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Make setter internal
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@@ -19,7 +19,7 @@ namespace Robust.Shared.GameObjects
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/// <summary>
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/// The last received state object sent from the server.
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/// </summary>
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protected internal BoundUserInterfaceState? State { get; set; }
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protected internal BoundUserInterfaceState? State { get; internal set; }
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protected BoundUserInterface(EntityUid owner, Enum uiKey)
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{
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