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https://github.com/space-wizards/RobustToolbox.git
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Submodule Lidgren.Network/Lidgren.Network updated: 4a5cedacb2...73554e6061
5
MSBuild/Robust.Analyzers.targets
Normal file
5
MSBuild/Robust.Analyzers.targets
Normal file
@@ -0,0 +1,5 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Analyzers\Robust.Analyzers.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,2 +1,3 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<Import Project="Robust.Analyzers.targets" />
|
||||
</Project>
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<PropertyGroup>
|
||||
<!-- Avoid MSBuild adding a None entry for XAML files because they'd show up TWICE in the project view. -->
|
||||
<DefaultItemExcludes>**/*.xaml</DefaultItemExcludes>
|
||||
<RobustUseExternalMSBuild>true</RobustUseExternalMSBuild>
|
||||
<_RobustUseExternalMSBuild>$(RobustUseExternalMSBuild)</_RobustUseExternalMSBuild>
|
||||
<_RobustUseExternalMSBuild Condition="'$(_RobustForceInternalMSBuild)' == 'true'">false</_RobustUseExternalMSBuild>
|
||||
|
||||
92
Robust.Analyzers/ExplicitInterfaceAnalyzer.cs
Normal file
92
Robust.Analyzers/ExplicitInterfaceAnalyzer.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CodeActions;
|
||||
using Microsoft.CodeAnalysis.CodeFixes;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Document = Microsoft.CodeAnalysis.Document;
|
||||
|
||||
namespace Robust.Analyzers
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class ExplicitInterfaceAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
public readonly SyntaxKind[] ExcludedModifiers =
|
||||
{
|
||||
SyntaxKind.VirtualKeyword,
|
||||
SyntaxKind.AbstractKeyword,
|
||||
SyntaxKind.OverrideKeyword
|
||||
};
|
||||
|
||||
public const string DiagnosticId = "RA0000";
|
||||
|
||||
private const string Title = "No explicit interface specified";
|
||||
private const string MessageFormat = "No explicit interface specified";
|
||||
private const string Description = "Make sure to specify the interface in your method-declaration.";
|
||||
private const string Category = "Usage";
|
||||
|
||||
[SuppressMessage("ReSharper", "RS2008")] private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(DiagnosticId, Title, MessageFormat, Category, DiagnosticSeverity.Warning, isEnabledByDefault: true, description: Description);
|
||||
|
||||
private const string RequiresExplicitImplementationAttributeMetadataName =
|
||||
"Robust.Shared.Analyzers.RequiresExplicitImplementationAttribute";
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.MethodDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.PropertyDeclaration);
|
||||
}
|
||||
|
||||
private void AnalyzeNode(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
ISymbol symbol;
|
||||
Location location;
|
||||
switch (context.Node)
|
||||
{
|
||||
//we already have a explicit interface specified, no need to check further
|
||||
case MethodDeclarationSyntax methodDecl when methodDecl.ExplicitInterfaceSpecifier != null || methodDecl.Modifiers.Any(m => ExcludedModifiers.Contains(m.Kind())):
|
||||
return;
|
||||
case PropertyDeclarationSyntax propertyDecl when propertyDecl.ExplicitInterfaceSpecifier != null || propertyDecl.Modifiers.Any(m => ExcludedModifiers.Contains(m.Kind())):
|
||||
return;
|
||||
|
||||
case MethodDeclarationSyntax methodDecl:
|
||||
symbol = context.SemanticModel.GetDeclaredSymbol(methodDecl);
|
||||
location = methodDecl.Identifier.GetLocation();
|
||||
break;
|
||||
case PropertyDeclarationSyntax propertyDecl:
|
||||
symbol = context.SemanticModel.GetDeclaredSymbol(propertyDecl);
|
||||
location = propertyDecl.Identifier.GetLocation();
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
var attrSymbol = context.Compilation.GetTypeByMetadataName(RequiresExplicitImplementationAttributeMetadataName);
|
||||
|
||||
var isInterfaceMember = symbol?.ContainingType.AllInterfaces.Any(
|
||||
i =>
|
||||
i.GetMembers().Any(m => SymbolEqualityComparer.Default.Equals(symbol, symbol.ContainingType.FindImplementationForInterfaceMember(m)))
|
||||
&& i.GetAttributes().Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, attrSymbol))
|
||||
) ?? false;
|
||||
|
||||
if (isInterfaceMember)
|
||||
{
|
||||
//we do not have an explicit interface specified. bad!
|
||||
var diagnostic = Diagnostic.Create(
|
||||
Rule,
|
||||
location);
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
13
Robust.Analyzers/Robust.Analyzers.csproj
Normal file
13
Robust.Analyzers/Robust.Analyzers.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="3.8.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
150
Robust.Analyzers/SerializableAnalyzer.cs
Normal file
150
Robust.Analyzers/SerializableAnalyzer.cs
Normal file
@@ -0,0 +1,150 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CodeActions;
|
||||
using Microsoft.CodeAnalysis.CodeFixes;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
|
||||
namespace Robust.Analyzers
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class SerializableAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
// Metadata of the analyzer
|
||||
public const string DiagnosticId = "RA0001";
|
||||
|
||||
// You could use LocalizedString but it's a little more complicated for this sample
|
||||
private const string Title = "Class not marked as (Net)Serializable";
|
||||
private const string MessageFormat = "Class not marked as (Net)Serializable";
|
||||
private const string Description = "The class should be marked as (Net)Serializable.";
|
||||
private const string Category = "Usage";
|
||||
|
||||
private const string RequiresSerializableAttributeMetadataName = "Robust.Shared.Analyzers.RequiresSerializableAttribute";
|
||||
private const string SerializableAttributeMetadataName = "System.SerializableAttribute";
|
||||
private const string NetSerializableAttributeMetadataName = "Robust.Shared.Serialization.NetSerializableAttribute";
|
||||
|
||||
[SuppressMessage("ReSharper", "RS2008")] private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(DiagnosticId, Title, MessageFormat, Category, DiagnosticSeverity.Warning, isEnabledByDefault: true, description: Description);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.ClassDeclaration);
|
||||
}
|
||||
|
||||
private bool Marked(INamedTypeSymbol namedTypeSymbol, INamedTypeSymbol attrSymbol)
|
||||
{
|
||||
if (namedTypeSymbol == null) return false;
|
||||
if (namedTypeSymbol.GetAttributes()
|
||||
.Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, attrSymbol))) return true;
|
||||
return Marked(namedTypeSymbol.BaseType, attrSymbol);
|
||||
}
|
||||
|
||||
private void AnalyzeNode(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
var attrSymbol = context.Compilation.GetTypeByMetadataName(RequiresSerializableAttributeMetadataName);
