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6 Commits

Author SHA1 Message Date
metalgearsloth
4500669f65 Version: 222.0.0 2024-05-06 08:54:19 +10:00
Pieter-Jan Briers
7d19ea9338 Fix compiler error from merges
EntProtoId PR was incompatible with the PR to change EntityPrototype methods to require IComponentFactory passed in
2024-05-06 00:32:54 +02:00
Leon Friedrich
2dc610907d Make IComponentFactory argument in EntityPrototype mandatory (#5101) 2024-05-05 23:00:10 +02:00
DrSmugleaf
beb1c4b1fb Add EntProtoId<T> (#5097)
* Add EntProtoId<T>

* Fix error messages

* Shorten error messages

* Make services non-optional
2024-05-05 22:59:45 +02:00
metalgearsloth
7e331eaa75 Defer clientside BUI opens (#5073)
* Defer clientside BUI opens

Needs content fix first as storage UI breaks.

* tweaks

* Re-revert this because it seems needed
2024-05-03 12:58:19 +10:00
Leon Friedrich
caf9e45ad9 Fix PVS iterating over duplicate chunks when a a client has multiple viewers/eyes (#5094) 2024-05-03 05:52:56 +10:00
12 changed files with 211 additions and 51 deletions

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@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -54,6 +54,25 @@ END TEMPLATE-->
*None yet*
## 222.0.0
### Breaking changes
* Mark IComponentFactory argument in EntityPrototype as mandatory.
### New features
* Add `EntProtoId<T>` to check for components on the attached entity as well.
### Bugfixes
* Fix PVS iterating duplicate chunks for multiple viewsubscriptions.
### Other
* Defer clientside BUI opens if it's the first state that comes in.
## 221.2.0
### New features

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@@ -51,10 +51,15 @@ internal sealed class PvsSession(ICommonSession session, ResizableMemoryRegion<P
public (GameTick ToTick, List<PvsIndex> PreviouslySent)? LastSent;
/// <summary>
/// Visible chunks, sorted by proximity to the clients's viewers;
/// Visible chunks, sorted by proximity to the client's viewers.
/// </summary>
public readonly List<(PvsChunk Chunk, float ChebyshevDistance)> Chunks = new();
/// <summary>
/// Unsorted set of visible chunks. Used to construct the <see cref="Chunks"/> list.
/// </summary>
public readonly HashSet<PvsChunk> ChunkSet = new();
/// <summary>
/// Squared distance ta all of the visible chunks.
/// </summary>
@@ -117,6 +122,7 @@ internal sealed class PvsSession(ICommonSession session, ResizableMemoryRegion<P
{
PlayerStates.Clear();
Chunks.Clear();
ChunkSet.Clear();
States.Clear();
State = null;
}

View File

@@ -90,15 +90,13 @@ internal sealed partial class PvsSystem
foreach (var session in _sessions)
{
session.Chunks.Clear();
session.ChunkSet.Clear();
GetSessionViewers(session);
foreach (var eye in session.Viewers)
{
GetVisibleChunks(eye, session.Chunks);
GetVisibleChunks(eye, session.ChunkSet);
}
// The list of visible chunks should be unique.
DebugTools.Assert(session.Chunks.Select(x => x.Chunk).ToHashSet().Count == session.Chunks.Count);
}
DebugTools.Assert(_dirtyChunks.ToHashSet().Count == _dirtyChunks.Count);
DebugTools.Assert(_cleanChunks.ToHashSet().Count == _cleanChunks.Count);
@@ -108,7 +106,7 @@ internal sealed partial class PvsSystem
/// Get the chunks visible to a single entity and add them to a player's set of visible chunks.
/// </summary>
private void GetVisibleChunks(Entity<TransformComponent, EyeComponent?> eye,
List<(PvsChunk Chunk, float ChebyshevDistance)> playerChunks)
HashSet<PvsChunk> chunks)
{
var (viewPos, range, mapUid) = CalcViewBounds(eye);
if (mapUid is not {} map)
@@ -121,7 +119,7 @@ internal sealed partial class PvsSystem
if (!_chunks.TryGetValue(loc, out var chunk))
continue;
playerChunks.Add((chunk, default));
chunks.Add(chunk);
if (chunk.UpdateQueued)
continue;
@@ -147,7 +145,7 @@ internal sealed partial class PvsSystem
if (!_chunks.TryGetValue(loc, out var chunk))
continue;
playerChunks.Add((chunk, default));
chunks.Add(chunk);
if (chunk.UpdateQueued)
continue;

