796 Commits
Author SHA1 Message Date
mastermiller01andGitHub a0809b6112 fix ScrollContainer nullable bool logic (#6484) 2026-03-26 14:31:49 -04:00
TayrtahnandGitHub d2792926e5 Remove [Virtual] attributes from abstract/sealed classes (#6482)
Removed [Virtual] attributes that shouldn't be there
2026-03-24 23:41:58 -04:00
JohnJohnandGitHub 74c993cb1d Fix scroll containers not working properly (#6471) 2026-03-23 20:19:04 +01:00
886df674fe allow hiding scroll bars in the scrollbox (#6451)
* add hiding scroll bar

* 14 billion dollars on this never being used once

* comments

* yes because what could VScrollBarHidden possibly MEAN?????????????

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

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Co-authored-by: Moony <moony@hellomouse.net>
2026-03-13 18:01:23 +01:00
MoonyandGitHub 745e3906f3 Prevent UI update limits from causing test flaking. (#6443) 2026-03-12 14:02:39 +01:00
TayrtahnandGitHub 9c4dd7a5e7 Add entity ProtoId to spawn panel tooltip (#6424)
* Add entity ProtoId to spawn panel tooltip

* Add backup message for entities with no description

* Release notes
2026-02-22 15:23:48 -05:00
PJB3005 e7f75ab35d Fix size of OSWindows on macOS (& probably Wayland)
The way SDL handles window coordinates passes through the native platform API's behavior instead of trying to make a consistent API, so the way sizes are handled on macOS is different.
2026-01-31 08:13:19 +01:00
AtamanandGitHub 14b17aff6d Add events on animation starts (#6382)
* added AnimationStartedEvent

* added AnimationStarted event to Control

* reordered Control.AnimationStarted above Control.AnimationCompleted

* fixed comment

* switched to internal constructor and proxy method
2026-01-19 23:29:22 +01:00
pathetic meowmeowandGitHub c20343601d Make tabs wrap to available size (#6387) 2026-01-18 21:16:44 +01:00
eoineoineoinandGitHub 5b06066fcb Make some Control properties animatable (#6376) 2026-01-10 23:35:08 +01:00
TGRCDevandGitHub 7b245260e3 SpriteView updates its size whenever the entity is set (#6362)
* SpriteView updates its size whenever the entity is set

* SpriteView recalculates its measure when the entity changes
2026-01-02 16:41:20 +01:00
PJB3005 af7f4ec8e7 Make RichTextLabel.Text allow all tags again
Fixes #6360

I debated doing this with a special case in Robust.Xaml instead, but decided against it. This is mostly used for static contents anyways.
2025-12-31 23:15:06 +01:00
PJB3005 d43c3f2caf Merge remote-tracking branch 'origin/master' into 25-11-01-cef-update 2025-12-27 01:50:23 +01:00
d78e3ce157 Extend AddMessage capabilites in RobustToolbox. (#6350)
push or w/e

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-24 15:42:40 +01:00
PJB3005 ad056e0b45 Add [NotContentImplementable] to client interfaces 2025-12-23 18:34:27 +01:00
FruitsaladandGitHub 43337a3743 Fix layouting bug in SS14 ghost role menu (space-wizards/space-station-14#41434) (#6323) 2025-12-19 23:49:52 +01:00
PJB3005 0498036f1c Remove kdialog/nfd file dialog implementation
Purely rely on the SDL3 one now.
2025-12-17 20:03:15 +01:00
dd86bf980d Add MeansDataDefinition support to DataDefinitionAnalyzer (#5699)
* Add MeansDataDefinition support to DataDefinitionAnalyzer

* Poke tests

* Fix violations in engine

* Fix more lacking partials

* Fix tests

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Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-17 19:47:30 +01:00
PJB3005 95d5f7eec1 Add flag to block command bindings while UI focused
This means you can bind stuff to your numpad without it firing while you're *actually* typing stuff.
2025-12-14 21:48:20 +01:00
ad31ec64d3 Add some default Sanitization to RichTextEntry (#6333)
* PR time

* am dum dont make PRs at 3am

* file scoped. I pushed this to the wrong branch initially because I'm stupid

* Revert "file scoped. I pushed this to the wrong branch initially because I'm stupid"

This reverts commit 9a911caa77.