|
||||
var classDecl = (ClassDeclarationSyntax) context.Node;
|
||||
var classSymbol = context.SemanticModel.GetDeclaredSymbol(classDecl);
|
||||
if (classSymbol == null) return;
|
||||
|
||||
if (Marked(classSymbol, attrSymbol))
|
||||
{
|
||||
var attributes = classSymbol.GetAttributes();
|
||||
var serAttr = context.Compilation.GetTypeByMetadataName(SerializableAttributeMetadataName);
|
||||
var netSerAttr = context.Compilation.GetTypeByMetadataName(NetSerializableAttributeMetadataName);
|
||||
|
||||
var hasSerAttr = attributes.Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, serAttr));
|
||||
var hasNetSerAttr =
|
||||
attributes.Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, netSerAttr));
|
||||
|
||||
if (!hasSerAttr || !hasNetSerAttr)
|
||||
{
|
||||
var requiredAttributes = new List<string>();
|
||||
if(!hasSerAttr) requiredAttributes.Add(SerializableAttributeMetadataName);
|
||||
if(!hasNetSerAttr) requiredAttributes.Add(NetSerializableAttributeMetadataName);
|
||||
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
Rule,
|
||||
classDecl.Identifier.GetLocation(),
|
||||
ImmutableDictionary.CreateRange(new Dictionary<string, string>()
|
||||
{
|
||||
{
|
||||
"requiredAttributes", string.Join(",", requiredAttributes)
|
||||
}
|
||||
})));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ExportCodeFixProvider(LanguageNames.CSharp)]
|
||||
public class SerializableCodeFixProvider : CodeFixProvider
|
||||
{
|
||||
private const string Title = "Annotate class as (Net)Serializable.";
|
||||
|
||||
public override async Task RegisterCodeFixesAsync(CodeFixContext context)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
|
||||
foreach (var diagnostic in context.Diagnostics)
|
||||
{
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var classDecl = root.FindToken(span.Start).Parent.AncestorsAndSelf().OfType<ClassDeclarationSyntax>().First();
|
||||
|
||||
if(!diagnostic.Properties.TryGetValue("requiredAttributes", out var requiredAttributes)) return;
|
||||
|
||||
context.RegisterCodeFix(
|
||||
CodeAction.Create(
|
||||
Title,
|
||||
c => FixAsync(context.Document, classDecl, requiredAttributes, c),
|
||||
Title),
|
||||
diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<Document> FixAsync(Document document, ClassDeclarationSyntax classDecl,
|
||||
string requiredAttributes, CancellationToken cancellationToken)
|
||||
{
|
||||
var attributes = new List<AttributeSyntax>();
|
||||
var namespaces = new List<string>();
|
||||
foreach (var attribute in requiredAttributes.Split(','))
|
||||
{
|
||||
var tempSplit = attribute.Split('.');
|
||||
namespaces.Add(string.Join(".",tempSplit.Take(tempSplit.Length-1)));
|
||||
var @class = tempSplit.Last();
|
||||
@class = @class.Substring(0, @class.Length - 9); //cut out "Attribute" at the end
|
||||
attributes.Add(SyntaxFactory.Attribute(SyntaxFactory.ParseName(@class)));
|
||||
}
|
||||
|
||||
var newClassDecl =
|
||||
classDecl.AddAttributeLists(SyntaxFactory.AttributeList(SyntaxFactory.SeparatedList(attributes)));
|
||||
|
||||
var root = (CompilationUnitSyntax) await document.GetSyntaxRootAsync(cancellationToken);
|
||||
root = root.ReplaceNode(classDecl, newClassDecl);
|
||||
|
||||
foreach (var ns in namespaces)
|
||||
{
|
||||
if(root.Usings.Any(u => u.Name.ToString() == ns)) continue;
|
||||
root = root.AddUsings(SyntaxFactory.UsingDirective(SyntaxFactory.ParseName(ns)));
|
||||
}
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
public sealed override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(SerializableAnalyzer.DiagnosticId);
|
||||
|
||||
public override FixAllProvider GetFixAllProvider()
|
||||
{
|
||||
return WellKnownFixAllProviders.BatchFixer;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
37
Robust.Client.Injectors/MathParsing.cs
Normal file
37
Robust.Client.Injectors/MathParsing.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System.Linq;
|
||||
using Pidgin;
|
||||
using static Pidgin.Parser;
|
||||
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
public static class MathParsing
|
||||
{
|
||||
public static Parser<char, float> Single { get; } = Real.Select(c => (float) c);
|
||||
|
||||
public static Parser<char, float> Single1 { get; }
|
||||
= Single.Between(SkipWhitespaces);
|
||||
|
||||
public static Parser<char, (float, float)> Single2 { get; }
|
||||
= Single.Before(SkipWhitespaces).Repeat(2).Select(e =>
|
||||
{
|
||||
var arr = e.ToArray();
|
||||
return (arr[0], arr[1]);
|
||||
});
|
||||
|
||||
public static Parser<char, (float, float, float, float)> Single4 { get; }
|
||||
= Single.Before(SkipWhitespaces).Repeat(4).Select(e =>
|
||||
{
|
||||
var arr = e.ToArray();
|
||||
return (arr[0], arr[1], arr[2], arr[3]);
|
||||
});
|
||||
|
||||
public static Parser<char, float[]> Thickness { get; }
|
||||
= SkipWhitespaces.Then(
|
||||
OneOf(
|
||||
Try(Single1.Select(c => new[] {c})),
|
||||
Try(Single2.Select(c => new[] {c.Item1, c.Item2})),
|
||||
Try(Single4.Select(c => new[] {c.Item1, c.Item2, c.Item3, c.Item4}))
|
||||
));
|
||||
}
|
||||
}
|
||||
93
Robust.Client.Injectors/RXamlVecLikeConstAstNode.cs
Normal file
93
Robust.Client.Injectors/RXamlVecLikeConstAstNode.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
using XamlX.Ast;
|
||||
using XamlX.Emit;
|
||||
using XamlX.IL;
|
||||
using XamlX.TypeSystem;
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
public abstract class RXamlVecLikeConstAstNode<T>
|
||||
: XamlAstNode, IXamlAstValueNode, IXamlAstILEmitableNode
|
||||
where T : unmanaged
|
||||
{
|
||||
private readonly IXamlConstructor _constructor;
|
||||
protected readonly T[] Values;
|
||||
|
||||
public RXamlVecLikeConstAstNode(
|
||||
IXamlLineInfo lineInfo,
|
||||
IXamlType type, IXamlConstructor constructor,
|
||||
IXamlType componentType, T[] values)
|
||||
: base(lineInfo)
|
||||
{
|
||||
_constructor = constructor;
|
||||
Values = values;
|
||||
|
||||
var @params = constructor.Parameters;
|
||||
|
||||
if (@params.Count != values.Length)
|
||||
throw new ArgumentException("Invalid amount of parameters");
|
||||
|
||||
if (@params.Any(c => c != componentType))
|
||||
throw new ArgumentException("Invalid constructor: not all parameters match component type");
|
||||
|
||||
Type = new XamlAstClrTypeReference(lineInfo, type, false);
|
||||
}
|
||||
|
||||
public IXamlAstTypeReference Type { get; }
|
||||
|
||||
public virtual XamlILNodeEmitResult Emit(
|
||||
XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
|
||||
IXamlILEmitter codeGen)
|
||||
{
|
||||
codeGen.Newobj(_constructor);
|
||||
|
||||
return XamlILNodeEmitResult.Type(0, Type.GetClrType());
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RXamlSingleVecLikeConstAstNode : RXamlVecLikeConstAstNode<float>
|
||||
{
|
||||
public RXamlSingleVecLikeConstAstNode(
|
||||