View File

@@ -137,15 +137,19 @@ internal sealed partial class PvsSystem
if (!CullingEnabled || session.DisableCulling)
return;
var chunkSet = session.ChunkSet;
var chunks = session.Chunks;
var distances = session.ChunkDistanceSq;
DebugTools.AssertEqual(chunks.Count, 0);
distances.Clear();
distances.EnsureCapacity(chunks.Count);
distances.EnsureCapacity(chunkSet.Count);
chunks.EnsureCapacity(chunkSet.Count);
// Assemble list of chunks and their distances to the nearest eye.
foreach (ref var tuple in CollectionsMarshal.AsSpan(chunks))
foreach(var chunk in chunkSet)
{
var chunk = tuple.Chunk;
var dist = float.MaxValue;
var chebDist = float.MaxValue;
@@ -165,7 +169,7 @@ internal sealed partial class PvsSystem
}
distances.Add(dist);
tuple.ChebyshevDistance = chebDist;
chunks.Add((chunk, chebDist));
}
// Sort chunks based on distances

View File

@@ -289,6 +289,12 @@ namespace Robust.Shared.GameObjects
return GetRegistration(componentType).Name;
}
[Pure]
public string GetComponentName<T>() where T : IComponent, new()
{
return GetRegistration<T>().Name;
}
[Pure]
public string GetComponentName(ushort netID)
{
@@ -324,7 +330,7 @@ namespace Robust.Shared.GameObjects
public ComponentRegistration GetRegistration<T>() where T : IComponent, new()
{
return GetRegistration(typeof(T));
return GetRegistration(CompIdx.Index<T>());
}
public ComponentRegistration GetRegistration(IComponent component)

View File

@@ -19,7 +19,7 @@ namespace Robust.Shared.GameObjects
/// <summary>
/// The last received state object sent from the server.
/// </summary>
protected internal BoundUserInterfaceState? State { get; internal set; }
protected BoundUserInterfaceState? State { get; private set; }
protected BoundUserInterface(EntityUid owner, Enum uiKey)
{

View File

@@ -160,6 +160,9 @@ namespace Robust.Shared.GameObjects
[Pure]
string GetComponentName(Type componentType);
[Pure]
string GetComponentName<T>() where T : IComponent, new();
/// <summary>
/// Gets the name of a component, throwing an exception if it does not exist.
/// </summary>

