 => Direction.South,
|
||||
RSI.State.DirectionType.Dir4 => worldRotation.GetCardinalDir(),
|
||||
RSI.State.DirectionType.Dir8 => worldRotation.GetDir(),
|
||||
_ => throw new ArgumentException($"Unknown RSI DirectionType: {rsiDirectionType}.", nameof(rsiDirectionType))
|
||||
};
|
||||
|
||||
var angle = new Angle(worldRotation);
|
||||
return angle.GetDir().Convert(type);
|
||||
return dir switch
|
||||
{
|
||||
Direction.North => RSI.State.Direction.North,
|
||||
Direction.South => RSI.State.Direction.South,
|
||||
Direction.East => RSI.State.Direction.East,
|
||||
Direction.West => RSI.State.Direction.West,
|
||||
Direction.SouthEast => RSI.State.Direction.SouthEast,
|
||||
Direction.SouthWest => RSI.State.Direction.SouthWest,
|
||||
Direction.NorthEast => RSI.State.Direction.NorthEast,
|
||||
Direction.NorthWest => RSI.State.Direction.NorthWest,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(dir), dir, null)
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateIsInert()
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using IComponent = Robust.Shared.Interfaces.GameObjects.IComponent;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components.UserInterface
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientUserInterfaceComponent : SharedUserInterfaceComponent
|
||||
{
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class AnimationPlayerSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class AppearanceSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
class AppearanceTestSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -2,23 +2,18 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class AudioSystem : EntitySystem
|
||||
|
||||
@@ -3,15 +3,11 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
// NOTE: this class handles both snap grid updates of occluders, as well as occluder tree updates (via its parent).
|
||||
// This seems like it's doing somewhat double work because it already has an update queue for occluders but...
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ContainerSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,25 +1,15 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -10,7 +10,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the position of every Eye every frame, so that the camera follows the player around.
|
||||
|
||||
@@ -1,19 +1,15 @@
|
||||
using System;
|
||||
using Robust.Client.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Client-side processing of all input commands through the simulation.
|
||||
@@ -44,7 +40,7 @@ namespace Robust.Client.GameObjects.EntitySystems
|
||||
/// <param name="message">Arguments for this event.</param>
|
||||
/// <param name="replay">if true, current cmd state will not be checked or updated - use this for "replaying" an
|
||||
/// old input that was saved or buffered until further processing could be done</param>
|
||||
public bool HandleInputCommand(ICommonSession session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
|
||||
public bool HandleInputCommand(ICommonSession? session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
|
||||
{
|
||||
#if DEBUG
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class MidiSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Keeps track of <see cref="DynamicTree{T}"/>s for various rendering-related components.
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the layer animation for every visible sprite.
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles interpolation of transform positions.
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Interfaces.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface IClientEntityManager : IEntityManager
|
||||
{
|
||||
@@ -1,12 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using System.Diagnostics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Client.Player;
|
||||
@@ -14,11 +11,9 @@ using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -358,7 +353,10 @@ namespace Robust.Client.GameStates
|
||||
|
||||
foreach (var component in _componentManager.GetNetComponents(createdEntity))
|
||||
{
|
||||
var state = component.GetComponentState();
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
|
||||
var player = _players.LocalPlayer.Session;
|
||||
var state = component.GetComponentState(player);
|
||||
|
||||
if (state.GetType() == typeof(ComponentState))
|
||||
{
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using System;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.Interfaces.GameStates
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine service that provides processing and management of game states.
|
||||
@@ -1,20 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
|
||||
@@ -1,16 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Robust.Client.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public class Eye : IEye
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Robust.Client.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public sealed class EyeManager : IEyeManager
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user