IXamlLineInfo lineInfo,
|
||||
IXamlType type, IXamlConstructor constructor,
|
||||
IXamlType componentType, float[] values)
|
||||
: base(lineInfo, type, constructor, componentType, values)
|
||||
{
|
||||
}
|
||||
|
||||
public override XamlILNodeEmitResult Emit(XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
|
||||
IXamlILEmitter codeGen)
|
||||
{
|
||||
foreach (var value in Values)
|
||||
{
|
||||
codeGen.Emit(OpCodes.Ldc_R4, value);
|
||||
}
|
||||
|
||||
return base.Emit(context, codeGen);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RXamlInt32VecLikeConstAstNode : RXamlVecLikeConstAstNode<int>
|
||||
{
|
||||
public RXamlInt32VecLikeConstAstNode(
|
||||
IXamlLineInfo lineInfo,
|
||||
IXamlType type, IXamlConstructor constructor,
|
||||
IXamlType componentType, int[] values)
|
||||
: base(lineInfo, type, constructor, componentType, values)
|
||||
{
|
||||
}
|
||||
|
||||
public override XamlILNodeEmitResult Emit(XamlEmitContext<IXamlILEmitter, XamlILNodeEmitResult> context,
|
||||
IXamlILEmitter codeGen)
|
||||
{
|
||||
foreach (var value in Values)
|
||||
{
|
||||
codeGen.Emit(OpCodes.Ldc_I4, value);
|
||||
}
|
||||
|
||||
return base.Emit(context, codeGen);
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Robust.Client.Injectors/RXamlWellKnownTypes.cs
Normal file
47
Robust.Client.Injectors/RXamlWellKnownTypes.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System.Linq;
|
||||
using XamlX.Transform;
|
||||
using XamlX.TypeSystem;
|
||||
|
||||
namespace Robust.Build.Tasks
|
||||
{
|
||||
class RXamlWellKnownTypes
|
||||
{
|
||||
public XamlTypeWellKnownTypes XamlIlTypes { get; }
|
||||
public IXamlType Single { get; }
|
||||
public IXamlType Int32 { get; }
|
||||
public IXamlType Vector2 { get; }
|
||||
public IXamlConstructor Vector2ConstructorFull { get; }
|
||||
public IXamlType Vector2i { get; }
|
||||
public IXamlConstructor Vector2iConstructorFull { get; }
|
||||
|
||||
public RXamlWellKnownTypes(TransformerConfiguration cfg)
|
||||
{
|
||||
var ts = cfg.TypeSystem;
|
||||
XamlIlTypes = cfg.WellKnownTypes;
|
||||
Single = ts.GetType("System.Single");
|
||||
Int32 = ts.GetType("System.Int32");
|
||||
|
||||
(Vector2, Vector2ConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Vector2", Single, 2);
|
||||
(Vector2i, Vector2iConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Vector2i", Int32, 2);
|
||||
|
||||
(IXamlType, IXamlConstructor) GetNumericTypeInfo(string name, IXamlType componentType, int componentCount)
|
||||
{
|
||||
var type = cfg.TypeSystem.GetType(name);
|
||||
var ctor = type.GetConstructor(Enumerable.Repeat(componentType, componentCount).ToList());
|
||||
|
||||
return (type, ctor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class RXamlWellKnownTypesExtensions
|
||||
{
|
||||
public static RXamlWellKnownTypes GetRobustTypes(this AstTransformationContext ctx)
|
||||
{
|
||||
if (ctx.TryGetItem<RXamlWellKnownTypes>(out var rv))
|
||||
return rv;
|
||||
ctx.SetItem(rv = new RXamlWellKnownTypes(ctx.Configuration));
|
||||
return rv;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Build.Framework" Version="16.8.0" />
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
|
||||
<PackageReference Include="Pidgin" Version="2.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -6,6 +6,7 @@ using Microsoft.Build.Framework;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using Mono.Cecil.Rocks;
|
||||
using Pidgin;
|
||||
using XamlX;
|
||||
using XamlX.Ast;
|
||||
using XamlX.Emit;
|
||||
@@ -70,7 +71,7 @@ namespace Robust.Build.Tasks
|
||||
{
|
||||
XmlnsAttributes =
|
||||
{
|
||||
typeSystem.GetType("Robust.Client.UserInterface.XAML.XmlnsDefinitionAttribute"),
|
||||
typeSystem.GetType("Avalonia.Metadata.XmlnsDefinitionAttribute"),
|
||||
|
||||
},
|
||||
ContentAttributes =
|
||||
@@ -98,7 +99,7 @@ namespace Robust.Build.Tasks
|
||||
typeSystem,
|
||||
typeSystem.TargetAssembly,
|
||||
xamlLanguage,
|
||||
XamlXmlnsMappings.Resolve(typeSystem, xamlLanguage));
|
||||
XamlXmlnsMappings.Resolve(typeSystem, xamlLanguage), CustomValueConverter);
|
||||
|
||||
var contextDef = new TypeDefinition("CompiledRobustXaml", "XamlIlContext",
|
||||
TypeAttributes.Class, asm.MainModule.TypeSystem.Object);
|
||||
@@ -297,6 +298,41 @@ namespace Robust.Build.Tasks
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CustomValueConverter(
|
||||
AstTransformationContext context,
|
||||
IXamlAstValueNode node,
|
||||
IXamlType type,
|
||||
out IXamlAstValueNode result)
|
||||
{
|
||||
if (!(node is XamlAstTextNode textNode))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
var text = textNode.Text;
|
||||
var types = context.GetRobustTypes();
|
||||
|
||||
if (type.Equals(types.Vector2))
|
||||
{
|
||||
var foo = MathParsing.Single2.Parse(text);
|
||||
|
||||
if (!foo.Success)
|
||||
throw new XamlLoadException($"Unable to parse \"{text}\" as a Vector2", node);
|
||||
|
||||
var (x, y) = foo.Value;
|
||||
|
||||
result = new RXamlSingleVecLikeConstAstNode(
|
||||
node,
|
||||
types.Vector2, types.Vector2ConstructorFull,
|
||||
types.Single, new[] {x, y});
|
||||
return true;
|
||||
}
|
||||
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public const string ContextNameScopeFieldName = "RobustNameScope";
|
||||
|
||||
private static void EmitNameScopeField(XamlLanguageTypeMappings xamlLanguage, CecilTypeSystem typeSystem, IXamlTypeBuilder<IXamlILEmitter> typeBuilder, IXamlILEmitter constructor)
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace Robust.Client.NameGenerator
|
||||
{
|
||||
private const string AttributeName = "Robust.Client.AutoGenerated.GenerateTypedNameReferencesAttribute";
|
||||
private const string AttributeFile = "GenerateTypedNameReferencesAttribute";
|
||||
|
||||
private const string AttributeCode = @"// <auto-generated />
|
||||
using System;
|
||||
namespace Robust.Client.AutoGenerated
|
||||
@@ -54,8 +55,8 @@ namespace Robust.Client.AutoGenerated
|
||||
{
|
||||
var clrtype = objectNode.Type.GetClrType();
|
||||
var isControl = IsControl(clrtype);
|
||||
//clrtype.Interfaces.Any(i =>
|
||||
//i.IsInterface && i.FullName == "Robust.Client.UserInterface.IControl");
|
||||
//clrtype.Interfaces.Any(i =>
|
||||
//i.IsInterface && i.FullName == "Robust.Client.UserInterface.IControl");
|
||||
|
||||
if (!isControl)
|
||||
return node;
|
||||
@@ -80,9 +81,13 @@ namespace Robust.Client.AutoGenerated
|
||||
return node;
|
||||
}
|
||||
|
||||
public void Push(IXamlAstNode node) { }
|
||||
public void Push(IXamlAstNode node)
|
||||
{
|
||||
}
|
||||
|
||||
public void Pop() { }
|
||||
public void Pop()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static string GenerateSourceCode(
|
||||
@@ -97,16 +102,20 @@ namespace Robust.Client.AutoGenerated
|
||||
var compiler =
|
||||
new XamlILCompiler(
|
||||