View File

@@ -48,6 +48,7 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
SubscribeLocalEvent<UserInterfaceComponent, OpenBoundInterfaceMessage>(OnUserInterfaceOpen);
SubscribeLocalEvent<UserInterfaceComponent, CloseBoundInterfaceMessage>(OnUserInterfaceClosed);
SubscribeLocalEvent<UserInterfaceComponent, ComponentStartup>(OnUserInterfaceStartup);
SubscribeLocalEvent<UserInterfaceComponent, ComponentShutdown>(OnUserInterfaceShutdown);
SubscribeLocalEvent<UserInterfaceComponent, ComponentGetState>(OnUserInterfaceGetState);
SubscribeLocalEvent<UserInterfaceComponent, ComponentHandleState>(OnUserInterfaceHandleState);
@@ -55,28 +56,10 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<UserInterfaceUserComponent, ComponentShutdown>(OnActorShutdown);
SubscribeLocalEvent<UserInterfaceUserComponent, ComponentGetStateAttemptEvent>(OnGetStateAttempt);
SubscribeLocalEvent<UserInterfaceUserComponent, ComponentGetState>(OnActorGetState);
SubscribeLocalEvent<UserInterfaceUserComponent, ComponentHandleState>(OnActorHandleState);
_player.PlayerStatusChanged += OnStatusChange;
}
private void OnStatusChange(object? sender, SessionStatusEventArgs e)
{
var attachedEnt = e.Session.AttachedEntity;
if (attachedEnt == null)
return;
// Content can't handle it yet sadly :(
CloseUserUis(attachedEnt.Value);
}
public override void Shutdown()
{
base.Shutdown();
_player.PlayerStatusChanged -= OnStatusChange;
}
/// <summary>
@@ -135,6 +118,11 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
#region User
private void OnActorShutdown(Entity<UserInterfaceUserComponent> ent, ref ComponentShutdown args)
{
CloseUserUis((ent.Owner, ent.Comp));
}
private void OnGetStateAttempt(Entity<UserInterfaceUserComponent> ent, ref ComponentGetStateAttemptEvent args)
{
if (args.Cancelled || args.Player?.AttachedEntity != ent.Owner)
@@ -233,10 +221,8 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
Dirty(ent);
// If the actor is also deleting then don't worry about updating what they have open.
if (!TerminatingOrDeleted(actor))
if (!TerminatingOrDeleted(actor) && _userQuery.TryComp(actor, out var actorComp))
{
var actorComp = EnsureComp<UserInterfaceUserComponent>(actor);
if (actorComp.OpenInterfaces.TryGetValue(ent.Owner, out var keys))
{
keys.Remove(args.UiKey);
@@ -282,6 +268,20 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
EnsureClientBui(ent, args.UiKey, ent.Comp.Interfaces[args.UiKey]);
}
private void OnUserInterfaceStartup(Entity<UserInterfaceComponent> ent, ref ComponentStartup args)
{
// PlayerAttachedEvent will catch some of these.
foreach (var (key, bui) in ent.Comp.ClientOpenInterfaces)
{
bui.Open();
if (ent.Comp.States.TryGetValue(key, out var state))
{
bui.UpdateState(state);
}
}
}
private void OnUserInterfaceShutdown(EntityUid uid, UserInterfaceComponent component, ComponentShutdown args)
{
foreach (var bui in component.ClientOpenInterfaces.Values)
@@ -387,18 +387,20 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
if (!ent.Comp.ClientOpenInterfaces.TryGetValue(key, out var cBui))
continue;
cBui.State = buiState;
cBui.UpdateState(buiState);
}
// If UI not open then open it
var attachedEnt = _player.LocalEntity;
// If we get the first state for an ent coming in then don't open BUIs yet, just defer it until later.
var open = ent.Comp.LifeStage > ComponentLifeStage.Added;
if (attachedEnt != null)
{
foreach (var (key, value) in ent.Comp.Interfaces)
{
EnsureClientBui(ent, key, value);
EnsureClientBui(ent, key, value, open);
}
}
}
@@ -406,7 +408,7 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
/// <summary>
/// Opens a client's BUI if not already open and applies the state to it.
/// </summary>
private void EnsureClientBui(Entity<UserInterfaceComponent> entity, Enum key, InterfaceData data)
private void EnsureClientBui(Entity<UserInterfaceComponent> entity, Enum key, InterfaceData data, bool open = true)
{
// If it's out BUI open it up and apply the state, otherwise do nothing.
var player = _player.LocalEntity;
@@ -429,11 +431,15 @@ public abstract class SharedUserInterfaceSystem : EntitySystem
var boundUserInterface = (BoundUserInterface) _factory.CreateInstance(type, [entity.Owner, key]);
entity.Comp.ClientOpenInterfaces[key] = boundUserInterface;
// This is just so we don't open while applying UI states.
if (!open)
return;
boundUserInterface.Open();
if (entity.Comp.States.TryGetValue(key, out var buiState))
{
boundUserInterface.State = buiState;
boundUserInterface.UpdateState(buiState);
}
}

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@@ -1,4 +1,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
@@ -42,3 +45,59 @@ public readonly record struct EntProtoId(string Id) : IEquatable<string>, ICompa
public override string ToString() => Id ?? string.Empty;
}
/// <inheritdoc cref="EntProtoId"/>
[Serializable]
public readonly record struct EntProtoId<T>(string Id) : IEquatable<string>, IComparable<EntProtoId> where T : IComponent, new()
{
public static implicit operator string(EntProtoId<T> protoId)
{
return protoId.Id;
}
public static implicit operator EntProtoId(EntProtoId<T> protoId)
{
return new EntProtoId(protoId.Id);
}
public static implicit operator EntProtoId<T>(string id)
{
return new EntProtoId<T>(id);
}
public static implicit operator EntProtoId<T>?(string? id)
{
return id == null ? default(EntProtoId<T>?) : new EntProtoId<T>(id);
}
public bool Equals(string? other)
{
return Id == other;
}
public int CompareTo(EntProtoId other)
{
return string.Compare(Id, other.Id, StringComparison.Ordinal);
}
public override string ToString() => Id ?? string.Empty;
public T Get(IPrototypeManager? prototypes, IComponentFactory compFactory)
{
prototypes ??= IoCManager.Resolve<IPrototypeManager>();
var proto = prototypes.Index(this);
if (!proto.TryGetComponent(out T? comp, compFactory))
{
throw new ArgumentException($"{nameof(EntityPrototype)} {proto.ID} has no {nameof(T)}");
}
return comp;
}
public bool TryGet([NotNullWhen(true)] out T? comp, IPrototypeManager? prototypes, IComponentFactory compFactory)
{
prototypes ??= IoCManager.Resolve<IPrototypeManager>();
var proto = prototypes.Index(this);
return proto.TryGetComponent(out comp, compFactory);
}
}