* Review

* Update API used by content to actually use the default values

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-10 19:09:51 +01:00
PJB3005 dff5b5fe95 Prototype AspectRatioPanel UI control
Wrote this as a quicky, needed it for something. Don't feel like stabilizing it yet so it's internal.
2025-12-05 17:34:20 +01:00
JewelandGitHub 2c3cbaf3b9 Fix word wrapping on non-runed inline metrics like links (#6267)
Fix word wrapping on non-runed metrics like links (previously they would never wrap if they extended past max width)
2025-12-04 20:07:15 +01:00
eoineoineoinandGitHub 83a1098476 Fix bug where ButtonGroup would erroneously unpress buttons (#6271) 2025-11-30 16:57:12 +01:00
Leon FriedrichandGitHub 80cad0cd8f Add public control sawmill to UI Manager (#6231)
* Add public control sawmill

* Remove static IoCManager in MarkupTagManager

* very important comment

* release notes

* fix merge

* fix
2025-11-13 21:33:50 +11:00
PJB3005 602d7833a1 Initial macOS WebView support
This is a gigantic kerfuffle because Chromium expects a very specific directory & app bundle layout. Have to change a bunch of resource loading code to account for content development being launched from an app bundle, and also had to make automatic MSBuild tooling & a python script to generate such an app bundle
2025-11-09 00:06:16 +01:00
PJB3005 7bc0ffb711 Make XAML hot reload JIT on UI load
This means we don't have to JIT a bunch of UIs that you might not open, reducing memory usage and startup overhead.

One (1) UI is always JITed in another thread before prototype UIs are loaded, so as to warm up the JIT machinery. Said type is DropDownDebugConsole which always gets used anyways so there's no harm in it.

In total, these changes save more than a second of startup time for me.
2025-10-30 01:41:17 +01:00
e49515956a Add a basic loading screen! (#6003)
* Added basic loading screen

* Make it look better!

* I forgor xD

* Fix test fails

* Add comment

* Removed unused import

* Only write to file if the number of sections changed

* Servers can now have their own settings

* Minor optionzation and rare colors

* Remove some of the cvars

* debug only loading messages

* Added a few more steps

* Only one section at a time

* nullable section name

* Lock out functions if finished

* Get rid of saving the ccvar

* Cleanup

* Forgot!

* A few tweaks

* Disable vsync

* remove colors

* remove outdated vsync functions

* Silly me xD

* What I get for trying to be clever... ;(

* Better seconds display

* Simplify drawing logic + it looks better

* Type does not need to be partial

* Make interface to expose to content

* Use correct define to gate showing debug info

Should be TOOLS instead of DEBUG

* Use appropriate exception type in BeginLoadingSection

* Fix exception when closing window during loading screen

Would try to stop the main loop before it exists.

* Rename CVars, put debug info behind CVar instead of conditional compilation.

* Add to RELEASE-NOTES.md

* Add UI scaling support

* Make ILoadingScreenManager fully internal

Didn't realize content can't touch it as it'd break the total amount of sections

* Don't re-enable vsync manually, GameController does it at the end of init

* Add command to show top load time usage.

* Improve verbosity of debug time tracking

More steps and some steps named better

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Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-10-30 00:38:59 +01:00
PJB3005 ab775af7cd Added FontTagHijackHolder to replace fonts resolved by FontTag.
Existing font prototype system is extremely half-baked and unusable. This allows bypassing it entirely for upcoming content changes.
2025-10-26 20:40:39 +01:00
PJB3005 8ac5fc58d2 Invalidate OutputPanel on style change
Fixes an incorrect height staying cached on font change.
2025-10-26 20:37:42 +01:00
PJB3005 37c7aa544e Properly use arrange in rich text control layout
This code is still broken, but this at least fixes the fact they don't get arranged with a proper size.