new TransformerConfiguration(typeSystem, typeSystem.Assemblies[0],
|
||||
new XamlLanguageTypeMappings(typeSystem)),
|
||||
new XamlLanguageTypeMappings(typeSystem)
|
||||
{
|
||||
XmlnsAttributes = {typeSystem.GetType("Avalonia.Metadata.XmlnsDefinitionAttribute")}
|
||||
}),
|
||||
new XamlLanguageEmitMappings<IXamlILEmitter, XamlILNodeEmitResult>(), false);
|
||||
compiler.Transformers.Add(new TypeReferenceResolver());
|
||||
compiler.Transform(parsed);
|
||||
var initialRoot = (XamlAstObjectNode) parsed.Root;
|
||||
var names = NameVisitor.GetNames(initialRoot);
|
||||
var fieldAccess = classSymbol.IsSealed ? "private" : "protected";
|
||||
//var names = NameVisitor.GetNames((XamlAstObjectNode)XDocumentXamlParser.Parse(xamlFile).Root);
|
||||
var namedControls = names.Select(info => " " +
|
||||
$"protected global::{info.type} {info.name} => " +
|
||||
$"this.FindControl<global::{info.type}>(\"{info.name}\");");
|
||||
$"{fieldAccess} global::{info.type} {info.name} => " +
|
||||
$"this.FindControl<global::{info.type}>(\"{info.name}\");");
|
||||
return $@"// <auto-generated />
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
@@ -124,7 +133,7 @@ namespace {nameSpace}
|
||||
public void Execute(GeneratorExecutionContext context)
|
||||
{
|
||||
var comp = (CSharpCompilation) context.Compilation;
|
||||
if(comp.GetTypeByMetadataName(AttributeName) == null)
|
||||
if (comp.GetTypeByMetadataName(AttributeName) == null)
|
||||
context.AddSource(AttributeFile, SourceText.From(AttributeCode, Encoding.UTF8));
|
||||
if (!(context.SyntaxReceiver is NameReferenceSyntaxReceiver receiver))
|
||||
{
|
||||
@@ -132,7 +141,7 @@ namespace {nameSpace}
|
||||
}
|
||||
|
||||
var symbols = UnpackAnnotatedTypes(context, comp, receiver);
|
||||
if(symbols == null)
|
||||
if (symbols == null)
|
||||
return;
|
||||
|
||||
foreach (var typeSymbol in symbols)
|
||||
@@ -168,7 +177,8 @@ namespace {nameSpace}
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true),
|
||||
Location.Create(xamlFileName, new TextSpan(0,0), new LinePositionSpan(new LinePosition(0,0),new LinePosition(0,0)))));
|
||||
Location.Create(xamlFileName, new TextSpan(0, 0),
|
||||
new LinePositionSpan(new LinePosition(0, 0), new LinePosition(0, 0)))));
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -194,7 +204,8 @@ namespace {nameSpace}
|
||||
}
|
||||
}
|
||||
|
||||
private IReadOnlyList<INamedTypeSymbol> UnpackAnnotatedTypes(in GeneratorExecutionContext context, CSharpCompilation comp, NameReferenceSyntaxReceiver receiver)
|
||||
private IReadOnlyList<INamedTypeSymbol> UnpackAnnotatedTypes(in GeneratorExecutionContext context,
|
||||
CSharpCompilation comp, NameReferenceSyntaxReceiver receiver)
|
||||
{
|
||||
var options = (CSharpParseOptions) comp.SyntaxTrees[0].Options;
|
||||
var compilation =
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.Animations;
|
||||
|
||||
namespace Content.Client.Animations
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
public class AnimationTrackControlProperty : AnimationTrackProperty
|
||||
{
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
|
||||
namespace Robust.Client.Audio
|
||||
{
|
||||
|
||||
@@ -4,16 +4,15 @@ using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -1,20 +1,18 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client
|
||||
|
||||
@@ -5,26 +5,8 @@ using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.Graphics.Lighting;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Map;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Player;
|
||||
@@ -35,15 +17,13 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
@@ -82,6 +62,7 @@ namespace Robust.Client
|
||||
IoCManager.Register<IFontManager, FontManager>();
|
||||
IoCManager.Register<IFontManagerInternal, FontManager>();
|
||||
IoCManager.Register<IMidiManager, MidiManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
switch (mode)
|
||||
{
|
||||
case GameController.DisplayMode.Headless:
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using Robust.Client.Log;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
@@ -14,13 +13,17 @@ namespace Robust.Client.Console
|
||||
{
|
||||
public class AddStringArgs : EventArgs
|
||||
{
|
||||
public Color Color { get; }
|
||||
public string Text { get; }
|
||||
|
||||
public AddStringArgs(string text, Color color)
|
||||
public bool Local { get; }
|
||||
|
||||
public bool Error { get; }
|
||||
|
||||
public AddStringArgs(string text, bool local, bool error)
|
||||
{
|
||||
Text = text;
|
||||
Color = color;
|
||||
Local = local;
|
||||
Error = error;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,12 +36,10 @@ namespace Robust.Client.Console
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc cref="IClientConsoleHost" />
|
||||
internal class ClientConsoleHost : ConsoleHost, IClientConsoleHost
|
||||
{
|
||||
private static readonly Color _msgColor = new(65, 105, 225);
|
||||
|
||||
private bool _requestedCommands;
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -46,12 +47,20 @@ namespace Robust.Client.Console
|
||||
{
|
||||
NetManager.RegisterNetMessage<MsgConCmdReg>(MsgConCmdReg.NAME, HandleConCmdReg);
|
||||
NetManager.RegisterNetMessage<MsgConCmdAck>(MsgConCmdAck.NAME, HandleConCmdAck);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME, ProcessCommand);
|
||||
|
||||
Reset();
|
||||
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
|
||||
}
|
||||
|
||||
private void ProcessCommand(MsgConCmd message)
|
||||
{
|
||||
string? text = message.Text;
|
||||
LogManager.GetSawmill(SawmillName).Info($"SERVER:{text}");
|
||||
|
||||
ExecuteCommand(null, text);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
@@ -63,49 +72,54 @@ namespace Robust.Client.Console
|
||||
SendServerCommandRequest();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<AddStringArgs>? AddString;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<AddFormattedMessageArgs>? AddFormatted;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void AddFormattedLine(FormattedMessage message)
|
||||
{
|
||||
AddFormatted?.Invoke(this, new AddFormattedMessageArgs(message));
|
||||
}
|
||||
|
||||
public override void WriteLine(ICommonSession? session, string text, Color color)
|
||||
/// <inheritdoc />
|
||||
public override void WriteError(ICommonSession? session, string text)
|
||||
{
|
||||
AddString?.Invoke(this, new AddStringArgs(text, color));
|
||||
OutputText(text, true, true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExecuteCommand(ICommonSession? session, string command)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(command))
|
||||
return;
|
||||
|
||||
// echo the command locally
|
||||
WriteLine(null, "> " + command, Color.Lime);
|
||||
WriteError(null, "> " + command);
|
||||
|
||||
//Commands are processed locally and then sent to the server to be processed there again.