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@@ -11,6 +11,7 @@ using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Prototypes
@@ -168,28 +169,37 @@ namespace Robust.Shared.Prototypes
_loc = IoCManager.Resolve<ILocalizationManager>();
}
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component, IComponentFactory? factory = null) where T : IComponent
[Obsolete("Pass in IComponentFactory")]
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component)
where T : IComponent
{
if (factory == null)
{
factory = IoCManager.Resolve<IComponentFactory>();
}
var compName = IoCManager.Resolve<IComponentFactory>().GetComponentName(typeof(T));
return TryGetComponent(compName, out component);
}
var compName = factory.GetComponentName(typeof(T));
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component, IComponentFactory factory) where T : IComponent, new()
{
var compName = factory.GetComponentName<T>();
return TryGetComponent(compName, out component);
}
public bool TryGetComponent<T>(string name, [NotNullWhen(true)] out T? component) where T : IComponent
{
DebugTools.AssertEqual(IoCManager.Resolve<IComponentFactory>().GetComponentName(typeof(T)), name);
if (!Components.TryGetValue(name, out var componentUnCast))
{
component = default;
return false;
}
// There are no duplicate component names
// TODO Sanity check with names being in an attribute of the type instead
component = (T) componentUnCast.Component;
if (componentUnCast.Component is not T cast)
{
component = default;
return false;
}
component = cast;
return true;
}

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@@ -1,8 +1,11 @@
using Robust.Shared.IoC;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Sequence;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
@@ -40,3 +43,49 @@ public sealed class EntProtoIdSerializer : ITypeSerializer<EntProtoId, ValueData
return source;
}
}
/// <summary>
/// Serializer used automatically for <see cref="EntProtoId"/> types.
/// </summary>
[TypeSerializer]
public sealed class EntProtoIdSerializer<T> : ITypeSerializer<EntProtoId<T>, ValueDataNode>, ITypeCopyCreator<EntProtoId<T>> where T : IComponent, new()
{
public ValidationNode Validate(ISerializationManager serialization, ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context = null)
{
var prototypes = dependencies.Resolve<IPrototypeManager>();
if (!prototypes.TryGetMapping(typeof(EntityPrototype), node.Value, out var mapping))
return new ErrorNode(node, $"No {nameof(EntityPrototype)} found with id {node.Value} that has a {typeof(T).Name}");
if (!mapping.TryGet("components", out SequenceDataNode? components))
return new ErrorNode(node, $"{nameof(EntityPrototype)} {node.Value} doesn't have a {typeof(T).Name}.");
var compFactory = dependencies.Resolve<IComponentFactory>();
var registration = compFactory.GetRegistration<T>();
foreach (var componentNode in components)
{
if (componentNode is MappingDataNode component &&
component.TryGet("type", out ValueDataNode? compName) &&
compName.Value == registration.Name)
{
return new ValidatedValueNode(node);
}
}
return new ErrorNode(node, $"{nameof(EntityPrototype)} {node.Value} doesn't have a {typeof(T).Name}.");
}
public EntProtoId<T> Read(ISerializationManager serialization, ValueDataNode node, IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null, InstantiationDelegate<EntProtoId<T>>? instanceProvider = null)
{
return new EntProtoId<T>(node.Value);
}
public DataNode Write(ISerializationManager serialization, EntProtoId<T> value, IDependencyCollection dependencies, bool alwaysWrite = false, ISerializationContext? context = null)
{
return new ValueDataNode(value.Id);
}
public EntProtoId<T> CreateCopy(ISerializationManager serializationManager, EntProtoId<T> source, IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null)
{
return source;
}
}