Supersedes #6269
2025-10-26 17:42:37 +01:00
PJB3005 7542b1ca16 Don't do work if assigning stylesheet a control already has 2025-10-26 17:40:19 +01:00
PJB3005 8235bd8478 OptionButton can now be filtered 2025-10-26 17:38:41 +01:00
PJB3005 1657a49c1c Fix modifying Label.FontOverride not causing a layout update. 2025-10-25 17:56:58 +02:00
PJB3005 c8db7f98db Move IResourceManager.GetContentRoots() to be internal, make it return strings instead
Previous API shouldn't have been content-accessible. It also returned OS paths over ResPath which is incorrect.
2025-09-23 15:07:58 +02:00
Leon FriedrichandGitHub 585e847818 Fix warnings (#6224)
* Fix warnings

* remove usings
2025-09-23 15:41:08 +12:00
eoineoineoinandGitHub 94fe0b7721 Fix bug wrapping wide utf16 characters; add documentation for function (#6194) 2025-09-17 13:31:07 +02:00
Andi LilajandGitHub b2ab247b5b Created Debug Version Panel and Version Info Printer similar to DebugSystemPanel (#5624)
* Created Debug Version Panel and Version Info Printer similar to DebugSystemPanel

* dependency injection

* remove VersionInformationPrinter

* Fix sorting
2025-09-17 17:32:25 +10:00
PJB3005 60d26be139 Add devwindow tab listing render targets
Copy TableContainer from content into engine. It's internal though.

Add various stuff to Clyde to allow the UI to access it. Includes a new IClydeInternal.RenderNow() which seems to not completely explode in my face.
2025-09-13 01:21:22 +02:00
DrSmugleafandGitHub b02c53c6ad Fix OutputPanel.SetMessage causing the panel to bounce if setting a message other than the last one (#6163) 2025-09-02 22:10:09 +02:00
PJB3005 c2c8af16d0 Fix framerate dependent UI animations 2025-08-30 17:37:36 +02:00
PJB3005 b61003e2a0 Fix DebugConsole completions in devwindow
PopupContainer now supports an AltOriginUpProperty so that the completion popup doesn't overlap the input bar.
2025-08-30 17:21:15 +02:00
PJB3005 fee79d8aa5 Make popups/modals in secondary windows work
We were relying on a global PopupRoot & ModalRoot, which only existed in the main window. This means things like OptionButton would pop out on the *main* window when put on secondary windows.

These two roots are now on the UIRoot instead. WindowRoot needs to have a function called to create these if you're using it manually, OSWindow supports it automatically.
2025-08-30 00:58:52 +02:00
PJB3005 4508105412 Make devwindow & uitest2 use OSWindow 2025-08-29 01:07:09 +02:00
PJB3005 a0ebb290e2 Add WrapContainer control
Lays items out sequentially, wrapping them onto different rows/columns if they stop fitting.

Has multiple options and should be very useful, in both content and engine.

Uses the new Axis system to implement layout on 4 axis, re-uses BoxContainer's code so BoxContainer also got a mild refactor.
2025-08-29 00:41:21 +02:00
PJB3005 d45497e53b Add Axis helper types to make UI layout code generic over multiple axis. 2025-08-29 00:16:35 +02:00
PJB3005 34a371ef1f Make OrderedChildCollection implement IReadOnlyList<T>
Implements indexing operation.
2025-08-27 19:39:54 +02:00
PJB3005andkaylie a5fcf122b8 Unhardcode XAML hot reload marker sln
Was previously hardcoded to just "Space Station14.sln"

Co-authored-by: kaylie <moony@hellomouse.net>
2025-08-16 14:09:53 +02:00
PJB3005 ea380056b4 Make BaseWindow dragging use new cursor shapes
Technology.
2025-08-04 16:34:38 +02:00
PJB3005 3de48d7595 Add more SDL3-exclusive mouse cursor shapes
They just fall back on GLFW.
2025-08-04 16:31:43 +02:00
pathetic meowmeowandGitHub 7a510298e1 Add the ability to scale ItemList icons (#6125) 2025-08-04 10:34:46 +02:00