|
||||
var args = new List<string>();
|
||||
|
||||
CommandParsing.ParseArguments(command, args);
|
||||
|
||||
var commandname = args[0];
|
||||
var commandName = args[0];
|
||||
|
||||
if (AvailableCommands.ContainsKey(commandname))
|
||||
if (AvailableCommands.ContainsKey(commandName))
|
||||
{
|
||||
var command1 = AvailableCommands[commandname];
|
||||
var command1 = AvailableCommands[commandName];
|
||||
args.RemoveAt(0);
|
||||
command1.Execute(new ConsoleShell(this, null), command, args.ToArray());
|
||||
}
|
||||
else if (!NetManager.IsConnected) WriteLine(null, "Unknown command: " + commandname, Color.Red);
|
||||
else
|
||||
WriteError(null, "Unknown command: " + commandName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a command directly to the server.
|
||||
/// </summary>
|
||||
/// <inheritdoc />
|
||||
public override void RemoteExecuteCommand(ICommonSession? session, string command)
|
||||
{
|
||||
if (!NetManager.IsConnected)
|
||||
if (!NetManager.IsConnected) // we don't care about session on client
|
||||
return;
|
||||
|
||||
var msg = NetManager.CreateNetMessage<MsgConCmd>();
|
||||
@@ -113,9 +127,10 @@ namespace Robust.Client.Console
|
||||
NetManager.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void WriteLine(ICommonSession? session, string text)
|
||||
{
|
||||
WriteLine(null, text, Color.White);
|
||||
OutputText(text, true, false);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -124,6 +139,11 @@ namespace Robust.Client.Console
|
||||
// We don't have anything to dispose.
|
||||
}
|
||||
|
||||
private void OutputText(string text, bool local, bool error)
|
||||
{
|
||||
AddString?.Invoke(this, new AddStringArgs(text, local, error));
|
||||
}
|
||||
|
||||
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)
|
||||
{
|
||||
SendServerCommandRequest();
|
||||
@@ -131,14 +151,14 @@ namespace Robust.Client.Console
|
||||
|
||||
private void HandleConCmdAck(MsgConCmdAck msg)
|
||||
{
|
||||
WriteLine(null, "< " + msg.Text, _msgColor);
|
||||
OutputText("< " + msg.Text, false, msg.Error);
|
||||
}
|
||||
|
||||
private void HandleConCmdReg(MsgConCmdReg msg)
|
||||
{
|
||||
foreach (var cmd in msg.Commands)
|
||||
{
|
||||
var commandName = cmd.Name;
|
||||
string? commandName = cmd.Name;
|
||||
|
||||
// Do not do duplicate commands.
|
||||
if (AvailableCommands.ContainsKey(commandName))
|
||||
@@ -176,12 +196,6 @@ namespace Robust.Client.Console
|
||||
[Reflect(false)]
|
||||
internal class ServerDummyCommand : IConsoleCommand
|
||||
{
|
||||
public string Command { get; }
|
||||
|
||||
public string Description { get; }
|
||||
|
||||
public string Help { get; }
|
||||
|
||||
internal ServerDummyCommand(string command, string help, string description)
|
||||
{
|
||||
Command = command;
|
||||
@@ -189,6 +203,12 @@ namespace Robust.Client.Console
|
||||
Description = description;
|
||||
}
|
||||
|
||||
public string Command { get; }
|
||||
|
||||
public string Description { get; }
|
||||
|
||||
public string Help { get; }
|
||||
|
||||
// Always forward to server.
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
|
||||
@@ -3,9 +3,7 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -16,7 +14,7 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
if (args.Length < 1 || args.Length > 2)
|
||||
{
|
||||
shell.WriteLine("Must provide exactly one or two arguments.", Color.Red);
|
||||
shell.WriteError("Must provide exactly one or two arguments.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -32,7 +30,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
if (!configManager.IsCVarRegistered(name))
|
||||
{
|
||||
shell.WriteLine($"CVar '{name}' is not registered. Use 'cvar ?' to get a list of all registered CVars.", Color.Red);
|
||||
shell.WriteError($"CVar '{name}' is not registered. Use 'cvar ?' to get a list of all registered CVars.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,11 +2,7 @@
|
||||
// Not some generic console command type.
|
||||
// Couldn't think of a better name sorry.
|
||||
|
||||
using System;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -30,11 +26,9 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
Color[] colors = { Color.Green, Color.Blue, Color.Red };
|
||||
var random = IoCManager.Resolve<IRobustRandom>();
|
||||
for (int x = 0; x < 50; x++)
|
||||
{
|
||||
shell.WriteLine("filling...", colors[random.Next(0, colors.Length)]);
|
||||
shell.WriteLine("filling...");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,20 +6,12 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Robust.Client.Input;
|
||||
using System.Threading;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement.ResourceTypes;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
@@ -28,15 +20,11 @@ using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -55,7 +43,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
foreach (var e in entityManager.GetEntities().OrderBy(e => e.Uid))
|
||||
{
|
||||
shell.WriteLine($"entity {e.Uid}, {e.Prototype?.ID}, {e.Transform.Coordinates}.", Color.White);
|
||||
shell.WriteLine($"entity {e.Uid}, {e.Prototype?.ID}, {e.Transform.Coordinates}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -92,16 +80,16 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
message.Append($", NSE: {registration.NetworkSynchronizeExistence}, references:");
|
||||
|
||||
shell.WriteLine(message.ToString(), Color.White);
|
||||
shell.WriteLine(message.ToString());
|
||||
|
||||
foreach (var type in registration.References)
|
||||
{
|
||||
shell.WriteLine($" {type}", Color.White);
|
||||
shell.WriteLine($" {type}");
|
||||
}
|
||||
}
|
||||
catch (UnknownComponentException)
|
||||
{
|
||||
shell.WriteLine($"No registration found for '{args[0]}'", Color.Red);
|
||||
shell.WriteError($"No registration found for '{args[0]}'");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -215,13 +203,13 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
if (!int.TryParse(args[0], out var id))
|
||||
{
|
||||
shell.WriteLine($"{args[0]} is not a valid integer.",Color.Red);
|
||||
shell.WriteError($"{args[0]} is not a valid integer.");
|
||||
return;
|
||||
}
|
||||
|
||||
var mgr = IoCManager.Resolve<IDebugDrawingManager>();
|
||||
mgr.DebugDrawRays = !mgr.DebugDrawRays;
|
||||
shell.WriteLine("Toggled showing rays to:" + mgr.DebugDrawRays.ToString(), Color.Green);
|
||||
shell.WriteError("Toggled showing rays to:" + mgr.DebugDrawRays.ToString());
|
||||
mgr.DebugRayLifetime = TimeSpan.FromSeconds((double)int.Parse(args[0], CultureInfo.InvariantCulture));
|
||||
}
|
||||
}
|
||||
@@ -257,7 +245,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
if ((!new Regex(@"^c?[0-9]+$").IsMatch(args[0])))
|
||||
{
|
||||
shell.WriteLine("Malformed UID", Color.Red);
|
||||
shell.WriteError("Malformed UID");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -265,7 +253,7 @@ namespace Robust.Client.Console.Commands
|
||||
var entmgr = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entmgr.TryGetEntity(uid, out var entity))
|
||||
{
|
||||
shell.WriteLine("That entity does not exist. Sorry lad.", Color.Red);
|
||||
shell.WriteError("That entity does not exist. Sorry lad.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -310,13 +298,13 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
if (!int.TryParse(args[0], out var id))
|
||||
{
|
||||
shell.WriteLine($"{args[0]} is not a valid integer.",Color.Red);
|
||||
shell.WriteError($"{args[0]} is not a valid integer.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!new Regex(@"^-?[0-9]+,-?[0-9]+$").IsMatch(indices))
|
||||
{
|
||||
shell.WriteLine("mapIndicies must be of form x<int>,y<int>", Color.Red);
|
||||
shell.WriteError("mapIndicies must be of form x<int>,y<int>");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -327,7 +315,7 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
else
|
||||
{
|
||||
shell.WriteLine("given offset type is not defined", Color.Red);
|
||||
shell.WriteError("given offset type is not defined");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -347,7 +335,7 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
else
|
||||
{
|
||||
shell.WriteLine("grid does not exist", Color.Red);
|
||||
shell.WriteError("grid does not exist");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -368,7 +356,7 @@ namespace Robust.Client.Console.Commands
|
||||
var client = IoCManager.Resolve<IBaseClient>();
|
||||
client.PlayerNameOverride = args[0];
|
||||
|
||||
shell.WriteLine($"Overriding player name to \"{args[0]}\".", Color.White);
|
||||
shell.WriteLine($"Overriding player name to \"{args[0]}\".");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -395,7 +383,7 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
catch(ArgumentException)
|
||||
{
|
||||
shell.WriteLine("Unable to find type", Color.Red);
|
||||
shell.WriteError("Unable to find type");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -432,7 +420,7 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
catch(ArgumentException)
|
||||
{
|
||||
shell.WriteLine("Unable to find type", Color.Red);
|
||||
shell.WriteError("Unable to find type");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -472,7 +460,7 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
else
|
||||
{
|
||||
shell.WriteLine($"No grid exists with id {id}",Color.Red);
|
||||
shell.WriteError($"No grid exists with id {id}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -759,7 +747,7 @@ namespace Robust.Client.Console.Commands
|
||||
if (int.TryParse(args[0], out int result))
|
||||
GC.Collect(result);
|
||||
else
|
||||
shell.WriteLine("Failed to parse argument.",Color.Red);
|
||||
shell.WriteError("Failed to parse argument.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -18,7 +17,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
shell.WriteLine("That type does not exist", Color.Red);
|
||||
shell.WriteError("That type does not exist");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using System.Linq;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -27,7 +26,7 @@ namespace Robust.Client.Console.Commands
|
||||
if (!IoCManager.Resolve<IClientNetManager>().IsConnected)
|
||||
{
|
||||
// No server so nothing to respond with unknown command.
|
||||
shell.WriteLine("Unknown command: " + commandname, Color.Red);
|
||||
shell.WriteError("Unknown command: " + commandname);
|
||||
return;
|
||||
}
|
||||
// TODO: Maybe have a server side help?
|
||||
@@ -39,7 +38,7 @@ namespace Robust.Client.Console.Commands
|
||||
break;
|
||||
|
||||
default:
|
||||
shell.WriteLine("Invalid amount of arguments.", Color.Red);
|
||||
shell.WriteError("Invalid amount of arguments.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#if !FULL_RELEASE
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -39,9 +39,9 @@ namespace Robust.Client.Console.Commands
|
||||
var token = login.Token.Token;
|
||||
var userId = login.UserId;
|
||||
|
||||
var cfg = IoCManager.Resolve<IConfigurationManagerInternal>();
|
||||
cfg.SetSecureCVar(CVars.AuthUserId, userId);
|
||||
cfg.SetSecureCVar(CVars.AuthToken, token);
|
||||
var cfg = IoCManager.Resolve<IAuthManager>();
|
||||
cfg.Token = token;
|
||||
cfg.UserId = new NetUserId(Guid.Parse(userId));
|
||||
}
|
||||
|
||||
private sealed class LauncherConfig
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Linq;
|
||||
using System.Runtime.Loader;
|
||||
using System.Text;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
@@ -17,7 +16,7 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
if (args.Length != 2)
|
||||
{
|
||||
shell.WriteLine("Invalid argument amount. Expected 2 arguments.", Color.Red);
|
||||
shell.WriteError("Invalid argument amount. Expected 2 arguments.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -54,7 +53,7 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
if (args.Length != 3)
|
||||
{
|
||||
shell.WriteLine("Invalid argument amount. Expected 3 arguments.", Color.Red);
|
||||
shell.WriteError("Invalid argument amount. Expected 3 arguments.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -42,7 +41,7 @@ namespace Robust.Client.Console.Commands
|
||||
var mgr = IoCManager.Resolve<IScriptClient>();
|
||||
if (!mgr.CanScript)
|
||||
{
|
||||
shell.WriteLine(Loc.GetString("You do not have server side scripting permission."), Color.Red);
|
||||
shell.WriteError(Loc.GetString("You do not have server side scripting permission."));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
public interface IClientConGroupController : IClientConGroupImplementation
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
|
||||
@@ -10,10 +10,10 @@ using Microsoft.CodeAnalysis.Scripting;
|
||||
using Microsoft.CodeAnalysis.Text;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -7,10 +7,10 @@ using Microsoft.CodeAnalysis.Scripting;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
@@ -1,18 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
@@ -1,15 +1,11 @@
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Robust.Client.Interfaces.Debugging
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of visual debug overlays for the client game.
|
||||
@@ -1,11 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.Interfaces.Debugging
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
public interface IDebugDrawingManager
|
||||
{
|
||||
@@ -3,18 +3,15 @@ using System.IO;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.LoaderApi;
|
||||
@@ -22,17 +19,14 @@ using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Interfaces.Timers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -67,6 +61,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IComponentManager _componentManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IRobustMappedStringSerializer _stringSerializer = default!;
|
||||
[Dependency] private readonly IAuthManager _authManager = default!;
|
||||
|
||||
private CommandLineArgs? _commandLineArgs;
|
||||
private bool _disableAssemblyLoadContext;
|
||||
@@ -186,6 +181,8 @@ namespace Robust.Client
|
||||
_client.PlayerNameOverride = _commandLineArgs.Username;
|
||||
}
|
||||
|
||||
_authManager.LoadFromEnv();
|
||||
|
||||
_clyde.Ready();
|
||||
|
||||
if ((_commandLineArgs?.Connect == true || _commandLineArgs?.Launcher == true)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Input;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
|
||||
@@ -1,67 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Lighting;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Debugging;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Lighting;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Map;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Interfaces.Utility;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Reflection;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Log;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Interfaces.Timers;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Client;
|
||||
using Robust.Client;
|
||||
using Robust.LoaderApi;
|
||||
|
||||
[assembly: LoaderEntryPoint(typeof(GameController.LoaderEntryPoint))]
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client
|
||||
{
|
||||
public void Main(IMainArgs args)
|
||||
{
|
||||
GameController.Start(args.Args, contentStart: false, args);
|
||||
Start(args.Args, contentStart: false, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using Robust.Client.Interfaces;
|
||||
using System;
|
||||
using Robust.LoaderApi;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
3
Robust.Client/GameObjects/!NO_FOLDER_NAMESPACES
Normal file
3
Robust.Client/GameObjects/!NO_FOLDER_NAMESPACES
Normal file
@@ -0,0 +1,3 @@
|
||||
Everything in this folder and subfolders needs to be in:
|
||||
|
||||
Robust.Client.GameObjects
|
||||
@@ -1,18 +1,4 @@
|
||||
using Robust.Client.GameObjects.Components;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Client.GameObjects.Components.Containers;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Appearance;
|
||||
using Robust.Shared.GameObjects.Components.Eye;
|
||||
using Robust.Shared.GameObjects.Components.Map;
|
||||
using Robust.Shared.GameObjects.Components.Renderable;
|
||||
using Robust.Shared.GameObjects.Components.Timers;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using static Robust.Client.Animations.AnimationPlaybackShared;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components.Animations
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Plays back <see cref="Animation"/>s on entities.
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Appearance;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -78,6 +74,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void SetData(object key, object value)
|
||||
{
|
||||
if (data.TryGetValue(key, out var existing) && existing.Equals(value)) return;
|
||||
|
||||
data[key] = value;
|
||||
|
||||
MarkDirty();
|
||||
@@ -85,10 +83,9 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState == null)
|
||||
if (curState is not AppearanceComponentState actualState)
|
||||
return;
|
||||
|
||||
var actualState = (AppearanceComponentState) curState;
|
||||
data = actualState.Data;
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components.Containers
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed partial class ContainerManagerComponent
|
||||
{
|
||||
|
||||
@@ -2,14 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Containers;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components.Containers
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed partial class ContainerManagerComponent : SharedContainerManagerComponent
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Eye;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedIgnorePauseComponent))]
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines data fields used in the <see cref="InputSystem"/>.
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Interfaces.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface IRenderableComponent : IComponent
|
||||
{
|
||||
@@ -1,14 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Interfaces.GameObjects.Components
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface ISpriteComponent : IComponent, IAnimationProperties
|
||||
{
|
||||
@@ -205,29 +203,4 @@ namespace Robust.Client.Interfaces.GameObjects.Components
|
||||
|
||||
IEnumerable<ISpriteLayer> AllLayers { get; }
|
||||
}
|
||||
|
||||
public interface ISpriteLayer
|
||||
{
|
||||
SpriteComponent.DirectionOffset DirOffset { get; set; }
|
||||
|
||||
RSI? Rsi { get; set; }
|
||||
RSI.StateId RsiState { get; set; }
|
||||
RSI? ActualRsi { get; }
|
||||
|
||||
Texture? Texture { get; set; }
|
||||
|
||||
Angle Rotation { get; set; }
|
||||
Vector2 Scale { get; set; }
|
||||
|
||||
bool Visible { get; set; }
|
||||
Color Color { get; set; }
|
||||
|
||||
float AnimationTime { get; set; }
|
||||
int AnimationFrame { get; }
|
||||
bool AutoAnimated { get; set; }
|
||||
|
||||
RSI.State.Direction EffectiveDirection(Angle worldRotation);
|
||||
|
||||
Vector2 LocalToLayer(Vector2 localPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface ISpriteLayer
|
||||
{
|
||||
SpriteComponent.DirectionOffset DirOffset { get; set; }
|
||||
|
||||
RSI? Rsi { get; set; }
|
||||
RSI.StateId RsiState { get; set; }
|
||||
RSI? ActualRsi { get; }
|
||||
|
||||
Texture? Texture { get; set; }
|
||||
|
||||
Angle Rotation { get; set; }
|
||||
Vector2 Scale { get; set; }
|
||||
|
||||
bool Visible { get; set; }
|
||||
Color Color { get; set; }
|
||||
|
||||
float AnimationTime { get; set; }
|
||||
int AnimationFrame { get; }
|
||||
bool AutoAnimated { get; set; }
|
||||
|
||||
RSI.State.Direction EffectiveDirection(Angle worldRotation);
|
||||
|
||||
Vector2 LocalToLayer(Vector2 localPos);
|
||||
}
|
||||
}
|
||||
@@ -1,33 +1,24 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Renderable;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
||||
|
||||
@@ -197,34 +188,34 @@ namespace Robust.Client.GameObjects
|
||||
public void CopyFrom(SpriteComponent other)
|
||||
{
|
||||
//deep copying things to avoid entanglement
|
||||
this._baseRsi = other._baseRsi;
|
||||
this._directional = other._directional;
|
||||
this._visible = other._visible;
|
||||
this._layerMapShared = other._layerMapShared;
|
||||
this.color = other.color;
|
||||
this.offset = other.offset;
|
||||
this.rotation = other.rotation;
|
||||
this.scale = other.scale;
|
||||
this.drawDepth = other.drawDepth;
|
||||
this.Layers = new List<Layer>(other.Layers.Count);
|
||||
_baseRsi = other._baseRsi;
|
||||
_directional = other._directional;
|
||||
_visible = other._visible;
|
||||
_layerMapShared = other._layerMapShared;
|
||||
color = other.color;
|
||||
offset = other.offset;
|
||||
rotation = other.rotation;
|
||||
scale = other.scale;
|
||||
drawDepth = other.drawDepth;
|
||||
Layers = new List<Layer>(other.Layers.Count);
|
||||
foreach (var otherLayer in other.Layers)
|
||||
{
|
||||
this.Layers.Add(new Layer(otherLayer, this));
|
||||
Layers.Add(new Layer(otherLayer, this));
|
||||
}
|
||||
this.IsInert = other.IsInert;
|
||||
this.LayerMap = other.LayerMap.ToDictionary(entry => entry.Key,
|
||||
IsInert = other.IsInert;
|
||||
LayerMap = other.LayerMap.ToDictionary(entry => entry.Key,
|
||||
entry => entry.Value);
|
||||
if (other.PostShader != null)
|
||||
{
|
||||
// only need to copy the shader if it's mutable
|
||||
this.PostShader = other.PostShader.Mutable ? other.PostShader.Duplicate() : other.PostShader;
|
||||
PostShader = other.PostShader.Mutable ? other.PostShader.Duplicate() : other.PostShader;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.PostShader = null;
|
||||
PostShader = null;
|
||||
}
|
||||
|
||||
this.RenderOrder = other.RenderOrder;
|
||||
RenderOrder = other.RenderOrder;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using IComponent = Robust.Shared.Interfaces.GameObjects.IComponent;
|
||||
|
||||
namespace Robust.Client.GameObjects.Components.UserInterface
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientUserInterfaceComponent : SharedUserInterfaceComponent
|
||||
{
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class AnimationPlayerSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class AppearanceSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
class AppearanceTestSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -2,23 +2,18 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class AudioSystem : EntitySystem
|
||||
@@ -356,4 +351,76 @@ namespace Robust.Client.GameObjects.EntitySystems
|
||||
|
||||
event Action PlaybackDone;
|
||||
}
|
||||
|
||||
public static class AudioSystemExtensions
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file following an entity.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static IPlayingAudioStream? Play(
|
||||
this IEntity entity,
|
||||
string filename,
|
||||
AudioParams? audioParams,
|
||||
AudioSystem? audioSystem = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
return audioSystem.Play(filename, entity, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream following an entity.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static IPlayingAudioStream? Play(
|
||||
this IEntity entity,
|
||||
AudioStream stream,
|
||||
AudioParams? audioParams = null,
|
||||
AudioSystem? audioSystem = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
return audioSystem.Play(stream, entity, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio file at a static position.
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static IPlayingAudioStream? Play(
|
||||
this EntityCoordinates coordinates,
|
||||
string filename,
|
||||
AudioParams? audioParams = null,
|
||||
AudioSystem? audioSystem = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
return audioSystem.Play(filename, coordinates, audioParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play an audio stream at a static position.
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
|
||||
public static IPlayingAudioStream? Play(
|
||||
this EntityCoordinates coordinates,
|
||||
AudioStream stream,
|
||||
AudioParams? audioParams = null,
|
||||
AudioSystem? audioSystem = null)
|
||||
{
|
||||
audioSystem ??= EntitySystem.Get<AudioSystem>();
|
||||
return audioSystem.Play(stream, coordinates, audioParams);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,15 +3,11 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
// NOTE: this class handles both snap grid updates of occluders, as well as occluder tree updates (via its parent).
|
||||
// This seems like it's doing somewhat double work because it already has an update queue for occluders but...
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ContainerSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,25 +1,15 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -10,7 +10,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the position of every Eye every frame, so that the camera follows the player around.
|
||||
|
||||
@@ -1,19 +1,15 @@
|
||||
using System;
|
||||
using Robust.Client.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Client-side processing of all input commands through the simulation.
|
||||
@@ -44,7 +40,7 @@ namespace Robust.Client.GameObjects.EntitySystems
|
||||
/// <param name="message">Arguments for this event.</param>
|
||||
/// <param name="replay">if true, current cmd state will not be checked or updated - use this for "replaying" an
|
||||
/// old input that was saved or buffered until further processing could be done</param>
|
||||
public bool HandleInputCommand(ICommonSession session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
|
||||
public bool HandleInputCommand(ICommonSession? session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
|
||||
{
|
||||
#if DEBUG
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class MidiSystem : EntitySystem
|
||||
{
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Keeps track of <see cref="DynamicTree{T}"/>s for various rendering-related components.
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the layer animation for every visible sprite.
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects.EntitySystems
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles interpolation of transform positions.
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Interfaces.GameObjects
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface IClientEntityManager : IEntityManager
|
||||
{
|
||||
@@ -1,12 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using System.Diagnostics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Client.Player;
|
||||
@@ -14,11 +11,9 @@ using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -358,7 +353,10 @@ namespace Robust.Client.GameStates
|
||||
|
||||
foreach (var component in _componentManager.GetNetComponents(createdEntity))
|
||||
{
|
||||
var state = component.GetComponentState();
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
|
||||
var player = _players.LocalPlayer.Session;
|
||||
var state = component.GetComponentState(player);
|
||||
|
||||
if (state.GetType() == typeof(ComponentState))
|
||||
{
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using System;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.Interfaces.GameStates
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine service that provides processing and management of game states.
|
||||
@@ -1,20 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
@@ -233,13 +225,13 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteLine("Invalid argument amount. Expected 2 arguments.", Color.Red);
|
||||
shell.WriteError("Invalid argument amount. Expected 2 arguments.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!byte.TryParse(args[0], out var iValue))
|
||||
{
|
||||
shell.WriteLine("Invalid argument: Needs to be 0 or 1.", Color.Red);
|
||||
shell.WriteError("Invalid argument: Needs to be 0 or 1.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,16 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
@@ -176,7 +170,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteLine("Invalid argument amount. Expected 2 arguments.", Color.Red);
|
||||
shell.WriteError("Invalid argument amount. Expected 2 arguments.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
@@ -77,7 +72,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteLine("Invalid argument amount. Expected 2 arguments.", Color.Red);
|
||||
shell.WriteError("Invalid argument amount. Expected 2 arguments.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Robust.Client.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public class Eye : IEye
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Robust.Client.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public sealed class EyeManager : IEyeManager
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Robust.Client.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// A fixed eye is an eye which is fixed to one point, its position.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Interfaces.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// An Eye is a point through which the player can view the world.
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Interfaces.Graphics.ClientEye
|
||||
namespace Robust.Client.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// Keeps a reference to the current eye (camera) that the client is seeing though, and provides
|
||||
@@ -8,7 +8,6 @@ using System.Threading;
|
||||
using OpenToolkit.Audio.OpenAL;
|
||||
using OpenToolkit.Audio.OpenAL.Extensions.Creative.EFX;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Log;
|
||||
using Vector2 = Robust.Shared.Maths.Vector2;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal sealed partial class Clyde
|
||||
|
||||
@@ -2,7 +2,6 @@ using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using OpenToolkit.GraphicsLibraryFramework;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Maths;
|
||||
using SixLabors.ImageSharp;
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal sealed partial class Clyde
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user